Difference between revisions of "Revna Glam-Færir"

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'''Class:''' Paladin
 
'''Class:''' Paladin
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Revna was born the oldest daughter of Oddrún Galm-Færir by her second husband, Gautstafr. As the oldest daughter of a matrilineal clan, she was raised with expectations of assuming leadership of her mother's petty kingdom. She had two older half-brothers, Alfvin and Sindri, and a younger sister, Svaði.
 
Revna was born the oldest daughter of Oddrún Galm-Færir by her second husband, Gautstafr. As the oldest daughter of a matrilineal clan, she was raised with expectations of assuming leadership of her mother's petty kingdom. She had two older half-brothers, Alfvin and Sindri, and a younger sister, Svaði.

Revision as of 07:54, 3 November 2026

Name: Revna Glam-Færir

Age: 21

Race: Descendant (Valkyrie)

Class: Paladin


Revna was born the oldest daughter of Oddrún Galm-Færir by her second husband, Gautstafr. As the oldest daughter of a matrilineal clan, she was raised with expectations of assuming leadership of her mother's petty kingdom. She had two older half-brothers, Alfvin and Sindri, and a younger sister, Svaði.


Her family traced their lineage back several hundred years to a Valkyrie named Edda, who became stranded after the Blood War and built a kingdom for herself through strength and conquest. Over the centuries her descendants became the Glam-Færir, the harbingers of thunder, the red maidens of the northern sea, ruling over the Vågsfjorden, an penninsula on the north-western coast of (FFNorway) from their great hall at Trondenes.


Revna was trained early in the arts of war and diplomacy, but she took far better to the former than the latter. She learned to worship her great-great-grandmother Edda, champion of the Goddess Frijr, who calls the heroic dead to feast at her table in the underworld. In her blooding year, she became an initiate of the priesthood of Frijr, undertaking the trials of the barátta, a symbolic journey into the womb of the earth where she was shown visions of glory and battle in far away lands. This experience made her restless to leave her small kingdom and become a heroic warrior, writing her own legend in blood across the face of the world.


As a young teenager she befriended the aspiring bard Snjall Fjorgynson, with whom she shared an outgoing nature and a wicked sense of humor. Over time he became a close friend and counselor to her, almost like a younger brother. Trondenes was much farther north than his home in Djupdalr, and more insulated from the influence of the Saint's Creed, but over time she began to see followers of the new faith showing up in greater numbers as traders, priests, and travelers came through the port. Though her mother Oddrún worried about the shifting balance of power in the region, Revna cared little for politics or the complicated power dynamics at play in the court.


When she was 16, she came to blows with her older cousin Unnr over a matter of honor during a midwinter feast. Her kinsman challenged the young princess to single combat, and in the freezing cold of the arctic night, Revna buried her axe into flesh for the first time, killing her cousin. Although the duel was legal, her slaying of a kinsman was seen as a sin, but with her mother's support and a hefty weregild, the matter was seemingly dropped.


In her 20th year she was officially recognized as a warleader and became a Spear of Frijr, an exclusive order of champions of the goddess. This helped her to secure her mother's blessing for a journey to the south as part of a raiding party. However, shortly after arriving in (FFDenmark) news came that her mother had died unexpectedly and that her sister had already secured the throne by turning the family jarls against Revna. Svaði had used Revna's earlier murder of Unnr as pretext to have her banished on pain of death and it was now impossible for her to go home.


Although devastated at the loss of her mother, Revna also saw this as an opportunity to prove herself and find her destiny. She cared little for the responsibilities and intrigue of court and wanted to see the world, so with her loyal friend Snjall at her side (Or more often on her shoulder), she set out to make a legend and a fortune, travelling across (FFEurope) until ending up in a mercenary company where she could hone her skills and begin to build a reputation and allies.