Difference between revisions of "Citizens of Mirth"
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These people are known as the backbone of there city and of all of Faust. continuing to live past death to help serve Faust. They have chosen to continue to live in a world that is so full of woe. They even risk there un-life to venture out into nature to help harvest precious materials and resources needed to keep the cities going. This un-life isn’t without its risk though. It is said that the body is a vessel for the trapped soul of the once living. Protecting this vessel is important. Some citizens of mirth have become insane or mindless, sometimes the reason for this is not known. | These people are known as the backbone of there city and of all of Faust. continuing to live past death to help serve Faust. They have chosen to continue to live in a world that is so full of woe. They even risk there un-life to venture out into nature to help harvest precious materials and resources needed to keep the cities going. This un-life isn’t without its risk though. It is said that the body is a vessel for the trapped soul of the once living. Protecting this vessel is important. Some citizens of mirth have become insane or mindless, sometimes the reason for this is not known. |
Revision as of 19:23, 4 April 2007
These people are known as the backbone of there city and of all of Faust. continuing to live past death to help serve Faust. They have chosen to continue to live in a world that is so full of woe. They even risk there un-life to venture out into nature to help harvest precious materials and resources needed to keep the cities going. This un-life isn’t without its risk though. It is said that the body is a vessel for the trapped soul of the once living. Protecting this vessel is important. Some citizens of mirth have become insane or mindless, sometimes the reason for this is not known.
Free feats that all Mirth get
- Unlife – Because of being a construct a mirth citizen is resistant to sleep, energy drain, nausea and exhaustion, they gain a +4 resist to these effects
- Leathered Skin: The skin after death has become slightly leathery to the touch, gaining a +2 armor, and %5 arcane check
- The bloods not pumping: 25% immunity to critical hits and sneak attacks..
- Pact: when a citizen of mirth become unliving they swear a pact never to wear armor. It is one of the beloveds queens only demands for the gift she has given them.
- +2 con -2 Chr -2 Wis
Feats to choose from
- Dangerous Beauty: There is something haunting and beautiful in everything you do. Those who desire your sex are drawn to you. Once per day you can charm a person that’s attracted to your sex for 1 min per level.
- Frankenstein'd: Do to either a traumatic death or your own planning, parts skin have been grafted with a specially made skin. This skin gives the user a great natural armor. +8 ac. Dr 2. 35% spell failure -5 armor check on some skill penalties. Sometimes this procedure can be done be a skillful mortician and there are only small stitches visible throughout the body and sometimes face, other times, especially with traumatic deaths, the bearer can have giant stitches or flesh that is completely the wrong color, (purple,black or green, is typical but all colors can be selected) (Adamantine Body)
- Shrouded: When you were given this kiss of life they wrapped parts of your body with a special white cloth. Though the cloth sometimes hangs loosely over some over your body it provides great protection. The cloth looks like white silk but actually has woven fibers of mythril in it, giving it extra strength, counts as light armor for the character, and grants a +5 bonus to Armor Class. With this feat, the character also incurs a 15% arcane spell failure rate, a -2 armor check penalty to certain skills, and a +5 maximum dexterity bonus. (Mithril Body Feat)
Extra feats
- Embalmed: (Improved fortification)
- Queen's Blood: Either from the queen herself or someone who has been injected with her blood. This occurs increasingly when the body is past the time of the kiss of life. Benefit : Same as WF Improved DR
- Living Shroud: (requires Shrouded) Something about your linen seems to shift to the right place when you need it to. You are less clumsy and in your bound body. Some says it comes from your will to keep living, that control the linen. +1 max dex bonus and decrease to armor check penalties by 1.
- Kiss of Un-life (requires Level 6): You have grown strong in your un-life, strong enough to give the kiss of unlife to another. This feat may be taken again every three levels, each time the kiss may be given to another worthy soul.
Theme Music
- The Horrorpops - Walk Like a Zombie