Diablotin 3 session 60
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Summary
Session
- Session date: September 27, 2017
- Diablotin date: Ninth-month
Prologue
<DiablotinNarrator> Our timeline is a bit unclear but this would be ... I guess the day after Janelle and Ander's wedding. Also known as the day before the council are supposed to vote on the candidates.
<DiablotinNarrator> I'm having a hard time keeping track of all the things going on but I think that's correct - let me know if I'm wrong ;) it might be 2 days before the vote?
<DiablotinNarrator> I'll start off with Hugo, so that Steve can get on his way.
Hugo gets a visit from Eirini
<DiablotinNarrator> Hugo, first question - what do you do regarding Dasra, after Raimond's death at Silvia's house? She's upset, but not extremely hysterical or anything like that. Mostly just wonderinf if you want to stay with her, take her home, get someone else to come stay with her, or what?
<DiablotinNarrator> My understanding is that Gen is calling Xan to come and help Sirris out after he ate a tree, so someone is looking after that side of things.
<Hugonel> I think I want to get others to take care of her, mostly. I don't want to seem inappropriate esp. around her family, etc.
<Hugonel> I will of course go to the funeral whenever that is.
<DiablotinNarrator> Okay, that's fine. Funeral will probably not be until after the election (like in 2-3 days I'd guess).
<DiablotinNarrator> You can probably call someone in her family (who I don't know a lot about, but I presume must exist ;) to come and take her home, or to their house.
<Hugonel> (sounds good)
<DiablotinNarrator> (she probably has siblings or whatever. they probably disapprove of you ;)
<DiablotinNarrator> So, after that, you can make your way home. It's very late by the time you get there, I would imagine.
<Denise> (Probably she gets a lot 'f "How can you trust him after everything that happened" ;)
- Hugonel heads home to decompress and descarf.
<DiablotinNarrator> You open your door, head inside, begin the descarfing process, and are startled to find Eirini sitting in your living room.
<Hugonel> Eirini! What on earth are you doing here?
<Eirini> I need to talk to you.
<Hugonel> Right now? It's been a long night.
- Eirini seems serious and concerned and her hair is currently brown shifting into red (it's getting to be autumn again...)
<Eirini> Well if you don't want to talk, I can always leave...
- Eirini stands to get ready to swish dramatically out of the room.
<Hugonel> No, no, it's fine, it's just ... I saw someone die tonight.
<Eirini> Was it someone you cared about?
<Hugonel> It was ... someone I knew, and had fought for, and whose death is meaningful to me.
<Eirini> Well that's too bad, but this is meaningful too.
<Hugonel> ... all right, what is it.
- Hugonel sits, exhausted, and tries to be patient.
<Eirini> I think something's wrong with Linthira. I don't know who else I can trust among her court.
<Hugonel> What do you mean, 'wrong'?
- Eirini pauses, contemplating how to answer that.
<Eirini> Something like what happened to Amanita, I think. But I'm not sure it's the same.
<Hugonel> All right ... what is it, exactly?
<Eirini> She's been acting oddly, out of character, ever since she helped to cleanse the Irminsul here.
<Hugonel> Hmm, in what way?
<Eirini> I think that... whatever she did, it was as though she took some part of that tainted power inside herself.
<Hugonel> Has anyone tried to ... talk to her about it? Is that even a thing you can do?
<Eirini> Her court has become increasingly secretive. People who dissent or try to confront her are punished. And a fight is brewing with the court of Winter, in the First World.
<Hugonel> All right.
- Hugonel pauses to take all this in.
<Hugonel> How are they punished? Who has been punished?
<Eirini> Well, her favourite means is turning them into trees.
<Eirini> But there are other methods... less pleasant.
<Eirini> There was a nymph who was blinded... and then I heard she disappeared, so I don't know what happened to her.
<Hugonel> And this all started when Linthira helped cleanse the Irminsul?
<Eirini> Thinking back, yes, I think that's when it started. She withdrew for a while after that, but people thought it was just because she was drained from the efforts.
<Hugonel> What can I do to help?
- Hugonel asks, dreading the answer.
<Eirini> I don't know. I needed to tell someone, who I knew would be safe to tell. I know that First World politics aren't something you can have much effect on. But my concern is the contact between the people in your government and the fey courts.
<Eirini> Linthira has the strongest ties with them, and if she's fallen under some corrupting influence, I fear what that might mean.
<Hugonel> Especially because our own government is in turmoil after the Emperor's death, and there are definitely corrupt forces among us as well.
- Eirini nods
<Hugonel> I will need to tell this to those close to me, as I am sure it will affect them. Some of them remain well-positioned still.
<Eirini> all right... I trust your judgment in who ought to be told about this.
<Hugonel> As for you, my advice is to stay as far away from this as possible. Is there somewhere you can go to be safe?
<Eirini> Well, I'm here.
- Eirini says with a shrug.
<Hugonel> Can you ... will you stay here?
<Eirini> Do you want me to?
<Hugonel> You can have the couch. I'm going to bed.
<Eirini> All right.
<Hugonel> We can talk more another time.
- Eirini nods and will let you go off to sleep, then.
Argent, Denise, Hettie, and Aubrienne kidnap Sister Harmony
<DiablotinNarrator> Okay - the group who are planning on kidnapping a priestess. Which I think is Argent, Denise, Hettie, Aubrienne - did you want to bring anyone else with you? I am assuming Argent and Denise can have invited Hettie and Aubrienne in on this plan.
<Hettienne> I think that's probably enough characters to keep track of idk
<Hettienne> are you bringing anyone heather
<Denise> (yessss... I waver on inviting Enver because if we get caught we'll both be in more trouble >.>")
<Hettienne> (yeah this would not be great for nycki's career idk)
<Denise> (BUt it might make sense for Nycky to at least be kept abreast :p)
<Hettienne> (well I'll tell her I guess and she can make up her own mind)
<Denise> (I dunno, I feel liek she coulds spin it. And possibly be able to provide some useful experience :p)
<DiablotinNarrator> Argent, Briony will let you know that her trusted contacts in the church are dealing with the other folks you named - the guards and temple workers and such. The issue with the Reverend Mother is complicated by the attack on Velten, but she's going to bring that to him.
<Hettienne> even if she can just make sure polce response time is... slow tonight )
<Hettienne> (that would be helpful xD)
<Argent> (ok)
<Aubrienne> (I'll tell Tits what's going on, obviously, but clearly this is not her sort of thing.)
<DiablotinNarrator> okay
<DiablotinNarrator> Nycki agrees that probably going along with it is not her best choice, but she can work from behind the scenes to try and make sure you don't get caught.
<DiablotinNarrator> Providing distractions or other means of impeding guards from showing up if they're called, that sort of thing.
<DiablotinNarrator> What about Enver?
<DiablotinNarrator> I mean he would go if asked, but if you don't want him to get in trouble, he will stay back - or can maybe be there to facilitate escape, if you want to try to use the sewers?
<Denise> (Yeah, that woudl be acceptable :)
<DiablotinNarrator> I wasn't sure what your plan was as far as how to get in/out
<DiablotinNarrator> I can tell you what you know about Sister Harmony's house and household, if that helps you plan
<Argent> *yes)
<DiablotinNarrator> She lives in a row house in the Castalia district. She's unmarried and has no kids, but has a couple of servants who don't live in the house - a maid and cook who come in during the day. She does have a housemate, though, if you want to call it that - a warforged named Agate lives with her.
<DiablotinNarrator> This is considered to be probably an act of charity - after all, the warforged often have a difficult time since the war's end, and she is being so kind in providing a place for this one to stay, etc...
<DiablotinNarrator> so thoughtful
<Aubrienne> (Do we know/can we find out anything about Agate?)
<Denise> (Can we ask Haft about Agate?)
<Denise> (Or geoff)
<DiablotinNarrator> You can roll Diplomacy if you want to ask around about Agate.
<DiablotinNarrator> And yes, Geff and Haft would be good choices to ask :)
<Argent> (I work with them so it should be easy for me)
<Denise> (lol)
<Argent> (ill use Blessed Infiltration regardless)
<Argent> !roll 1d20+10
- Denise rolls for Argent: [ 1d20+10 ] getting [ 2 ] which, after the modifier [ 10 ] totals [ 12 ].
<Argent> !roll 1d20+10
- Denise rolls for Argent: [ 1d20+10 ] getting [ 20 ] which, after the modifier [ 10 ] totals [ 30 ].
<DiablotinNarrator> heh
<Argent> (so 30)
<Aubrienne> !roll 1d20+20
- Denise rolls for Aubrienne: [ 1d20+20 ] getting [ 10 ] which, after the modifier [ 20 ] totals [ 30 ].
<Aubrienne> Is it worth adding +4 to that?
<DiablotinNarrator> hee
<DiablotinNarrator> I think you're probably okay
<Denise> (I'm not even going to roll, geeze)
<DiablotinNarrator> All right, so what you can learn from Geff and Haft, is that Agate was one of the very very few warforged spellcasters. Agate was designed to be able to cast arcane spells. Agate also had inbuilt electromagnetic capabilities - its spells also do electrical damage to those nearby, even if they aren't that kind of spell.
<Argent> (well thats good intel)
<DiablotinNarrator> Personality-wise, both of them say that Agate was always kind of a jerk (not in precisely those words, maybe, but that's your impression).
<Aubrienne> (Funtabulous)
<DiablotinNarrator> Neither of them know why Agate would be staying with a priestess. Probably in fact they both think that's a bit odd.
<Denise> I get they infected him too :/
<Argent> (likely)
<Argent> (or controlled somehow)
<Hettienne> I'd put money on it
<DiablotinNarrator> I'm thinking that in general, warforged with gem/stone names are casters. just for future reference for myself and others :) Warforged with weapon names are fighters.
<DiablotinNarrator> okay - I just need to go to the bathroom and possibly restart my browser since roll20 is running really slow for me. I'll brb - plan amongst yourselves I guess :)
<Argent> so plan is we sneak in, use silence spell to quietly disable the warforged, then nab Harmony. Could use silence for her as well but we need to prevent the thing inside her from escaping, so somehting like Dimensional Anchor if Aubrienne can cast it
<Aubrienne> Yeah, I've got it.
<Argent> once we have them, escape to the sewers and then to the safehouse to hold them
<Aubrienne> All right
<Hettienne> WHen you say disable...
<Argent> well I dont think we can knock it unconsious so we don't have a lot of choices
<Hettienne> Just checkin'
- Hettienne shrugs
- Denise nods
<Argent> Aubrienne, can you ward against electricity?
<Denise> I can prolly hold her down so she don't get away
<Denise> YOu think we oughtta nab Agate too, so we can see if they did somethin to 'im?
<Aubrienne> I don't have anything specifically, but if I have a little time to prepare, I can probably learn it.
<Argent> I do now
<Argent> although he may be difficult to transport
<Argent> Ill cover myself and Denise, hopefully thats all we need
<Denise> I
<Denise> I'll figure out what I can
<Denise> I got that itenm what can take up electric stuff too, an zap it back, Argent
- Denise says, petting her broach
<Argent> likely not much point in zapping back
<Argent> so Ill ward someone else then... Hettie
<Denise> depends on who >:)
<Argent> true
<DiablotinNarrator> (okay - got my browser restarted, finally, so folks can get into roll20)
<Argent> (ill hand out magic in d20
<Hettienne> Have you guys cased this joint at all?
<Aubrienne> I'll cast Mage Armor and Shield when we're about to get in, plus Visualization of the Mind (Charisma) beforehand.
<Hettienne> D'you know if the big guy patrols the house or anythin like that/
<Aubrienne> I'll do Communal Darkvision and Communal Protection from Evil on everybody, just in case.
<Argent> Since they dont sleep assume its about
<DiablotinNarrator> it's a 3 story house, also, just so you know. I assume you're doing this at night?
<Argent> yes
<DiablotinNarrator> okay
<Hettienne> Where's the bedrooms at? D'you know this lady's routine?
<DiablotinNarrator> as far as you can tell, the first floor is mostly the kitchen and a front parlour and a few other small rooms. Second level should be the dining room, and other living areas. Top floor would be the bedroom and probably her study/library, assuming she has such a thing.
<Aubrienne> Does anybody want Improved Invisibility?
<DiablotinNarrator> You haven't had a lot of time to observe her routine, but you can keep watch and make sure she comes into the house - probably in the later evening. And then... I'm guessing - wait til the lights turn off, so presumably she's in bed?
<Aubrienne> Greater, rather
<Hettienne> uh yes
<Argent> duration is really short so youll have to cast it when needed
<Aubrienne> Okay
<Hettienne> is there a balcony or anything on the third floor
<DiablotinNarrator> no, there isn't. you could try to scale the wall and go in through a window, but that would be tricky.
<Hettienne> alright, back door it is...
<Aubrienne> Harrowing is probably too annoying to keep track of...
Hettienne will look for traps, alarms, etc...
<Hettienne> I do have a grappling hook, on the other hand... but that might make noise
<DiablotinNarrator> Okay, you can roll Perception on checking for alarms/traps/anything on the door.
<Argent> Aubrienne, check for magic such as alarm spells
<DiablotinNarrator> aww I just noticed Aubrienne's HP are still in the negatives from whenever her last fight was
<DiablotinNarrator> Hettie, you don't think there is a trap or non-magical alarm on either of the back doors, although both are locked. Aubrienne, you can detect that there is low level Abjuration magic on the doors, most likely an Alarm or something of that sort.
<Aubrienne> Are we using the back doors? Or do we have another way in?
<DiablotinNarrator> Aubrienne - if it's Alarm, it only covers a relatively limited area. For instance both the back doors, but probably not second floor windows, unless the caster went around casting it all over the house. they probably just cover the obvious entry points.
- Argent will cast dispel magic at the alarm spell
<DiablotinNarrator> okay, you can make your Dispel check
<DiablotinNarrator> well that'll do it. Okay - with the Alarm cleared, Hettie, you can go to the door to try and pick the lock.
<Hettienne> TIme for some good old fashioned b&e
<DiablotinNarrator> well, they had a very good lock on there... once.
<Aubrienne> Jeebus
<DiablotinNarrator> Hettie makes short work of it, though, and you're in through the back.
- Hettienne sneaks sneakily, keeping eyes open for other alarms/traps
<DiablotinNarrator> Stealth checks all around as you enter
- Aubrienne will use her ring to be invisible
<Hettienne> (Denise... be a rat :p)
<DiablotinNarrator> so Aubrienne is a rat, on Hettie's shoulder?
<Aubrienne> (If she'll let me, after the whole 'not casting dispel' thing. :p)
<DiablotinNarrator> heh. well you could ride on Denise if necessary ;)
<Aubrienne> Hettie's more like to be at range. And she's currently used to freeloading lifeforms.
<DiablotinNarrator> okay, well, place yourselves as necessary in the entryway there, and let's move along :) There's an opening there, not a door, just an archway, that leads into another room. it's, as indicated, the foyer, with a staircase that curves up to the next level
<Argent> (stop to listen for movement, if good sneak forward into the room)
<DiablotinNarrator> You can hear someone or something moving around upstairs. Possibly the warforged, it sounds like a fairly heavy tread. on the next level up, that is
<Argent> going quiet now then upstairs and stop him
<Hettienne> (with those rolls can we get a direction beyond just up?)
<Argent> whispers
<DiablotinNarrator> Hettie, you can also hear, since you rolled super awesome, some very faint noise from higher up in the house. You can't quite tell what it is, but not footsteps or anything like that.
- Hettienne frowns.
<DiablotinNarrator> Like a faint rustling or breathing sound. And you think the footsteps are currently towards the front of the house, one level up.
<Hettienne> (just someone sleeping maybe...)
- Argent will cast Silence on himself and let hettie guide him to where she heard the footfalls
<Denise> (Or... Giant killer moth.)
- Hettienne will direct him wordlessly when we get up there.
<DiablotinNarrator> okay, as you go up the stairs, you can tell more clearly that the pacing sound is coming from the room directly ahead of you. The door is closed, so you can approach if you want. The stairs also keep continuing up
- Denise Murodea stays in the quiet zone and will let Hettie and Argent decide how to proceed
- Argent will open the door with rapier in hand
<DiablotinNarrator> A warforged is standing just inside the door, Argent. It turns when you open the door and everyone can roll init.
- Argent will move in to slow any escape
- Argent will activate judgement for damage and smiting (counts as good and admantine)
- Argent will strike the warforged
<DiablotinNarrator> okay, Denise's turn
- Denise will take Pummeling attack as a swift action, and charge
<DiablotinNarrator> * Agate will slam attack Argent twice and Denise twice. Hettie's turn next
<Hettienne> k well I move and shoot it
<DiablotinNarrator> okay
<Hettienne> blam blam
<DiablotinNarrator> Aubrienne's turn - Rat-Aubrienne, that is
<Aubrienne> I'll just hop off Hettie and shift to human form.
<DiablotinNarrator> okay, Argent's turn, then
- Argent will swift action construct bane and full attack
- Denise will attack it several time
<DiablotinNarrator> that is juuuust enough to drop it.
<DiablotinNarrator> Anyway - the warforged is down, you can proceed, or try to restrain it, or whatever.
- Denise holds up her hands to the others in a "now what"' gesture, and points to it
- Hettienne shrugs
- Argent pulls out his manacles, and restrains its arms behind its back to the largest fixture, and then points upwards to move on
- Denise nods and will follow
<DiablotinNarrator> Okay -you can manacle it to the fireplace grate, that probably is the sturdiest feature in the room.
<DiablotinNarrator> there, I revealed a bit more, there's a hallway you can see. doors straight ahead of you, hallway to your right
- Hettienne is gonna stop and listen again
<DiablotinNarrator> okay, Perception checks. I'll roll for Argent too. bearing in mind that in Silence you also can't hear things coming from outside the range of the spell...
- Denise will also sniff the air :3
<DiablotinNarrator> well, Denise, you can pick up an odd odour. It smells like.. well, the closest thing you can compare it to is raw, rancid meat.
<Hettienne> I will also scent)
<DiablotinNarrator> it's not exactly like that, there are some other strange smells overlaid on it, but that's as close as you can get.
<DiablotinNarrator> okay
- Denise wrinkles her name and gives everyone a concerned 'this is not in the plan' look
<DiablotinNarrator> You can pick up the smell too, Hettie.
<DiablotinNarrator> Okay - Argent, is your silence done by now I imagine?
<Argent> (probably only like 3 rounds of silence left at the most, Ill dismiss it then)
<Argent> (now we listen)
<DiablotinNarrator> okay
- <Hettienne> (w) somethin stinks
<Denise> (w) COuld it be one of them meat eatin' plant trap things liek Gen was talkin' about?
<DiablotinNarrator> Argent, you can hear what sounds like someone breathing quietly in the area of the room straight ahead of you. Down the hallway, you can hear something a bit odder, like a quiet squishing sound.
<Hettienne> (we gonna need more silence :o)
<Denise> I can prolly take care of one sleepin' lady, cyst or no cyst...
- Argent will point to the sleeping sound, put up the whisper signal and recast silence, then move towards where we heard sleeping
<DiablotinNarrator> okay
- Denise waggles her fist
<Denise> (COm on let me KO punch one thing ever in this campaign ;)
<Argent> (im hoping it will)
<DiablotinNarrator> heh. okay, you can enter into that room, with silence up
- Denise is visibly healing, ftr
<DiablotinNarrator> Okay - that is a lady lying in bed. she does appear to be asleep.
- Argent will motion to move in and give Denise the KO punch signal
<Denise> (can do!)
<DiablotinNarrator> sure
- Hettienne keeps watch in the hall...
<DiablotinNarrator> That will certainly hit the asleep lady
- Argent will bind her with rope, gag her, and remove any holy symbols or hidden component pouches... and make sure its Harmony
<Hettienne> (now we put her in a sack, right?)
<Denise> (lol)
<DiablotinNarrator> Okay - as you're doign this, something else is going to happen - Aubrienne and Hettie, being out in the hall there, can make a Will save.
<Argent> (damn plant smelt us as well)
<DiablotinNarrator> I'll assume you are working on binding her and so on, Argent, but this may affect how much you can get done. okay - Aubrienne and Hettie, you both feel your minds suddenly flooded with thoughts/bits and pieces of information that aren't yours and don't feel like they're coming from inside your head. It overwhelms you and you are confused for... some rounds, sec. okay - you each take 2 damage to Int and Wis, and are confused (a s per the spell) for 4 rounds). So let's roll to see how that effects you.. Hettie first... if the first attack drops her, then I'll give a chance for Hettie to snap out of it
<Hettienne> (does she drop?)
<DiablotinNarrator> which I think it does?
<Aubrienne> Oh, yeah, she super drops. That's 6 points into negative.
<DiablotinNarrator>okay that puts Hettie on "Does nothing but babble incoherently", which I think is ... fair after that.
<Hettienne> asshjkjdhkhdkhdkha
<DiablotinNarrator> the worst part is, with the silence still up, you guys can't hear it -_-
<Denise> (We might smell the blood?)
<DiablotinNarrator> but I'll assume Denise and Argent can see the flash of the gun at least, and turn to look
- Argent looks back and sees Hettie shooting?
<DiablotinNarrator> yup. you probably can't tell from here what she's shooting at
- Argent will stop his binding and move to the hall drawing his rapier looking for the next threat
<DiablotinNarrator> so Hettie hits herself in the head, Aubrienne bleeds some more on the stairs, and then it's Argent's turn. and Argent, when you move out there you also need to make a Will save
<Argent> is it from an evil creature?
<DiablotinNarrator> no. so Argent, you feel that flood of thoughts/information invading your mind, but you're able to withstand it.
- Argent dismisses the silence as a standard, free tries to locate aubrienne....
<Argent> Something's affected Hettie... shes confused...(ill start moving until I can see the threat or Aubrienne...)
<Denise> I'll get her
<DiablotinNarrator> okay - you can see Aubrienne on the stairs, bleeding out.
<Argent> (move next to her)
- Denise Murodea will try and grapple her aunt
<DiablotinNarrator> and Hettie gets 'act normally' for her last round of confusion, so.. yeah. do with that as you will, Hettie. whatever you feel is 'normally' in this situation @_@
<Hettienne> ... Brie..
- Hettienne screams.
<Denise> "Argent's got her"
<Hettienne> OH MY GODS I SHOT HER
<Denise> "She'll be okay."
<Hettienne> I shot her... oh fuck me
- Hettienne sobs
<DiablotinNarrator> Aubrienne bleeds one more round, which I think takes you to a dramatic -8 or -9 or something? and then Argent can act.
- Argent casts cure light wounds
<DiablotinNarrator> the confusion wears off then, although you're still -2 on Int and Wis.
<Aubrienne> Wha...what happened? Is everyone okay?
- Denise Murodea will try and talk her aunt into giing me her gun, but I'll take it if I have to >.>
- <Denise> "It's gonna be okay, it weren't your fault, but just gimmer thundercunt to be sure it's all over. Somethin's messin with your head."
- Argent will hand Aubrienne a potion of cure moderate wounds and head towards where we heard the munching sound
<Argent> drink this
<DiablotinNarrator> You go through into this little hall and the squishing sound is coming from the door on your right (so, up, on the map)
- Argent calls back...
<Argent> Get Harmony
- Argent will approach and open the door
<DiablotinNarrator> Okay Argent - inside that room is what looks like a wet, squishy sack of flesh, about 5 feet by 5 feet. It pulsates as you approach and you hear a voice in your mind. "What are you?" Okay, you recall back from your excursion to the nursing home, one of the notes you guys found mentioned something about a "chrestomath" That's what this is, you are pretty sure. It's like a ... flesh library.
<Argent> (ewww) (detect evil)
<DiablotinNarrator> The thing does not radiate evil, although it is super gross.
- Argent will respond back with his mind "something special"
<DiablotinNarrator> "You aren't like the others. You are beyond them."
- <Denise> (I will make sure hettie and Aubrienne arent goign to hurt each other, and grab Harmony)
<DiablotinNarrator> okay, you can do that, Denise
<Argent> :I dont know about that but I am leaving and you are dangerous with your expelling thoughts:
<DiablotinNarrator> :You can't take the others, I need them.:
<Hettienne> (brb bio)
<Argent> you've lost them by your own actions if you command them, otherwise they have lead to their own downfall... which is it?:
<DiablotinNarrator> they feed me... I share my knowledge with them in return:
<Argent> IF you can stop spreading your thoughts, infecting minds: I offer you the same bargain then, knowledge for food.
<DiablotinNarrator> .... yes. I accept.:
<Argent> can Aubrienne teleport yet?
<Aubrienne> (Yes)
<Argent> assuming she can, she can take meatbag and Hettie back to the safehouse while Denise and I cart the other two underground since you have to be willing to teleport and I doubt unless dead the other two would be willing
<DiablotinNarrator> it's going to be a hike but yeah, especially with Enver to help, you can do it.
<DiablotinNarrator> You manage to get all relevant parties to the safehouse, where Briony can, with some concern, check them over and make sure they're safely restrained.
The Imperial election results are announced
<DiablotinNarrator> On the following day, the Council gathers to vote on their chosen candidates.
<Xandhil> (eek!)
<DiablotinNarrator> The results are announced by mid-morning. Revelyne Fourre is chosen as the candidate who will go through the Arch.
<DiablotinNarrator> Whoever was chosen in second/third/fourth etc. place is not announced.
<DiablotinNarrator> Revelyne will go into seclusion for 24 hours, then be presented to the Arch for its ... approval? or not?
<DiablotinNarrator> What will happen in that 24 hours might be.. significant.
<Hettienne> (riots?)
<DiablotinNarrator> we'll see!
<Aubrienne> (Which one is Revelyne Fourre?)
<Xandhil> (She's the church candidate, isn't she?)
<DiablotinNarrator> yes
<Genevriel> (House Owl, hubby is a Spokesman)
<DiablotinNarrator> She's the church-backed possible Evictor type.
<Genevriel> (Revelyne Fourre (Owl, age 27) - daughter of a high-ranking priest in the Order of the Owl, part of a minor noble family, married with no children (her husband is a Spokesman))
<Aubrienne> (Grr)
<DiablotinNarrator> I think it's likely this is a ... controversial choice. Some riots or localized protests are definitely possible, Hettie. if you want to go find some windows to smash :)
<Aubrienne> Have Denise smash some windows for you.
<DiablotinNarrator> Denise KO's the windows
<DiablotinNarrator> they didn't have a chance
<Hettienne> I wanna riot
- Denise is probably taking part in more... organized....crime ;)
<Denise> (targeted 'riots' and looting etc >.>)
<Denise> (well I dunno, Ander might need me for ther things ;P)
<Denise> 9Enver can though)
<Denise> (Bring me home a nice new radio sweetie)