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	<id>https://rocksfall.org/rfwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stillwater</id>
	<title>RocksfallWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rocksfall.org/rfwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stillwater"/>
	<link rel="alternate" type="text/html" href="https://rocksfall.org/wiki/Special:Contributions/Stillwater"/>
	<updated>2026-05-08T04:20:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Tunnel_Runners&amp;diff=2958</id>
		<title>Tunnel Runners</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Tunnel_Runners&amp;diff=2958"/>
		<updated>2007-04-16T01:37:35Z</updated>

		<summary type="html">&lt;p&gt;Stillwater: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tunnel Runners have made Lyre their home, more from a need to maintain the machines there rather birth place of their people.  The tunnel runners are needed through out Faust being the glue that ties the cities together.  They have dug, built, and maintained, the machines that run between the great cities. Though they are needed they never have been liked by the other factions, because of their great focus on their chosen task rather than chit chatting away the time.  The only group that appears not to mind this is the Sarchans.&lt;br /&gt;
&lt;br /&gt;
Tunnel Runners are known to be artificers.  They are slightly smaller than the average commoner and things. They love to have a look at the newest machines and tend not to value ‘old things’. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OOC==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Racial Stats===&lt;br /&gt;
&lt;br /&gt;
+2 con – 2 charisma&lt;br /&gt;
&lt;br /&gt;
+2 craft if it deals with stone, metal or technology&lt;br /&gt;
&lt;br /&gt;
+2 save vs poison&lt;br /&gt;
&lt;br /&gt;
+2 balance.&lt;br /&gt;
&lt;br /&gt;
DR of 1 against fire&lt;br /&gt;
&lt;br /&gt;
favored class: Artificer&lt;br /&gt;
&lt;br /&gt;
Favored Weapon: All guns &lt;br /&gt;
&lt;br /&gt;
movement 25 feet instead of 30 feet&lt;br /&gt;
&lt;br /&gt;
===Feast to choose from===&lt;br /&gt;
&lt;br /&gt;
What the Hell is That?: You have uncanny ability to find and use spare parts that no one else would want are even dream of using. You pay only ¾ of the gold price when building items. (create items feats including) They tend not to look pretty but they work.  If these items are used for a skill or attack and a roll of one is made the items breaks. &lt;br /&gt;
&lt;br /&gt;
Me brudder made it: You were given a gift of worth 500 gold pieces or less. This items has a hidden ability (gm decisions) &lt;br /&gt;
&lt;br /&gt;
Me Godd’s Ee  never shuts his yap:  You were given the gift of gab, and because of this you tend to be the black sheep of the family.  You gain +3 on diplomacy, bluff.&lt;/div&gt;</summary>
		<author><name>Stillwater</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Faust&amp;diff=2777</id>
		<title>Faust</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Faust&amp;diff=2777"/>
		<updated>2007-04-03T05:36:52Z</updated>

		<summary type="html">&lt;p&gt;Stillwater: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;float:right;margin-left: 2.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GM:&amp;#039;&amp;#039;&amp;#039; [[User:Stillwater|Dean]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;: d20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;First session&amp;#039;&amp;#039;&amp;#039;: Forthcoming&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Players&amp;#039;&amp;#039;&amp;#039; (tentative): [[BalthCat]], Jodie, [[Xypharan]] Heather&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gametime&amp;#039;&amp;#039;&amp;#039; (projected): Every other sunday morning North American time.&lt;br /&gt;
&lt;br /&gt;
==Campaign premise==&lt;br /&gt;
&lt;br /&gt;
The time of wonders has passed. &lt;br /&gt;
&lt;br /&gt;
347 years ago the gods were silenced, leaving a world that cried out against humanity.  The forest seemed to rise up and destroy all the humanoids that existed, until all that was left was Faust.  The continent Faust was filled with cities with large protective walls to protect against the onslaught from nature, put in place by the last living emperor.&lt;br /&gt;
&lt;br /&gt;
Humanity has been rebuilding inside these walls.  Tunnels to other towns have been established.  Airship and Tunnel Runner guilds have formed. Humanity has reached a level of stability and has even tried to expand... always vigilant against the tree line.&lt;br /&gt;
&lt;br /&gt;
Magic has almost been lost.  The creatures of nature seem to be attracted to those who have talent or some magical object, seeking to send them to oblivion.  Centuries ago the druids appeared to have lost their sanity and their ways have been lost.  Clerics and their power in this world have vanished most killing themselves when the gods severed their ties.  &lt;br /&gt;
&lt;br /&gt;
==The cities of Faust==&lt;br /&gt;
===Morbid===&lt;br /&gt;
The city of aristocrats and once home of the Emperor, with his death the kingdom fell back into democracy.&lt;br /&gt;
&lt;br /&gt;
===Lyre===&lt;br /&gt;
Named after Alexander Lyre the last emperor, Lyre is a town of brick and mortar that has carved pathways into mountains and created the hub of tunnel runners. &lt;br /&gt;
&lt;br /&gt;
===Sarcha===&lt;br /&gt;
The proud town of the Sarchans, and the only city to hold against the forces of nature for 14 years when their wall fell during the time of the green plague.&lt;br /&gt;
&lt;br /&gt;
===Mirth===&lt;br /&gt;
Sister town of Morbid. The citizens here hold a special position in the new world. They have gained the blessing of living beyond death.  They are among the few who can walk amongst the forest with little repercussion, and have become the harvesters of Faust.  &lt;br /&gt;
&lt;br /&gt;
While some Citizens of Mirth are living beyond the time of their death, many citizens of Mirth are still alive.  However, it is considered impolite to separate the living from the dead, all are Citizens of Mirth.  As such, there are no polite terms to refer to those who have received the Kiss of Unlife.&lt;br /&gt;
&lt;br /&gt;
==The people of Faust==&lt;br /&gt;
Most of the races of Faust are gone. What remains: five sub-categories of human.&lt;br /&gt;
&lt;br /&gt;
===The Nobility=== &lt;br /&gt;
These men and women help manage the towns and new outposts that the cities have begun to build. It is said that Nobles know their own kind and no person can impersonate a Noble. These people have become the backbone of the towns. (Human: Shifters)&lt;br /&gt;
&lt;br /&gt;
===Citizens of Mirth===&lt;br /&gt;
Gaining the gift of life past death, these men and women devote themselves towards the betterment of humankind.  Their presence seems not to enrage nature, and therefore they can risk walking among the trees to help forage for the cities. Some look human with only pale skin and black or white hair, others have suffered severe damage to their bodies and have had to patch themselves up. (Human undead: Warforged)&lt;br /&gt;
&lt;br /&gt;
* Full article: [[Citizens of Mirth]]&lt;br /&gt;
&lt;br /&gt;
===The Commoners===&lt;br /&gt;
In all the cities are common people. They make up about two thirds of the population, and still hold great power when they decide to unite against an unfair law. (Human)&lt;br /&gt;
&lt;br /&gt;
===Rock Breakers===&lt;br /&gt;
It&amp;#039;s said that the first Rock Breakers were slaves to dark hearted Dwarves. The Dwarves are extinct and the Rock Breakers seem to have gained all the natural abilities of their former oppressors, though they are still human, and only slightly shorter than the average Faust citizen. (Human: Dwarf)&lt;br /&gt;
&lt;br /&gt;
===Sarchans===&lt;br /&gt;
The strongest group of warriors in all of Faust, known for holding back the Green for 14 years when their wall was breached. Sarchans are not known for tact or their scholars, they breed warriors, that is all. It is not known for Sarchans to leave their city.  They find it difficult to deal with the other townspeople. (Human: Half-orc)&lt;br /&gt;
&lt;br /&gt;
==The factions==&lt;br /&gt;
===The Destroyers===&lt;br /&gt;
A group new amongst the factions of Faust. They are experts of ranged attacks.&lt;br /&gt;
&lt;br /&gt;
===The Armored Fighters===&lt;br /&gt;
A group of determined men and women known to protect people through their stoic actions. It is said that their armor is formed through an ancient ritual focusing their will to protect the people. &lt;br /&gt;
&lt;br /&gt;
===Death Dealers===&lt;br /&gt;
(Secret)&lt;br /&gt;
&lt;br /&gt;
A strange group of warriors. They are all recognized by the special katana they carry and the black uniforms they wear. They are the only people allowed to pass freely to an ancient underground city called Void. &lt;br /&gt;
&lt;br /&gt;
===The Fey’d===&lt;br /&gt;
The passion to heal and protect is this group&amp;#039;s greatest asset.  They also are the only ones allowed to speak to the creatures known as the fey.&lt;br /&gt;
&lt;br /&gt;
* Full article: [[The Fey&amp;#039;d]]&lt;br /&gt;
&lt;br /&gt;
===Harlequins===&lt;br /&gt;
This troupe of dancers is known to bring joy to all that see their performances. Its said that once a person becomes a harlequin they never take of their mask off.&lt;br /&gt;
&lt;br /&gt;
{{f}}&lt;/div&gt;</summary>
		<author><name>Stillwater</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Citizens_of_Mirth&amp;diff=2728</id>
		<title>Citizens of Mirth</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Citizens_of_Mirth&amp;diff=2728"/>
		<updated>2007-03-30T05:35:38Z</updated>

		<summary type="html">&lt;p&gt;Stillwater: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The citizens of Mirth==&lt;br /&gt;
&lt;br /&gt;
These people are known as the backbone of there city and of all of Faust.  continuing to live past death to help serve Faust.  They have chosen to continue to live in a world that is so full of woe. They even risk there un-life to venture out into nature to help harvest precious materials and resources needed to keep the cities going. This un-life isn’t without its risk though. It is said that the body is a vessel for the trapped soul of the once living. Protecting this vessel is important. Some citizens of mirth have become insane or mindless, sometimes the reason for this is not known.  &lt;br /&gt;
&lt;br /&gt;
==Free feats that all Mirth get==&lt;br /&gt;
&lt;br /&gt;
*Unlife – Because of being a construct a mirth citizen is resistant to sleep, energy drain, nausea and exhaustion, they gain a +4 resist to these effects &lt;br /&gt;
&lt;br /&gt;
*Leathered Skin: The skin after death has become slightly leathery to the touch, gaining a +2 armor, and %5 arcane check &lt;br /&gt;
&lt;br /&gt;
*The bloods not pumping:  25% immunity to critical hits and sneak attacks..  &lt;br /&gt;
&lt;br /&gt;
*Pact: when a citizen of mirth become unliving they swear a pact never to wear armor. It is one of the beloveds queens only demands for the gift she has given them. &lt;br /&gt;
 &lt;br /&gt;
*+2 con -2 Chr -2 Wis&lt;br /&gt;
===Feats to choose from===&lt;br /&gt;
&lt;br /&gt;
*Dangerous Beauty: There is something haunting and beautiful in everything you do. Those who desire your sex are drawn to you. Once per day you can charm a person that’s attracted to your sex for 1 min per level.  &lt;br /&gt;
&lt;br /&gt;
*Frankenstein&amp;#039;d: Do to either a traumatic death or your own planning, parts skin have been grafted with a specially made skin. This skin gives the user a great natural armor. +8 ac. Dr 2. 35% spell failure -5 armor check on some skill penalties. Sometimes this procedure can be done be a skillful mortician and there are only small stitches visible throughout the body and sometimes face, other times, especially with traumatic deaths, the bearer can have giant stitches or flesh that is completely the wrong color, (purple,black or green, is typical but all colors can be selected)   (Adamantine Body)&lt;br /&gt;
&lt;br /&gt;
*Shrouded:  When you were given this kiss of life they wrapped parts of your body with a special white cloth. Though the cloth sometimes hangs loosely over some over your body it provides great protection. The cloth looks like white silk but actually has woven fibers of mythril in it, giving it extra strength, counts as light armor for the character, and grants a +5 bonus to Armor Class. With this feat, the character also incurs a 15% arcane spell failure rate, a -2 armor check penalty to certain skills, and a +5 maximum dexterity bonus.  (Mithril Body Feat)&lt;br /&gt;
&lt;br /&gt;
===Extra feats===&lt;br /&gt;
&lt;br /&gt;
*Embalmed: (Improved fortification)&lt;br /&gt;
&lt;br /&gt;
*Queen&amp;#039;s Blood:  Either from the queen herself or someone who has been injected with her blood. This occurs increasingly when the body is past the time of the kiss of life. Benefit : Same as WF Improved DR &lt;br /&gt;
&lt;br /&gt;
*Living Shroud: (requires wrapped body) Something about your linen seems to shift to the right place when you need it to. You are less clumsy and in your bound body. Some says it comes from your will to keep living, that control the linen. +1 max dex bonus and decrease to armor check penalties by 1.  &lt;br /&gt;
&lt;br /&gt;
*Kiss of Un-life (requires Level 6): You have grown strong in your un-life, strong enough to give the kiss of unlife to another.  This feat may be taken again every three levels, each time the kiss may be given to another worthy soul.&lt;br /&gt;
&lt;br /&gt;
==Theme Music==&lt;br /&gt;
*The Horrorpops - Walk Like a Zombie&lt;/div&gt;</summary>
		<author><name>Stillwater</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Citizens_of_Mirth&amp;diff=2727</id>
		<title>Citizens of Mirth</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Citizens_of_Mirth&amp;diff=2727"/>
		<updated>2007-03-30T05:34:36Z</updated>

		<summary type="html">&lt;p&gt;Stillwater: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The citizens of Mirth==&lt;br /&gt;
&lt;br /&gt;
These people are known as the backbone of there city and of all of Faust.  continuing to live past death to help serve Faust.  They have chosen to continue to live in a world that is so full of woe. They even risk there un-life to venture out into nature to help harvest precious materials and resources needed to keep the cities going. This un-life isn’t without its risk though. It is said that the body is a vessel for the trapped soul of the once living. Protecting this vessel is important. Some citizens of mirth have become insane or mindless, sometimes the reason for this is not known.  &lt;br /&gt;
&lt;br /&gt;
==Free feats that all Mirth get==&lt;br /&gt;
&lt;br /&gt;
*Unlife – Because of being a construct a mirth citizen is resistant to sleep, energy drain, nausea and exhaustion, they gain a +4 resist to these effects &lt;br /&gt;
&lt;br /&gt;
*Leathered Skin: The skin after death has become slightly leathery to the touch, gaining a +2 armor, and %5 arcane check &lt;br /&gt;
&lt;br /&gt;
*The bloods not pumping:  25% immunity to critical hits and sneak attacks..  &lt;br /&gt;
&lt;br /&gt;
*Pact: when a citizen of mirth become unliving they swear a pact never to wear armor. It is one of the beloveds queens only demands for the gift she has given them. &lt;br /&gt;
 &lt;br /&gt;
+2 con -2 Chr -2 Wis&lt;br /&gt;
===Feats to choose from===&lt;br /&gt;
&lt;br /&gt;
*Dangerous Beauty: There is something haunting and beautiful in everything you do. Those who desire your sex are drawn to you. Once per day you can charm a person that’s attracted to your sex for 1 min per level.  &lt;br /&gt;
&lt;br /&gt;
*Frankenstein&amp;#039;d: Do to either a traumatic death or your own planning, parts skin have been grafted with a specially made skin. This skin gives the user a great natural armor. +8 ac. Dr 2. 35% spell failure -5 armor check on some skill penalties. Sometimes this procedure can be done be a skillful mortician and there are only small stitches visible throughout the body and sometimes face, other times, especially with traumatic deaths, the bearer can have giant stitches or flesh that is completely the wrong color, (purple,black or green, is typical but all colors can be selected)   (Adamantine Body)&lt;br /&gt;
&lt;br /&gt;
*Shrouded:  When you were given this kiss of life they wrapped parts of your body with a special white cloth. Though the cloth sometimes hangs loosely over some over your body it provides great protection. The cloth looks like white silk but actually has woven fibers of mythril in it, giving it extra strength, counts as light armor for the character, and grants a +5 bonus to Armor Class. With this feat, the character also incurs a 15% arcane spell failure rate, a -2 armor check penalty to certain skills, and a +5 maximum dexterity bonus.  (Mithril Body Feat)&lt;br /&gt;
&lt;br /&gt;
===Extra feats===&lt;br /&gt;
&lt;br /&gt;
*Embalmed: (Improved fortification)&lt;br /&gt;
&lt;br /&gt;
*Queen&amp;#039;s Blood:  Either from the queen herself or someone who has been injected with her blood. This occurs increasingly when the body is past the time of the kiss of life. Benefit : Same as WF Improved DR &lt;br /&gt;
&lt;br /&gt;
*Living Shroud: (requires wrapped body) Something about your linen seems to shift to the right place when you need it to. You are less clumsy and in your bound body. Some says it comes from your will to keep living, that control the linen. +1 max dex bonus and decrease to armor check penalties by 1.  &lt;br /&gt;
&lt;br /&gt;
*Kiss of Un-life (requires Level 6): You have grown strong in your un-life, strong enough to give the kiss of unlife to another.  This feat may be taken again every three levels, each time the kiss may be given to another worthy soul.&lt;br /&gt;
&lt;br /&gt;
==Theme Music==&lt;br /&gt;
*The Horrorpops - Walk Like a Zombie&lt;/div&gt;</summary>
		<author><name>Stillwater</name></author>
		
	</entry>
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