WDH Callings Rules

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About Callings
Work in progress

Callings are archetypes. They aren't quite a character class, but they do draw into narrative focus who a character is, and determine what Knacks a they can use as a result: A Warrior who is also a Lover and Liminal is going to be very different from the Warrior who is a Guardian and Sage, and have a different bag of tricks.

Mortals and most Denizens can have a single Calling; for Denizens who have knacks tied to their archetype, this is their Calling.

Scions, Dragons, and other greater mythic beings possess a greater capacity for complexity: they can possess three Callings at once, although Denizens who are so favored by the gods or who have built a legend about themselves still have their nature (as e.g. a Kitsune, Huldra, or Centaur) as one of them.

Callings give Legendary characters Keywords, which can be invoked on their own to perform Feats of Scale (For two Momentum and one Legend), and also form part of the basis for her Mythic Titles, which can be invoked more cheaply.

Callings have a score from 1 to 5. This determines both the number of Keywords associated with it, and the number of slots it provides to allocate Knacks.

The Gods have created their archetypes and must lie in the bed they've made, but their children are not so confined: A Scion may change her Callings by performing a Failure Deed for one she wishes to leave, failing to live up to its heroic archetype, and an Adoption Deed for the one she wishes to embrace. Likewise, an Heir may perform a Memory Deed to adopt a new calling. Upon changing Callings, the Player chooses new appropriate Keywords, but all Titles based on previous Keywords remain in place.

Dragons and Scions have a slightly different list of available Callings. Sometimes this is merely a matter of focus: A Godly Leader and Draconic Ruler are related, certainly, but not identical. On the other hand Dragons simply are and are not Creators, and while Gods can and do famously covet things and people, they don't make it a whole facet of their personality like Dragons with the Collector Calling. Where there is overlap in Callings, there is also overlap in Knacks. Where the text differs, the Dragon text counts as errata by word of the writers.

Divine Scions have access to Titanic Callings in addition to their normal ones: Adversary, Destroyer, Monster, Primeval, and Tyrant. Adopting may make such a character ping as "off" to the Gods, but does not affect their personality any more than any other Calling does, and more than one deity carries a Titanic Calling with them into their Ascension.

As a GM note, I don't really care whether your Heir or Scion has splat-appropriate Callings, there are just rules reflecting how they slot into the Dragon or Divine play experience and that support doesn't carry across splats: to use the examples above, I don't know what kind of Fatebindings a Collector would be drawn to, nor what the Resolution effect of a Creator Memory would be. If we need to make something work then talk to me and I'll see what we can do.