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	<id>https://rocksfall.org/rfwiki/index.php?action=history&amp;feed=atom&amp;title=WDH_Condition_Rules</id>
	<title>WDH Condition Rules - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://rocksfall.org/rfwiki/index.php?action=history&amp;feed=atom&amp;title=WDH_Condition_Rules"/>
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	<updated>2026-05-08T12:45:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=WDH_Condition_Rules&amp;diff=17065&amp;oldid=prev</id>
		<title>Bysmerian2 at 21:07, 25 February 2026</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=WDH_Condition_Rules&amp;diff=17065&amp;oldid=prev"/>
		<updated>2026-02-25T21:07:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:07, 25 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;About Conditions&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;big&amp;gt;About Conditions&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Conditions, mechanically, represent an enduring situation, whether physical or otherwise.&amp;#160; This might be reflect a broken leg, a god&amp;#039;s blessing, a satyr&amp;#039;s charm, or a particularly notable bout of public adoration.&amp;#160; Whatever their source, Conditions generally indicate something that won&amp;#039;t resolve immediately, or within the scene.&amp;#160; They may provide Enhancement, Complications, or perhaps both, alternately.&amp;#160; Where they create difficulties and make life harder, the table receives [[WDH_Narrative_Currency_Rules|Momentum]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Conditions, mechanically, represent an enduring situation, whether physical or otherwise.&amp;#160; This might be reflect a broken leg, a god&amp;#039;s blessing, a satyr&amp;#039;s charm, or a particularly notable bout of public adoration.&amp;#160; Whatever their source, Conditions generally indicate something that won&amp;#039;t resolve immediately, or within the scene.&amp;#160; They may provide &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[WDH Resolution Modifiers|&lt;/ins&gt;Enhancement, Complications, or perhaps both, alternately&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; Where they create difficulties and make life harder, the table receives [[WDH_Narrative_Currency_Rules|Momentum]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Conditions are &amp;#039;&amp;#039;usually&amp;#039;&amp;#039; temporary.&amp;#160; Wounds heal, drugs and venoms work their way out of the system as long as one survives it, and although one may be seeing stars for a few minutes after someone flashes a camera in their face, their vision will clear in time.&amp;#160; Even enduring Conditions need not last forever: curses may be broken, and while some mortals and gods bear injuries with pride--would Odin even &amp;#039;&amp;#039;be&amp;#039;&amp;#039; Odin if he let someone replace his eye?--this is a world where healing miracles exist.&amp;#160; As such most Conditions have a simple System (i.e. what this Condition does) and usually a Resolution, an escape clause or narrative terminus to the situation. Writeups may also suggest the sort of hardships that earn Momentum for the table.&amp;#160; Resolving a Condition through action rather than letting it pass on of its own accord grants the table another point of Momentum.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Conditions are &amp;#039;&amp;#039;usually&amp;#039;&amp;#039; temporary.&amp;#160; Wounds heal, drugs and venoms work their way out of the system as long as one survives it, and although one may be seeing stars for a few minutes after someone flashes a camera in their face, their vision will clear in time.&amp;#160; Even enduring Conditions need not last forever: curses may be broken, and while some mortals and gods bear injuries with pride--would Odin even &amp;#039;&amp;#039;be&amp;#039;&amp;#039; Odin if he let someone replace his eye?--this is a world where healing miracles exist.&amp;#160; As such most Conditions have a simple System (i.e. what this Condition does) and usually a Resolution, an escape clause or narrative terminus to the situation. Writeups may also suggest the sort of hardships that earn Momentum for the table.&amp;#160; Resolving a Condition through action rather than letting it pass on of its own accord grants the table another point of Momentum.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes a Scion ends up [[WDH_Fatebinding_Rules|Fatebound]] to someone indefinitely, or is maimed in a lasting and meaningful fashion.&amp;#160; The Scions of the Tuatha De Danann all labor under at least one geis.&amp;#160; A kitsune can never truly hide his tails, and inevitably someone, &amp;#039;&amp;#039;someone&amp;#039;&amp;#039; will see through his disguise.&amp;#160; For a Scion who reaps the direct benefits of a Condition, its indefinite duration is likely no problem.&amp;#160; Where the Condition makes life more difficult, on the other hand, a player may instead console themselves by having a ready source of Momentum for the table.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes a Scion ends up [[WDH_Fatebinding_Rules|Fatebound]] to someone indefinitely, or is maimed in a lasting and meaningful fashion.&amp;#160; The Scions of the Tuatha De Danann all labor under at least one geis.&amp;#160; A kitsune can never truly hide his tails, and inevitably someone, &amp;#039;&amp;#039;someone&amp;#039;&amp;#039; will see through his disguise.&amp;#160; For a Scion who reaps the direct benefits of a Condition, its indefinite duration is likely no problem.&amp;#160; Where the Condition makes life more difficult, on the other hand, a player may instead console themselves by having a ready source of Momentum for the table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bysmerian2</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=WDH_Condition_Rules&amp;diff=17045&amp;oldid=prev</id>
		<title>Bysmerian2: Created page with &quot;&lt;small&gt;Back to Wengehua Demon Hunters Main Page&lt;/small&gt;&lt;br /&gt; &lt;big&gt;About Conditions&lt;/big&gt; &lt;br /&gt;&lt;br /&gt; Conditions, mechanically, represent a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=WDH_Condition_Rules&amp;diff=17045&amp;oldid=prev"/>
		<updated>2026-02-21T22:09:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;small&amp;gt;&lt;a href=&quot;/wiki/Scion_-_Wengehua_Demon_Hunters&quot; title=&quot;Scion - Wengehua Demon Hunters&quot;&gt;Back to Wengehua Demon Hunters Main Page&lt;/a&gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt; &amp;lt;big&amp;gt;About Conditions&amp;lt;/big&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Conditions, mechanically, represent a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;small&amp;gt;[[Scion - Wengehua Demon Hunters|Back to Wengehua Demon Hunters Main Page]]&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;About Conditions&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions, mechanically, represent an enduring situation, whether physical or otherwise.  This might be reflect a broken leg, a god&amp;#039;s blessing, a satyr&amp;#039;s charm, or a particularly notable bout of public adoration.  Whatever their source, Conditions generally indicate something that won&amp;#039;t resolve immediately, or within the scene.  They may provide Enhancement, Complications, or perhaps both, alternately.  Where they create difficulties and make life harder, the table receives [[WDH_Narrative_Currency_Rules|Momentum]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions are &amp;#039;&amp;#039;usually&amp;#039;&amp;#039; temporary.  Wounds heal, drugs and venoms work their way out of the system as long as one survives it, and although one may be seeing stars for a few minutes after someone flashes a camera in their face, their vision will clear in time.  Even enduring Conditions need not last forever: curses may be broken, and while some mortals and gods bear injuries with pride--would Odin even &amp;#039;&amp;#039;be&amp;#039;&amp;#039; Odin if he let someone replace his eye?--this is a world where healing miracles exist.  As such most Conditions have a simple System (i.e. what this Condition does) and usually a Resolution, an escape clause or narrative terminus to the situation. Writeups may also suggest the sort of hardships that earn Momentum for the table.  Resolving a Condition through action rather than letting it pass on of its own accord grants the table another point of Momentum.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Sometimes a Scion ends up [[WDH_Fatebinding_Rules|Fatebound]] to someone indefinitely, or is maimed in a lasting and meaningful fashion.  The Scions of the Tuatha De Danann all labor under at least one geis.  A kitsune can never truly hide his tails, and inevitably someone, &amp;#039;&amp;#039;someone&amp;#039;&amp;#039; will see through his disguise.  For a Scion who reaps the direct benefits of a Condition, its indefinite duration is likely no problem.  Where the Condition makes life more difficult, on the other hand, a player may instead console themselves by having a ready source of Momentum for the table.&lt;/div&gt;</summary>
		<author><name>Bysmerian2</name></author>
		
	</entry>
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