Difference between revisions of "Folfi"

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While in most parts of the former Omban lands, the Corpseborn are prohibited from practicing magic or using fos, this does happen from time to time.  The folfi, as they are called in [[Sardesh]], or witches more commonly by outsiders, are expert in the use of fos collectively, building webs of users whose conjoined power exceeds the sum of its parts, and control over curses.  Folfi are almost always trained in secret, and the mysteries of the art are kept from non-corpseborn - even to the point of denying its existence entirely, when necessary.  Unlike manifests, who tend to be solitary, the power of the folfi is in their collective action, and several of them are often found in the same community.
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While in most parts of the former Omban lands, the Corpseborn are prohibited from practicing magic or using fos, some few have a natural or trained gift in the use of fos, like a [[manifest]].  The folfi, as they are called in [[Sardesh]], or witches more commonly by outsiders, are expert in the use of fos collectively, building webs of users whose conjoined power exceeds the sum of its parts, and control over curses.  Folfi are almost always trained in secret, and the mysteries of the art are kept from non-corpseborn - even to the point of denying its existence entirely, when necessary.  Unlike manifests, who tend to be solitary, the power of the folfi is in their collective action, and several of them are often found in the same community.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Level !! BAB !! BDB !! BMB !! Fort Save !! Ref Save !! Will Save !! Special
 
! Level !! BAB !! BDB !! BMB !! Fort Save !! Ref Save !! Will Save !! Special
 
|-
 
|-
| 1 || +0 || +0 || +2 || +0 || +0 || +2 || reduced bad effect, retain spell power longer
+
| 1 || +0 || +0 || +2 || +0 || +0 || +2 || reduced bad effect, fos web, fortune
 
|-
 
|-
 
| 2 || +1 || +0 || +3 || +1 || +1 || +2 ||  
 
| 2 || +1 || +0 || +3 || +1 || +1 || +2 ||  
 
|-
 
|-
| 3 || +1 || +0 || +4 || +1 || +1 || +3 || zone of fate
+
| 3 || +1 || +0 || +4 || +1 || +1 || +3 || web of fate
 
|-
 
|-
 
| 4 || +2 || +1 || +5 || +1 || +1 || +3 ||  
 
| 4 || +2 || +1 || +5 || +1 || +1 || +3 ||  
 
|-
 
|-
| 5 || +3 || +1 || +6 || +2 || +2 || +4 || metamagic feat
+
| 5 || +3 || +1 || +6 || +2 || +2 || +4 || doomstare
 
|-
 
|-
 
| 6 || +3 || +1 || +7 || +2 || +2 || +4 ||  
 
| 6 || +3 || +1 || +7 || +2 || +2 || +4 ||  
 
|-
 
|-
| 7 || +4 || +1 || +8 || +2 || +2 || +5 || zone of fate
+
| 7 || +4 || +1 || +8 || +2 || +2 || +5 || web of fate
 
|-
 
|-
 
| 8 || +5 || +2 || +9 || +3 || +3 || +5 ||  
 
| 8 || +5 || +2 || +9 || +3 || +3 || +5 ||  
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| 10 || +6 || +2 || +11 || +3 || +3 || +6 ||  
 
| 10 || +6 || +2 || +11 || +3 || +3 || +6 ||  
 
|-
 
|-
| 11 || +7 || +2 || +12 || +4 || +4 || +7 || zone of fate
+
| 11 || +7 || +2 || +12 || +4 || +4 || +7 || web of fate
 
|-
 
|-
 
| 12 || +7 || +3 || +13 || +4 || +4 || +7 ||  
 
| 12 || +7 || +3 || +13 || +4 || +4 || +7 ||  
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| 14 || +9 || +3 || +15 || +5 || +5 || +8 ||  
 
| 14 || +9 || +3 || +15 || +5 || +5 || +8 ||  
 
|-
 
|-
| 15 || +9 || +3 || +16 || +5 || +5 || +9 || zone of fate
+
| 15 || +9 || +3 || +16 || +5 || +5 || +9 || doomsayer
 
|-
 
|-
 
| 16 || +10 || +4 || +17 || +5 || +5 || +9 ||  
 
| 16 || +10 || +4 || +17 || +5 || +5 || +9 ||  
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Hit Die: d4<br />
 
Hit Die: d4<br />
 
Ability requirement: Wisdom 16<br />
 
Ability requirement: Wisdom 16<br />
Class Skills: Bluff, Craft, Intimidate, Knowledge (arcana), Perception, Profession, Ride, Swim<br />
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Class Skills: Bluff, Craft, Disguise, Intimidate, Knowledge (arcana), Perception, Profession, Ride, Stealth, Swim<br />
 
Skill points: 2 + Int<br />
 
Skill points: 2 + Int<br />
 
Weapon and Armor Proficiency: All simple weapons, light armor and shields<br />
 
Weapon and Armor Proficiency: All simple weapons, light armor and shields<br />
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=== Powers ===
 
=== Powers ===
  
1st level: Whenever the use of a magic spell creates a negative effect, the manifest rolls twice on the effect table and selects whichever effect they like.
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1st level: Whenever the use of a magic spell creates a negative effect, the folfi rolls twice on the effect table and selects whichever effect they like.
  
1st level: The manifest can hold doses of fos for twice as long as normal (2 rounds / level) before needing a concentration check, and receives a +4 bonus on all concentration checks.
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1st level: The folfi uses Wisdom instead of Intelligence for all magic checks.
  
3rd level: Zone of Confusion: The manifest has ingested so much fos that they can generate a 10 foot radius zone around themselves in which the laws of reality are mutable. As a standard action, lasting one round per level, they can warp the world around them, causing any attacks targeting anyone within the zone to have a 20% miss chance.   This power can be used once per day, plus one additional time every three levels beyond 3rd.
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1st level: Fortune: The folfi has the ability to grant fortune or misfortune to others in the immediate vicinity by making a quick hand gesture, like individuals with the [[corpseborn]] class.   As a move action, he can grant all allies within 30 ft. a +1 morale bonus to attack rolls, saving throws, and skill checks for the next round, or alternately, cause all enemies within 30 ft. to suffer a -1 morale penalty to those checks. This ability may be used a number of times per day equal to the folfi’s Wisdom modifier.  The bonus or penalty increases by +1/-1 every four additional levels.<br />
  
5th level: Whenever the manifest fails a concentration check that would result in a wild surge, they roll twice on the wild surge table and select whichever effect they like.
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1st level: Fos web: The folfi can join with one or more other corpseborn to create a web of individuals who share a single pool of [[fos]] and can perform [[magic]] much more capably.  Each member of the web must consume at least one fos, while all are holding hands; establishing the web is a full-round action. The total number of individuals in a folfi's web, not including themselves, may not exceed the folfi's level.  The web has a combined fos pool equal to the total amount consumed.  The web ends when a) the fos pool is emptied; b) any member of the web moves more than 100 ft. + 10 ft. / level from the folfi; or c) a maximum of 1 minute per level of the folfi. Any members of the web may draw on the pool of fos throughout its duration, and any members of the web may take additional fos to contribute to the pool as long as it does not reach 0.  Throughout the web's existence, any folfi in the web gain a bonus to magic checks of +1 for each additional corpseborn, and +2 for each additional folfi.  Non-folfi do not receive this bonus.  When a spell fails when cast by any member of the web, any negative effect applies to all members of the web equally (although saves, if any, are made individually).
  
5th level: Metamagic feat: Any free metamagic feat.   
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1st level: The folfi is fluent in [[Sardesh]], the argot of all corpseborn, which is not shared with outsiders, but can be used to communicate with other corpseborn orallyIt is not a written language.<br />
  
7th level: The manifest is immune to all natural and magical poisons, having used so much fos over many years that their systems are immune.  
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3rd level: Web of Fate: Whenever one or more members of a web fails a saving throw throughout its existence, the folfi may make a second saving throw (using their own check) and if that check is successful, all members of the web are considered to have saved against that effect.  This can be used at most once per round, but any number of times over the duration of the web. The folfi does not have to have been initially targeted by the effect in order to activate this power.
  
7th level: The manifest's zone of confusion now causes anyone who attacks them with a melee attack to be subject to the confusion spell (Will save, DC 10 + half your level + your Con modifier).
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3rd level: Improved curse: When the folfi casts a spell with the curse descriptor, all targets receive a -2 penalty to their saving throws.  This penalty increases by an additional -1 for every two levels beyond 3rd (5th: -3; 7th: -4; 9th: -5; 11th: -6; 13th: -7).
  
9th level: Once per day, as a free action, the manifest may choose to enhance the effects of any one spell, intentionally triggering a wild surge in addition to the full effects of the spell.  Roll on the wild surge table and choose any effect within 20 of the roll.
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5th level: Doomstare: Once per day when you or someone in a web you are part of rolls a natural 1 on a saving throw or an attack roll, you may reroll the result. If your reroll results in a successful saving throw or attack roll, the target of your attack or the creature that forced you to make a saving throw becomes shaken for 1 round per level, as long as the creature is within 30 feet and can see and hear you.
9th level: When rolling for negative effects of spellcasting after a failed magic check, the manifest may subtract their level from either of their two rolls.  They may choose not to do so if desired.
 
  
11th level: The manifest's zone of confusion affects the mental state of those who come within it, if they fail a Will save (DC 10 + Manifest's level).  Effects are according to the subject's HD.  6 HD or less: Unconscious for 1d4 rounds, then stunned for 1d4 rounds, and then confused for 1d4 rounds. (Treat an unconscious result as stunned for nonliving creatures.) 7 to 12 HD: Stunned for 1d4 rounds, then confused for an additional 1d4 rounds. 13 HD or more: Confused for 1d4 rounds.
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7th level: Web of fate: Once per round, whenever any participant in the folfi's web is subject to an attack that drops them to 0hp or below, the folfi may elect to distribute the total amount of damage among all participants in the web instead.
  
11th level: Targeted surge: Whenever a manifest does anything that creates a wild surge whose effect targets them “caster”, they may choose to re-target the effect on any target within 30 feet.
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9th level: When rolling for negative effects of spellcasting after a failed magic check, the folfi may subtract their level from either of their two rolls.  They may choose not to do so if desired.
  
13th level: Permanent effect: The manifest has learned to control the fos within them to the point that a personal magical effect can be made permanent.  They cast a spell that is eligible to be made permanent on the caster (see permanency) and then concentrate for one hour to make it permanentIf desired, the manifest may change the permanent effect by casting a different spell and then concentrating for an hour, but may only have one permanent effect at any time.
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11th level: Web of fate: The folfi receives a bonus to all saving throws equal to the number of participants in the web (including themselves).  This can be combined with their 3rd level web of fate power to assist participants in the web who fail their saves.
  
15th level:  The manifest's zone of confusion becomes a maw of chaos.   Each round at the beginning of your turn, the maw of chaos attempts a drag combat maneuver check against every creature within 40 feet, using your caster level plus your primary spellcasting ability modifier in place of a CMB. If a creature is dragged into the maw of chaos, the area erupts in a surge of chaotic energy and the creature takes 1d6 points of damage per caster level. Creatures dragged adjacent to the maw of chaos become entangled by the frayed strands of reality being torn apart at the rim of the maw of chaos. Escape requires a successful Escape Artist check or grapple check against a DC equal to 10 plus the manifest's level. Every creature that ends its turn adjacent to the maw of chaos takes 1d6 damage.  Unattended objects (including dead bodies) adjacent to the maw of chaos are drawn into it and affected as by disintegrate at the beginning of the caster's next turn.
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13th level: Permanent effect: The folfi has learned to control the fos within them to the point that an area-based magical effect can be made permanent. They cast a spell that is eligible to be made permanent on an area (see permanency) and then concentrate for one hour to make it permanent. However, the folfi can only have one such effect in place at any one time - if they make a second effect permanent, the first one ceases.
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15th level:  Doomsayer: Once per web, the folfi may pronounce doom on a target within 60 ft. The target receives a penalty on all rolls equal to the number of individuals in the web, for 1 day per individual in the web.  There is no save for this effect.
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 +
15th level: Targets no longer gain a saving throw against the folfi's spells that have the curse descriptor.
  
 
{{ashnabis}}{{ooc}}
 
{{ashnabis}}{{ooc}}

Latest revision as of 17:36, 10 July 2020

While in most parts of the former Omban lands, the Corpseborn are prohibited from practicing magic or using fos, some few have a natural or trained gift in the use of fos, like a manifest. The folfi, as they are called in Sardesh, or witches more commonly by outsiders, are expert in the use of fos collectively, building webs of users whose conjoined power exceeds the sum of its parts, and control over curses. Folfi are almost always trained in secret, and the mysteries of the art are kept from non-corpseborn - even to the point of denying its existence entirely, when necessary. Unlike manifests, who tend to be solitary, the power of the folfi is in their collective action, and several of them are often found in the same community.

Level BAB BDB BMB Fort Save Ref Save Will Save Special
1 +0 +0 +2 +0 +0 +2 reduced bad effect, fos web, fortune
2 +1 +0 +3 +1 +1 +2
3 +1 +0 +4 +1 +1 +3 web of fate
4 +2 +1 +5 +1 +1 +3
5 +3 +1 +6 +2 +2 +4 doomstare
6 +3 +1 +7 +2 +2 +4
7 +4 +1 +8 +2 +2 +5 web of fate
8 +5 +2 +9 +3 +3 +5
9 +5 +2 +10 +3 +3 +6 control bad effect
10 +6 +2 +11 +3 +3 +6
11 +7 +2 +12 +4 +4 +7 web of fate
12 +7 +3 +13 +4 +4 +7
13 +8 +3 +14 +4 +4 +8 permanent area effect
14 +9 +3 +15 +5 +5 +8
15 +9 +3 +16 +5 +5 +9 doomsayer
16 +10 +4 +17 +5 +5 +9
17 +11 +4 +18 +6 +6 +10

Hit Die: d4
Ability requirement: Wisdom 16
Class Skills: Bluff, Craft, Disguise, Intimidate, Knowledge (arcana), Perception, Profession, Ride, Stealth, Swim
Skill points: 2 + Int
Weapon and Armor Proficiency: All simple weapons, light armor and shields

Powers

1st level: Whenever the use of a magic spell creates a negative effect, the folfi rolls twice on the effect table and selects whichever effect they like.

1st level: The folfi uses Wisdom instead of Intelligence for all magic checks.

1st level: Fortune: The folfi has the ability to grant fortune or misfortune to others in the immediate vicinity by making a quick hand gesture, like individuals with the corpseborn class. As a move action, he can grant all allies within 30 ft. a +1 morale bonus to attack rolls, saving throws, and skill checks for the next round, or alternately, cause all enemies within 30 ft. to suffer a -1 morale penalty to those checks. This ability may be used a number of times per day equal to the folfi’s Wisdom modifier. The bonus or penalty increases by +1/-1 every four additional levels.

1st level: Fos web: The folfi can join with one or more other corpseborn to create a web of individuals who share a single pool of fos and can perform magic much more capably. Each member of the web must consume at least one fos, while all are holding hands; establishing the web is a full-round action. The total number of individuals in a folfi's web, not including themselves, may not exceed the folfi's level. The web has a combined fos pool equal to the total amount consumed. The web ends when a) the fos pool is emptied; b) any member of the web moves more than 100 ft. + 10 ft. / level from the folfi; or c) a maximum of 1 minute per level of the folfi. Any members of the web may draw on the pool of fos throughout its duration, and any members of the web may take additional fos to contribute to the pool as long as it does not reach 0. Throughout the web's existence, any folfi in the web gain a bonus to magic checks of +1 for each additional corpseborn, and +2 for each additional folfi. Non-folfi do not receive this bonus. When a spell fails when cast by any member of the web, any negative effect applies to all members of the web equally (although saves, if any, are made individually).

1st level: The folfi is fluent in Sardesh, the argot of all corpseborn, which is not shared with outsiders, but can be used to communicate with other corpseborn orally. It is not a written language.

3rd level: Web of Fate: Whenever one or more members of a web fails a saving throw throughout its existence, the folfi may make a second saving throw (using their own check) and if that check is successful, all members of the web are considered to have saved against that effect. This can be used at most once per round, but any number of times over the duration of the web. The folfi does not have to have been initially targeted by the effect in order to activate this power.

3rd level: Improved curse: When the folfi casts a spell with the curse descriptor, all targets receive a -2 penalty to their saving throws. This penalty increases by an additional -1 for every two levels beyond 3rd (5th: -3; 7th: -4; 9th: -5; 11th: -6; 13th: -7).

5th level: Doomstare: Once per day when you or someone in a web you are part of rolls a natural 1 on a saving throw or an attack roll, you may reroll the result. If your reroll results in a successful saving throw or attack roll, the target of your attack or the creature that forced you to make a saving throw becomes shaken for 1 round per level, as long as the creature is within 30 feet and can see and hear you.

7th level: Web of fate: Once per round, whenever any participant in the folfi's web is subject to an attack that drops them to 0hp or below, the folfi may elect to distribute the total amount of damage among all participants in the web instead.

9th level: When rolling for negative effects of spellcasting after a failed magic check, the folfi may subtract their level from either of their two rolls. They may choose not to do so if desired.

11th level: Web of fate: The folfi receives a bonus to all saving throws equal to the number of participants in the web (including themselves). This can be combined with their 3rd level web of fate power to assist participants in the web who fail their saves.

13th level: Permanent effect: The folfi has learned to control the fos within them to the point that an area-based magical effect can be made permanent. They cast a spell that is eligible to be made permanent on an area (see permanency) and then concentrate for one hour to make it permanent. However, the folfi can only have one such effect in place at any one time - if they make a second effect permanent, the first one ceases.

15th level: Doomsayer: Once per web, the folfi may pronounce doom on a target within 60 ft. The target receives a penalty on all rolls equal to the number of individuals in the web, for 1 day per individual in the web. There is no save for this effect.

15th level: Targets no longer gain a saving throw against the folfi's spells that have the curse descriptor.