<?xml version="1.0"?>
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	<id>https://rocksfall.org/rfwiki/index.php?action=history&amp;feed=atom&amp;title=WDH_Resolution_Modifiers</id>
	<title>WDH Resolution Modifiers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://rocksfall.org/rfwiki/index.php?action=history&amp;feed=atom&amp;title=WDH_Resolution_Modifiers"/>
	<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;action=history"/>
	<updated>2026-05-08T01:57:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;diff=17074&amp;oldid=prev</id>
		<title>Elanya at 04:31, 27 February 2026</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;diff=17074&amp;oldid=prev"/>
		<updated>2026-02-27T04:31:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:31, 27 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The target number is always 8 for characters at the mortal/Origin and Hero levels.&amp;#160; Ascending to the status of a Demigod or Lesser Wyrm would drop that to 7 but I anticipate that to be beyond the scope of this game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The target number is always 8 for characters at the mortal/Origin and Hero levels.&amp;#160; Ascending to the status of a Demigod or Lesser Wyrm would drop that to 7 but I anticipate that to be beyond the scope of this game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside expenditures of [[WDH Narrative Currency Rules|Momentum]] or invoking one&amp;#039;s [[WDH Paths Rules&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/del&gt;|Paths]], there are few sources that will increase or reduce a dice pool.&amp;#160; Instead, PC&amp;#039;s will more likely find themselves assisted with Enhancements and penalized by Complications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside expenditures of [[WDH Narrative Currency Rules|Momentum]] or invoking one&amp;#039;s [[WDH Paths Rules|Paths]], there are few sources that will increase or reduce a dice pool.&amp;#160; Instead, PC&amp;#039;s will more likely find themselves assisted with Enhancements and penalized by Complications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enhancements represent materials, items, and circumstances that facilitate a character&amp;#039;s goals; they do not make a roll more likely to succeed, but when it &amp;#039;&amp;#039;does&amp;#039;&amp;#039; happen, Enhancements add further successes: more challenging tasks are eased, opposition is stymied, and it looks just a bit smoother; extra successes can either make the deed more impressive on its own, or be spent on Stunts (below) to add a little flourish.&amp;#160; Scale (below) is a common source of Enhancement, but so is equipment, having the high ground, or trying to seduce someone when they already came to a party to have a good time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enhancements represent materials, items, and circumstances that facilitate a character&amp;#039;s goals; they do not make a roll more likely to succeed, but when it &amp;#039;&amp;#039;does&amp;#039;&amp;#039; happen, Enhancements add further successes: more challenging tasks are eased, opposition is stymied, and it looks just a bit smoother; extra successes can either make the deed more impressive on its own, or be spent on Stunts (below) to add a little flourish.&amp;#160; Scale (below) is a common source of Enhancement, but so is equipment, having the high ground, or trying to seduce someone when they already came to a party to have a good time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Elanya</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;diff=17063&amp;oldid=prev</id>
		<title>Bysmerian2 at 21:01, 25 February 2026</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;diff=17063&amp;oldid=prev"/>
		<updated>2026-02-25T21:01:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:01, 25 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The target number is always 8 for characters at the mortal/Origin and Hero levels.&amp;#160; Ascending to the status of a Demigod or Lesser Wyrm would drop that to 7 but I anticipate that to be beyond the scope of this game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The target number is always 8 for characters at the mortal/Origin and Hero levels.&amp;#160; Ascending to the status of a Demigod or Lesser Wyrm would drop that to 7 but I anticipate that to be beyond the scope of this game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside expenditures of Momentum, there are few sources that will increase or reduce a dice pool.&amp;#160; Instead, PC&amp;#039;s will more likely find themselves assisted with Enhancements and penalized by Complications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside expenditures of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[WDH Narrative Currency Rules|&lt;/ins&gt;Momentum&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] or invoking one&amp;#039;s [[WDH Paths Rules]|Paths]]&lt;/ins&gt;, there are few sources that will increase or reduce a dice pool.&amp;#160; Instead, PC&amp;#039;s will more likely find themselves assisted with Enhancements and penalized by Complications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enhancements represent materials, items, and circumstances that facilitate a character&amp;#039;s goals; they do not make a roll more likely to succeed, but when it &amp;#039;&amp;#039;does&amp;#039;&amp;#039; happen, Enhancements add further successes: more challenging tasks are eased, opposition is stymied, and it looks just a bit smoother; extra successes can either make the deed more impressive on its own, or be spent on Stunts (below) to add a little flourish.&amp;#160; Scale (below) is a common source of Enhancement, but so is equipment, having the high ground, or trying to seduce someone when they already came to a party to have a good time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enhancements represent materials, items, and circumstances that facilitate a character&amp;#039;s goals; they do not make a roll more likely to succeed, but when it &amp;#039;&amp;#039;does&amp;#039;&amp;#039; happen, Enhancements add further successes: more challenging tasks are eased, opposition is stymied, and it looks just a bit smoother; extra successes can either make the deed more impressive on its own, or be spent on Stunts (below) to add a little flourish.&amp;#160; Scale (below) is a common source of Enhancement, but so is equipment, having the high ground, or trying to seduce someone when they already came to a party to have a good time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That said, many actions have suggested stunts built in:&amp;#160; basic success on an attack roll is literally just connecting, and actual damage is a function of stunts (NB that most low-grade faceless mooks only have one or two levels of Health), in addition to blinding, disarming, or knocking down an opponent).&amp;#160; Likewise, Investigation has a list of stunts to help facilitate rolls, finding clues and making deductions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That said, many actions have suggested stunts built in:&amp;#160; basic success on an attack roll is literally just connecting, and actual damage is a function of stunts (NB that most low-grade faceless mooks only have one or two levels of Health), in addition to blinding, disarming, or knocking down an opponent).&amp;#160; Likewise, Investigation has a list of stunts to help facilitate rolls, finding clues and making deductions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Twists of Fate====&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Twists of Fate====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Twists of Fate are a special form of Stunt and are a sort of dramatic editing to the scene itself.&amp;#160; They can only happen when a roll has been supplemented by one of the character&amp;#039;s Paths.&amp;#160; As a basic guideline, Twists of Fate allow one minor detail per success--they don&amp;#039;t unmake what has been established, but instead take the undefined and make it explicit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Twists of Fate are a special form of Stunt and are a sort of dramatic editing to the scene itself.&amp;#160; They can only happen when a roll has been supplemented by one of the character&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[WDH &lt;/ins&gt;Paths &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rules|Paths]]&lt;/ins&gt;.&amp;#160; As a basic guideline, Twists of Fate allow one minor detail per success--they don&amp;#039;t unmake what has been established, but instead take the undefined and make it explicit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the time, Twists of Fate aren&amp;#039;t overtly supernatural in nature.&amp;#160; But the Titles accumulated by Gods and Dragons alike are also paths, are the stuff of myth, and can work undeniable miracles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the time, Twists of Fate aren&amp;#039;t overtly supernatural in nature.&amp;#160; But the Titles accumulated by Gods and Dragons alike are also paths, are the stuff of myth, and can work undeniable miracles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bysmerian2</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;diff=17052&amp;oldid=prev</id>
		<title>Bysmerian2: /* Stunts */</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;diff=17052&amp;oldid=prev"/>
		<updated>2026-02-23T21:37:27Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stunts&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:37, 23 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NB that reading between the lines it looks like there was an artifact of earlier development where the option existed to take a failed roll and make it a success with complication (and thus unable to buy off).&amp;#160; The only trace I can really find of this is in the [[WDH_Fatebinding_Rules|Apprentice Fatebinding&amp;#039;s Invoke]], and is frankly the only way this makes sense.&amp;#160; I&amp;#039;m going back and forth on this, and may have a house rule for the one situation where this applies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NB that reading between the lines it looks like there was an artifact of earlier development where the option existed to take a failed roll and make it a success with complication (and thus unable to buy off).&amp;#160; The only trace I can really find of this is in the [[WDH_Fatebinding_Rules|Apprentice Fatebinding&amp;#039;s Invoke]], and is frankly the only way this makes sense.&amp;#160; I&amp;#039;m going back and forth on this, and may have a house rule for the one situation where this applies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stunts===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stunts===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[COMING SOON]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Outside of the successes to simply succeed and buy off Complications, players can also use successful dice to buy &amp;#039;&amp;#039;Stunts&amp;#039;&amp;#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A Stunt expends one or more successes to create secondary effects, most often creating Complications, Enhancements, or increasing Difficulty for others.&amp;#160; In general, a stunt has to:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Connect back to whatever action the player rolled their dice on,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Affect a different kind of dice roll, and&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Be made by the player in question.&amp;#160;  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That said, many actions have suggested stunts built in:&amp;#160; basic success on an attack roll is literally just connecting, and actual damage is a function of stunts (NB that most low-grade faceless mooks only have one or two levels of Health), in addition to blinding, disarming, or knocking down an opponent).&amp;#160; Likewise, Investigation has a list of stunts to help facilitate rolls, finding clues and making deductions.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Twists of Fate====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Twists of Fate are a special form of Stunt and are a sort of dramatic editing to the scene itself.&amp;#160; They can only happen when a roll has been supplemented by one of the character&amp;#039;s Paths.&amp;#160; As a basic guideline, Twists of Fate allow one minor detail per success--they don&amp;#039;t unmake what has been established, but instead take the undefined and make it explicit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most of the time, Twists of Fate aren&amp;#039;t overtly supernatural in nature.&amp;#160; But the Titles accumulated by Gods and Dragons alike are also paths, are the stuff of myth, and can work undeniable miracles.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Scale===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Scale===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Especially in a world more fantastic than our own, relative abilities do not exist in a vacuum.&amp;#160; Some giants are stronger than others, for instance, but the equivalent of a weedy asthmatic nerd among the jotnar is still brawny by human standards.&amp;#160; Someone riding a dirtbike is going to be more fleet than someone on foot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Especially in a world more fantastic than our own, relative abilities do not exist in a vacuum.&amp;#160; Some giants are stronger than others, for instance, but the equivalent of a weedy asthmatic nerd among the jotnar is still brawny by human standards.&amp;#160; Someone riding a dirtbike is going to be more fleet than someone on foot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bysmerian2</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;diff=17048&amp;oldid=prev</id>
		<title>Bysmerian2: Created page with &quot;&lt;small&gt;Back to Wengehua Demon Hunters Main Page&lt;/small&gt;&lt;br /&gt; Okay, just to get things out of the way, I&#039;m pretty sure we all know basic Sto...&quot;</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=WDH_Resolution_Modifiers&amp;diff=17048&amp;oldid=prev"/>
		<updated>2026-02-22T07:37:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;small&amp;gt;&lt;a href=&quot;/wiki/Scion_-_Wengehua_Demon_Hunters&quot; title=&quot;Scion - Wengehua Demon Hunters&quot;&gt;Back to Wengehua Demon Hunters Main Page&lt;/a&gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt; Okay, just to get things out of the way, I&amp;#039;m pretty sure we all know basic Sto...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;small&amp;gt;[[Scion_-_Wengehua_Demon_Hunters|Back to Wengehua Demon Hunters Main Page]]&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Okay, just to get things out of the way, I&amp;#039;m pretty sure we all know basic Storyteller/Storytelling mechanics:  Create a dice pool based on your Attribute + Ability, roll against a target number, and the number of dice that come up at the target number or higher are successes.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
We good?  Good.  Let&amp;#039;s get to the specifics of Storypath.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The target number is always 8 for characters at the mortal/Origin and Hero levels.  Ascending to the status of a Demigod or Lesser Wyrm would drop that to 7 but I anticipate that to be beyond the scope of this game.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Outside expenditures of Momentum, there are few sources that will increase or reduce a dice pool.  Instead, PC&amp;#039;s will more likely find themselves assisted with Enhancements and penalized by Complications.&lt;br /&gt;
===Enhancements===&lt;br /&gt;
Enhancements represent materials, items, and circumstances that facilitate a character&amp;#039;s goals; they do not make a roll more likely to succeed, but when it &amp;#039;&amp;#039;does&amp;#039;&amp;#039; happen, Enhancements add further successes: more challenging tasks are eased, opposition is stymied, and it looks just a bit smoother; extra successes can either make the deed more impressive on its own, or be spent on Stunts (below) to add a little flourish.  Scale (below) is a common source of Enhancement, but so is equipment, having the high ground, or trying to seduce someone when they already came to a party to have a good time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Complications===&lt;br /&gt;
A Complication does not directly affect difficulty for the most part: roll wherein the player receives the required number of successes but cannot or does not buy off Complications still succeeds at what they intended to do, it&amp;#039;s just...messy.  Emerging from around the corner to return fire in a gunfight might open a hero to getting clipped in exchange.  A dragon whose burning breath creates a Complication can use their gouts of flame just fine, but might set the scenery (or a passerby!) alight accidentally.  Or the player could just spend a couple of successes above and beyond what they needed to succeed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
NB that reading between the lines it looks like there was an artifact of earlier development where the option existed to take a failed roll and make it a success with complication (and thus unable to buy off).  The only trace I can really find of this is in the [[WDH_Fatebinding_Rules|Apprentice Fatebinding&amp;#039;s Invoke]], and is frankly the only way this makes sense.  I&amp;#039;m going back and forth on this, and may have a house rule for the one situation where this applies.&lt;br /&gt;
===Stunts===&lt;br /&gt;
[COMING SOON]&lt;br /&gt;
===Scale===&lt;br /&gt;
Especially in a world more fantastic than our own, relative abilities do not exist in a vacuum.  Some giants are stronger than others, for instance, but the equivalent of a weedy asthmatic nerd among the jotnar is still brawny by human standards.  Someone riding a dirtbike is going to be more fleet than someone on foot.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Where baseline capacities are significantly different between one party and the other, Scale comes into play to benefit to the stronger party.  As such, the jotun from our earlier examples is still only rolling a single die for his strength, but if that die comes up successful, it means much more than it would were he a puny human.  To his kin, who have the same bonus to Scale, he has no such bonus in his favor.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Scions and Dragons have access to Feats of Scale through various powers at their disposal, and by their Mythic Titles, and really what good is the ability to flex if you can&amp;#039;t show off?  The bonus to Scale works out in two different ways depending on whether the target is &amp;#039;&amp;#039;Narrative&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Dramatic.&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Narrative&amp;#039;&amp;#039; targets are what might be considered less important: often these are pursuits where a character&amp;#039;s success is more or less guaranteed, but Scale pushes this from merely a show of power to the sort of thing that shows &amp;#039;&amp;#039;why&amp;#039;&amp;#039; your name is whispered in awe, worship, and terror.  Armies of mooks, scenery, trivial characters, all of these feel the full brunt of Scale: after dice are rolled, successes are multiplied.&lt;br /&gt;
* &amp;#039;&amp;#039;Dramatic&amp;#039;&amp;#039; targets represent major focuses of the story.  Named antagonists, stalwart allies, and the like aren&amp;#039;t there to be clowned on like the hired help, but the PC&amp;#039;s are still going to shine in their areas of expertise: against a Dramatic target, Scale functions as an Enhancement (above) that adds successes to a successful roll.&lt;/div&gt;</summary>
		<author><name>Bysmerian2</name></author>
		
	</entry>
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