Difference between revisions of "Adventure World: Caravan session 4"

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{{logtoc|Adventure World: Caravan|}}
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{{logtoc|Adventure World: Caravan|4}}
 
==Summary==
 
==Summary==
 +
 +
Chlyde is now the one down for the count, but Brauni rounds up Aan to try and earn some coin in the market.  They don't do very well, down their drummer.
 +
 +
Whisper catches some fish for lunch and accompanies some of the other drow to the market as well, and does a little exploring.
 +
 +
Big Krusk sends Qog and Frond to Teldorthan to sell some steel to Teldorthan the smith, and they learn about some bandits who have been hassling the area and who stole some terror drake hide that was marked to become armor for the lord, and asks if they'd consider clearing out the bandits for 300 gold
 +
 +
After lunch, they bring up the proposal and the brukurror agree.  The party assembles - PCs plus Kirar and Karash, but minus Chlyde who is still ill.
 +
 +
They set off and arrive after a day or so of travel.  Whisper, Aan, and Karash do a little scouting, and the others decide to bust in the front doors, which they eventually manage.  They dispatch the interior guards, and take on the kobolds on the courtyard.  After dispatching them, including some who tried to run away into the house on the left, we see some more kobolds in the right side of the house, and call it there.
  
 
==Session==
 
==Session==
βˆ’
: Session date:
+
: Session date: 2022-08-20
βˆ’
: In Game date:
+
 
 +
===Brauni and Aan Go To The Market===
 +
 
 +
Narrator: You all awaken to a nice autumn day in Kongasharja. The various "adults" of the caravan are getting ready to be about their business: Verex and Volda are headed back to the castle, as the local lord wasn't able to see them yesterday; Yevelda and some others are headed over to the market square not too far from the caravan's campsite; and Krusk is setting up his anvil and other accoutrements to get some basic smithing/tinkering done. He does need someone to take a load of goods across the stream to Teldorthan's Arms and Armor, if he can catch some of you youngsters.
 +
 
 +
Narrator: What're folks up to this morning?
 +
 
 +
Brauni: BAND PRACTICE
 +
 
 +
Aan: (I was gonna say chores but I guess it's band practice... unless we're down a Chlyde :x)
 +
 
 +
Whisper: (fishing)
 +
 
 +
Brauni: CHLYDE YOU FUCKIN SLACKASS BITCH
 +
 
 +
Narrator: Chlyde is indeed not feeling well this morning, though you and Brauni could still practice.
 +
 
 +
Brauni: STOP PUKING AND GET UP
 +
 
 +
Elafir: (chores or playing with Liante)
 +
 
 +
Narrator: Or just head over to the market and put out a hat. πŸ™‚
 +
 
 +
Tsukaav: (usual morning calisthenics and prayers)
 +
 
 +
Qog: will volunteer to take stuff to Teldorthan. Is Rio still at our camp?
 +
 
 +
Frond: (morning prayer, then probably see what needs doing - if that's taking goods across the stream, then so be it)
 +
 
 +
Narrator: (No, Rio just looked around a bit, maybe played with some of other caravan kids for a bit, then headed back home.)
 +
 
 +
Brauni: (market sounds good then)
 +
 
 +
Brauni: (or it's about to, once WE get there 🀘 )
 +
 
 +
Aan: will go with his sister but is clearly nervous
 +
 
 +
Brauni: CHA CHA CHA
 +
 
 +
Narrator: (Brauni and Aan, roll me Performance checks. Any particular type songs you're leaning towards?)
 +
 
 +
Aan: (12, and I will follow her lead)
 +
 
 +
Brauni: (8, boo)
 +
 
 +
Brauni: (something inappropriate apparently)
 +
 
 +
Brauni: EAT SHIT FOR BREAKFAST, DIE ALL PIGS
 +
 
 +
Narrator: Missing your drummer, your music doesn't quite hit how you'd like, and you get a couple coppers with the sense that it's more like a payoff to stop than actual appreciation for the music. The crowd gives you a pretty wide berth.
 +
 
 +
Narrator: (Roll me Perception)
 +
 
 +
Aan: 8
 +
 
 +
Brauni: (9... I don't notice shit either)
 +
 
 +
Aan: (yeah, too anxious probably)
 +
 
 +
Narrator: Your mom favors you with an encouraging smile, but that's probably the most you get from the morning crowd.
 +
 
 +
Narrator: (Whisper, roll me...Survival, I would assume?)
 +
 
 +
Whisper: (12)
 +
 
 +
Brauni: They must still be hung over, jeez.
 +
 
 +
Brauni: This podunk town ain't got no taste
 +
 
 +
 
 +
===Whisper Catches a Fish and Explores The Town===
 +
 
 +
Narrator: Whisper, you manage well enough and catch a couple of good-sized trout. They'll make a decent lunch for a couple or might go into the stew for the evening meal.
 +
 
 +
Whisper: will deposit the fish in the communal food supply, and see if the other drow need help with anything.  If not, they will take the time to explore the town in daylight
 +
 
 +
Brauni: FUCK YEAH FISH
 +
 
 +
Narrator: They've mostly headed to the market, where you're welcome to accompany them, or if there's anything in particular in town you want to check out, that works, too.
 +
 
 +
Whisper: (I'll catch up to them in the market)
 +
 
 +
Narrator: (Tsukaav, are you going running in town?)
 +
 
 +
Tsukaav: (yes, running around and from the lower to the upper part of the town and back)
 +
 
 +
Narrator: Whisper, you can find Marya setting up a little table to do her card readings for curious folk, while Certa and her cousin take up a spot as far away from Viscous Mockery as possible (out of politeness, not rudeness), to play and dance for coin. Lis is nowhere to be seen.
 +
 
 +
Whisper: to Marya
 +
 
 +
Brauni: (suuuure ;)
 +
 
 +
Whisper: Need help with anything?  Does Lis?
 +
 
 +
Marya: Not at the moment, but you're welcome to sit around and look mysterious with me. As to my wife...I'm never entirely sure what she's up to, even with my of course vaunted powers of preternatural perception. πŸ˜‰
 +
 
 +
Whisper: I can sit for a bit... keep an eye out for pickpockets.'
 +
 
 +
Whisper: finds a place to look mysterious as well
 +
 
 +
Narrator: (Roll Perception)
 +
 
 +
Whisper: (22)
 +
 
 +
Narrator: You spot some definite pickpocketing activity, including the kid you caught last night, though clearly the folks here are quite so canny as you and your compatriots.
 +
 
 +
Whisper: makes note of their descriptions, but takes no action unless they target those of the caravan
 +
 
 +
Whisper: will also whisper his observations to Marya
 +
 
 +
Marya: smiles and nods.
 +
 
 +
Marya: (quietly) Hopefully they'll know better than to mess with our folks, but it's skillful work as honest as any other, really. Spirits watch over them, and make sure they take no more than they need.
 +
 
 +
Whisper: Spirits watch.
 +
 
 +
Whisper: nods in agreement
 +
 
 +
Whisper: I've roosted long enough, time to wander.
 +
 
 +
Whisper: will head off to explore
 +
 
 +
Marya: Spirits watch over you as well, kinsman, and mind the [drow word meaning outsiders/strangers/not drow].
 +
 
 +
Narrator: (Anything in particular you want to check out?)
 +
 
 +
Whisper: (any easy way to get to the islands?)
 +
 
 +
Narrator: (Not particularly. If you cross from the western side, it's a shorter swim, at least. The current is swifter around the southern island, nearing the falls.)
 +
 
 +
Whisper: (something for nighttime then...  the big wooded area at 9 then)
 +
 
 +
Narrator: (Roll me Perception)
 +
 
 +
Whisper: (only 8)
 +
 
 +
Narrator: The woods seem to be a section of old forest kept mostly wild within the city walls, maybe from when it was just the keep here. You spot a few, very weathered grave markers here and there, grown over with vines and roots.
 +
 
 +
Whisper: (anything still legible?)
 +
 
 +
Narrator: (Nothing that you find, though you spot at least one with a still-recognizeable half-circle symbol on it.)
 +
 
 +
Whisper: (some sort of religious symbol?)
 +
 
 +
Narrator: (Probably Sehanine, the elduar moon goddess, you would imagine)
 +
 
 +
Whisper: satisfied exploring for now, I'll head back to the caravan
 +
 
 +
 
 +
===Qog and Frond Visit Teldorthan and Learn About the Bandits===
 +
 
 +
 
 +
Narrator: Qog and Frond, Krusk is working at his anvil, hammering gently on some repairs on a couple of pots. There are several large crates stacked nearby.
 +
 
 +
Qog: Can we give you a hand with those?
 +
 
 +
Krusk: That'd be real kind of you kids. I want to get a chance to look in on ol' Aurum at some point, but some folks remembered us from the last time we were here and I figured it was best to get started in on the work.
 +
 
 +
Krusk: Those crates all go, though make sure he unloads them and gives them back. I'd like to see 100 gold all even, if you can manage, and let him know I've got a bit of good Argentin mithril if he's willing to pay for it.
 +
 
 +
Frond: (do we have like a small cart we can use for this type of thing, or are we carrying them by hand?)
 +
 
 +
Narrator: (There's probably a cart you can use; you could carry them all, but it is several hundred pounds of metal bars.)
 +
 
 +
Frond: Let's get these loaded, then.
 +
 
 +
Qog: Yup
 +
 
 +
Narrator: That should take too long, and it's a quick trip over to Teldorthan's, just across the stream where Rio pointed out the previous evening.  In contrast to the coolness of the morning, the interior is sweltering, and you see a brawny older dwarf instructing a couple of apprentices as they work the bellows.
 +
 
 +
Rio: looks up and waves at Qog.
 +
 
 +
Qog: waves back.
 +
 
 +
Frond: We brought these from our grandfather.  Where do you want us to put them for you?
 +
 
 +
Teldorthan: Hmm? Oh, you must be Krusk's kin. Just over there will be fine.
 +
 
 +
Teldorthan: Good trip south? No trouble, I hope.
 +
 
 +
Qog: starts unloading crates.
 +
 
 +
No, sir -- no trouble.
 +
 
 +
Frond: Well, mostly.  There were some raiders and other weird goings on around Halidun.  But nothing since then.
 +
 
 +
Qog: Our grandfather was hoping to get these crates back. Can we help you unpack them?
 +
 
 +
Teldorthan: Rio, Agate, Nelan.
 +
 
 +
Teldorthan: nods towards the crates, and his apprentices spring to help you with them.
 +
 
 +
Teldorthan: (to Frond) What sort of raiders?
 +
 
 +
Frond: shifters, I guess, not really sure more than that
 +
 
 +
Frond: taking people as captives, so I guess... slavers? not sure
 +
 
 +
Teldorthan: Ah, okay. Yeah, they come in from the east from time to time and take thralls from the settlements further out. No trouble for your caravan, I would imagine.
 +
 
 +
Frond: yeah but then there was this really old giant's tomb and stuff.  I mean it was fine, we dealt with it, but it was just weird.
 +
 
 +
Teldorthan: A giant's tomb, you say? I'd imagine there was a good spot of grave goods to be had.
 +
 
 +
Frond: yeah we got a pretty good haul out of there.  bunch of copper though, that was heavy to carry back.
 +
 
 +
Frond: Oh, Grandfather asked us to tell you that he has some Argentin mithril if you're interested.
 +
 
 +
Teldorthan: Does he now? I wouldn't mind haggling a bit over that, I don't mind saying. Tell Krusk I'll buy him a drink over at the Blue Moon this evening and we can figure something out.
 +
 
 +
Teldorthan: On the note of payment, I'd imagine your folk still do a bit of merc-ing and adventuring when the price is right?
 +
 
 +
Qog: Yes, sir. Was there something in particular you had in mind?
 +
 
 +
Teldorthan: Well, we've had problems with bandits for years, bit of an ongoing issue. I had a shipment coming in from Winterhold to the west that's more'n a week late. There was a terror drake hide that's to be made into armor for the lord's oldest that I'd really like recovered.
 +
 
 +
Frond: do you know where they might hide out?
 +
 
 +
Teldorthan: nods.
 +
 
 +
Teldorthan: There's an old manor, tucked into the edge of the Cloakwood, used to belong to a vassal of the Laukannen's name of Cobal. The family was wiped out a few decades back, and when the kobolds set up shop, folks took to calling it Kobold Hall.
 +
 
 +
Teldorthan: Not the cleverest, but not everyone is, I suppose.
 +
 
 +
Frond: nods
 +
 
 +
Frond: anything else about them? how many or what kinds of them?
 +
 
 +
Teldorthan: A fair few, if tales are true. A dozen or two, I'd say.
 +
 
 +
Teldorthan: Lord Laukannen doesn't want to spare the guards to clear them out, after the last war. I'd pay, oh, say 300 gold for the hide back, though, and you'd be doing the town a favor.
 +
 
 +
Frond: We'll bring that up with the others, and hopefully we can help you out.
 +
 
 +
Teldorthan: That'd be mighty kind of you, and I look forward to raising a mug with your grandpa.
 +
 
 +
Qog: We'll let him know. I'm sure he'll be happy to oblige.
 +
 
 +
 
 +
 
 +
Oh, and speaking of Grandfather ... he said this shipment would be 100 gold.
 +
 
 +
Teldorthan: frowns at that.
 +
 
 +
Teldorthan: Did he now?
 +
 
 +
Teldorthan: now makes a show of going over to inspect what both of you know to be quality steel.
 +
 
 +
Teldorthan: All this came from the Hills?
 +
 
 +
Narrator: (You both know it came from the Collines d'Argent, where the caravan was before Halidun)
 +
 
 +
Qog: It's quality steel, if that's what you're worried about. My grandpa doesn't deal in anything else.
 +
 
 +
Qog: knows this is just negotiating, but he's still a little annoyed that Teldorthan in questioning Krusk's craftsmanship.
 +
 
 +
Frond: From the Collines d'Argent.
 +
 
 +
Teldorthan: nods, and beckons Rio over. He hands them a bar.
 +
 
 +
Teldorthan: What do you think?
 +
 
 +
Rio: takes the bar reverently, looking back and forth between the bar, Teldorthan, and the pair of you.
 +
 
 +
Rio: turns it over and inspects the bar carefully.
 +
 
 +
Rio: It's good steel, sir, no real imperfections. And the bars and crate have the Argentin seal, so it's worth every copper, I'd say.
 +
 
 +
Teldorthan: Hmph. An honest Medialuna, gods preserve us. All right, you're all right, a hundred gold it is.
 +
 
 +
Teldorthan: Back to work, you three.
 +
 
 +
Teldorthan: leads you over to a strongbox as his apprentices scramble back to their previous work. He produces a fine key and takes out a bag from which he very carefully counts out 100 gold.
 +
 
 +
Qog: We'll let Grandfather know to meet you at the Blue Moon tonight. Is there anything else you'd like us to pass along?
 +
 
 +
Teldorthan: No, that'll be all, lad.
 +
 
 +
Frond: Thanks very much.
 +
 
 +
Teldorthan: And the same to you. Good doing business.
 +
 
 +
Frond: will head back and go to the brukuror (or whichever of them are around) to ask about the bandit job.
 +
 
 +
Qog: also heads back to take Krusk his gold and tell him about Teldorthan's invitation
 +
 
 +
 
 +
===The Caravan discusses the Bandit Job and Preparations Are Made to Leave===
 +
 
 +
Narrator: Folks can all make their way back to the caravan by lunchtime, by which time Verex and Volda will have returned from the keep, and everyone (minus Henk and  Rrath, who are watching the market stall) can sit down to a nice communal meal.
 +
 
 +
Aan: is maybe a little relieved when we pack it in >.>
 +
 
 +
Aan: will check in on Chlyde tho and see if she is feeling any better
 +
 
 +
Frond: (should I move over here to talk to the group then?)
 +
 
 +
Narrator: (Yeah, that makes sense)
 +
 
 +
Aan: still eats like he is making up for being starved for most of his life, but his table manners have greatly improved in the past year and a half
 +
 
 +
Frond: The smith in the town has a job he wants done... some bandits have been causing problems on the road west of here to Winterholt.  He figures they took a shipment he's been waiting on, and he'll pay 300 gold if we can get it back to him.
 +
 
 +
Verex: Hmm.
 +
 
 +
Volda: Not a bad bounty, really.
 +
 
 +
Brauni: Sure I guess
 +
 
 +
Volda: Seems like bandits are an ongoing problem for these folks.
 +
 
 +
Brauni: this town ain't got no taste in music, might as well bust some heads
 +
 
 +
Yevelda: The bandits' heads, not the townsfolks', sweetie.
 +
 
 +
Brauni: Yeah yeah yeah.
 +
 
 +
Volda: We do a good job with something like this, I bet we could swing a contract to winter here for extra muscle for their guard. Get more work like this, or free up the lord's people to do their own dirty work.
 +
 
 +
Verex: nods.
 +
 
 +
Tsukaav: Why isn't the local lord taking care of this?
 +
 
 +
Brauni: Winter here? 😩  Aw mannnnnn.
 +
 
 +
Verex: He did seem...more wary then last we were here, which I'm guessing has something to do with those missing parts of their southern wall.
 +
 
 +
Volda: gives Brauni a severe look.
 +
 
 +
Yevelda: (to Brauni) Only a possibility. We might want to keep heading south.
 +
 
 +
Volda: Can't outrun winter, though, and at least here has walls, water, and food.
 +
 
 +
Kih: More or less.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
Verex: What do you think, Frond?
 +
 
 +
Aan: listens and does his best to follow the discussion while eating
 +
 
 +
Frond: I think the job with the bandits is good pay for probably not too hard work.  For the other, about wintering here, well, it's early yet, we can see when we get to that point? I don't mind the thought, like you said, it's not a bad place for stopping longer-term.
 +
 
 +
Brauni: It's just so small
 +
 
 +
Brauni: And nobody here gets Viscous Mockery
 +
 
 +
Brauni: And there aren't any MEN
 +
 
 +
Verex: nods at Frond.
 +
 
 +
Brauni: Not like, MEN men.
 +
 
 +
Volda: How much time have you had to look, Brauni?
 +
 
 +
Brauni: How long have we been here?
 +
 
 +
Brauni: I'm ALWAYS Looking.
 +
 
 +
Brauni: πŸ˜΅β€πŸ’«
 +
 
 +
Tulluk: Thata girl.
 +
 
 +
Tulluk: says as he's walking by, prompting laughs from the burkuror.
 +
 
 +
Verex: Settled then, at least for the kobold job. Good experience for the youngsters. Frond, Brauni, take...eight or ten or so of your kin.
 +
 
 +
Frond: Yes'm.
 +
 
 +
Brauni: Got it.
 +
 
 +
Verex: nods.
 +
 
 +
Verex: Good girls.
 +
 
 +
Narrator: The brukuror will return to lighter topics, largely catching each other up on what they've learned of events in town since their last sojourn here.
 +
 
 +
Frond: Anyone who wants to come on this, let me know after lunch.
 +
 
 +
Frond: says to the group at large
 +
 
 +
Narrator: (I think we can assume the PC party at large? πŸ˜‰ )
 +
 
 +
Whisper: (sure thing!)
 +
 
 +
Elafir: (Yup)
 +
 
 +
Frond: (I told Kirar last time that I'd bring him next time we were going on something like this, so if he wants in I will also bring him along πŸ˜‰
 +
 
 +
Kirar: will approach Frond after lunch.
 +
 
 +
Frond: hi, sweetheart! did you want to go with us on this?
 +
 
 +
Kirar: smiles a little uncertainly.
 +
 
 +
Kirar: A trip out into the wilderness to ambush some ambushers? What could be nicer?
 +
 
 +
Frond: Ah, well, probably lots of things πŸ™‚
 +
 
 +
Frond: you don't have to if you don't want.
 +
 
 +
Kirar: smiles more genuinely.
 +
 
 +
Kirar: No, no, I want to go. Just always concerned about how much help I'll be.
 +
 
 +
Frond: Moral support and healing are important!
 +
 
 +
Kirar: Well, those I can provide.
 +
 
 +
Kirar: gives Frond a kiss, and will go to pack up their stuff.
 +
 
 +
Narrator: The directions Teldorthan gave you make it about a fifteen mile trip out, so you'll likely be gone a few days. You could take some of the horses or mules to lighten the load, but that also means putting them in some potential danger.
 +
 
 +
Frond: I remember carrying back all that copper... I vote take a mule or two at least.
 +
 
 +
Qog: I don't like the idea of putting the animals in danger unless we absolutely have to. Couldn't we clear the place out and THEN send for the mules?
 +
 
 +
Whisper: Fetch them after if needed.  Safer that way.
 +
 
 +
Narrator: (I meant lighten the load taking stuff out with you, but up to y'all. Most of you have that orc trait that lets you lift/carry twice as much as a human, so...)
 +
 
 +
Frond: shrugs
 +
 
 +
Frond: ok, we'll carry our own gear.
 +
 
 +
Narrator: All right. If you set out now, you can make some headway and reach the site by the next evening.
 +
 
 +
Brauni: wooo I'll handle the road tunes
 +
 
 +
Narrator: Obviously, you're all capable of travelling by night just as well as day, but you do need to rest at some point.
 +
 
 +
Whisper: (so we know its Kobolds?  What do we know about Kobolds?)
 +
 
 +
Narrator: (Roll me a...History, Nature, or Arcana check, your choice but let me know which one.)
 +
 
 +
Qog: (All of us?)
 +
 
 +
Narrator: (Anyone who wants to)
 +
 
 +
Aan: (18 arcana :V)
 +
 
 +
Whisper: (13 nature)
 +
 
 +
Qog: (Nat 20!)
 +
 
 +
Narrator: (What skill, Matt?)
 +
 
 +
Brauni: (pff 10 history, including jack of all trades)
 +
 
 +
Qog: (History)
 +
 
 +
Narrator: (Cool)
 +
 
 +
Elafir: (22 Nature)
 +
 
 +
Frond: (I will relate what the smith told us about them taking over an old manor house out in the country etc.)
 +
 
 +
Brauni: you can just get a free house out here?
 +
 
 +
Frond: well I think the people who lived there probably got killed or whatever first...
 +
 
 +
Brauni: Oh yeah... probably.
 +
 
 +
Narrator: All of you know the basics: small reptilian humanoids that exist on the margins of the various Nerathi cultures, largely consigned to the Changing Wilds. Whisper, you know they have a propensity similar to gnomes for making hidden underground homes and striking from ambush. Brauni, you know they occasionally work with the old Arkhosian Empire, which is maybe not useful, but neat to know. Aan, you know from some of your mom's ramblings that they're very distantly related to dragons, and can express special abilities or sorcery because of that. Elafir, you know kobolds often train various guard animals, favoring drakes but using all kinds. Qog, you know kobolds were one of the original inhabitants of this area and got pushed to the margins by Aethrennar and the giants from the south, and humans and other Arkhosian remnants from the north.
 +
 
 +
Kirar: Well, it's out in the Changing lands, so maybe not the best place to live long term.
 +
 
 +
Brauni: well then why's there a house?
 +
 
 +
Whisper: older than it looks?
 +
 
 +
Kirar: Didn't Frond mention it belonged to some nobles way back? Maybe they were making a go of it, or there is a small stable area.
 +
 
 +
Frond: maybe, yeah.
 +
 
 +
Kirar: nods towards Whisper.
 +
 
 +
Frond: at least, maybe they thought it was...
 +
 
 +
Frond: I guess we'll see more when we get there
 +
 
 +
 
 +
===Karash Asks Brauni if He Can Come Along===
 +
 
 +
Narrator: Brauni , your younger brother Karash will try to get your attention as folks are cleaning up from lunch.
 +
 
 +
Brauni: What's up, kid?
 +
 
 +
Karash: I want to go with you guys.
 +
 
 +
Brauni: Uhhh...
 +
 
 +
Brauni: scratches her head
 +
 
 +
Karash: is 14, tall and lanky. He's a good shot with a bow, but he hasn't done his "year abroad" yet
 +
 
 +
Brauni: Sure why not?
 +
 
 +
Karash: Wait, seriously?
 +
 
 +
Karash: Awesome! Or, uh, what is it you and Chlyde say? 'Rock on?'
 +
 
 +
Brauni: Fuck yeah!! 🀘
 +
 
 +
Brauni: grins widely
 +
 
 +
Karash: throws the horns back and will rush off to get his bow and pack.
 +
 
 +
Brauni: Hehe.
 +
 
 +
Brauni: Nice.
 +
 
 +
Karash: will return to the rest of the party.
 +
 
 +
 
 +
===The Group Heads To the Kobold Bandit Den and Dispatches some of the Bandits===
 +
 
 +
Narrator: How far do y'all want to push the first day? Assume you can get moving by about two or so in the afternoon.
 +
 
 +
Whisper: (can we get more than half the distance, so that we can show up in the area by late morning the next day?)
 +
 
 +
Narrator: (Might be a little anoying, but certainly doable)
 +
 
 +
Narrator: (Oh, you'd also all know that kobolds have darkvision same as all of you (though not quite so good as the drow among you) )
 +
 
 +
Whisper: (thats my suggestion, but if the rest doesnt want to push to hard, thats fine too)
 +
 
 +
Narrator: (So late morning is a perfectly cromulent time to make your approach)
 +
 
 +
Aan: does not have strong opinions on these things
 +
 
 +
Frond: (fine with me, if it's okay with the others)
 +
 
 +
Brauni: (I'm good)
 +
 
 +
Qog: (works for me)
 +
 
 +
Elafir: (sounds good)
 +
 
 +
Narrator: (Okie doke, roll me Survival checks, please)
 +
 
 +
Whisper: (22)
 +
 
 +
Elafir: (8, ouch)
 +
 
 +
Qog: (7, also ouch)
 +
 
 +
Brauni: (14, the best roll I've had today :p)
 +
 
 +
Tsukaav: (17)
 +
 
 +
Frond: (13)
 +
 
 +
Aan: (10)
 +
 
 +
Aan: (also my darkvision is to 120 feet, I keep forgetting that part)
 +
 
 +
Narrator: It's not the worst hike, and the countryside is mostly rolling hills.
 +
 
 +
Narrator: (Qog and Elafir, roll me  aConstitution saving throw.)
 +
 
 +
Qog: (20)
 +
 
 +
Elafir: (5, noooo)
 +
 
 +
Narrator: Qog, you power through okay, but Elafir, you're feeling it the next day, so you're going to take a level of exhaustion (which is disadvantage on ability check (meaning mostly skills, not attack or saving throws or anything like that.)))
 +
 
 +
Narrator: You can spot Kobold Hall (or more properly Cobal Hall) from a good ways away, as it sits on a hill at the edge of the Cloakwood, with a good view of the valley below to the north.
 +
 
 +
Narrator: (Oh, I completely forgot. Who was on watch last night?)
 +
 
 +
Whisper: (I'd take one at least)
 +
 
 +
Frond: (probably me at some point, I'd assume)
 +
 
 +
Brauni: (same)
 +
 
 +
Tsukaav: (I do my duty as needed)
 +
 
 +
Brauni: (heh heh you said doody)
 +
 
 +
Narrator: (Okay, can I get anyone who was on watch to make Perception checks, please?)
 +
 
 +
Whisper: (8)
 +
 
 +
Brauni: (16)
 +
 
 +
Frond: (12)
 +
 
 +
Tsukaav: (22)
 +
 
 +
Narrator: Brauni, Frond, and Tsukaav, while you're on watch, a chilling mist rolls in out of nowhere, and Tsukaav, you sense a dark energy accompanying twisting shadows. Frond and Brauni, you just get a sense of u
 +
 
 +
Narrator: Nothing else untoward happens, and you can make your way to in sight of the hall as stated.
 +
 
 +
Brauni: ( will have told the others about this later)
 +
 
 +
Aan: (if they mention it, can I make an arcana roll?)
 +
 
 +
Narrator: (Sure)
 +
 
 +
Aan: (lool 4)
 +
 
 +
Tsukaav: (I'll tell everyone about the dark energy, though I don't understand it)
 +
 
 +
Narrator: (Aan, you got nothing)
 +
 
 +
Whisper: it's a bad omen.  We need to be on our best guard.
 +
 
 +
Aan: :x
 +
 
 +
Aan: nods
 +
 
 +
Narrator: The 'Hall' itself look like a large hunting lodge, mostly square, with a second story rising from the eastern side of the building.
 +
 
 +
Qog: (Any signs of activity?)
 +
 
 +
Aan: will try and see if there is anyone watching us :x
 +
 
 +
Narrator: None from a distance. How close to you want to get right now?
 +
 
 +
Frond: (do we have a map for this?)
 +
 
 +
Brauni: I guess we could send a scout up?
 +
 
 +
Narrator: (We do, but it's really close in. I can try to draw it, apologies for my terrible art skills. πŸ˜› )
 +
 
 +
Frond: (oh, no worries!)
 +
 
 +
Frond: (but yeah I think let's try having some stealthy people go closer and look around a bit.)
 +
 
 +
Aan: Go look?
 +
 
 +
Narrator: (Okie doke, who's stealthing?)
 +
 
 +
Aan: (I can go with stealthy group)
 +
 
 +
Elafir: (I am not stealth)
 +
 
 +
Narrator: (Whoever is stealthing, roll me a Stealth check and a Perception check)
 +
 
 +
Whisper: (guess thats me)
 +
 
 +
Tsukaav: (stealth huh? let's say no for me)
 +
 
 +
Narrator: (Karash is happy to go with stealth folks)
 +
 
 +
Whisper: (14 stealth; 20 perception)
 +
 
 +
Aan: (oof, 7 and 9 -_-)
 +
 
 +
Narrator: (Which side are you approaching from?)
 +
 
 +
Aan: (is the red the the bluff?)
 +
 
 +
Narrator: That's where the hill starts rising up. Call it a hundred feet or so, rising up about 50 or 60 feet up over that span
 +
 
 +
Narrator: (Maybe a bit more for both dimensions, but roughly that)
 +
 
 +
Whisper: (the top?  Not sure it makes much difference)
 +
 
 +
Aan: (sure)
 +
 
 +
Narrator: As the three of you approach, you can spot a large door and kind of patio in the western face (up on the map). Whisper, you spot firelight coming from within, and make out at least two figures pass by the light through the windows.
 +
 
 +
Narrator: You can also spot that there's an entrance in the front, to the north (right on the map)
 +
 
 +
Narrator: Aan accidentally trips and goes sprawling in the fallen leaves. You all freeze, but there's no response from the building, so far as you can tell.
 +
 
 +
Aan: 😣
 +
 
 +
Whisper: will wait a good 5 minutes for any response
 +
 
 +
Aan: will get up as quietly as he can
 +
 
 +
Narrator: Nothing's forthcoming
 +
 
 +
Whisper: whispers
 +
 
 +
Whisper: Spotted a pair in the patio.
 +
 
 +
Aan: nods
 +
 
 +
Karash: nods, and points to the corner of the roof, where you can also just make out one more kobold, who is lying down and possibly asleep.
 +
 
 +
Whisper: need one to go back and fetch the others... me and who remains will deal with the one on the roof.
 +
 
 +
Karash: looks at Aan.
 +
 
 +
Aan: looks at Karash
 +
 
 +
Karash: holds up a hand for rock/parchment/knife.
 +
 
 +
Aan: nods
 +
 
 +
Karash: throws knife. (He always throws knife).
 +
 
 +
Aan: glances at Whisper to make sure that's okay :x
 +
 
 +
Karash: makes a face, but slinks back away from the pair of you to go get the others.
 +
 
 +
Whisper: fates have spoken. We'll circle to our left to get out of sight of the patio windows... ill move in to climb up and knife the watcher... you pick him off while I move in if they stir.
 +
 
 +
Karash: can go back to the others and inform them of what they've found.
 +
 
 +
Aan: nods
 +
 
 +
Whisper: (more sneaking)
 +
 
 +
Narrator: (Roll me an Athletics check)
 +
 
 +
Aan: (7 πŸ˜… )
 +
 
 +
Whisper: (14)
 +
 
 +
Narrator: (Only Whisper needed to make it, luckily πŸ˜‰ )
 +
 
 +
Aan: (whew)
 +
 
 +
Narrator: Whisper, you make your way up the side of the stone and timber building to the roof. You have to step carefully, as there are loose or missing tiles in various spots, some clearly having been patched with whatever local materials might be available. Near you on the roof a kobold is snoring softly in the sunlight.
 +
 
 +
Narrator: (Roll me Stealth and Perception, Whisper)
 +
 
 +
Whisper: (15 stealth, 20 perception)
 +
 
 +
Narrator: You get to the sleeping kobold and dispatch them with ease. You hear voices coming from within the hall courtyard just over the roof, and duck down out of sight.
 +
 
 +
Whisper: (did I get much of a look?)
 +
 
 +
Narrator: (Yeah. You counted 10 kobolds and two small drakes in the courtyard)
 +
 
 +
Narrator: (Further down on the ground floor map)
 +
 
 +
Whisper: (if this kobold has any daggers I take them)
 +
 
 +
Narrator: (They are carrying dagger with a significant amount of wear on it, but it looks otherwise well cared for.)
 +
 
 +
Aan: keeps an eye on the patio entrance while glanceing regularly up at whisper
 +
 
 +
Whisper: (more ammo for me to snipe from up here)
 +
 
 +
Aan: (Karash returns with the others and after some pull-door vs push poor shenanigans, we get into the house, dispatch the interior guards, and take on the kobolds on the courtyard.  After dispatching them, including some who tried to run away into the house on the left, we see some more kobolds in the right side of the house, and call it there0nease, but the event passes about a half hour or so after it starts each time.
 +
 
 +
Karash: Spotted three, Aan and Whisper are going to take one out. Whisper figures we can head in through that side entrance.
 +
 
 +
Frond: nods
 +
 
 +
Qog: also nods
 +
 
 +
Frond: do they want us to wait until they come back, or just go and meet them there?
 +
 
 +
Karash: Meet them there. I guess be as stealthy as we can.
 +
 
 +
Frond: okay...
 +
 
 +
Brauni: Uhhh... suuure
 +
 
 +
Brauni: πŸ˜…
 +
 
 +
Frond: well, let's go.  try to keep quiet, I guess.
 +
 
 +
Narrator: (Okay, roll me Stealth checks, folks)
 +
 
 +
Qog: (17)
 +
 
 +
Brauni: (woo 19)
 +
 
 +
Frond: (16)
 +
 
 +
Elafir: (I'm at a disadvantage, right?)
 +
 
 +
Narrator: (That's actually a nine, Matt; you have disadvantage from your armor.)
 +
 
 +
Narrator: (Alicia, yes, disadvantage)
 +
 
 +
Qog: (Sorry, mine is a 9)
 +
 
 +
Elafir: (12)
 +
 
  
 
==Solos==
 
==Solos==
  
 
{{AW:C}}{{AW:C-logs}}
 
{{AW:C}}{{AW:C-logs}}

Latest revision as of 01:35, 17 September 2023

Adventure World: Caravan session logs
Previous Session 4 Next

Summary

Chlyde is now the one down for the count, but Brauni rounds up Aan to try and earn some coin in the market. They don't do very well, down their drummer.

Whisper catches some fish for lunch and accompanies some of the other drow to the market as well, and does a little exploring.

Big Krusk sends Qog and Frond to Teldorthan to sell some steel to Teldorthan the smith, and they learn about some bandits who have been hassling the area and who stole some terror drake hide that was marked to become armor for the lord, and asks if they'd consider clearing out the bandits for 300 gold

After lunch, they bring up the proposal and the brukurror agree. The party assembles - PCs plus Kirar and Karash, but minus Chlyde who is still ill.

They set off and arrive after a day or so of travel. Whisper, Aan, and Karash do a little scouting, and the others decide to bust in the front doors, which they eventually manage. They dispatch the interior guards, and take on the kobolds on the courtyard. After dispatching them, including some who tried to run away into the house on the left, we see some more kobolds in the right side of the house, and call it there.

Session

Session date: 2022-08-20

Brauni and Aan Go To The Market

Narrator: You all awaken to a nice autumn day in Kongasharja. The various "adults" of the caravan are getting ready to be about their business: Verex and Volda are headed back to the castle, as the local lord wasn't able to see them yesterday; Yevelda and some others are headed over to the market square not too far from the caravan's campsite; and Krusk is setting up his anvil and other accoutrements to get some basic smithing/tinkering done. He does need someone to take a load of goods across the stream to Teldorthan's Arms and Armor, if he can catch some of you youngsters.

Narrator: What're folks up to this morning?

Brauni: BAND PRACTICE

Aan: (I was gonna say chores but I guess it's band practice... unless we're down a Chlyde :x)

Whisper: (fishing)

Brauni: CHLYDE YOU FUCKIN SLACKASS BITCH

Narrator: Chlyde is indeed not feeling well this morning, though you and Brauni could still practice.

Brauni: STOP PUKING AND GET UP

Elafir: (chores or playing with Liante)

Narrator: Or just head over to the market and put out a hat. πŸ™‚

Tsukaav: (usual morning calisthenics and prayers)

Qog: will volunteer to take stuff to Teldorthan. Is Rio still at our camp?

Frond: (morning prayer, then probably see what needs doing - if that's taking goods across the stream, then so be it)

Narrator: (No, Rio just looked around a bit, maybe played with some of other caravan kids for a bit, then headed back home.)

Brauni: (market sounds good then)

Brauni: (or it's about to, once WE get there 🀘 )

Aan: will go with his sister but is clearly nervous

Brauni: CHA CHA CHA

Narrator: (Brauni and Aan, roll me Performance checks. Any particular type songs you're leaning towards?)

Aan: (12, and I will follow her lead)

Brauni: (8, boo)

Brauni: (something inappropriate apparently)

Brauni: EAT SHIT FOR BREAKFAST, DIE ALL PIGS

Narrator: Missing your drummer, your music doesn't quite hit how you'd like, and you get a couple coppers with the sense that it's more like a payoff to stop than actual appreciation for the music. The crowd gives you a pretty wide berth.

Narrator: (Roll me Perception)

Aan: 8

Brauni: (9... I don't notice shit either)

Aan: (yeah, too anxious probably)

Narrator: Your mom favors you with an encouraging smile, but that's probably the most you get from the morning crowd.

Narrator: (Whisper, roll me...Survival, I would assume?)

Whisper: (12)

Brauni: They must still be hung over, jeez.

Brauni: This podunk town ain't got no taste


Whisper Catches a Fish and Explores The Town

Narrator: Whisper, you manage well enough and catch a couple of good-sized trout. They'll make a decent lunch for a couple or might go into the stew for the evening meal.

Whisper: will deposit the fish in the communal food supply, and see if the other drow need help with anything. If not, they will take the time to explore the town in daylight

Brauni: FUCK YEAH FISH

Narrator: They've mostly headed to the market, where you're welcome to accompany them, or if there's anything in particular in town you want to check out, that works, too.

Whisper: (I'll catch up to them in the market)

Narrator: (Tsukaav, are you going running in town?)

Tsukaav: (yes, running around and from the lower to the upper part of the town and back)

Narrator: Whisper, you can find Marya setting up a little table to do her card readings for curious folk, while Certa and her cousin take up a spot as far away from Viscous Mockery as possible (out of politeness, not rudeness), to play and dance for coin. Lis is nowhere to be seen.

Whisper: to Marya

Brauni: (suuuure ;)

Whisper: Need help with anything? Does Lis?

Marya: Not at the moment, but you're welcome to sit around and look mysterious with me. As to my wife...I'm never entirely sure what she's up to, even with my of course vaunted powers of preternatural perception. πŸ˜‰

Whisper: I can sit for a bit... keep an eye out for pickpockets.'

Whisper: finds a place to look mysterious as well

Narrator: (Roll Perception)

Whisper: (22)

Narrator: You spot some definite pickpocketing activity, including the kid you caught last night, though clearly the folks here are quite so canny as you and your compatriots.

Whisper: makes note of their descriptions, but takes no action unless they target those of the caravan

Whisper: will also whisper his observations to Marya

Marya: smiles and nods.

Marya: (quietly) Hopefully they'll know better than to mess with our folks, but it's skillful work as honest as any other, really. Spirits watch over them, and make sure they take no more than they need.

Whisper: Spirits watch.

Whisper: nods in agreement

Whisper: I've roosted long enough, time to wander.

Whisper: will head off to explore

Marya: Spirits watch over you as well, kinsman, and mind the [drow word meaning outsiders/strangers/not drow].

Narrator: (Anything in particular you want to check out?)

Whisper: (any easy way to get to the islands?)

Narrator: (Not particularly. If you cross from the western side, it's a shorter swim, at least. The current is swifter around the southern island, nearing the falls.)

Whisper: (something for nighttime then... the big wooded area at 9 then)

Narrator: (Roll me Perception)

Whisper: (only 8)

Narrator: The woods seem to be a section of old forest kept mostly wild within the city walls, maybe from when it was just the keep here. You spot a few, very weathered grave markers here and there, grown over with vines and roots.

Whisper: (anything still legible?)

Narrator: (Nothing that you find, though you spot at least one with a still-recognizeable half-circle symbol on it.)

Whisper: (some sort of religious symbol?)

Narrator: (Probably Sehanine, the elduar moon goddess, you would imagine)

Whisper: satisfied exploring for now, I'll head back to the caravan


Qog and Frond Visit Teldorthan and Learn About the Bandits

Narrator: Qog and Frond, Krusk is working at his anvil, hammering gently on some repairs on a couple of pots. There are several large crates stacked nearby.

Qog: Can we give you a hand with those?

Krusk: That'd be real kind of you kids. I want to get a chance to look in on ol' Aurum at some point, but some folks remembered us from the last time we were here and I figured it was best to get started in on the work.

Krusk: Those crates all go, though make sure he unloads them and gives them back. I'd like to see 100 gold all even, if you can manage, and let him know I've got a bit of good Argentin mithril if he's willing to pay for it.

Frond: (do we have like a small cart we can use for this type of thing, or are we carrying them by hand?)

Narrator: (There's probably a cart you can use; you could carry them all, but it is several hundred pounds of metal bars.)

Frond: Let's get these loaded, then.

Qog: Yup

Narrator: That should take too long, and it's a quick trip over to Teldorthan's, just across the stream where Rio pointed out the previous evening. In contrast to the coolness of the morning, the interior is sweltering, and you see a brawny older dwarf instructing a couple of apprentices as they work the bellows.

Rio: looks up and waves at Qog.

Qog: waves back.

Frond: We brought these from our grandfather. Where do you want us to put them for you?

Teldorthan: Hmm? Oh, you must be Krusk's kin. Just over there will be fine.

Teldorthan: Good trip south? No trouble, I hope.

Qog: starts unloading crates.

No, sir -- no trouble.

Frond: Well, mostly. There were some raiders and other weird goings on around Halidun. But nothing since then.

Qog: Our grandfather was hoping to get these crates back. Can we help you unpack them?

Teldorthan: Rio, Agate, Nelan.

Teldorthan: nods towards the crates, and his apprentices spring to help you with them.

Teldorthan: (to Frond) What sort of raiders?

Frond: shifters, I guess, not really sure more than that

Frond: taking people as captives, so I guess... slavers? not sure

Teldorthan: Ah, okay. Yeah, they come in from the east from time to time and take thralls from the settlements further out. No trouble for your caravan, I would imagine.

Frond: yeah but then there was this really old giant's tomb and stuff. I mean it was fine, we dealt with it, but it was just weird.

Teldorthan: A giant's tomb, you say? I'd imagine there was a good spot of grave goods to be had.

Frond: yeah we got a pretty good haul out of there. bunch of copper though, that was heavy to carry back.

Frond: Oh, Grandfather asked us to tell you that he has some Argentin mithril if you're interested.

Teldorthan: Does he now? I wouldn't mind haggling a bit over that, I don't mind saying. Tell Krusk I'll buy him a drink over at the Blue Moon this evening and we can figure something out.

Teldorthan: On the note of payment, I'd imagine your folk still do a bit of merc-ing and adventuring when the price is right?

Qog: Yes, sir. Was there something in particular you had in mind?

Teldorthan: Well, we've had problems with bandits for years, bit of an ongoing issue. I had a shipment coming in from Winterhold to the west that's more'n a week late. There was a terror drake hide that's to be made into armor for the lord's oldest that I'd really like recovered.

Frond: do you know where they might hide out?

Teldorthan: nods.

Teldorthan: There's an old manor, tucked into the edge of the Cloakwood, used to belong to a vassal of the Laukannen's name of Cobal. The family was wiped out a few decades back, and when the kobolds set up shop, folks took to calling it Kobold Hall.

Teldorthan: Not the cleverest, but not everyone is, I suppose.

Frond: nods

Frond: anything else about them? how many or what kinds of them?

Teldorthan: A fair few, if tales are true. A dozen or two, I'd say.

Teldorthan: Lord Laukannen doesn't want to spare the guards to clear them out, after the last war. I'd pay, oh, say 300 gold for the hide back, though, and you'd be doing the town a favor.

Frond: We'll bring that up with the others, and hopefully we can help you out.

Teldorthan: That'd be mighty kind of you, and I look forward to raising a mug with your grandpa.

Qog: We'll let him know. I'm sure he'll be happy to oblige.


Oh, and speaking of Grandfather ... he said this shipment would be 100 gold.

Teldorthan: frowns at that.

Teldorthan: Did he now?

Teldorthan: now makes a show of going over to inspect what both of you know to be quality steel.

Teldorthan: All this came from the Hills?

Narrator: (You both know it came from the Collines d'Argent, where the caravan was before Halidun)

Qog: It's quality steel, if that's what you're worried about. My grandpa doesn't deal in anything else.

Qog: knows this is just negotiating, but he's still a little annoyed that Teldorthan in questioning Krusk's craftsmanship.

Frond: From the Collines d'Argent.

Teldorthan: nods, and beckons Rio over. He hands them a bar.

Teldorthan: What do you think?

Rio: takes the bar reverently, looking back and forth between the bar, Teldorthan, and the pair of you.

Rio: turns it over and inspects the bar carefully.

Rio: It's good steel, sir, no real imperfections. And the bars and crate have the Argentin seal, so it's worth every copper, I'd say.

Teldorthan: Hmph. An honest Medialuna, gods preserve us. All right, you're all right, a hundred gold it is.

Teldorthan: Back to work, you three.

Teldorthan: leads you over to a strongbox as his apprentices scramble back to their previous work. He produces a fine key and takes out a bag from which he very carefully counts out 100 gold.

Qog: We'll let Grandfather know to meet you at the Blue Moon tonight. Is there anything else you'd like us to pass along?

Teldorthan: No, that'll be all, lad.

Frond: Thanks very much.

Teldorthan: And the same to you. Good doing business.

Frond: will head back and go to the brukuror (or whichever of them are around) to ask about the bandit job.

Qog: also heads back to take Krusk his gold and tell him about Teldorthan's invitation


The Caravan discusses the Bandit Job and Preparations Are Made to Leave

Narrator: Folks can all make their way back to the caravan by lunchtime, by which time Verex and Volda will have returned from the keep, and everyone (minus Henk and Rrath, who are watching the market stall) can sit down to a nice communal meal.

Aan: is maybe a little relieved when we pack it in >.>

Aan: will check in on Chlyde tho and see if she is feeling any better

Frond: (should I move over here to talk to the group then?)

Narrator: (Yeah, that makes sense)

Aan: still eats like he is making up for being starved for most of his life, but his table manners have greatly improved in the past year and a half

Frond: The smith in the town has a job he wants done... some bandits have been causing problems on the road west of here to Winterholt. He figures they took a shipment he's been waiting on, and he'll pay 300 gold if we can get it back to him.

Verex: Hmm.

Volda: Not a bad bounty, really.

Brauni: Sure I guess

Volda: Seems like bandits are an ongoing problem for these folks.

Brauni: this town ain't got no taste in music, might as well bust some heads

Yevelda: The bandits' heads, not the townsfolks', sweetie.

Brauni: Yeah yeah yeah.

Volda: We do a good job with something like this, I bet we could swing a contract to winter here for extra muscle for their guard. Get more work like this, or free up the lord's people to do their own dirty work.

Verex: nods.

Tsukaav: Why isn't the local lord taking care of this?

Brauni: Winter here? 😩 Aw mannnnnn.

Verex: He did seem...more wary then last we were here, which I'm guessing has something to do with those missing parts of their southern wall.

Volda: gives Brauni a severe look.

Yevelda: (to Brauni) Only a possibility. We might want to keep heading south.

Volda: Can't outrun winter, though, and at least here has walls, water, and food.

Kih: More or less.



Verex: What do you think, Frond?

Aan: listens and does his best to follow the discussion while eating

Frond: I think the job with the bandits is good pay for probably not too hard work. For the other, about wintering here, well, it's early yet, we can see when we get to that point? I don't mind the thought, like you said, it's not a bad place for stopping longer-term.

Brauni: It's just so small

Brauni: And nobody here gets Viscous Mockery

Brauni: And there aren't any MEN

Verex: nods at Frond.

Brauni: Not like, MEN men.

Volda: How much time have you had to look, Brauni?

Brauni: How long have we been here?

Brauni: I'm ALWAYS Looking.

Brauni: πŸ˜΅β€πŸ’«

Tulluk: Thata girl.

Tulluk: says as he's walking by, prompting laughs from the burkuror.

Verex: Settled then, at least for the kobold job. Good experience for the youngsters. Frond, Brauni, take...eight or ten or so of your kin.

Frond: Yes'm.

Brauni: Got it.

Verex: nods.

Verex: Good girls.

Narrator: The brukuror will return to lighter topics, largely catching each other up on what they've learned of events in town since their last sojourn here.

Frond: Anyone who wants to come on this, let me know after lunch.

Frond: says to the group at large

Narrator: (I think we can assume the PC party at large? πŸ˜‰ )

Whisper: (sure thing!)

Elafir: (Yup)

Frond: (I told Kirar last time that I'd bring him next time we were going on something like this, so if he wants in I will also bring him along πŸ˜‰

Kirar: will approach Frond after lunch.

Frond: hi, sweetheart! did you want to go with us on this?

Kirar: smiles a little uncertainly.

Kirar: A trip out into the wilderness to ambush some ambushers? What could be nicer?

Frond: Ah, well, probably lots of things πŸ™‚

Frond: you don't have to if you don't want.

Kirar: smiles more genuinely.

Kirar: No, no, I want to go. Just always concerned about how much help I'll be.

Frond: Moral support and healing are important!

Kirar: Well, those I can provide.

Kirar: gives Frond a kiss, and will go to pack up their stuff.

Narrator: The directions Teldorthan gave you make it about a fifteen mile trip out, so you'll likely be gone a few days. You could take some of the horses or mules to lighten the load, but that also means putting them in some potential danger.

Frond: I remember carrying back all that copper... I vote take a mule or two at least.

Qog: I don't like the idea of putting the animals in danger unless we absolutely have to. Couldn't we clear the place out and THEN send for the mules?

Whisper: Fetch them after if needed. Safer that way.

Narrator: (I meant lighten the load taking stuff out with you, but up to y'all. Most of you have that orc trait that lets you lift/carry twice as much as a human, so...)

Frond: shrugs

Frond: ok, we'll carry our own gear.

Narrator: All right. If you set out now, you can make some headway and reach the site by the next evening.

Brauni: wooo I'll handle the road tunes

Narrator: Obviously, you're all capable of travelling by night just as well as day, but you do need to rest at some point.

Whisper: (so we know its Kobolds? What do we know about Kobolds?)

Narrator: (Roll me a...History, Nature, or Arcana check, your choice but let me know which one.)

Qog: (All of us?)

Narrator: (Anyone who wants to)

Aan: (18 arcana :V)

Whisper: (13 nature)

Qog: (Nat 20!)

Narrator: (What skill, Matt?)

Brauni: (pff 10 history, including jack of all trades)

Qog: (History)

Narrator: (Cool)

Elafir: (22 Nature)

Frond: (I will relate what the smith told us about them taking over an old manor house out in the country etc.)

Brauni: you can just get a free house out here?

Frond: well I think the people who lived there probably got killed or whatever first...

Brauni: Oh yeah... probably.

Narrator: All of you know the basics: small reptilian humanoids that exist on the margins of the various Nerathi cultures, largely consigned to the Changing Wilds. Whisper, you know they have a propensity similar to gnomes for making hidden underground homes and striking from ambush. Brauni, you know they occasionally work with the old Arkhosian Empire, which is maybe not useful, but neat to know. Aan, you know from some of your mom's ramblings that they're very distantly related to dragons, and can express special abilities or sorcery because of that. Elafir, you know kobolds often train various guard animals, favoring drakes but using all kinds. Qog, you know kobolds were one of the original inhabitants of this area and got pushed to the margins by Aethrennar and the giants from the south, and humans and other Arkhosian remnants from the north.

Kirar: Well, it's out in the Changing lands, so maybe not the best place to live long term.

Brauni: well then why's there a house?

Whisper: older than it looks?

Kirar: Didn't Frond mention it belonged to some nobles way back? Maybe they were making a go of it, or there is a small stable area.

Frond: maybe, yeah.

Kirar: nods towards Whisper.

Frond: at least, maybe they thought it was...

Frond: I guess we'll see more when we get there


Karash Asks Brauni if He Can Come Along

Narrator: Brauni , your younger brother Karash will try to get your attention as folks are cleaning up from lunch.

Brauni: What's up, kid?

Karash: I want to go with you guys.

Brauni: Uhhh...

Brauni: scratches her head

Karash: is 14, tall and lanky. He's a good shot with a bow, but he hasn't done his "year abroad" yet

Brauni: Sure why not?

Karash: Wait, seriously?

Karash: Awesome! Or, uh, what is it you and Chlyde say? 'Rock on?'

Brauni: Fuck yeah!! 🀘

Brauni: grins widely

Karash: throws the horns back and will rush off to get his bow and pack.

Brauni: Hehe.

Brauni: Nice.

Karash: will return to the rest of the party.


The Group Heads To the Kobold Bandit Den and Dispatches some of the Bandits

Narrator: How far do y'all want to push the first day? Assume you can get moving by about two or so in the afternoon.

Whisper: (can we get more than half the distance, so that we can show up in the area by late morning the next day?)

Narrator: (Might be a little anoying, but certainly doable)

Narrator: (Oh, you'd also all know that kobolds have darkvision same as all of you (though not quite so good as the drow among you) )

Whisper: (thats my suggestion, but if the rest doesnt want to push to hard, thats fine too)

Narrator: (So late morning is a perfectly cromulent time to make your approach)

Aan: does not have strong opinions on these things

Frond: (fine with me, if it's okay with the others)

Brauni: (I'm good)

Qog: (works for me)

Elafir: (sounds good)

Narrator: (Okie doke, roll me Survival checks, please)

Whisper: (22)

Elafir: (8, ouch)

Qog: (7, also ouch)

Brauni: (14, the best roll I've had today :p)

Tsukaav: (17)

Frond: (13)

Aan: (10)

Aan: (also my darkvision is to 120 feet, I keep forgetting that part)

Narrator: It's not the worst hike, and the countryside is mostly rolling hills.

Narrator: (Qog and Elafir, roll me aConstitution saving throw.)

Qog: (20)

Elafir: (5, noooo)

Narrator: Qog, you power through okay, but Elafir, you're feeling it the next day, so you're going to take a level of exhaustion (which is disadvantage on ability check (meaning mostly skills, not attack or saving throws or anything like that.)))

Narrator: You can spot Kobold Hall (or more properly Cobal Hall) from a good ways away, as it sits on a hill at the edge of the Cloakwood, with a good view of the valley below to the north.

Narrator: (Oh, I completely forgot. Who was on watch last night?)

Whisper: (I'd take one at least)

Frond: (probably me at some point, I'd assume)

Brauni: (same)

Tsukaav: (I do my duty as needed)

Brauni: (heh heh you said doody)

Narrator: (Okay, can I get anyone who was on watch to make Perception checks, please?)

Whisper: (8)

Brauni: (16)

Frond: (12)

Tsukaav: (22)

Narrator: Brauni, Frond, and Tsukaav, while you're on watch, a chilling mist rolls in out of nowhere, and Tsukaav, you sense a dark energy accompanying twisting shadows. Frond and Brauni, you just get a sense of u

Narrator: Nothing else untoward happens, and you can make your way to in sight of the hall as stated.

Brauni: ( will have told the others about this later)

Aan: (if they mention it, can I make an arcana roll?)

Narrator: (Sure)

Aan: (lool 4)

Tsukaav: (I'll tell everyone about the dark energy, though I don't understand it)

Narrator: (Aan, you got nothing)

Whisper: it's a bad omen. We need to be on our best guard.

Aan: :x

Aan: nods

Narrator: The 'Hall' itself look like a large hunting lodge, mostly square, with a second story rising from the eastern side of the building.

Qog: (Any signs of activity?)

Aan: will try and see if there is anyone watching us :x

Narrator: None from a distance. How close to you want to get right now?

Frond: (do we have a map for this?)

Brauni: I guess we could send a scout up?

Narrator: (We do, but it's really close in. I can try to draw it, apologies for my terrible art skills. πŸ˜› )

Frond: (oh, no worries!)

Frond: (but yeah I think let's try having some stealthy people go closer and look around a bit.)

Aan: Go look?

Narrator: (Okie doke, who's stealthing?)

Aan: (I can go with stealthy group)

Elafir: (I am not stealth)

Narrator: (Whoever is stealthing, roll me a Stealth check and a Perception check)

Whisper: (guess thats me)

Tsukaav: (stealth huh? let's say no for me)

Narrator: (Karash is happy to go with stealth folks)

Whisper: (14 stealth; 20 perception)

Aan: (oof, 7 and 9 -_-)

Narrator: (Which side are you approaching from?)

Aan: (is the red the the bluff?)

Narrator: That's where the hill starts rising up. Call it a hundred feet or so, rising up about 50 or 60 feet up over that span

Narrator: (Maybe a bit more for both dimensions, but roughly that)

Whisper: (the top? Not sure it makes much difference)

Aan: (sure)

Narrator: As the three of you approach, you can spot a large door and kind of patio in the western face (up on the map). Whisper, you spot firelight coming from within, and make out at least two figures pass by the light through the windows.

Narrator: You can also spot that there's an entrance in the front, to the north (right on the map)

Narrator: Aan accidentally trips and goes sprawling in the fallen leaves. You all freeze, but there's no response from the building, so far as you can tell.

Aan: 😣

Whisper: will wait a good 5 minutes for any response

Aan: will get up as quietly as he can

Narrator: Nothing's forthcoming

Whisper: whispers

Whisper: Spotted a pair in the patio.

Aan: nods

Karash: nods, and points to the corner of the roof, where you can also just make out one more kobold, who is lying down and possibly asleep.

Whisper: need one to go back and fetch the others... me and who remains will deal with the one on the roof.

Karash: looks at Aan.

Aan: looks at Karash

Karash: holds up a hand for rock/parchment/knife.

Aan: nods

Karash: throws knife. (He always throws knife).

Aan: glances at Whisper to make sure that's okay :x

Karash: makes a face, but slinks back away from the pair of you to go get the others.

Whisper: fates have spoken. We'll circle to our left to get out of sight of the patio windows... ill move in to climb up and knife the watcher... you pick him off while I move in if they stir.

Karash: can go back to the others and inform them of what they've found.

Aan: nods

Whisper: (more sneaking)

Narrator: (Roll me an Athletics check)

Aan: (7 πŸ˜… )

Whisper: (14)

Narrator: (Only Whisper needed to make it, luckily πŸ˜‰ )

Aan: (whew)

Narrator: Whisper, you make your way up the side of the stone and timber building to the roof. You have to step carefully, as there are loose or missing tiles in various spots, some clearly having been patched with whatever local materials might be available. Near you on the roof a kobold is snoring softly in the sunlight.

Narrator: (Roll me Stealth and Perception, Whisper)

Whisper: (15 stealth, 20 perception)

Narrator: You get to the sleeping kobold and dispatch them with ease. You hear voices coming from within the hall courtyard just over the roof, and duck down out of sight.

Whisper: (did I get much of a look?)

Narrator: (Yeah. You counted 10 kobolds and two small drakes in the courtyard)

Narrator: (Further down on the ground floor map)

Whisper: (if this kobold has any daggers I take them)

Narrator: (They are carrying dagger with a significant amount of wear on it, but it looks otherwise well cared for.)

Aan: keeps an eye on the patio entrance while glanceing regularly up at whisper

Whisper: (more ammo for me to snipe from up here)

Aan: (Karash returns with the others and after some pull-door vs push poor shenanigans, we get into the house, dispatch the interior guards, and take on the kobolds on the courtyard. After dispatching them, including some who tried to run away into the house on the left, we see some more kobolds in the right side of the house, and call it there0nease, but the event passes about a half hour or so after it starts each time.

Karash: Spotted three, Aan and Whisper are going to take one out. Whisper figures we can head in through that side entrance.

Frond: nods

Qog: also nods

Frond: do they want us to wait until they come back, or just go and meet them there?

Karash: Meet them there. I guess be as stealthy as we can.

Frond: okay...

Brauni: Uhhh... suuure

Brauni: πŸ˜…

Frond: well, let's go. try to keep quiet, I guess.

Narrator: (Okay, roll me Stealth checks, folks)

Qog: (17)

Brauni: (woo 19)

Frond: (16)

Elafir: (I'm at a disadvantage, right?)

Narrator: (That's actually a nine, Matt; you have disadvantage from your armor.)

Narrator: (Alicia, yes, disadvantage)

Qog: (Sorry, mine is a 9)

Elafir: (12)


Solos