Difference between revisions of "Faust"

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==The cities==
+
{{tocright}}
* [[Lyre]]
 
* [[Mirth]]
 
* [[Morbid]]
 
* [[Sarcha]]
 
  
==The people==
+
*'''GM:''' [[User:Stillwater|Dean]]
* [[Citizens of Mirth]]
+
*'''System''': d20
 +
*'''First session''': Forthcoming
 +
*'''Players''' (tentative): [[BalthCat]], [[Pretentia]], [[Xypharan]], [[Elanya|Heather]], [[Vess]], Stephen
 +
*'''Gametime''' (projected): Every other sunday morning North American time.
 +
*'''News''': [[Faust News]]
 +
*'''Pictures''': [http://s157.photobucket.com/albums/t50/rocksfallwiki/faust/ Rocksfallwiki Photobucket]
  
==The factions==
+
==Campaign premise==
 +
 
 +
The time of wonders has passed.
 +
 
 +
347 years ago the gods were silenced, leaving a world that cried out against humanity.  [[The Green|The forest]] seemed to rise up and destroy all the humanoids that existed, until all that was left was Faust.  The continent Faust was filled with cities with large protective walls to protect against the onslaught from nature, put in place by the last living emperor.
 +
 
 +
Humanity has been rebuilding inside these walls.  Tunnels to other towns have been established.  Airship and Tunnel Runner guilds have formed. Humanity has reached a level of stability and has even tried to expand... always vigilant against the tree line.
 +
 
 +
Magic has almost been lost.  The creatures of nature seem to be attracted to those who have talent or some magical object, seeking to send them to oblivion.  Centuries ago the druids appeared to have lost their sanity and their ways have been lost.  Clerics and their power in this world have vanished most killing themselves when the gods severed their ties.
 +
 
 +
==Characters==
 +
 
 +
*[[Stjepan Damir]]
 +
*[[Cynara Lagos]]
 +
*[[Ya-Akove]]
 +
*[[Samuel Greystone]]
 +
*[[Oria Stonarch]]
 +
* [[Isaac]]
 +
 
 +
==The cities of Faust==
 +
===Morbid===
 +
The city of aristocrats and once home of the Emperor, with his death the kingdom fell back into democracy.
 +
 
 +
===Lyre===
 +
Named after Alexander Lyre the last emperor, Lyre is a town of brick and mortar that has carved pathways into mountains and created the hub of tunnel runners.
 +
* Full article: [[Lyre]]
 +
 
 +
===Sarcha===
 +
The proud town of the Sarchans, and the only city to hold against the forces of nature for 14 years when their wall fell during the time of the green plague.
 +
 
 +
* Full article: [[Sarcha]]
 +
 
 +
===Mirth===
 +
Sister town of Morbid. The citizens here hold a special position in the new world. They have gained the blessing of living beyond death.  They are among the few who can walk amongst the forest with little repercussion, and have become the harvesters of Faust. 
  
==Raw==
+
While some Citizens of Mirth are living beyond the time of their death, many citizens of Mirth are still alive.  However, it is considered impolite to separate the living from the dead, all are Citizens of Mirth.  As such, there are no polite terms to refer to those who have received the Kiss of Unlife.
 +
* Full article: [[Mirth]]
  
===Email===
+
==The people of Faust==
Faust  
+
Most of the races of Faust are gone. What remains: five sub-categories of human.
  
The time of wonders has passed. 347 years ago the gods were silenced leaving a world that cried out against humanity. The forest seemed to rise up and destroy all the humanoids that existed, until all that was left was Faust. A continent filled with cities with large protective walls against the onslaught from nature, put in place by the last living emperor.
+
===The Nobility===
 +
These men and women help manage the towns and new outposts that the cities have begun to build. It is said that Nobles know their own kind and no person can impersonate a Noble. These people have become the backbone of the towns. (Human: Shifters)
  
      Humanity has been rebuilding inside these walls.  Tunnels to other towns have been established.  Airship and Tunnel Runner guilds have formed. Humanity has reached a level of stability and has even tried to expand in several areas.  Always vigilant against the tree line.
+
* Full article: [[The Nobility of Faust]]
  
      Magic has almost been lostThe creatures of nature seem to be attracted to those who have some talent or object, seeking to send them to oblivion.  The druids have appeared to have lost their sanity and their ways have been lost.  Clerics and there power in this world have vanished most killing themselves when the gods severed there ties.
+
===Citizens of Mirth===
 +
Gaining the gift of life past death, these men and women devote themselves towards the betterment of humankindTheir presence seems not to enrage nature, and therefore they can risk walking among the trees to help forage for the cities. Some look human with only pale skin and black or white hair, others have suffered severe damage to their bodies and have had to patch themselves up. (Human undead: Warforged)
  
The cities of Faust
+
* Full article: [[Citizens of Mirth]]
  
      There are 4 major Cities in Faust:
+
===The Commoners===
 +
In all the cities are common people. They make up about two thirds of the population, and still hold great power when they decide to unite against an unfair law. (Human)
  
      Morbid, the city of aristocrats and once home of the emperor, with his death the kingdom fell back into democracy.
+
===Tunnel Runners===
  
      Lyre, named after Alexander Lyre the last emperor, a town of brick and mortar that has carved pathways into mountains and created the hub of tunnel runners.  
+
(Also known as Rock Breakers)  It's said that the first Rock Breakers were slaves to dark hearted Dwarves. The Dwarves are extinct and the Rock Breakers seem to have gained all the natural abilities of their former oppressors, though they are still human, and only slightly shorter than the average Faust citizen. (Human: Dwarf)
  
      Sarcha, the proud town of the Sarchans, the only city to hold against the forces of nature for 14 years when their wall fell during the time of the green plague.
+
* Full article: [[Tunnel Runners]]
  
      Mirth, sister town of Morbid. The citizens here hold a special position in the new world. They have gained the blessing of living past the time death.  They are one of the few that can walk amongst the forest with little reproductions and have become the harvesters of Faust.  Many citizens of Morbid are still alive though.  
+
===Sarchans===
 +
The strongest group of warriors in all of Faust, known for holding back the Green for 14 years when their wall was breached. Sarchans are not known for tact or their scholars, they breed warriors, that is all. It is not known for Sarchans to leave their city.  They find it difficult to deal with the other townspeople. (Human: Half-orc)
  
Major Groups in these Areas:  
+
* Full article: [[Sarchans]]
  
The Destroyers: This group of people is new amongst Faust. They are experts of ranged attacks  
+
==The factions==
 +
===The Destroyers===
 +
A group new amongst the factions of Faust. They are experts of ranged attacks.
  
The Armored Fighters: This group, is a group of determined men and women known to protect people through there stoic actions. It’s said that their armor is formed through an ancient ritual focusing their will to protect the people.
+
* Full article: [[The Destroyers]]
  
Death Dealers: A strange group of warriors. They all are recognized by a special katana they all carry and black uniforms they wear. They are the only people allowed to pass freely to an ancient underground city called void.  
+
===The Armoured Core===
 +
A group of determined men and women known to protect people through their stoic actions. It is said that their armour is formed through an ancient ritual focusing their will to protect the people.
  
The Fey’d: The passion to heal and protect is this groups greatest asset, they also are the only ones allowed to speak to the creatures known as the fey.
+
* Full article: [[The Armoured Core]]
  
Harlequins: These troop of dancers are known to bring joy to all that see their performances. Its said that once a person becomes a harlequin they never take of there mask off
+
===Death Dealers===
 +
(Secret)
  
===RF===
+
A strange group of warriors. They are all recognized by the special katana they carry and the black uniforms they wear. They are the only people allowed to pass freely to an ancient underground city called Void.
  
Faust!
+
* Full article: [[The Death Dealers]]
Well I think im finished with all the basic things i have to get done for the game i would like to get done. Now all i need are players! :-) I would like to run this every other sunday morning north american time.
 
  
Faust
+
===The Fey’d===
 +
The passion to heal and protect is this group's greatest asset.  They also are the only ones allowed to speak to the creatures known as the fey.
  
The time of wonders has passed. 347 years ago the gods were silenced, leaving a world that cried out against humanity. The forest seemed to rise up and destroy all the humanoids that existed, until all that was left was Faust. A continent filled with cities with large protective walls against the onslaught from nature, put in place by the last living emperor.
+
* Full article: [[The Fey'd]]
Humanity has been rebuilding inside these walls. Tunnels to other towns have been established. Airship and Tunnel Runner guilds have formed. Humanity has reached a level of stability and has even tried to expand for several areas. Always vigilant against the tree line.
 
Magic has almost been lost. The creatures of nature seem to be attracted to those who have some talent or object, seeking to send them to oblivion. The druids have appeared to have lost their sanity and their ways have been lost. Clerics and there power in this world have vanished most killing themselves when the gods severed there ties.
 
  
The cities of Faust
+
===The Harlequins===
 +
This troupe of dancers is known to bring joy to all that see their performances. Its said that once a person becomes a harlequin they never take of their mask off.
  
There are 4 major Cities in Faust:
+
Full article: [[The Harlequins]]
Morbid, the city of aristocrats and once home of the emperor, with his death the kingdom fell back into democracy.
 
Lyre, named after Alexander Lyre the last emperor, a town of brick and mortar that has carved pathways into mountains and created the hub of tunnel runners.
 
Sarcha, the proud town of the Sarchans, the only city to hold against the forces of nature for 14 years when their wall fell during the time of the green plague.
 
Mirth, sister town of Morbid. The citizens here hold a special position in the new world. They have gained the blessing of living past the time death. They are one of the few that can walk amongst the forest with little reproductions and have become the harvesters of Faust. Many citizens of Morbid are still alive though.
 
  
Major Groups in these Areas:
 
  
The Destroyers: This group of people is new amongst Faust. They are experts of ranged attacks
+
==People of interest==
  
The Armored Fighters: This group, is a group of determined men and women known to protect people through there stoic actions. It’s said that their armor is formed through an ancient ritual focusing their will to protect the people.
+
===The Queen===
  
Death Dealers: A strange group of warriors. They all are recognized by a special katana they all carry and black uniforms they wear. They are the only people allowed to pass freely to an ancient underground city called void.
+
The Queen of created the Citizens of Mirth when she re-took the city after the fall. She has left the running of the city to the nobility, but she has great political influence and uses it when she sees something she does not agree with. Not many have seen her in person since she expanded the wall.  
  
The Fey’d: The passion to heal and protect is this groups greatest asset, they also are the only ones allowed to speak to the creatures known as the fey.
+
===G’lar Seric===
 +
The leader of the defenses of the wall of Sarcha. He is very well respected amongst his men. He is 64 and still fights on the wall. He just lost his second son, Lavro Seric, to a tragic accident.
  
Harlequins: These troop of dancers are known to bring joy to all that see their performances. Its said that once a person becomes a harlequin they never take of there mask off
+
===Artificer One===
 +
The greatest artificer to have ever lived.  His works are still in use today and are extremely valuable.  Many of his blueprints are still being studied, but not all have been put into practice.  He helped to develop the tram system, airships, mechanical armor, limb replacements and developed the Citizen of Mirth Frankenstein.  His work is usually signed with "A1" in glowing green ink. Even some Citizens of Mirth have this signature.
  
 +
===Lyrian Black===
 +
Lyrian Black is the leader of Morbid.  Not much is known about this strange individual since Morbid, as not much information is received from Morbid.  There are some rumors that he has died and was replaced by his son, though nothing is confirmed.
  
Faust Races
+
===The Chief===
Since most of the races of Faust are gone. You have a choice of playing five of the sub categories of humans.
+
The tunnel runners' main boss. His signature of approval is needed on all tunnel runners' major projects. He also approves tunnel runners licenses for independent contract work. 
 +
 +
===James 'Bulldog' Claire===
 +
A stocky man in charge of maintaining the new outpost. He has been nicknamed 'the bulldog', by the people that have worked with him.  Everyone seems to respect his abilities, and what he has accomplished so far, but he is more admired than liked.
  
Nobility of Faust: These men and women help manage the towns and new outpost that have begun to be built. It’s said that they know their own kind and no person can impersonate a Noble. These people have become the backbone of the towns. (human: shifters)
+
==OOC Rules==
  
Citizen of Mirth: Gaining the gift of living past death, these men and women devote themselves towards the betterment of humankind. There presence seems not to enrage nature, and therefore they can risk to walk among the trees to help forage for the cities. Some look human with only pale skin and black or white hair, others have suffered severe damage to the bodies have had to patch themselves up. (human undead: War Forge)
+
* [[Guns (Faust OOC)]]
  
Commoner: Amongst all the cities there are the common people. They make up about 67% of the population. They still hold great power when they decide to unite against an unfair law. (human)
+
==Logs==
 +
* [[Prequels]]
 +
* [[Session 01]]
 +
* [[Session 02]]
 +
* [[Session 03]]
 +
* [[Session 04]]
 +
* [[Session 05]]
  
Rock Breaker: Its said that the first Rock Breaker were slaves to dark hearted dwarfs. They seem to have gained all the natural abilities of their former oppressors, though they are still human only slightly shorter than the average Faust Citizen. (human:dwarf)
 
  
Sarchans: The strongest group of warriors in all of Faust. Known for holding back the green for 14 years when their wall was breached. They are not known for tact or there scholars though. They breed warriors, that is all. It is not known for a Sarchan to leave their city because they find it difficult to deal with the other towns people. (human:half orc)
+
{{game}}{{f}}

Latest revision as of 18:09, 11 March 2008

Campaign premise

The time of wonders has passed.

347 years ago the gods were silenced, leaving a world that cried out against humanity. The forest seemed to rise up and destroy all the humanoids that existed, until all that was left was Faust. The continent Faust was filled with cities with large protective walls to protect against the onslaught from nature, put in place by the last living emperor.

Humanity has been rebuilding inside these walls. Tunnels to other towns have been established. Airship and Tunnel Runner guilds have formed. Humanity has reached a level of stability and has even tried to expand... always vigilant against the tree line.

Magic has almost been lost. The creatures of nature seem to be attracted to those who have talent or some magical object, seeking to send them to oblivion. Centuries ago the druids appeared to have lost their sanity and their ways have been lost. Clerics and their power in this world have vanished most killing themselves when the gods severed their ties.

Characters

The cities of Faust

Morbid

The city of aristocrats and once home of the Emperor, with his death the kingdom fell back into democracy.

Lyre

Named after Alexander Lyre the last emperor, Lyre is a town of brick and mortar that has carved pathways into mountains and created the hub of tunnel runners.

Sarcha

The proud town of the Sarchans, and the only city to hold against the forces of nature for 14 years when their wall fell during the time of the green plague.

Mirth

Sister town of Morbid. The citizens here hold a special position in the new world. They have gained the blessing of living beyond death. They are among the few who can walk amongst the forest with little repercussion, and have become the harvesters of Faust.

While some Citizens of Mirth are living beyond the time of their death, many citizens of Mirth are still alive. However, it is considered impolite to separate the living from the dead, all are Citizens of Mirth. As such, there are no polite terms to refer to those who have received the Kiss of Unlife.

The people of Faust

Most of the races of Faust are gone. What remains: five sub-categories of human.

The Nobility

These men and women help manage the towns and new outposts that the cities have begun to build. It is said that Nobles know their own kind and no person can impersonate a Noble. These people have become the backbone of the towns. (Human: Shifters)

Citizens of Mirth

Gaining the gift of life past death, these men and women devote themselves towards the betterment of humankind. Their presence seems not to enrage nature, and therefore they can risk walking among the trees to help forage for the cities. Some look human with only pale skin and black or white hair, others have suffered severe damage to their bodies and have had to patch themselves up. (Human undead: Warforged)

The Commoners

In all the cities are common people. They make up about two thirds of the population, and still hold great power when they decide to unite against an unfair law. (Human)

Tunnel Runners

(Also known as Rock Breakers) It's said that the first Rock Breakers were slaves to dark hearted Dwarves. The Dwarves are extinct and the Rock Breakers seem to have gained all the natural abilities of their former oppressors, though they are still human, and only slightly shorter than the average Faust citizen. (Human: Dwarf)

Sarchans

The strongest group of warriors in all of Faust, known for holding back the Green for 14 years when their wall was breached. Sarchans are not known for tact or their scholars, they breed warriors, that is all. It is not known for Sarchans to leave their city. They find it difficult to deal with the other townspeople. (Human: Half-orc)

The factions

The Destroyers

A group new amongst the factions of Faust. They are experts of ranged attacks.

The Armoured Core

A group of determined men and women known to protect people through their stoic actions. It is said that their armour is formed through an ancient ritual focusing their will to protect the people.

Death Dealers

(Secret)

A strange group of warriors. They are all recognized by the special katana they carry and the black uniforms they wear. They are the only people allowed to pass freely to an ancient underground city called Void.

The Fey’d

The passion to heal and protect is this group's greatest asset. They also are the only ones allowed to speak to the creatures known as the fey.

The Harlequins

This troupe of dancers is known to bring joy to all that see their performances. Its said that once a person becomes a harlequin they never take of their mask off.

Full article: The Harlequins


People of interest

The Queen

The Queen of created the Citizens of Mirth when she re-took the city after the fall. She has left the running of the city to the nobility, but she has great political influence and uses it when she sees something she does not agree with. Not many have seen her in person since she expanded the wall.

G’lar Seric

The leader of the defenses of the wall of Sarcha. He is very well respected amongst his men. He is 64 and still fights on the wall. He just lost his second son, Lavro Seric, to a tragic accident.

Artificer One

The greatest artificer to have ever lived. His works are still in use today and are extremely valuable. Many of his blueprints are still being studied, but not all have been put into practice. He helped to develop the tram system, airships, mechanical armor, limb replacements and developed the Citizen of Mirth Frankenstein. His work is usually signed with "A1" in glowing green ink. Even some Citizens of Mirth have this signature.

Lyrian Black

Lyrian Black is the leader of Morbid. Not much is known about this strange individual since Morbid, as not much information is received from Morbid. There are some rumors that he has died and was replaced by his son, though nothing is confirmed.

The Chief

The tunnel runners' main boss. His signature of approval is needed on all tunnel runners' major projects. He also approves tunnel runners licenses for independent contract work.

James 'Bulldog' Claire

A stocky man in charge of maintaining the new outpost. He has been nicknamed 'the bulldog', by the people that have worked with him. Everyone seems to respect his abilities, and what he has accomplished so far, but he is more admired than liked.

OOC Rules

Logs