<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rocksfall.org/rfwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Curtana</id>
	<title>RocksfallWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rocksfall.org/rfwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Curtana"/>
	<link rel="alternate" type="text/html" href="https://rocksfall.org/wiki/Special:Contributions/Curtana"/>
	<updated>2026-05-07T22:28:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan&amp;diff=17051</id>
		<title>Adventure World: Caravan</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan&amp;diff=17051"/>
		<updated>2026-02-22T17:33:12Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Volda, her husbands, and their children */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adventure World - Caravan ==&lt;br /&gt;
&lt;br /&gt;
Adventure World - Caravan follows the Oglaf orc clan&amp;#039;s travels throughout Nerath in the year 565 AF, during the Warring States period.&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Aan Oglaf]]&lt;br /&gt;
* [[Brauni Oglaf]]&lt;br /&gt;
* [[Frond Oglaf]]&lt;br /&gt;
* [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf]]&lt;br /&gt;
* [[Qog Oglaf]]&lt;br /&gt;
* [[Tsukaav Oglaf]]&lt;br /&gt;
* [[Whisper]]&lt;br /&gt;
* [[Ranibow Sprimkle]]&lt;br /&gt;
&lt;br /&gt;
=== Caravan NPCs ===&lt;br /&gt;
==== Verex, her husbands, and their children ====&lt;br /&gt;
* [[Verex Oglaf]]&lt;br /&gt;
** [[&amp;quot;Big&amp;quot; Krusk Oglaf]]&lt;br /&gt;
** Davor Oglaf&lt;br /&gt;
*** [[Volda Oglaf]]&lt;br /&gt;
***Agark Oglaf&lt;br /&gt;
*** [[Yevelda Oglaf]]&lt;br /&gt;
*** Molog Oglaf&lt;br /&gt;
*** [[Kih Oglaf]]&lt;br /&gt;
&lt;br /&gt;
==== Volda, her husbands, and their children ====&lt;br /&gt;
* [[Volda Oglaf]]&lt;br /&gt;
** Lubash Oglaf&lt;br /&gt;
** Dorn Oglaf&lt;br /&gt;
** Keth Oglaf&lt;br /&gt;
*** [[Frond Oglaf]]&lt;br /&gt;
**** [[Kirar Oglaf]]&lt;br /&gt;
*****[[Pinna Oglaf]]&lt;br /&gt;
*****[[Blade Oglaf]]&lt;br /&gt;
*** [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf]]&lt;br /&gt;
*** [[Tsukaav Oglaf]]&lt;br /&gt;
*** Senum Oglaf&lt;br /&gt;
*** Scrag Oglaf&lt;br /&gt;
*** Ugarth Oglaf&lt;br /&gt;
*** Sheggun Oglaf&lt;br /&gt;
*** Braak Oglaf&lt;br /&gt;
*** Mord Oglaf&lt;br /&gt;
*** Rendar Oglaf&lt;br /&gt;
*** Varka Oglaf&lt;br /&gt;
*** Torogal Oglaf&lt;br /&gt;
&lt;br /&gt;
==== Yevelda, her husbands, and their children ====&lt;br /&gt;
* [[Yevelda Oglaf]]&lt;br /&gt;
** Ohr Oglaf&lt;br /&gt;
** Trag Oglaf&lt;br /&gt;
** Hundux Oglaf&lt;br /&gt;
*** Holgar Oglaf&lt;br /&gt;
*** [[Brauni Oglaf]]&lt;br /&gt;
*** [[Qog Oglaf]]&lt;br /&gt;
*** [[Aan Oglaf]]&lt;br /&gt;
*** Karash Oglaf&lt;br /&gt;
*** Thar Oglaf&lt;br /&gt;
*** Nil Oglaf&lt;br /&gt;
*** Resh Oglaf&lt;br /&gt;
*** &amp;quot;Little&amp;quot; Krusk Oglaf&lt;br /&gt;
*** Luthic Oglaf&lt;br /&gt;
&lt;br /&gt;
==== Kih, her husbands, and their children ====&lt;br /&gt;
* [[Kih Oglaf]]&lt;br /&gt;
** Rrath Oglaf&lt;br /&gt;
** Mazok Oglaf&lt;br /&gt;
** Tulluk Oglaf&lt;br /&gt;
** Henk Oglaf&lt;br /&gt;
** [[Nagun Strongheart Ganu-Mutha Oglaf]]&lt;br /&gt;
*** Bagh Oglaf&lt;br /&gt;
*** Grosh Oglaf&lt;br /&gt;
*** Thokk Oglaf&lt;br /&gt;
*** Kira Oglaf&lt;br /&gt;
*** Trurn Oglaf&lt;br /&gt;
&lt;br /&gt;
=== The Huinë family ===&lt;br /&gt;
* [[Marya Huinë]]&lt;br /&gt;
* [[Lis Huinë]]&lt;br /&gt;
** Carca Huinë&lt;br /&gt;
** Certa Huinë&lt;br /&gt;
* Linta Huinë&lt;br /&gt;
* Náro Huinë&lt;br /&gt;
&lt;br /&gt;
=== Geography ===&lt;br /&gt;
[[Fyrnlac Region]]&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
[[Viscous Mockery&amp;#039;s Discograhy]]&lt;br /&gt;
&lt;br /&gt;
===Logs &amp;amp; Summaries===&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; halign=right |&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |1}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |2}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |3}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |4}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |5}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |6}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |7}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |8}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |9}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |10}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |11}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |12}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |13}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |14}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |15}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |16}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |17}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |18}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |19}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |20}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |21}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |22}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |23}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |24}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |25}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |26}}&lt;br /&gt;
| {{sessionlink|Adventure World: Caravan |27}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{AW}}{{AW:C}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=AWRR2_Chapter_2&amp;diff=17002</id>
		<title>AWRR2 Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=AWRR2_Chapter_2&amp;diff=17002"/>
		<updated>2026-01-29T04:03:04Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{chaptoc|AWRR2|2}}&lt;br /&gt;
==Summary==&lt;br /&gt;
: Session date: 2025-07-30&lt;br /&gt;
&lt;br /&gt;
Visitations&lt;br /&gt;
* [[Firrin (Liralu) Malassar|Firrin]] visits Molgrin at Brenn Aelincdar&amp;#039;s place.  They make plans to go shopping.&lt;br /&gt;
* Trev has [[Euphrastus Tinnane Graeae|Euphrastus]] over to look at some of the objects his father has uncovered in Shom, and to discus their emotional resonances.&lt;br /&gt;
* Kosiru Malassar checks in with his adopted son about his social progress and plans.&lt;br /&gt;
* Mol asks his friend Nezva to come to Fritz&amp;#039;s party.&lt;br /&gt;
* Saiya and Mitula are out shopping when they are joined by [[Frederick &amp;quot;Fritz&amp;quot; Allard Scrye|Fritz]], [[Galatea Beatrice Klytotekhnes Hestion|Galatea]], and Macen Callais.  Fritz stops Saiya form making an unfortunate purchase, and they all leave to go to Hauzen&amp;#039;s for coffee, where Fritz invites them to his upcoming dinner party.&lt;br /&gt;
* [[Norn Yosk|Norn]] stops by the Pesha residence to visit Raveni and gives him wood.  For carving!!!  Mshauri, Raveni&amp;#039;s emotional support dog, stops in, and is there when Raveni proposes an outing to the zoo.  Norn suggests expanding the party before he leaves.&lt;br /&gt;
* Firrin and Mol go shopping!!!&lt;br /&gt;
&lt;br /&gt;
==Session==&lt;br /&gt;
&lt;br /&gt;
Session Start: Wed Jul 30 18:54:13 2025&lt;br /&gt;
===Firrin goes to visit with Mol and Brenn&amp;#039;s house, they make plans to go shopping ===&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin knows *in theory* the way one goes about calling on a friend but has not ever done it on his own&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will present his card? to whoever answers? and say he&amp;#039;s been invited to visit Mr. Braalk&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; An officious, if young and attractive, servant will show Firrin into the parlor, then go inform Molgrin of his arrival.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin coulda been an officious, but young (and attractive?) servant....&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will of course hurry down to see his visitor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Hi! I&amp;#039;m so glad you could come :D&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Thank you again for inviting me!&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin is dressed more casually, in a light linen shirt with a bit of a paint stain on the cuff, and some trousers that look like he might have been out in the garden earlier (a few grass stains and dirt)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin is dressed in clothes that are technically pretty simple but manage to have flair to them somehow anyway, though it might be hard for Mol to identify&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Please have a seat, someone will bring the tea in a little bit I think??&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh thank you - I&amp;#039;ve never done this before really...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; not on this side of things.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin smiles warmly&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; They&amp;#039;re really very nice here, it&amp;#039;s not super formal all the time.  &lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni is now known as Lark&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; that...must be a relief?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I don&amp;#039;t know what I would do if they insisted on proper titles and etiquette all the time.  Not stay here, I suppose.  Although I don&amp;#039;t know where else I would go.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, apart from back home.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin says with a shrug and a smile&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes... that would make it hard to find patrons for your work, I suppose&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; What is it like with your ... living situation? &lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin doesn&amp;#039;t say &amp;#039;family&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh well.  It is more formal a lot of the time.... for practice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Practice for bigger events?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, also just for.... life, I suppose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Thantopolis can be a very formal place, I understand&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Are you going to be moving there eventually?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, that&amp;#039;s where Lady Paiza&amp;#039;s family is....  and of course necromancy is a lot more controlled in Highmark so....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; so... you will go there after you get married? is that the case?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Is there a date set for the marriage yet?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says with somewhat forced certainty&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin shakes his head at that one, though&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I believe my father is working through the detail with her parents....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Ah, I see.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Firrin.... are you happy about this? I don&amp;#039;t mean to pry and of course you can tell me to shove off, but it just seems like... like perhaps you aren&amp;#039;t?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; It&amp;#039;s an opportunity I&amp;#039;d never imagined.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods but looks a bit sad&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Of course, I&amp;#039;m very grateful...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; ....is that... not right?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I understand that part.  I mean... I also feel like this is an opportunity I can&amp;#039;t afford to pass up.  But no one is asking me to marry someone or making me move to another city where I don&amp;#039;t know people.  It seems like .... like they&amp;#039;re asking a lot of you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well...  I&amp;#039;m asking a lot in return, too.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I mean - no one is making me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I hope you&amp;#039;re getting something very worthwhile out of it.  &lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin glances around, unsure really what the situation is here in this house, who might be listening, who might care, etc&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; There&amp;#039;s a knock at the door, which quickly opens to reveal a handsome half-elf in his mid-thirties.&lt;br /&gt;
&amp;lt;br&amp;gt; * Narrator is now known as Brenn&lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn comes in carrying a tray with tea and biscuits.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin closes his mouth and smiles instead of answering, then&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Brenn&amp;gt; Hey, sorry to interrupt. Ylera is attending to the mistress of the house at the moment, so I thought I&amp;#039;d bring you guys some refreshments.&lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn flashes a disarming smile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, good afternoon, Dovah Aelindar! This is my friend, Mr. Firrin Li... Malassar. &lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn will set the tray down on a table near them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, goodness, thank you, that&amp;#039;s very kind&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Brenn&amp;gt; A pleasure to meet you, Mr. Malassar. Any friend of Molgrin&amp;#039;s and all that.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin seems startled that Brenn would bring stuff in like that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; We knew each other growing up, but I haven&amp;#039;t seen him in a long time, until we ran into one another at the masquerade :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Brenn&amp;gt; Oh, well that&amp;#039;s got to be nice, having an old friend around.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes, it was a pleasant surprise, but a surprise, for certain&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; We have so much to catch up on :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Brenn&amp;gt; Well, I don&amp;#039;t want to impose, then. You&amp;#039;re welcome any time, Mr. Malassar, and I should get back to...prior business.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes of course, it was nice to meet you, Dovah.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Thank you for being so welcoming, I appreciate it.&lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn nods, gives Mol an encouraging smile, and will see himself out.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin settles back in his chair once Brenn leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; see, he&amp;#039;s really nice&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin also relaxes just a little&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes - he really just invited you to stay?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, you did always have a way with people&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I shouldn&amp;#039;t be surprised&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I think... even though he decided I wasn&amp;#039;t his son, because the timing and everything didn&amp;#039;t work out, he felt like he wanted to help me out.  I don&amp;#039;t know what I can possibly do to repay him but it&amp;#039;s been very generous of him, to put me up here and make introductions to society.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; It&amp;#039;s certainly not an offer many would make&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; But I think you&amp;#039;ll make the most of it :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will pour us both some tea&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well I imagine if I don&amp;#039;t make a good showing this season, probably I won&amp;#039;t get another chance.  If I can find a patron or ... or something, then that will be really good.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; how do you take it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, uh... black, two sugar :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin can dole that out quite expertly - one sugar and a splash of milk for himself&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; thank you&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Do you have a sense of what you are looking for?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles when you thank him, but he freezes for a second, realizing that maybe that was not the right thing to do at someone else&amp;#039;s house, even if you don&amp;#039;t know that, he should.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I suppose someone who is interested in my art, and wants to support me generously to make more of it.  Failing that, though... I would be happy with some added clients - making connections with people who are the kind of people who buy art, you know? &lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; That way even if I don&amp;#039;t wind up staying here - I mean, in this world, not in the Aelindar house specifically - then maybe I have some ties to help me make a living going forward.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; we should definitely attend the salons.  I&amp;#039;m sure there must be ways to  have  your art shown at them too, but I don&amp;#039;t know how it all works&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but attentding them seems like a good first step?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin frowns slightly, though&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I&amp;#039;m not sure how exclusive they are, though&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I know they&amp;#039;re happening....  I suppose I could ask my father&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says with barely a hesitation before the word&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; That would be helpful, if it isn&amp;#039;t any trouble for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, I think he wants me to attend a number of these things...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; But possibly he would like me to attend them with Lady Paiza.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; still, I can find out, and let you know....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, if I was there, you would have some other company to talk to as well :)  Oh, and I wanted to invite you to Mr. Allard&amp;#039;s house, he&amp;#039;s hosting a get-together and said it was fine for people to bring friends.  If you&amp;#039;d like to, anyway.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; (I assume I know what date that&amp;#039;s supposed to be happening and can tell you)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; sorry, who is that?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Fritz Allard - he was at the masquerade and he seems nice.  The human fellow who was out in the garden there, if you remember?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; He invited all of us who were there to come over and see the house - well really it&amp;#039;s his brother&amp;#039;s house I think, but his brother isn&amp;#039;t home so he can use it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh, I see....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I wouldn&amp;#039;t want to impose on a stranger...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, but he wanted us to bring others, I think? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well, he said girls, but I mean, surely it wouldn&amp;#039;t have to be ONLY girls.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, hmm, you&amp;#039;d want to balance things I expect&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; After all, you are just as worthwhile as a girl :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin runs through the etiquette in his head&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin blinks at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; and I was going to bring a girl, but I would like to bring you too if I could :) I mean, if you wanted. I suppose... you could bring Lady Paiza if you wished?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin says uncertainly&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin also looks uncertain&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I feel like....  I don&amp;#039;t know her or the party well enough to judge.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; maybe you could write to Mr Allard?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I think it is quite informal, or at least, they didn&amp;#039;t speak of it like a big party like the ball or anything.  I think it was just going to be some people perhaps ... card games? other conversation?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; But yes, certainly, I could write to him and ask.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I&amp;#039;m probably being silly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well I would much prefer that you are comfortable, and if it would make you comfortable for me to ask, then I shall :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I think your host is wearing off on you already &lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Do you think... you always look so well put-together.  Perhaps if it wasn&amp;#039;t too much trouble, sometime, you could show me where you get your clothing? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh!  Thank you for saying so :3&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I would love to dress you.  I mean - to help you find things that would suit&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I think that would be very good - I have only a few suits of clothing and some of them are just NOT the thing.  After all, I&amp;#039;m not going to a masquerade every day!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, then we should make plans for that.  Are you looking to have things made?  or altered?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, I suppose made is more expensive, but I do have a small allowance, and perhaps if I sell a few paintings I can buy more.  Would it make sense to have one nice outfit made for affairs that are.... not casual, but not formal? and then perhaps alter some other things in order to .... mix and match them? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh yes, of course - so much of it comes down to accessories, really, and one suits and a few nice waistcoats will get you quite far&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods, looking rather relieved that Firrin understands all of this&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Thank you so much, that would be a huge help :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Now, if you are done your tea, would you like to see the rest of the house? the garden is very nice :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; you cna even just style things a little differently and it changes the whole thing.  though of course there is dress for differnt occasions and such but we can see whst you do have and go from there :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; and yes that woudl be lovely, thank you.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin can escort you around and point out all the interesting things (naked statues? idk what Brenn and Kallista have for decor ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; @_@&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trev has Euphrastus over to discuss mysterious objects form Shom===&lt;br /&gt;
&amp;lt;br&amp;gt; * Trev finishes fussing around with his sitting room, adjusting and re-adjusting things for best effect&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus comes over to Trev&amp;#039;s residence for a consultation.&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus is wearing a long stylish grey jacket, a white shirt with a high collar, and a tall grey hat. He&amp;#039;s carrying a silver and ebony cane with fine engraving along the length of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; *Everett shows Euphrastus in to the sitting room*&lt;br /&gt;
&amp;lt;br&amp;gt; * Narrator is now known as Brenn&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus scans the room, as if looking for anything of interest.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Ah, good morning, Mr. Marceador. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Ah, Lord Euphrastus! Welcome, welcome. Can I get you anything to drink? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Well, it&amp;#039;s probably too early for whiskey.  Wine, then.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; [Mr. Tinnane, not Lord Euphrastus, for the logs]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Excellent, I&amp;#039;ve a rather nice red I brought up from Nachtur I can recommend, they&amp;#039;re doing just fascinating things with grapes up there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; *gestures for a servant to bring wine*&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; You have a lovely home.  Has your family held it long?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Oh, this? No no, I&amp;#039;m just staying with a friend here, the family is all in Shom, though we *are&amp;lt;br&amp;gt; * from Highmark originally, at least on my mother&amp;#039;s side. My father was from Yonden, of course, he came to Highmark to follow his passions and become an Artificer.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Ah, I see.  I only ask because inevitably, the places that have been held by one House for centuries end up with the most fascinating stories, and objects.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Oh, most certainly, most certainly. I hope that what small trinkets I&amp;#039;ve brought over for your perusal today can be half as interesting.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I&amp;#039;m looking forward to it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; he can be Iago :V&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I&amp;#039;ve never met your father, but he is well-known, certainly.  I&amp;#039;ve never been to Shom, though.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Iago make me lose my mind, up in here, up in here&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; (ww)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Oh, you really must come by some time, I&amp;#039;d be most interested to see what you could glean.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I would like that very much.  Although not every consultation ends with a result satisfactory to the owners.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Hah, I&amp;#039;m sure. Here, let&amp;#039;s see what you can make of this little mystery, shall we?&lt;br /&gt;
&amp;lt;br&amp;gt; * Trev hands over an ancient cell phone&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Fascinating! Where did it come from, and what do you suppose it is?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I always like to start with your stories, before colouring it with my own perceptions.&lt;br /&gt;
&amp;lt;br&amp;gt; * Vess (vess@pool-174-113-181-62.cpe.net.cable.rogers.com) has joined #awrr&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Well, we seem to find them in private homes, at least as many as there are bedrooms. They&amp;#039;re not *terribly&amp;lt;br&amp;gt; * reflective, and often have cracks in the outer surface, but oftentimes that&amp;#039;s merely a clear layer stuck over the black glass, as is the case with this one. There&amp;#039;s the lenses on the back, which would imply they&amp;#039;re used for viewing things, but they&amp;#039;re chock full of metals and such so they &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; can&amp;#039;t be seen through.&lt;br /&gt;
&amp;lt;br&amp;gt; * Vess is now known as Mitula&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus handles the object with care, bringing it up to his eye, and pulling out his monocle to examine it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Whoever once owned this valued it enormously.  It was used both for the keeping of secrets and disseminating them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Fascinating&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; It seems like ... also ... hmm.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Well, that is strange.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; What is?&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus tries to see if it can be folded, or compressed somehow&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Well ... this is a bit awkward.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Whatever it was doing, it served, for its owner, an ... erotic function.&lt;br /&gt;
&amp;lt;br&amp;gt; * Trev &amp;#039;s eyebrows shoot up&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; But it does not seem to be phallic or yonic in nature. By its shape, I mean.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Yes, rather. I wonder how they managed it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I will say that one learns and sees the most amazing feats of creativity.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; But, it turns out, not everything is a dildo.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; That is the word, isn&amp;#039;t it?  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I apologize, while I have learned several languages, the finer nuances sometimes escape me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Ha, yes, it is. Shame, really, I would have loved to know how it was used for that.&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus considers it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; It is the emotion, rather than the details, that reveals that function to me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I think in terms of its materials, what we can see is not precious in any way, but the innards, well, it clearly has innards, judging from these small holes and joinings.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Yes, my father has taken several apart to sort the components. It&amp;#039;s largely small amounts of valuable metals, and plates of shomite.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; In that respect, his expertise would of course far exceed my own.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; The metals are arranged in what are clearly some form of magical diagram, but he&amp;#039;s said they don&amp;#039;t respond to any form of magic he&amp;#039;s used thus far.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; It is rare when I can identify passwords or keywords for items - that sort of word doesn&amp;#039;t have the emotional resonance necessary to survive in the object.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; It&amp;#039;s ... fascinating.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; What else do you have?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Well, I have what is *likely&amp;lt;br&amp;gt; * some form of musical instrument, though not like one I&amp;#039;ve seen before&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I&amp;#039;d love to take a look.&lt;br /&gt;
&amp;lt;br&amp;gt; * Trev hands over a large, flat rectangle almost as tall as Trev himself, with black and white keys arranged like a pianoforte. On one side, a projection leads to a strap that connects to the bottom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; I thought it might be for practicing without noise, but you&amp;#039;d have to remember what all the notes sounded like in relation to the others, and if you can do *that* you likely don&amp;#039;t need to practice&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Perhaps.  Though true mastery in any art requires constant practice, and inevitably, failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; But I think that this is too large, and too complex, to serve noiselessly.&lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn is now known as Galatea&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; This could be an instrument simply for music.  But its size suggests to me that it more likely served in war.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; As a bugle is used to signal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; That *would* fit with it being portable&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Dashed hard to carry an entire piano with you&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus holds the object in his hands, as he supposes it might have been held.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Oh ... oh.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Was this found on a battlefield?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; No, in a box in a carriage-house&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Mmm.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Well ... it has violence associated with it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; It may well have been someone&amp;#039;s old war memento, gods know there&amp;#039;s enough of those running around&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I think, if I were to guess, it may have been taken as spoils after someone killed its user.&lt;br /&gt;
&amp;lt;br&amp;gt; * Trev brightens up&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Ooh, a trophy!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Yes, I imagine so.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Now ... again, none of this is my expertise.  The materials and the manufacture are all strange to me, although presumably your father would know more.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Eh, he cares more about documenting what is there, and how it can be used going forward. He *hates&amp;lt;br&amp;gt; * it when I conjecture about things.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; This is not conjecture; it is prediction.  Quite a lot of difference there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; If I drop a pebble into a river, I predict that it will flow downstream.  One can call it &amp;#039;conjecture&amp;#039; to say that perhaps it will reach the sea - but that is hardly fair.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Will it? I don&amp;#039;t know.  But it surely will not reach the mountaintop.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; So tell me more about yourself, Mr. Marceador.  What is your interest in all this?  I can&amp;#039;t imagine you merely wish to be your father&amp;#039;s intermediary.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Oh, no, I&amp;#039;m afraid not. I do find all of this *interesting*, of course, but not as much as my dear father would wish. I&amp;#039;m afraid my talents lay more in enjoying all the delights the world has to offer, rather than documenting them.&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; There&amp;#039;s nothing wrong with that.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; These objects are meant to be enjoyed and used.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Hah! Just so, just so. I&amp;#039;ve nothing against museums, of course, but you can&amp;#039;t have the entire world in one.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; For me - and this is of course unique to my mark, and my situation - understanding emotion requires that I spend time with actual people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Otherwise, the objects&amp;#039; resonances mean nothing, because I can&amp;#039;t empathize.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; So, while I have rather few prospects, I think, for the social season, I am having quite a marvelous time meeting new friends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Ah, don&amp;#039;t be so glum, I&amp;#039;m sure you&amp;#039;ve got tons of prospects!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; In my experience, women *love&amp;lt;br&amp;gt; * big, one-eyed fellow!&lt;br /&gt;
&amp;lt;br&amp;gt; * Trev laughs at his own joke&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; Big one of something, no doubt.  Their parents tend to be more dubious.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Yes, that does tend to be a problem. But what is the season about, if not trying to sneak away with a handsome someone?&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus laughs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; You may find this hard to believe, but sneaking is not high in my repertoire.  A flamboyant giant tends to be seen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Hmm. Well, I&amp;#039;ll just have to be a big enough distraction that nobody notices you, then, shall I?&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus chuckles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I may take you up on that.  Have you heard of any parties coming up, in that vein?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; I believe some folks were planning a trip to the zoo, if you&amp;#039;d be interested?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Euphrastus&amp;gt; I was planning on it, yes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Trev&amp;gt; Well, there we go then, my good man! We&amp;#039;ll have a night on the town, and see what we can get away with, shall we?&lt;br /&gt;
&lt;br /&gt;
===Kosiru checks in on his son&amp;#039;s social progress===&lt;br /&gt;
&amp;lt;br&amp;gt; * Kosiru has instructed Firrin to come to the house for dinner, in order to give a progress report.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; (I think he is living with you, but &amp;#039;dinner be more formal, Be Home&amp;#039; I think is valid!)&lt;br /&gt;
&amp;lt;br&amp;gt; * Kosiru has laid out a dinner of small fowl, along with a middling wine.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will dress well, and mostly with the conservatism that Kosiru seems to prefer&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; Well then.  Out with it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes sir.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Um.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I, well, I visited with someone that I, ah, ran into at the masquerade...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; Go on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; it was at, um, at, um, at Doveh Aelindar&amp;#039;s house.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; And I did meet him, briefly.  He was a very, ahh, a very personable host&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; All right. What was your goal in doing so?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh.  yes sir,  my goal...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, sir, I wanted to.... to, ahh, take advantage of the connection?  And to... gain more confidence with social visitation...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but ah, also, to make more plans...for the season?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin hopes that all sounds correct&lt;br /&gt;
&amp;lt;br&amp;gt; * Kosiru nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; What sorts of plans have you been making?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh well.  We talked about going to some of the salons, maybe&amp;gt;  And I was invited to a party?  Maybe...&lt;br /&gt;
&amp;lt;br&amp;gt; * Kosiru considers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; All right, I will permit it, despite the risk.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; ....the risk, sir?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; Because you are rather inept at these things, anytime you attend one, you run the risk of bringing the whole thing down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; It is of course, most important, that you not lose sight of the main goal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; ...I&amp;#039;m trying my best, sir.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says, hanging his head&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; House Nykona does not want *your* best.  They want *the* best.  And we are going to give it to them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; At least an apparition of the best.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; I am not supporting you through all this merely to have you bumble your way into becoming a laughingstock.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes sir.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; You will go to this party.  You will impress.  And in doing so, you will reassure our nervous partners that you are not nearly the risk they imagine you to be.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin swallows&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Are...are they still nervous?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I thought, with the engagement announced...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; that things were more certain...&lt;br /&gt;
&amp;lt;br&amp;gt; * Kosiru shakes his head as if to suggest that you are the world&amp;#039;s dumbest boy.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; It&amp;#039;s after the thing is announced that the risk is the greatest.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; ...oh.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; Because after that, everything you do redounds not only to your respectability, but also to theirs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; If you were more fluid in your manner of speech and your bodily comportment, it would not be an issue.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin frowns, not having really considered that&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin stands a little taller&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes, sir.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; You should be looking for opportunities that, presuming the marriage does go forward, will be financially to our advantage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes, sir.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; So Aelindar, what did you talk to him about?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh. Just very briefly about, ah, family, and business, sir.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin exaggerates &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; All right, well, of course you will need to have the right frame for whatever you say.  And take notes afterwards, so that you don&amp;#039;t forget your story.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; Your memory isn&amp;#039;t strong enough to keep it all straight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes sir.  I&amp;#039;ll go do that now, sir.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; And remember that you&amp;#039;ll need different outfits.  Now there isn&amp;#039;t money for too much of that, but just enough for some clever tailoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; A little cleverness can make a suit look new, or a pigeon look like guineafowl.&lt;br /&gt;
&amp;lt;br&amp;gt; * Kosiru takes a healthy bite of his ... bird.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh, yes, sir, I can take care of that.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; There isn&amp;#039;t enough marrow in these for my taste.  But still, we&amp;#039;ll make do.  Something I remind myself when it comes to you, every day.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says, with much more confidence&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; Be the noblest pigeon possible, and we just may get through this to the other side.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes sir.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; Here.  Make this suffice for your needs.&lt;br /&gt;
&amp;lt;br&amp;gt; * Kosiru hands you a too-small bag of coins.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin looks at it&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; ...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; May I go, sir?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Kosiru&amp;gt; You may.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; thank you, sir.&lt;br /&gt;
&lt;br /&gt;
===Firrin visits Mol at Brenn&amp;#039;s house===&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin knows *in theory* the way one goes about calling on a friend but has not ever done it on his own&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will present his card? to whoever answers? and say he&amp;#039;s been invited to visit Mr. Braalk&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; An officious, if young and attractive, servant will show Firrin into the parlor, then go inform Molgrin of his arrival.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin coulda been an officious, but young (and attractive?) servant....&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will of course hurry down to see his visitor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Hi! I&amp;#039;m so glad you could come :D&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Thank you again for inviting me!&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin is dressed more casually, in a light linen shirt with a bit of a paint stain on the cuff, and some trousers that look like he might have been out in the garden earlier (a few grass stains and dirt)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin is dressed in clothes that are technically pretty simple but manage to have flair to them somehow anyway, though it might be hard for Mol to identify&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Please have a seat, someone will bring the tea in a little bit I think??&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh thank you - I&amp;#039;ve never done this before really...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; not on this side of things.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin smiles warmly&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; They&amp;#039;re really very nice here, it&amp;#039;s not super formal all the time.  &lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni is now known as Lark&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; that...must be a relief?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I don&amp;#039;t know what I would do if they insisted on proper titles and etiquette all the time.  Not stay here, I suppose.  Although I don&amp;#039;t know where else I would go.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, apart from back home.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin says with a shrug and a smile&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes... that would make it hard to find patrons for your work, I suppose&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; What is it like with your ... living situation? &lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin doesn&amp;#039;t say &amp;#039;family&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh well.  It is more formal a lot of the time.... for practice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Practice for bigger events?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, also just for.... life, I suppose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Thantopolis can be a very formal place, I understand&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Are you going to be moving there eventually?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, that&amp;#039;s where Lady Paiza&amp;#039;s family is....  and of course necromancy is a lot more controlled in Highmark so....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; so... you will go there after you get married? is that the case?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Is there a date set for the marriage yet?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says with somewhat forced certainty&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin shakes his head at that one, though&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I believe my father is working through the detail with her parents....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Ah, I see.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Firrin.... are you happy about this? I don&amp;#039;t mean to pry and of course you can tell me to shove off, but it just seems like... like perhaps you aren&amp;#039;t?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; It&amp;#039;s an opportunity I&amp;#039;d never imagined.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods but looks a bit sad&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Of course, I&amp;#039;m very grateful...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; ....is that... not right?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I understand that part.  I mean... I also feel like this is an opportunity I can&amp;#039;t afford to pass up.  But no one is asking me to marry someone or making me move to another city where I don&amp;#039;t know people.  It seems like .... like they&amp;#039;re asking a lot of you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well...  I&amp;#039;m asking a lot in return, too.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I mean - no one is making me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I hope you&amp;#039;re getting something very worthwhile out of it.  &lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin glances around, unsure really what the situation is here in this house, who might be listening, who might care, etc&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; There&amp;#039;s a knock at the door, which quickly opens to reveal a handsome half-elf in his mid-thirties.&lt;br /&gt;
&amp;lt;br&amp;gt; * Narrator is now known as Brenn&lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn comes in carrying a tray with tea and biscuits.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin closes his mouth and smiles instead of answering, then&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Brenn&amp;gt; Hey, sorry to interrupt. Ylera is attending to the mistress of the house at the moment, so I thought I&amp;#039;d bring you guys some refreshments.&lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn flashes a disarming smile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, good afternoon, Dovah Aelindar! This is my friend, Mr. Firrin Li... Malassar. &lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn will set the tray down on a table near them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, goodness, thank you, that&amp;#039;s very kind&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Brenn&amp;gt; A pleasure to meet you, Mr. Malassar. Any friend of Molgrin&amp;#039;s and all that.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin seems startled that Brenn would bring stuff in like that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; We knew each other growing up, but I haven&amp;#039;t seen him in a long time, until we ran into one another at the masquerade :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Brenn&amp;gt; Oh, well that&amp;#039;s got to be nice, having an old friend around.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes, it was a pleasant surprise, but a surprise, for certain&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; We have so much to catch up on :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Brenn&amp;gt; Well, I don&amp;#039;t want to impose, then. You&amp;#039;re welcome any time, Mr. Malassar, and I should get back to...prior business.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes of course, it was nice to meet you, Dovah.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Thank you for being so welcoming, I appreciate it.&lt;br /&gt;
&amp;lt;br&amp;gt; * Brenn nods, gives Mol an encouraging smile, and will see himself out.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin settles back in his chair once Brenn leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; see, he&amp;#039;s really nice&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin also relaxes just a little&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes - he really just invited you to stay?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, you did always have a way with people&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I shouldn&amp;#039;t be surprised&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I think... even though he decided I wasn&amp;#039;t his son, because the timing and everything didn&amp;#039;t work out, he felt like he wanted to help me out.  I don&amp;#039;t know what I can possibly do to repay him but it&amp;#039;s been very generous of him, to put me up here and make introductions to society.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; It&amp;#039;s certainly not an offer many would make&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; But I think you&amp;#039;ll make the most of it :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will pour us both some tea&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well I imagine if I don&amp;#039;t make a good showing this season, probably I won&amp;#039;t get another chance.  If I can find a patron or ... or something, then that will be really good.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; how do you take it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, uh... black, two sugar :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin can dole that out quite expertly - one sugar and a splash of milk for himself&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; thank you&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Do you have a sense of what you are looking for?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles when you thank him, but he freezes for a second, realizing that maybe that was not the right thing to do at someone else&amp;#039;s house, even if you don&amp;#039;t know that, he should.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I suppose someone who is interested in my art, and wants to support me generously to make more of it.  Failing that, though... I would be happy with some added clients - making connections with people who are the kind of people who buy art, you know? &lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; That way even if I don&amp;#039;t wind up staying here - I mean, in this world, not in the Aelindar house specifically - then maybe I have some ties to help me make a living going forward.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; we should definitely attend the salons.  I&amp;#039;m sure there must be ways to  have  your art shown at them too, but I don&amp;#039;t know how it all works&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but attentding them seems like a good first step?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin frowns slightly, though&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I&amp;#039;m not sure how exclusive they are, though&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I know they&amp;#039;re happening....  I suppose I could ask my father&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says with barely a hesitation before the word&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; That would be helpful, if it isn&amp;#039;t any trouble for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, I think he wants me to attend a number of these things...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; But possibly he would like me to attend them with Lady Paiza.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; still, I can find out, and let you know....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, if I was there, you would have some other company to talk to as well :)  Oh, and I wanted to invite you to Mr. Allard&amp;#039;s house, he&amp;#039;s hosting a get-together and said it was fine for people to bring friends.  If you&amp;#039;d like to, anyway.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; (I assume I know what date that&amp;#039;s supposed to be happening and can tell you)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; sorry, who is that?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Fritz Allard - he was at the masquerade and he seems nice.  The human fellow who was out in the garden there, if you remember?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; He invited all of us who were there to come over and see the house - well really it&amp;#039;s his brother&amp;#039;s house I think, but his brother isn&amp;#039;t home so he can use it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh, I see....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I wouldn&amp;#039;t want to impose on a stranger...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, but he wanted us to bring others, I think? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well, he said girls, but I mean, surely it wouldn&amp;#039;t have to be ONLY girls.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, hmm, you&amp;#039;d want to balance things I expect&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; After all, you are just as worthwhile as a girl :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin runs through the etiquette in his head&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin blinks at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; and I was going to bring a girl, but I would like to bring you too if I could :) I mean, if you wanted. I suppose... you could bring Lady Paiza if you wished?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin says uncertainly&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin also looks uncertain&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I feel like....  I don&amp;#039;t know her or the party well enough to judge.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; maybe you could write to Mr Allard?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I think it is quite informal, or at least, they didn&amp;#039;t speak of it like a big party like the ball or anything.  I think it was just going to be some people perhaps ... card games? other conversation?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; But yes, certainly, I could write to him and ask.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I&amp;#039;m probably being silly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well I would much prefer that you are comfortable, and if it would make you comfortable for me to ask, then I shall :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I think your host is wearing off on you already &lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Do you think... you always look so well put-together.  Perhaps if it wasn&amp;#039;t too much trouble, sometime, you could show me where you get your clothing? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh!  Thank you for saying so :3&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I would love to dress you.  I mean - to help you find things that would suit&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I think that would be very good - I have only a few suits of clothing and some of them are just NOT the thing.  After all, I&amp;#039;m not going to a masquerade every day!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, then we should make plans for that.  Are you looking to have things made?  or altered?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, I suppose made is more expensive, but I do have a small allowance, and perhaps if I sell a few paintings I can buy more.  Would it make sense to have one nice outfit made for affairs that are.... not casual, but not formal? and then perhaps alter some other things in order to .... mix and match them? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh yes, of course - so much of it comes down to accessories, really, and one suits and a few nice waistcoats will get you quite far&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods, looking rather relieved that Firrin understands all of this&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Thank you so much, that would be a huge help :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Now, if you are done your tea, would you like to see the rest of the house? the garden is very nice :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; you cna even just style things a little differently and it changes the whole thing.  though of course there is dress for differnt occasions and such but we can see whst you do have and go from there :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; and yes that woudl be lovely, thank you.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin can escort you around and point out all the interesting things (naked statues? idk what Brenn and Kallista have for decor ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; @_@&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mol talks to Nezva and asks her to come to Fritz&amp;#039; party===&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will go talk to Nezva at some point, maybe at her family&amp;#039;s home?&lt;br /&gt;
&amp;lt;br&amp;gt; * Nezva is just finishing up her breakfast and tea.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, I hope I&amp;#039;m not interrupting! Are you busy?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Oh, no, not at all!  I&amp;#039;m sorry, though, I don&amp;#039;t think there are any leftovers of this.  There&amp;#039;s probably some chicken around, though, if you wanted some.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, if it&amp;#039;s no trouble...&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin looks too skinny for a proper orc I&amp;#039;m sure ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Well you know, you could stand to eat an extra chicken or three. &lt;br /&gt;
&amp;lt;br&amp;gt; * Nezva teases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; (he is only a half-orc and the other half is presumably some kind of elduar so....)&lt;br /&gt;
&amp;lt;br&amp;gt; * Nezva gets a servant to put something together for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh, you are too kind :) Thank you!&lt;br /&gt;
&amp;lt;br&amp;gt; * Nezva smiles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; How have you been? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I&amp;#039;ve been so busy lately, it&amp;#039;s been one thing after another since the start of the social season.  I didn&amp;#039;t realize it would be so much work :o&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; It seems like a miracle sometimes that anyone ever manages to get married.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I suppose sometimes their parents just arrange everything, maybe that makes it easier.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Although perhaps not... depending who they pick &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin says, thinking about Firrin and his fiancee&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Oh, I imagine half the point of the season is for the parents to shop around for who best to pick.  Sitting, watching, judging.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods a bit more slowly, considering that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I suppose it&amp;#039;s fortunate that my parents aren&amp;#039;t here, then.  I mean, they *are*, they&amp;#039;re in Highmark, but not here-here.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Because goodness knows what they would say about all of this!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Well, we&amp;#039;re really outsiders to all the games and nonsense, still.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; I wonder about the ancient times, my ancestors and how they did it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; How do you mean?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; You mean how they found people to marry?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Right.  Like, were they arranged?  Did they marry their attractive cousins from another tribe?   &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Sometimes I do think it was probably easier than ... whatever this is.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin laughs a bit&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, people do still do that now, of course, too :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Nezva laughs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; I wouldn&amp;#039;t know.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; But you have quite a few cousins, I should think :) maybe none of them are attractive?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Well I can bring them out if you like.  You never know!&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin chuckles at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh, that reminds me - I have been invited to a dinner party and wondered if you would like to go too?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Ooh, a party? Where? When?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Who&amp;#039;s holding it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, it&amp;#039;s being hosted by Fritz Allard - or I think he&amp;#039;s Lord Frederick Allard, properly? He said to call him Fritz, though.  At his house.  Or his brother&amp;#039;s house.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; His brother won&amp;#039;t be there though. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Oh, that is fancy.  I can never remember though, which of the Allards are all right.  I think some of them are strange.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Strange in what way?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; I know there have been some scandals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; I don&amp;#039;t remember all the details.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, yes, he did say something about his uncle? I mean he sort of made light of it, but it seemed a rather sore spot.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin shrugs&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; he didn&amp;#039;t get into all of that, though&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Well, no, naturally.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Probably if it&amp;#039;s an Allard party though, it will be well-attended and the food will be excellent.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; So is that a yes? :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Well ... yes!&lt;br /&gt;
&amp;lt;br&amp;gt; * Nezva smiles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; ok, good!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I don&amp;#039;t know most of the people very well, even if they seem friendly enough, and it would be nice to have a few people there I know better.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Did you get a sense of how fancy it was meant to be?  I mean, I need to figure out what to wear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Any of these things, you know, it&amp;#039;s about being seen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh... I&amp;#039;m really not the best person to ask :o  But I have to write to Fritz anyway so I suppose I can ask him.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; No, don&amp;#039;t do that!  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; You don&amp;#039;t want to seem like you don&amp;#039;t know the rules of the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh... right.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; but I am supposed to ask him if I can bring a friend.  I mean other than you.  I know I can bring you :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Did you have a friend you wanted to bring?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; my friend Firrin! I don&amp;#039;t think I told you about him?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; No, who is that?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; He&amp;#039;s from my old neighbourhood but he moved away when we were only nine or ten or so, and then I met up with him again at the masquerade because he&amp;#039;s been adopted by some noble family and it was such a surprise to see him there, but it was nice too, like old times, and then I had him over for tea, and I asked if he would like to go, but he said I ought to ask first to make sure it was all right.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin says in one very long breath.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Probably he meant men and women, don&amp;#039;t you think?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh! right.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; that makes more sense I suppose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Fritz did say we ought to make sure there were more girls, which was why I knew it would be fine to invite you :) &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I don&amp;#039;t mean to make it sound as if I&amp;#039;m only inviting you because you&amp;#039;re a girl though&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin adds hastily&lt;br /&gt;
&amp;lt;br&amp;gt; * Nezva giggles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I mean I would like to have you there as a friend, of course, regardless of whether you&amp;#039;re a girl!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; You men will need something to look at!  As long as you don&amp;#039;t make us bus the tables afterwards or wait on you!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh no :o &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I don&amp;#039;t think they would do that&lt;br /&gt;
&amp;lt;br&amp;gt; * Nezva smiles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; I was just teasing, silly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, okay, good&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I don&amp;#039;t know what happens at these sorts of things&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; Well, neither do I, exactly. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Nezva&amp;gt; We&amp;#039;ll find out together!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; That sounds good to me :)&lt;br /&gt;
&lt;br /&gt;
===Saiya and Mitula are out shopping when they are joined by Fritz, Galatea, and Macen===&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya and Mitula are out shopping, probably mostly clothes but browsing for anything fun and interesting I imagine&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; Thank you again for inviting me on this excursion.  Pedlers would come to Endless Sky from time to time, but Highmark is just a whole different experience.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Oh, of course! it&amp;#039;s nice to have someone who enjoys shopping - it&amp;#039;s always a struggle to drag my brothers with me :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula is in loose fitting blue robes, with a navy sash, and similar coloured scarf on her head.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; It is his loss.  These fabrics are wonderful... the pattern.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya wears a pink dress with some frills at the hem, and puffy sleeves that gather at the elbows.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; There&amp;#039;s something for everyone here - if you like clothes, anyway :) &lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula holds up a vibrant green silk.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; My style is rather simple, but it doesn&amp;#039;t mean I can&amp;#039;t enjoy looking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; I think it makes you look very elegant! &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; But I like floof :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Maybe it&amp;#039;s silly, but when I was very little, I had a doll who had a frilly dress, and I thought it was just the most BEAUTIFUL thing.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Anyway, I lost it, but I didn&amp;#039;t forget the dress.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; objects are transitor.  Its the memories and emotions that they leave us that matters.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; and I&amp;#039;m making so many memories and emotions today&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula smiles broadly&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; You always say such WISE and SENSIBLE things, Mitula :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya picks a lace shawl out and examines it&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; What do you think, is this too old lady-ish?&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya tries draping it around her shoulders&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; not too wise and sensible I hope.  I&amp;#039;d be horrified for you to think I&amp;#039;m lecturing you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; NO not at ALL.  I mean only that... you are older and you know so many things :) &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; not too old though! I mean not old lady-ish at all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; more like.. a big sister :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; I&amp;#039;m glad you see me like that.  The lace needs to be paired with something.  Maybe a broach.  That will definetely make it less &amp;quot;old lady&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; You&amp;#039;re so right, well, I&amp;#039;ll get it and we can keep an eye out for some suitable SPARKLY thing to go with it :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; That will definitely make it your own.&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea will be perusing jewelry nearby.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya pays for the shawl and will wander in the direction of the jewelry.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula glides beside Saiya, pointing out sparkly pieces&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea is wearing a pale blue, empire-waist dress with several Ioun stones floating around her.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Oh, look at this one --- &lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya reaches out to pick something up and bumps into Galatea&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; oh, excuse me!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Oh!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; I&amp;#039;m terribly sorry, I didn&amp;#039;t see you there.&lt;br /&gt;
&amp;lt;br&amp;gt; * Fritz follows his cousin into the store with an apologetic look at Macen&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Please accept my sincerest apologies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; Oh my, are the two of you ok?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Was I in your way?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; oh, it was ENTIRELY my fault, I&amp;#039;m very sorry, I wasn&amp;#039;t paying attention&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Likewise, I&amp;#039;m sure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; I was caught up examining these fantastic pieces.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Aren&amp;#039;t they lovely? I was just looking at them as well.&lt;br /&gt;
&amp;lt;br&amp;gt; * Fritz is wearing a charcoal suit with a green waistcoat that bring out his eyes&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; Saiya?&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea looks over when she hears Macen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; oh, Macen! Hello there!&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya waves to her little brother&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Oh, you know Lord Laekseid?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Oh, but of course - he&amp;#039;s my brother :D&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen is dressed in highmarkian style, but has his dark red hair up in a more traditional elven topknot&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen blinks&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya of course looks nothing like him and is in fact a shifter and not an elf so this is perhaps not obvious :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Oh!&lt;br /&gt;
&amp;lt;br&amp;gt; * Fritz looks between the groups and just smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; Oh does everyint know each other?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; I&amp;#039;m terribly sorry, Miss...?&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea looks to Macen expectantly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; This is my sister, Miss Siaya Harrowden&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; And this is my friend Miss Mitula!&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya continues the introductions&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt;  and this is lady Galatea Klytotekhnes, And Lord Frederick Allard.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; A pleasure to meet you both.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; It is a pleasure to meet you all.  I am visiting from the Ioun monastary of Endless Sky.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh how wonderful, to meet you, yes :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Oh, I&amp;#039;ve heard of Endless Sky. It&amp;#039;s supposed to be terribly remote, is it not?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; It is, but that remoteness allows for the charting of the movement of the stars with most ease.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; How fascinating!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oooh, yes!  You must have some fascinating equipment up there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; &amp;lt;br&amp;gt;&amp;lt;w&amp;gt; school friends&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen whispers to Saiya while the others are nerding out&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya nods to him&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Were you shopping for anything in particular? or just browsing?&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya asks Galatea&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; It is, but astrology is not the only study at the monastary.  There is inner enlightenment, religous philosophy...&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula excitely continues to describe more the areas of study from her home.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Just browsing, but everything is so *pretty*.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Yourself? Were you in the market for anything specific?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Well, I got a DARLING shawl and I wanted something to go with it - a brooch or pin or something, you know?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; Oh my, my appologies Saiya, I got carried away talking of home.  I do miss it at times, but I am here now for shopping.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh that&amp;#039;s all so interesting!  I&amp;#039;ve been at school in Mythragal any my mother is from there but I&amp;#039;ve always foudn the Iounites so inspiring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Oh, hmm. Certainly we can find something suitable. :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; I don&amp;#039;t know if I could do the isolation though&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; oh no it&amp;#039;s fine! you must talk about CLEVER things with Macen and his friends, because I am not clever like them :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; What a terrible thing to say of yourself! I&amp;#039;m sure you&amp;#039;re perfectly clever.&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen manages not to roll his eyes&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; I am cunning but that&amp;#039;s a very different thing altogether :D I don&amp;#039;t get on with books very well.&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea laughs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Cunning is altogether more dangerous, I should think.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; Much more.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya grins and shows a hint of sharp teeth&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; What about...this one?&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea will hold up a piece for Saiya to look at.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya examines it&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; cunning is best used as a means to avoid violence.  It can be very effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Were you looking for anything in particular, Miss Mitula?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Oh, well said.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; It&amp;#039;s charming! Let me pair it with the shawl and you can tell me if it sets it off well ...&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya gets the shawl out of its wrapping to try things on together&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; I&amp;#039;m just enjoying the experience and helping Saiya find what she likes.&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen sighs quietly&lt;br /&gt;
&amp;lt;br&amp;gt; * Lark is now known as Raveni&lt;br /&gt;
&amp;lt;br&amp;gt; * Fritz frowns slightly as Saiya models the pairing&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Does it suit me? Or is it maybe not quite big enough?&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula helps Saiya model the pair&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh no, it looks lovely!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; I just think, hmmm....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; perhaps... may I see the broach?&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya passes it over to him&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Something the matter?&lt;br /&gt;
&amp;lt;br&amp;gt; * Fritz takes it, and will turn around to take off one of his gloves&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; Well, maybe?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; I suppose it depends...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; I mean, its plated tin and glass which I wouldn&amp;#039;t have thought would be the sort of things a shop on this tier would be selling?&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea raises an eyebrow.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; That *is&amp;lt;br&amp;gt; * strange.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; OH! well, you&amp;#039;re quite right, that won&amp;#039;t do then.  I mean... it&amp;#039;s very pretty but I do think, at these PRICES...!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; It&amp;#039;s a good thing my cousin was here to catch it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Quite seredipitous.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; (ugh, sp)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; It&amp;#039;s absolute ROBBERY if they think they can charge that much for something made of glass.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; Sorry - just somethign about it didn&amp;#039;t look right...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; oh, but maybe they didn&amp;#039;t know? Like maybe some clever thief came along and SWAPPED the real thing for this and then walked away!!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Cunning indeed. ;)&lt;br /&gt;
&amp;lt;br&amp;gt; * Fritz &amp;#039;s fingers, if you managed to catch his when he&amp;#039;d turned away to check the broach, look like they are all stained black with ink&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Perhaps we should bring it to their attention?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; well it&amp;#039;s what I would do if I was a thief :p&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; that would be very cunning :D&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya preens a little at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; yes it would, wouldn&amp;#039;t it :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; here, Saiya, give it to me and I&amp;#039;ll talk to the clerk&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya hands it over&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; I would of course NOT steal things, but sometimes it&amp;#039;s fun to imagine how one WOULD, if it was a SITUATION where one had to.... &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; It did look pretty, even if it was tin and glass&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen will go and inform them of the issue, since he&amp;#039;d the one here with the title and can channel on his mom&amp;#039;s &amp;#039;let me speak to your manager&amp;#039; powers if necessary&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; It was at that, but charging what they were for it was, hmm, suspect?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh yes that&amp;#039;s always fun to thihnk about how one *could&amp;lt;br&amp;gt; * do a thing&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya nods enthusiastically&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; And what sorts of things were you pondering, dear Fritz?&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea asks innocently.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh I just think I could make a more convincing fake, mostly&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus is now known as Nezva&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; How devious! Or cunning, I suppose we should say.&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea gives Saiya a mischievous glance at that.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; of course I say that but I&amp;#039;ve bnever tried to make a broach...  maybe its harder than I think even to make a tin one&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; What you say could be true, but consider, with enough effort, your fake itself becomes a work of craftmanship, and no longer needs to be a fake.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya giggles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; That&amp;#039;s an interesting conundrum, Mitula. When does the imitation become art in and of itself? Hmm.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh I suppose so!  It&amp;#039;s not just about the materials.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; That is just the sort of thing Mother would ask -_-&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Well clearly, when you can charge just a RIDICULOUS amount for it :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; well someone seemed to think that oen was art, then!&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea laughs.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula giggles&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen comes back over&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; do we need to find you a new broach?  Another shop?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; ugh. we should go.  Keep the shawl though, Saiya.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; but we definitely won&amp;#039;t be shopping here again&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen scowls&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Oh dear. I hope everything is all right?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; It will be betteer once we&amp;#039;re out of here.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya flounces out then, with a &amp;#039;GOOD DAY&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; Come on.  Can we just go to Hauzen&amp;#039;s?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; Lets go.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; they really have the best coffee on this tier&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh no, I didn&amp;#039;t mean to cause so much trouble :(&lt;br /&gt;
&amp;lt;br&amp;gt; * Fritz follows the others out&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; It&amp;#039;s not you.  the owner was...  really rude &amp;gt;:|&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea does likewise.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; I would love a coffee!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Well, fie on them, then, and we shall patron them no more.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; you would have thought they would have appreciated you identifying the fraudulent merchandise.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; yes that sounds lovely!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; And coffee sounds a delight. The least repayment for subjecting you gentlemen to that store.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; you&amp;#039;d think, but... ugh &amp;gt;:/&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; You made the best decision to have us leave then.&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; You can find something better than that anyway Sai&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Oh no doubt... I might have something at home that would do, anyway.  But that defeats the fun of shopping :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; the seeking is the fun :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula agrees&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; you know I was goign to say  that I prefer seeking other thinsg about, oh, I don&amp;#039;t know, answers or designs or something but that did remind me!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; Would you like to come to a party? :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; oh, yes! what sort of party!&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya accepts before actually determining that ;)&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula glances at Macen&amp;#039;s reaction to the invitation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh well, a dinner one I *think* - I made some friens at the masquerade but we need some girls to round out the numbers &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; ooh, that sounds fun!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; It does sound fun...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Oh, yes! You must come.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; When is this dinner party?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Yes, and where is it to be held?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh well it will be at my, well, my brother&amp;#039;s place, at Griffin&amp;#039;s Crest.  I haven&amp;#039;t 100% set the date, but I&amp;#039;m thinkgin [date]?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; It sounds LOVELY, of course we would attend :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula ponders&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; I may have obligations that coincide with the party.  I will try to attend if I can.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oh well I hope you can!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; if not maybe I&amp;#039;ll have to have another one :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; well if this one goes well, I&amp;#039;ve never hosted anything before but mother did say it sounded like a good idea, to meet people and make friends :3&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; It does sound fun.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Exactly. The more the merrier. :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; As to this coffee... do they grow it in Highmark?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; I hope to experience a variety so I can appreciate the differences.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Then we must do our best to accommodate you, of course. :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Oh, they make it with all kinds of different flavours too, like caramel and chocolate and vanilla and so many things... you&amp;#039;ll LOVE it I&amp;#039;m sure :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; it&amp;#039;s imported, but they process it here&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; if you haven&amp;#039;t had it before - it can keep you awake&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; they have tea and other things too&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; really nice scones&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; I can drink it and go RIGHT to sleep, I don&amp;#039;t know what you mean :D but yes, the scones are lovely too!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Fritz&amp;gt; oooh I love a good scone :D&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen gives Saiya a dubious look&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; that is not true :p&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; Everything is true sometimes :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; Fear not Macen, I can help ease the effects on Saiya, if it truely is a concern.&lt;br /&gt;
&amp;lt;br&amp;gt; * Saiya giggles&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen sighs&lt;br /&gt;
&amp;lt;br&amp;gt; * Galatea chuckles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Macen&amp;gt; good luck ¬_¬&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mitula&amp;gt; have faith&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Saiya&amp;gt; :D :D :D&lt;br /&gt;
&amp;lt;br&amp;gt; * Mitula smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Galatea&amp;gt; Of to coffee and scones!&lt;br /&gt;
&amp;lt;br&amp;gt; * Macen will lead people on to the café&lt;br /&gt;
&lt;br /&gt;
===Norn stops in to visit Raveni.  Mshauri comes in to provide &amp;#039;support&amp;#039; and he and Reveni speak after Norn leaves===&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn will call upon Raveni at the Pesha household soon after the masquerade.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni is currently trying to read a book in their rooms but keeps getting distracted by memories of the masquerade. Eventually they give up and begin pacing anxiously, hoping they didn&amp;#039;t make a fool of themself. Dark cheetah spots begin to appear and disappear on his skin.&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn is now known as Narrator&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; A servant will inform Raveni that Lord Valacirca has arrived.&lt;br /&gt;
&amp;lt;br&amp;gt; * Narrator is now known as Norn&lt;br /&gt;
&amp;lt;br&amp;gt; * Euphrastus is now known as Nezva&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni asks the servant to see him in to Raveni&amp;#039;s small parlour room and immediately grows a tail. He swears under his breath and hides it under his clothing and zipping into the parlour moments before Norn is shown in&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn will enter, holding a small box. He smiles when he sees Raveni.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; I hope I&amp;#039;m not being presumptuous stopping in.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Absotutly not, it&amp;#039;s good to see you again! &lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni he grins awkwardly at the accidental combination of words and moves quickly past it&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt;  I brought you some samples of a few of our more uncommon woods from the Arbor, for your whittling.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; That&amp;#039;s very kind of you! Would you like to sit down? I could request some tea if that appeals&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I&amp;#039;d like it very much if you&amp;#039;d tell me about what each of these is, if you&amp;#039;ve the time. I&amp;#039;m afraid my experience with plants is mostly relegated to crops and common tree species around where I grew up&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni says, unaware that his tail is no longer hidden and is twitching excitedly, akin to a cat stalking prey&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Well, some of these are, admittedly, simply Changed versions of more common trees, but I did try for a variety.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; There&amp;#039;s, let&amp;#039;s see...thornwood, from Yondon. It has this nice red hue that I thought would look nice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; And this is an ebony, originally from the Sword Coast.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; I&amp;#039;m told it&amp;#039;s a bit difficult to work, but it *is* quite lovely.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; It&amp;#039;s beautiful&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Are you feeling quite all right?&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn glancing at Raveni&amp;#039;s tail, then politely away.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni freezes, eyes wide&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Um. That&amp;#039;s-- Well I mean it... &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; It&amp;#039;s nothing to be concerned about. It happens to the best of us.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; If I&amp;#039;m imposing, or causing stress, I can go...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; No, please, I was enjoying our discussion. I&amp;#039;m admittedly embarrassed, but your reaction is by far one of the more kind I&amp;#039;ve experienced. Please forgive my lack of control.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; If you aren&amp;#039;t put off by it, that is.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Not at all, and nothing to forgive.&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn looks for a moment as though he&amp;#039;s about to pat Raveni&amp;#039;s hand, but refrains.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; It is certainly a...period of adjustment for our people right now. And I believe even moreso for you, you mentioned?&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni grimaces&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Hah. Well, thank you.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni is blushing, but feeling a great easing of his anxiety&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; What does your dragonmark grant you, if you don&amp;#039;t mind me asking?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; More than a few headaches, if I&amp;#039;m being quite honest.&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn shakes his head.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; That&amp;#039;s unfair; it *is* a gift. It is merely occasionally burdensome.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni grins&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Well, I think you understand well enough how well I understand *that* feeling.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; It&amp;#039;s tied into the seasons. I am a bit quicker in spring, stronger in summer, and so on. It also affects my magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; It&amp;#039;s useful, and at least predictable at this point, but still...annoying at times.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni nods sympathetically.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; For instance, I&amp;#039;m rarely this gregarious at most time, but in spring...&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn shrugs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; And the company is quite pleasant.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I&amp;#039;ve found my tail to be quite pleasant company sometimes too, when it isn&amp;#039;t tripping me up&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni laughs&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn laughs at that.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; But more seriously, you do have my sympathy. It must be disconcerting at the best of times to have your own nature change with the seasons, no matter the -probably - useful benefits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; It helps keep me in tune with nature&amp;#039;s rhythms, which is at least valuable in my chosen vocation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Then I&amp;#039;m not the only one who could be said to have recaptured some of our ancestral magic&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn blushes as much as he is able with his complexion.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; You flatter me.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri slinks into the parlour and will come and flop at Raveni&amp;#039;s feet&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri eyes Norn&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; woof.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni smiles and scritches behind his ears.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Aww, who&amp;#039;s this then?&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri does a big doggy grin at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Wait...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Did he just...?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; This is Mshauri. He&amp;#039;s bad at introductions and gets a little jealous every time I&amp;#039;m paying attention to other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Just what?&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni looks innocent&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri also looks innocent :V&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Oh, well, I don&amp;#039;t mean to impose, Master Mshauri.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; What sort of hound is he?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; A little imposition is good for him, I think. He gives himself airs otherwise.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri sniffs&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; He&amp;#039;s a mixed breed&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; His dam was a good-natured street mutt and his sire was a nobleman&amp;#039;s hunting hound.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri looks offended that you are discussing his pedigree in these terms&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni ignores him, giving a shit-eating grin when he&amp;#039;s sure Norn isn&amp;#039;t looking at him.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri sniffs at Norn&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; The nobleman was *most* upset when he learned about his hound&amp;#039;s rather salacious adventures in the countryside.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; &amp;gt;:|&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; Grrr.....&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn chuckles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Oh, no, have I offended in some manner?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; No, no, he&amp;#039;s just a little bit grumpy at times. As I said, he&amp;#039;s a little bit jealous when I&amp;#039;m not actively doting on him at all times.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; He won&amp;#039;t harm you though, not to worry.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri will get up and go sit by Norn insytead, who isn&amp;#039;t degrading his parentage&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Well, I should hate to cause a rift.&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn will offer his hand to sniff.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I think as long as he resists challenging you to a duel for my honour there is no harm done&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni chuckles.&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn scowls at that.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri sniffs Norn&amp;#039;s hand and give&amp;#039;s Raveni a dirty look&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; I truly don&amp;#039;t want to overstay my welcome, of course.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Perhaps I should take my leave.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Do not worry in the least, you&amp;#039;ve rather brightened up my day. I was mostly trying and failing to read a book before you arrived.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni looks hesitant&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn pauses a moment, trying to read Raveni&amp;#039;s intent.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri huffs, settlign down where he can watch hyou both&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Might I inquire as to what you were failing to read?&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn asks somewhat hesitantly, after a moment.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni immediately blushes. Spots appear on his temples and fade away slowly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; It was a book on magical horticultural experiments. You piqued my interest in the subject and I was curious to learn more&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Oh!&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn seems slightly abashed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Was it Abrocale&amp;#039;s Digest? It can be tedious.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Yes, that&amp;#039;s the one. I was making decent progress for a while but I&amp;#039;ve gathered the impression that it&amp;#039;s best attempted in small doses.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; After about an hour my eyes started crossing a little.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni chuckles good naturedly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; It *can&amp;lt;br&amp;gt; * be used as an effective sedative.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I hope it isn&amp;#039;t too forward of me to ask, w-would (he stammers) you do me the honour of accompanying me on an outing? At some point? I&amp;#039;m rather eager to visit that menagerie that was mentioned at the masquerade and I was hoping that you might care to visit it with me?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Oh. Uh, yes, of course, I would be quite delighted to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Merely name the date. :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni smiles a bit shyly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; What are your plans for this afternoon?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; Well, now I believe they are an excursion to the menagerie.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Wonderful! Shall we invite some of the others as well? I believe most, if not all, of us were interested in the prospect.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; In that case, why don&amp;#039;t we set it for, hmm, tomorrow or the next day? To make sure people have time to arrange it, I mean.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; A good thought! I do get a little ahead of myself sometimes, I apologize.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri &amp;#039;s head swings to Raveni when he realize what is being planned here&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; woof?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; I suppose it would be uncouth to say something on the order of your &amp;#039;mark perhaps lending itself to haste?&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn makes an attempt at a joke.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni giggles and promptly slaps a hand over his mouth.&lt;br /&gt;
&amp;lt;br&amp;gt; * Norn smiles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Norn&amp;gt; With that, I should take my leave, lest I truly do overstay my welcome, but I will be sure to write immediately upon my return home to arrange matters for the excursion.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I look forward to receiving it.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni walks Norn to the door and sees him out, then spins around to look at Mshauri.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; You might try being a *little&amp;lt;br&amp;gt; * less obvious. My grandfather will have both our heads if the truth about you gets out.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; Street mutt?  *Street mutt*?  Rude!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; *I* was being a perfectly good boy.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri huffs&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; And I wasn&amp;#039;t? You didn&amp;#039;t need to intrude on a private conversation, Mshauri.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; You smelled nervous&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; I was just making sure you were alright with that stranger&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni sits down heavily on a chair, suddenly morose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I&amp;#039;m *always&amp;lt;br&amp;gt; * nervous. Always afraid of saying the wrong thing, and with good reason.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; are you okay?  Who is that guy?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Norn Yosk, Cano Valacirca. We met at the masquerade, in the garden.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I was having another one of my... attacks. He was very kind.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni looks at Mshauri.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; see, that&amp;#039;s why I came in&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I&amp;#039;m sorry for saying those things about you. You were right, it was unkind of me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; guy smelled like weird plants&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; you gonna be okay at the zoo?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; Need me to come?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I&amp;#039;m not sure they&amp;#039;d let you in, but I&amp;#039;d rather you chaperone than Actashi. I know you said she doesn&amp;#039;t hate me but I&amp;#039;m still not convinced. I&amp;#039;m nervous enough about making new friends and meeting potential matches without her breathing down my neck the whole time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I never actually caught her at it but I would swear that she was stalking me through the garden at the ball.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; Why wodulnt&amp;#039; they let me in?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; Anyway don&amp;#039;t worry about her&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; I&amp;#039;m supposed to be here to help, right?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; I&amp;#039;m not a pet, I&amp;#039;m like  servant&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; right?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; a servant dog&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I&amp;#039;m not sure what the protocol is about bringing an animal to a menagerie. I admit I&amp;#039;m slightly worried they&amp;#039;d kidnap you to add you to the collection.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; You know that and I know that but no one else does.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; In their eyes you aren&amp;#039;t a person, and we aren&amp;#039;t allowed to convince them otherwise.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; well myabe... *just this once*&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; I&amp;#039;d let you put me on a leash&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; wear a little vest thats says &amp;#039;good boy&amp;#039; or &amp;#039;pet in case of emergency&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; who could say no to that?&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni is holding back a wide grin with only moderate success.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni his expression gentles into fondness&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; I&amp;#039;m so glad my grandfather assigned you to me. I don&amp;#039;t know if I&amp;#039;ve ever said that before, but I am.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; woof :3&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri &amp;#039;s tail wags&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni gives him an affectionate ear ruffle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; We&amp;#039;ll figure out the leash situation. I can rig a collar that sits more loosely around your neck and that you can take off yourself. Will that help with the indignity? I&amp;#039;d prefer if you retained your autonomy over keeping up appearances.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; Well, I know its my job and all&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; I&amp;#039;ll do what it takes, its no good to put you at somethign liek that ball and I can&amp;#039;t even be there&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; you get all stressed out, you might not be so lucky fo have some nice guy who smells like weird plants around, you know?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Well he *is&amp;lt;br&amp;gt; * supposed to be there this time, but I get your point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; just because a guy gives you wood, don&amp;#039;t mean you can always rely on him, Raveni&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni blushes and stammers profusely. Their shapeshifting magic takes hold more than they&amp;#039;ve experienced before, leaving them on the floor and struggling to balance on hands and cheetah hind legs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; woah!&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni collapses with a heartfelt *oomph* to lie flat on the floor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; ...This is your fault.&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri shoves his cold nose in your face&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; how is it my fault?&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni play-bites at his nose&lt;br /&gt;
&amp;lt;br&amp;gt; * Mshauri licks him&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Mshauri&amp;gt; come on, get ahold of yourself&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; You know exactly what you did, you incorrigible pest.&lt;br /&gt;
&amp;lt;br&amp;gt; * Raveni says fondly&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Raveni&amp;gt; Now help me up, I need to figure out how to change back before anyone comes looking for me.&lt;br /&gt;
&lt;br /&gt;
===Firrin takes Mol Shopping===&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will have sent you a note to meet at Hauzen&amp;#039;s, a coffee shop near some of the higher end tailor shops&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will meet you there, at the appointed time&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin is at least not wearing paint-stained clothes today, just a regular (if somewhat imperfectly-fitting) suit&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin is having a cofee and trying not to be nervous or too excited&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin waves you over when you come in&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, there you are! hi :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; hello :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; how&amp;#039;s it going?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, pretty well I think - you?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin seems to be in a good mood at least&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin seems a bit cheerful but nervous&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I&amp;#039;m fine - I hope this will go all right!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; it should :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods, smiling&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, I put myself in your hands :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; My father gave me a little clothes money so, it should be fun - I have so many ideas...&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; did you want a drink or anythign first?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, sure, that would be nice&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; and we can talk a bit about, well... clothes :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; What do you recommend here?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; or , whatever you like I suppose..&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; they do have excellent coffee&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I&amp;#039;ll have that, then!&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will order a coffee.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; For the clothes, I have a little money from my allowance that I can use on this, plus I have a bit of savings of my own.  I guess maybe it&amp;#039;s one of those things where you spend money to make money? If I look the part, then perhaps it makes people more likely to think I&amp;#039;m a posh artist, you know?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin takes a mental note of your coffee preferences just.. out of habit, or something &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Can I ask... how much money?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; It will give me a sense of options&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will tell you (I assume it&amp;#039;s sort of a mid-range amount - not a huge sum but like, a respectable amount that could buy maybe one really good ensemble, or a few less good ones)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; (like, idk, 100 gp or whatever? idk what&amp;#039;s sensible for how much clothes cost ;)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin looks nicely dressed today as well, though again his suit is really fairly plain if you look at it, but he has a nice waistcoat, a colourful cravat, and a few other things that make the whole thing come together nicely&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Is that going to be enough?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; so, my suggestion is, we shoudl get yout one or, hmmm, maaaybe two, we&amp;#039;ll see, tailored suits.  not bespoke, though, that&amp;#039;s probablytoo much for our standing anyway, and then some accent pieces so you can mix things up :3&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; it shoudl be okay&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; if you want things for just general wear we can get two, but if you want one that&amp;#039;s more, hmm, for social events, then maybe just the one?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but I can show you how I do it, and you can, hmm, maybe get some of your other things more tailored too... that&amp;#039;s not very expensive if you know where to go.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, I guess if I have something good for social events, and then some things like you said, that can make it look different for different occasions?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; okay&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Dovah Aelindar did give me a couple of hand-me-down things, but of course they don&amp;#039;t quite fit well, so maybe having those tailored would be a good idea too?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; do you have anything in particular that you like?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh yes, perfect!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I imagine they are probably a few seasons out of style or else he wouldn&amp;#039;t be ridding himself of them, but I don&amp;#039;t really know.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; And as for things I like... I do admire the way you tie your cravat :) I don&amp;#039;t really know how to get it so elegant.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, that&amp;#039;s just... something I&amp;#039;m trying :x&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I can show you though!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; it looks so ... sophisticated :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods eagerly&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I&amp;#039;d like that!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I know a lot of different ways that can work for different settings&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; if you want to appear more or less reserved, for exmple, there&amp;#039;s different ways you can do it&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; or to look a little more mature.  or less!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; as an atist you can probably get away with more&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says a bit wistfully&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; What do you think? I feel like I must come across very young and uncouth, so I suppose trying to appear a bit older might be good?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I think it depends who you are with and what you are doing.  Or what kind of clients you are tryign to approach, I suppose&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, I had hopes that perhaps Lord Callais would be a possible patron.  Since he seems to like plants.... but I don&amp;#039;t know if I could approach him, unless someone was to introduce me.  Norn might be able to, though.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Cano Valacirca?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; that woudl be a wonderful connectuon.  I&amp;#039;m sure he&amp;#039;d know others, at least&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; He did offer to show me around the Arbor sometime when it&amp;#039;s less busy.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; So I hoped to bring the subject up then....&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh! that reminds me&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I did write to Fritz and he said it was fine if you want to attend the party at his house.  With your fiancée as well, of course.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh.  Well.. thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I&amp;#039;ll write to her, then, I suppose...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Do you not see her very frequently?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin asks, wondering why you have to write to her&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; she has a lot of friends and aquaintances who are here for the season...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; at least, so I understand....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; and, my father is...very anxious that I continue to make a good impression.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin looks a bit quizzical&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; A good impression on her?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; on her family&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh, I see.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin doesn&amp;#039;t entirely see.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I don&amp;#039;t know, he said that things are some how more uncertain now that the engagement has been announced, and that now I have to take extra care, because any scandal may reflect poorly on her as well as myself, and they might withdraw...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh... &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; that seems strange, but I suppose I don&amp;#039;t really understand how these things work.  I would have thought once the engagement was set, it was less of a concern that they might withdraw.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; That&amp;#039;s what I thought too .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but what its meant is that really we&amp;#039;ve still only met a few times and almost always with some kind of chaperone or supervision.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh... right.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, it would be good to get to know her a bit better - and of course, if my friend is going to marry her, I shall need to be better acquainted with her too :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; so perhaps a smaller dinner party is a good opportunity for such conversation?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles, but his nerves and anxiety are probably showing&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin reaches over to take your hand across the table.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Hey...are you all right?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin was about to say something but is completely caught off guard, and just looking at your hand on his&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; what? Oh....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; you just seem.... I don&amp;#039;t know.  concerned?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh I&amp;#039;m...just....nervous...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; About what?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; just....all of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; :(&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin is still just looking at your hand on his&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin realizes you&amp;#039;re looking at his hand and draws it back, feeling a bit awkward and like he overstepped&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin looks up and smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I am sorry if I&amp;#039;m prying... it&amp;#039;s not my business.  I just... I wish I could help somehow, set you more at ease.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I just need to get used to the idea, that&amp;#039;s all&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; it all sounds like something out of a story.  It should all be wonderful.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; But I&amp;#039;m... just me.  I don&amp;#039;t belong in it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; It feels like I&amp;#039;m just waiting for everyone else to figure this out.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods sympathetically&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but even if they did, I don&amp;#039;t know what I&amp;#039;d do, then.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Would you not be able to go back to your mother&amp;#039;s, if things fell through here?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; she&amp;#039;s quite ill.  *Quite* ill.  She needs special care, and my father had helped arrange all of that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh, I see.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; That is rough, I&amp;#039;m sorry.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I know that even if I think we know one another well, it&amp;#039;s been a long time since I&amp;#039;ve really been acquainted with you.  I don&amp;#039;t know all of what has gone on in your life, or what is weighing on your mind.  But I think you belong here as much as I do, at least, and if we can help one another to make our way in this environment, I&amp;#039;d like that.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes well...  I just remind myself what things were like before... before my father took us in.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Thanks Mol.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I&amp;#039;m very glad you&amp;#039;re here&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; And... you can tell me anything, you know. I can keep a confidence.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; That&amp;#039;s very kind of you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; But I believe *I*&amp;#039;m supposed to be helping *you* today :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; and it will brng me great pleasure to do so!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Yes, that&amp;#039;s right.  We should probably get on to our task of trying to make me presentable :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; alright well. let me know when you;re ready to get going!&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin finishes up his coffee and smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; All right, let&amp;#039;s go :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; great!&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will take you out to look at some of the high fashion bespoke tailors and ask you a bunch of questions about what you like/ but also to get a sense of where things are for fashion in the moment&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin has nebulous ideas of fashion but can point out things he likes the look of, at least. probably mainly things that tend &amp;#039;artistic&amp;#039;, a bit romantic, luxurious fabrics.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will then circle back to some places with more off the rack options and look at their offerings&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; don&amp;#039;t worry too much about anything other than the fabrics  right now, we&amp;#039;re just looking at the suits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, you are &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; find, hmm, three that hyou like, and then come show me&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will go and try to do that. He picks out a russet velvet ensemble, a forest green brocade, and a teal silk.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Are these okay? I like the colours anyway, and the fabrics...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; hmmm&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; not the teal, its too much fo a statement&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; The russet really suits you, I think we can make that work&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; okay :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; the green is.. hmm, it has to be just the *right*green, I thnk that onew will make hyou look too yellow.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but I do like the brocade&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I suppose with my skin also being green, green is hard to pull off.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh don&amp;#039;t worry, I&amp;#039;ll find you a good one :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; So - velvet can be both very warm and difficult to clean&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; do you want to deal with that?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; hm, maybe not... I do like the colour but maybe if it&amp;#039;s likely to be worn several times, I don&amp;#039;t want to have to worry about it being difficult to clean.  Especially if I&amp;#039;m sweating in it, heh.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; okay!  I&amp;#039;m getting some good ideas&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; hold on for one moment&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin waits patiently&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will go and talk to the clerk for a few minutes and wait while they go into the back to find somethign for him&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; what do you think of these?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will pull you over to look at some waistcoats meanwhile&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; hmm&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will pull out a dark gold silk one and hold it up against your skin&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin takes a look at the various patterns and styles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; what about... something like this?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin asks, pointing to a floral pattern&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; its bold... i like it :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; not too much of a statement? :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; we&amp;#039;re gettign this one too, though&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; no - itds fine for a waistcoat, we can control it a little more and you won&amp;#039;r be wearing it as often&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; that makes sense :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; how did you learn all of this? You seem to know exactly how to put everything together.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh.  Well.  I was training to be a valet....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; for a young society gentleman&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh! I see, that makes sense.  But you didn&amp;#039;t end up doing that?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; no.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; because of... all this?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; my mother was getting worse, and then, the family thought it wasn&amp;#039;t ap[propriate for me to keep working there, if I was dragonmarked but my master was not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; :/&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; it was a little awkward, but.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin shrugs&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; did you like doing that, though?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; parts of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; a valet has so much responsibility&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; you liked the parts with clothes? :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin guesses&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I never got to do any of the dressing in practice, but I could have enjoyed that too, i think&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; at least, for the right person.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; frankly the gentleman I worked for did not make it an enjoyable prospect&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin laughs lightly at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I liked seeing him well dressed but was glad I dind&amp;#039;t have to deal woth him directly&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; anyway, we&amp;#039;ll get these here.  I think I know where to go next.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Well, you&amp;#039;re probably better off out of his employ, then :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; all right, lead the way :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will get you to pay for your waistcoats, and himself will pay for what looks like some fabric scraps&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin looks curious about that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; What are those for? &lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin asks once we&amp;#039;re out of the shop&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, I want to see what I can do with them, to add some contrast to some things I alrady have.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; ooh, okay :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; covering some buttoms maybe, or some piping, maybe pocket flaps, plus pocket *squares* and things like that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; a lot of the time they will have scraps that they can&amp;#039;t realy do much with&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; its worth asking about&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; That&amp;#039;s good to know!&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will take you to another shop which has a wider array of brocades, but maybe slightly more boring cuts&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin admires all the different brocades&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; here&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will pull out two - a dark teal, and a russet&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; what do you think?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh! it&amp;#039;s sort of like the colour I liked at the other shop, but it seems a bit more... sedate? mature? is that right? less flashy :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; plus look&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin takes the floral waistcoat out and holds it up to the dark teal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; see?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin &amp;#039;s eyes widen&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, it goes together! :D &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but then look at this?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin holds it against the russet&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; it still works but the red stands out more, see?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; so it looks bolder&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; that&amp;#039;s so impressive! you found them just like that :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; anyway, I liek these colours but lets see if thay have one of them in a different weave&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; you have a really good eye for this&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, thank you :3&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I just... I like to look at what peoplare wearing and think about what they *could* be wearing....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I might be an artist, but I&amp;#039;m usually just looking at what is in front of me - whatever nature put together.  I don&amp;#039;t usually think about matching or coordinating things in my clothing.  But you can do it perfectly :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, men&amp;#039;s fashions anyway, i&amp;#039;m hopless at women &lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin smiles a bit at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I suppose you haven&amp;#039;t trained on women, after all :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; true, and I don&amp;#039;t have any idea what will catch on with them&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; not that men&amp;#039;s fashion is any less faddish I suppose&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but usually if I&amp;#039;m in a crowd I can pick out the ment that everyone will be tring to imitate&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well, you said at the masquerade that you weren&amp;#039;t an artist, but I think this is an art too :) you have a talent for making people look handsome!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I mean.. not that I think I look handsome, that sounds arrogant.  But with your help I could be passable :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh you&amp;#039;re definitely handsome, we&amp;#039;ll just make sure everyone notices :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin blushes at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; it&amp;#039;s okay if not everyone notices... :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh - do you want something more demure?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well... no, I don&amp;#039;t know... I just mean, I am hoping to impress a patron, not a paramour :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh.  Right, yes....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; okay&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; they don&amp;#039;t need to think I&amp;#039;m handsome, do they?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin asks, a bit uncertainly&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin puts back the patterned brocade teal suit, but passes you the russet&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin looks a little wistful at the teal going away&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I suppose not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; But... &lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin looks torn&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; which one do *you* like better?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; hmm?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; for what?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; for me....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; which one makes me look better?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; right but, better for what?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; just to look handsome in?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin shrugs, uncertain&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; yes, I suppose&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I meanI&amp;#039;m not going to let you buy anything I don&amp;#039;t like&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin smiles a little at that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; ...I men&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; all right&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; you can do what you like but I will *advise* against it &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; we&amp;#039;re *not* done with the teal though, don&amp;#039;t worry&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I said I was putting myself in your hands, and I meant it :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but you don&amp;#039;t want to just have all the same pattern in different colours anyway, so I think what we want is a textured silk.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; do you know your size?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin shakes his head&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; okay&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; smaller than Dovah Aelindar?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; we&amp;#039;ll buy larger anyway&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; he&amp;#039;s got big shoulders &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will find a version of the russet that looks to be at least a size too big&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh I noticed @_@&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin has definitely not thought about Brenn&amp;#039;s shoulders :p&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; mmh.&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin clears his throat, looking at some detail on the jacket&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, I now the cut is a litte off, but we;re havign it altered anyway&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; yes, um, quite&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I think just two more places for shopping if you can put up with that?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Yes, I think I have it in me :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; and then we&amp;#039;ll go to a tailor I know who can take care of all the rest&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; great :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; And then.. you&amp;#039;ll show me how to put it all together? tie the cravat and all that?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will next drag you to a place which seems to specialize in imported silks&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; ooh&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, yes, Hmm...  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I think we can do that there...&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; for now, we are after three things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Your teal suit, I hope, cravats, and stockings&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Okay!&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will get us both a few rhings there, including the suit, and some more fabric scraps. The final store is actually a re-sale shop, which he will take time going through, and find a number of key accent pieces which are somewhat dated but he assures you will be fine &amp;#039;once we are through with them&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin trusts your judgement and will pay for the pieces you recommend&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; okay.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; now, off to see Reglar!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Reglar? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; yes, he&amp;#039;s my tailor&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, wonderful :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; not oen of the big names but he has an excellent eye and he works *with* you&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well, thank you for letting me in on your secret :D&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; I only met him by chance last year, I actually ran into him at [name of store we were just at]&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will bring you to a shop a few streets away that has a very basic lookign sign&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; it doesn&amp;#039;t look like much but I promise the results will pay!&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin follows you inside&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; hello?&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar is a middle-aged looking goblin, looking sharply dressed, who comes out fo the back looking grumpy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; ahh!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; Mr. Malassar - what, or who, have hyou brought me today?&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin bows politely&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; This is my friend, Mr. Braalk.  I&amp;#039;ve promised to help him dress for society, and we&amp;#039;ve been out shopping, and bought some things, and now, we need your magic :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; good day, Mr. Reglar, I have heard about your wonderful skill :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Mol - this is, ahh, Halstaaz Mygrum Reglar&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; it&amp;#039;s an honour to meet you&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar nods, and seems to be sizing you up&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; A tall one, hmm&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin stands up straighter&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; well, show me what you broght and tell me what you&amp;#039;re thinking&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; right.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will explain the brief, so to speak, and bring out the goods&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar shakes his head.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; he&amp;#039;s got quite an eye, hasn&amp;#039;t he?&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar says to Mol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; He&amp;#039;s amazing!  I don&amp;#039;t know how he does it.&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar holds the floral wasitcoat against the teal suit again&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; too much time oggling men, that&amp;#039;s how &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin makes a sound and turns his face&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar chuckles&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin makes a little choking noise and gets very interested in the buttons of this jacket&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; I can make this work&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; Mr. Braalk, is it?  Did he take you up to look at what the high fancy nobs are doing?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh, well, I have been ... coming out this season? Is that how you say it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I&amp;#039;m not really a high fancy nob but I hope I can at least mingle appropriately among them and maybe one of them will decide to engage my services.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; mmmm, right&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; you see anything you like up there though?  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh... I really admire Dovah Aelindar.  But I don&amp;#039;t know that I have the, uh, build to pull off his style.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; He&amp;#039;s an artist, so I think he can be a little bit more free&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; he *is* quite stylish&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; hmmm.  right, well, let&amp;#039;s get you measured.  get that coat off, and the waistcoat&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin removes his outer layers as instructed&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will talk a bit about differnt thing he thinks would work well&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin stands there holding his arms out and feeling a bit ridiculous, but doing as he&amp;#039;s told&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar nods and will make a few comments, getting out a measuring tape and a stool, and will take a few measurements that way&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; now we need to get a bit more intimate, Mr. Braalk, for those close fitted clothes your friend here wants to squeeze you into&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; that&amp;#039;s just the style :x&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin swallows and nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; do you, ahh, want me to...  turn around?  step outside?&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar sniffs&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, no, you don&amp;#039;t have to&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; okay....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; after all it&amp;#039;s nothing you haven&amp;#039;t seen before! although, I suppose not in a while...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; anyway they can&amp;#039;t be *too* tight, he&amp;#039;s dressing himself :x&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar nods and gestures at Mol to disrobe further so he can get those closer measurements&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will get undressed as far as is necessary&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin has been told not to look away but will trey not to oggle too much....&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin has a cute butt ;)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin knows :x&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin &amp;#039;s tail flicks a little in agitation, and he tries to keep talking about the clothes and nnot get distracted but he&amp;#039;s struggling!&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin is just very quiet and still as he can be&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; there.  That&amp;#039;ll do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Thank you, Reglar&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin gets his clothes back on, a bit awkwardly&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says with some relief, once Mol is released to get dressed again&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Yes, thank you&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; you want me to have him strip down too?  I hear he&amp;#039;s gonna need to be fitted for a wedding suit, after all &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Oh.... ha, I imagine he&amp;#039;ll let you know when he needs that!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; isn&amp;#039;t that right, Firrin?&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar chuckles, possibly enjoying teasing Firrin a little, though it seems good natured&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Yes...  I don&amp;#039;t knwo what the arrangements will me&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; maybe it will be Thantopolitan style and all in togas :) :) :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; anyway, Reglar, can I borrow your shop just a little while longer?  I wanted to show him some dressing tips&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Reglar&amp;gt; Yes lad - let me go through this great haul of clothes you borght anso i can see if i have any questions, and you go ahead&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar will take all the purchases into the back, leaving you two in the store front alone&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; He&amp;#039;ll work magic, I promise :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I&amp;#039;m sure he will&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; um... what was it you wanted to show me?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; the... the cravat thing, or...?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh, yes, and a few other things...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; do you want me to show you on you or on me?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; Can you show me on me, or is it too hard to do it backwards?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; oh no, i can do that :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will come and stand in front of you&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin is a bit taller than Mol, but not a whole lot&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; so, it does take a little bit of a longer tie than most people wear but I think yours will be okay, and if not we can just use mine&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; and then, here&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin looks up at you, realizing just how close you are&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin reaches behind to tuck it under your collar&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; thank you...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; for all of this, I mean&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; well, its my pleasure, really....&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; is there anything I could do to make it up to you?&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin says, not meanign to have looked down into your eyes at quite that moemnt but...&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin has nice eyelashes&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Oh, um, you&amp;#039;ll just have to give me the pleasure of seeing you all dressed up.&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin smiles&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; well, if you say so.  but I&amp;#039;ll be thinking about some way to repay you for all your efforts :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I&amp;#039;m sure something will come to me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; its really no trouble&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; anyway, um, here&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; you cross it like this....&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin will show you how he ties it, plus a few variations for more and less formal occasions&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin tries to pay attention&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; but i can show you anytime&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; and then here is the other thing I wanted to show you..&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin shows you a few different ways to style a waistcoat so it sits at slightly different angles for different effects, and a few other little things liek that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; I&amp;#039;ll probably have to ask for help again, I&amp;#039;ll be bound to forget some of this before the next party :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; sorry, I know not everyoen is as interested in these sorts of things...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; you&amp;#039;ll be fine if you just wear the clothes :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; oh, I&amp;#039;m interested! it&amp;#039;s just a lot to take in all at once :) I do appreciate it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; okay :3&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; then there&amp;#039;s my hair, too... no idea what to do with that, properly&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin says, tugging it out of the loose ponytail he was wearing&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; ooo...&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin bites his lip&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; umm, well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Firrin&amp;gt; Let me... think about that....&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; no rush :)&lt;br /&gt;
&amp;lt;br&amp;gt; * Firrin nods&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar will come back out with a few things pinned to have Mol try as well, and then he and firrin can haggle over the bill&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will pay up and, if he can, slip a couple extra coins to Reglar when Firrin isn&amp;#039;t looking, for some little extra things for him (maybe some ribbon or trim or whatever he has that might be nice)&lt;br /&gt;
&amp;lt;br&amp;gt; * Reglar gives you a knowing look, but will accept them&lt;br /&gt;
&amp;lt;br&amp;gt; * Molgrin will press them into Firrin&amp;#039;s hands before we part so that you don&amp;#039;t have time to protest ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Molgrin&amp;gt; (but do have time to use them before the next party if you want ;)&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
&lt;br /&gt;
==Rumor and Scandal==&lt;br /&gt;
* Raveni  is the engineer of a con to fool his elderly grandparent into thinking he is truly the child of their deceased son and steal their wealth - Spread&lt;br /&gt;
* Molgrin is actually Brenn Ailendar&amp;#039;s illegitimate son - Spread&lt;br /&gt;
* Norn Yosk killed someone in a duel back in Vanilorra and was sent to Highmark to escape reprisal. - Spread&lt;br /&gt;
* Trev is being sued by a Wargforged Rghts group after his costume at the ball	 - New			&lt;br /&gt;
* Trev has an illigitimate child he refuses to recognise. - New&lt;br /&gt;
* Trev has gambling debts that have eaten up his entire inheritance and more. - New&lt;br /&gt;
* Fritz and Galatea&amp;#039;s family are trying to set them up, but they aren&amp;#039;t interested. - New&lt;br /&gt;
&lt;br /&gt;
==Epistolary==&lt;br /&gt;
* [https://docs.google.com/document/d/18-Rh7HG9LMKnHLTDmxb8rFBthX50jdJSXRC6v6uRi-M/edit A letter from Mol to Fritz about some extra guests]&lt;br /&gt;
* [https://docs.google.com/document/d/1lDJhXwVm1TQkAWgpuo0ZBJ7EuwUSDPdWDcxu95gVf8s/edit A letter from Firrin to Lady Paiza about an invitation]&lt;br /&gt;
&lt;br /&gt;
{{AW}}{{AWRR}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World_-_Regency_Romance_2&amp;diff=16932</id>
		<title>Adventure World - Regency Romance 2</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World_-_Regency_Romance_2&amp;diff=16932"/>
		<updated>2025-10-10T00:21:45Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Chapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Details==&lt;br /&gt;
Facilitator: [[User:BaronSsquee|Josh]]&lt;br /&gt;
&lt;br /&gt;
System: Good  Society&lt;br /&gt;
&lt;br /&gt;
First session: June 2025&lt;br /&gt;
Last session: &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
It is the social season of the year 1026 A.F. (After the Fall) in the [[Nerathi Confederacy|Nerath]]. Luminaries from across the eleven cities flock to the capital of [[Highmark]] for the start of the parliamentary session, but, more importantly, for the balls, parties, and marriage mart. Foremost among these are the scions of the dragonmarked Houses, bearing the mystical investiture of ancient draconic demigods. Fortune and ruin can both await amongst the glitz and pomp of the season, for those able to navigate its turbulent waters.&lt;br /&gt;
&lt;br /&gt;
An [[Adventure World]] game primarily set in Highmark and exploring the social season of the elites of [[Nerath]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1k7OpBaWUEt8dWBV77H8aE9TFrxVbt8CMLVIF1sTFhiI/edit?gid=1344713119#gid=1344713119 Shared Info Sheet]&lt;br /&gt;
&lt;br /&gt;
===Major Characters===&lt;br /&gt;
* [[Firrin (Liralu) Malassar]] (Player: [[User:Elanya|Elanya]])&lt;br /&gt;
* [[Frederick &amp;quot;Fritz&amp;quot; Allard Scrye]] (Player: [[User:Elanya|Elanya]])&lt;br /&gt;
* [[Galatea Beatrice Klytotekhnes Hestion]] (Player: [[User:BaronSquee|Josh]])&lt;br /&gt;
* [[Saiya Harrowden]] (Player: [[User:Curtana|Curtana]])&lt;br /&gt;
* [[Atreyvin &amp;quot;Trev&amp;quot; Marceador]] (Player: Zari)&lt;br /&gt;
* [[Mitula]] (Player: [[User:Vess|Vess]])&lt;br /&gt;
* [[Euphrastus Tinnane Graeae]] (Player: [[User:Forthright|Forthright]])&lt;br /&gt;
* [[Norn Yosk]], Lord Valacirca (Player: [[User:BaronSquee|Josh]])&lt;br /&gt;
* [[Molgrin Braalk]] (Player: [[User:Curtana|Curtana]])&lt;br /&gt;
* [[Raveni Pesha]] (Player: Lark)&lt;br /&gt;
* Captain [[Akiterryl Eitstand Jormun]] (Player: Star)&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
* Mr. Kosiru Malassar - Firrin&amp;#039;s adopted father&lt;br /&gt;
* Lady Paiora Dreatus Nykona (Lady Paiora) - Firrin&amp;#039;s finacée&lt;br /&gt;
* Ioana Antonia Klytotekhnes Hestion (Lady Ioana) - Fritz&amp;#039;s stepmother and Galatea&amp;#039;s aunt and chaperone&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* [[AWRR2_Chapter_1]] - The Sehanine Masquerade at the Arbor&lt;br /&gt;
* [[AWRR2_Chapter_2]] - Visitations&lt;br /&gt;
* [[AWRR2_Chapter_3]] - A visit to the Arbor, a trip to the zoo, and a boring salon.&lt;br /&gt;
* [[AWRR2_Chapter_4]] - Fritz&amp;#039;s Dinner Party (pt 1?)&lt;br /&gt;
* [[AWRR2_Chapter_4.5]]&lt;br /&gt;
* [[AWRR2_Chapter_5]]&lt;br /&gt;
* [[AWRR2_Chapter_6]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://docs.google.com/document/d/1zF6L7k4vK7EtpT4l-njIhHnICjtjGgMm8qLkdoZ3YRc/edit?tab=t.0 Setting quick reference sheet]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1zr1mzMfGphPCMmLG3aSAau3u0oWslzHr6GvGtpf9QgY/edit#gid=0 Titles and Forms of Address]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jiSty16hOZIYKHYSAg42A0BkflCJ-NF0VF2nMdfBhLY List of Houses and dragonmarks] (Incomplete)&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1JO3pmjYbGsNpz0qHiG9T2IeyVvpIuzBjG9VXrxyvdns/edit?gid=0#gid=0 Adventure World Interfertility Chart] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
{{game}}{{AW}}{{AWRR}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World_-_Regency_Romance_2&amp;diff=16931</id>
		<title>Adventure World - Regency Romance 2</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World_-_Regency_Romance_2&amp;diff=16931"/>
		<updated>2025-10-10T00:21:05Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Chapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Details==&lt;br /&gt;
Facilitator: [[User:BaronSsquee|Josh]]&lt;br /&gt;
&lt;br /&gt;
System: Good  Society&lt;br /&gt;
&lt;br /&gt;
First session: June 2025&lt;br /&gt;
Last session: &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
It is the social season of the year 1026 A.F. (After the Fall) in the [[Nerathi Confederacy|Nerath]]. Luminaries from across the eleven cities flock to the capital of [[Highmark]] for the start of the parliamentary session, but, more importantly, for the balls, parties, and marriage mart. Foremost among these are the scions of the dragonmarked Houses, bearing the mystical investiture of ancient draconic demigods. Fortune and ruin can both await amongst the glitz and pomp of the season, for those able to navigate its turbulent waters.&lt;br /&gt;
&lt;br /&gt;
An [[Adventure World]] game primarily set in Highmark and exploring the social season of the elites of [[Nerath]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1k7OpBaWUEt8dWBV77H8aE9TFrxVbt8CMLVIF1sTFhiI/edit?gid=1344713119#gid=1344713119 Shared Info Sheet]&lt;br /&gt;
&lt;br /&gt;
===Major Characters===&lt;br /&gt;
* [[Firrin (Liralu) Malassar]] (Player: [[User:Elanya|Elanya]])&lt;br /&gt;
* [[Frederick &amp;quot;Fritz&amp;quot; Allard Scrye]] (Player: [[User:Elanya|Elanya]])&lt;br /&gt;
* [[Galatea Beatrice Klytotekhnes Hestion]] (Player: [[User:BaronSquee|Josh]])&lt;br /&gt;
* [[Saiya Harrowden]] (Player: [[User:Curtana|Curtana]])&lt;br /&gt;
* [[Atreyvin &amp;quot;Trev&amp;quot; Marceador]] (Player: Zari)&lt;br /&gt;
* [[Mitula]] (Player: [[User:Vess|Vess]])&lt;br /&gt;
* [[Euphrastus Tinnane Graeae]] (Player: [[User:Forthright|Forthright]])&lt;br /&gt;
* [[Norn Yosk]], Lord Valacirca (Player: [[User:BaronSquee|Josh]])&lt;br /&gt;
* [[Molgrin Braalk]] (Player: [[User:Curtana|Curtana]])&lt;br /&gt;
* [[Raveni Pesha]] (Player: Lark)&lt;br /&gt;
* Captain [[Akiterryl Eitstand Jormun]] (Player: Star)&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
* Mr. Kosiru Malassar - Firrin&amp;#039;s adopted father&lt;br /&gt;
* Lady Paiora Dreatus Nykona (Lady Paiora) - Firrin&amp;#039;s finacée&lt;br /&gt;
* Ioana Antonia Klytotekhnes Hestion (Lady Ioana) - Fritz&amp;#039;s stepmother and Galatea&amp;#039;s aunt and chaperone&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* [[AWRR2_Chapter_1]] - The Sehanine Masquerade at the Arbor&lt;br /&gt;
* [[AWRR2_Chapter_2]] - Visitations&lt;br /&gt;
* [[AWRR2_Chapter_3]] - A visit to the Arbor, a trip to the zoo, and a boring salon.&lt;br /&gt;
* [[AWRR2_Chapter_4]] - Fritz&amp;#039;s Dinner Party (pt 1?)&lt;br /&gt;
* [[AWRR2_Chapter_5]]&lt;br /&gt;
* [[AWRR2_Chapter_6]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://docs.google.com/document/d/1zF6L7k4vK7EtpT4l-njIhHnICjtjGgMm8qLkdoZ3YRc/edit?tab=t.0 Setting quick reference sheet]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1zr1mzMfGphPCMmLG3aSAau3u0oWslzHr6GvGtpf9QgY/edit#gid=0 Titles and Forms of Address]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jiSty16hOZIYKHYSAg42A0BkflCJ-NF0VF2nMdfBhLY List of Houses and dragonmarks] (Incomplete)&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1JO3pmjYbGsNpz0qHiG9T2IeyVvpIuzBjG9VXrxyvdns/edit?gid=0#gid=0 Adventure World Interfertility Chart] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
{{game}}{{AW}}{{AWRR}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Zurusha%27s_correspondence&amp;diff=16867</id>
		<title>Zurusha&#039;s correspondence</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Zurusha%27s_correspondence&amp;diff=16867"/>
		<updated>2025-08-17T17:31:54Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Savos, 3 Khurar, 768===&lt;br /&gt;
&lt;br /&gt;
My dear Medimur,&lt;br /&gt;
&lt;br /&gt;
Irdomila is such her father&amp;#039;s daughter.  It astonishes me that you cannot see it in her voice, the way I can read it from the rough scrawl in her latest letter to me.  It is as if she came to us direct from your loins, without the least mediation from your dear wife, though my hips remind me otherwise almost every day.  &lt;br /&gt;
&lt;br /&gt;
You will, of course, I trust, see that she receives no special treatment when she becomes an acolyte.  I will not hear of it.  It is not good for a Nemni child to be so coddled, as I fear I was by my dear father.  She will want for nothing in this life, but let her feel desire long enough that she uses it to urge herself onward.  She says, once again, that the mystic&amp;#039;s path is calling to her.  Mother will be pleased, I am sure. &lt;br /&gt;
&lt;br /&gt;
I wonder what name the Wellspring will give to her, when the day comes?  Is it strange to hope that it is not a well-worn one?  That she should have a name not so weighted down with the legacy of reuse that she is unfree to chart her own course?  I am certain that She will choose wisely, of course.  Do not take my anxiety as a sign of mistrust. &lt;br /&gt;
&lt;br /&gt;
I know you have so much to do, with the latest business. I hear only what people write to me, and even that is enough to terrify me.  I do not claim to understand any of this, except to know that I am safer here in my chambers than I have any right to expect, given the danger that you and others must put yourself in to keep me so.&lt;br /&gt;
&lt;br /&gt;
The work here proceeds as it must, with the needle and the knife the servant to the spine.  I will not bore you with these trifles, lest you decide once again that I really must know about the various sparring positions and their many confusing names.  I will of course remind you to eat well, and to reassure you in the same way that I am well fed, and perhaps even gaining a pound or two.  Just because I know you worry, I share this with you.&lt;br /&gt;
&lt;br /&gt;
As always, I close, not in false hope of what cannot be, but in trust in your letters as they come, constant as sunset, with you as my constant light and I,&lt;br /&gt;
&lt;br /&gt;
Your dearest,&lt;br /&gt;
&lt;br /&gt;
Geme&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Isper, 15 Dend Aivas, 768===&lt;br /&gt;
&lt;br /&gt;
My dear Medimur,&lt;br /&gt;
&lt;br /&gt;
I have heard that Susuva is still missing, presumed dead.  We never really spent any time together, before my accident.  My life was filled with joy and love and I am ashamed to admit that I felt mostly pity for her, just as I am sure that there are those who pity me now.   But I do not pity myself, not any longer, and I can only presume that she did not bemoan her circumstance either.   &lt;br /&gt;
&lt;br /&gt;
Irdomila tells me in her letters of all the new acolytes who are joining her.  Is it true that there is one from faraway Ashnabis?  That is astonishing.  And a Halunemni.  My grandfather would have been horrified.  When I was little he used to tell stories about the Huntress, who he hated so much.  And this must be her great-granddaughter, this Lovosa who gives Irdomila such trouble?  I do not make too much of it, really - girls at that age are not known for their kindness, and our brave child can give as good as she gets.  I have instructed her to make sure she gets in a few barbs of her own, but only in retort.  We Nemni shall take the high ground, as She has taught us.  &lt;br /&gt;
&lt;br /&gt;
And Rugu, sweet Rugu.  He writes only sparingly, but I did get one from him this week, just a short thing with a little picture.  Who knew I had such fearsome fangs?  But then, he does not remember so much.   He says that the iftibal is more fun than home, which saddens me a little, but then I remember that there are others his age there, which he would not have had readily.  &lt;br /&gt;
&lt;br /&gt;
They brought fresh loza berries today, for the first time this season.  It is a kindness to remember the passing of seasons in the flavours upon my tongue, if not the waxing and waning of the moon nor the changing leaves.  But we are now at the end of the wee month, which surely brings the turn to summer heat within a few weeks.  Let us hope the dry weather brings quiet and and end to all this chaos.  I look forward, as always, to your next letter, and until that happy hour, I  remain,&lt;br /&gt;
&lt;br /&gt;
Your eternal,&lt;br /&gt;
&lt;br /&gt;
Geme&lt;br /&gt;
&lt;br /&gt;
===23rd Mudunend===&lt;br /&gt;
&lt;br /&gt;
My dear Geme,&lt;br /&gt;
&lt;br /&gt;
I write to you with difficult news.  Your father has killed Hojon, although he was first asked and then provoked into it by the hengi himself.  I&amp;#039;m sure you know that Hojon has not been well for some time now, and his mind has been affected by this illness.  From what your father told me, Hojon requested that he end his suffering, and when he refused, Hojon attacked him to force his hand.  He is now being held while the verdict of the reckoner is awaited.  He is safe and well-cared for right now, and I will do all I can to try and ensure that he is not punished unduly for this action - I cannot really call it a crime.  He acted out only of urgent need and great reluctance, and I know he is deeply grieved that matters came to this.  &lt;br /&gt;
&lt;br /&gt;
As if this was not difficult enough, there is something else I must tell you, even as I know it will cause you pain.  Over recent months, I have been working closely with Ifa to investigate into the attacks against revenants that have taken place.  In the course of this work, we found that we held feelings for one another, feelings that we tried for a long time to ignore.  But I cannot keep it from you, the woman I love and who I will always love.  A marriage should include honesty, even if it is difficult, and I have to tell you that Ifa and I care for one another, not as brother and sister, but that we have become intimate as a man and woman.  It is only recently that this happened - I have not been keeping this information from you for long, but I needed to think of how to tell you.  Finally I knew that there was no good way to do so, and I simply needed to tell the truth.&lt;br /&gt;
&lt;br /&gt;
Ifa does not intend to leave her role as a Hand, and I do not intend to divorce you - although I would understand if you asked that of me, knowing this as you do now.  We have kept things as quiet as we can for now, not wanting to cause any scandal or dishonour.  You have at times in the past told me that I should not live out my life in waiting for you, and although I have done so for many years, as faithfully as I have been able, I know now that you were right - that I should have listened to you.  Although my feelings for you have not changed, I can feel my days slipping away, and saw only hopelessness ahead at the thought that my life would be like this, cold, alone, until I grew old and died.  But being close to Ifa brings me comfort, as we share companionship and affection, and as I try to open my heart that has long been closed off to anyone else.&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t know if you will want to talk to me after this, or to talk to Ifa, but please know that we both love you and had no wish to hurt you - that we resisted these feelings as long as we could, and will keep this affair private as well as we can.  If you do want to talk to either of us, we will be here, waiting. &lt;br /&gt;
&lt;br /&gt;
I love you still, and always,&lt;br /&gt;
&lt;br /&gt;
Kuspir&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16866</id>
		<title>Kuspir Vabaseli</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16866"/>
		<updated>2025-08-17T17:10:21Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:kuspir.jpg|right|thumb|Kuspir Vabaseli]]&lt;br /&gt;
&lt;br /&gt;
=== Vitals ===&lt;br /&gt;
* Name: Kuspir Vabaseli&lt;br /&gt;
** Udul (nickname):&lt;br /&gt;
** Dimir (Lady&amp;#039;s Name): Medimur&lt;br /&gt;
* Player: Julie&lt;br /&gt;
* Class: Stoneguard&lt;br /&gt;
* Gender: M&lt;br /&gt;
* Age: 33&lt;br /&gt;
* Hair: Black with a bit of grey, and a beard&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Height: 6&amp;#039;2&amp;quot;&lt;br /&gt;
* Weight: 280 lbs&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
Kuspir is the oldest child of [[Heru Gargimnai]] and [[Mutur Vabaseli]], farmers who live in Zhustir.  He has a sister a few years younger than himself, [[Shosti Vabaseli|Shosti]].  When he was fourteen he went to Nemnosti to become an acolyte there, although his parents probably assumed he would return after completing the courses.  However, while there, he fell in love with one of his fellow acolytes, [[Zurusha Nemni|Geme]], and they got married quite young, when he was eighteen and she was seventeen.  Together they had two children, [[Irdomila Nemni|Irdomila]] and [[Rugu Nemni|Rugu]].  Kuspir became a stoneguard once he had completed his training, and remained at Nemnosti to serve the Lady there.  He was considered a promising up and coming young stoneguard for a while, until a tragedy occurred.  Five years ago, his wife died in a sudden accident when she slipped on the stone stairs on the way down towards the river after a rainfall.  Heartbroken, and seeking to make sure his children still had a mother, Kuspir had her brought back as a revenant, but with terrible consequences.  Geme was alive, but no longer able to bear human contact.  The sensory overload of being around other people made her suffer unbearable pain, and she can only live in complete isolation.  This was very hard on Kuspir and the children, and he has struggled to move on with his life.  He maintains contact with his wife via letters, which he writes every day, and has stubbornly refused the suggestion (from his family as well as hers) that he could divorce her and marry someone else.  He seeks to ensure that his children are brought up safely, and performs his duties with adequate diligence, but whatever spark or enthusiasm he had for the world has faded.  He gives little thought towards his own needs, and his former drive and ambition have waned to the point where he is largely just going through the motions.&lt;br /&gt;
&lt;br /&gt;
=== Role ===&lt;br /&gt;
As a stoneguard, Kuspir&amp;#039;s main responsibility is to the guarding and security of the entire ulajeta, including the interred Ancestors, the temple structure and its Voices, and of course the Lady Herself.  In ordinary times it is a position of readiness and alertness, including training and exercises.  Sometimes there are crimes requiring the use of force, but they are quite rare.  You coordinate with locals and especially with the vultures to ensure that the Pardopasu and environs are kept clear of any threat.  When there are unknown or untrusted guests, Kuspir would have some responsibility for ensuring everyone&amp;#039;s physical safety, including the Ancestors who often receive visits from real or purported descendants.  Kuspir has occasionally taught or trained acolytes in basic self-defense; it is not a military academy but some very basic skills are important. Of course Kuspir has duties to his children, but there are many Nemni around who also share that responsibility, so his home life is manageable. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
* [[Ailal Takovenga]]: AKA Sister Hush. Warden - caretaker of Nemnosti&amp;#039;s grounds and nearby areas, the person to go to if something is broken or amiss at the ulajeta. She is a descendant of your dimirabas Fezef so you have a friendly relationship with her from that connection. &lt;br /&gt;
* [[Ajemika Nemni]]: AKA Knots or Cheva. A distant relative of your Nemni folks, eldest daughter of the hengi, Hojon.  She was an acolyte just after you and a great friend of Zurusha who helped you get together. Hojon runs the lineage but it&amp;#039;s probably fair to say that Ajemika runs the ulajeta, and is highly trusted by the elders of the lineage.  Her daughter Henda is around the same age as Rugu and they play together.&lt;br /&gt;
* [[Bache Tokanai]]: Usually called Cascade, they are a robber / brigand in the Pardopasu who sometimes cause grief, but you and the other stoneguards have a deal with them and their followers, and they even sometimes can provide useful information about what&amp;#039;s going on outside the vicinity of the cloister.&lt;br /&gt;
* [[Dadim Nemni]]: AKA Dumpling or Zhinozh. Zurusha&amp;#039;s younger brother, runs a tavern called the Coathook in Naftusa where acolytes and locals often hang out. A good source of information, a friendly guy and of course you have a family connection.  &lt;br /&gt;
* [[Detevus Nemni]]: AKA The Coma or Ashas. The senior active stoneguard at Nemnosti but not the most powerful, usually has the privilege of guarding the Inner Caves. Cousin of the hengi and his family, more distant from Zurusha&amp;#039;s branch.  No-nonsense, somewhat sullen fellow.&lt;br /&gt;
* [[Ganu Vabaseli]]: Your lineage&amp;#039;s hengi, since about a year ago, still fresh in his job.  His father and yours were close friends, but Ganu went to school in Onighus while you were an acolyte, and he&amp;#039;s a bit older than you and used to hang with his friends at Gil Pirtu when you were small. &lt;br /&gt;
* [[Ghegra Honogh]]: You usually would call her Khuz - you were acolytes together along with Zurusha.  She is the new hengi of her lineage in Hertu, but is spending more time at Nemnosti, visiting Ancestors, training in weapons (with you and others), and seeking a husband.  &lt;br /&gt;
* [[Ghorgimbe Sortusai]]: AKA Braidworthy or Jazra. Noblewoman-turned-acolyte who chose the life of a stoneguard, in charge of weapons training for acolytes and adults at the ulajeta, and has been your teacher for 15+ years. Passionately loyal to Nemnu and the cloister.  Knows every battle site and military event in the region&amp;#039;s history.&lt;br /&gt;
* [[Heru Gargimnai]]: Your mom - call her Black Kidney at your peril! Doesn&amp;#039;t talk about her executed parents much, but you know she believes in upending the social class system. You definitely get your size/strength from her.  Lives in Zhustir, been a while since you&amp;#039;ve seen her.&lt;br /&gt;
* [[Irdomila Nemni]]: Your daughter, extremely bright, inquisitive, and compassionate, just like her mom.  About to start acolyte training, with an aim to become a mystic - you have mixed feelings about that, perhaps. Very protective of her brother Rugu.&lt;br /&gt;
* [[Jonte Gorga]]: AKA The Muzzle. Jonte is groom / Master of Horse and anything to do with the stables.  Around your age, but wasn&amp;#039;t an acolyte - you mainly know her through her older brother, your friend Legonosh.&lt;br /&gt;
* [[Junu Arfendazi]]: AKA Quellstorm and Jagu - you could call him either. Acolyte about a year ahead of you, now one of the country&amp;#039;s finest sculptors.  Smartest person you know who isn&amp;#039;t a mystic, full of clever jokes and keen observations. A good friend.&lt;br /&gt;
* [[Kesta Ghaglizote]]: AKA Ringer and Tifrin.  Kesta was an acolyte at the same time as you, and at that time she and Ghegra Honogh were girlfriends, and they&amp;#039;re still close.  Kesta taught crafts at the ulajeta for many years before some sort of dispute with Nemnu led her to leave.  She now works as a skilled weaver in Naftusa and as an advisor to her aunt, the hengi of her lineage. &lt;br /&gt;
* [[Legonosh Gorga]]: AKA The Hoof, Kefun.  Was an acolyte just before you, a bit of a bully back then, now in charge of discipline of acolytes.  Never had the theological inclination to become a stoneguard, has an enormous booming voice.  Loves rock and wall climbing with you and others.  Going grey early, but just as strong as ever, or moreso.&lt;br /&gt;
* [[Mutur Vabaseli]]: Your dad. Spends most of his time talking about the state of his fields, his lineage, of which he&amp;#039;s very proud, and his two kids, you and your sister Shosti.  &lt;br /&gt;
* [[Naka Igriz]]: Your mother-in-law, only ever Naka to you. You have a common bond in that you both married into the Nemni. Wants Irdomila to become her successor as herbalist at the ulajeta. Has an acerbic wit, but is actually a super kindly generous person.&lt;br /&gt;
* [[Nezel Varokhi]]: Sentinel based in Naftusa, captain of the garrison there. Sometimes has joint operations with Nemnosti, but more often, quarrels over jurisdiction and getting in each others&amp;#039; way. Not a fan of the ulajeta&amp;#039;s independent streak. &lt;br /&gt;
* [[Pomirabe Sortusai]]: AKA Teeters (after a drunken incident) and Elof.  Pomirabe is a close friend - you were acolytes and trained together in various martial pursuits, but whose noble family would not hear of him staying to become a stoneguard, but insisted on him training as a sentinel, in which capacity he now works at the garrison in Naftusa.  He has a lot of money and plenty of political connections but you went through a lot together and are still close. His son Rembes is just about the same age as your Irdomila. &lt;br /&gt;
* [[Regivus Losturi]]: AKA Micho.  Regivus comes from a good common lineage, as you do, and like you, married into the Nemni (his wife Ajemika is Hojon&amp;#039;s eldest daughter).  You and Pomirabe are the same age as him and used to hang out a lot as acolytes, although Regivus has never cared for physical training.  He now works as the cellarer at the ulajeta making sure that there is always enough and proper food and drink present.  &lt;br /&gt;
* [[Rembes Kaisastelovis]]: Sentinel, great military hero of the nobility &amp;quot;The Lion&amp;quot;, now hengi of his lineage. Had a role in putting down the rebellion of Ekrakosh and other military actions in the area. Very involved in politics, including at the ulajeta. &lt;br /&gt;
* [[Rubo Keronaf]]: AKA Trundles or Aikesh; you would call him either of these, or Rubo in mixed company. Your ally and good friend, kind of a big brother. VERY big. Super friendly, beloved of the stoneguards at the ulajeta.  Comes from a poor country lineage from Hertu; married to a Ravre woman who lives up the hill in Akapa Sogo.&lt;br /&gt;
* [[Rugu Nemni]]: Your son.  Definitely struggling hard with his mom&amp;#039;s condition, has been prone to tearful outbursts but really normally a quiet kid, very cautious with his life and yours.&lt;br /&gt;
* [[Sakasa Nemni]]: AKA Vivid-red / Viv / Vinda. Envoy for the ulajeta, a distant cousin of Zurusha, a couple years older than you. Long-time friend of you and Zurusha. Single since her divorce, there has been talk among the Nemni about you and her as a kind of partnership, but she does NOT seem interested in attachments. &lt;br /&gt;
* [[Shosti Vabaseli]]: AKA Burnbean / Bean, which you often call her. Your sister, somewhat of a loud and overbearing temperament, and strong of opinions.  You get along fine, with the usual range of annoyances, and you really do wish her well with this latest marriage prospect.&lt;br /&gt;
* [[Tamandu Sempi]]: AKA Pavavi; few still living call him Tamandu.  Former Hulti, convert and now one of the most loyal acolytes.  You rely on him when you need to pull magic arms and armor from Nemnu&amp;#039;s vast repository.  Family in Zhustir knows yours well.&lt;br /&gt;
* [[Zaren Nemni]]: AKA Zesty and Ronu. Your father-in-law, father of Zurusha, Ifa, Izu, Dadim. A retired stoneguard after a serious injury more than a decade ago. Proud of his family and very proud of you. Fond of a friendly conversation about weapons and a nice warm beska beer.&lt;br /&gt;
&lt;br /&gt;
==== Revenants ====&lt;br /&gt;
* [[Aru Ninderulai]]: You normally call them by their dimir, Sadal. Your familiar relationship was shaped by their father Medimur being your dimirabas, establishing a familiarity with someone different in profession and generation. Their relationship to the Hand and the Corps is very complicated by their personal history.  Always seems a bit sad.&lt;br /&gt;
* [[Bem Pekai]]: Usually just Bem, but Lozla in in informal settings. Was an acolyte after you and you helped train her. You still train together now that she&amp;#039;s a stoneguard.  When she died and was revived just a year or so after Zurusha, that was a lot to deal with.  Very sensitive about the whole Hulti / family thing.&lt;br /&gt;
* [[Zurusha Nemni]]: Your wife, your love. Lamna when you first met; Geme is what you called her as acolytes, and still often do; Zurusha still feels hard on your tongue and Whimsy no longer fits as it once did.  Your interaction with her now is all at a distance, by letters mainly, which you write back and forth all the time. She seems happy to still be able to serve at Nemnosti as a bookbinder, but especially sad about the children.&lt;br /&gt;
&lt;br /&gt;
==== Ancestors ====&lt;br /&gt;
* [[Fezef Takovenga]]: There are lots of people who are very jealous (bitter?) that he is your altamu (Pillar). But you get it - the loyalty, the intimidation, the massive 25-foot statue that you salute every day.  At first, talking to him was just as intimidating as the statue, but no longer.  A Ravre from the high hills, not really &amp;#039;civilized&amp;#039; but exceptionally proud.&lt;br /&gt;
* [[Medimur Ninderulai]]: Your dimirabas, after whom you were named by the Lady. Like you, a soldier who married into the Nemni, but comes from the nobility.  He wants to know how his family and lineage are doing, which is a tough conversation every single time.&lt;br /&gt;
&lt;br /&gt;
=== Special Notes ===&lt;br /&gt;
* The Vabaseli family farmlands abut the mighty ruins of [[Gil Pirtu]], the fort that defended the province during the two [[Khutu-Taizian wars]] centuries ago.  Though now abandoned, you and others from [[Zhustir]] would play around there as kids a lot, so you know it intimately. You still have an old [[Omban Empire|Omban]] silver coin that you found in there once. There are still parts that aren&amp;#039;t fully explored and one time, a local kid, Vor Cheskai, got lost in there and was never found. &lt;br /&gt;
* You never knew your mom&amp;#039;s family much, and she doesn&amp;#039;t talk about them. But you have a strong memory from when you were about nine, of a (then) visiting young man who your mom called Molar, who seemed kind of like a relation, and they were talking about something called Moot. When you asked about it you were sharply scolded, which solidified the memory even further.&lt;br /&gt;
* You have a passing familiarity with the Register of Patrols, a long series of books going back centuries of the activities of the stoneguards at Nemnosti.  While you are no scholar, and some of these old records are full of strange handwriting and abbreviations, you know there is a vast repository of knowledge of the everyday and the unusual in there.&lt;br /&gt;
* The stoneguards of Nemnosti have a centuries-long tradition, of course, which includes a well-known motto &amp;quot;Until Feet Fail&amp;quot;.  Lesser-known (though not quite a secret) is a shared codeword, &amp;#039;fervent(ly)&amp;#039; - when a stoneguard uses that word in a sentence it is meant to alert other stoneguards that something is amiss and to be highly alert.&lt;br /&gt;
&lt;br /&gt;
[[Zurusha&amp;#039;s correspondence]]&lt;br /&gt;
&lt;br /&gt;
{{nem}}&lt;br /&gt;
{{stone}}&lt;br /&gt;
{{nem-pc}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World_-_Sword_Coast&amp;diff=16696</id>
		<title>Adventure World - Sword Coast</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World_-_Sword_Coast&amp;diff=16696"/>
		<updated>2024-11-17T17:04:59Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* 2024-02-28 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
*GM: Josh&lt;br /&gt;
*System: Modified Pathfinder&lt;br /&gt;
*First session: 2022-02-23&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
The city in which this will be set is called Riguethe (pronounced ree-yeth), and you guys work for the Jabatan Perahan Syurga (Department of Heavenly Extraction). Essentially, there was an empire that was ruled by...kind of proto-kalashtar that was overthrown by their own advisors exactly 150 years ago.  They became the heads of the merchant houses, and the houses themselves arose out of the old state monopolies. The one you work for happens to be the earthmote mining one. &lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Dhuxul Ubax Astur]]&lt;br /&gt;
* [[Alymene]]&lt;br /&gt;
* [[Irrez ur N&amp;#039;mar]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Grerdureks &amp;#039;Gary&amp;#039; Oughchteauda&amp;#039;ad]]&lt;br /&gt;
* [[Wahala]]&lt;br /&gt;
* [[Patthar Neelam]]&lt;br /&gt;
* [[Leonarda Loftwing]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
* Burung Penyanyi - head of the Jabatan Perahan Syurga; your boss&amp;#039;s boss&amp;#039;s boss.&lt;br /&gt;
* Ikan Singa - the member of Jabatan Perahan Syurga responsible for security; your boss&amp;#039;s boss.&lt;br /&gt;
* Babi Jani - employee of the Jabatan Perahan Syurga who manages house security contractors; your boss.&lt;br /&gt;
&lt;br /&gt;
==Character creation notes==&lt;br /&gt;
* [https://docs.google.com/document/d/12jyOJvRHwAiDQW_YMwNnUAYTE0xoVsE_8QfNmZ9mctA/edit Species and Backgrounds Reference]&lt;br /&gt;
* Pathfinder with some D&amp;amp;D races&lt;br /&gt;
* 80 point buy, 1 for 1&lt;br /&gt;
* At every even-numbered character level, you may take one feat that is not generally useful, otherwise referred to as a &amp;quot;silly feat.&amp;quot;&lt;br /&gt;
* Wounds and Vitality instead of hit points. Wounds are equal to Constitution score, Vitality is equal to class hp. It&amp;#039;s easiest to record on the character sheet as hp and temp hp respectively. Vitality works like hp in all respects. Taking wound damage requires you to make a DC 15 Fortitude save, with a penalty equal to the damage taken, or gain the staggered condition.&lt;br /&gt;
* Instead of an AC bonus, armor grants Damage Reduction equal to it&amp;#039;s AC bonus, i.e. a chain shirt (+4 AC) grants DR 4/Armor.&lt;br /&gt;
* You have a class defense bonus according to the chart below. If you wear armor, the armor check penalty applies to your defense. For example, a 1st-level rogue (class defense bonus +4) wearing a chain shirt (armor check penalty -2) only gains +2 to their defense from their class defense bonus.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! A&lt;br /&gt;
! B&lt;br /&gt;
! C&lt;br /&gt;
! D&lt;br /&gt;
! E&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
| +9&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Use column A for witch.&lt;br /&gt;
| Use column B for alchemist, mesmerist, and vitalist.&lt;br /&gt;
| Use column C for inquisitor, oracle and rogue.&lt;br /&gt;
| Use column D for brawler, ranger, and shifter. &lt;br /&gt;
| None of the current PCs use column E&lt;br /&gt;
|}&lt;br /&gt;
* You have 15 background points to spend, distributed as you wish between the following features:&lt;br /&gt;
&lt;br /&gt;
Allies: (2, 4, or 6 pts) This background represents skilled or knowledgeable friends that your character can call on to help them out in a pinch. Players should outline each Ally and the nature of the characters&amp;#039; relationship. Of course you can have friends and associates without taking this background, but the advantage of spending points on Allies is that they will always help you, if they are able, with no Charisma roll required. It is important to note, however, that the more you call upon your Allies for help, the more likely they are to return the favour, so to speak. If you betray an Ally, you lose the advantage of this background.&lt;br /&gt;
* 2 pts – a single Ally&lt;br /&gt;
* 4 pts – two Allies&lt;br /&gt;
* 6 pts – three Allies&lt;br /&gt;
&lt;br /&gt;
Bonus Attribute Points: (2 or 4 pts) You have bonus attribute points to spend on your attributes. You cannot use these points to raise any attribute higher than 18.&lt;br /&gt;
* 2 pts - 1 attribute point&lt;br /&gt;
* 4 pts - 2 attribute points&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: (5 pts.) You have one more feat than normal at 1st level. You must otherwise meet all the usual prerequisites for the feat.&lt;br /&gt;
&lt;br /&gt;
Bonus Traits: (2 or 4 pts) You have bonus traits beyond the two standard at 1st level.&lt;br /&gt;
* 2 pts - 1 trait&lt;br /&gt;
* 4 pts - 2 traits&lt;br /&gt;
&lt;br /&gt;
Destiny: (3 or 6 pts) You are clearly destined for some great event. Once per session per three points you spent on this background, you may use this background to re-roll any roll you have just made, or to ask the GM to re-roll a roll an NPC has just made that affects you (e.g. an attack or damage roll, a Heal check, etc.) &lt;br /&gt;
&lt;br /&gt;
Special Gift: (1-5 pts) You have a special gift, an item passed down to you, or perhaps discovered by accident. This item may have magical properties or may just be of particularly fine quality. The level of Special Gift determines the approximate worth of the item.&lt;br /&gt;
* 1 pt – approx. 500 gp&lt;br /&gt;
* 2 pts - approx. 1000 gp&lt;br /&gt;
* 3 pts – approx. 2000 gp&lt;br /&gt;
* 4 pts - approx. 3000 gp&lt;br /&gt;
* 5 pts – approx. 4000 gp&lt;br /&gt;
&lt;br /&gt;
Status: (1, 3, or 5 pts) You have some level of social status that is outside the ordinary. This is either related to your family (noble birth, child of a renowned person) or your own personal achievements (fame as a healer or musician, for instance). Your status may grant you special privileges and modifies any interaction rolls where social status is relevant; however, it also has the potential to hinder you in some situations (for instance, aristocrats are not universally beloved!) Note that Status does not automatically bring Wealth.&lt;br /&gt;
* 1 pt – Lesser Status (Of noble blood, but family holds no titles, younger child of a titled family, closely related to a local celebrity; minor fame), +2 bonus to interaction rolls&lt;br /&gt;
* 3 pts – Moderate Status (Heir to a major title, or holder of a minor title; moderate fame), +4 bonus to interaction rolls&lt;br /&gt;
* 5 pts – Greater Status (Holder of a major title; major fame), +6 bonus to interaction rolls.&lt;br /&gt;
&lt;br /&gt;
Wealth: (1-5 pts) You are wealthy, not only receiving additional starting money but receive a regular monthly income without having to work for it (e.g. as income from property or investments, or an allowance from your family). You cannot have 5 pts in wealth without at least 1 pt in Status (minor fame).&lt;br /&gt;
* 1 pt – 250 gp starting money, receive 25 gp each game month&lt;br /&gt;
* 2 pts - 400 gp starting money, receive 40 gp each game month&lt;br /&gt;
* 3 pts – 600 gp starting money, receive 60 gp each game month&lt;br /&gt;
* 4 pts - 900 gp starting money, receive 90 gp each game month&lt;br /&gt;
* 5 pts – 1200 gp starting money, receive 120 gp each game month&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [https://app.roll20.net/join/12438713/HSf6AQ Roll 20]&lt;br /&gt;
&lt;br /&gt;
=Sessions Summaries=&lt;br /&gt;
(I will sort these into some kind of pages but they are really only starting a ways through the campaign so I&amp;#039;ll sort them by date for now- lan)&lt;br /&gt;
&lt;br /&gt;
== Stealing the Living Gate Shard ==&lt;br /&gt;
&lt;br /&gt;
===2023-10-11===&lt;br /&gt;
Babi Jani meets the party before they portal too Pulje.  There they meet Samitharidun (Sammy), who will help them infiltrate Hjet.  They mostly find the city very pleasant, though it is a first time visit for most.  From there, they head to Karothe, again by portal.  They manage not to get distracted by the Cave of Tits, and instead make it to the ship that will take them the rest of he way to Hjet, a nautiloid vessel called &amp;#039;&amp;#039;The Soaring Prophets&amp;#039;&amp;#039; captained by a Duregar woman named Captain Akseli Ranta.  The voyage itself is fairly calm.&lt;br /&gt;
&lt;br /&gt;
===2023-10-25===&lt;br /&gt;
The party arrives in Hjet and decides to try and stay in the Obelisk district -closer to their objective but more likely to draw attention.  Gary talks to locals and implies that he is a Collector Creed.  After some discussion it is decided that they can probably try and talk their way into the vaults with that as premise.  If we can get a chance to grab the gate piece, Irrez can smuggle everyone out to the shadowfell (either giving them air in the big bag of holding, or if there is a thin piece)and we can escape that way.&lt;br /&gt;
&lt;br /&gt;
===2023-11-08===&lt;br /&gt;
They party spends a little time gathering intel in the city. Aymene and Dhuxul find a fan.  They learn that there&amp;#039;s not much information about what&amp;#039;s been happening around the coast, but the locals are concerned about the &amp;#039;svax&amp;#039;gr&amp;#039;osk&amp;#039; which is planar, and of concern to the illithids.  Gida confirms that there are lots of thin places here where they could get back out of the shadow plane.  Tey opt to try and bluff their way in, claimig Gary is a collector, with Xenos in falcon form as a treasure being brought to the repository.  They get the collector G&amp;#039;rahk, to allow them to bring him to the gate to see if her will &amp;#039;react&amp;#039; to it.  They put on a bit of a show of him being drawn towards it, so G&amp;#039;rahk brings them too it to see what will happen. &lt;br /&gt;
&lt;br /&gt;
===2023-12-6===&lt;br /&gt;
Once in the chamber, the party gets the jump on their guide, and although the humans (Obrin and Rihsab) explode into horrible tentacled nightmare, they subdue them without too much difficulty and get the shard into the bag.  Knowing that the alarm has been raised, they decide to stick with the original plan and smuggle everyone out through the bag into the shadowfell.  However, as Irrez plane shifts, something goes awry (something about planeshifting with an interdimensional gate in an interdimensional pocket).  They come out (under water) in the distant past and halfway around the world, about ten years and not far from where Wahalla originally left, near Morro.&lt;br /&gt;
&lt;br /&gt;
==Into the Past==&lt;br /&gt;
===2023-12-20===&lt;br /&gt;
The group gets back to the village of their rescuers and learns a bit more about the current situation: Wahala&amp;#039;s uncle has taken over and her brothers are living as exiled pirate princes.  The party agrees to help her reunite with them, and they head to Ebúté Okọ̀ to try and find them.  Their ship is in port there, and Wahala manages to meet up with them as well as some other old friends.&lt;br /&gt;
&lt;br /&gt;
===2024-01-17===&lt;br /&gt;
The party meet Wahala&amp;#039;s brothers, Oninurere Okan and Lewa Erin, and return to the inn, the Ebony feather, to discuss their plans.  They take out the gate crystal to examine it to see if they might be able to use it to navigate their way home through space and time, and Alymene comes up with an idea for  ritual that wold help them do so.  However they still need to assemble the components, and make plans to go head towards [[Nēšu Abamātu]] to do so.  However, Dhuxul also spends some time talking with Meghan and Eyllia, and volunteers the party to help explore a mysterious temple.  He also takes a chance to check in on Irrez, who explains the basics of the Shadow Curse that he&amp;#039;s been dealing with since he was knocked out in the fight with the aboleth minions.&lt;br /&gt;
&lt;br /&gt;
===2024-01-31===&lt;br /&gt;
Alymene, Gary, and Xenos go check out a local market in the morning and make a few purchases for gifts, or future culinary experimentation. Inn the afternoon, the party goes with Meghan and Eyllia to investigate the dragon temple.  Along they way they rescue a woman who claims to be from a shipwreck, but after they face the temple guardian it is revealed that she is actually Zyanya!&lt;br /&gt;
&lt;br /&gt;
===2024-02-28===&lt;br /&gt;
The party has a mixed reaction to Zyanya, who eventually reveals that she came to investigate because she could feel her connection to Dhuxul.  They tell her that they will see her in the future, and that things get better for her - except Gary who mostly just wants her to go away (or maybe fall in a hole and die).  After this, they are granted an audiece with the dragon Terus.  They explain their situation t him, and after examining them all, he reveals that the situation is more complex than they had realized.  They have not slipped in time in space, but rather are in a displaced possibility of reality created by the shard, and may have to do more travelling through these possibilities to return to their proper time, place, and existence - however what happens in these experience have the possibility of becoming real, so they must be careful of their actions.  Some of the party goes to retrieve and inform Wahalla of what is happening, as all those who travelled together are bound by the experience.  Irrez stays behind, as Dhuxul asked Terus if he would be able to help with the Shadow Curse, and they determined that having someone stay would probably help the connection to Terus&amp;#039;s subplane stay open.&lt;br /&gt;
&lt;br /&gt;
{{game}}{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World_Timeline&amp;diff=16695</id>
		<title>Adventure World Timeline</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World_Timeline&amp;diff=16695"/>
		<updated>2024-11-17T17:02:40Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-359 - [[Arkos]] abandons the [[Arkhosian Empire]]&lt;br /&gt;
&lt;br /&gt;
-13 - Final defeat of the Empire. Arkhosian capital ransacked.&lt;br /&gt;
&lt;br /&gt;
0 - [[Bael Turath]] is destroyed by [[Asmodeus]] due to betrayal by [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
10 - [[Ye Olde Adventure Worlde]] game events begin.&lt;br /&gt;
&lt;br /&gt;
565 - [[Adventure World: Caravan]] game events begin.&lt;br /&gt;
&lt;br /&gt;
624 - [[Highmark]], [[Issenvik]], and [[Mythragal]] form the [[Nerathi Confederacy|Nerathi Alliance]].&lt;br /&gt;
&lt;br /&gt;
639 - [[Grimfar]], surrounded, agrees to join the Nerathi.&lt;br /&gt;
&lt;br /&gt;
657 - Peace brokered by the Nerathi between [[Vanilorra]] and [[Aethrennar]]. Both states also sign on to the Nerathi Alliance.&lt;br /&gt;
&lt;br /&gt;
660 - [[Yondon]] joins their Vanilorran allies in the Alliance.&lt;br /&gt;
&lt;br /&gt;
672 - [[Nachtur]] falls; [[Thantopolis]] becomes the final member state of renamed Nerathi Confederacy.&lt;br /&gt;
&lt;br /&gt;
773-779 - Thantopolitan uprising.&lt;br /&gt;
&lt;br /&gt;
926 - [[Explorer&amp;#039;s Union]] founded.&lt;br /&gt;
&lt;br /&gt;
929 - A party of adventurers from the [[Explorer&amp;#039;s Union]] become involved with dynastic struggles in [[Ebemar]].&lt;br /&gt;
&lt;br /&gt;
930 - [[Versimar]], [[Kelnewar]], and [[Sanjamar]] declare war on the newly-instated Shah Soraya of [[Ebemar]]. [[Nerath]] responds by declaring for Soraya and the [[Ahkasic Wars]] begin.&lt;br /&gt;
&lt;br /&gt;
952 - Creation of the &amp;quot;warforged&amp;quot; by Caleb Scrye as an attempt to prevent the loss of Nerathi lives in the Ahkasic conflicts. He would go on to become one of the main advocates for ending the war, and the creator of the future god of invention, Roscoe.&lt;br /&gt;
&lt;br /&gt;
992 - [[Treaty of Irumael]] ends the &amp;quot;Psionic War&amp;quot;, the last (and most devastating) of the Ahkasic Wars.&lt;br /&gt;
&lt;br /&gt;
1011 - Beginning of original Adventure World Campaign&lt;br /&gt;
&lt;br /&gt;
1013 - Shom is brought back to the material plane. The Doomstones of Nachtur are deactivated. The city begins to be resettled and a provisional government is formed.&lt;br /&gt;
&lt;br /&gt;
1014-1016 - Fomorians use the portals of Mag Tureah to launch military campaigns across the Nerathi Confederacy.&lt;br /&gt;
&lt;br /&gt;
1017 - The fomorian attacks are revealed to be part of a plan by the god Moradin to remake the world. This plan is foiled, Moradin is slain and the forgeborn god Roscoe ascends to his place in the pantheon. The fomorians of Mag Tureah are defeated and overthrown; Mag Tureah is inducted into the Confederacy.&lt;br /&gt;
&lt;br /&gt;
1023~ - Highmark High Society game?&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Diablotin:_The_Blackbloods&amp;diff=16651</id>
		<title>Diablotin: The Blackbloods</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Diablotin:_The_Blackbloods&amp;diff=16651"/>
		<updated>2024-08-29T13:57:31Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A one-shot run in October 2016, set during the Second Psyrene War.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The PCs were all part of the Blackbloods, a unique company of shadar-kai soldiers led by [[Tazenir Orecalo]].  The company&amp;#039;s wizard, Zavriet ur Brun, was killed under mysterious circumstances and the group were tasked with investigating her death.  &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Irrez ur N&amp;#039;mar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[B&amp;#039;razvi ar Szedlec]]&amp;lt;br&amp;gt;&lt;br /&gt;
some others :x&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Company&amp;#039;s wizard, Zavriet ur Brun, was researching into the Cozovode wizard Rujek, who they believed was allied with the Psyrene rebels. He was exiled from Cozovode for his trafficking with strange alien forces and Shadow Plane elements.  Zavriet was killed by a Hound of Tindalos and then arose as a spellscarred fext, and her work area was affected by wild magic lingering aftereffects. Hounds of Tindalos cut through the planes when they travel, letting primal (&amp;#039;wild&amp;#039;) magic spill out behind them. &lt;br /&gt;
&lt;br /&gt;
In the Shadow Plane, the group found a cult venerating Enaki-sil, a lunar naga stargazer, who they view as an emissary of Serpent (Enaki-sil mostly tolerates their attention, as long as they provide her with tributes and don&amp;#039;t interrupt her meditations).   They have also encountered/know of the Hound&amp;#039;s visits.  Enaki-sil knows that a strange travelling merchant from Ysho-thao came through not long ago, offering trade goods and seeking news of a missing Hound.  She gave him permission to take several of her followers as slaves in exchange for a vial of dreaming death that she believes will grant her powerful visions.&lt;br /&gt;
&lt;br /&gt;
The group rescue the slaves and instead made their own deal with the merchant...&lt;br /&gt;
&lt;br /&gt;
{{game}}{{d}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Diablotin:_The_Blackbloods&amp;diff=16650</id>
		<title>Diablotin: The Blackbloods</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Diablotin:_The_Blackbloods&amp;diff=16650"/>
		<updated>2024-08-29T13:57:17Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A one-shot run in October 2016, set during the Second Psyrene War.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The PCs were all part of the Blackbloods, a unique company of shadar-kai soldiers led by [[Tazenir Orecalo]].  The company&amp;#039;s wizard, Zavriet ur Brun, was killed under mysterious circumstances and the group were tasked with investigating her death.  &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Irrez ur N&amp;#039;mar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[B&amp;#039;razvi ar Szedlec]]&lt;br /&gt;
some others :x&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Company&amp;#039;s wizard, Zavriet ur Brun, was researching into the Cozovode wizard Rujek, who they believed was allied with the Psyrene rebels. He was exiled from Cozovode for his trafficking with strange alien forces and Shadow Plane elements.  Zavriet was killed by a Hound of Tindalos and then arose as a spellscarred fext, and her work area was affected by wild magic lingering aftereffects. Hounds of Tindalos cut through the planes when they travel, letting primal (&amp;#039;wild&amp;#039;) magic spill out behind them. &lt;br /&gt;
&lt;br /&gt;
In the Shadow Plane, the group found a cult venerating Enaki-sil, a lunar naga stargazer, who they view as an emissary of Serpent (Enaki-sil mostly tolerates their attention, as long as they provide her with tributes and don&amp;#039;t interrupt her meditations).   They have also encountered/know of the Hound&amp;#039;s visits.  Enaki-sil knows that a strange travelling merchant from Ysho-thao came through not long ago, offering trade goods and seeking news of a missing Hound.  She gave him permission to take several of her followers as slaves in exchange for a vial of dreaming death that she believes will grant her powerful visions.&lt;br /&gt;
&lt;br /&gt;
The group rescue the slaves and instead made their own deal with the merchant...&lt;br /&gt;
&lt;br /&gt;
{{game}}{{d}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World_-_Regency_Romance&amp;diff=16634</id>
		<title>Adventure World - Regency Romance</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World_-_Regency_Romance&amp;diff=16634"/>
		<updated>2024-07-06T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Details==&lt;br /&gt;
Facilitator: [[User:BaronSsquee|Josh]]&lt;br /&gt;
&lt;br /&gt;
System: Good  Society&lt;br /&gt;
&lt;br /&gt;
First session: January 18, 2023&lt;br /&gt;
Last session: &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
An [[Adventure World]] game primarily set in [[Highmark]] and exploring the social season of the elites of [[Nerath]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:AW Regency Web.png|600px|Map of Character Connections]]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/14aSis9YYBJlr2c0COMHjwl-4QXgVGBvG5Siln0iZEr0/edit#gid=1344713119 Shared info sheet]&lt;br /&gt;
&lt;br /&gt;
===Major Characters===&lt;br /&gt;
* Lavinia Francisca Whitbottom Orsino, Hersir of [[Feigrsteinn]] (Player: [[User:Tuck|Tuck]])&lt;br /&gt;
* Lamont Vincent Allard Machel, Marquess of Stillmarch (Player: [[User:Elanya|Elanya]])&lt;br /&gt;
* Nikession Amathalis (Player: [[User:Curtana|Curtana]])&lt;br /&gt;
* Ms. Victorina Allement (Player: Kate)&lt;br /&gt;
* Gueiris Kyrnon Maranue (Player: [[User:Vess|Vess]])&lt;br /&gt;
* Leonora Palatine (Player: [[User:Forthright|Forthright]])&lt;br /&gt;
* Chitara Kituss (Player: Gale)&lt;br /&gt;
* Rosalie Antionette Doumens (Player: Alicia)&lt;br /&gt;
* Otorn Coifárë Morinehtar Nónayúyo Brescia, Colmacil of Vilyawén (Player: [[User:BaronSquee|Josh]])&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
* Maria Theresa Oglethorpe Orsino - Lavinia&amp;#039;s mother (Player: [[User:Forthright|Forthright]])&lt;br /&gt;
* Katherina Sophia Whitbottom Orsino - Lavinia&amp;#039;s sister (Player: [[User:Elanya|Elanya]])&lt;br /&gt;
* Thurston Allard - Lamont&amp;#039;s uncle/Guardian (Player: Gale)&lt;br /&gt;
* Alcina Vern Machel, Baroness of Sarrare - Lamont&amp;#039;s military mentor&lt;br /&gt;
* Agatha Grimsby - Nikession&amp;#039;s tutor and chaperone (Player: Alicia)&lt;br /&gt;
* Callisto Vallée - Nikession&amp;#039;s editor/publisher (Player: Kate)&lt;br /&gt;
* Baron kan Vappoheimer - Victorina&amp;#039;s host (Player: [[User:Vess|Vess]])&lt;br /&gt;
* Eudora kan Vappoheimer - Victorina&amp;#039;s chaperone&lt;br /&gt;
* Alexeria Kyrnon - Gueiris&amp;#039; Aunt and adoptive family head&lt;br /&gt;
* Jazlyne Kyrnon - Gueiris&amp;#039;s older cousin/adopted sister (Player: [[User:Forthright|Forthright]])&lt;br /&gt;
* Grugalen Wengal Magga - Leonara&amp;#039;s husband (Player: [[User:Curtana|Curtana]])&lt;br /&gt;
* Nenea Spargo - Leonora&amp;#039;s assistant&lt;br /&gt;
* Vaze - Chitara&amp;#039;s Uncle/chaperone (Player: [[User:Curtana|Curtana]])&lt;br /&gt;
* Adelaide Druimann - Chitara&amp;#039;s cousin and host&lt;br /&gt;
* Sebastien Frederic Alexandre Doumens - Rosalie&amp;#039;s older brother (Player: [[User:Elanya|Elanya]])&lt;br /&gt;
* Adrian Marchant - Rosalie&amp;#039;s family lawyer (Player: Gale)&lt;br /&gt;
* Alta Lalatelda - Coifárë&amp;#039;s head of household (Player: [[User:Tuck|Tuck]])&lt;br /&gt;
* Calar Brescia - Coifárë&amp;#039;s cousin&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* Chapter One: [[AWRR Chapter 1|The Sehanine Spring Masquerade]]&lt;br /&gt;
* Chapter Two: [[AWRR Chapter 2|1st Cycle Visitations]]&lt;br /&gt;
* Chapter Three: [[AWRR Chapter 3|Highmark Foosball Association Council&amp;#039;s Cup Tournament]]&lt;br /&gt;
* Chapter Four: [[AWRR Chapter 4|Second Cycle visitations]]&lt;br /&gt;
* Chapter Five: [[AWRR Chapter 5|Therma Alba]]&lt;br /&gt;
* Chapter Five.5: [[AWRR Chapter 5.5|Therma Alba Attack]]&lt;br /&gt;
* Chapter Six: [[AWRR Chapter 6|Third Cycle visitations]]&lt;br /&gt;
* Chapter Seven: [[AWRR Chapter 7|Founder&amp;#039;s Day]]&lt;br /&gt;
* Chapter Eight: [[AWRR Chapter 8|Fourth Cycle visitations]]&lt;br /&gt;
* Chapter Nine: [[AWRR Chapter 9|The Akhasic Exposition]] (Final Chapter)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://drive.google.com/drive/folders/1bfPs1MnKm8CtaVwe3dB64Vd2emTZky6I Campaign Google Folder]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/14aSis9YYBJlr2c0COMHjwl-4QXgVGBvG5Siln0iZEr0/edit?gid=1344713119#gid=1344713119 Character Information Sheet]&lt;br /&gt;
* Google Drive folder for [https://drive.google.com/drive/folders/1NgXE1HNI75KPQrPp0CJmeh0L3_BZ6ArX epistolary material]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1zr1mzMfGphPCMmLG3aSAau3u0oWslzHr6GvGtpf9QgY/edit#gid=0 Titles and Forms of Address]&lt;br /&gt;
&lt;br /&gt;
{{game}}{{AW}}{{AWRR}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16544</id>
		<title>Kuspir Vabaseli</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16544"/>
		<updated>2024-04-14T20:10:30Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:kuspir.jpg|right|thumb|Kuspir Vabaseli]]&lt;br /&gt;
&lt;br /&gt;
=== Vitals ===&lt;br /&gt;
* Name: Kuspir Vabaseli&lt;br /&gt;
** Udul (nickname):&lt;br /&gt;
** Dimir (Lady&amp;#039;s Name): Medimur&lt;br /&gt;
* Player: Julie&lt;br /&gt;
* Class: Stoneguard&lt;br /&gt;
* Gender: M&lt;br /&gt;
* Age: 33&lt;br /&gt;
* Hair: Black with a bit of grey, and a beard&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Height: 6&amp;#039;2&amp;quot;&lt;br /&gt;
* Weight: 280 lbs&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
Kuspir is the oldest child of [[Heru Gargimnai]] and [[Mutur Vabaseli]], farmers who live in Zhustir.  He has a sister a few years younger than himself, [[Shosti Vabaseli|Shosti]].  When he was fourteen he went to Nemnosti to become an acolyte there, although his parents probably assumed he would return after completing the courses.  However, while there, he fell in love with one of his fellow acolytes, [[Zurusha Nemni|Geme]], and they got married quite young, when he was eighteen and she was seventeen.  Together they had two children, [[Irdomila Nemni|Irdomila]] and [[Rugu Nemni|Rugu]].  Kuspir became a stoneguard once he had completed his training, and remained at Nemnosti to serve the Lady there.  He was considered a promising up and coming young stoneguard for a while, until a tragedy occurred.  Five years ago, his wife died in a sudden accident when she slipped on the stone stairs on the way down towards the river after a rainfall.  Heartbroken, and seeking to make sure his children still had a mother, Kuspir had her brought back as a revenant, but with terrible consequences.  Geme was alive, but no longer able to bear human contact.  The sensory overload of being around other people made her suffer unbearable pain, and she can only live in complete isolation.  This was very hard on Kuspir and the children, and he has struggled to move on with his life.  He maintains contact with his wife via letters, which he writes every day, and has stubbornly refused the suggestion (from his family as well as hers) that he could divorce her and marry someone else.  He seeks to ensure that his children are brought up safely, and performs his duties with adequate diligence, but whatever spark or enthusiasm he had for the world has faded.  He gives little thought towards his own needs, and his former drive and ambition have waned to the point where he is largely just going through the motions.&lt;br /&gt;
&lt;br /&gt;
=== Role ===&lt;br /&gt;
As a stoneguard, Kuspir&amp;#039;s main responsibility is to the guarding and security of the entire ulajeta, including the interred Ancestors, the temple structure and its Voices, and of course the Lady Herself.  In ordinary times it is a position of readiness and alertness, including training and exercises.  Sometimes there are crimes requiring the use of force, but they are quite rare.  You coordinate with locals and especially with the vultures to ensure that the Pardopasu and environs are kept clear of any threat.  When there are unknown or untrusted guests, Kuspir would have some responsibility for ensuring everyone&amp;#039;s physical safety, including the Ancestors who often receive visits from real or purported descendants.  Kuspir has occasionally taught or trained acolytes in basic self-defense; it is not a military academy but some very basic skills are important. Of course Kuspir has duties to his children, but there are many Nemni around who also share that responsibility, so his home life is manageable. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
* [[Ailal Takovenga]]: AKA Sister Hush. Warden - caretaker of Nemnosti&amp;#039;s grounds and nearby areas, the person to go to if something is broken or amiss at the ulajeta. She is a descendant of your dimirabas Fezef so you have a friendly relationship with her from that connection. &lt;br /&gt;
* [[Ajemika Nemni]]: AKA Knots or Cheva. A distant relative of your Nemni folks, eldest daughter of the hengi, Hojon.  She was an acolyte just after you and a great friend of Zurusha who helped you get together. Hojon runs the lineage but it&amp;#039;s probably fair to say that Ajemika runs the ulajeta, and is highly trusted by the elders of the lineage.  Her daughter Henda is around the same age as Rugu and they play together.&lt;br /&gt;
* [[Bache Tokanai]]: Usually called Cascade, they are a robber / brigand in the Pardopasu who sometimes cause grief, but you and the other stoneguards have a deal with them and their followers, and they even sometimes can provide useful information about what&amp;#039;s going on outside the vicinity of the cloister.&lt;br /&gt;
* [[Dadim Nemni]]: AKA Dumpling or Zhinozh. Zurusha&amp;#039;s younger brother, runs a tavern called the Coathook in Naftusa where acolytes and locals often hang out. A good source of information, a friendly guy and of course you have a family connection.  &lt;br /&gt;
* [[Detevus Nemni]]: AKA The Coma or Ashas. The senior active stoneguard at Nemnosti but not the most powerful, usually has the privilege of guarding the Inner Caves. Cousin of the hengi and his family, more distant from Zurusha&amp;#039;s branch.  No-nonsense, somewhat sullen fellow.&lt;br /&gt;
* [[Ganu Vabaseli]]: Your lineage&amp;#039;s hengi, since about a year ago, still fresh in his job.  His father and yours were close friends, but Ganu went to school in Onighus while you were an acolyte, and he&amp;#039;s a bit older than you and used to hang with his friends at Gil Pirtu when you were small. &lt;br /&gt;
* [[Ghegra Honogh]]: You usually would call her Khuz - you were acolytes together along with Zurusha.  She is the new hengi of her lineage in Hertu, but is spending more time at Nemnosti, visiting Ancestors, training in weapons (with you and others), and seeking a husband.  &lt;br /&gt;
* [[Ghorgimbe Sortusai]]: AKA Braidworthy or Jazra. Noblewoman-turned-acolyte who chose the life of a stoneguard, in charge of weapons training for acolytes and adults at the ulajeta, and has been your teacher for 15+ years. Passionately loyal to Nemnu and the cloister.  Knows every battle site and military event in the region&amp;#039;s history.&lt;br /&gt;
* [[Heru Gargimnai]]: Your mom - call her Black Kidney at your peril! Doesn&amp;#039;t talk about her executed parents much, but you know she believes in upending the social class system. You definitely get your size/strength from her.  Lives in Zhustir, been a while since you&amp;#039;ve seen her.&lt;br /&gt;
* [[Irdomila Nemni]]: Your daughter, extremely bright, inquisitive, and compassionate, just like her mom.  About to start acolyte training, with an aim to become a mystic - you have mixed feelings about that, perhaps. Very protective of her brother Rugu.&lt;br /&gt;
* [[Jonte Gorga]]: AKA The Muzzle. Jonte is groom / Master of Horse and anything to do with the stables.  Around your age, but wasn&amp;#039;t an acolyte - you mainly know her through her older brother, your friend Legonosh.&lt;br /&gt;
* [[Junu Arfendazi]]: AKA Quellstorm and Jagu - you could call him either. Acolyte about a year ahead of you, now one of the country&amp;#039;s finest sculptors.  Smartest person you know who isn&amp;#039;t a mystic, full of clever jokes and keen observations. A good friend.&lt;br /&gt;
* [[Kesta Ghaglizote]]: AKA Ringer and Tifrin.  Kesta was an acolyte at the same time as you, and at that time she and Ghegra Honogh were girlfriends, and they&amp;#039;re still close.  Kesta taught crafts at the ulajeta for many years before some sort of dispute with Nemnu led her to leave.  She now works as a skilled weaver in Naftusa and as an advisor to her aunt, the hengi of her lineage. &lt;br /&gt;
* [[Legonosh Gorga]]: AKA The Hoof, Kefun.  Was an acolyte just before you, a bit of a bully back then, now in charge of discipline of acolytes.  Never had the theological inclination to become a stoneguard, has an enormous booming voice.  Loves rock and wall climbing with you and others.  Going grey early, but just as strong as ever, or moreso.&lt;br /&gt;
* [[Mutur Vabaseli]]: Your dad. Spends most of his time talking about the state of his fields, his lineage, of which he&amp;#039;s very proud, and his two kids, you and your sister Shosti.  &lt;br /&gt;
* [[Naka Igriz]]: Your mother-in-law, only ever Naka to you. You have a common bond in that you both married into the Nemni. Wants Irdomila to become her successor as herbalist at the ulajeta. Has an acerbic wit, but is actually a super kindly generous person.&lt;br /&gt;
* [[Nezel Varokhi]]: Sentinel based in Naftusa, captain of the garrison there. Sometimes has joint operations with Nemnosti, but more often, quarrels over jurisdiction and getting in each others&amp;#039; way. Not a fan of the ulajeta&amp;#039;s independent streak. &lt;br /&gt;
* [[Pomirabe Sortusai]]: AKA Teeters (after a drunken incident) and Elof.  Pomirabe is a close friend - you were acolytes and trained together in various martial pursuits, but whose noble family would not hear of him staying to become a stoneguard, but insisted on him training as a sentinel, in which capacity he now works at the garrison in Naftusa.  He has a lot of money and plenty of political connections but you went through a lot together and are still close. His son Rembes is just about the same age as your Irdomila. &lt;br /&gt;
* [[Regivus Losturi]]: AKA Micho.  Regivus comes from a good common lineage, as you do, and like you, married into the Nemni (his wife Ajemika is Hojon&amp;#039;s eldest daughter).  You and Pomirabe are the same age as him and used to hang out a lot as acolytes, although Regivus has never cared for physical training.  He now works as the cellarer at the ulajeta making sure that there is always enough and proper food and drink present.  &lt;br /&gt;
* [[Rembes Kaisastelovis]]: Sentinel, great military hero of the nobility &amp;quot;The Lion&amp;quot;, now hengi of his lineage. Had a role in putting down the rebellion of Ekrakosh and other military actions in the area. Very involved in politics, including at the ulajeta. &lt;br /&gt;
* [[Rubo Keronaf]]: AKA Trundles or Aikesh; you would call him either of these, or Rubo in mixed company. Your ally and good friend, kind of a big brother. VERY big. Super friendly, beloved of the stoneguards at the ulajeta.  Comes from a poor country lineage from Hertu; married to a Ravre woman who lives up the hill in Akapa Sogo.&lt;br /&gt;
* [[Rugu Nemni]]: Your son.  Definitely struggling hard with his mom&amp;#039;s condition, has been prone to tearful outbursts but really normally a quiet kid, very cautious with his life and yours.&lt;br /&gt;
* [[Sakasa Nemni]]: AKA Vivid-red / Viv / Vinda. Envoy for the ulajeta, a distant cousin of Zurusha, a couple years older than you. Long-time friend of you and Zurusha. Single since her divorce, there has been talk among the Nemni about you and her as a kind of partnership, but she does NOT seem interested in attachments. &lt;br /&gt;
* [[Shosti Vabaseli]]: AKA Burnbean / Bean, which you often call her. Your sister, somewhat of a loud and overbearing temperament, and strong of opinions.  You get along fine, with the usual range of annoyances, and you really do wish her well with this latest marriage prospect.&lt;br /&gt;
* [[Tamandu Sempi]]: AKA Pavavi; few still living call him that.  Former Hulti, convert and now one of the most loyal acolytes.  You rely on him when you need to pull magic arms and armor from Nemnu&amp;#039;s vast repository.  Family in Zhustir knows yours well.&lt;br /&gt;
* [[Zaren Nemni]]: AKA Zesty and Ronu. Your father-in-law, father of Zurusha, Ifa, Izu, Dadim. A retired stoneguard after a serious injury more than a decade ago. Proud of his family and very proud of you. Fond of a friendly conversation about weapons and a nice warm beska beer.&lt;br /&gt;
&lt;br /&gt;
==== Revenants ====&lt;br /&gt;
* [[Aru Ninderulai]]: You normally call them by their dimir, Sadal. Your familiar relationship was shaped by their father Medimur being your dimirabas, establishing a familiarity with someone different in profession and generation. Their relationship to the Hand and the Corps is very complicated by their personal history.  Always seems a bit sad.&lt;br /&gt;
* [[Bem Pekai]]: Usually just Bem, but Lozla in in informal settings. Was an acolyte after you and you helped train her. You still train together now that she&amp;#039;s a stoneguard.  When she died and was revived just a year or so after Zurusha, that was a lot to deal with.  Very sensitive about the whole Hulti / family thing.&lt;br /&gt;
* [[Zurusha Nemni]]: Your wife, your love. Lamna when you first met; Geme is what you called her as acolytes, and still often do; Zurusha still feels hard on your tongue and Whimsy no longer fits as it once did.  Your interaction with her now is all at a distance, by letters mainly, which you write back and forth all the time. She seems happy to still be able to serve at Nemnosti as a bookbinder, but especially sad about the children.&lt;br /&gt;
&lt;br /&gt;
==== Ancestors ====&lt;br /&gt;
* [[Fezef Takovenga]]: There are lots of people who are very jealous (bitter?) that he is your altamu (Pillar). But you get it - the loyalty, the intimidation, the massive 25-foot statue that you salute every day.  At first, talking to him was just as intimidating as the statue, but no longer.  A Ravre from the high hills, not really &amp;#039;civilized&amp;#039; but exceptionally proud.&lt;br /&gt;
* [[Medimur Ninderulai]]: Your dimirabas, after whom you were named by the Lady. Like you, a soldier who married into the Nemni, but comes from the nobility.  He wants to know how his family and lineage are doing, which is a tough conversation every single time.&lt;br /&gt;
&lt;br /&gt;
=== Special Notes ===&lt;br /&gt;
* The Vabaseli family farmlands abut the mighty ruins of [[Gil Pirtu]], the fort that defended the province during the two [[Khutu-Taizian wars]] centuries ago.  Though now abandoned, you and others from [[Zhustir]] would play around there as kids a lot, so you know it intimately. You still have an old [[Omban Empire|Omban]] silver coin that you found in there once. There are still parts that aren&amp;#039;t fully explored and one time, a local kid, Vor Cheskai, got lost in there and was never found. &lt;br /&gt;
* You never knew your mom&amp;#039;s family much, and she doesn&amp;#039;t talk about them. But you have a strong memory from when you were about nine, of a (then) visiting young man who your mom called Molar, who seemed kind of like a relation, and they were talking about something called Moot. When you asked about it you were sharply scolded, which solidified the memory even further.&lt;br /&gt;
* You have a passing familiarity with the Register of Patrols, a long series of books going back centuries of the activities of the stoneguards at Nemnosti.  While you are no scholar, and some of these old records are full of strange handwriting and abbreviations, you know there is a vast repository of knowledge of the everyday and the unusual in there.&lt;br /&gt;
* The stoneguards of Nemnosti have a centuries-long tradition, of course, which includes a well-known motto &amp;quot;Until Feet Fail&amp;quot;.  Lesser-known (though not quite a secret) is a shared codeword, &amp;#039;fervent(ly)&amp;#039; - when a stoneguard uses that word in a sentence it is meant to alert other stoneguards that something is amiss and to be highly alert.&lt;br /&gt;
&lt;br /&gt;
{{nem}}&lt;br /&gt;
{{stone}}&lt;br /&gt;
{{nem-pc}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=File:Kuspir.jpg&amp;diff=16543</id>
		<title>File:Kuspir.jpg</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=File:Kuspir.jpg&amp;diff=16543"/>
		<updated>2024-04-14T20:09:57Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Main_Page&amp;diff=16287</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Main_Page&amp;diff=16287"/>
		<updated>2024-01-21T17:36:47Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Rocks fall!  Everybody dies!&lt;br /&gt;
&lt;br /&gt;
[[News]]&lt;br /&gt;
&lt;br /&gt;
==What is this?==&lt;br /&gt;
We originally started this as a wiki to supplement our now-defunct Rocksfall LiveJournal community.  It was named after [http://www.somethingpositive.net/sp05032002.shtml a humourous issue] of the webcomic [http://www.somethingpositive.net Something Positive].  It has become a repository and reference site for various roleplaying campaigns played online since c. 2005&lt;br /&gt;
&lt;br /&gt;
Dedicated with love to the memory of Matthew Sherrard.  We miss you, Cat!&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Current games===&lt;br /&gt;
&lt;br /&gt;
* [[Nemnosti]]&lt;br /&gt;
* [[FuckSquad 2]]&lt;br /&gt;
* [[Adventure World - Sword Coast]]&lt;br /&gt;
* [[Adventure World: Caravan]]&lt;br /&gt;
&lt;br /&gt;
===Games in development===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous campaigns===&lt;br /&gt;
* [[C-verse]]&lt;br /&gt;
* [[Diablotin_(Campaign)|Diablotin]]&lt;br /&gt;
* [[Diablotin 2]]&lt;br /&gt;
* [[Diablotin 3]] &lt;br /&gt;
** [[Diablotin: Enemy of Enemies]]&lt;br /&gt;
** [[Diablotin: The Dragon&amp;#039;s Skull]]&lt;br /&gt;
** [[Diablotin: The Blackbloods]]&lt;br /&gt;
** [[Diablotin: Raven&amp;#039;s Nest]]&lt;br /&gt;
** [[Diablotin: Dragonfall]]&lt;br /&gt;
** [[Diablotin: Holiday Heist]] &lt;br /&gt;
** [[Diablotin: Hesperange]]&lt;br /&gt;
** [[Diablotin: Ratteventures]]&lt;br /&gt;
* [[Homoventures]]&lt;br /&gt;
* [[Faust]]&lt;br /&gt;
* [[Five Kingdoms]]&lt;br /&gt;
* [[Gnomeland]]&lt;br /&gt;
* [[Legacy of the Ancients]]&lt;br /&gt;
* [[The Menagerie Project]]&lt;br /&gt;
* [[Scion]]&lt;br /&gt;
* [[Thirteen]]&lt;br /&gt;
* [[Webercon Pathfinder Game]]&lt;br /&gt;
* [[Ye Olde Adventure Worlde]]&lt;br /&gt;
* [[Pathfinder: Kingmaker]]&lt;br /&gt;
* [[Free Land of Whidbey]]&lt;br /&gt;
* [[Ashnabis]]&lt;br /&gt;
* [[Adventure World]]&lt;br /&gt;
* [[Adventure World - Regency Romance]]&lt;br /&gt;
* [[Thirteen 2]]: River of Fear&lt;br /&gt;
&lt;br /&gt;
===Just a dream...===&lt;br /&gt;
&lt;br /&gt;
* [[Interesting Times]]&lt;br /&gt;
* [[Gnomes 2!!!!!]]&lt;br /&gt;
* [[Legend of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
===On Hold?===&lt;br /&gt;
&lt;br /&gt;
* [[Adventure World - As Above, So Below]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
* [[Fiction]] - Fiction written by editors, primarily about characters from games.&lt;br /&gt;
* [[Quotes]] - IRC (and other) quotes&lt;br /&gt;
* [[Fun Things]] - Links to other fun things!&lt;br /&gt;
&lt;br /&gt;
==Wiki work==&lt;br /&gt;
&lt;br /&gt;
* [[List of templates]] has a list of working templates.&lt;br /&gt;
* [[List of images]] has a list of image descriptions and urls related to the above games.&lt;br /&gt;
* [http://rocksfallpb.endoftheinternet.org Rocksfall Photobucket]&lt;br /&gt;
&lt;br /&gt;
===Temporary stuff===&lt;br /&gt;
&lt;br /&gt;
* [[Recovered pages]]:  Pages still in this list were recovered from webcrawler caches, but need to be re-wikified.  Please remove the page from this list once it is retidied, wikified and recategorised with templates.  (See [[List of templates]])&lt;br /&gt;
* [[Lost pages]]:  These pages need to be recreated from scratch, wikified and categorised with templates.  Please remove them when this is completed.&lt;br /&gt;
&lt;br /&gt;
==External sites==&lt;br /&gt;
&lt;br /&gt;
* [http://community.livejournal.com/rocksfall/profile Rocksfall LJ Community]&lt;br /&gt;
* [[List of other geek Wikis]]&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html D&amp;amp;D 3.5 SRD]&lt;br /&gt;
* [http://www.d20pfsrd.com/ Pathfinder SRD] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ooc}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16276</id>
		<title>Kuspir Vabaseli</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16276"/>
		<updated>2024-01-21T05:25:07Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:yournamehere.jpg|right|thumb|Yourname Here]]&lt;br /&gt;
&lt;br /&gt;
=== Vitals ===&lt;br /&gt;
* Name: Kuspir Vabaseli&lt;br /&gt;
** Udul (nickname):&lt;br /&gt;
** Dimir (Lady&amp;#039;s Name): Medimur&lt;br /&gt;
* Player: Julie&lt;br /&gt;
* Class: Stoneguard&lt;br /&gt;
* Gender: M&lt;br /&gt;
* Age: 33&lt;br /&gt;
* Hair: Black with a bit of grey, and a beard&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Height: 6&amp;#039;2&amp;quot;&lt;br /&gt;
* Weight: 280 lbs&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
Kuspir is the oldest child of [[Heru Gargimnai]] and [[Mutur Vabaseli]], farmers who live in Zhustir.  He has a sister a few years younger than himself, [[Shosti Vabaseli|Shosti]].  When he was fourteen he went to Nemnosti to become an acolyte there, although his parents probably assumed he would return after completing the courses.  However, while there, he fell in love with one of his fellow acolytes, [[Zurusha Nemni|Geme]], and they got married quite young, when he was eighteen and she was seventeen.  Together they had two children, [[Irdomila Nemni|Irdomila]] and [[Rugu Nemni|Rugu]].  Kuspir became a stoneguard once he had completed his training, and remained at Nemnosti to serve the Lady there.  He was considered a promising up and coming young stoneguard for a while, until a tragedy occurred.  Five years ago, his wife died in a sudden accident when she slipped on the stone stairs on the way down towards the river after a rainfall.  Heartbroken, and seeking to make sure his children still had a mother, Kuspir had her brought back as a revenant, but with terrible consequences.  Geme was alive, but no longer able to bear human contact.  The sensory overload of being around other people made her suffer unbearable pain, and she can only live in complete isolation.  This was very hard on Kuspir and the children, and he has struggled to move on with his life.  He maintains contact with his wife via letters, which he writes every day, and has stubbornly refused the suggestion (from his family as well as hers) that he could divorce her and marry someone else.  He seeks to ensure that his children are brought up safely, and performs his duties with adequate diligence, but whatever spark or enthusiasm he had for the world has faded.  He gives little thought towards his own needs, and his former drive and ambition have waned to the point where he is largely just going through the motions.&lt;br /&gt;
&lt;br /&gt;
=== Role ===&lt;br /&gt;
As a stoneguard, Kuspir&amp;#039;s main responsibility is to the guarding and security of the entire ulajeta, including the interred Ancestors, the temple structure and its Voices, and of course the Lady Herself.  In ordinary times it is a position of readiness and alertness, including training and exercises.  Sometimes there are crimes requiring the use of force, but they are quite rare.  You coordinate with locals and especially with the vultures to ensure that the Pardopasu and environs are kept clear of any threat.  When there are unknown or untrusted guests, Kuspir would have some responsibility for ensuring everyone&amp;#039;s physical safety, including the Ancestors who often receive visits from real or purported descendants.  Kuspir has occasionally taught or trained acolytes in basic self-defense; it is not a military academy but some very basic skills are important. Of course Kuspir has duties to his children, but there are many Nemni around who also share that responsibility, so his home life is manageable. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
* [[Ailal Takovenga]]: AKA Sister Hush. Warden - caretaker of Nemnosti&amp;#039;s grounds and nearby areas, the person to go to if something is broken or amiss at the ulajeta. She is a descendant of your dimirabas Fezef so you have a friendly relationship with her from that connection. &lt;br /&gt;
* [[Ajemika Nemni]]: AKA Knots or Cheva. A distant relative of your Nemni folks, eldest daughter of the hengi, Hojon.  She was an acolyte just after you and a great friend of Zurusha who helped you get together. Hojon runs the lineage but it&amp;#039;s probably fair to say that Ajemika runs the ulajeta, and is highly trusted by the elders of the lineage.  Her daughter Henda is around the same age as Rugu and they play together.&lt;br /&gt;
* [[Bache Tokanai]]: Usually called Cascade, they are a robber / brigand in the Pardopasu who sometimes cause grief, but you and the other stoneguards have a deal with them and their followers, and they even sometimes can provide useful information about what&amp;#039;s going on outside the vicinity of the cloister.&lt;br /&gt;
* [[Dadim Nemni]]: AKA Dumpling or Zhinozh. Zurusha&amp;#039;s younger brother, runs a tavern called the Coathook in Naftusa where acolytes and locals often hang out. A good source of information, a friendly guy and of course you have a family connection.  &lt;br /&gt;
* [[Detevus Nemni]]: AKA The Coma or Ashas. The senior active stoneguard at Nemnosti but not the most powerful, usually has the privilege of guarding the Inner Caves. Cousin of the hengi and his family, more distant from Zurusha&amp;#039;s branch.  No-nonsense, somewhat sullen fellow.&lt;br /&gt;
* [[Ganu Vabaseli]]: Your lineage&amp;#039;s hengi, since about a year ago, still fresh in his job.  His father and yours were close friends, but Ganu went to school in Onighus while you were an acolyte, and he&amp;#039;s a bit older than you and used to hang with his friends at Gil Pirtu when you were small. &lt;br /&gt;
* [[Ghegra Honogh]]: You usually would call her Khuz - you were acolytes together along with Zurusha.  She is the new hengi of her lineage in Hertu, but is spending more time at Nemnosti, visiting Ancestors, training in weapons (with you and others), and seeking a husband.  &lt;br /&gt;
* [[Ghorgimbe Sortusai]]: AKA Braidworthy or Jazra. Noblewoman-turned-acolyte who chose the life of a stoneguard, in charge of weapons training for acolytes and adults at the ulajeta, and has been your teacher for 15+ years. Passionately loyal to Nemnu and the cloister.  Knows every battle site and military event in the region&amp;#039;s history.&lt;br /&gt;
* [[Heru Gargimnai]]: Your mom - call her Black Kidney at your peril! Doesn&amp;#039;t talk about her executed parents much, but you know she believes in upending the social class system. You definitely get your size/strength from her.  Lives in Zhustir, been a while since you&amp;#039;ve seen her.&lt;br /&gt;
* [[Irdomila Nemni]]: Your daughter, extremely bright, inquisitive, and compassionate, just like her mom.  About to start acolyte training, with an aim to become a mystic - you have mixed feelings about that, perhaps. Very protective of her brother Rugu.&lt;br /&gt;
* [[Jonte Gorga]]: AKA The Muzzle. Jonte is groom / Master of Horse and anything to do with the stables.  Around your age, but wasn&amp;#039;t an acolyte - you mainly know her through her older brother, your friend Legonosh.&lt;br /&gt;
* [[Junu Arfendazi]]: AKA Quellstorm and Jagu - you could call him either. Acolyte about a year ahead of you, now one of the country&amp;#039;s finest sculptors.  Smartest person you know who isn&amp;#039;t a mystic, full of clever jokes and keen observations. A good friend.&lt;br /&gt;
* [[Legonosh Gorga]]: AKA The Hoof, Kefun.  Was an acolyte just before you, a bit of a bully back then, now in charge of discipline of acolytes.  Never had the theological inclination to become a stoneguard, has an enormous booming voice.  Loves rock and wall climbing with you and others.  Going grey early, but just as strong as ever, or moreso.&lt;br /&gt;
* [[Mutur Vabaseli]]: Your dad. Spends most of his time talking about the state of his fields, his lineage, of which he&amp;#039;s very proud, and his two kids, you and your sister Shosti.  &lt;br /&gt;
* [[Naka Igriz]]: Your mother-in-law, only ever Naka to you. You have a common bond in that you both married into the Nemni. Wants Irdomila to become her successor as herbalist at the ulajeta. Has an acerbic wit, but is actually a super kindly generous person.&lt;br /&gt;
* [[Nezel Varokhi]]: Sentinel based in Naftusa, captain of the garrison there. Sometimes has joint operations with Nemnosti, but more often, quarrels over jurisdiction and getting in each others&amp;#039; way. Not a fan of the ulajeta&amp;#039;s independent streak. &lt;br /&gt;
* [[Rembes Kaisastelovis]]: Sentinel, great military hero of the nobility &amp;quot;The Lion&amp;quot;, now hengi of his lineage. Had a role in putting down the rebellion of Ekrakosh and other military actions in the area. Very involved in politics, including at the ulajeta. &lt;br /&gt;
* [[Rubo Keronaf]]: AKA Trundles or Aikesh; you would call him either of these, or Rubo in mixed company. Your ally and good friend, kind of a big brother. VERY big. Super friendly, beloved of the stoneguards at the ulajeta.  Comes from a poor country lineage from Hertu; married to a Ravre woman who lives up the hill in Akapa Sogo.&lt;br /&gt;
* [[Rugu Nemni]]: Your son.  Definitely struggling hard with his mom&amp;#039;s condition, has been prone to tearful outbursts but really normally a quiet kid, very cautious with his life and yours.&lt;br /&gt;
* [[Sakasa Nemni]]: AKA Vivid-red / Viv / Vinda. Envoy for the ulajeta, a distant cousin of Zurusha, a couple years older than you. Long-time friend of you and Zurusha. Single since her divorce, there has been talk among the Nemni about you and her as a kind of partnership, but she does NOT seem interested in attachments. &lt;br /&gt;
* [[Shosti Vabaseli]]: AKA Burnbean / Bean, which you often call her. Your sister, somewhat of a loud and overbearing temperament, and strong of opinions.  You get along fine, with the usual range of annoyances, and you really do wish her well with this latest marriage prospect.&lt;br /&gt;
* [[Tamandu Sempi]]: AKA Pavavi; few still living call him that.  Former Hulti, convert and now one of the most loyal acolytes.  You rely on him when you need to pull magic arms and armor from Nemnu&amp;#039;s vast repository.  Family in Zhustir knows yours well.&lt;br /&gt;
* [[Zaren Nemni]]: AKA Zesty and Ronu. Your father-in-law, father of Zurusha, Ifa, Izu, Dadim. A retired stoneguard after a serious injury more than a decade ago. Proud of his family and very proud of you. Fond of a friendly conversation about weapons and a nice warm beska beer.&lt;br /&gt;
&lt;br /&gt;
==== Revenants ====&lt;br /&gt;
* [[Aru Ninderulai]]: You normally call them by their dimir, Sadal. Your familiar relationship was shaped by their father Medimur being your dimirabas, establishing a familiarity with someone different in profession and generation. Their relationship to the Hand and the Corps is very complicated by their personal history.  Always seems a bit sad.&lt;br /&gt;
* [[Bem Pekai]]: Usually just Bem, but Lozla in in informal settings. Was an acolyte after you and you helped train her. You still train together now that she&amp;#039;s a stoneguard.  When she died and was revived just a year or so after Zurusha, that was a lot to deal with.  Very sensitive about the whole Hulti / family thing.&lt;br /&gt;
* [[Zurusha Nemni]]: Your wife, your love. Lamna when you first met; Geme is what you called her as acolytes, and still often do; Zurusha still feels hard on your tongue and Whimsy no longer fits as it once did.  Your interaction with her now is all at a distance, by letters mainly, which you write back and forth all the time. She seems happy to still be able to serve at Nemnosti as a bookbinder, but especially sad about the children.&lt;br /&gt;
&lt;br /&gt;
==== Ancestors ====&lt;br /&gt;
* [[Fezef Takovenga]]: There are lots of people who are very jealous (bitter?) that he is your dimirabas. But you get it - the loyalty, the intimidation, the massive 25-foot statue that you salute every day.  At first, talking to him was just as intimidating as the statue, but no longer.  A Ravre from the high hills, not really &amp;#039;civilized&amp;#039; but exceptionally proud.&lt;br /&gt;
* [[Medimur Ninderulai]]: Your dimirabas, after whom you were named by the Lady. Like you, a soldier who married into the Nemni, but comes from the nobility.  He wants to know how his family and lineage are doing, which is a tough conversation every single time.&lt;br /&gt;
&lt;br /&gt;
=== Special Notes ===&lt;br /&gt;
* The Vabaseli family farmlands abut the mighty ruins of [[Gil Pirtu]], the fort that defended the province during the two [[Khutu-Taizian wars]] centuries ago.  Though now abandoned, you and others from [[Zhustir]] would play around there as kids a lot, so you know it intimately. You still have an old [[Omban Empire|Omban]] silver coin that you found in there once. There are still parts that aren&amp;#039;t fully explored and one time, a local kid, Vor Cheskai, got lost in there and was never found. &lt;br /&gt;
* You never knew your mom&amp;#039;s family much, and she doesn&amp;#039;t talk about them. But you have a strong memory from when you were about nine, of a (then) visiting young man who your mom called Molar, who seemed kind of like a relation, and they were talking about something called Moot. When you asked about it you were sharply scolded, which solidified the memory even further.&lt;br /&gt;
* You have a passing familiarity with the Register of Patrols, a long series of books going back centuries of the activities of the stoneguards at Nemnosti.  While you are no scholar, and some of these old records are full of strange handwriting and abbreviations, you know there is a vast repository of knowledge of the everyday and the unusual in there.&lt;br /&gt;
* The stoneguards of Nemnosti have a centuries-long tradition, of course, which includes a well-known motto &amp;quot;Until Feet Fail&amp;quot;.  Lesser-known (though not quite a secret) is a shared codeword, &amp;#039;fervent(ly)&amp;#039; - when a stoneguard uses that word in a sentence it is meant to alert other stoneguards that something is amiss and to be highly alert.&lt;br /&gt;
&lt;br /&gt;
{{nem}}&lt;br /&gt;
{{stone}}&lt;br /&gt;
{{nem-pc}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16275</id>
		<title>Kuspir Vabaseli</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16275"/>
		<updated>2024-01-21T02:34:34Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:yournamehere.jpg|right|thumb|Yourname Here]]&lt;br /&gt;
&lt;br /&gt;
=== Vitals ===&lt;br /&gt;
* Name: Kuspir Vabaseli&lt;br /&gt;
** Udul (nickname):&lt;br /&gt;
** Dimir (Lady&amp;#039;s Name): Medimur&lt;br /&gt;
* Player: Julie&lt;br /&gt;
* Class: Stoneguard&lt;br /&gt;
* Gender: M&lt;br /&gt;
* Age: 33&lt;br /&gt;
* Hair: Black with a bit of grey, and a beard&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Height: 6&amp;#039;2&amp;quot;&lt;br /&gt;
* Weight: 280 lbs&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
Kuspir is the oldest child of [[Heru Gargimnai]] and [[Mutur Vabaseli]], farmers who live in Zhustir.  He has a sister a few years younger than himself, [[Shosti Vabaseli|Shosti]].  When he was fourteen he went to Nemnosti to become an acolyte there, although his parents probably assumed he would return after completing the courses.  However, while there, he fell in love with one of his fellow acolytes, [[Zurusha Nemni|Geme]], and they got married quite young, when he was eighteen and she was sixteen.  Together they had two children, [[Irdomila Nemni|Irdomila]] and [[Rugu Nemni|Rugu]].  Kuspir became a stoneguard once he had completed his training, and remained at Nemnosti to serve the Lady there.  He was considered a promising up and coming young stoneguard for a while, until a tragedy occurred.  Five years ago, his wife died in a sudden accident when she slipped on the stone stairs on the way down towards the river after a rainfall.  Heartbroken, and seeking to make sure his children still had a mother, Kuspir had her brought back as a revenant, but with terrible consequences.  Geme was alive, but no longer able to bear human contact.  The sensory overload of being around other people made her suffer unbearable pain, and she can only live in complete isolation.  This was very hard on Kuspir and the children, and he has struggled to move on with his life.  He maintains contact with his wife via letters, which he writes every day, and has stubbornly refused the suggestion (from his family as well as hers) that he could divorce her and marry someone else.  He seeks to ensure that his children are brought up safely, and performs his duties with adequate diligence, but whatever spark or enthusiasm he had for the world has faded.  He gives little thought towards his own needs, and his former drive and ambition have waned to the point where he is largely just going through the motions.&lt;br /&gt;
&lt;br /&gt;
=== Role ===&lt;br /&gt;
As a stoneguard, Kuspir&amp;#039;s main responsibility is to the guarding and security of the entire ulajeta, including the interred Ancestors, the temple structure and its Voices, and of course the Lady Herself.  In ordinary times it is a position of readiness and alertness, including training and exercises.  Sometimes there are crimes requiring the use of force, but they are quite rare.  You coordinate with locals and especially with the vultures to ensure that the Pardopasu and environs are kept clear of any threat.  When there are unknown or untrusted guests, Kuspir would have some responsibility for ensuring everyone&amp;#039;s physical safety, including the Ancestors who often receive visits from real or purported descendants.  Kuspir has occasionally taught or trained acolytes in basic self-defense; it is not a military academy but some very basic skills are important. Of course Kuspir has duties to his children, but there are many Nemni around who also share that responsibility, so his home life is manageable. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
* [[Ailal Takovenga]]: AKA Sister Hush. Warden - caretaker of Nemnosti&amp;#039;s grounds and nearby areas, the person to go to if something is broken or amiss at the ulajeta. She is a descendant of your dimirabas Fezef so you have a friendly relationship with her from that connection. &lt;br /&gt;
* [[Ajemika Nemni]]: AKA Knots or Cheva. A distant relative of your Nemni folks, eldest daughter of the hengi, Hojon.  She was an acolyte just after you and a great friend of Zurusha who helped you get together. Hojon runs the lineage but it&amp;#039;s probably fair to say that Ajemika runs the ulajeta, and is highly trusted by the elders of the lineage.  Her daughter Henda is around the same age as Rugu and they play together.&lt;br /&gt;
* [[Bache Tokanai]]: Usually called Cascade, they are a robber / brigand in the Pardopasu who sometimes cause grief, but you and the other stoneguards have a deal with them and their followers, and they even sometimes can provide useful information about what&amp;#039;s going on outside the vicinity of the cloister.&lt;br /&gt;
* [[Dadim Nemni]]: AKA Dumpling or Zhinozh. Zurusha&amp;#039;s younger brother, runs a tavern called the Coathook in Naftusa where acolytes and locals often hang out. A good source of information, a friendly guy and of course you have a family connection.  &lt;br /&gt;
* [[Detevus Nemni]]: AKA The Coma or Ashas. The senior active stoneguard at Nemnosti but not the most powerful, usually has the privilege of guarding the Inner Caves. Cousin of the hengi and his family, more distant from Zurusha&amp;#039;s branch.  No-nonsense, somewhat sullen fellow.&lt;br /&gt;
* [[Ganu Vabaseli]]: Your lineage&amp;#039;s hengi, since about a year ago, still fresh in his job.  His father and yours were close friends, but Ganu went to school in Onighus while you were an acolyte, and he&amp;#039;s a bit older than you and used to hang with his friends at Gil Pirtu when you were small. &lt;br /&gt;
* [[Ghegra Honogh]]: You usually would call her Khuz - you were acolytes together along with Zurusha.  She is the new hengi of her lineage in Hertu, but is spending more time at Nemnosti, visiting Ancestors, training in weapons (with you and others), and seeking a husband.  &lt;br /&gt;
* [[Ghorgimbe Sortusai]]: AKA Braidworthy or Jazra. Noblewoman-turned-acolyte who chose the life of a stoneguard, in charge of weapons training for acolytes and adults at the ulajeta, and has been your teacher for 15+ years. Passionately loyal to Nemnu and the cloister.  Knows every battle site and military event in the region&amp;#039;s history.&lt;br /&gt;
* [[Heru Gargimnai]]: Your mom - call her Black Kidney at your peril! Doesn&amp;#039;t talk about her executed parents much, but you know she believes in upending the social class system. You definitely get your size/strength from her.  Lives in Zhustir, been a while since you&amp;#039;ve seen her.&lt;br /&gt;
* [[Irdomila Nemni]]: Your daughter, extremely bright, inquisitive, and compassionate, just like her mom.  About to start acolyte training, with an aim to become a mystic - you have mixed feelings about that, perhaps. Very protective of her brother Rugu.&lt;br /&gt;
* [[Jonte Gorga]]: AKA The Muzzle. Jonte is groom / Master of Horse and anything to do with the stables.  Around your age, but wasn&amp;#039;t an acolyte - you mainly know her through her older brother, your friend Legonosh.&lt;br /&gt;
* [[Junu Arfendazi]]: AKA Quellstorm and Jagu - you could call him either. Acolyte about a year ahead of you, now one of the country&amp;#039;s finest sculptors.  Smartest person you know who isn&amp;#039;t a mystic, full of clever jokes and keen observations. A good friend.&lt;br /&gt;
* [[Legonosh Gorga]]: AKA The Hoof, Kefun.  Was an acolyte just before you, a bit of a bully back then, now in charge of discipline of acolytes.  Never had the theological inclination to become a stoneguard, has an enormous booming voice.  Loves rock and wall climbing with you and others.  Going grey early, but just as strong as ever, or moreso.&lt;br /&gt;
* [[Mutur Vabaseli]]: Your dad. Spends most of his time talking about the state of his fields, his lineage, of which he&amp;#039;s very proud, and his two kids, you and your sister Shosti.  &lt;br /&gt;
* [[Naka Igriz]]: Your mother-in-law, only ever Naka to you. You have a common bond in that you both married into the Nemni. Wants Irdomila to become her successor as herbalist at the ulajeta. Has an acerbic wit, but is actually a super kindly generous person.&lt;br /&gt;
* [[Nezel Varokhi]]: Sentinel based in Naftusa, captain of the garrison there. Sometimes has joint operations with Nemnosti, but more often, quarrels over jurisdiction and getting in each others&amp;#039; way. Not a fan of the ulajeta&amp;#039;s independent streak. &lt;br /&gt;
* [[Rembes Kaisastelovis]]: Sentinel, great military hero of the nobility &amp;quot;The Lion&amp;quot;, now hengi of his lineage. Had a role in putting down the rebellion of Ekrakosh and other military actions in the area. Very involved in politics, including at the ulajeta. &lt;br /&gt;
* [[Rubo Keronaf]]: AKA Trundles or Aikesh; you would call him either of these, or Rubo in mixed company. Your ally and good friend, kind of a big brother. VERY big. Super friendly, beloved of the stoneguards at the ulajeta.  Comes from a poor country lineage from Hertu; married to a Ravre woman who lives up the hill in Akapa Sogo.&lt;br /&gt;
* [[Rugu Nemni]]: Your son.  Definitely struggling hard with his mom&amp;#039;s condition, has been prone to tearful outbursts but really normally a quiet kid, very cautious with his life and yours.&lt;br /&gt;
* [[Sakasa Nemni]]: AKA Vivid-red / Viv / Vinda. Envoy for the ulajeta, a distant cousin of Zurusha, a couple years older than you. Long-time friend of you and Zurusha. Single since her divorce, there has been talk among the Nemni about you and her as a kind of partnership, but she does NOT seem interested in attachments. &lt;br /&gt;
* [[Shosti Vabaseli]]: AKA Burnbean / Bean, which you often call her. Your sister, somewhat of a loud and overbearing temperament, and strong of opinions.  You get along fine, with the usual range of annoyances, and you really do wish her well with this latest marriage prospect.&lt;br /&gt;
* [[Tamandu Sempi]]: AKA Pavavi; few still living call him that.  Former Hulti, convert and now one of the most loyal acolytes.  You rely on him when you need to pull magic arms and armor from Nemnu&amp;#039;s vast repository.  Family in Zhustir knows yours well.&lt;br /&gt;
* [[Zaren Nemni]]: AKA Zesty and Ronu. Your father-in-law, father of Zurusha, Ifa, Izu, Dadim. A retired stoneguard after a serious injury more than a decade ago. Proud of his family and very proud of you. Fond of a friendly conversation about weapons and a nice warm beska beer.&lt;br /&gt;
&lt;br /&gt;
==== Revenants ====&lt;br /&gt;
* [[Aru Ninderulai]]: You normally call them by their dimir, Sadal. Your familiar relationship was shaped by their father Medimur being your dimirabas, establishing a familiarity with someone different in profession and generation. Their relationship to the Hand and the Corps is very complicated by their personal history.  Always seems a bit sad.&lt;br /&gt;
* [[Bem Pekai]]: Usually just Bem, but Lozla in in informal settings. Was an acolyte after you and you helped train her. You still train together now that she&amp;#039;s a stoneguard.  When she died and was revived just a year or so after Zurusha, that was a lot to deal with.  Very sensitive about the whole Hulti / family thing.&lt;br /&gt;
* [[Zurusha Nemni]]: Your wife, your love. Lamna when you first met; Geme is what you called her as acolytes, and still often do; Zurusha still feels hard on your tongue and Whimsy no longer fits as it once did.  Your interaction with her now is all at a distance, by letters mainly, which you write back and forth all the time. She seems happy to still be able to serve at Nemnosti as a bookbinder, but especially sad about the children.&lt;br /&gt;
&lt;br /&gt;
==== Ancestors ====&lt;br /&gt;
* [[Fezef Takovenga]]: There are lots of people who are very jealous (bitter?) that he is your dimirabas. But you get it - the loyalty, the intimidation, the massive 25-foot statue that you salute every day.  At first, talking to him was just as intimidating as the statue, but no longer.  A Ravre from the high hills, not really &amp;#039;civilized&amp;#039; but exceptionally proud.&lt;br /&gt;
* [[Medimur Ninderulai]]: Your dimirabas, after whom you were named by the Lady. Like you, a soldier who married into the Nemni, but comes from the nobility.  He wants to know how his family and lineage are doing, which is a tough conversation every single time.&lt;br /&gt;
&lt;br /&gt;
=== Special Notes ===&lt;br /&gt;
* The Vabaseli family farmlands abut the mighty ruins of [[Gil Pirtu]], the fort that defended the province during the two [[Khutu-Taizian wars]] centuries ago.  Though now abandoned, you and others from [[Zhustir]] would play around there as kids a lot, so you know it intimately. You still have an old [[Omban Empire|Omban]] silver coin that you found in there once. There are still parts that aren&amp;#039;t fully explored and one time, a local kid, Vor Cheskai, got lost in there and was never found. &lt;br /&gt;
* You never knew your mom&amp;#039;s family much, and she doesn&amp;#039;t talk about them. But you have a strong memory from when you were about nine, of a (then) visiting young man who your mom called Molar, who seemed kind of like a relation, and they were talking about something called Moot. When you asked about it you were sharply scolded, which solidified the memory even further.&lt;br /&gt;
* You have a passing familiarity with the Register of Patrols, a long series of books going back centuries of the activities of the stoneguards at Nemnosti.  While you are no scholar, and some of these old records are full of strange handwriting and abbreviations, you know there is a vast repository of knowledge of the everyday and the unusual in there.&lt;br /&gt;
* The stoneguards of Nemnosti have a centuries-long tradition, of course, which includes a well-known motto &amp;quot;Until Feet Fail&amp;quot;.  Lesser-known (though not quite a secret) is a shared codeword, &amp;#039;fervent(ly)&amp;#039; - when a stoneguard uses that word in a sentence it is meant to alert other stoneguards that something is amiss and to be highly alert.&lt;br /&gt;
&lt;br /&gt;
{{nem}}&lt;br /&gt;
{{stone}}&lt;br /&gt;
{{nem-pc}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16274</id>
		<title>Kuspir Vabaseli</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16274"/>
		<updated>2024-01-21T02:33:48Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:yournamehere.jpg|right|thumb|Yourname Here]]&lt;br /&gt;
&lt;br /&gt;
=== Vitals ===&lt;br /&gt;
* Name: Kuspir Vabaseli&lt;br /&gt;
** Udul (nickname):&lt;br /&gt;
** Dimir (Lady&amp;#039;s Name): Medimur&lt;br /&gt;
* Player: Julie&lt;br /&gt;
* Class: Stoneguard&lt;br /&gt;
* Gender: M&lt;br /&gt;
* Age: 33&lt;br /&gt;
* Hair: Black with a bit of grey, and a beard&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Height: 6&amp;#039;2&amp;quot;&lt;br /&gt;
* Weight: 280 lbs&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
Kuspir is the oldest child of [[Heru Gargimnai]] and [[Mutur Vabaseli]], farmers who live in Zhustir.  He has a sister a few years younger than himself, [[Shosti Vabaseli|Shosti]].  When he was fourteen he went to Nemnosti to become an acolyte there, although his parents probably assumed he would return after completing the courses.  However, while there, he fell in love with one of his fellow acolytes, [[Zurusha Nemni|Geme]], and they got married quite young, when he was eighteen and she was sixteen.  Together they had two children, [[Irdomila Nemni|Irdomila]] and [[Rugu Nemni|Rugu]].  Kuspir became a stoneguard once he had completed his training, and remained at Nemnosti to serve the Lady there.  He was considered a promising up and coming young stoneguard for a while, until a tragedy occurred.  Five years ago, his wife died in a sudden accident when she slipped on the stone stairs after a rainfall.  Heartbroken, and seeking to make sure his children still had a mother, Kuspir had her brought back as a revenant, but with terrible consequences.  Geme was alive, but no longer able to bear human contact.  The sensory overload of being around other people made her suffer unbearable pain, and she can only live in complete isolation.  This was very hard on Kuspir and the children, and he has struggled to move on with his life.  He maintains contact with his wife via letters, which he writes every day, and has stubbornly refused the suggestion (from his family as well as hers) that he could divorce her and marry someone else.  He seeks to ensure that his children are brought up safely, and performs his duties with adequate diligence, but whatever spark or enthusiasm he had for the world has faded.  He gives little thought towards his own needs, and his former drive and ambition have waned to the point where he is largely just going through the motions.&lt;br /&gt;
&lt;br /&gt;
=== Role ===&lt;br /&gt;
As a stoneguard, Kuspir&amp;#039;s main responsibility is to the guarding and security of the entire ulajeta, including the interred Ancestors, the temple structure and its Voices, and of course the Lady Herself.  In ordinary times it is a position of readiness and alertness, including training and exercises.  Sometimes there are crimes requiring the use of force, but they are quite rare.  You coordinate with locals and especially with the vultures to ensure that the Pardopasu and environs are kept clear of any threat.  When there are unknown or untrusted guests, Kuspir would have some responsibility for ensuring everyone&amp;#039;s physical safety, including the Ancestors who often receive visits from real or purported descendants.  Kuspir has occasionally taught or trained acolytes in basic self-defense; it is not a military academy but some very basic skills are important. Of course Kuspir has duties to his children, but there are many Nemni around who also share that responsibility, so his home life is manageable. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
* [[Ailal Takovenga]]: AKA Sister Hush. Warden - caretaker of Nemnosti&amp;#039;s grounds and nearby areas, the person to go to if something is broken or amiss at the ulajeta. She is a descendant of your dimirabas Fezef so you have a friendly relationship with her from that connection. &lt;br /&gt;
* [[Ajemika Nemni]]: AKA Knots or Cheva. A distant relative of your Nemni folks, eldest daughter of the hengi, Hojon.  She was an acolyte just after you and a great friend of Zurusha who helped you get together. Hojon runs the lineage but it&amp;#039;s probably fair to say that Ajemika runs the ulajeta, and is highly trusted by the elders of the lineage.  Her daughter Henda is around the same age as Rugu and they play together.&lt;br /&gt;
* [[Bache Tokanai]]: Usually called Cascade, they are a robber / brigand in the Pardopasu who sometimes cause grief, but you and the other stoneguards have a deal with them and their followers, and they even sometimes can provide useful information about what&amp;#039;s going on outside the vicinity of the cloister.&lt;br /&gt;
* [[Dadim Nemni]]: AKA Dumpling or Zhinozh. Zurusha&amp;#039;s younger brother, runs a tavern called the Coathook in Naftusa where acolytes and locals often hang out. A good source of information, a friendly guy and of course you have a family connection.  &lt;br /&gt;
* [[Detevus Nemni]]: AKA The Coma or Ashas. The senior active stoneguard at Nemnosti but not the most powerful, usually has the privilege of guarding the Inner Caves. Cousin of the hengi and his family, more distant from Zurusha&amp;#039;s branch.  No-nonsense, somewhat sullen fellow.&lt;br /&gt;
* [[Ganu Vabaseli]]: Your lineage&amp;#039;s hengi, since about a year ago, still fresh in his job.  His father and yours were close friends, but Ganu went to school in Onighus while you were an acolyte, and he&amp;#039;s a bit older than you and used to hang with his friends at Gil Pirtu when you were small. &lt;br /&gt;
* [[Ghegra Honogh]]: You usually would call her Khuz - you were acolytes together along with Zurusha.  She is the new hengi of her lineage in Hertu, but is spending more time at Nemnosti, visiting Ancestors, training in weapons (with you and others), and seeking a husband.  &lt;br /&gt;
* [[Ghorgimbe Sortusai]]: AKA Braidworthy or Jazra. Noblewoman-turned-acolyte who chose the life of a stoneguard, in charge of weapons training for acolytes and adults at the ulajeta, and has been your teacher for 15+ years. Passionately loyal to Nemnu and the cloister.  Knows every battle site and military event in the region&amp;#039;s history.&lt;br /&gt;
* [[Heru Gargimnai]]: Your mom - call her Black Kidney at your peril! Doesn&amp;#039;t talk about her executed parents much, but you know she believes in upending the social class system. You definitely get your size/strength from her.  Lives in Zhustir, been a while since you&amp;#039;ve seen her.&lt;br /&gt;
* [[Irdomila Nemni]]: Your daughter, extremely bright, inquisitive, and compassionate, just like her mom.  About to start acolyte training, with an aim to become a mystic - you have mixed feelings about that, perhaps. Very protective of her brother Rugu.&lt;br /&gt;
* [[Jonte Gorga]]: AKA The Muzzle. Jonte is groom / Master of Horse and anything to do with the stables.  Around your age, but wasn&amp;#039;t an acolyte - you mainly know her through her older brother, your friend Legonosh.&lt;br /&gt;
* [[Junu Arfendazi]]: AKA Quellstorm and Jagu - you could call him either. Acolyte about a year ahead of you, now one of the country&amp;#039;s finest sculptors.  Smartest person you know who isn&amp;#039;t a mystic, full of clever jokes and keen observations. A good friend.&lt;br /&gt;
* [[Legonosh Gorga]]: AKA The Hoof, Kefun.  Was an acolyte just before you, a bit of a bully back then, now in charge of discipline of acolytes.  Never had the theological inclination to become a stoneguard, has an enormous booming voice.  Loves rock and wall climbing with you and others.  Going grey early, but just as strong as ever, or moreso.&lt;br /&gt;
* [[Mutur Vabaseli]]: Your dad. Spends most of his time talking about the state of his fields, his lineage, of which he&amp;#039;s very proud, and his two kids, you and your sister Shosti.  &lt;br /&gt;
* [[Naka Igriz]]: Your mother-in-law, only ever Naka to you. You have a common bond in that you both married into the Nemni. Wants Irdomila to become her successor as herbalist at the ulajeta. Has an acerbic wit, but is actually a super kindly generous person.&lt;br /&gt;
* [[Nezel Varokhi]]: Sentinel based in Naftusa, captain of the garrison there. Sometimes has joint operations with Nemnosti, but more often, quarrels over jurisdiction and getting in each others&amp;#039; way. Not a fan of the ulajeta&amp;#039;s independent streak. &lt;br /&gt;
* [[Rembes Kaisastelovis]]: Sentinel, great military hero of the nobility &amp;quot;The Lion&amp;quot;, now hengi of his lineage. Had a role in putting down the rebellion of Ekrakosh and other military actions in the area. Very involved in politics, including at the ulajeta. &lt;br /&gt;
* [[Rubo Keronaf]]: AKA Trundles or Aikesh; you would call him either of these, or Rubo in mixed company. Your ally and good friend, kind of a big brother. VERY big. Super friendly, beloved of the stoneguards at the ulajeta.  Comes from a poor country lineage from Hertu; married to a Ravre woman who lives up the hill in Akapa Sogo.&lt;br /&gt;
* [[Rugu Nemni]]: Your son.  Definitely struggling hard with his mom&amp;#039;s condition, has been prone to tearful outbursts but really normally a quiet kid, very cautious with his life and yours.&lt;br /&gt;
* [[Sakasa Nemni]]: AKA Vivid-red / Viv / Vinda. Envoy for the ulajeta, a distant cousin of Zurusha, a couple years older than you. Long-time friend of you and Zurusha. Single since her divorce, there has been talk among the Nemni about you and her as a kind of partnership, but she does NOT seem interested in attachments. &lt;br /&gt;
* [[Shosti Vabaseli]]: AKA Burnbean / Bean, which you often call her. Your sister, somewhat of a loud and overbearing temperament, and strong of opinions.  You get along fine, with the usual range of annoyances, and you really do wish her well with this latest marriage prospect.&lt;br /&gt;
* [[Tamandu Sempi]]: AKA Pavavi; few still living call him that.  Former Hulti, convert and now one of the most loyal acolytes.  You rely on him when you need to pull magic arms and armor from Nemnu&amp;#039;s vast repository.  Family in Zhustir knows yours well.&lt;br /&gt;
* [[Zaren Nemni]]: AKA Zesty and Ronu. Your father-in-law, father of Zurusha, Ifa, Izu, Dadim. A retired stoneguard after a serious injury more than a decade ago. Proud of his family and very proud of you. Fond of a friendly conversation about weapons and a nice warm beska beer.&lt;br /&gt;
&lt;br /&gt;
==== Revenants ====&lt;br /&gt;
* [[Aru Ninderulai]]: You normally call them by their dimir, Sadal. Your familiar relationship was shaped by their father Medimur being your dimirabas, establishing a familiarity with someone different in profession and generation. Their relationship to the Hand and the Corps is very complicated by their personal history.  Always seems a bit sad.&lt;br /&gt;
* [[Bem Pekai]]: Usually just Bem, but Lozla in in informal settings. Was an acolyte after you and you helped train her. You still train together now that she&amp;#039;s a stoneguard.  When she died and was revived just a year or so after Zurusha, that was a lot to deal with.  Very sensitive about the whole Hulti / family thing.&lt;br /&gt;
* [[Zurusha Nemni]]: Your wife, your love. Lamna when you first met; Geme is what you called her as acolytes, and still often do; Zurusha still feels hard on your tongue and Whimsy no longer fits as it once did.  Your interaction with her now is all at a distance, by letters mainly, which you write back and forth all the time. She seems happy to still be able to serve at Nemnosti as a bookbinder, but especially sad about the children.&lt;br /&gt;
&lt;br /&gt;
==== Ancestors ====&lt;br /&gt;
* [[Fezef Takovenga]]: There are lots of people who are very jealous (bitter?) that he is your dimirabas. But you get it - the loyalty, the intimidation, the massive 25-foot statue that you salute every day.  At first, talking to him was just as intimidating as the statue, but no longer.  A Ravre from the high hills, not really &amp;#039;civilized&amp;#039; but exceptionally proud.&lt;br /&gt;
* [[Medimur Ninderulai]]: Your dimirabas, after whom you were named by the Lady. Like you, a soldier who married into the Nemni, but comes from the nobility.  He wants to know how his family and lineage are doing, which is a tough conversation every single time.&lt;br /&gt;
&lt;br /&gt;
=== Special Notes ===&lt;br /&gt;
* The Vabaseli family farmlands abut the mighty ruins of [[Gil Pirtu]], the fort that defended the province during the two [[Khutu-Taizian wars]] centuries ago.  Though now abandoned, you and others from [[Zhustir]] would play around there as kids a lot, so you know it intimately. You still have an old [[Omban Empire|Omban]] silver coin that you found in there once. There are still parts that aren&amp;#039;t fully explored and one time, a local kid, Vor Cheskai, got lost in there and was never found. &lt;br /&gt;
* You never knew your mom&amp;#039;s family much, and she doesn&amp;#039;t talk about them. But you have a strong memory from when you were about nine, of a (then) visiting young man who your mom called Molar, who seemed kind of like a relation, and they were talking about something called Moot. When you asked about it you were sharply scolded, which solidified the memory even further.&lt;br /&gt;
* You have a passing familiarity with the Register of Patrols, a long series of books going back centuries of the activities of the stoneguards at Nemnosti.  While you are no scholar, and some of these old records are full of strange handwriting and abbreviations, you know there is a vast repository of knowledge of the everyday and the unusual in there.&lt;br /&gt;
* The stoneguards of Nemnosti have a centuries-long tradition, of course, which includes a well-known motto &amp;quot;Until Feet Fail&amp;quot;.  Lesser-known (though not quite a secret) is a shared codeword, &amp;#039;fervent(ly)&amp;#039; - when a stoneguard uses that word in a sentence it is meant to alert other stoneguards that something is amiss and to be highly alert.&lt;br /&gt;
&lt;br /&gt;
{{nem}}&lt;br /&gt;
{{stone}}&lt;br /&gt;
{{nem-pc}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16273</id>
		<title>Kuspir Vabaseli</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16273"/>
		<updated>2024-01-21T02:32:43Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:yournamehere.jpg|right|thumb|Yourname Here]]&lt;br /&gt;
&lt;br /&gt;
=== Vitals ===&lt;br /&gt;
* Name: Kuspir Vabaseli&lt;br /&gt;
** Udul (nickname):&lt;br /&gt;
** Dimir (Lady&amp;#039;s Name): Medimur&lt;br /&gt;
* Player: Julie&lt;br /&gt;
* Class: Stoneguard&lt;br /&gt;
* Gender: M&lt;br /&gt;
* Age: 33&lt;br /&gt;
* Hair: Black with a bit of grey, and a beard&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Height: 6&amp;#039;2&amp;quot;&lt;br /&gt;
* Weight: 280 lbs&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
Kuspir is the oldest child of [[Heru Gargimnai]] and [[Mutur Vabaseli]], farmers who live in Zhustir.  When he was fourteen he went to Nemnosti to become an acolyte there, although his parents probably assumed he would return after completing the courses.  However, while there, he fell in love with one of his fellow acolytes, [[Zurusha Nemni|Geme]], and they got married quite young, when he was eighteen and she was sixteen.  Together they had two children, [[Irdomila Nemni|Irdomila]] and [[Rugu Nemni|Rugu]].  Kuspir became a stoneguard once he had completed his training, and remained at Nemnosti to serve the Lady there.  He was considered a promising up and coming young stoneguard for a while, until a tragedy occurred.  Five years ago, his wife died in a sudden accident when she slipped on the stone stairs after a rainfall.  Heartbroken, and seeking to make sure his children still had a mother, Kuspir had her brought back as a revenant, but with terrible consequences.  Geme was alive, but no longer able to bear human contact.  The sensory overload of being around other people made her suffer unbearable pain, and she can only live in complete isolation.  This was very hard on Kuspir and the children, and he has struggled to move on with his life.  He maintains contact with his wife via letters, which he writes every day, and has stubbornly refused the suggestion (from his family as well as hers) that he could divorce her and marry someone else.  He seeks to ensure that his children are brought up safely, and performs his duties with adequate diligence, but whatever spark or enthusiasm he had for the world has faded.  He gives little thought towards his own needs, and his former drive and ambition have waned to the point where he is largely just going through the motions.  &lt;br /&gt;
 &lt;br /&gt;
=== Role ===&lt;br /&gt;
As a stoneguard, Kuspir&amp;#039;s main responsibility is to the guarding and security of the entire ulajeta, including the interred Ancestors, the temple structure and its Voices, and of course the Lady Herself.  In ordinary times it is a position of readiness and alertness, including training and exercises.  Sometimes there are crimes requiring the use of force, but they are quite rare.  You coordinate with locals and especially with the vultures to ensure that the Pardopasu and environs are kept clear of any threat.  When there are unknown or untrusted guests, Kuspir would have some responsibility for ensuring everyone&amp;#039;s physical safety, including the Ancestors who often receive visits from real or purported descendants.  Kuspir has occasionally taught or trained acolytes in basic self-defense; it is not a military academy but some very basic skills are important. Of course Kuspir has duties to his children, but there are many Nemni around who also share that responsibility, so his home life is manageable. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
* [[Ailal Takovenga]]: AKA Sister Hush. Warden - caretaker of Nemnosti&amp;#039;s grounds and nearby areas, the person to go to if something is broken or amiss at the ulajeta. She is a descendant of your dimirabas Fezef so you have a friendly relationship with her from that connection. &lt;br /&gt;
* [[Ajemika Nemni]]: AKA Knots or Cheva. A distant relative of your Nemni folks, eldest daughter of the hengi, Hojon.  She was an acolyte just after you and a great friend of Zurusha who helped you get together. Hojon runs the lineage but it&amp;#039;s probably fair to say that Ajemika runs the ulajeta, and is highly trusted by the elders of the lineage.  Her daughter Henda is around the same age as Rugu and they play together.&lt;br /&gt;
* [[Bache Tokanai]]: Usually called Cascade, they are a robber / brigand in the Pardopasu who sometimes cause grief, but you and the other stoneguards have a deal with them and their followers, and they even sometimes can provide useful information about what&amp;#039;s going on outside the vicinity of the cloister.&lt;br /&gt;
* [[Dadim Nemni]]: AKA Dumpling or Zhinozh. Zurusha&amp;#039;s younger brother, runs a tavern called the Coathook in Naftusa where acolytes and locals often hang out. A good source of information, a friendly guy and of course you have a family connection.  &lt;br /&gt;
* [[Detevus Nemni]]: AKA The Coma or Ashas. The senior active stoneguard at Nemnosti but not the most powerful, usually has the privilege of guarding the Inner Caves. Cousin of the hengi and his family, more distant from Zurusha&amp;#039;s branch.  No-nonsense, somewhat sullen fellow.&lt;br /&gt;
* [[Ganu Vabaseli]]: Your lineage&amp;#039;s hengi, since about a year ago, still fresh in his job.  His father and yours were close friends, but Ganu went to school in Onighus while you were an acolyte, and he&amp;#039;s a bit older than you and used to hang with his friends at Gil Pirtu when you were small. &lt;br /&gt;
* [[Ghegra Honogh]]: You usually would call her Khuz - you were acolytes together along with Zurusha.  She is the new hengi of her lineage in Hertu, but is spending more time at Nemnosti, visiting Ancestors, training in weapons (with you and others), and seeking a husband.  &lt;br /&gt;
* [[Ghorgimbe Sortusai]]: AKA Braidworthy or Jazra. Noblewoman-turned-acolyte who chose the life of a stoneguard, in charge of weapons training for acolytes and adults at the ulajeta, and has been your teacher for 15+ years. Passionately loyal to Nemnu and the cloister.  Knows every battle site and military event in the region&amp;#039;s history.&lt;br /&gt;
* [[Heru Gargimnai]]: Your mom - call her Black Kidney at your peril! Doesn&amp;#039;t talk about her executed parents much, but you know she believes in upending the social class system. You definitely get your size/strength from her.  Lives in Zhustir, been a while since you&amp;#039;ve seen her.&lt;br /&gt;
* [[Irdomila Nemni]]: Your daughter, extremely bright, inquisitive, and compassionate, just like her mom.  About to start acolyte training, with an aim to become a mystic - you have mixed feelings about that, perhaps. Very protective of her brother Rugu.&lt;br /&gt;
* [[Jonte Gorga]]: AKA The Muzzle. Jonte is groom / Master of Horse and anything to do with the stables.  Around your age, but wasn&amp;#039;t an acolyte - you mainly know her through her older brother, your friend Legonosh.&lt;br /&gt;
* [[Junu Arfendazi]]: AKA Quellstorm and Jagu - you could call him either. Acolyte about a year ahead of you, now one of the country&amp;#039;s finest sculptors.  Smartest person you know who isn&amp;#039;t a mystic, full of clever jokes and keen observations. A good friend.&lt;br /&gt;
* [[Legonosh Gorga]]: AKA The Hoof, Kefun.  Was an acolyte just before you, a bit of a bully back then, now in charge of discipline of acolytes.  Never had the theological inclination to become a stoneguard, has an enormous booming voice.  Loves rock and wall climbing with you and others.  Going grey early, but just as strong as ever, or moreso.&lt;br /&gt;
* [[Mutur Vabaseli]]: Your dad. Spends most of his time talking about the state of his fields, his lineage, of which he&amp;#039;s very proud, and his two kids, you and your sister Shosti.  &lt;br /&gt;
* [[Naka Igriz]]: Your mother-in-law, only ever Naka to you. You have a common bond in that you both married into the Nemni. Wants Irdomila to become her successor as herbalist at the ulajeta. Has an acerbic wit, but is actually a super kindly generous person.&lt;br /&gt;
* [[Nezel Varokhi]]: Sentinel based in Naftusa, captain of the garrison there. Sometimes has joint operations with Nemnosti, but more often, quarrels over jurisdiction and getting in each others&amp;#039; way. Not a fan of the ulajeta&amp;#039;s independent streak. &lt;br /&gt;
* [[Rembes Kaisastelovis]]: Sentinel, great military hero of the nobility &amp;quot;The Lion&amp;quot;, now hengi of his lineage. Had a role in putting down the rebellion of Ekrakosh and other military actions in the area. Very involved in politics, including at the ulajeta. &lt;br /&gt;
* [[Rubo Keronaf]]: AKA Trundles or Aikesh; you would call him either of these, or Rubo in mixed company. Your ally and good friend, kind of a big brother. VERY big. Super friendly, beloved of the stoneguards at the ulajeta.  Comes from a poor country lineage from Hertu; married to a Ravre woman who lives up the hill in Akapa Sogo.&lt;br /&gt;
* [[Rugu Nemni]]: Your son.  Definitely struggling hard with his mom&amp;#039;s condition, has been prone to tearful outbursts but really normally a quiet kid, very cautious with his life and yours.&lt;br /&gt;
* [[Sakasa Nemni]]: AKA Vivid-red / Viv / Vinda. Envoy for the ulajeta, a distant cousin of Zurusha, a couple years older than you. Long-time friend of you and Zurusha. Single since her divorce, there has been talk among the Nemni about you and her as a kind of partnership, but she does NOT seem interested in attachments. &lt;br /&gt;
* [[Shosti Vabaseli]]: AKA Burnbean / Bean, which you often call her. Your sister, somewhat of a loud and overbearing temperament, and strong of opinions.  You get along fine, with the usual range of annoyances, and you really do wish her well with this latest marriage prospect.&lt;br /&gt;
* [[Tamandu Sempi]]: AKA Pavavi; few still living call him that.  Former Hulti, convert and now one of the most loyal acolytes.  You rely on him when you need to pull magic arms and armor from Nemnu&amp;#039;s vast repository.  Family in Zhustir knows yours well.&lt;br /&gt;
* [[Zaren Nemni]]: AKA Zesty and Ronu. Your father-in-law, father of Zurusha, Ifa, Izu, Dadim. A retired stoneguard after a serious injury more than a decade ago. Proud of his family and very proud of you. Fond of a friendly conversation about weapons and a nice warm beska beer.&lt;br /&gt;
&lt;br /&gt;
==== Revenants ====&lt;br /&gt;
* [[Aru Ninderulai]]: You normally call them by their dimir, Sadal. Your familiar relationship was shaped by their father Medimur being your dimirabas, establishing a familiarity with someone different in profession and generation. Their relationship to the Hand and the Corps is very complicated by their personal history.  Always seems a bit sad.&lt;br /&gt;
* [[Bem Pekai]]: Usually just Bem, but Lozla in in informal settings. Was an acolyte after you and you helped train her. You still train together now that she&amp;#039;s a stoneguard.  When she died and was revived just a year or so after Zurusha, that was a lot to deal with.  Very sensitive about the whole Hulti / family thing.&lt;br /&gt;
* [[Zurusha Nemni]]: Your wife, your love. Lamna when you first met; Geme is what you called her as acolytes, and still often do; Zurusha still feels hard on your tongue and Whimsy no longer fits as it once did.  Your interaction with her now is all at a distance, by letters mainly, which you write back and forth all the time. She seems happy to still be able to serve at Nemnosti as a bookbinder, but especially sad about the children.&lt;br /&gt;
&lt;br /&gt;
==== Ancestors ====&lt;br /&gt;
* [[Fezef Takovenga]]: There are lots of people who are very jealous (bitter?) that he is your dimirabas. But you get it - the loyalty, the intimidation, the massive 25-foot statue that you salute every day.  At first, talking to him was just as intimidating as the statue, but no longer.  A Ravre from the high hills, not really &amp;#039;civilized&amp;#039; but exceptionally proud.&lt;br /&gt;
* [[Medimur Ninderulai]]: Your dimirabas, after whom you were named by the Lady. Like you, a soldier who married into the Nemni, but comes from the nobility.  He wants to know how his family and lineage are doing, which is a tough conversation every single time.&lt;br /&gt;
&lt;br /&gt;
=== Special Notes ===&lt;br /&gt;
* The Vabaseli family farmlands abut the mighty ruins of [[Gil Pirtu]], the fort that defended the province during the two [[Khutu-Taizian wars]] centuries ago.  Though now abandoned, you and others from [[Zhustir]] would play around there as kids a lot, so you know it intimately. You still have an old [[Omban Empire|Omban]] silver coin that you found in there once. There are still parts that aren&amp;#039;t fully explored and one time, a local kid, Vor Cheskai, got lost in there and was never found. &lt;br /&gt;
* You never knew your mom&amp;#039;s family much, and she doesn&amp;#039;t talk about them. But you have a strong memory from when you were about nine, of a (then) visiting young man who your mom called Molar, who seemed kind of like a relation, and they were talking about something called Moot. When you asked about it you were sharply scolded, which solidified the memory even further.&lt;br /&gt;
* You have a passing familiarity with the Register of Patrols, a long series of books going back centuries of the activities of the stoneguards at Nemnosti.  While you are no scholar, and some of these old records are full of strange handwriting and abbreviations, you know there is a vast repository of knowledge of the everyday and the unusual in there.&lt;br /&gt;
* The stoneguards of Nemnosti have a centuries-long tradition, of course, which includes a well-known motto &amp;quot;Until Feet Fail&amp;quot;.  Lesser-known (though not quite a secret) is a shared codeword, &amp;#039;fervent(ly)&amp;#039; - when a stoneguard uses that word in a sentence it is meant to alert other stoneguards that something is amiss and to be highly alert.&lt;br /&gt;
&lt;br /&gt;
{{nem}}&lt;br /&gt;
{{stone}}&lt;br /&gt;
{{nem-pc}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16272</id>
		<title>Kuspir Vabaseli</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Kuspir_Vabaseli&amp;diff=16272"/>
		<updated>2024-01-21T02:32:04Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:yournamehere.jpg|right|thumb|Yourname Here]]&lt;br /&gt;
&lt;br /&gt;
=== Vitals ===&lt;br /&gt;
* Name: Kuspir Vabaseli&lt;br /&gt;
** Udul (nickname):&lt;br /&gt;
** Dimir (Lady&amp;#039;s Name): Medimur&lt;br /&gt;
* Player: Julie&lt;br /&gt;
* Class: Stoneguard&lt;br /&gt;
* Gender: M&lt;br /&gt;
* Age: 33&lt;br /&gt;
* Hair: Black with a bit of grey, and a beard&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Height: 6&amp;#039;2&amp;quot;&lt;br /&gt;
* Weight: 280 lbs&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
Kuspir is the oldest child of [[Heru Gargimnai]] and [[Mutur Vabaseli]], farmers who live in Zhustir.  When he was fourteen he went to Nemnosti to become an acolyte there, although his parents probably assumed he would return after completing the courses.  However, while there, he fell in love with one of his fellow acolytes, [[Geme|Zurusha Nemni]], and they got married quite young, when he was eighteen and she was sixteen.  Together they had two children, [[Irdomila|Irdomila Nemni]] and [[Rugu|Rugu Nemni]].  Kuspir became a stoneguard once he had completed his training, and remained at Nemnosti to serve the Lady there.  He was considered a promising up and coming young stoneguard for a while, until a tragedy occurred.  Five years ago, his wife died in a sudden accident when she slipped on the stone stairs after a rainfall.  Heartbroken, and seeking to make sure his children still had a mother, Kuspir had her brought back as a revenant, but with terrible consequences.  Geme was alive, but no longer able to bear human contact.  The sensory overload of being around other people made her suffer unbearable pain, and she can only live in complete isolation.  This was very hard on Kuspir and the children, and he has struggled to move on with his life.  He maintains contact with his wife via letters, which he writes every day, and has stubbornly refused the suggestion (from his family as well as hers) that he could divorce her and marry someone else.  He seeks to ensure that his children are brought up safely, and performs his duties with adequate diligence, but whatever spark or enthusiasm he had for the world has faded.  He gives little thought towards his own needs, and his former drive and ambition have waned to the point where he is largely just going through the motions.  &lt;br /&gt;
 &lt;br /&gt;
=== Role ===&lt;br /&gt;
As a stoneguard, Kuspir&amp;#039;s main responsibility is to the guarding and security of the entire ulajeta, including the interred Ancestors, the temple structure and its Voices, and of course the Lady Herself.  In ordinary times it is a position of readiness and alertness, including training and exercises.  Sometimes there are crimes requiring the use of force, but they are quite rare.  You coordinate with locals and especially with the vultures to ensure that the Pardopasu and environs are kept clear of any threat.  When there are unknown or untrusted guests, Kuspir would have some responsibility for ensuring everyone&amp;#039;s physical safety, including the Ancestors who often receive visits from real or purported descendants.  Kuspir has occasionally taught or trained acolytes in basic self-defense; it is not a military academy but some very basic skills are important. Of course Kuspir has duties to his children, but there are many Nemni around who also share that responsibility, so his home life is manageable. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
* [[Ailal Takovenga]]: AKA Sister Hush. Warden - caretaker of Nemnosti&amp;#039;s grounds and nearby areas, the person to go to if something is broken or amiss at the ulajeta. She is a descendant of your dimirabas Fezef so you have a friendly relationship with her from that connection. &lt;br /&gt;
* [[Ajemika Nemni]]: AKA Knots or Cheva. A distant relative of your Nemni folks, eldest daughter of the hengi, Hojon.  She was an acolyte just after you and a great friend of Zurusha who helped you get together. Hojon runs the lineage but it&amp;#039;s probably fair to say that Ajemika runs the ulajeta, and is highly trusted by the elders of the lineage.  Her daughter Henda is around the same age as Rugu and they play together.&lt;br /&gt;
* [[Bache Tokanai]]: Usually called Cascade, they are a robber / brigand in the Pardopasu who sometimes cause grief, but you and the other stoneguards have a deal with them and their followers, and they even sometimes can provide useful information about what&amp;#039;s going on outside the vicinity of the cloister.&lt;br /&gt;
* [[Dadim Nemni]]: AKA Dumpling or Zhinozh. Zurusha&amp;#039;s younger brother, runs a tavern called the Coathook in Naftusa where acolytes and locals often hang out. A good source of information, a friendly guy and of course you have a family connection.  &lt;br /&gt;
* [[Detevus Nemni]]: AKA The Coma or Ashas. The senior active stoneguard at Nemnosti but not the most powerful, usually has the privilege of guarding the Inner Caves. Cousin of the hengi and his family, more distant from Zurusha&amp;#039;s branch.  No-nonsense, somewhat sullen fellow.&lt;br /&gt;
* [[Ganu Vabaseli]]: Your lineage&amp;#039;s hengi, since about a year ago, still fresh in his job.  His father and yours were close friends, but Ganu went to school in Onighus while you were an acolyte, and he&amp;#039;s a bit older than you and used to hang with his friends at Gil Pirtu when you were small. &lt;br /&gt;
* [[Ghegra Honogh]]: You usually would call her Khuz - you were acolytes together along with Zurusha.  She is the new hengi of her lineage in Hertu, but is spending more time at Nemnosti, visiting Ancestors, training in weapons (with you and others), and seeking a husband.  &lt;br /&gt;
* [[Ghorgimbe Sortusai]]: AKA Braidworthy or Jazra. Noblewoman-turned-acolyte who chose the life of a stoneguard, in charge of weapons training for acolytes and adults at the ulajeta, and has been your teacher for 15+ years. Passionately loyal to Nemnu and the cloister.  Knows every battle site and military event in the region&amp;#039;s history.&lt;br /&gt;
* [[Heru Gargimnai]]: Your mom - call her Black Kidney at your peril! Doesn&amp;#039;t talk about her executed parents much, but you know she believes in upending the social class system. You definitely get your size/strength from her.  Lives in Zhustir, been a while since you&amp;#039;ve seen her.&lt;br /&gt;
* [[Irdomila Nemni]]: Your daughter, extremely bright, inquisitive, and compassionate, just like her mom.  About to start acolyte training, with an aim to become a mystic - you have mixed feelings about that, perhaps. Very protective of her brother Rugu.&lt;br /&gt;
* [[Jonte Gorga]]: AKA The Muzzle. Jonte is groom / Master of Horse and anything to do with the stables.  Around your age, but wasn&amp;#039;t an acolyte - you mainly know her through her older brother, your friend Legonosh.&lt;br /&gt;
* [[Junu Arfendazi]]: AKA Quellstorm and Jagu - you could call him either. Acolyte about a year ahead of you, now one of the country&amp;#039;s finest sculptors.  Smartest person you know who isn&amp;#039;t a mystic, full of clever jokes and keen observations. A good friend.&lt;br /&gt;
* [[Legonosh Gorga]]: AKA The Hoof, Kefun.  Was an acolyte just before you, a bit of a bully back then, now in charge of discipline of acolytes.  Never had the theological inclination to become a stoneguard, has an enormous booming voice.  Loves rock and wall climbing with you and others.  Going grey early, but just as strong as ever, or moreso.&lt;br /&gt;
* [[Mutur Vabaseli]]: Your dad. Spends most of his time talking about the state of his fields, his lineage, of which he&amp;#039;s very proud, and his two kids, you and your sister Shosti.  &lt;br /&gt;
* [[Naka Igriz]]: Your mother-in-law, only ever Naka to you. You have a common bond in that you both married into the Nemni. Wants Irdomila to become her successor as herbalist at the ulajeta. Has an acerbic wit, but is actually a super kindly generous person.&lt;br /&gt;
* [[Nezel Varokhi]]: Sentinel based in Naftusa, captain of the garrison there. Sometimes has joint operations with Nemnosti, but more often, quarrels over jurisdiction and getting in each others&amp;#039; way. Not a fan of the ulajeta&amp;#039;s independent streak. &lt;br /&gt;
* [[Rembes Kaisastelovis]]: Sentinel, great military hero of the nobility &amp;quot;The Lion&amp;quot;, now hengi of his lineage. Had a role in putting down the rebellion of Ekrakosh and other military actions in the area. Very involved in politics, including at the ulajeta. &lt;br /&gt;
* [[Rubo Keronaf]]: AKA Trundles or Aikesh; you would call him either of these, or Rubo in mixed company. Your ally and good friend, kind of a big brother. VERY big. Super friendly, beloved of the stoneguards at the ulajeta.  Comes from a poor country lineage from Hertu; married to a Ravre woman who lives up the hill in Akapa Sogo.&lt;br /&gt;
* [[Rugu Nemni]]: Your son.  Definitely struggling hard with his mom&amp;#039;s condition, has been prone to tearful outbursts but really normally a quiet kid, very cautious with his life and yours.&lt;br /&gt;
* [[Sakasa Nemni]]: AKA Vivid-red / Viv / Vinda. Envoy for the ulajeta, a distant cousin of Zurusha, a couple years older than you. Long-time friend of you and Zurusha. Single since her divorce, there has been talk among the Nemni about you and her as a kind of partnership, but she does NOT seem interested in attachments. &lt;br /&gt;
* [[Shosti Vabaseli]]: AKA Burnbean / Bean, which you often call her. Your sister, somewhat of a loud and overbearing temperament, and strong of opinions.  You get along fine, with the usual range of annoyances, and you really do wish her well with this latest marriage prospect.&lt;br /&gt;
* [[Tamandu Sempi]]: AKA Pavavi; few still living call him that.  Former Hulti, convert and now one of the most loyal acolytes.  You rely on him when you need to pull magic arms and armor from Nemnu&amp;#039;s vast repository.  Family in Zhustir knows yours well.&lt;br /&gt;
* [[Zaren Nemni]]: AKA Zesty and Ronu. Your father-in-law, father of Zurusha, Ifa, Izu, Dadim. A retired stoneguard after a serious injury more than a decade ago. Proud of his family and very proud of you. Fond of a friendly conversation about weapons and a nice warm beska beer.&lt;br /&gt;
&lt;br /&gt;
==== Revenants ====&lt;br /&gt;
* [[Aru Ninderulai]]: You normally call them by their dimir, Sadal. Your familiar relationship was shaped by their father Medimur being your dimirabas, establishing a familiarity with someone different in profession and generation. Their relationship to the Hand and the Corps is very complicated by their personal history.  Always seems a bit sad.&lt;br /&gt;
* [[Bem Pekai]]: Usually just Bem, but Lozla in in informal settings. Was an acolyte after you and you helped train her. You still train together now that she&amp;#039;s a stoneguard.  When she died and was revived just a year or so after Zurusha, that was a lot to deal with.  Very sensitive about the whole Hulti / family thing.&lt;br /&gt;
* [[Zurusha Nemni]]: Your wife, your love. Lamna when you first met; Geme is what you called her as acolytes, and still often do; Zurusha still feels hard on your tongue and Whimsy no longer fits as it once did.  Your interaction with her now is all at a distance, by letters mainly, which you write back and forth all the time. She seems happy to still be able to serve at Nemnosti as a bookbinder, but especially sad about the children.&lt;br /&gt;
&lt;br /&gt;
==== Ancestors ====&lt;br /&gt;
* [[Fezef Takovenga]]: There are lots of people who are very jealous (bitter?) that he is your dimirabas. But you get it - the loyalty, the intimidation, the massive 25-foot statue that you salute every day.  At first, talking to him was just as intimidating as the statue, but no longer.  A Ravre from the high hills, not really &amp;#039;civilized&amp;#039; but exceptionally proud.&lt;br /&gt;
* [[Medimur Ninderulai]]: Your dimirabas, after whom you were named by the Lady. Like you, a soldier who married into the Nemni, but comes from the nobility.  He wants to know how his family and lineage are doing, which is a tough conversation every single time.&lt;br /&gt;
&lt;br /&gt;
=== Special Notes ===&lt;br /&gt;
* The Vabaseli family farmlands abut the mighty ruins of [[Gil Pirtu]], the fort that defended the province during the two [[Khutu-Taizian wars]] centuries ago.  Though now abandoned, you and others from [[Zhustir]] would play around there as kids a lot, so you know it intimately. You still have an old [[Omban Empire|Omban]] silver coin that you found in there once. There are still parts that aren&amp;#039;t fully explored and one time, a local kid, Vor Cheskai, got lost in there and was never found. &lt;br /&gt;
* You never knew your mom&amp;#039;s family much, and she doesn&amp;#039;t talk about them. But you have a strong memory from when you were about nine, of a (then) visiting young man who your mom called Molar, who seemed kind of like a relation, and they were talking about something called Moot. When you asked about it you were sharply scolded, which solidified the memory even further.&lt;br /&gt;
* You have a passing familiarity with the Register of Patrols, a long series of books going back centuries of the activities of the stoneguards at Nemnosti.  While you are no scholar, and some of these old records are full of strange handwriting and abbreviations, you know there is a vast repository of knowledge of the everyday and the unusual in there.&lt;br /&gt;
* The stoneguards of Nemnosti have a centuries-long tradition, of course, which includes a well-known motto &amp;quot;Until Feet Fail&amp;quot;.  Lesser-known (though not quite a secret) is a shared codeword, &amp;#039;fervent(ly)&amp;#039; - when a stoneguard uses that word in a sentence it is meant to alert other stoneguards that something is amiss and to be highly alert.&lt;br /&gt;
&lt;br /&gt;
{{nem}}&lt;br /&gt;
{{stone}}&lt;br /&gt;
{{nem-pc}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15543</id>
		<title>Adventure World: Caravan session 1</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15543"/>
		<updated>2023-08-20T16:19:34Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{firstlogtoc|Adventure World: Caravan}}&lt;br /&gt;
==Summary==&lt;br /&gt;
For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Early in the morning, [[Kirar Oglaf|Kirar]] wakes [[Frond Oglaf|Frond]] to see if she wants to join him for sunrise medications, and they agree to get a little carried away before they are interrupted by [[Tsukaav Oglaf|Tsukaav] doing his morning exercises.&lt;br /&gt;
&lt;br /&gt;
Tsukav finds his father [[Lubash Oglaf|Lubash]] and they talk about where the caravan is headed next.&lt;br /&gt;
&lt;br /&gt;
[[Verex Oglaf]] takes a moment to check on with some of her grandkids and tell them variably that they are working too hard [[Aan Oglaf|Aan]] and not hard enough [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf|Chlyde]].&lt;br /&gt;
&lt;br /&gt;
Chlyde wakes her cousin.  Once she&amp;#039;s (grudgingly) awake, [[Brauni Oglaf|Brauni]]&amp;#039;s mother brings her to visit a local woman who has a water weird issue&lt;br /&gt;
&lt;br /&gt;
[[Krusk Oglaf|Krusk]] asks [[Qog Oglaf|Qog]] to help him shoe an oxen.&lt;br /&gt;
&lt;br /&gt;
[[Whisper]] tells [[Varka Oglaf|Varka]] about the importance of breakfast. Chlyde offers to help him check his snares if they can be back before her band practice.&lt;br /&gt;
&lt;br /&gt;
That evening is the Halidun harvest Festival with various games and snack.  Viscous Mockery gives a debut performance that is not well received, but their moms are very proud!  Some of the local youths are curious though, and Qog checks on Aan after he runs off when the performance is over.  Verex checks in with Whisper about his drinking (and fairy lights).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brauni realizes that Caena and her wife missed the celebration, and the next morning her mother sends her to take people to go and check on them.  After gathering a PC posse they find the house empty, signs of a struggle, and her skeleton familiar hiding in the rafters.&lt;br /&gt;
&lt;br /&gt;
==Session==&lt;br /&gt;
: Session date: 2023-07-09&lt;br /&gt;
: In Game date: Early in Ater&lt;br /&gt;
&lt;br /&gt;
===The Best Part of Waking Up (And An Interruption)===&lt;br /&gt;
&lt;br /&gt;
Kirar: will gently shake Frond&amp;#039;s shoulder just before dawn.&lt;br /&gt;
&lt;br /&gt;
Frond: hmm?&lt;br /&gt;
&lt;br /&gt;
Frond: rolls over to see what he wants&lt;br /&gt;
&lt;br /&gt;
Kirar: Sorry to bother you, tagur (&amp;#039;darling&amp;#039;), but I was just going out for morning devotions. Care to join me?&lt;br /&gt;
&lt;br /&gt;
Frond: oh... sure&lt;br /&gt;
&lt;br /&gt;
Frond: (is this usual for us?)&lt;br /&gt;
&lt;br /&gt;
Josh: (It&amp;#039;s certainly usual for him, it&amp;#039;s when he prays for his spells. Up to you whether it&amp;#039;s usual for Frond 😉 )&lt;br /&gt;
&lt;br /&gt;
Frond: (I&amp;#039;ll say yeah, she probably does usually get up for morning prayers etc.)&lt;br /&gt;
&lt;br /&gt;
Frond: gives him a kiss before we actually get up, though.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles, holding the kiss for a moment for sitting up and beginning to get dressed.&lt;br /&gt;
&lt;br /&gt;
Frond: anyway you aren&amp;#039;t bothering me 🙂&lt;br /&gt;
&lt;br /&gt;
Kirar: You looked really peaceful, I felt guilty disturbing you. It&amp;#039;s been a busy couple of weeks.&lt;br /&gt;
&lt;br /&gt;
Frond: chuckles at that&lt;br /&gt;
&lt;br /&gt;
Frond: It has.  We&amp;#039;ll be moving along soon, I guess.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods companionably.&lt;br /&gt;
&lt;br /&gt;
Kirar: Bit of a shame. Halidun&amp;#039;s nice enough. Any word from Ohr or Keth? (One of your uncles and fathers respectively, though Keth was an uncle before he was one of your dads) Do we know where we&amp;#039;re headed next?&lt;br /&gt;
&lt;br /&gt;
Frond: (have I heard anything?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Not currently. You know they both headed east to scout and look for a good place to go next. They tend to range a fair bit from the caravan at any given time, doing that job.)&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m not sure... Probably eastward, but other than that, no idea.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods.&lt;br /&gt;
&lt;br /&gt;
Kirar: Northeast wouldn&amp;#039;t be bad, to get to see my family for a little bit, though the weather&amp;#039;s turning.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: Are you feeling homesick?&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles wistfully.&lt;br /&gt;
&lt;br /&gt;
Kirar: Not especially. I like it out here on the road, with you.&lt;br /&gt;
&lt;br /&gt;
Kirar: Shall we?&lt;br /&gt;
&lt;br /&gt;
Frond: nods and will go with him&lt;br /&gt;
&lt;br /&gt;
Josh: The morning air is crisp, with a light breeze blowing from the south. On the edge of the camp, Frond and Kirar get the closest thing they can really manage to quiet and solitude, saying their prayers as the sun rises over the hills and fields.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles contentedly when you&amp;#039;re finished.&lt;br /&gt;
&lt;br /&gt;
Kirar: This is nice. I like the quiet. Wasn&amp;#039;t a lot of that to go around back home, and I&amp;#039;m sure we won&amp;#039;t have mornings to ourselves for too much longer.&lt;br /&gt;
&lt;br /&gt;
Kirar: &amp;#039;s smile turns a little fragile.&lt;br /&gt;
&lt;br /&gt;
Frond: nods hopefully&lt;br /&gt;
&lt;br /&gt;
Frond: I hope that you&amp;#039;re right.&lt;br /&gt;
&lt;br /&gt;
Kirar: You serve the Great Mother. I&amp;#039;m sure she&amp;#039;ll see fit to bless you soon.&lt;br /&gt;
&lt;br /&gt;
Frond: I feel like I must be letting you down...&lt;br /&gt;
&lt;br /&gt;
Kirar: Not at all. I feel like I&amp;#039;m letting you down. And your family, and my family, and...&lt;br /&gt;
&lt;br /&gt;
Kirar: sighs and shakes his head.&lt;br /&gt;
&lt;br /&gt;
Frond: looks saddened&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure everything will work out.&lt;br /&gt;
&lt;br /&gt;
Frond: If anyone is giving you trouble, I&amp;#039;ll kick their ass.&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure you would, and could, but I need to fight my own battles, at least in this regard.&lt;br /&gt;
&lt;br /&gt;
Kirar: Save your saving me for when it&amp;#039;s for more than my pride.&lt;br /&gt;
&lt;br /&gt;
Kirar: leans in to give Frond a kiss on the cheek.&lt;br /&gt;
&lt;br /&gt;
Frond: smiles a little at that&lt;br /&gt;
&lt;br /&gt;
Josh: The sounds of the camp stirring reach the two of you, fires being stoked, animals clamoring for their morning feed, etc.&lt;br /&gt;
&lt;br /&gt;
Frond: I guess we should probably get back...&lt;br /&gt;
&lt;br /&gt;
Frond: says slightly reluctantly&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done, but this evening should be fun.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m looking forward to it.&lt;br /&gt;
&lt;br /&gt;
Kirar: Me too.&lt;br /&gt;
&lt;br /&gt;
Kirar: grins.&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done for the time being, though.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay, okay... Here I was, thinking we could take a little longer to get back and no one would notice, but you&amp;#039;re probably right 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: Well, I don&amp;#039;t mind being a bit late to breakfast...&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s like... a KIND of veneration, right?&lt;br /&gt;
&lt;br /&gt;
Kirar: Luthic is a goddess of fertility... 😉&lt;br /&gt;
&lt;br /&gt;
Frond: right!&lt;br /&gt;
&lt;br /&gt;
Frond: see, it makes perfect sense...&lt;br /&gt;
&lt;br /&gt;
Tsukaav: jogs by, sweaty and wearing only a single cloth around his waist. &lt;br /&gt;
&lt;br /&gt;
Frond: Hey, watch where you&amp;#039;re going, Tsukaav! :p&lt;br /&gt;
&lt;br /&gt;
Kirar: Oh, jeez!&lt;br /&gt;
&lt;br /&gt;
Kirar: kind of covers himself with his nearby jacket&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Ahh ... blessings on your morning, sister.&lt;br /&gt;
&lt;br /&gt;
Frond: yeah well, we were TRYING :p&lt;br /&gt;
&lt;br /&gt;
Tsukaav: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Best to get our exercise in early.&lt;br /&gt;
&lt;br /&gt;
Frond: rolls her eyes&lt;br /&gt;
&lt;br /&gt;
Kirar: manages to chuckle at that.&lt;br /&gt;
&lt;br /&gt;
Frond: keep on jogging!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: smiles.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Wise words.  I need to focus both on strength and agility.  Wouldn&amp;#039;t want to get stiff.&lt;br /&gt;
&lt;br /&gt;
Frond: oh my gods&lt;br /&gt;
&lt;br /&gt;
Kirar: So to speak.&lt;br /&gt;
&lt;br /&gt;
Frond: I will literally murder you&lt;br /&gt;
&lt;br /&gt;
Tsukaav: As you say, sister.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well, I will see you back at camp, then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tsukaav Talks To Lubash===&lt;br /&gt;
Josh: Tsukaav, you can continue your morning run, lets say literally around Halidun, likely getting a few stares (both appreciative and scandalized, sometimes both) as you do.&lt;br /&gt;
&lt;br /&gt;
Josh: As you return to camp, you spot your father Lubash, sitting and sharpening one of his axes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Showing off the goods, ki? Little late in our stay to advertise, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It is never too early nor too late to glorify Rull, poch.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: If seeing me inspires one of these folk of Halidun to the same goal, then the greater good is served.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Do you think we will be leaving today, or tomorrow?&lt;br /&gt;
&lt;br /&gt;
Lubash: Definitely not today, probably not tomorrow, but soon, I&amp;#039;m sure. There was some talk of staying for guard duty, but I doubt Halidun can support us for too long. Might be some raiding to be done to the east.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: nods.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I don&amp;#039;t mind the farm work.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: But a change would be good too.&lt;br /&gt;
&lt;br /&gt;
Lubash: nods.&lt;br /&gt;
&lt;br /&gt;
Lubash: It&amp;#039;s easy enough for us, and it&amp;#039;s not dangerous. Still, I&amp;#039;d rather we get something to get the blood pumping wherever we head next.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: So you think it might be east next?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: No one tells me anything.&lt;br /&gt;
&lt;br /&gt;
Lubash: Well, I have more of an in.&lt;br /&gt;
&lt;br /&gt;
Lubash: Plenty of border stuff we could get into. Dracasholt or Guimaraes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Though, who knows? Maybe we end up in one of the internal disputes. Work&amp;#039;s work.&lt;br /&gt;
&lt;br /&gt;
Lubash: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well.  I should get back. Unless you need help here.&lt;br /&gt;
&lt;br /&gt;
Lubash: No, don&amp;#039;t let me keep you from your chores and such, but I wouldn&amp;#039;t mind a bit of sparring before the party tonight, if you think you can stand up to it. 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I shall not be the first to falter!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Until then, father.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: adjusts his garment to ensure modesty on the run back to camp, then heads off.&lt;br /&gt;
&lt;br /&gt;
Lubash: Best hope Rull is in a blessing mood if you want to beat me, kig (&amp;quot;little son&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Coffee Talk===&lt;br /&gt;
&lt;br /&gt;
Josh: For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
Josh: The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, where do we find Aan this morning?)&lt;br /&gt;
&lt;br /&gt;
Aan: is probably doing some camp chores like cleaning up after breakfast stuff&lt;br /&gt;
&lt;br /&gt;
Josh: That is a pretty big task, likely left to Aan and the younger kids, though Aan is probably more conscientious about it than, say, his younger siblings Nil and Resh whose argument about...something has devolved into a wrestling match between the nine-year-old twins.&lt;br /&gt;
&lt;br /&gt;
Verex: is sitting near one of the campfires watching the (mostly) organized chaos of her family beginning their day, smiling contentedly while smoking her pipe.&lt;br /&gt;
&lt;br /&gt;
Aan: huffs at the kids and keeps working :p&lt;br /&gt;
&lt;br /&gt;
Verex: smiles at Aan and pats the space next to her on the blanket on which she&amp;#039;s sitting.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes her, then will put down the pot he was cleaning and go and sit with her :3&lt;br /&gt;
&lt;br /&gt;
Chlyde: crawls out of the tent groggily and goes to look for coffee. &lt;br /&gt;
&lt;br /&gt;
Verex: You can let the younger kids handle more of it this morning. It won&amp;#039;t be your job for too much longer, I don&amp;#039;t think.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes where they are wrestling, and makes a little dubious sound&lt;br /&gt;
&lt;br /&gt;
Verex: How have you liked Halidun?&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs slowly, looking a little unsure&lt;br /&gt;
&lt;br /&gt;
Verex: Better than the bigger towns, at least?&lt;br /&gt;
&lt;br /&gt;
Aan: mmm.&lt;br /&gt;
&lt;br /&gt;
Aan: nods&lt;br /&gt;
&lt;br /&gt;
Aan: hugs his knees and wraps his tail around his feet&lt;br /&gt;
&lt;br /&gt;
Verex: nods towards Chlyde.&lt;br /&gt;
&lt;br /&gt;
Verex: You sister certainly has no trouble making nice with the locals.&lt;br /&gt;
&lt;br /&gt;
Verex: favors Aan with a conspiratorial smirk.&lt;br /&gt;
&lt;br /&gt;
Josh: (Sorry, cousin*)&lt;br /&gt;
&lt;br /&gt;
Aan: looks over at Chlyde&lt;br /&gt;
&lt;br /&gt;
Chlyde: strolls over with a cup of coffee in hand and ruffles Aan&amp;#039;s hair.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Morning Shrimp. Morning kaur. Looks like I missed breakfast again.&lt;br /&gt;
&lt;br /&gt;
Verex: So long as you don&amp;#039;t miss chores, you&amp;#039;re the only one losing out, uburug (&amp;#039;little daughter&amp;#039;/granddaughter)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Yeah, yeah. I&amp;#039;ll be done before the festival. Are we gonna be hanging around here much longer?&lt;br /&gt;
&lt;br /&gt;
Aan: checks his pockets and offers Chlyde a piece of dried cheese &lt;br /&gt;
&lt;br /&gt;
Chlyde: smiles and takes it from him with a wink.&lt;br /&gt;
&lt;br /&gt;
Verex: I&amp;#039;ll be talking to Gossan (the village elder) about it later at the festival. Best to discuss such things when she&amp;#039;s in a good mood and had a couple of pints, hmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Mmmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Brauni up yet?&lt;br /&gt;
&lt;br /&gt;
Aan: (idk - Hazel?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (snores)&lt;br /&gt;
&lt;br /&gt;
Aan: enn.&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs&lt;br /&gt;
&lt;br /&gt;
Verex: (to Chlyde) Did she not spend the night in your undar (&amp;#039;wagon&amp;#039;, but tends to be used colloquially to mean a family&amp;#039;s wagon, tent(s), etc.)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Probably. I got back late. She&amp;#039;s probably still snoring.&lt;br /&gt;
&lt;br /&gt;
Verex: Why don&amp;#039;t you go wake her? Plenty to do before tonight. I assume you&amp;#039;ll all be performing?&lt;br /&gt;
&lt;br /&gt;
Chlyde: I was hoping to. You up for it, Shrimp?&lt;br /&gt;
&lt;br /&gt;
Aan: looks towards the village and nods.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.&lt;br /&gt;
&lt;br /&gt;
Verex: pats Aan&amp;#039;s knee affectionately.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Good kid.&lt;br /&gt;
&lt;br /&gt;
Chlyde: takes a sip of coffee and sighs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright, time to go kick her ass out of bed then.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will head off to do so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is snoring loudly&lt;br /&gt;
&lt;br /&gt;
Josh: (I will nudge y&amp;#039;all towards ic3 🙂 )&lt;br /&gt;
&lt;br /&gt;
Verex: (to Aan) Are you looking forward to performing tonight?&lt;br /&gt;
&lt;br /&gt;
Aan: looks at her, then nods&lt;br /&gt;
&lt;br /&gt;
Verex: smiles with approval and takes a puff of her pipe.&lt;br /&gt;
&lt;br /&gt;
Verex: (in Infernal) Good boy.&lt;br /&gt;
&lt;br /&gt;
Aan: smiles&lt;br /&gt;
&lt;br /&gt;
Verex: Resh! You put that mug down right this instant! No weapons, and no breaking things!&lt;br /&gt;
&lt;br /&gt;
Verex: sighs.&lt;br /&gt;
&lt;br /&gt;
Verex: Best you go take that from him and set them to washing.&lt;br /&gt;
&lt;br /&gt;
Aan: nods and hops up.  he will stop to pat her on the head and then go sort out the kids :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chlyde and Yevelda Wake Up Brauni===&lt;br /&gt;
&lt;br /&gt;
Brauni: snores loudly&lt;br /&gt;
&lt;br /&gt;
Chlyde: will go back into the tent &lt;br /&gt;
&lt;br /&gt;
Chlyde: walks up to a large pile of snoring blankets and kicks it lightly.&lt;br /&gt;
&lt;br /&gt;
Brauni: FUCK OFF&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;m sleepin here&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oi. Get up. We got a gig tonight. You got chores.&lt;br /&gt;
&lt;br /&gt;
Brauni: sits up, frowning&lt;br /&gt;
&lt;br /&gt;
Brauni: I thought we were finished this gardening crap. &lt;br /&gt;
&lt;br /&gt;
Chlyde: We are, but we&amp;#039;ll probably be moving on soon. Need to break camp and all that.&lt;br /&gt;
&lt;br /&gt;
Chlyde: And we should probably get a practice in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, always time for more practice...&lt;br /&gt;
&lt;br /&gt;
Brauni: throws off the blanket and throws on some clothes&lt;br /&gt;
&lt;br /&gt;
Chlyde: Well, if your giant fucking fingers could form a decent F chord maybe we wouldn&amp;#039;t need to.&lt;br /&gt;
&lt;br /&gt;
Chlyde: says with a grin.&lt;br /&gt;
&lt;br /&gt;
Brauni: Look who&amp;#039;s talking Miss Flat for Days &lt;br /&gt;
&lt;br /&gt;
Chlyde: pauses for a moment.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I can&amp;#039;t tell if that&amp;#039;s a dig at my voice or my tits, but either way I don&amp;#039;t hear anyone complaining.&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;M COMPLAINING&lt;br /&gt;
&lt;br /&gt;
Brauni: not about your tits though they&amp;#039;re fine.&lt;br /&gt;
&lt;br /&gt;
Chlyde: laughs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Whatever, get done with your shit before lunch so we can practice.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah yeah yeah&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU&amp;#039;RE NOT MY MOM&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thank fuck for that. &lt;br /&gt;
&lt;br /&gt;
Chlyde: will leave her cousin to get dressed.&lt;br /&gt;
&lt;br /&gt;
Brauni: never gonna meet a decent man in these little backwaters, ugh&lt;br /&gt;
&lt;br /&gt;
Brauni: mutters to herself while she gets ready&lt;br /&gt;
&lt;br /&gt;
Yevelda: Never gonna meet a decent man if you&amp;#039;re sleeping the day away, either.&lt;br /&gt;
&lt;br /&gt;
Yevelda: says, entering the tent.&lt;br /&gt;
&lt;br /&gt;
Josh: Despite the morning chill, your mother is bare-chested and painted in all manner of ritual designs, nonchalant in her (to the locals) bizarre appearance.&lt;br /&gt;
&lt;br /&gt;
Brauni: Might as well sleep with the prospects around here&lt;br /&gt;
&lt;br /&gt;
Brauni: grumbles&lt;br /&gt;
&lt;br /&gt;
Yevelda: Have you seen my kurar agak (a type of medicinal/ritual plant) ?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhhh... It was on the... thing&lt;br /&gt;
&lt;br /&gt;
Brauni: scratches her head.&lt;br /&gt;
&lt;br /&gt;
Brauni: By the big cook pot.&lt;br /&gt;
&lt;br /&gt;
Yevelda: groans.&lt;br /&gt;
&lt;br /&gt;
Yevelda: For the last time, people, my herbs and cooking herbs are not the same thing!&lt;br /&gt;
&lt;br /&gt;
Yevelda: grumbles mostly to herself.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Your cousin got in pretty late. You didn&amp;#039;t stay out with her?&lt;br /&gt;
&lt;br /&gt;
Brauni: No. Like I said, no prospects.&lt;br /&gt;
&lt;br /&gt;
Brauni: Uuuggghhhh I&amp;#039;m NEVER gonna find a MAN!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: Where ARE they all???&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Lower your standards!&lt;br /&gt;
&lt;br /&gt;
Brauni: NEVER&lt;br /&gt;
&lt;br /&gt;
Brauni: I do not settle&lt;br /&gt;
&lt;br /&gt;
Brauni: huffs gruffly&lt;br /&gt;
&lt;br /&gt;
Brauni: There&amp;#039;s gotta be one out there... somewhere...&lt;br /&gt;
&lt;br /&gt;
Yevelda: There&amp;#039;s lots, but you do have pretty high standards...&lt;br /&gt;
&lt;br /&gt;
Brauni: So I&amp;#039;m a romantic. So sue me.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Maybe think of your first husband as a trial run. You can always improve on the first one. 😉&lt;br /&gt;
&lt;br /&gt;
Brauni: I want him to sweep me off my feet. Literally.&lt;br /&gt;
&lt;br /&gt;
Brauni: Ugh, no thanks&lt;br /&gt;
&lt;br /&gt;
Brauni: I don&amp;#039;t want no fixer uppers&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;m BUSY&lt;br /&gt;
&lt;br /&gt;
Yevelda: With sleeping?&lt;br /&gt;
&lt;br /&gt;
Brauni: with ART, MOTHER!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: and I need to REPLENISH my CREATIVE ENERGY!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, perhaps you can replenish your creative energy from the well I have to go cleanse. One of the outlying farms has a little water weird problem I need to take care of, and you can carry my things.&lt;br /&gt;
&lt;br /&gt;
Brauni: SIGH&lt;br /&gt;
&lt;br /&gt;
Brauni: FINE, I guess I&amp;#039;ll just BE A MULE&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Haha! You got water weird duty!&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;LL WEIRD YOUR WATER!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Don&amp;#039;t be silly, dear. The mules are quieter.&lt;br /&gt;
&lt;br /&gt;
Yevelda: grins and favors Brauni with a wink before heading back out.&lt;br /&gt;
&lt;br /&gt;
Brauni: ARRGHHHH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: throws her beefy arms up in semi-exaggerated frustration&lt;br /&gt;
&lt;br /&gt;
Brauni: straps on her breastplate and follows Yevelda out though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brauni and Her Mother Water a Weird===&lt;br /&gt;
&lt;br /&gt;
Yevelda: will, true to her word, engage her daughter&amp;#039;s services to carry her ritual gear out to a farm on the edge of the stable territory around Halidun.&lt;br /&gt;
&lt;br /&gt;
Josh: The farm is a little homestead nestled into the edge of a forest. A scarecrow made of straw, cloth, and bones stands sentinel over a small field, a single crow defiantly perched on its arm as Brauni and her mother approach. &lt;br /&gt;
&lt;br /&gt;
Josh: A smiling dwarven woman looks up from where she&amp;#039;s feeding chickens, squinting in the morning light under her broad-brimmed conical hat. &lt;br /&gt;
&lt;br /&gt;
Ceana: Yevelda! Good morning. This must be...Brauni?&lt;br /&gt;
&lt;br /&gt;
Josh: A small skeletal animal crawls up over the woman&amp;#039;s shoulder, its empty eye sockets fixing you both with a silent stare.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Ceana, good to see you, and, yes, this is my eldest daughter herself. And where&amp;#039;s your lovely wife this morning?&lt;br /&gt;
&lt;br /&gt;
Ceana: Left early this morning to go pick mushrooms, leaving these little buggers to me.&lt;br /&gt;
&lt;br /&gt;
Ceana: throws more feed to the chickens.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves&lt;br /&gt;
&lt;br /&gt;
Ceana: (to Brauni) Your mother is a lifesaver, coming to take care of our little well problem. I don&amp;#039;t know how the bugger got in there in the first place.&lt;br /&gt;
&lt;br /&gt;
Brauni: What&amp;#039;s in there?&lt;br /&gt;
&lt;br /&gt;
Ceana: A water weird, just a bit bigger than I can handle. Do you know what they are?&lt;br /&gt;
&lt;br /&gt;
Brauni: uh... I just thought she said the water was weird.&lt;br /&gt;
&lt;br /&gt;
Yevelda: It&amp;#039;s an elemental. Water is the most common, though there are all kinds. Like a snake, made of whatever substance it nests in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, yeah, okay, sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: nods as though she completely understands&lt;br /&gt;
&lt;br /&gt;
Yevelda: This is a good thing to know about, Brauni.&lt;br /&gt;
&lt;br /&gt;
Ceana: I&amp;#039;m sure she has other important things on her mind, Yevelda. 😉&lt;br /&gt;
&lt;br /&gt;
Ceana: Your mom tells me you&amp;#039;re a musician?&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, I have a band with my cousin and little brother.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re Viscous Mockery.&lt;br /&gt;
&lt;br /&gt;
Brauni: says proudly.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re playing at the festival tonight, you should come check it out. It&amp;#039;s going to be sick.&lt;br /&gt;
&lt;br /&gt;
Ceana: Looking forward to it. Floraigh does like to cut a rug.&lt;br /&gt;
&lt;br /&gt;
Josh: (Floraidh, rather)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, that water isn&amp;#039;t going to weird itself. Or, I guess, de-weird. It already weirded itself. Come help me lay out my things, Brauni.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yes&amp;#039;m.&lt;br /&gt;
&lt;br /&gt;
Yevelda: will direct Brauni on how to do that, laying out a simple ritual banishing circle around the well&amp;#039;s perimeter, chatting with Ceana as she does so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is being the good daughter :3&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a relatively simple ritual, and Brauni watches the weird rise out of the water in the well as though charmed, ultimately fading away back to...wherever it goes, Brauni doesn&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
Brauni: Huh. Well, that was weird, I guess&lt;br /&gt;
&lt;br /&gt;
Yevelda: gives Brauni a -_- look&lt;br /&gt;
&lt;br /&gt;
Ceana: Thanks so much, and I&amp;#039;ll bring you those herbs everything else we owe this evening.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Sounds good, and happy to help, of course. Brauni and I should get out of your hair so you can get your own work done, I&amp;#039;m sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves jauntily &lt;br /&gt;
&lt;br /&gt;
Ceana: Take care you two. Nice to meet you, Brauni, and I can&amp;#039;t wait to hear you play.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah!! Get ready to have your brains rocked out!!&lt;br /&gt;
&lt;br /&gt;
Ceana: gives a bit of a confused look at that, but smiles and waves anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog and Krusk Shoe an Ox===&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, what would Qog be doing this morning?)&lt;br /&gt;
&lt;br /&gt;
Qog: Checking on the oxen and just generally seeing where he can help out&lt;br /&gt;
&lt;br /&gt;
Josh: Krusk, one of your grandfathers, and your mentor as a smith, will have asked for your help reshoeing one of the oxen.&lt;br /&gt;
&lt;br /&gt;
Qog: Sure thing! What can I do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Well, I&amp;#039;ll leave it up to you. You can hold him steady while I fit the shoe, or do you think you&amp;#039;re up for taking a crack at it?&lt;br /&gt;
&lt;br /&gt;
Qog: I&amp;#039;ll hold him steady -- I don&amp;#039;t want to mess this up and be down an ox.&lt;br /&gt;
&lt;br /&gt;
Krusk: nods, but will give a look of concern when Qog isn&amp;#039;t looking.&lt;br /&gt;
&lt;br /&gt;
Josh: Qog has a good rapport with the oxen, and they&amp;#039;re well-trained, so it&amp;#039;s no problem for Qog to hold him steady while Krusk works.&lt;br /&gt;
&lt;br /&gt;
Krusk: Luckily, we&amp;#039;re mostly done with the repairs the villagers needed, though there&amp;#039;s still a couple tools that need seeing to.&lt;br /&gt;
&lt;br /&gt;
Qog: Anything I can do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Always work to be done, and I appreciate your help. Here and with the tools, and, well, everywhere.&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I just wanna make sure I&amp;#039;m doing my part, so thank you for showing me how to handle stuff around here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If repairs are done, does that mean we&amp;#039;ll be moving on soon?&lt;br /&gt;
&lt;br /&gt;
Krusk: nods.&lt;br /&gt;
&lt;br /&gt;
Krusk: Verex hasn&amp;#039;t said just yet, but I get the feeling the village will want us moving on before too long.&lt;br /&gt;
&lt;br /&gt;
Krusk: Not the worst place to spend some time, though, hmm?&lt;br /&gt;
&lt;br /&gt;
Qog: Yeah, it&amp;#039;s nice, but I try not to get too attached to places, just &amp;#039;cause I know we&amp;#039;ll be moving again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What&amp;#039;s the longest you&amp;#039;ve ever stayed in one place?&lt;br /&gt;
&lt;br /&gt;
Krusk: has to actually take a moment to think.&lt;br /&gt;
&lt;br /&gt;
Krusk: That&amp;#039;s a good question...we spent six months guard duty in Harcourt once. That&amp;#039;s probably it.&lt;br /&gt;
&lt;br /&gt;
Krusk: Would you rather be staying in one spot, instead of moving around?&lt;br /&gt;
&lt;br /&gt;
Qog: Sometimes staying put seems nice ... but then I wonder how boring that would get. I think I&amp;#039;d rather keep moving, seeing new stuff.&lt;br /&gt;
&lt;br /&gt;
Krusk: Doesn&amp;#039;t mean you shouldn&amp;#039;t get attached, though. I&amp;#039;ve known Marl, Halidun&amp;#039;s brewer, for years. He keeps a small keg aside for me for whenever we come through.&lt;br /&gt;
&lt;br /&gt;
Qog: I guess. I just ... I&amp;#039;m not great at meeting new people, you know? And like you said, not everybody really wants us around. But I get what you&amp;#039;re saying, Kúurgru.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles and nods, bending to gently tap in the last nail.&lt;br /&gt;
&lt;br /&gt;
Krusk: All right, you can let his foot down. Good boy, Har.&lt;br /&gt;
&lt;br /&gt;
Krusk: pats the ox&amp;#039;s flank affectionately.&lt;br /&gt;
&lt;br /&gt;
Qog: I reach over to scratch the ox behind one ear.&lt;br /&gt;
&lt;br /&gt;
Josh: Har leans into it a bit and waggles his ears in appreciation.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles, looking at Qog.&lt;br /&gt;
&lt;br /&gt;
Krusk: (mostly under his breath) Good boy.&lt;br /&gt;
&lt;br /&gt;
Qog: If Qog hears that, he doesn&amp;#039;t say anything, but he smiles a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Whisper Talks To Varka And Takes Chlyde To Check Traps===&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, what is Whisper up to this morning? Probably a good chance he was on watch last night while trancing, I would think?)&lt;br /&gt;
&lt;br /&gt;
Whisper: (that would be typical of him.  Probably doing some morning rituals (eating/cleaning) and honoring the fey spirits)&lt;br /&gt;
&lt;br /&gt;
Whisper: sits eating his morning meal.  In his place setting is a small dish with a portion set aside.  He also places two small obsidian figures next to the dish.&lt;br /&gt;
&lt;br /&gt;
Whisper: finishes thier meal without a word, and gathers the dishes up.  He places the two obsidian figures in a belt pouch after giving them each an affectionate rub between his fingers &lt;br /&gt;
&lt;br /&gt;
Varka: What are those?&lt;br /&gt;
&lt;br /&gt;
Whisper: (how old is Varka?)&lt;br /&gt;
&lt;br /&gt;
Josh: (8 🙂 )&lt;br /&gt;
&lt;br /&gt;
Whisper: They are tokens... reminders.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly in an even tone&lt;br /&gt;
&lt;br /&gt;
Whisper: will pull them out&lt;br /&gt;
&lt;br /&gt;
Whisper: This is Kiri and this is La&amp;#039;in.  They are no longer with me, so I carry these to always remember. &lt;br /&gt;
&lt;br /&gt;
Whisper: They both loved breakfast dearly, which I hope you do to.&lt;br /&gt;
&lt;br /&gt;
Varka: nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Varka: Mom says it&amp;#039;s the most important.&lt;br /&gt;
&lt;br /&gt;
Whisper: Your mother is wise to say so.  It makes you strong for the day.  I hope you fed well and feel strong.&lt;br /&gt;
&lt;br /&gt;
Varka: nods again with all the seriousness an eight-year-old can muster.&lt;br /&gt;
&lt;br /&gt;
Varka: What happened to them?&lt;br /&gt;
&lt;br /&gt;
Whisper: closes his eye&lt;br /&gt;
&lt;br /&gt;
Whisper: They are with their mother.  It is a sad story, and one not for a child&amp;#039;s ears, until you have proven yourself strong and wise.&lt;br /&gt;
&lt;br /&gt;
Whisper: When you do, I will tell you.&lt;br /&gt;
&lt;br /&gt;
Whisper: Do you know how to become strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: Honor the gods and our family?&lt;br /&gt;
&lt;br /&gt;
Varka: looks as though she is receiving the wisdom of the ages.&lt;br /&gt;
&lt;br /&gt;
Whisper: There are no secrets from you.  Remember having a map is not the same as finding your way.&lt;br /&gt;
&lt;br /&gt;
Whisper: It is in the doing that we reach our goal.&lt;br /&gt;
&lt;br /&gt;
Varka: &amp;#039;s eyes get big as she considers that and nods.&lt;br /&gt;
&lt;br /&gt;
Whisper: What will you do today on your journey to being strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: thinks for a moment.&lt;br /&gt;
&lt;br /&gt;
Varka: I&amp;#039;m not sure, but...finding the goal is...the first step?&lt;br /&gt;
&lt;br /&gt;
Varka: Did you want me to wash your plate and cup?&lt;br /&gt;
&lt;br /&gt;
Varka: says after a beat.&lt;br /&gt;
&lt;br /&gt;
Whisper: You may, and afterward, you can seek out your mother to help find todays goal.&lt;br /&gt;
&lt;br /&gt;
Whisper: smiles and hands her the dishes&lt;br /&gt;
&lt;br /&gt;
Varka: smiles at that, and will take the dishes with an enthiastic nod.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will watch Varka take the dishes and then slide over into a seat near Whisper.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Masterfully done. I wish I could con the kids into doing dishes for me that easy.&lt;br /&gt;
&lt;br /&gt;
Chlyde: grins.&lt;br /&gt;
&lt;br /&gt;
Whisper: chuckles softly&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;ve had a few years of practice.&lt;br /&gt;
&lt;br /&gt;
Whisper: works on adjusting the buckles on his left leg&lt;br /&gt;
&lt;br /&gt;
Chlyde: She&amp;#039;s a good kid. Reminds me of our big sister sometimes.&lt;br /&gt;
&lt;br /&gt;
Chlyde: What do you got planned for today?&lt;br /&gt;
&lt;br /&gt;
Whisper: Check my snares, see if my offerings were good enough to give us some final blessing before we part this land.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Need a hand?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oh... shit...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I didn&amp;#039;t mean...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I meant do you want company?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Sorry.&lt;br /&gt;
&lt;br /&gt;
Whisper: shows no sign of offence&lt;br /&gt;
&lt;br /&gt;
Whisper: It is a long walk.  The choice is yours.&lt;br /&gt;
&lt;br /&gt;
Whisper: stands up, and starts to check his gear&lt;br /&gt;
&lt;br /&gt;
Chlyde: I could use a walk. Clear my head a bit. See the area a bit before we go. But I know you usually like to go alone. Just thought I&amp;#039;d offer.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Are you planning to be back before lunch?&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at the sun&lt;br /&gt;
&lt;br /&gt;
Whisper: You need to be somewhere at lunch?&lt;br /&gt;
&lt;br /&gt;
Chlyde: shrugs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: We&amp;#039;re supposed to practice afterwards.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: We can dash to the farthest snares and walk back.  You would be back by lunch.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright! Let&amp;#039;s do it then.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, out of curiosity, roll me Survival)&lt;br /&gt;
&lt;br /&gt;
Whisper: (20)&lt;br /&gt;
&lt;br /&gt;
Josh: The two of you can rush off to spend the morning checking Whisper&amp;#039;s snares, which prove to have been blessed with several rabbits and a squirrel.&lt;br /&gt;
&lt;br /&gt;
===The Harvest Festival (And The Debut of Viscous Mockery)===&lt;br /&gt;
&lt;br /&gt;
Josh: The caravan settles into its daily routine, helping finishing up the last of the threshing and winnowing, moving grain to storage, and getting ready to be on their way in the next few days. Soon enough, evening comes, and with it Halidun&amp;#039;s harvest festival, held on top of the fortified village hill, in the village center. Straw and stick effigies abound, along with carved turnips and pumpkins, and a few &amp;#039;spirits&amp;#039; made of old sheets with ash faces.&lt;br /&gt;
&lt;br /&gt;
Josh: There&amp;#039;s lots of food and drinks, music and dancing, and a multitude of games for people to partake in as they like, with the villagers happy to share the bounty with their temporary neighbors.&lt;br /&gt;
&lt;br /&gt;
Josh: Tsukaav, there are several contests of strength, from tug of war to boulder throwing to a game the locals call &amp;quot;torras&amp;quot;, which seems to consist of people holding shields and taking turns running at one another to try to knock the other down.&lt;br /&gt;
&lt;br /&gt;
Josh: The have a game called Banshee&amp;#039;s Wail, which is like hide and seek, but if the &amp;quot;banshee&amp;quot; calls your name, you have to scream and give away your position.&lt;br /&gt;
&lt;br /&gt;
Josh: For those of a more dexterous bent, there&amp;#039;s a game that kind of like a pinata, but it&amp;#039;s a carved pumpkin filled with sweets (mostly like dried fruit and such) and you throw rocks at it to knock it down or the sweets out.&lt;br /&gt;
&lt;br /&gt;
Brauni: (I do love screaming)&lt;br /&gt;
&lt;br /&gt;
Josh: (I&amp;#039;m sure you&amp;#039;ll be doing the first part of this more later, but why don&amp;#039;t you roll me a Performance check and a Dex save?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (21 and 14 respectively)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will participate in any games of strength and will put himself up against the local burly folk who want to play torras&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni proves very popular at Banshee&amp;#039;s Wail, reasonably good at avoiding being caught, but truly fantastic at the screaming part, much to the many kids&amp;#039; delight.&lt;br /&gt;
&lt;br /&gt;
Brauni: will also go and check out the strength games just on the off chance there is a very large man there.&lt;br /&gt;
&lt;br /&gt;
Josh: (Steve, roll me an Athletics check)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (19, not too shabby)&lt;br /&gt;
&lt;br /&gt;
Aan: will find somewhere to observe the chaos from afar until  its time for the band to play&lt;br /&gt;
&lt;br /&gt;
Whisper: starts drinking... heavily&lt;br /&gt;
&lt;br /&gt;
Josh: While it&amp;#039;s perhaps closer than Tsukaav would like, he manages to stand firm and come out on top in torras, toppling all comers, including knocking your father Lubash ass over teakettle, prompting gales of laughter, most especially from the man himself.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, roll me Stealth)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will set up a little table for some low-stakes card gambling. (Fair, not rigged, since these people seem to have been good to us.)&lt;br /&gt;
&lt;br /&gt;
Josh: (And, why not, Terry, roll me a Con save)&lt;br /&gt;
&lt;br /&gt;
Whisper: (damn....21)&lt;br /&gt;
&lt;br /&gt;
Aan: (23)&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a check with either Dex, Int, or Cha, your choice, including your proficiency bonus)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Bahaha 11)&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, you&amp;#039;ve built up a fair tolerance of late, so it takes some time for you to get well and truly drunk, not really accomplished until Marl breaks out his reserve fortified mead.&lt;br /&gt;
&lt;br /&gt;
Josh: Aan, you manage to avoid to many stares or even interaction, though you see some of the town children give you curious looks on occasion.&lt;br /&gt;
&lt;br /&gt;
Josh: Chlyde, you manage to only lose a couple copper pieces over the course of playing; these bumpkins prove a bit cannier than you thought. 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: (No worries, good feelings are worth a few copper 😉 )&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will celebrate his victory by drinking with the fine folk of Halidun who he bested, remembering Rull&amp;#039;s edict to revel in triumph.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will congratulate the winners and then head off to get ready to play on stage.&lt;br /&gt;
&lt;br /&gt;
Josh: &amp;quot;Stage&amp;quot; in this instance being either a clear space of ground or on a table. 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: will indulge fully in the festivities. Though he&amp;#039;s not particularly proficient in any of the games, he&amp;#039;s a good sport and probably more than a little drunk as various people hand him drinks.&lt;br /&gt;
&lt;br /&gt;
Frond: is also just here to have a fun time, not especially competitive&lt;br /&gt;
&lt;br /&gt;
Verex: spends a lot of the festival sitting with the village elder Gossan, clearly having a good time but also discussing business.&lt;br /&gt;
&lt;br /&gt;
Josh: Eventually the local musicians take a break and give Viscous Mockery a chance to shine.&lt;br /&gt;
&lt;br /&gt;
Brauni: (YESSSSSS)&lt;br /&gt;
&lt;br /&gt;
Josh: (Why don&amp;#039;t the three of you roll me Performance checks?)&lt;br /&gt;
&lt;br /&gt;
Aan: (oof.  9 -_-)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Oh ffs... 7)&lt;br /&gt;
&lt;br /&gt;
Brauni: (6. lmao)&lt;br /&gt;
&lt;br /&gt;
Aan: (I think that was a nat one 😅&lt;br /&gt;
&lt;br /&gt;
Brauni: (SURE WAS)&lt;br /&gt;
&lt;br /&gt;
Josh: To be fair, you all perform what you intended exactly as intended. Unfortunately, you performance is met with truly thunderous and somewhat confused silence afterwards, though Kirar will cheer after a beat and you get some awkward, polite half-hearted applause.&lt;br /&gt;
&lt;br /&gt;
Brauni: Nobody appreciates art...&lt;br /&gt;
&lt;br /&gt;
Chlyde: THANK YOU HALIDUN!!!!!&lt;br /&gt;
&lt;br /&gt;
Chlyde: WE ARE VISCOUS MOCKERY!!!! &lt;br /&gt;
&lt;br /&gt;
Yevelda: I thought you all did very well.&lt;br /&gt;
&lt;br /&gt;
Aan: just seems uncertain and will immediately go hide again&lt;br /&gt;
&lt;br /&gt;
Yevelda: will have brought food and drinks for all of you.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Aan, you don&amp;#039;t need to...&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns as he runs off.&lt;br /&gt;
&lt;br /&gt;
Aan: will accept mom snacks though&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, I choose to interpret that as him grabbing the snack and bolting 😉 )&lt;br /&gt;
&lt;br /&gt;
Aan: (yes)&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s just not the style here.   I though you sounded just like in your practices.&lt;br /&gt;
&lt;br /&gt;
Brauni: We need to play bigger cities. Where people have CULTURE&lt;br /&gt;
&lt;br /&gt;
Brauni: Thanks Frond.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Forget it, Cous. We rocked.&lt;br /&gt;
&lt;br /&gt;
Kirar: I thought it was fantasmic. Uh, fantastic.&lt;br /&gt;
&lt;br /&gt;
Brauni: Fantasmic... I LIKE that&lt;br /&gt;
&lt;br /&gt;
Qog: If I see Aan leaving, I&amp;#039;ll follow him.&lt;br /&gt;
&lt;br /&gt;
Brauni: that gives me an idea for a song...&lt;br /&gt;
&lt;br /&gt;
Whisper: gets another drink&lt;br /&gt;
&lt;br /&gt;
Chlyde: Maybe we need more volume...&lt;br /&gt;
&lt;br /&gt;
Brauni: You can never go wrong with loud.&lt;br /&gt;
&lt;br /&gt;
Brauni: agrees&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It was very loud and forceful.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thanks!&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, why don&amp;#039;t you and Heather head to ic2 if you want to talk to Aan?)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Yes, I think maybe this just wasn&amp;#039;t what people were expecting.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Just wait, in a few years, it&amp;#039;s gonna be everywhere.&lt;br /&gt;
&lt;br /&gt;
Brauni: YEAH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;s mood improves with food and drinks&lt;br /&gt;
&lt;br /&gt;
Josh: You do probably get a few of the younger folks asking about your music over the course of the evening.&lt;br /&gt;
&lt;br /&gt;
Brauni: is ALWAYS happy to talk about it&lt;br /&gt;
&lt;br /&gt;
Brauni: (loudly)&lt;br /&gt;
&lt;br /&gt;
Whisper: has three dark blue glowing fairies dancing around his mug as he continues to get drunker as the night goes on&lt;br /&gt;
&lt;br /&gt;
Chlyde: will mostly just hang out and drink and hit on anyone who seems interested and reasonably hot.&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni, you do happen to notice, also over the course of the evening, that you haven&amp;#039;t seen Ceana anywhere.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, is that a thing he&amp;#039;s done/has happened before?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey, wasn&amp;#039;t whatserface supposed to be here?&lt;br /&gt;
&lt;br /&gt;
Brauni: The one with the weird well?&lt;br /&gt;
&lt;br /&gt;
Yevelda: More of a well weird, but, yes, now that you mention it. Strange. Maybe she or Floraidh weren&amp;#039;t feeling well?&lt;br /&gt;
&lt;br /&gt;
Whisper: (probably not, hasnt gotten drunk often - its just my interpretation for him of dancing lights)&lt;br /&gt;
&lt;br /&gt;
Brauni: Seemed fine before. But I guess.&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns.&lt;br /&gt;
&lt;br /&gt;
Yevelda: I might send you to go check on her tomorrow; I would like to get those herbs, and of course the produce she promised.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, sure thing.&lt;br /&gt;
&lt;br /&gt;
Yevelda: nods and smiles, patting Brauni&amp;#039;s arm and returning to a conversation with her sisters.&lt;br /&gt;
&lt;br /&gt;
Josh: (Anything in particular people want to do/resolve before the evening&amp;#039;s over?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m good)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Good here)&lt;br /&gt;
&lt;br /&gt;
Frond: (as long as I can do the reasonable equivalent of, idk, winning a stuffed animal for my boy, I&amp;#039;m happy.  or failing that, at least buy him some treats 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (all good)&lt;br /&gt;
&lt;br /&gt;
Josh: (Hee, I&amp;#039;m sure you can manage something similar. 🙂 )&lt;br /&gt;
&lt;br /&gt;
Aan: (all good!)&lt;br /&gt;
&lt;br /&gt;
Josh: You all spend the evening among the villagers and your family, celebrating well into the evening before eventually making your way back to your camp as the night wears on.&lt;br /&gt;
&lt;br /&gt;
Aan: might just sleep in this tree if he gets comfy :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog Talks to a Dejected Aan===&lt;br /&gt;
&lt;br /&gt;
Qog: Where does Aan run to?&lt;br /&gt;
&lt;br /&gt;
Aan: will maybe go and find a tree to climb and hide in&lt;br /&gt;
&lt;br /&gt;
Qog: Qog leans against the tree but doesn&amp;#039;t look up at Aan&lt;br /&gt;
&lt;br /&gt;
Tough crowd.&lt;br /&gt;
&lt;br /&gt;
Aan: Aa.&lt;br /&gt;
&lt;br /&gt;
Aan: mumbles with his mouth full of whatever snack his mom gave him&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I thought you all sounded great. Mind if I sit here a little bit?&lt;br /&gt;
&lt;br /&gt;
Aan: looks down at Qog &lt;br /&gt;
&lt;br /&gt;
Aan: ...okay.&lt;br /&gt;
&lt;br /&gt;
Qog: Qog takes a seat under the tree and digs a snack of his own out of a pocket.&lt;br /&gt;
&lt;br /&gt;
Qog: Sounds like we&amp;#039;ll be moving on soon. Wonder where we&amp;#039;re headed next ...&lt;br /&gt;
&lt;br /&gt;
Aan: just nods&lt;br /&gt;
&lt;br /&gt;
Qog: Finishes his snack&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m gonna see if there&amp;#039;s a petting zoo or something like that. You can tag along if you want, but you don&amp;#039;t have to. Just don&amp;#039;t wander off too far, OK?&lt;br /&gt;
&lt;br /&gt;
Aan: will stay put&lt;br /&gt;
&lt;br /&gt;
Qog: Qog nods as he stands up and brushes off his clothes. He looks up at Aan and smiles.&lt;br /&gt;
&lt;br /&gt;
Fair enough. I&amp;#039;ll see you later, kerask. And hey -- you did good tonight, no matter what that crowd thinks.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.  :3&lt;br /&gt;
&lt;br /&gt;
Qog: I give Aan a wave and walk off towards the main festival area&lt;br /&gt;
&lt;br /&gt;
Aan: waves back&lt;br /&gt;
&lt;br /&gt;
===Verex Talks to a Dejected and Drunk Whisper===&lt;br /&gt;
&lt;br /&gt;
Verex: will approach Whisper and take a seat.&lt;br /&gt;
&lt;br /&gt;
Verex: That&amp;#039;s a new trick, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Whisper: They&amp;#039;re friends.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly&lt;br /&gt;
&lt;br /&gt;
Verex: Well, pleased to meet you.&lt;br /&gt;
&lt;br /&gt;
Verex: Do they have names, or is this a drow thing I should leave well enough alone?&lt;br /&gt;
&lt;br /&gt;
Whisper: whispers in sylvan to them&lt;br /&gt;
&lt;br /&gt;
Whisper: They don&amp;#039;t talk much.  Are they bothering you?&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae stop dancing around the mug and sit on it&lt;br /&gt;
&lt;br /&gt;
Verex: Not at all, they&amp;#039;re delightful. Didn&amp;#039;t mean to cause concern.&lt;br /&gt;
&lt;br /&gt;
Verex: Thought you might like some company, but it seems like you already have some.&lt;br /&gt;
&lt;br /&gt;
Verex: Do you mind if I just sit and get some relative quiet? These youngsters, and the kids&amp;#039; &amp;#039;music&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
Verex: takes a long sip of her drink, then takes out her pipe.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Verex: Much obliged.&lt;br /&gt;
&lt;br /&gt;
Verex: will pack her pipe and light it, taking a few puffs, after a beat offering it to Whisper.&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;m not that old for a drow, if you were not aware.&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae slip back under his cloak, their glow snuffed out&lt;br /&gt;
&lt;br /&gt;
Verex: I was, but I&amp;#039;d wager you&amp;#039;re still older than all of us.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: Nights like this... all this life...&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at his mug&lt;br /&gt;
&lt;br /&gt;
Whisper: Sometimes I just need a little help.&lt;br /&gt;
&lt;br /&gt;
Verex: It&amp;#039;s tough to lose people. Even when you have practice.&lt;br /&gt;
&lt;br /&gt;
Verex: touches a necklace she wears that used to belong to her daughter Korga.&lt;br /&gt;
&lt;br /&gt;
Verex: Just know, as long as you&amp;#039;re with us, you have help.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: sits quietly and drinks&lt;br /&gt;
&lt;br /&gt;
===The Group Goes to Check On Caena and Finds Trouble Afoot===&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice clear morning the next day, no clouds in the sky, just a hint of chill. Some of you may still be nursing hangovers, but life goes on and chores wait for no one.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will stumble home probably just before dawn.&lt;br /&gt;
&lt;br /&gt;
Whisper: eventually stopped drinking, went back to the caravan and tranced to watch the sun rise&lt;br /&gt;
&lt;br /&gt;
Brauni: has gotta go check on the well lady.&lt;br /&gt;
&lt;br /&gt;
Volda: will come find Frond at breakfast.&lt;br /&gt;
&lt;br /&gt;
Aan: just goes about his usual morning things quietly&lt;br /&gt;
&lt;br /&gt;
Frond: looks up to see what her mother wants&lt;br /&gt;
&lt;br /&gt;
Volda: Your aunt has a job for you.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay.  What is it?&lt;br /&gt;
&lt;br /&gt;
Volda: Yevelda helped out a local woman with a magic problem yesterday, and the woman was supposed to bring payment to the festival last night, but she never showed. She&amp;#039;s sending Brauni to check on her, but part of the payment is bulk produce, so it might take a couple people. Just in case its something untoward, we&amp;#039;d prefer she didn&amp;#039;t go alone, so I need you to gather up some of your dathak (&amp;quot;kin&amp;quot;) and see to it.&lt;br /&gt;
&lt;br /&gt;
Frond: Sure.&lt;br /&gt;
&lt;br /&gt;
Frond: will look around to find Tsukaav and Chlyde, for starters (start with siblings, move outwards if we need more than that ;)&lt;br /&gt;
&lt;br /&gt;
Chlyde: is absolutely sleeping.&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a Con save, please)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: is just back from his daily exercises.&lt;br /&gt;
&lt;br /&gt;
Chlyde: (16)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, you manage to avoid a level of exhaustion for lack of sleep 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (The wonders of youth 🙂 )&lt;br /&gt;
&lt;br /&gt;
Frond: will explain the task to them.&lt;br /&gt;
&lt;br /&gt;
Frond: Maybe we need a few others?&lt;br /&gt;
&lt;br /&gt;
Chlyde: ...seriously...&lt;br /&gt;
&lt;br /&gt;
Chlyde: says blearily.&lt;br /&gt;
&lt;br /&gt;
Frond: sorry if YOU overindulged last night but there&amp;#039;s still work to do&lt;br /&gt;
&lt;br /&gt;
Chlyde: slowly raises a middle finger but can&amp;#039;t even be bothered to do it with any spite.&lt;br /&gt;
&lt;br /&gt;
Frond: was it at least worthwhile? 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: Meh.&lt;br /&gt;
&lt;br /&gt;
Frond: Too bad.  Maybe there&amp;#039;ll be some better pickings at our next stop.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Hopefully taller ones at least.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: The beer is good in Halidun.  You complain too much.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I complain exactly the right amount.&lt;br /&gt;
&lt;br /&gt;
Frond: will go look around to see who else is up and available (i.e. if any other PCs can be roped into this ;)&lt;br /&gt;
&lt;br /&gt;
Brauni: is waiting for you guys, assuming I was told you were coming... otherwise I&amp;#039;ve already left :v&lt;br /&gt;
&lt;br /&gt;
Aan: is certainly around&lt;br /&gt;
&lt;br /&gt;
Josh: (Presumably, you can gather all the PCs. If necessary, we can say there were snares out this direction for Whisper (and possibly Elafir, she is a druid) to check. I imagine Aan and Qog mostly just do as they&amp;#039;re told. 😉 )&lt;br /&gt;
&lt;br /&gt;
Elafir: will be around doing things&lt;br /&gt;
&lt;br /&gt;
Qog: Qog would definitely be happy to tag along if he knows this is happening.&lt;br /&gt;
&lt;br /&gt;
Josh: (Yeah, Hazel, we&amp;#039;ll say you were told they would be accompanying you)&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU GUYS NEED TO HURRY UP I&amp;#039;M BORED AS SHIT OVER HERE&lt;br /&gt;
&lt;br /&gt;
Brauni: How many people does it take to check on one old lady anyway.&lt;br /&gt;
&lt;br /&gt;
Frond: we&amp;#039;re coming, hold onto your ass.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Please don&amp;#039;t take this the wrong way, but I desperately need all of you to shut the fuck up until things stop spinning.&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice morning walk to the farm, perhaps a mile or so from town. The woods begin just before you get to the farmstead, though there are various charms and chimes in the trees for few hundred feet out.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh does poor little sensitive baby have a HEADACHE? :D :D&lt;br /&gt;
&lt;br /&gt;
Elafir: will hand Chlyde some sort of root&lt;br /&gt;
&lt;br /&gt;
Elafir: Chew for spinning.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will chew it and attempt not to puke.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: You need to sweat it out.  Run more, your problem will go away.&lt;br /&gt;
&lt;br /&gt;
Aan: will walk with Qog&lt;br /&gt;
&lt;br /&gt;
Brauni: Or she&amp;#039;ll shit herself&lt;br /&gt;
&lt;br /&gt;
Chlyde: I will murder all of you. Except Aan. And Elafir. And Whisper is at least quiet.&lt;br /&gt;
&lt;br /&gt;
Qog: What did I do?&lt;br /&gt;
&lt;br /&gt;
Brauni: Ya&amp;#039;d have to catch us first. Which would require running :v :v&lt;br /&gt;
&lt;br /&gt;
Qog: Qog covers his mouth as he laughs&lt;br /&gt;
&lt;br /&gt;
Josh: (Can I get folks to roll me Perception checks?)&lt;br /&gt;
&lt;br /&gt;
Frond: (21, since I got a nat 20, lol)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (I&amp;#039;m gonna go ahead and take an auto-fail on this one XD )&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (13)&lt;br /&gt;
&lt;br /&gt;
Aan: (19)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (11)&lt;br /&gt;
&lt;br /&gt;
Whisper: (22)&lt;br /&gt;
&lt;br /&gt;
Qog: Been a while since I&amp;#039;ve used Roll20. How do I roll?&lt;br /&gt;
&lt;br /&gt;
Aan: (open your sheet, and click on the name of whatever you want to roll)&lt;br /&gt;
&lt;br /&gt;
Josh: (You should be able to just click on the skill in your character sheet)&lt;br /&gt;
&lt;br /&gt;
Qog: (18)&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, Elafir, Aan, Whisper, and Qog, you do notice that the area is strangely quiet. As you approach, you can see the gate of the animal pen is open, as is the door of the cottage. Brauni, you notice randomly that the scarecrow you saw yesterday isn&amp;#039;t in the field anymore. Frond and Whisper, you see the scarecrow laying in the dirt among the plants, an arrow sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Frond: This seems bad...&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, somebody stole her scarecrow&lt;br /&gt;
&lt;br /&gt;
Brauni: Who does that?&lt;br /&gt;
&lt;br /&gt;
Frond: Everyone stay back and let a few of us go look.&lt;br /&gt;
&lt;br /&gt;
Whisper: crouches low and approaches the scarecrow, eyes peeled for foes&lt;br /&gt;
&lt;br /&gt;
Tsukaav: looks around for any sign of trouble, while heeding Frond&amp;#039;s request to stay back.&lt;br /&gt;
&lt;br /&gt;
Qog: I pull up my shield, just in case&lt;br /&gt;
&lt;br /&gt;
Frond: will go up carefully to the door and look inside&lt;br /&gt;
&lt;br /&gt;
Josh: The place looks ransacked, furniture thrown around and smashed, and there&amp;#039;s a smear of blood on the ground.&lt;br /&gt;
&lt;br /&gt;
Frond: Someone attacked them...&lt;br /&gt;
&lt;br /&gt;
Frond: will call back to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: well, shit.&lt;br /&gt;
&lt;br /&gt;
Frond: (I don&amp;#039;t see any bodies or anything?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Must have been last night I guess?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: draws his greatsword.&lt;br /&gt;
&lt;br /&gt;
Josh: You do not, no&lt;br /&gt;
&lt;br /&gt;
Aan: is on alert, sticking close to everyone else&lt;br /&gt;
&lt;br /&gt;
Qog: Any animals still in the pen?&lt;br /&gt;
&lt;br /&gt;
Frond: They&amp;#039;re gone.  So either someone took them away, or they ran when they got attacked.&lt;br /&gt;
&lt;br /&gt;
Brauni: WHere&amp;#039;d they go?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Who the hell wants spices and vegetables this bad?&lt;br /&gt;
&lt;br /&gt;
Frond: (do I see any traces of tracks or indication what way they might have gone?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Roll Investigation)&lt;br /&gt;
&lt;br /&gt;
Josh: (There are no animals in the pen, fte)&lt;br /&gt;
&lt;br /&gt;
Frond: (lol I&amp;#039;m not qualified for this, but sure... someone better than me should also roll though 😉&lt;br /&gt;
&lt;br /&gt;
Frond: (oh well, ok, if I roll another nat 20 I can try 😉&lt;br /&gt;
&lt;br /&gt;
Josh: (Dang, Frond is on it today)&lt;br /&gt;
&lt;br /&gt;
Frond: (19)&lt;br /&gt;
&lt;br /&gt;
Aan: is not on it :V&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, you spot footprints and drag marks headed away to the north.&lt;br /&gt;
&lt;br /&gt;
Whisper: (2 on investigation to figure out which way the arrows came from)&lt;br /&gt;
&lt;br /&gt;
Josh: The footprints are spaced too far apart to be dwarven, you&amp;#039;re pretty sure.&lt;br /&gt;
&lt;br /&gt;
Whisper: is puzzled looking over the fallen scarecrow, unable to determine which way it was initially standing&lt;br /&gt;
&lt;br /&gt;
Aan: (whisper&amp;#039;s just having a flashback ;p)&lt;br /&gt;
&lt;br /&gt;
Frond: they went this way... north.  I think they took them as prisoners? there&amp;#039;s drag marks, anyway.  the footprints are too far apart to be dwarves.&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, the scarecrow&amp;#039;s pole was broken off, so you have know way of knowing which direction it originally faced, making it difficult to determine which direction the arrows came from.&lt;br /&gt;
&lt;br /&gt;
Josh: (Is it just Frond having gone into the house at this point?)&lt;br /&gt;
&lt;br /&gt;
Brauni: But why??&lt;br /&gt;
&lt;br /&gt;
Chlyde: Vengeful crows?&lt;br /&gt;
&lt;br /&gt;
Brauni: They&amp;#039;re just... boring farmers.&lt;br /&gt;
&lt;br /&gt;
Frond: (since it&amp;#039;s clear there&amp;#039;s no dead bodies or super gross things, I&amp;#039;m not stopping the others from going in - I just didn&amp;#039;t want Aan to see like dead people if they were in there.)&lt;br /&gt;
&lt;br /&gt;
Josh: (Was anyone else going in?)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Noooope)&lt;br /&gt;
&lt;br /&gt;
Qog: At least one of us should stand lookout, just in case.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I can do so.&lt;br /&gt;
&lt;br /&gt;
Elafir: (I&amp;#039;ll go in)&lt;br /&gt;
&lt;br /&gt;
Whisper: (which way is north on the map?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okie doke. Roll me a Dex save, Alicia 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (Up, just to make it simple)&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m hanging outside ftr, keeping an eye on things)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will also stay outside and keep an eye on Aan.&lt;br /&gt;
&lt;br /&gt;
Josh: There is a rattling noise and something drops down from the rafters onto you, Elafir, but you manage to swat it aside and there&amp;#039;s a clatter as a small animal skeleton clambers to its feet and arches its back as menacingly as a, well, a small animal skeleton can manage.&lt;br /&gt;
&lt;br /&gt;
Elafir: will call out to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: (call out what)&lt;br /&gt;
&lt;br /&gt;
Whisper: circles around the building while the others aid Elafir&lt;br /&gt;
&lt;br /&gt;
Qog: To the group outside&lt;br /&gt;
&lt;br /&gt;
Do we go in?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhh... I guess?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Awww shit...&lt;br /&gt;
&lt;br /&gt;
Elafir: (Help?)&lt;br /&gt;
&lt;br /&gt;
Brauni: will go inside.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, it&amp;#039;s just her little guy.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s like.. a pet or something&lt;br /&gt;
&lt;br /&gt;
Josh: The skeleton sees Brauni and will run to her and kind of curl around one of her legs.&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey little guy... Where&amp;#039;s yer mom?&lt;br /&gt;
&lt;br /&gt;
Josh: It can&amp;#039;t make noises, but it scratches at her boot plaintively.&lt;br /&gt;
&lt;br /&gt;
Brauni: will pick it up, carefully, &amp;#039;cause she&amp;#039;s not sure how to handle a skeleton&lt;br /&gt;
&lt;br /&gt;
Chlyde: What. The. Fuck.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s just a little guy, don&amp;#039;t be such a pussy&lt;br /&gt;
&lt;br /&gt;
==Solos==&lt;br /&gt;
&lt;br /&gt;
{{AW:C}}{{AW:C-logs}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15542</id>
		<title>Adventure World: Caravan session 1</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15542"/>
		<updated>2023-08-20T16:18:30Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{firstlogtoc|Adventure World - Caravan}}&lt;br /&gt;
==Summary==&lt;br /&gt;
For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Early in the morning, [[Kirar Oglaf|Kirar]] wakes [[Frond Oglaf|Frond]] to see if she wants to join him for sunrise medications, and they agree to get a little carried away before they are interrupted by [[Tsukaav Oglaf|Tsukaav] doing his morning exercises.&lt;br /&gt;
&lt;br /&gt;
Tsukav finds his father [[Lubash Oglaf|Lubash]] and they talk about where the caravan is headed next.&lt;br /&gt;
&lt;br /&gt;
[[Verex Oglaf]] takes a moment to check on with some of her grandkids and tell them variably that they are working too hard [[Aan Oglaf|Aan]] and not hard enough [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf|Chlyde]].&lt;br /&gt;
&lt;br /&gt;
Chlyde wakes her cousin.  Once she&amp;#039;s (grudgingly) awake, [[Brauni Oglaf|Brauni]]&amp;#039;s mother brings her to visit a local woman who has a water weird issue&lt;br /&gt;
&lt;br /&gt;
[[Krusk Oglaf|Krusk]] asks [[Qog Oglaf|Qog]] to help him shoe an oxen.&lt;br /&gt;
&lt;br /&gt;
[[Whisper]] tells [[Varka Oglaf|Varka]] about the importance of breakfast. Chlyde offers to help him check his snares if they can be back before her band practice.&lt;br /&gt;
&lt;br /&gt;
That evening is the Halidun harvest Festival with various games and snack.  Viscous Mockery gives a debut performance that is not well received, but their moms are very proud!  Some of the local youths are curious though, and Qog checks on Aan after he runs off when the performance is over.  Verex checks in with Whisper about his drinking (and fairy lights).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brauni realizes that Caena and her wife missed the celebration, and the next morning her mother sends her to take people to go and check on them.  After gathering a PC posse they find the house empty, signs of a struggle, and her skeleton familiar hiding in the rafters.&lt;br /&gt;
&lt;br /&gt;
==Session==&lt;br /&gt;
: Session date: 2023-07-09&lt;br /&gt;
: In Game date: Early in Ater&lt;br /&gt;
&lt;br /&gt;
===The Best Part of Waking Up (And An Interruption)===&lt;br /&gt;
&lt;br /&gt;
Kirar: will gently shake Frond&amp;#039;s shoulder just before dawn.&lt;br /&gt;
&lt;br /&gt;
Frond: hmm?&lt;br /&gt;
&lt;br /&gt;
Frond: rolls over to see what he wants&lt;br /&gt;
&lt;br /&gt;
Kirar: Sorry to bother you, tagur (&amp;#039;darling&amp;#039;), but I was just going out for morning devotions. Care to join me?&lt;br /&gt;
&lt;br /&gt;
Frond: oh... sure&lt;br /&gt;
&lt;br /&gt;
Frond: (is this usual for us?)&lt;br /&gt;
&lt;br /&gt;
Josh: (It&amp;#039;s certainly usual for him, it&amp;#039;s when he prays for his spells. Up to you whether it&amp;#039;s usual for Frond 😉 )&lt;br /&gt;
&lt;br /&gt;
Frond: (I&amp;#039;ll say yeah, she probably does usually get up for morning prayers etc.)&lt;br /&gt;
&lt;br /&gt;
Frond: gives him a kiss before we actually get up, though.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles, holding the kiss for a moment for sitting up and beginning to get dressed.&lt;br /&gt;
&lt;br /&gt;
Frond: anyway you aren&amp;#039;t bothering me 🙂&lt;br /&gt;
&lt;br /&gt;
Kirar: You looked really peaceful, I felt guilty disturbing you. It&amp;#039;s been a busy couple of weeks.&lt;br /&gt;
&lt;br /&gt;
Frond: chuckles at that&lt;br /&gt;
&lt;br /&gt;
Frond: It has.  We&amp;#039;ll be moving along soon, I guess.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods companionably.&lt;br /&gt;
&lt;br /&gt;
Kirar: Bit of a shame. Halidun&amp;#039;s nice enough. Any word from Ohr or Keth? (One of your uncles and fathers respectively, though Keth was an uncle before he was one of your dads) Do we know where we&amp;#039;re headed next?&lt;br /&gt;
&lt;br /&gt;
Frond: (have I heard anything?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Not currently. You know they both headed east to scout and look for a good place to go next. They tend to range a fair bit from the caravan at any given time, doing that job.)&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m not sure... Probably eastward, but other than that, no idea.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods.&lt;br /&gt;
&lt;br /&gt;
Kirar: Northeast wouldn&amp;#039;t be bad, to get to see my family for a little bit, though the weather&amp;#039;s turning.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: Are you feeling homesick?&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles wistfully.&lt;br /&gt;
&lt;br /&gt;
Kirar: Not especially. I like it out here on the road, with you.&lt;br /&gt;
&lt;br /&gt;
Kirar: Shall we?&lt;br /&gt;
&lt;br /&gt;
Frond: nods and will go with him&lt;br /&gt;
&lt;br /&gt;
Josh: The morning air is crisp, with a light breeze blowing from the south. On the edge of the camp, Frond and Kirar get the closest thing they can really manage to quiet and solitude, saying their prayers as the sun rises over the hills and fields.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles contentedly when you&amp;#039;re finished.&lt;br /&gt;
&lt;br /&gt;
Kirar: This is nice. I like the quiet. Wasn&amp;#039;t a lot of that to go around back home, and I&amp;#039;m sure we won&amp;#039;t have mornings to ourselves for too much longer.&lt;br /&gt;
&lt;br /&gt;
Kirar: &amp;#039;s smile turns a little fragile.&lt;br /&gt;
&lt;br /&gt;
Frond: nods hopefully&lt;br /&gt;
&lt;br /&gt;
Frond: I hope that you&amp;#039;re right.&lt;br /&gt;
&lt;br /&gt;
Kirar: You serve the Great Mother. I&amp;#039;m sure she&amp;#039;ll see fit to bless you soon.&lt;br /&gt;
&lt;br /&gt;
Frond: I feel like I must be letting you down...&lt;br /&gt;
&lt;br /&gt;
Kirar: Not at all. I feel like I&amp;#039;m letting you down. And your family, and my family, and...&lt;br /&gt;
&lt;br /&gt;
Kirar: sighs and shakes his head.&lt;br /&gt;
&lt;br /&gt;
Frond: looks saddened&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure everything will work out.&lt;br /&gt;
&lt;br /&gt;
Frond: If anyone is giving you trouble, I&amp;#039;ll kick their ass.&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure you would, and could, but I need to fight my own battles, at least in this regard.&lt;br /&gt;
&lt;br /&gt;
Kirar: Save your saving me for when it&amp;#039;s for more than my pride.&lt;br /&gt;
&lt;br /&gt;
Kirar: leans in to give Frond a kiss on the cheek.&lt;br /&gt;
&lt;br /&gt;
Frond: smiles a little at that&lt;br /&gt;
&lt;br /&gt;
Josh: The sounds of the camp stirring reach the two of you, fires being stoked, animals clamoring for their morning feed, etc.&lt;br /&gt;
&lt;br /&gt;
Frond: I guess we should probably get back...&lt;br /&gt;
&lt;br /&gt;
Frond: says slightly reluctantly&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done, but this evening should be fun.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m looking forward to it.&lt;br /&gt;
&lt;br /&gt;
Kirar: Me too.&lt;br /&gt;
&lt;br /&gt;
Kirar: grins.&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done for the time being, though.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay, okay... Here I was, thinking we could take a little longer to get back and no one would notice, but you&amp;#039;re probably right 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: Well, I don&amp;#039;t mind being a bit late to breakfast...&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s like... a KIND of veneration, right?&lt;br /&gt;
&lt;br /&gt;
Kirar: Luthic is a goddess of fertility... 😉&lt;br /&gt;
&lt;br /&gt;
Frond: right!&lt;br /&gt;
&lt;br /&gt;
Frond: see, it makes perfect sense...&lt;br /&gt;
&lt;br /&gt;
Tsukaav: jogs by, sweaty and wearing only a single cloth around his waist. &lt;br /&gt;
&lt;br /&gt;
Frond: Hey, watch where you&amp;#039;re going, Tsukaav! :p&lt;br /&gt;
&lt;br /&gt;
Kirar: Oh, jeez!&lt;br /&gt;
&lt;br /&gt;
Kirar: kind of covers himself with his nearby jacket&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Ahh ... blessings on your morning, sister.&lt;br /&gt;
&lt;br /&gt;
Frond: yeah well, we were TRYING :p&lt;br /&gt;
&lt;br /&gt;
Tsukaav: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Best to get our exercise in early.&lt;br /&gt;
&lt;br /&gt;
Frond: rolls her eyes&lt;br /&gt;
&lt;br /&gt;
Kirar: manages to chuckle at that.&lt;br /&gt;
&lt;br /&gt;
Frond: keep on jogging!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: smiles.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Wise words.  I need to focus both on strength and agility.  Wouldn&amp;#039;t want to get stiff.&lt;br /&gt;
&lt;br /&gt;
Frond: oh my gods&lt;br /&gt;
&lt;br /&gt;
Kirar: So to speak.&lt;br /&gt;
&lt;br /&gt;
Frond: I will literally murder you&lt;br /&gt;
&lt;br /&gt;
Tsukaav: As you say, sister.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well, I will see you back at camp, then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tsukaav Talks To Lubash===&lt;br /&gt;
Josh: Tsukaav, you can continue your morning run, lets say literally around Halidun, likely getting a few stares (both appreciative and scandalized, sometimes both) as you do.&lt;br /&gt;
&lt;br /&gt;
Josh: As you return to camp, you spot your father Lubash, sitting and sharpening one of his axes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Showing off the goods, ki? Little late in our stay to advertise, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It is never too early nor too late to glorify Rull, poch.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: If seeing me inspires one of these folk of Halidun to the same goal, then the greater good is served.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Do you think we will be leaving today, or tomorrow?&lt;br /&gt;
&lt;br /&gt;
Lubash: Definitely not today, probably not tomorrow, but soon, I&amp;#039;m sure. There was some talk of staying for guard duty, but I doubt Halidun can support us for too long. Might be some raiding to be done to the east.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: nods.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I don&amp;#039;t mind the farm work.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: But a change would be good too.&lt;br /&gt;
&lt;br /&gt;
Lubash: nods.&lt;br /&gt;
&lt;br /&gt;
Lubash: It&amp;#039;s easy enough for us, and it&amp;#039;s not dangerous. Still, I&amp;#039;d rather we get something to get the blood pumping wherever we head next.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: So you think it might be east next?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: No one tells me anything.&lt;br /&gt;
&lt;br /&gt;
Lubash: Well, I have more of an in.&lt;br /&gt;
&lt;br /&gt;
Lubash: Plenty of border stuff we could get into. Dracasholt or Guimaraes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Though, who knows? Maybe we end up in one of the internal disputes. Work&amp;#039;s work.&lt;br /&gt;
&lt;br /&gt;
Lubash: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well.  I should get back. Unless you need help here.&lt;br /&gt;
&lt;br /&gt;
Lubash: No, don&amp;#039;t let me keep you from your chores and such, but I wouldn&amp;#039;t mind a bit of sparring before the party tonight, if you think you can stand up to it. 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I shall not be the first to falter!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Until then, father.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: adjusts his garment to ensure modesty on the run back to camp, then heads off.&lt;br /&gt;
&lt;br /&gt;
Lubash: Best hope Rull is in a blessing mood if you want to beat me, kig (&amp;quot;little son&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Coffee Talk===&lt;br /&gt;
&lt;br /&gt;
Josh: For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
Josh: The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, where do we find Aan this morning?)&lt;br /&gt;
&lt;br /&gt;
Aan: is probably doing some camp chores like cleaning up after breakfast stuff&lt;br /&gt;
&lt;br /&gt;
Josh: That is a pretty big task, likely left to Aan and the younger kids, though Aan is probably more conscientious about it than, say, his younger siblings Nil and Resh whose argument about...something has devolved into a wrestling match between the nine-year-old twins.&lt;br /&gt;
&lt;br /&gt;
Verex: is sitting near one of the campfires watching the (mostly) organized chaos of her family beginning their day, smiling contentedly while smoking her pipe.&lt;br /&gt;
&lt;br /&gt;
Aan: huffs at the kids and keeps working :p&lt;br /&gt;
&lt;br /&gt;
Verex: smiles at Aan and pats the space next to her on the blanket on which she&amp;#039;s sitting.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes her, then will put down the pot he was cleaning and go and sit with her :3&lt;br /&gt;
&lt;br /&gt;
Chlyde: crawls out of the tent groggily and goes to look for coffee. &lt;br /&gt;
&lt;br /&gt;
Verex: You can let the younger kids handle more of it this morning. It won&amp;#039;t be your job for too much longer, I don&amp;#039;t think.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes where they are wrestling, and makes a little dubious sound&lt;br /&gt;
&lt;br /&gt;
Verex: How have you liked Halidun?&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs slowly, looking a little unsure&lt;br /&gt;
&lt;br /&gt;
Verex: Better than the bigger towns, at least?&lt;br /&gt;
&lt;br /&gt;
Aan: mmm.&lt;br /&gt;
&lt;br /&gt;
Aan: nods&lt;br /&gt;
&lt;br /&gt;
Aan: hugs his knees and wraps his tail around his feet&lt;br /&gt;
&lt;br /&gt;
Verex: nods towards Chlyde.&lt;br /&gt;
&lt;br /&gt;
Verex: You sister certainly has no trouble making nice with the locals.&lt;br /&gt;
&lt;br /&gt;
Verex: favors Aan with a conspiratorial smirk.&lt;br /&gt;
&lt;br /&gt;
Josh: (Sorry, cousin*)&lt;br /&gt;
&lt;br /&gt;
Aan: looks over at Chlyde&lt;br /&gt;
&lt;br /&gt;
Chlyde: strolls over with a cup of coffee in hand and ruffles Aan&amp;#039;s hair.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Morning Shrimp. Morning kaur. Looks like I missed breakfast again.&lt;br /&gt;
&lt;br /&gt;
Verex: So long as you don&amp;#039;t miss chores, you&amp;#039;re the only one losing out, uburug (&amp;#039;little daughter&amp;#039;/granddaughter)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Yeah, yeah. I&amp;#039;ll be done before the festival. Are we gonna be hanging around here much longer?&lt;br /&gt;
&lt;br /&gt;
Aan: checks his pockets and offers Chlyde a piece of dried cheese &lt;br /&gt;
&lt;br /&gt;
Chlyde: smiles and takes it from him with a wink.&lt;br /&gt;
&lt;br /&gt;
Verex: I&amp;#039;ll be talking to Gossan (the village elder) about it later at the festival. Best to discuss such things when she&amp;#039;s in a good mood and had a couple of pints, hmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Mmmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Brauni up yet?&lt;br /&gt;
&lt;br /&gt;
Aan: (idk - Hazel?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (snores)&lt;br /&gt;
&lt;br /&gt;
Aan: enn.&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs&lt;br /&gt;
&lt;br /&gt;
Verex: (to Chlyde) Did she not spend the night in your undar (&amp;#039;wagon&amp;#039;, but tends to be used colloquially to mean a family&amp;#039;s wagon, tent(s), etc.)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Probably. I got back late. She&amp;#039;s probably still snoring.&lt;br /&gt;
&lt;br /&gt;
Verex: Why don&amp;#039;t you go wake her? Plenty to do before tonight. I assume you&amp;#039;ll all be performing?&lt;br /&gt;
&lt;br /&gt;
Chlyde: I was hoping to. You up for it, Shrimp?&lt;br /&gt;
&lt;br /&gt;
Aan: looks towards the village and nods.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.&lt;br /&gt;
&lt;br /&gt;
Verex: pats Aan&amp;#039;s knee affectionately.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Good kid.&lt;br /&gt;
&lt;br /&gt;
Chlyde: takes a sip of coffee and sighs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright, time to go kick her ass out of bed then.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will head off to do so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is snoring loudly&lt;br /&gt;
&lt;br /&gt;
Josh: (I will nudge y&amp;#039;all towards ic3 🙂 )&lt;br /&gt;
&lt;br /&gt;
Verex: (to Aan) Are you looking forward to performing tonight?&lt;br /&gt;
&lt;br /&gt;
Aan: looks at her, then nods&lt;br /&gt;
&lt;br /&gt;
Verex: smiles with approval and takes a puff of her pipe.&lt;br /&gt;
&lt;br /&gt;
Verex: (in Infernal) Good boy.&lt;br /&gt;
&lt;br /&gt;
Aan: smiles&lt;br /&gt;
&lt;br /&gt;
Verex: Resh! You put that mug down right this instant! No weapons, and no breaking things!&lt;br /&gt;
&lt;br /&gt;
Verex: sighs.&lt;br /&gt;
&lt;br /&gt;
Verex: Best you go take that from him and set them to washing.&lt;br /&gt;
&lt;br /&gt;
Aan: nods and hops up.  he will stop to pat her on the head and then go sort out the kids :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chlyde and Yevelda Wake Up Brauni===&lt;br /&gt;
&lt;br /&gt;
Brauni: snores loudly&lt;br /&gt;
&lt;br /&gt;
Chlyde: will go back into the tent &lt;br /&gt;
&lt;br /&gt;
Chlyde: walks up to a large pile of snoring blankets and kicks it lightly.&lt;br /&gt;
&lt;br /&gt;
Brauni: FUCK OFF&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;m sleepin here&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oi. Get up. We got a gig tonight. You got chores.&lt;br /&gt;
&lt;br /&gt;
Brauni: sits up, frowning&lt;br /&gt;
&lt;br /&gt;
Brauni: I thought we were finished this gardening crap. &lt;br /&gt;
&lt;br /&gt;
Chlyde: We are, but we&amp;#039;ll probably be moving on soon. Need to break camp and all that.&lt;br /&gt;
&lt;br /&gt;
Chlyde: And we should probably get a practice in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, always time for more practice...&lt;br /&gt;
&lt;br /&gt;
Brauni: throws off the blanket and throws on some clothes&lt;br /&gt;
&lt;br /&gt;
Chlyde: Well, if your giant fucking fingers could form a decent F chord maybe we wouldn&amp;#039;t need to.&lt;br /&gt;
&lt;br /&gt;
Chlyde: says with a grin.&lt;br /&gt;
&lt;br /&gt;
Brauni: Look who&amp;#039;s talking Miss Flat for Days &lt;br /&gt;
&lt;br /&gt;
Chlyde: pauses for a moment.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I can&amp;#039;t tell if that&amp;#039;s a dig at my voice or my tits, but either way I don&amp;#039;t hear anyone complaining.&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;M COMPLAINING&lt;br /&gt;
&lt;br /&gt;
Brauni: not about your tits though they&amp;#039;re fine.&lt;br /&gt;
&lt;br /&gt;
Chlyde: laughs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Whatever, get done with your shit before lunch so we can practice.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah yeah yeah&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU&amp;#039;RE NOT MY MOM&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thank fuck for that. &lt;br /&gt;
&lt;br /&gt;
Chlyde: will leave her cousin to get dressed.&lt;br /&gt;
&lt;br /&gt;
Brauni: never gonna meet a decent man in these little backwaters, ugh&lt;br /&gt;
&lt;br /&gt;
Brauni: mutters to herself while she gets ready&lt;br /&gt;
&lt;br /&gt;
Yevelda: Never gonna meet a decent man if you&amp;#039;re sleeping the day away, either.&lt;br /&gt;
&lt;br /&gt;
Yevelda: says, entering the tent.&lt;br /&gt;
&lt;br /&gt;
Josh: Despite the morning chill, your mother is bare-chested and painted in all manner of ritual designs, nonchalant in her (to the locals) bizarre appearance.&lt;br /&gt;
&lt;br /&gt;
Brauni: Might as well sleep with the prospects around here&lt;br /&gt;
&lt;br /&gt;
Brauni: grumbles&lt;br /&gt;
&lt;br /&gt;
Yevelda: Have you seen my kurar agak (a type of medicinal/ritual plant) ?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhhh... It was on the... thing&lt;br /&gt;
&lt;br /&gt;
Brauni: scratches her head.&lt;br /&gt;
&lt;br /&gt;
Brauni: By the big cook pot.&lt;br /&gt;
&lt;br /&gt;
Yevelda: groans.&lt;br /&gt;
&lt;br /&gt;
Yevelda: For the last time, people, my herbs and cooking herbs are not the same thing!&lt;br /&gt;
&lt;br /&gt;
Yevelda: grumbles mostly to herself.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Your cousin got in pretty late. You didn&amp;#039;t stay out with her?&lt;br /&gt;
&lt;br /&gt;
Brauni: No. Like I said, no prospects.&lt;br /&gt;
&lt;br /&gt;
Brauni: Uuuggghhhh I&amp;#039;m NEVER gonna find a MAN!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: Where ARE they all???&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Lower your standards!&lt;br /&gt;
&lt;br /&gt;
Brauni: NEVER&lt;br /&gt;
&lt;br /&gt;
Brauni: I do not settle&lt;br /&gt;
&lt;br /&gt;
Brauni: huffs gruffly&lt;br /&gt;
&lt;br /&gt;
Brauni: There&amp;#039;s gotta be one out there... somewhere...&lt;br /&gt;
&lt;br /&gt;
Yevelda: There&amp;#039;s lots, but you do have pretty high standards...&lt;br /&gt;
&lt;br /&gt;
Brauni: So I&amp;#039;m a romantic. So sue me.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Maybe think of your first husband as a trial run. You can always improve on the first one. 😉&lt;br /&gt;
&lt;br /&gt;
Brauni: I want him to sweep me off my feet. Literally.&lt;br /&gt;
&lt;br /&gt;
Brauni: Ugh, no thanks&lt;br /&gt;
&lt;br /&gt;
Brauni: I don&amp;#039;t want no fixer uppers&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;m BUSY&lt;br /&gt;
&lt;br /&gt;
Yevelda: With sleeping?&lt;br /&gt;
&lt;br /&gt;
Brauni: with ART, MOTHER!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: and I need to REPLENISH my CREATIVE ENERGY!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, perhaps you can replenish your creative energy from the well I have to go cleanse. One of the outlying farms has a little water weird problem I need to take care of, and you can carry my things.&lt;br /&gt;
&lt;br /&gt;
Brauni: SIGH&lt;br /&gt;
&lt;br /&gt;
Brauni: FINE, I guess I&amp;#039;ll just BE A MULE&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Haha! You got water weird duty!&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;LL WEIRD YOUR WATER!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Don&amp;#039;t be silly, dear. The mules are quieter.&lt;br /&gt;
&lt;br /&gt;
Yevelda: grins and favors Brauni with a wink before heading back out.&lt;br /&gt;
&lt;br /&gt;
Brauni: ARRGHHHH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: throws her beefy arms up in semi-exaggerated frustration&lt;br /&gt;
&lt;br /&gt;
Brauni: straps on her breastplate and follows Yevelda out though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brauni and Her Mother Water a Weird===&lt;br /&gt;
&lt;br /&gt;
Yevelda: will, true to her word, engage her daughter&amp;#039;s services to carry her ritual gear out to a farm on the edge of the stable territory around Halidun.&lt;br /&gt;
&lt;br /&gt;
Josh: The farm is a little homestead nestled into the edge of a forest. A scarecrow made of straw, cloth, and bones stands sentinel over a small field, a single crow defiantly perched on its arm as Brauni and her mother approach. &lt;br /&gt;
&lt;br /&gt;
Josh: A smiling dwarven woman looks up from where she&amp;#039;s feeding chickens, squinting in the morning light under her broad-brimmed conical hat. &lt;br /&gt;
&lt;br /&gt;
Ceana: Yevelda! Good morning. This must be...Brauni?&lt;br /&gt;
&lt;br /&gt;
Josh: A small skeletal animal crawls up over the woman&amp;#039;s shoulder, its empty eye sockets fixing you both with a silent stare.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Ceana, good to see you, and, yes, this is my eldest daughter herself. And where&amp;#039;s your lovely wife this morning?&lt;br /&gt;
&lt;br /&gt;
Ceana: Left early this morning to go pick mushrooms, leaving these little buggers to me.&lt;br /&gt;
&lt;br /&gt;
Ceana: throws more feed to the chickens.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves&lt;br /&gt;
&lt;br /&gt;
Ceana: (to Brauni) Your mother is a lifesaver, coming to take care of our little well problem. I don&amp;#039;t know how the bugger got in there in the first place.&lt;br /&gt;
&lt;br /&gt;
Brauni: What&amp;#039;s in there?&lt;br /&gt;
&lt;br /&gt;
Ceana: A water weird, just a bit bigger than I can handle. Do you know what they are?&lt;br /&gt;
&lt;br /&gt;
Brauni: uh... I just thought she said the water was weird.&lt;br /&gt;
&lt;br /&gt;
Yevelda: It&amp;#039;s an elemental. Water is the most common, though there are all kinds. Like a snake, made of whatever substance it nests in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, yeah, okay, sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: nods as though she completely understands&lt;br /&gt;
&lt;br /&gt;
Yevelda: This is a good thing to know about, Brauni.&lt;br /&gt;
&lt;br /&gt;
Ceana: I&amp;#039;m sure she has other important things on her mind, Yevelda. 😉&lt;br /&gt;
&lt;br /&gt;
Ceana: Your mom tells me you&amp;#039;re a musician?&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, I have a band with my cousin and little brother.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re Viscous Mockery.&lt;br /&gt;
&lt;br /&gt;
Brauni: says proudly.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re playing at the festival tonight, you should come check it out. It&amp;#039;s going to be sick.&lt;br /&gt;
&lt;br /&gt;
Ceana: Looking forward to it. Floraigh does like to cut a rug.&lt;br /&gt;
&lt;br /&gt;
Josh: (Floraidh, rather)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, that water isn&amp;#039;t going to weird itself. Or, I guess, de-weird. It already weirded itself. Come help me lay out my things, Brauni.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yes&amp;#039;m.&lt;br /&gt;
&lt;br /&gt;
Yevelda: will direct Brauni on how to do that, laying out a simple ritual banishing circle around the well&amp;#039;s perimeter, chatting with Ceana as she does so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is being the good daughter :3&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a relatively simple ritual, and Brauni watches the weird rise out of the water in the well as though charmed, ultimately fading away back to...wherever it goes, Brauni doesn&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
Brauni: Huh. Well, that was weird, I guess&lt;br /&gt;
&lt;br /&gt;
Yevelda: gives Brauni a -_- look&lt;br /&gt;
&lt;br /&gt;
Ceana: Thanks so much, and I&amp;#039;ll bring you those herbs everything else we owe this evening.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Sounds good, and happy to help, of course. Brauni and I should get out of your hair so you can get your own work done, I&amp;#039;m sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves jauntily &lt;br /&gt;
&lt;br /&gt;
Ceana: Take care you two. Nice to meet you, Brauni, and I can&amp;#039;t wait to hear you play.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah!! Get ready to have your brains rocked out!!&lt;br /&gt;
&lt;br /&gt;
Ceana: gives a bit of a confused look at that, but smiles and waves anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog and Krusk Shoe an Ox===&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, what would Qog be doing this morning?)&lt;br /&gt;
&lt;br /&gt;
Qog: Checking on the oxen and just generally seeing where he can help out&lt;br /&gt;
&lt;br /&gt;
Josh: Krusk, one of your grandfathers, and your mentor as a smith, will have asked for your help reshoeing one of the oxen.&lt;br /&gt;
&lt;br /&gt;
Qog: Sure thing! What can I do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Well, I&amp;#039;ll leave it up to you. You can hold him steady while I fit the shoe, or do you think you&amp;#039;re up for taking a crack at it?&lt;br /&gt;
&lt;br /&gt;
Qog: I&amp;#039;ll hold him steady -- I don&amp;#039;t want to mess this up and be down an ox.&lt;br /&gt;
&lt;br /&gt;
Krusk: nods, but will give a look of concern when Qog isn&amp;#039;t looking.&lt;br /&gt;
&lt;br /&gt;
Josh: Qog has a good rapport with the oxen, and they&amp;#039;re well-trained, so it&amp;#039;s no problem for Qog to hold him steady while Krusk works.&lt;br /&gt;
&lt;br /&gt;
Krusk: Luckily, we&amp;#039;re mostly done with the repairs the villagers needed, though there&amp;#039;s still a couple tools that need seeing to.&lt;br /&gt;
&lt;br /&gt;
Qog: Anything I can do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Always work to be done, and I appreciate your help. Here and with the tools, and, well, everywhere.&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I just wanna make sure I&amp;#039;m doing my part, so thank you for showing me how to handle stuff around here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If repairs are done, does that mean we&amp;#039;ll be moving on soon?&lt;br /&gt;
&lt;br /&gt;
Krusk: nods.&lt;br /&gt;
&lt;br /&gt;
Krusk: Verex hasn&amp;#039;t said just yet, but I get the feeling the village will want us moving on before too long.&lt;br /&gt;
&lt;br /&gt;
Krusk: Not the worst place to spend some time, though, hmm?&lt;br /&gt;
&lt;br /&gt;
Qog: Yeah, it&amp;#039;s nice, but I try not to get too attached to places, just &amp;#039;cause I know we&amp;#039;ll be moving again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What&amp;#039;s the longest you&amp;#039;ve ever stayed in one place?&lt;br /&gt;
&lt;br /&gt;
Krusk: has to actually take a moment to think.&lt;br /&gt;
&lt;br /&gt;
Krusk: That&amp;#039;s a good question...we spent six months guard duty in Harcourt once. That&amp;#039;s probably it.&lt;br /&gt;
&lt;br /&gt;
Krusk: Would you rather be staying in one spot, instead of moving around?&lt;br /&gt;
&lt;br /&gt;
Qog: Sometimes staying put seems nice ... but then I wonder how boring that would get. I think I&amp;#039;d rather keep moving, seeing new stuff.&lt;br /&gt;
&lt;br /&gt;
Krusk: Doesn&amp;#039;t mean you shouldn&amp;#039;t get attached, though. I&amp;#039;ve known Marl, Halidun&amp;#039;s brewer, for years. He keeps a small keg aside for me for whenever we come through.&lt;br /&gt;
&lt;br /&gt;
Qog: I guess. I just ... I&amp;#039;m not great at meeting new people, you know? And like you said, not everybody really wants us around. But I get what you&amp;#039;re saying, Kúurgru.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles and nods, bending to gently tap in the last nail.&lt;br /&gt;
&lt;br /&gt;
Krusk: All right, you can let his foot down. Good boy, Har.&lt;br /&gt;
&lt;br /&gt;
Krusk: pats the ox&amp;#039;s flank affectionately.&lt;br /&gt;
&lt;br /&gt;
Qog: I reach over to scratch the ox behind one ear.&lt;br /&gt;
&lt;br /&gt;
Josh: Har leans into it a bit and waggles his ears in appreciation.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles, looking at Qog.&lt;br /&gt;
&lt;br /&gt;
Krusk: (mostly under his breath) Good boy.&lt;br /&gt;
&lt;br /&gt;
Qog: If Qog hears that, he doesn&amp;#039;t say anything, but he smiles a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Whisper Talks To Varka And Takes Chlyde To Check Traps===&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, what is Whisper up to this morning? Probably a good chance he was on watch last night while trancing, I would think?)&lt;br /&gt;
&lt;br /&gt;
Whisper: (that would be typical of him.  Probably doing some morning rituals (eating/cleaning) and honoring the fey spirits)&lt;br /&gt;
&lt;br /&gt;
Whisper: sits eating his morning meal.  In his place setting is a small dish with a portion set aside.  He also places two small obsidian figures next to the dish.&lt;br /&gt;
&lt;br /&gt;
Whisper: finishes thier meal without a word, and gathers the dishes up.  He places the two obsidian figures in a belt pouch after giving them each an affectionate rub between his fingers &lt;br /&gt;
&lt;br /&gt;
Varka: What are those?&lt;br /&gt;
&lt;br /&gt;
Whisper: (how old is Varka?)&lt;br /&gt;
&lt;br /&gt;
Josh: (8 🙂 )&lt;br /&gt;
&lt;br /&gt;
Whisper: They are tokens... reminders.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly in an even tone&lt;br /&gt;
&lt;br /&gt;
Whisper: will pull them out&lt;br /&gt;
&lt;br /&gt;
Whisper: This is Kiri and this is La&amp;#039;in.  They are no longer with me, so I carry these to always remember. &lt;br /&gt;
&lt;br /&gt;
Whisper: They both loved breakfast dearly, which I hope you do to.&lt;br /&gt;
&lt;br /&gt;
Varka: nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Varka: Mom says it&amp;#039;s the most important.&lt;br /&gt;
&lt;br /&gt;
Whisper: Your mother is wise to say so.  It makes you strong for the day.  I hope you fed well and feel strong.&lt;br /&gt;
&lt;br /&gt;
Varka: nods again with all the seriousness an eight-year-old can muster.&lt;br /&gt;
&lt;br /&gt;
Varka: What happened to them?&lt;br /&gt;
&lt;br /&gt;
Whisper: closes his eye&lt;br /&gt;
&lt;br /&gt;
Whisper: They are with their mother.  It is a sad story, and one not for a child&amp;#039;s ears, until you have proven yourself strong and wise.&lt;br /&gt;
&lt;br /&gt;
Whisper: When you do, I will tell you.&lt;br /&gt;
&lt;br /&gt;
Whisper: Do you know how to become strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: Honor the gods and our family?&lt;br /&gt;
&lt;br /&gt;
Varka: looks as though she is receiving the wisdom of the ages.&lt;br /&gt;
&lt;br /&gt;
Whisper: There are no secrets from you.  Remember having a map is not the same as finding your way.&lt;br /&gt;
&lt;br /&gt;
Whisper: It is in the doing that we reach our goal.&lt;br /&gt;
&lt;br /&gt;
Varka: &amp;#039;s eyes get big as she considers that and nods.&lt;br /&gt;
&lt;br /&gt;
Whisper: What will you do today on your journey to being strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: thinks for a moment.&lt;br /&gt;
&lt;br /&gt;
Varka: I&amp;#039;m not sure, but...finding the goal is...the first step?&lt;br /&gt;
&lt;br /&gt;
Varka: Did you want me to wash your plate and cup?&lt;br /&gt;
&lt;br /&gt;
Varka: says after a beat.&lt;br /&gt;
&lt;br /&gt;
Whisper: You may, and afterward, you can seek out your mother to help find todays goal.&lt;br /&gt;
&lt;br /&gt;
Whisper: smiles and hands her the dishes&lt;br /&gt;
&lt;br /&gt;
Varka: smiles at that, and will take the dishes with an enthiastic nod.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will watch Varka take the dishes and then slide over into a seat near Whisper.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Masterfully done. I wish I could con the kids into doing dishes for me that easy.&lt;br /&gt;
&lt;br /&gt;
Chlyde: grins.&lt;br /&gt;
&lt;br /&gt;
Whisper: chuckles softly&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;ve had a few years of practice.&lt;br /&gt;
&lt;br /&gt;
Whisper: works on adjusting the buckles on his left leg&lt;br /&gt;
&lt;br /&gt;
Chlyde: She&amp;#039;s a good kid. Reminds me of our big sister sometimes.&lt;br /&gt;
&lt;br /&gt;
Chlyde: What do you got planned for today?&lt;br /&gt;
&lt;br /&gt;
Whisper: Check my snares, see if my offerings were good enough to give us some final blessing before we part this land.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Need a hand?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oh... shit...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I didn&amp;#039;t mean...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I meant do you want company?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Sorry.&lt;br /&gt;
&lt;br /&gt;
Whisper: shows no sign of offence&lt;br /&gt;
&lt;br /&gt;
Whisper: It is a long walk.  The choice is yours.&lt;br /&gt;
&lt;br /&gt;
Whisper: stands up, and starts to check his gear&lt;br /&gt;
&lt;br /&gt;
Chlyde: I could use a walk. Clear my head a bit. See the area a bit before we go. But I know you usually like to go alone. Just thought I&amp;#039;d offer.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Are you planning to be back before lunch?&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at the sun&lt;br /&gt;
&lt;br /&gt;
Whisper: You need to be somewhere at lunch?&lt;br /&gt;
&lt;br /&gt;
Chlyde: shrugs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: We&amp;#039;re supposed to practice afterwards.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: We can dash to the farthest snares and walk back.  You would be back by lunch.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright! Let&amp;#039;s do it then.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, out of curiosity, roll me Survival)&lt;br /&gt;
&lt;br /&gt;
Whisper: (20)&lt;br /&gt;
&lt;br /&gt;
Josh: The two of you can rush off to spend the morning checking Whisper&amp;#039;s snares, which prove to have been blessed with several rabbits and a squirrel.&lt;br /&gt;
&lt;br /&gt;
===The Harvest Festival (And The Debut of Viscous Mockery)===&lt;br /&gt;
&lt;br /&gt;
Josh: The caravan settles into its daily routine, helping finishing up the last of the threshing and winnowing, moving grain to storage, and getting ready to be on their way in the next few days. Soon enough, evening comes, and with it Halidun&amp;#039;s harvest festival, held on top of the fortified village hill, in the village center. Straw and stick effigies abound, along with carved turnips and pumpkins, and a few &amp;#039;spirits&amp;#039; made of old sheets with ash faces.&lt;br /&gt;
&lt;br /&gt;
Josh: There&amp;#039;s lots of food and drinks, music and dancing, and a multitude of games for people to partake in as they like, with the villagers happy to share the bounty with their temporary neighbors.&lt;br /&gt;
&lt;br /&gt;
Josh: Tsukaav, there are several contests of strength, from tug of war to boulder throwing to a game the locals call &amp;quot;torras&amp;quot;, which seems to consist of people holding shields and taking turns running at one another to try to knock the other down.&lt;br /&gt;
&lt;br /&gt;
Josh: The have a game called Banshee&amp;#039;s Wail, which is like hide and seek, but if the &amp;quot;banshee&amp;quot; calls your name, you have to scream and give away your position.&lt;br /&gt;
&lt;br /&gt;
Josh: For those of a more dexterous bent, there&amp;#039;s a game that kind of like a pinata, but it&amp;#039;s a carved pumpkin filled with sweets (mostly like dried fruit and such) and you throw rocks at it to knock it down or the sweets out.&lt;br /&gt;
&lt;br /&gt;
Brauni: (I do love screaming)&lt;br /&gt;
&lt;br /&gt;
Josh: (I&amp;#039;m sure you&amp;#039;ll be doing the first part of this more later, but why don&amp;#039;t you roll me a Performance check and a Dex save?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (21 and 14 respectively)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will participate in any games of strength and will put himself up against the local burly folk who want to play torras&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni proves very popular at Banshee&amp;#039;s Wail, reasonably good at avoiding being caught, but truly fantastic at the screaming part, much to the many kids&amp;#039; delight.&lt;br /&gt;
&lt;br /&gt;
Brauni: will also go and check out the strength games just on the off chance there is a very large man there.&lt;br /&gt;
&lt;br /&gt;
Josh: (Steve, roll me an Athletics check)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (19, not too shabby)&lt;br /&gt;
&lt;br /&gt;
Aan: will find somewhere to observe the chaos from afar until  its time for the band to play&lt;br /&gt;
&lt;br /&gt;
Whisper: starts drinking... heavily&lt;br /&gt;
&lt;br /&gt;
Josh: While it&amp;#039;s perhaps closer than Tsukaav would like, he manages to stand firm and come out on top in torras, toppling all comers, including knocking your father Lubash ass over teakettle, prompting gales of laughter, most especially from the man himself.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, roll me Stealth)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will set up a little table for some low-stakes card gambling. (Fair, not rigged, since these people seem to have been good to us.)&lt;br /&gt;
&lt;br /&gt;
Josh: (And, why not, Terry, roll me a Con save)&lt;br /&gt;
&lt;br /&gt;
Whisper: (damn....21)&lt;br /&gt;
&lt;br /&gt;
Aan: (23)&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a check with either Dex, Int, or Cha, your choice, including your proficiency bonus)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Bahaha 11)&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, you&amp;#039;ve built up a fair tolerance of late, so it takes some time for you to get well and truly drunk, not really accomplished until Marl breaks out his reserve fortified mead.&lt;br /&gt;
&lt;br /&gt;
Josh: Aan, you manage to avoid to many stares or even interaction, though you see some of the town children give you curious looks on occasion.&lt;br /&gt;
&lt;br /&gt;
Josh: Chlyde, you manage to only lose a couple copper pieces over the course of playing; these bumpkins prove a bit cannier than you thought. 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: (No worries, good feelings are worth a few copper 😉 )&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will celebrate his victory by drinking with the fine folk of Halidun who he bested, remembering Rull&amp;#039;s edict to revel in triumph.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will congratulate the winners and then head off to get ready to play on stage.&lt;br /&gt;
&lt;br /&gt;
Josh: &amp;quot;Stage&amp;quot; in this instance being either a clear space of ground or on a table. 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: will indulge fully in the festivities. Though he&amp;#039;s not particularly proficient in any of the games, he&amp;#039;s a good sport and probably more than a little drunk as various people hand him drinks.&lt;br /&gt;
&lt;br /&gt;
Frond: is also just here to have a fun time, not especially competitive&lt;br /&gt;
&lt;br /&gt;
Verex: spends a lot of the festival sitting with the village elder Gossan, clearly having a good time but also discussing business.&lt;br /&gt;
&lt;br /&gt;
Josh: Eventually the local musicians take a break and give Viscous Mockery a chance to shine.&lt;br /&gt;
&lt;br /&gt;
Brauni: (YESSSSSS)&lt;br /&gt;
&lt;br /&gt;
Josh: (Why don&amp;#039;t the three of you roll me Performance checks?)&lt;br /&gt;
&lt;br /&gt;
Aan: (oof.  9 -_-)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Oh ffs... 7)&lt;br /&gt;
&lt;br /&gt;
Brauni: (6. lmao)&lt;br /&gt;
&lt;br /&gt;
Aan: (I think that was a nat one 😅&lt;br /&gt;
&lt;br /&gt;
Brauni: (SURE WAS)&lt;br /&gt;
&lt;br /&gt;
Josh: To be fair, you all perform what you intended exactly as intended. Unfortunately, you performance is met with truly thunderous and somewhat confused silence afterwards, though Kirar will cheer after a beat and you get some awkward, polite half-hearted applause.&lt;br /&gt;
&lt;br /&gt;
Brauni: Nobody appreciates art...&lt;br /&gt;
&lt;br /&gt;
Chlyde: THANK YOU HALIDUN!!!!!&lt;br /&gt;
&lt;br /&gt;
Chlyde: WE ARE VISCOUS MOCKERY!!!! &lt;br /&gt;
&lt;br /&gt;
Yevelda: I thought you all did very well.&lt;br /&gt;
&lt;br /&gt;
Aan: just seems uncertain and will immediately go hide again&lt;br /&gt;
&lt;br /&gt;
Yevelda: will have brought food and drinks for all of you.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Aan, you don&amp;#039;t need to...&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns as he runs off.&lt;br /&gt;
&lt;br /&gt;
Aan: will accept mom snacks though&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, I choose to interpret that as him grabbing the snack and bolting 😉 )&lt;br /&gt;
&lt;br /&gt;
Aan: (yes)&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s just not the style here.   I though you sounded just like in your practices.&lt;br /&gt;
&lt;br /&gt;
Brauni: We need to play bigger cities. Where people have CULTURE&lt;br /&gt;
&lt;br /&gt;
Brauni: Thanks Frond.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Forget it, Cous. We rocked.&lt;br /&gt;
&lt;br /&gt;
Kirar: I thought it was fantasmic. Uh, fantastic.&lt;br /&gt;
&lt;br /&gt;
Brauni: Fantasmic... I LIKE that&lt;br /&gt;
&lt;br /&gt;
Qog: If I see Aan leaving, I&amp;#039;ll follow him.&lt;br /&gt;
&lt;br /&gt;
Brauni: that gives me an idea for a song...&lt;br /&gt;
&lt;br /&gt;
Whisper: gets another drink&lt;br /&gt;
&lt;br /&gt;
Chlyde: Maybe we need more volume...&lt;br /&gt;
&lt;br /&gt;
Brauni: You can never go wrong with loud.&lt;br /&gt;
&lt;br /&gt;
Brauni: agrees&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It was very loud and forceful.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thanks!&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, why don&amp;#039;t you and Heather head to ic2 if you want to talk to Aan?)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Yes, I think maybe this just wasn&amp;#039;t what people were expecting.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Just wait, in a few years, it&amp;#039;s gonna be everywhere.&lt;br /&gt;
&lt;br /&gt;
Brauni: YEAH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;s mood improves with food and drinks&lt;br /&gt;
&lt;br /&gt;
Josh: You do probably get a few of the younger folks asking about your music over the course of the evening.&lt;br /&gt;
&lt;br /&gt;
Brauni: is ALWAYS happy to talk about it&lt;br /&gt;
&lt;br /&gt;
Brauni: (loudly)&lt;br /&gt;
&lt;br /&gt;
Whisper: has three dark blue glowing fairies dancing around his mug as he continues to get drunker as the night goes on&lt;br /&gt;
&lt;br /&gt;
Chlyde: will mostly just hang out and drink and hit on anyone who seems interested and reasonably hot.&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni, you do happen to notice, also over the course of the evening, that you haven&amp;#039;t seen Ceana anywhere.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, is that a thing he&amp;#039;s done/has happened before?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey, wasn&amp;#039;t whatserface supposed to be here?&lt;br /&gt;
&lt;br /&gt;
Brauni: The one with the weird well?&lt;br /&gt;
&lt;br /&gt;
Yevelda: More of a well weird, but, yes, now that you mention it. Strange. Maybe she or Floraidh weren&amp;#039;t feeling well?&lt;br /&gt;
&lt;br /&gt;
Whisper: (probably not, hasnt gotten drunk often - its just my interpretation for him of dancing lights)&lt;br /&gt;
&lt;br /&gt;
Brauni: Seemed fine before. But I guess.&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns.&lt;br /&gt;
&lt;br /&gt;
Yevelda: I might send you to go check on her tomorrow; I would like to get those herbs, and of course the produce she promised.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, sure thing.&lt;br /&gt;
&lt;br /&gt;
Yevelda: nods and smiles, patting Brauni&amp;#039;s arm and returning to a conversation with her sisters.&lt;br /&gt;
&lt;br /&gt;
Josh: (Anything in particular people want to do/resolve before the evening&amp;#039;s over?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m good)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Good here)&lt;br /&gt;
&lt;br /&gt;
Frond: (as long as I can do the reasonable equivalent of, idk, winning a stuffed animal for my boy, I&amp;#039;m happy.  or failing that, at least buy him some treats 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (all good)&lt;br /&gt;
&lt;br /&gt;
Josh: (Hee, I&amp;#039;m sure you can manage something similar. 🙂 )&lt;br /&gt;
&lt;br /&gt;
Aan: (all good!)&lt;br /&gt;
&lt;br /&gt;
Josh: You all spend the evening among the villagers and your family, celebrating well into the evening before eventually making your way back to your camp as the night wears on.&lt;br /&gt;
&lt;br /&gt;
Aan: might just sleep in this tree if he gets comfy :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog Talks to a Dejected Aan===&lt;br /&gt;
&lt;br /&gt;
Qog: Where does Aan run to?&lt;br /&gt;
&lt;br /&gt;
Aan: will maybe go and find a tree to climb and hide in&lt;br /&gt;
&lt;br /&gt;
Qog: Qog leans against the tree but doesn&amp;#039;t look up at Aan&lt;br /&gt;
&lt;br /&gt;
Tough crowd.&lt;br /&gt;
&lt;br /&gt;
Aan: Aa.&lt;br /&gt;
&lt;br /&gt;
Aan: mumbles with his mouth full of whatever snack his mom gave him&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I thought you all sounded great. Mind if I sit here a little bit?&lt;br /&gt;
&lt;br /&gt;
Aan: looks down at Qog &lt;br /&gt;
&lt;br /&gt;
Aan: ...okay.&lt;br /&gt;
&lt;br /&gt;
Qog: Qog takes a seat under the tree and digs a snack of his own out of a pocket.&lt;br /&gt;
&lt;br /&gt;
Qog: Sounds like we&amp;#039;ll be moving on soon. Wonder where we&amp;#039;re headed next ...&lt;br /&gt;
&lt;br /&gt;
Aan: just nods&lt;br /&gt;
&lt;br /&gt;
Qog: Finishes his snack&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m gonna see if there&amp;#039;s a petting zoo or something like that. You can tag along if you want, but you don&amp;#039;t have to. Just don&amp;#039;t wander off too far, OK?&lt;br /&gt;
&lt;br /&gt;
Aan: will stay put&lt;br /&gt;
&lt;br /&gt;
Qog: Qog nods as he stands up and brushes off his clothes. He looks up at Aan and smiles.&lt;br /&gt;
&lt;br /&gt;
Fair enough. I&amp;#039;ll see you later, kerask. And hey -- you did good tonight, no matter what that crowd thinks.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.  :3&lt;br /&gt;
&lt;br /&gt;
Qog: I give Aan a wave and walk off towards the main festival area&lt;br /&gt;
&lt;br /&gt;
Aan: waves back&lt;br /&gt;
&lt;br /&gt;
===Verex Talks to a Dejected and Drunk Whisper===&lt;br /&gt;
&lt;br /&gt;
Verex: will approach Whisper and take a seat.&lt;br /&gt;
&lt;br /&gt;
Verex: That&amp;#039;s a new trick, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Whisper: They&amp;#039;re friends.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly&lt;br /&gt;
&lt;br /&gt;
Verex: Well, pleased to meet you.&lt;br /&gt;
&lt;br /&gt;
Verex: Do they have names, or is this a drow thing I should leave well enough alone?&lt;br /&gt;
&lt;br /&gt;
Whisper: whispers in sylvan to them&lt;br /&gt;
&lt;br /&gt;
Whisper: They don&amp;#039;t talk much.  Are they bothering you?&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae stop dancing around the mug and sit on it&lt;br /&gt;
&lt;br /&gt;
Verex: Not at all, they&amp;#039;re delightful. Didn&amp;#039;t mean to cause concern.&lt;br /&gt;
&lt;br /&gt;
Verex: Thought you might like some company, but it seems like you already have some.&lt;br /&gt;
&lt;br /&gt;
Verex: Do you mind if I just sit and get some relative quiet? These youngsters, and the kids&amp;#039; &amp;#039;music&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
Verex: takes a long sip of her drink, then takes out her pipe.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Verex: Much obliged.&lt;br /&gt;
&lt;br /&gt;
Verex: will pack her pipe and light it, taking a few puffs, after a beat offering it to Whisper.&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;m not that old for a drow, if you were not aware.&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae slip back under his cloak, their glow snuffed out&lt;br /&gt;
&lt;br /&gt;
Verex: I was, but I&amp;#039;d wager you&amp;#039;re still older than all of us.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: Nights like this... all this life...&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at his mug&lt;br /&gt;
&lt;br /&gt;
Whisper: Sometimes I just need a little help.&lt;br /&gt;
&lt;br /&gt;
Verex: It&amp;#039;s tough to lose people. Even when you have practice.&lt;br /&gt;
&lt;br /&gt;
Verex: touches a necklace she wears that used to belong to her daughter Korga.&lt;br /&gt;
&lt;br /&gt;
Verex: Just know, as long as you&amp;#039;re with us, you have help.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: sits quietly and drinks&lt;br /&gt;
&lt;br /&gt;
===The Group Goes to Check On Caena and Finds Trouble Afoot===&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice clear morning the next day, no clouds in the sky, just a hint of chill. Some of you may still be nursing hangovers, but life goes on and chores wait for no one.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will stumble home probably just before dawn.&lt;br /&gt;
&lt;br /&gt;
Whisper: eventually stopped drinking, went back to the caravan and tranced to watch the sun rise&lt;br /&gt;
&lt;br /&gt;
Brauni: has gotta go check on the well lady.&lt;br /&gt;
&lt;br /&gt;
Volda: will come find Frond at breakfast.&lt;br /&gt;
&lt;br /&gt;
Aan: just goes about his usual morning things quietly&lt;br /&gt;
&lt;br /&gt;
Frond: looks up to see what her mother wants&lt;br /&gt;
&lt;br /&gt;
Volda: Your aunt has a job for you.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay.  What is it?&lt;br /&gt;
&lt;br /&gt;
Volda: Yevelda helped out a local woman with a magic problem yesterday, and the woman was supposed to bring payment to the festival last night, but she never showed. She&amp;#039;s sending Brauni to check on her, but part of the payment is bulk produce, so it might take a couple people. Just in case its something untoward, we&amp;#039;d prefer she didn&amp;#039;t go alone, so I need you to gather up some of your dathak (&amp;quot;kin&amp;quot;) and see to it.&lt;br /&gt;
&lt;br /&gt;
Frond: Sure.&lt;br /&gt;
&lt;br /&gt;
Frond: will look around to find Tsukaav and Chlyde, for starters (start with siblings, move outwards if we need more than that ;)&lt;br /&gt;
&lt;br /&gt;
Chlyde: is absolutely sleeping.&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a Con save, please)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: is just back from his daily exercises.&lt;br /&gt;
&lt;br /&gt;
Chlyde: (16)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, you manage to avoid a level of exhaustion for lack of sleep 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (The wonders of youth 🙂 )&lt;br /&gt;
&lt;br /&gt;
Frond: will explain the task to them.&lt;br /&gt;
&lt;br /&gt;
Frond: Maybe we need a few others?&lt;br /&gt;
&lt;br /&gt;
Chlyde: ...seriously...&lt;br /&gt;
&lt;br /&gt;
Chlyde: says blearily.&lt;br /&gt;
&lt;br /&gt;
Frond: sorry if YOU overindulged last night but there&amp;#039;s still work to do&lt;br /&gt;
&lt;br /&gt;
Chlyde: slowly raises a middle finger but can&amp;#039;t even be bothered to do it with any spite.&lt;br /&gt;
&lt;br /&gt;
Frond: was it at least worthwhile? 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: Meh.&lt;br /&gt;
&lt;br /&gt;
Frond: Too bad.  Maybe there&amp;#039;ll be some better pickings at our next stop.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Hopefully taller ones at least.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: The beer is good in Halidun.  You complain too much.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I complain exactly the right amount.&lt;br /&gt;
&lt;br /&gt;
Frond: will go look around to see who else is up and available (i.e. if any other PCs can be roped into this ;)&lt;br /&gt;
&lt;br /&gt;
Brauni: is waiting for you guys, assuming I was told you were coming... otherwise I&amp;#039;ve already left :v&lt;br /&gt;
&lt;br /&gt;
Aan: is certainly around&lt;br /&gt;
&lt;br /&gt;
Josh: (Presumably, you can gather all the PCs. If necessary, we can say there were snares out this direction for Whisper (and possibly Elafir, she is a druid) to check. I imagine Aan and Qog mostly just do as they&amp;#039;re told. 😉 )&lt;br /&gt;
&lt;br /&gt;
Elafir: will be around doing things&lt;br /&gt;
&lt;br /&gt;
Qog: Qog would definitely be happy to tag along if he knows this is happening.&lt;br /&gt;
&lt;br /&gt;
Josh: (Yeah, Hazel, we&amp;#039;ll say you were told they would be accompanying you)&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU GUYS NEED TO HURRY UP I&amp;#039;M BORED AS SHIT OVER HERE&lt;br /&gt;
&lt;br /&gt;
Brauni: How many people does it take to check on one old lady anyway.&lt;br /&gt;
&lt;br /&gt;
Frond: we&amp;#039;re coming, hold onto your ass.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Please don&amp;#039;t take this the wrong way, but I desperately need all of you to shut the fuck up until things stop spinning.&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice morning walk to the farm, perhaps a mile or so from town. The woods begin just before you get to the farmstead, though there are various charms and chimes in the trees for few hundred feet out.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh does poor little sensitive baby have a HEADACHE? :D :D&lt;br /&gt;
&lt;br /&gt;
Elafir: will hand Chlyde some sort of root&lt;br /&gt;
&lt;br /&gt;
Elafir: Chew for spinning.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will chew it and attempt not to puke.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: You need to sweat it out.  Run more, your problem will go away.&lt;br /&gt;
&lt;br /&gt;
Aan: will walk with Qog&lt;br /&gt;
&lt;br /&gt;
Brauni: Or she&amp;#039;ll shit herself&lt;br /&gt;
&lt;br /&gt;
Chlyde: I will murder all of you. Except Aan. And Elafir. And Whisper is at least quiet.&lt;br /&gt;
&lt;br /&gt;
Qog: What did I do?&lt;br /&gt;
&lt;br /&gt;
Brauni: Ya&amp;#039;d have to catch us first. Which would require running :v :v&lt;br /&gt;
&lt;br /&gt;
Qog: Qog covers his mouth as he laughs&lt;br /&gt;
&lt;br /&gt;
Josh: (Can I get folks to roll me Perception checks?)&lt;br /&gt;
&lt;br /&gt;
Frond: (21, since I got a nat 20, lol)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (I&amp;#039;m gonna go ahead and take an auto-fail on this one XD )&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (13)&lt;br /&gt;
&lt;br /&gt;
Aan: (19)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (11)&lt;br /&gt;
&lt;br /&gt;
Whisper: (22)&lt;br /&gt;
&lt;br /&gt;
Qog: Been a while since I&amp;#039;ve used Roll20. How do I roll?&lt;br /&gt;
&lt;br /&gt;
Aan: (open your sheet, and click on the name of whatever you want to roll)&lt;br /&gt;
&lt;br /&gt;
Josh: (You should be able to just click on the skill in your character sheet)&lt;br /&gt;
&lt;br /&gt;
Qog: (18)&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, Elafir, Aan, Whisper, and Qog, you do notice that the area is strangely quiet. As you approach, you can see the gate of the animal pen is open, as is the door of the cottage. Brauni, you notice randomly that the scarecrow you saw yesterday isn&amp;#039;t in the field anymore. Frond and Whisper, you see the scarecrow laying in the dirt among the plants, an arrow sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Frond: This seems bad...&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, somebody stole her scarecrow&lt;br /&gt;
&lt;br /&gt;
Brauni: Who does that?&lt;br /&gt;
&lt;br /&gt;
Frond: Everyone stay back and let a few of us go look.&lt;br /&gt;
&lt;br /&gt;
Whisper: crouches low and approaches the scarecrow, eyes peeled for foes&lt;br /&gt;
&lt;br /&gt;
Tsukaav: looks around for any sign of trouble, while heeding Frond&amp;#039;s request to stay back.&lt;br /&gt;
&lt;br /&gt;
Qog: I pull up my shield, just in case&lt;br /&gt;
&lt;br /&gt;
Frond: will go up carefully to the door and look inside&lt;br /&gt;
&lt;br /&gt;
Josh: The place looks ransacked, furniture thrown around and smashed, and there&amp;#039;s a smear of blood on the ground.&lt;br /&gt;
&lt;br /&gt;
Frond: Someone attacked them...&lt;br /&gt;
&lt;br /&gt;
Frond: will call back to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: well, shit.&lt;br /&gt;
&lt;br /&gt;
Frond: (I don&amp;#039;t see any bodies or anything?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Must have been last night I guess?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: draws his greatsword.&lt;br /&gt;
&lt;br /&gt;
Josh: You do not, no&lt;br /&gt;
&lt;br /&gt;
Aan: is on alert, sticking close to everyone else&lt;br /&gt;
&lt;br /&gt;
Qog: Any animals still in the pen?&lt;br /&gt;
&lt;br /&gt;
Frond: They&amp;#039;re gone.  So either someone took them away, or they ran when they got attacked.&lt;br /&gt;
&lt;br /&gt;
Brauni: WHere&amp;#039;d they go?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Who the hell wants spices and vegetables this bad?&lt;br /&gt;
&lt;br /&gt;
Frond: (do I see any traces of tracks or indication what way they might have gone?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Roll Investigation)&lt;br /&gt;
&lt;br /&gt;
Josh: (There are no animals in the pen, fte)&lt;br /&gt;
&lt;br /&gt;
Frond: (lol I&amp;#039;m not qualified for this, but sure... someone better than me should also roll though 😉&lt;br /&gt;
&lt;br /&gt;
Frond: (oh well, ok, if I roll another nat 20 I can try 😉&lt;br /&gt;
&lt;br /&gt;
Josh: (Dang, Frond is on it today)&lt;br /&gt;
&lt;br /&gt;
Frond: (19)&lt;br /&gt;
&lt;br /&gt;
Aan: is not on it :V&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, you spot footprints and drag marks headed away to the north.&lt;br /&gt;
&lt;br /&gt;
Whisper: (2 on investigation to figure out which way the arrows came from)&lt;br /&gt;
&lt;br /&gt;
Josh: The footprints are spaced too far apart to be dwarven, you&amp;#039;re pretty sure.&lt;br /&gt;
&lt;br /&gt;
Whisper: is puzzled looking over the fallen scarecrow, unable to determine which way it was initially standing&lt;br /&gt;
&lt;br /&gt;
Aan: (whisper&amp;#039;s just having a flashback ;p)&lt;br /&gt;
&lt;br /&gt;
Frond: they went this way... north.  I think they took them as prisoners? there&amp;#039;s drag marks, anyway.  the footprints are too far apart to be dwarves.&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, the scarecrow&amp;#039;s pole was broken off, so you have know way of knowing which direction it originally faced, making it difficult to determine which direction the arrows came from.&lt;br /&gt;
&lt;br /&gt;
Josh: (Is it just Frond having gone into the house at this point?)&lt;br /&gt;
&lt;br /&gt;
Brauni: But why??&lt;br /&gt;
&lt;br /&gt;
Chlyde: Vengeful crows?&lt;br /&gt;
&lt;br /&gt;
Brauni: They&amp;#039;re just... boring farmers.&lt;br /&gt;
&lt;br /&gt;
Frond: (since it&amp;#039;s clear there&amp;#039;s no dead bodies or super gross things, I&amp;#039;m not stopping the others from going in - I just didn&amp;#039;t want Aan to see like dead people if they were in there.)&lt;br /&gt;
&lt;br /&gt;
Josh: (Was anyone else going in?)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Noooope)&lt;br /&gt;
&lt;br /&gt;
Qog: At least one of us should stand lookout, just in case.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I can do so.&lt;br /&gt;
&lt;br /&gt;
Elafir: (I&amp;#039;ll go in)&lt;br /&gt;
&lt;br /&gt;
Whisper: (which way is north on the map?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okie doke. Roll me a Dex save, Alicia 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (Up, just to make it simple)&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m hanging outside ftr, keeping an eye on things)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will also stay outside and keep an eye on Aan.&lt;br /&gt;
&lt;br /&gt;
Josh: There is a rattling noise and something drops down from the rafters onto you, Elafir, but you manage to swat it aside and there&amp;#039;s a clatter as a small animal skeleton clambers to its feet and arches its back as menacingly as a, well, a small animal skeleton can manage.&lt;br /&gt;
&lt;br /&gt;
Elafir: will call out to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: (call out what)&lt;br /&gt;
&lt;br /&gt;
Whisper: circles around the building while the others aid Elafir&lt;br /&gt;
&lt;br /&gt;
Qog: To the group outside&lt;br /&gt;
&lt;br /&gt;
Do we go in?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhh... I guess?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Awww shit...&lt;br /&gt;
&lt;br /&gt;
Elafir: (Help?)&lt;br /&gt;
&lt;br /&gt;
Brauni: will go inside.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, it&amp;#039;s just her little guy.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s like.. a pet or something&lt;br /&gt;
&lt;br /&gt;
Josh: The skeleton sees Brauni and will run to her and kind of curl around one of her legs.&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey little guy... Where&amp;#039;s yer mom?&lt;br /&gt;
&lt;br /&gt;
Josh: It can&amp;#039;t make noises, but it scratches at her boot plaintively.&lt;br /&gt;
&lt;br /&gt;
Brauni: will pick it up, carefully, &amp;#039;cause she&amp;#039;s not sure how to handle a skeleton&lt;br /&gt;
&lt;br /&gt;
Chlyde: What. The. Fuck.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s just a little guy, don&amp;#039;t be such a pussy&lt;br /&gt;
&lt;br /&gt;
==Solos==&lt;br /&gt;
&lt;br /&gt;
{{AW:C}}{{AW:C-logs}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15541</id>
		<title>Adventure World: Caravan session 1</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15541"/>
		<updated>2023-08-20T16:16:30Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{firstlogtoc|Adventure World - Caravan|2}}&lt;br /&gt;
==Summary==&lt;br /&gt;
For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Early in the morning, [[Kirar Oglaf|Kirar]] wakes [[Frond Oglaf|Frond]] to see if she wants to join him for sunrise medications, and they agree to get a little carried away before they are interrupted by [[Tsukaav Oglaf|Tsukaav] doing his morning exercises.&lt;br /&gt;
&lt;br /&gt;
Tsukav finds his father [[Lubash Oglaf|Lubash]] and they talk about where the caravan is headed next.&lt;br /&gt;
&lt;br /&gt;
[[Verex Oglaf]] takes a moment to check on with some of her grandkids and tell them variably that they are working too hard [[Aan Oglaf|Aan]] and not hard enough [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf|Chlyde]].&lt;br /&gt;
&lt;br /&gt;
Chlyde wakes her cousin.  Once she&amp;#039;s (grudgingly) awake, [[Brauni Oglaf|Brauni]]&amp;#039;s mother brings her to visit a local woman who has a water weird issue&lt;br /&gt;
&lt;br /&gt;
[[Krusk Oglaf|Krusk]] asks [[Qog Oglaf|Qog]] to help him shoe an oxen.&lt;br /&gt;
&lt;br /&gt;
[[Whisper]] tells [[Varka Oglaf|Varka]] about the importance of breakfast. Chlyde offers to help him check his snares if they can be back before her band practice.&lt;br /&gt;
&lt;br /&gt;
That evening is the Halidun harvest Festival with various games and snack.  Viscous Mockery gives a debut performance that is not well received, but their moms are very proud!  Some of the local youths are curious though, and Qog checks on Aan after he runs off when the performance is over.  Verex checks in with Whisper about his drinking (and fairy lights).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brauni realizes that Caena and her wife missed the celebration, and the next morning her mother sends her to take people to go and check on them.  After gathering a PC posse they find the house empty, signs of a struggle, and her skeleton familiar hiding in the rafters.&lt;br /&gt;
&lt;br /&gt;
==Session==&lt;br /&gt;
: Session date: 2023-07-09&lt;br /&gt;
: In Game date: Early in Ater&lt;br /&gt;
&lt;br /&gt;
===The Best Part of Waking Up (And An Interruption)===&lt;br /&gt;
&lt;br /&gt;
Kirar: will gently shake Frond&amp;#039;s shoulder just before dawn.&lt;br /&gt;
&lt;br /&gt;
Frond: hmm?&lt;br /&gt;
&lt;br /&gt;
Frond: rolls over to see what he wants&lt;br /&gt;
&lt;br /&gt;
Kirar: Sorry to bother you, tagur (&amp;#039;darling&amp;#039;), but I was just going out for morning devotions. Care to join me?&lt;br /&gt;
&lt;br /&gt;
Frond: oh... sure&lt;br /&gt;
&lt;br /&gt;
Frond: (is this usual for us?)&lt;br /&gt;
&lt;br /&gt;
Josh: (It&amp;#039;s certainly usual for him, it&amp;#039;s when he prays for his spells. Up to you whether it&amp;#039;s usual for Frond 😉 )&lt;br /&gt;
&lt;br /&gt;
Frond: (I&amp;#039;ll say yeah, she probably does usually get up for morning prayers etc.)&lt;br /&gt;
&lt;br /&gt;
Frond: gives him a kiss before we actually get up, though.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles, holding the kiss for a moment for sitting up and beginning to get dressed.&lt;br /&gt;
&lt;br /&gt;
Frond: anyway you aren&amp;#039;t bothering me 🙂&lt;br /&gt;
&lt;br /&gt;
Kirar: You looked really peaceful, I felt guilty disturbing you. It&amp;#039;s been a busy couple of weeks.&lt;br /&gt;
&lt;br /&gt;
Frond: chuckles at that&lt;br /&gt;
&lt;br /&gt;
Frond: It has.  We&amp;#039;ll be moving along soon, I guess.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods companionably.&lt;br /&gt;
&lt;br /&gt;
Kirar: Bit of a shame. Halidun&amp;#039;s nice enough. Any word from Ohr or Keth? (One of your uncles and fathers respectively, though Keth was an uncle before he was one of your dads) Do we know where we&amp;#039;re headed next?&lt;br /&gt;
&lt;br /&gt;
Frond: (have I heard anything?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Not currently. You know they both headed east to scout and look for a good place to go next. They tend to range a fair bit from the caravan at any given time, doing that job.)&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m not sure... Probably eastward, but other than that, no idea.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods.&lt;br /&gt;
&lt;br /&gt;
Kirar: Northeast wouldn&amp;#039;t be bad, to get to see my family for a little bit, though the weather&amp;#039;s turning.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: Are you feeling homesick?&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles wistfully.&lt;br /&gt;
&lt;br /&gt;
Kirar: Not especially. I like it out here on the road, with you.&lt;br /&gt;
&lt;br /&gt;
Kirar: Shall we?&lt;br /&gt;
&lt;br /&gt;
Frond: nods and will go with him&lt;br /&gt;
&lt;br /&gt;
Josh: The morning air is crisp, with a light breeze blowing from the south. On the edge of the camp, Frond and Kirar get the closest thing they can really manage to quiet and solitude, saying their prayers as the sun rises over the hills and fields.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles contentedly when you&amp;#039;re finished.&lt;br /&gt;
&lt;br /&gt;
Kirar: This is nice. I like the quiet. Wasn&amp;#039;t a lot of that to go around back home, and I&amp;#039;m sure we won&amp;#039;t have mornings to ourselves for too much longer.&lt;br /&gt;
&lt;br /&gt;
Kirar: &amp;#039;s smile turns a little fragile.&lt;br /&gt;
&lt;br /&gt;
Frond: nods hopefully&lt;br /&gt;
&lt;br /&gt;
Frond: I hope that you&amp;#039;re right.&lt;br /&gt;
&lt;br /&gt;
Kirar: You serve the Great Mother. I&amp;#039;m sure she&amp;#039;ll see fit to bless you soon.&lt;br /&gt;
&lt;br /&gt;
Frond: I feel like I must be letting you down...&lt;br /&gt;
&lt;br /&gt;
Kirar: Not at all. I feel like I&amp;#039;m letting you down. And your family, and my family, and...&lt;br /&gt;
&lt;br /&gt;
Kirar: sighs and shakes his head.&lt;br /&gt;
&lt;br /&gt;
Frond: looks saddened&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure everything will work out.&lt;br /&gt;
&lt;br /&gt;
Frond: If anyone is giving you trouble, I&amp;#039;ll kick their ass.&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure you would, and could, but I need to fight my own battles, at least in this regard.&lt;br /&gt;
&lt;br /&gt;
Kirar: Save your saving me for when it&amp;#039;s for more than my pride.&lt;br /&gt;
&lt;br /&gt;
Kirar: leans in to give Frond a kiss on the cheek.&lt;br /&gt;
&lt;br /&gt;
Frond: smiles a little at that&lt;br /&gt;
&lt;br /&gt;
Josh: The sounds of the camp stirring reach the two of you, fires being stoked, animals clamoring for their morning feed, etc.&lt;br /&gt;
&lt;br /&gt;
Frond: I guess we should probably get back...&lt;br /&gt;
&lt;br /&gt;
Frond: says slightly reluctantly&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done, but this evening should be fun.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m looking forward to it.&lt;br /&gt;
&lt;br /&gt;
Kirar: Me too.&lt;br /&gt;
&lt;br /&gt;
Kirar: grins.&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done for the time being, though.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay, okay... Here I was, thinking we could take a little longer to get back and no one would notice, but you&amp;#039;re probably right 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: Well, I don&amp;#039;t mind being a bit late to breakfast...&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s like... a KIND of veneration, right?&lt;br /&gt;
&lt;br /&gt;
Kirar: Luthic is a goddess of fertility... 😉&lt;br /&gt;
&lt;br /&gt;
Frond: right!&lt;br /&gt;
&lt;br /&gt;
Frond: see, it makes perfect sense...&lt;br /&gt;
&lt;br /&gt;
Tsukaav: jogs by, sweaty and wearing only a single cloth around his waist. &lt;br /&gt;
&lt;br /&gt;
Frond: Hey, watch where you&amp;#039;re going, Tsukaav! :p&lt;br /&gt;
&lt;br /&gt;
Kirar: Oh, jeez!&lt;br /&gt;
&lt;br /&gt;
Kirar: kind of covers himself with his nearby jacket&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Ahh ... blessings on your morning, sister.&lt;br /&gt;
&lt;br /&gt;
Frond: yeah well, we were TRYING :p&lt;br /&gt;
&lt;br /&gt;
Tsukaav: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Best to get our exercise in early.&lt;br /&gt;
&lt;br /&gt;
Frond: rolls her eyes&lt;br /&gt;
&lt;br /&gt;
Kirar: manages to chuckle at that.&lt;br /&gt;
&lt;br /&gt;
Frond: keep on jogging!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: smiles.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Wise words.  I need to focus both on strength and agility.  Wouldn&amp;#039;t want to get stiff.&lt;br /&gt;
&lt;br /&gt;
Frond: oh my gods&lt;br /&gt;
&lt;br /&gt;
Kirar: So to speak.&lt;br /&gt;
&lt;br /&gt;
Frond: I will literally murder you&lt;br /&gt;
&lt;br /&gt;
Tsukaav: As you say, sister.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well, I will see you back at camp, then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tsukaav Talks To Lubash===&lt;br /&gt;
Josh: Tsukaav, you can continue your morning run, lets say literally around Halidun, likely getting a few stares (both appreciative and scandalized, sometimes both) as you do.&lt;br /&gt;
&lt;br /&gt;
Josh: As you return to camp, you spot your father Lubash, sitting and sharpening one of his axes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Showing off the goods, ki? Little late in our stay to advertise, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It is never too early nor too late to glorify Rull, poch.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: If seeing me inspires one of these folk of Halidun to the same goal, then the greater good is served.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Do you think we will be leaving today, or tomorrow?&lt;br /&gt;
&lt;br /&gt;
Lubash: Definitely not today, probably not tomorrow, but soon, I&amp;#039;m sure. There was some talk of staying for guard duty, but I doubt Halidun can support us for too long. Might be some raiding to be done to the east.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: nods.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I don&amp;#039;t mind the farm work.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: But a change would be good too.&lt;br /&gt;
&lt;br /&gt;
Lubash: nods.&lt;br /&gt;
&lt;br /&gt;
Lubash: It&amp;#039;s easy enough for us, and it&amp;#039;s not dangerous. Still, I&amp;#039;d rather we get something to get the blood pumping wherever we head next.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: So you think it might be east next?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: No one tells me anything.&lt;br /&gt;
&lt;br /&gt;
Lubash: Well, I have more of an in.&lt;br /&gt;
&lt;br /&gt;
Lubash: Plenty of border stuff we could get into. Dracasholt or Guimaraes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Though, who knows? Maybe we end up in one of the internal disputes. Work&amp;#039;s work.&lt;br /&gt;
&lt;br /&gt;
Lubash: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well.  I should get back. Unless you need help here.&lt;br /&gt;
&lt;br /&gt;
Lubash: No, don&amp;#039;t let me keep you from your chores and such, but I wouldn&amp;#039;t mind a bit of sparring before the party tonight, if you think you can stand up to it. 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I shall not be the first to falter!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Until then, father.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: adjusts his garment to ensure modesty on the run back to camp, then heads off.&lt;br /&gt;
&lt;br /&gt;
Lubash: Best hope Rull is in a blessing mood if you want to beat me, kig (&amp;quot;little son&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Coffee Talk===&lt;br /&gt;
&lt;br /&gt;
Josh: For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
Josh: The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, where do we find Aan this morning?)&lt;br /&gt;
&lt;br /&gt;
Aan: is probably doing some camp chores like cleaning up after breakfast stuff&lt;br /&gt;
&lt;br /&gt;
Josh: That is a pretty big task, likely left to Aan and the younger kids, though Aan is probably more conscientious about it than, say, his younger siblings Nil and Resh whose argument about...something has devolved into a wrestling match between the nine-year-old twins.&lt;br /&gt;
&lt;br /&gt;
Verex: is sitting near one of the campfires watching the (mostly) organized chaos of her family beginning their day, smiling contentedly while smoking her pipe.&lt;br /&gt;
&lt;br /&gt;
Aan: huffs at the kids and keeps working :p&lt;br /&gt;
&lt;br /&gt;
Verex: smiles at Aan and pats the space next to her on the blanket on which she&amp;#039;s sitting.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes her, then will put down the pot he was cleaning and go and sit with her :3&lt;br /&gt;
&lt;br /&gt;
Chlyde: crawls out of the tent groggily and goes to look for coffee. &lt;br /&gt;
&lt;br /&gt;
Verex: You can let the younger kids handle more of it this morning. It won&amp;#039;t be your job for too much longer, I don&amp;#039;t think.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes where they are wrestling, and makes a little dubious sound&lt;br /&gt;
&lt;br /&gt;
Verex: How have you liked Halidun?&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs slowly, looking a little unsure&lt;br /&gt;
&lt;br /&gt;
Verex: Better than the bigger towns, at least?&lt;br /&gt;
&lt;br /&gt;
Aan: mmm.&lt;br /&gt;
&lt;br /&gt;
Aan: nods&lt;br /&gt;
&lt;br /&gt;
Aan: hugs his knees and wraps his tail around his feet&lt;br /&gt;
&lt;br /&gt;
Verex: nods towards Chlyde.&lt;br /&gt;
&lt;br /&gt;
Verex: You sister certainly has no trouble making nice with the locals.&lt;br /&gt;
&lt;br /&gt;
Verex: favors Aan with a conspiratorial smirk.&lt;br /&gt;
&lt;br /&gt;
Josh: (Sorry, cousin*)&lt;br /&gt;
&lt;br /&gt;
Aan: looks over at Chlyde&lt;br /&gt;
&lt;br /&gt;
Chlyde: strolls over with a cup of coffee in hand and ruffles Aan&amp;#039;s hair.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Morning Shrimp. Morning kaur. Looks like I missed breakfast again.&lt;br /&gt;
&lt;br /&gt;
Verex: So long as you don&amp;#039;t miss chores, you&amp;#039;re the only one losing out, uburug (&amp;#039;little daughter&amp;#039;/granddaughter)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Yeah, yeah. I&amp;#039;ll be done before the festival. Are we gonna be hanging around here much longer?&lt;br /&gt;
&lt;br /&gt;
Aan: checks his pockets and offers Chlyde a piece of dried cheese &lt;br /&gt;
&lt;br /&gt;
Chlyde: smiles and takes it from him with a wink.&lt;br /&gt;
&lt;br /&gt;
Verex: I&amp;#039;ll be talking to Gossan (the village elder) about it later at the festival. Best to discuss such things when she&amp;#039;s in a good mood and had a couple of pints, hmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Mmmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Brauni up yet?&lt;br /&gt;
&lt;br /&gt;
Aan: (idk - Hazel?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (snores)&lt;br /&gt;
&lt;br /&gt;
Aan: enn.&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs&lt;br /&gt;
&lt;br /&gt;
Verex: (to Chlyde) Did she not spend the night in your undar (&amp;#039;wagon&amp;#039;, but tends to be used colloquially to mean a family&amp;#039;s wagon, tent(s), etc.)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Probably. I got back late. She&amp;#039;s probably still snoring.&lt;br /&gt;
&lt;br /&gt;
Verex: Why don&amp;#039;t you go wake her? Plenty to do before tonight. I assume you&amp;#039;ll all be performing?&lt;br /&gt;
&lt;br /&gt;
Chlyde: I was hoping to. You up for it, Shrimp?&lt;br /&gt;
&lt;br /&gt;
Aan: looks towards the village and nods.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.&lt;br /&gt;
&lt;br /&gt;
Verex: pats Aan&amp;#039;s knee affectionately.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Good kid.&lt;br /&gt;
&lt;br /&gt;
Chlyde: takes a sip of coffee and sighs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright, time to go kick her ass out of bed then.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will head off to do so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is snoring loudly&lt;br /&gt;
&lt;br /&gt;
Josh: (I will nudge y&amp;#039;all towards ic3 🙂 )&lt;br /&gt;
&lt;br /&gt;
Verex: (to Aan) Are you looking forward to performing tonight?&lt;br /&gt;
&lt;br /&gt;
Aan: looks at her, then nods&lt;br /&gt;
&lt;br /&gt;
Verex: smiles with approval and takes a puff of her pipe.&lt;br /&gt;
&lt;br /&gt;
Verex: (in Infernal) Good boy.&lt;br /&gt;
&lt;br /&gt;
Aan: smiles&lt;br /&gt;
&lt;br /&gt;
Verex: Resh! You put that mug down right this instant! No weapons, and no breaking things!&lt;br /&gt;
&lt;br /&gt;
Verex: sighs.&lt;br /&gt;
&lt;br /&gt;
Verex: Best you go take that from him and set them to washing.&lt;br /&gt;
&lt;br /&gt;
Aan: nods and hops up.  he will stop to pat her on the head and then go sort out the kids :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chlyde and Yevelda Wake Up Brauni===&lt;br /&gt;
&lt;br /&gt;
Brauni: snores loudly&lt;br /&gt;
&lt;br /&gt;
Chlyde: will go back into the tent &lt;br /&gt;
&lt;br /&gt;
Chlyde: walks up to a large pile of snoring blankets and kicks it lightly.&lt;br /&gt;
&lt;br /&gt;
Brauni: FUCK OFF&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;m sleepin here&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oi. Get up. We got a gig tonight. You got chores.&lt;br /&gt;
&lt;br /&gt;
Brauni: sits up, frowning&lt;br /&gt;
&lt;br /&gt;
Brauni: I thought we were finished this gardening crap. &lt;br /&gt;
&lt;br /&gt;
Chlyde: We are, but we&amp;#039;ll probably be moving on soon. Need to break camp and all that.&lt;br /&gt;
&lt;br /&gt;
Chlyde: And we should probably get a practice in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, always time for more practice...&lt;br /&gt;
&lt;br /&gt;
Brauni: throws off the blanket and throws on some clothes&lt;br /&gt;
&lt;br /&gt;
Chlyde: Well, if your giant fucking fingers could form a decent F chord maybe we wouldn&amp;#039;t need to.&lt;br /&gt;
&lt;br /&gt;
Chlyde: says with a grin.&lt;br /&gt;
&lt;br /&gt;
Brauni: Look who&amp;#039;s talking Miss Flat for Days &lt;br /&gt;
&lt;br /&gt;
Chlyde: pauses for a moment.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I can&amp;#039;t tell if that&amp;#039;s a dig at my voice or my tits, but either way I don&amp;#039;t hear anyone complaining.&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;M COMPLAINING&lt;br /&gt;
&lt;br /&gt;
Brauni: not about your tits though they&amp;#039;re fine.&lt;br /&gt;
&lt;br /&gt;
Chlyde: laughs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Whatever, get done with your shit before lunch so we can practice.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah yeah yeah&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU&amp;#039;RE NOT MY MOM&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thank fuck for that. &lt;br /&gt;
&lt;br /&gt;
Chlyde: will leave her cousin to get dressed.&lt;br /&gt;
&lt;br /&gt;
Brauni: never gonna meet a decent man in these little backwaters, ugh&lt;br /&gt;
&lt;br /&gt;
Brauni: mutters to herself while she gets ready&lt;br /&gt;
&lt;br /&gt;
Yevelda: Never gonna meet a decent man if you&amp;#039;re sleeping the day away, either.&lt;br /&gt;
&lt;br /&gt;
Yevelda: says, entering the tent.&lt;br /&gt;
&lt;br /&gt;
Josh: Despite the morning chill, your mother is bare-chested and painted in all manner of ritual designs, nonchalant in her (to the locals) bizarre appearance.&lt;br /&gt;
&lt;br /&gt;
Brauni: Might as well sleep with the prospects around here&lt;br /&gt;
&lt;br /&gt;
Brauni: grumbles&lt;br /&gt;
&lt;br /&gt;
Yevelda: Have you seen my kurar agak (a type of medicinal/ritual plant) ?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhhh... It was on the... thing&lt;br /&gt;
&lt;br /&gt;
Brauni: scratches her head.&lt;br /&gt;
&lt;br /&gt;
Brauni: By the big cook pot.&lt;br /&gt;
&lt;br /&gt;
Yevelda: groans.&lt;br /&gt;
&lt;br /&gt;
Yevelda: For the last time, people, my herbs and cooking herbs are not the same thing!&lt;br /&gt;
&lt;br /&gt;
Yevelda: grumbles mostly to herself.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Your cousin got in pretty late. You didn&amp;#039;t stay out with her?&lt;br /&gt;
&lt;br /&gt;
Brauni: No. Like I said, no prospects.&lt;br /&gt;
&lt;br /&gt;
Brauni: Uuuggghhhh I&amp;#039;m NEVER gonna find a MAN!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: Where ARE they all???&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Lower your standards!&lt;br /&gt;
&lt;br /&gt;
Brauni: NEVER&lt;br /&gt;
&lt;br /&gt;
Brauni: I do not settle&lt;br /&gt;
&lt;br /&gt;
Brauni: huffs gruffly&lt;br /&gt;
&lt;br /&gt;
Brauni: There&amp;#039;s gotta be one out there... somewhere...&lt;br /&gt;
&lt;br /&gt;
Yevelda: There&amp;#039;s lots, but you do have pretty high standards...&lt;br /&gt;
&lt;br /&gt;
Brauni: So I&amp;#039;m a romantic. So sue me.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Maybe think of your first husband as a trial run. You can always improve on the first one. 😉&lt;br /&gt;
&lt;br /&gt;
Brauni: I want him to sweep me off my feet. Literally.&lt;br /&gt;
&lt;br /&gt;
Brauni: Ugh, no thanks&lt;br /&gt;
&lt;br /&gt;
Brauni: I don&amp;#039;t want no fixer uppers&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;m BUSY&lt;br /&gt;
&lt;br /&gt;
Yevelda: With sleeping?&lt;br /&gt;
&lt;br /&gt;
Brauni: with ART, MOTHER!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: and I need to REPLENISH my CREATIVE ENERGY!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, perhaps you can replenish your creative energy from the well I have to go cleanse. One of the outlying farms has a little water weird problem I need to take care of, and you can carry my things.&lt;br /&gt;
&lt;br /&gt;
Brauni: SIGH&lt;br /&gt;
&lt;br /&gt;
Brauni: FINE, I guess I&amp;#039;ll just BE A MULE&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Haha! You got water weird duty!&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;LL WEIRD YOUR WATER!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Don&amp;#039;t be silly, dear. The mules are quieter.&lt;br /&gt;
&lt;br /&gt;
Yevelda: grins and favors Brauni with a wink before heading back out.&lt;br /&gt;
&lt;br /&gt;
Brauni: ARRGHHHH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: throws her beefy arms up in semi-exaggerated frustration&lt;br /&gt;
&lt;br /&gt;
Brauni: straps on her breastplate and follows Yevelda out though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brauni and Her Mother Water a Weird===&lt;br /&gt;
&lt;br /&gt;
Yevelda: will, true to her word, engage her daughter&amp;#039;s services to carry her ritual gear out to a farm on the edge of the stable territory around Halidun.&lt;br /&gt;
&lt;br /&gt;
Josh: The farm is a little homestead nestled into the edge of a forest. A scarecrow made of straw, cloth, and bones stands sentinel over a small field, a single crow defiantly perched on its arm as Brauni and her mother approach. &lt;br /&gt;
&lt;br /&gt;
Josh: A smiling dwarven woman looks up from where she&amp;#039;s feeding chickens, squinting in the morning light under her broad-brimmed conical hat. &lt;br /&gt;
&lt;br /&gt;
Ceana: Yevelda! Good morning. This must be...Brauni?&lt;br /&gt;
&lt;br /&gt;
Josh: A small skeletal animal crawls up over the woman&amp;#039;s shoulder, its empty eye sockets fixing you both with a silent stare.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Ceana, good to see you, and, yes, this is my eldest daughter herself. And where&amp;#039;s your lovely wife this morning?&lt;br /&gt;
&lt;br /&gt;
Ceana: Left early this morning to go pick mushrooms, leaving these little buggers to me.&lt;br /&gt;
&lt;br /&gt;
Ceana: throws more feed to the chickens.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves&lt;br /&gt;
&lt;br /&gt;
Ceana: (to Brauni) Your mother is a lifesaver, coming to take care of our little well problem. I don&amp;#039;t know how the bugger got in there in the first place.&lt;br /&gt;
&lt;br /&gt;
Brauni: What&amp;#039;s in there?&lt;br /&gt;
&lt;br /&gt;
Ceana: A water weird, just a bit bigger than I can handle. Do you know what they are?&lt;br /&gt;
&lt;br /&gt;
Brauni: uh... I just thought she said the water was weird.&lt;br /&gt;
&lt;br /&gt;
Yevelda: It&amp;#039;s an elemental. Water is the most common, though there are all kinds. Like a snake, made of whatever substance it nests in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, yeah, okay, sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: nods as though she completely understands&lt;br /&gt;
&lt;br /&gt;
Yevelda: This is a good thing to know about, Brauni.&lt;br /&gt;
&lt;br /&gt;
Ceana: I&amp;#039;m sure she has other important things on her mind, Yevelda. 😉&lt;br /&gt;
&lt;br /&gt;
Ceana: Your mom tells me you&amp;#039;re a musician?&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, I have a band with my cousin and little brother.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re Viscous Mockery.&lt;br /&gt;
&lt;br /&gt;
Brauni: says proudly.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re playing at the festival tonight, you should come check it out. It&amp;#039;s going to be sick.&lt;br /&gt;
&lt;br /&gt;
Ceana: Looking forward to it. Floraigh does like to cut a rug.&lt;br /&gt;
&lt;br /&gt;
Josh: (Floraidh, rather)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, that water isn&amp;#039;t going to weird itself. Or, I guess, de-weird. It already weirded itself. Come help me lay out my things, Brauni.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yes&amp;#039;m.&lt;br /&gt;
&lt;br /&gt;
Yevelda: will direct Brauni on how to do that, laying out a simple ritual banishing circle around the well&amp;#039;s perimeter, chatting with Ceana as she does so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is being the good daughter :3&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a relatively simple ritual, and Brauni watches the weird rise out of the water in the well as though charmed, ultimately fading away back to...wherever it goes, Brauni doesn&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
Brauni: Huh. Well, that was weird, I guess&lt;br /&gt;
&lt;br /&gt;
Yevelda: gives Brauni a -_- look&lt;br /&gt;
&lt;br /&gt;
Ceana: Thanks so much, and I&amp;#039;ll bring you those herbs everything else we owe this evening.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Sounds good, and happy to help, of course. Brauni and I should get out of your hair so you can get your own work done, I&amp;#039;m sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves jauntily &lt;br /&gt;
&lt;br /&gt;
Ceana: Take care you two. Nice to meet you, Brauni, and I can&amp;#039;t wait to hear you play.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah!! Get ready to have your brains rocked out!!&lt;br /&gt;
&lt;br /&gt;
Ceana: gives a bit of a confused look at that, but smiles and waves anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog and Krusk Shoe an Ox===&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, what would Qog be doing this morning?)&lt;br /&gt;
&lt;br /&gt;
Qog: Checking on the oxen and just generally seeing where he can help out&lt;br /&gt;
&lt;br /&gt;
Josh: Krusk, one of your grandfathers, and your mentor as a smith, will have asked for your help reshoeing one of the oxen.&lt;br /&gt;
&lt;br /&gt;
Qog: Sure thing! What can I do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Well, I&amp;#039;ll leave it up to you. You can hold him steady while I fit the shoe, or do you think you&amp;#039;re up for taking a crack at it?&lt;br /&gt;
&lt;br /&gt;
Qog: I&amp;#039;ll hold him steady -- I don&amp;#039;t want to mess this up and be down an ox.&lt;br /&gt;
&lt;br /&gt;
Krusk: nods, but will give a look of concern when Qog isn&amp;#039;t looking.&lt;br /&gt;
&lt;br /&gt;
Josh: Qog has a good rapport with the oxen, and they&amp;#039;re well-trained, so it&amp;#039;s no problem for Qog to hold him steady while Krusk works.&lt;br /&gt;
&lt;br /&gt;
Krusk: Luckily, we&amp;#039;re mostly done with the repairs the villagers needed, though there&amp;#039;s still a couple tools that need seeing to.&lt;br /&gt;
&lt;br /&gt;
Qog: Anything I can do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Always work to be done, and I appreciate your help. Here and with the tools, and, well, everywhere.&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I just wanna make sure I&amp;#039;m doing my part, so thank you for showing me how to handle stuff around here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If repairs are done, does that mean we&amp;#039;ll be moving on soon?&lt;br /&gt;
&lt;br /&gt;
Krusk: nods.&lt;br /&gt;
&lt;br /&gt;
Krusk: Verex hasn&amp;#039;t said just yet, but I get the feeling the village will want us moving on before too long.&lt;br /&gt;
&lt;br /&gt;
Krusk: Not the worst place to spend some time, though, hmm?&lt;br /&gt;
&lt;br /&gt;
Qog: Yeah, it&amp;#039;s nice, but I try not to get too attached to places, just &amp;#039;cause I know we&amp;#039;ll be moving again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What&amp;#039;s the longest you&amp;#039;ve ever stayed in one place?&lt;br /&gt;
&lt;br /&gt;
Krusk: has to actually take a moment to think.&lt;br /&gt;
&lt;br /&gt;
Krusk: That&amp;#039;s a good question...we spent six months guard duty in Harcourt once. That&amp;#039;s probably it.&lt;br /&gt;
&lt;br /&gt;
Krusk: Would you rather be staying in one spot, instead of moving around?&lt;br /&gt;
&lt;br /&gt;
Qog: Sometimes staying put seems nice ... but then I wonder how boring that would get. I think I&amp;#039;d rather keep moving, seeing new stuff.&lt;br /&gt;
&lt;br /&gt;
Krusk: Doesn&amp;#039;t mean you shouldn&amp;#039;t get attached, though. I&amp;#039;ve known Marl, Halidun&amp;#039;s brewer, for years. He keeps a small keg aside for me for whenever we come through.&lt;br /&gt;
&lt;br /&gt;
Qog: I guess. I just ... I&amp;#039;m not great at meeting new people, you know? And like you said, not everybody really wants us around. But I get what you&amp;#039;re saying, Kúurgru.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles and nods, bending to gently tap in the last nail.&lt;br /&gt;
&lt;br /&gt;
Krusk: All right, you can let his foot down. Good boy, Har.&lt;br /&gt;
&lt;br /&gt;
Krusk: pats the ox&amp;#039;s flank affectionately.&lt;br /&gt;
&lt;br /&gt;
Qog: I reach over to scratch the ox behind one ear.&lt;br /&gt;
&lt;br /&gt;
Josh: Har leans into it a bit and waggles his ears in appreciation.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles, looking at Qog.&lt;br /&gt;
&lt;br /&gt;
Krusk: (mostly under his breath) Good boy.&lt;br /&gt;
&lt;br /&gt;
Qog: If Qog hears that, he doesn&amp;#039;t say anything, but he smiles a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Whisper Talks To Varka And Takes Chlyde To Check Traps===&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, what is Whisper up to this morning? Probably a good chance he was on watch last night while trancing, I would think?)&lt;br /&gt;
&lt;br /&gt;
Whisper: (that would be typical of him.  Probably doing some morning rituals (eating/cleaning) and honoring the fey spirits)&lt;br /&gt;
&lt;br /&gt;
Whisper: sits eating his morning meal.  In his place setting is a small dish with a portion set aside.  He also places two small obsidian figures next to the dish.&lt;br /&gt;
&lt;br /&gt;
Whisper: finishes thier meal without a word, and gathers the dishes up.  He places the two obsidian figures in a belt pouch after giving them each an affectionate rub between his fingers &lt;br /&gt;
&lt;br /&gt;
Varka: What are those?&lt;br /&gt;
&lt;br /&gt;
Whisper: (how old is Varka?)&lt;br /&gt;
&lt;br /&gt;
Josh: (8 🙂 )&lt;br /&gt;
&lt;br /&gt;
Whisper: They are tokens... reminders.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly in an even tone&lt;br /&gt;
&lt;br /&gt;
Whisper: will pull them out&lt;br /&gt;
&lt;br /&gt;
Whisper: This is Kiri and this is La&amp;#039;in.  They are no longer with me, so I carry these to always remember. &lt;br /&gt;
&lt;br /&gt;
Whisper: They both loved breakfast dearly, which I hope you do to.&lt;br /&gt;
&lt;br /&gt;
Varka: nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Varka: Mom says it&amp;#039;s the most important.&lt;br /&gt;
&lt;br /&gt;
Whisper: Your mother is wise to say so.  It makes you strong for the day.  I hope you fed well and feel strong.&lt;br /&gt;
&lt;br /&gt;
Varka: nods again with all the seriousness an eight-year-old can muster.&lt;br /&gt;
&lt;br /&gt;
Varka: What happened to them?&lt;br /&gt;
&lt;br /&gt;
Whisper: closes his eye&lt;br /&gt;
&lt;br /&gt;
Whisper: They are with their mother.  It is a sad story, and one not for a child&amp;#039;s ears, until you have proven yourself strong and wise.&lt;br /&gt;
&lt;br /&gt;
Whisper: When you do, I will tell you.&lt;br /&gt;
&lt;br /&gt;
Whisper: Do you know how to become strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: Honor the gods and our family?&lt;br /&gt;
&lt;br /&gt;
Varka: looks as though she is receiving the wisdom of the ages.&lt;br /&gt;
&lt;br /&gt;
Whisper: There are no secrets from you.  Remember having a map is not the same as finding your way.&lt;br /&gt;
&lt;br /&gt;
Whisper: It is in the doing that we reach our goal.&lt;br /&gt;
&lt;br /&gt;
Varka: &amp;#039;s eyes get big as she considers that and nods.&lt;br /&gt;
&lt;br /&gt;
Whisper: What will you do today on your journey to being strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: thinks for a moment.&lt;br /&gt;
&lt;br /&gt;
Varka: I&amp;#039;m not sure, but...finding the goal is...the first step?&lt;br /&gt;
&lt;br /&gt;
Varka: Did you want me to wash your plate and cup?&lt;br /&gt;
&lt;br /&gt;
Varka: says after a beat.&lt;br /&gt;
&lt;br /&gt;
Whisper: You may, and afterward, you can seek out your mother to help find todays goal.&lt;br /&gt;
&lt;br /&gt;
Whisper: smiles and hands her the dishes&lt;br /&gt;
&lt;br /&gt;
Varka: smiles at that, and will take the dishes with an enthiastic nod.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will watch Varka take the dishes and then slide over into a seat near Whisper.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Masterfully done. I wish I could con the kids into doing dishes for me that easy.&lt;br /&gt;
&lt;br /&gt;
Chlyde: grins.&lt;br /&gt;
&lt;br /&gt;
Whisper: chuckles softly&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;ve had a few years of practice.&lt;br /&gt;
&lt;br /&gt;
Whisper: works on adjusting the buckles on his left leg&lt;br /&gt;
&lt;br /&gt;
Chlyde: She&amp;#039;s a good kid. Reminds me of our big sister sometimes.&lt;br /&gt;
&lt;br /&gt;
Chlyde: What do you got planned for today?&lt;br /&gt;
&lt;br /&gt;
Whisper: Check my snares, see if my offerings were good enough to give us some final blessing before we part this land.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Need a hand?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oh... shit...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I didn&amp;#039;t mean...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I meant do you want company?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Sorry.&lt;br /&gt;
&lt;br /&gt;
Whisper: shows no sign of offence&lt;br /&gt;
&lt;br /&gt;
Whisper: It is a long walk.  The choice is yours.&lt;br /&gt;
&lt;br /&gt;
Whisper: stands up, and starts to check his gear&lt;br /&gt;
&lt;br /&gt;
Chlyde: I could use a walk. Clear my head a bit. See the area a bit before we go. But I know you usually like to go alone. Just thought I&amp;#039;d offer.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Are you planning to be back before lunch?&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at the sun&lt;br /&gt;
&lt;br /&gt;
Whisper: You need to be somewhere at lunch?&lt;br /&gt;
&lt;br /&gt;
Chlyde: shrugs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: We&amp;#039;re supposed to practice afterwards.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: We can dash to the farthest snares and walk back.  You would be back by lunch.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright! Let&amp;#039;s do it then.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, out of curiosity, roll me Survival)&lt;br /&gt;
&lt;br /&gt;
Whisper: (20)&lt;br /&gt;
&lt;br /&gt;
Josh: The two of you can rush off to spend the morning checking Whisper&amp;#039;s snares, which prove to have been blessed with several rabbits and a squirrel.&lt;br /&gt;
&lt;br /&gt;
===The Harvest Festival (And The Debut of Viscous Mockery)===&lt;br /&gt;
&lt;br /&gt;
Josh: The caravan settles into its daily routine, helping finishing up the last of the threshing and winnowing, moving grain to storage, and getting ready to be on their way in the next few days. Soon enough, evening comes, and with it Halidun&amp;#039;s harvest festival, held on top of the fortified village hill, in the village center. Straw and stick effigies abound, along with carved turnips and pumpkins, and a few &amp;#039;spirits&amp;#039; made of old sheets with ash faces.&lt;br /&gt;
&lt;br /&gt;
Josh: There&amp;#039;s lots of food and drinks, music and dancing, and a multitude of games for people to partake in as they like, with the villagers happy to share the bounty with their temporary neighbors.&lt;br /&gt;
&lt;br /&gt;
Josh: Tsukaav, there are several contests of strength, from tug of war to boulder throwing to a game the locals call &amp;quot;torras&amp;quot;, which seems to consist of people holding shields and taking turns running at one another to try to knock the other down.&lt;br /&gt;
&lt;br /&gt;
Josh: The have a game called Banshee&amp;#039;s Wail, which is like hide and seek, but if the &amp;quot;banshee&amp;quot; calls your name, you have to scream and give away your position.&lt;br /&gt;
&lt;br /&gt;
Josh: For those of a more dexterous bent, there&amp;#039;s a game that kind of like a pinata, but it&amp;#039;s a carved pumpkin filled with sweets (mostly like dried fruit and such) and you throw rocks at it to knock it down or the sweets out.&lt;br /&gt;
&lt;br /&gt;
Brauni: (I do love screaming)&lt;br /&gt;
&lt;br /&gt;
Josh: (I&amp;#039;m sure you&amp;#039;ll be doing the first part of this more later, but why don&amp;#039;t you roll me a Performance check and a Dex save?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (21 and 14 respectively)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will participate in any games of strength and will put himself up against the local burly folk who want to play torras&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni proves very popular at Banshee&amp;#039;s Wail, reasonably good at avoiding being caught, but truly fantastic at the screaming part, much to the many kids&amp;#039; delight.&lt;br /&gt;
&lt;br /&gt;
Brauni: will also go and check out the strength games just on the off chance there is a very large man there.&lt;br /&gt;
&lt;br /&gt;
Josh: (Steve, roll me an Athletics check)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (19, not too shabby)&lt;br /&gt;
&lt;br /&gt;
Aan: will find somewhere to observe the chaos from afar until  its time for the band to play&lt;br /&gt;
&lt;br /&gt;
Whisper: starts drinking... heavily&lt;br /&gt;
&lt;br /&gt;
Josh: While it&amp;#039;s perhaps closer than Tsukaav would like, he manages to stand firm and come out on top in torras, toppling all comers, including knocking your father Lubash ass over teakettle, prompting gales of laughter, most especially from the man himself.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, roll me Stealth)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will set up a little table for some low-stakes card gambling. (Fair, not rigged, since these people seem to have been good to us.)&lt;br /&gt;
&lt;br /&gt;
Josh: (And, why not, Terry, roll me a Con save)&lt;br /&gt;
&lt;br /&gt;
Whisper: (damn....21)&lt;br /&gt;
&lt;br /&gt;
Aan: (23)&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a check with either Dex, Int, or Cha, your choice, including your proficiency bonus)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Bahaha 11)&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, you&amp;#039;ve built up a fair tolerance of late, so it takes some time for you to get well and truly drunk, not really accomplished until Marl breaks out his reserve fortified mead.&lt;br /&gt;
&lt;br /&gt;
Josh: Aan, you manage to avoid to many stares or even interaction, though you see some of the town children give you curious looks on occasion.&lt;br /&gt;
&lt;br /&gt;
Josh: Chlyde, you manage to only lose a couple copper pieces over the course of playing; these bumpkins prove a bit cannier than you thought. 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: (No worries, good feelings are worth a few copper 😉 )&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will celebrate his victory by drinking with the fine folk of Halidun who he bested, remembering Rull&amp;#039;s edict to revel in triumph.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will congratulate the winners and then head off to get ready to play on stage.&lt;br /&gt;
&lt;br /&gt;
Josh: &amp;quot;Stage&amp;quot; in this instance being either a clear space of ground or on a table. 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: will indulge fully in the festivities. Though he&amp;#039;s not particularly proficient in any of the games, he&amp;#039;s a good sport and probably more than a little drunk as various people hand him drinks.&lt;br /&gt;
&lt;br /&gt;
Frond: is also just here to have a fun time, not especially competitive&lt;br /&gt;
&lt;br /&gt;
Verex: spends a lot of the festival sitting with the village elder Gossan, clearly having a good time but also discussing business.&lt;br /&gt;
&lt;br /&gt;
Josh: Eventually the local musicians take a break and give Viscous Mockery a chance to shine.&lt;br /&gt;
&lt;br /&gt;
Brauni: (YESSSSSS)&lt;br /&gt;
&lt;br /&gt;
Josh: (Why don&amp;#039;t the three of you roll me Performance checks?)&lt;br /&gt;
&lt;br /&gt;
Aan: (oof.  9 -_-)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Oh ffs... 7)&lt;br /&gt;
&lt;br /&gt;
Brauni: (6. lmao)&lt;br /&gt;
&lt;br /&gt;
Aan: (I think that was a nat one 😅&lt;br /&gt;
&lt;br /&gt;
Brauni: (SURE WAS)&lt;br /&gt;
&lt;br /&gt;
Josh: To be fair, you all perform what you intended exactly as intended. Unfortunately, you performance is met with truly thunderous and somewhat confused silence afterwards, though Kirar will cheer after a beat and you get some awkward, polite half-hearted applause.&lt;br /&gt;
&lt;br /&gt;
Brauni: Nobody appreciates art...&lt;br /&gt;
&lt;br /&gt;
Chlyde: THANK YOU HALIDUN!!!!!&lt;br /&gt;
&lt;br /&gt;
Chlyde: WE ARE VISCOUS MOCKERY!!!! &lt;br /&gt;
&lt;br /&gt;
Yevelda: I thought you all did very well.&lt;br /&gt;
&lt;br /&gt;
Aan: just seems uncertain and will immediately go hide again&lt;br /&gt;
&lt;br /&gt;
Yevelda: will have brought food and drinks for all of you.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Aan, you don&amp;#039;t need to...&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns as he runs off.&lt;br /&gt;
&lt;br /&gt;
Aan: will accept mom snacks though&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, I choose to interpret that as him grabbing the snack and bolting 😉 )&lt;br /&gt;
&lt;br /&gt;
Aan: (yes)&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s just not the style here.   I though you sounded just like in your practices.&lt;br /&gt;
&lt;br /&gt;
Brauni: We need to play bigger cities. Where people have CULTURE&lt;br /&gt;
&lt;br /&gt;
Brauni: Thanks Frond.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Forget it, Cous. We rocked.&lt;br /&gt;
&lt;br /&gt;
Kirar: I thought it was fantasmic. Uh, fantastic.&lt;br /&gt;
&lt;br /&gt;
Brauni: Fantasmic... I LIKE that&lt;br /&gt;
&lt;br /&gt;
Qog: If I see Aan leaving, I&amp;#039;ll follow him.&lt;br /&gt;
&lt;br /&gt;
Brauni: that gives me an idea for a song...&lt;br /&gt;
&lt;br /&gt;
Whisper: gets another drink&lt;br /&gt;
&lt;br /&gt;
Chlyde: Maybe we need more volume...&lt;br /&gt;
&lt;br /&gt;
Brauni: You can never go wrong with loud.&lt;br /&gt;
&lt;br /&gt;
Brauni: agrees&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It was very loud and forceful.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thanks!&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, why don&amp;#039;t you and Heather head to ic2 if you want to talk to Aan?)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Yes, I think maybe this just wasn&amp;#039;t what people were expecting.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Just wait, in a few years, it&amp;#039;s gonna be everywhere.&lt;br /&gt;
&lt;br /&gt;
Brauni: YEAH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;s mood improves with food and drinks&lt;br /&gt;
&lt;br /&gt;
Josh: You do probably get a few of the younger folks asking about your music over the course of the evening.&lt;br /&gt;
&lt;br /&gt;
Brauni: is ALWAYS happy to talk about it&lt;br /&gt;
&lt;br /&gt;
Brauni: (loudly)&lt;br /&gt;
&lt;br /&gt;
Whisper: has three dark blue glowing fairies dancing around his mug as he continues to get drunker as the night goes on&lt;br /&gt;
&lt;br /&gt;
Chlyde: will mostly just hang out and drink and hit on anyone who seems interested and reasonably hot.&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni, you do happen to notice, also over the course of the evening, that you haven&amp;#039;t seen Ceana anywhere.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, is that a thing he&amp;#039;s done/has happened before?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey, wasn&amp;#039;t whatserface supposed to be here?&lt;br /&gt;
&lt;br /&gt;
Brauni: The one with the weird well?&lt;br /&gt;
&lt;br /&gt;
Yevelda: More of a well weird, but, yes, now that you mention it. Strange. Maybe she or Floraidh weren&amp;#039;t feeling well?&lt;br /&gt;
&lt;br /&gt;
Whisper: (probably not, hasnt gotten drunk often - its just my interpretation for him of dancing lights)&lt;br /&gt;
&lt;br /&gt;
Brauni: Seemed fine before. But I guess.&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns.&lt;br /&gt;
&lt;br /&gt;
Yevelda: I might send you to go check on her tomorrow; I would like to get those herbs, and of course the produce she promised.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, sure thing.&lt;br /&gt;
&lt;br /&gt;
Yevelda: nods and smiles, patting Brauni&amp;#039;s arm and returning to a conversation with her sisters.&lt;br /&gt;
&lt;br /&gt;
Josh: (Anything in particular people want to do/resolve before the evening&amp;#039;s over?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m good)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Good here)&lt;br /&gt;
&lt;br /&gt;
Frond: (as long as I can do the reasonable equivalent of, idk, winning a stuffed animal for my boy, I&amp;#039;m happy.  or failing that, at least buy him some treats 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (all good)&lt;br /&gt;
&lt;br /&gt;
Josh: (Hee, I&amp;#039;m sure you can manage something similar. 🙂 )&lt;br /&gt;
&lt;br /&gt;
Aan: (all good!)&lt;br /&gt;
&lt;br /&gt;
Josh: You all spend the evening among the villagers and your family, celebrating well into the evening before eventually making your way back to your camp as the night wears on.&lt;br /&gt;
&lt;br /&gt;
Aan: might just sleep in this tree if he gets comfy :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog Talks to a Dejected Aan===&lt;br /&gt;
&lt;br /&gt;
Qog: Where does Aan run to?&lt;br /&gt;
&lt;br /&gt;
Aan: will maybe go and find a tree to climb and hide in&lt;br /&gt;
&lt;br /&gt;
Qog: Qog leans against the tree but doesn&amp;#039;t look up at Aan&lt;br /&gt;
&lt;br /&gt;
Tough crowd.&lt;br /&gt;
&lt;br /&gt;
Aan: Aa.&lt;br /&gt;
&lt;br /&gt;
Aan: mumbles with his mouth full of whatever snack his mom gave him&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I thought you all sounded great. Mind if I sit here a little bit?&lt;br /&gt;
&lt;br /&gt;
Aan: looks down at Qog &lt;br /&gt;
&lt;br /&gt;
Aan: ...okay.&lt;br /&gt;
&lt;br /&gt;
Qog: Qog takes a seat under the tree and digs a snack of his own out of a pocket.&lt;br /&gt;
&lt;br /&gt;
Qog: Sounds like we&amp;#039;ll be moving on soon. Wonder where we&amp;#039;re headed next ...&lt;br /&gt;
&lt;br /&gt;
Aan: just nods&lt;br /&gt;
&lt;br /&gt;
Qog: Finishes his snack&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m gonna see if there&amp;#039;s a petting zoo or something like that. You can tag along if you want, but you don&amp;#039;t have to. Just don&amp;#039;t wander off too far, OK?&lt;br /&gt;
&lt;br /&gt;
Aan: will stay put&lt;br /&gt;
&lt;br /&gt;
Qog: Qog nods as he stands up and brushes off his clothes. He looks up at Aan and smiles.&lt;br /&gt;
&lt;br /&gt;
Fair enough. I&amp;#039;ll see you later, kerask. And hey -- you did good tonight, no matter what that crowd thinks.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.  :3&lt;br /&gt;
&lt;br /&gt;
Qog: I give Aan a wave and walk off towards the main festival area&lt;br /&gt;
&lt;br /&gt;
Aan: waves back&lt;br /&gt;
&lt;br /&gt;
===Verex Talks to a Dejected and Drunk Whisper===&lt;br /&gt;
&lt;br /&gt;
Verex: will approach Whisper and take a seat.&lt;br /&gt;
&lt;br /&gt;
Verex: That&amp;#039;s a new trick, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Whisper: They&amp;#039;re friends.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly&lt;br /&gt;
&lt;br /&gt;
Verex: Well, pleased to meet you.&lt;br /&gt;
&lt;br /&gt;
Verex: Do they have names, or is this a drow thing I should leave well enough alone?&lt;br /&gt;
&lt;br /&gt;
Whisper: whispers in sylvan to them&lt;br /&gt;
&lt;br /&gt;
Whisper: They don&amp;#039;t talk much.  Are they bothering you?&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae stop dancing around the mug and sit on it&lt;br /&gt;
&lt;br /&gt;
Verex: Not at all, they&amp;#039;re delightful. Didn&amp;#039;t mean to cause concern.&lt;br /&gt;
&lt;br /&gt;
Verex: Thought you might like some company, but it seems like you already have some.&lt;br /&gt;
&lt;br /&gt;
Verex: Do you mind if I just sit and get some relative quiet? These youngsters, and the kids&amp;#039; &amp;#039;music&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
Verex: takes a long sip of her drink, then takes out her pipe.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Verex: Much obliged.&lt;br /&gt;
&lt;br /&gt;
Verex: will pack her pipe and light it, taking a few puffs, after a beat offering it to Whisper.&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;m not that old for a drow, if you were not aware.&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae slip back under his cloak, their glow snuffed out&lt;br /&gt;
&lt;br /&gt;
Verex: I was, but I&amp;#039;d wager you&amp;#039;re still older than all of us.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: Nights like this... all this life...&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at his mug&lt;br /&gt;
&lt;br /&gt;
Whisper: Sometimes I just need a little help.&lt;br /&gt;
&lt;br /&gt;
Verex: It&amp;#039;s tough to lose people. Even when you have practice.&lt;br /&gt;
&lt;br /&gt;
Verex: touches a necklace she wears that used to belong to her daughter Korga.&lt;br /&gt;
&lt;br /&gt;
Verex: Just know, as long as you&amp;#039;re with us, you have help.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: sits quietly and drinks&lt;br /&gt;
&lt;br /&gt;
===The Group Goes to Check On Caena and Finds Trouble Afoot===&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice clear morning the next day, no clouds in the sky, just a hint of chill. Some of you may still be nursing hangovers, but life goes on and chores wait for no one.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will stumble home probably just before dawn.&lt;br /&gt;
&lt;br /&gt;
Whisper: eventually stopped drinking, went back to the caravan and tranced to watch the sun rise&lt;br /&gt;
&lt;br /&gt;
Brauni: has gotta go check on the well lady.&lt;br /&gt;
&lt;br /&gt;
Volda: will come find Frond at breakfast.&lt;br /&gt;
&lt;br /&gt;
Aan: just goes about his usual morning things quietly&lt;br /&gt;
&lt;br /&gt;
Frond: looks up to see what her mother wants&lt;br /&gt;
&lt;br /&gt;
Volda: Your aunt has a job for you.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay.  What is it?&lt;br /&gt;
&lt;br /&gt;
Volda: Yevelda helped out a local woman with a magic problem yesterday, and the woman was supposed to bring payment to the festival last night, but she never showed. She&amp;#039;s sending Brauni to check on her, but part of the payment is bulk produce, so it might take a couple people. Just in case its something untoward, we&amp;#039;d prefer she didn&amp;#039;t go alone, so I need you to gather up some of your dathak (&amp;quot;kin&amp;quot;) and see to it.&lt;br /&gt;
&lt;br /&gt;
Frond: Sure.&lt;br /&gt;
&lt;br /&gt;
Frond: will look around to find Tsukaav and Chlyde, for starters (start with siblings, move outwards if we need more than that ;)&lt;br /&gt;
&lt;br /&gt;
Chlyde: is absolutely sleeping.&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a Con save, please)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: is just back from his daily exercises.&lt;br /&gt;
&lt;br /&gt;
Chlyde: (16)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, you manage to avoid a level of exhaustion for lack of sleep 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (The wonders of youth 🙂 )&lt;br /&gt;
&lt;br /&gt;
Frond: will explain the task to them.&lt;br /&gt;
&lt;br /&gt;
Frond: Maybe we need a few others?&lt;br /&gt;
&lt;br /&gt;
Chlyde: ...seriously...&lt;br /&gt;
&lt;br /&gt;
Chlyde: says blearily.&lt;br /&gt;
&lt;br /&gt;
Frond: sorry if YOU overindulged last night but there&amp;#039;s still work to do&lt;br /&gt;
&lt;br /&gt;
Chlyde: slowly raises a middle finger but can&amp;#039;t even be bothered to do it with any spite.&lt;br /&gt;
&lt;br /&gt;
Frond: was it at least worthwhile? 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: Meh.&lt;br /&gt;
&lt;br /&gt;
Frond: Too bad.  Maybe there&amp;#039;ll be some better pickings at our next stop.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Hopefully taller ones at least.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: The beer is good in Halidun.  You complain too much.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I complain exactly the right amount.&lt;br /&gt;
&lt;br /&gt;
Frond: will go look around to see who else is up and available (i.e. if any other PCs can be roped into this ;)&lt;br /&gt;
&lt;br /&gt;
Brauni: is waiting for you guys, assuming I was told you were coming... otherwise I&amp;#039;ve already left :v&lt;br /&gt;
&lt;br /&gt;
Aan: is certainly around&lt;br /&gt;
&lt;br /&gt;
Josh: (Presumably, you can gather all the PCs. If necessary, we can say there were snares out this direction for Whisper (and possibly Elafir, she is a druid) to check. I imagine Aan and Qog mostly just do as they&amp;#039;re told. 😉 )&lt;br /&gt;
&lt;br /&gt;
Elafir: will be around doing things&lt;br /&gt;
&lt;br /&gt;
Qog: Qog would definitely be happy to tag along if he knows this is happening.&lt;br /&gt;
&lt;br /&gt;
Josh: (Yeah, Hazel, we&amp;#039;ll say you were told they would be accompanying you)&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU GUYS NEED TO HURRY UP I&amp;#039;M BORED AS SHIT OVER HERE&lt;br /&gt;
&lt;br /&gt;
Brauni: How many people does it take to check on one old lady anyway.&lt;br /&gt;
&lt;br /&gt;
Frond: we&amp;#039;re coming, hold onto your ass.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Please don&amp;#039;t take this the wrong way, but I desperately need all of you to shut the fuck up until things stop spinning.&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice morning walk to the farm, perhaps a mile or so from town. The woods begin just before you get to the farmstead, though there are various charms and chimes in the trees for few hundred feet out.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh does poor little sensitive baby have a HEADACHE? :D :D&lt;br /&gt;
&lt;br /&gt;
Elafir: will hand Chlyde some sort of root&lt;br /&gt;
&lt;br /&gt;
Elafir: Chew for spinning.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will chew it and attempt not to puke.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: You need to sweat it out.  Run more, your problem will go away.&lt;br /&gt;
&lt;br /&gt;
Aan: will walk with Qog&lt;br /&gt;
&lt;br /&gt;
Brauni: Or she&amp;#039;ll shit herself&lt;br /&gt;
&lt;br /&gt;
Chlyde: I will murder all of you. Except Aan. And Elafir. And Whisper is at least quiet.&lt;br /&gt;
&lt;br /&gt;
Qog: What did I do?&lt;br /&gt;
&lt;br /&gt;
Brauni: Ya&amp;#039;d have to catch us first. Which would require running :v :v&lt;br /&gt;
&lt;br /&gt;
Qog: Qog covers his mouth as he laughs&lt;br /&gt;
&lt;br /&gt;
Josh: (Can I get folks to roll me Perception checks?)&lt;br /&gt;
&lt;br /&gt;
Frond: (21, since I got a nat 20, lol)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (I&amp;#039;m gonna go ahead and take an auto-fail on this one XD )&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (13)&lt;br /&gt;
&lt;br /&gt;
Aan: (19)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (11)&lt;br /&gt;
&lt;br /&gt;
Whisper: (22)&lt;br /&gt;
&lt;br /&gt;
Qog: Been a while since I&amp;#039;ve used Roll20. How do I roll?&lt;br /&gt;
&lt;br /&gt;
Aan: (open your sheet, and click on the name of whatever you want to roll)&lt;br /&gt;
&lt;br /&gt;
Josh: (You should be able to just click on the skill in your character sheet)&lt;br /&gt;
&lt;br /&gt;
Qog: (18)&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, Elafir, Aan, Whisper, and Qog, you do notice that the area is strangely quiet. As you approach, you can see the gate of the animal pen is open, as is the door of the cottage. Brauni, you notice randomly that the scarecrow you saw yesterday isn&amp;#039;t in the field anymore. Frond and Whisper, you see the scarecrow laying in the dirt among the plants, an arrow sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Frond: This seems bad...&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, somebody stole her scarecrow&lt;br /&gt;
&lt;br /&gt;
Brauni: Who does that?&lt;br /&gt;
&lt;br /&gt;
Frond: Everyone stay back and let a few of us go look.&lt;br /&gt;
&lt;br /&gt;
Whisper: crouches low and approaches the scarecrow, eyes peeled for foes&lt;br /&gt;
&lt;br /&gt;
Tsukaav: looks around for any sign of trouble, while heeding Frond&amp;#039;s request to stay back.&lt;br /&gt;
&lt;br /&gt;
Qog: I pull up my shield, just in case&lt;br /&gt;
&lt;br /&gt;
Frond: will go up carefully to the door and look inside&lt;br /&gt;
&lt;br /&gt;
Josh: The place looks ransacked, furniture thrown around and smashed, and there&amp;#039;s a smear of blood on the ground.&lt;br /&gt;
&lt;br /&gt;
Frond: Someone attacked them...&lt;br /&gt;
&lt;br /&gt;
Frond: will call back to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: well, shit.&lt;br /&gt;
&lt;br /&gt;
Frond: (I don&amp;#039;t see any bodies or anything?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Must have been last night I guess?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: draws his greatsword.&lt;br /&gt;
&lt;br /&gt;
Josh: You do not, no&lt;br /&gt;
&lt;br /&gt;
Aan: is on alert, sticking close to everyone else&lt;br /&gt;
&lt;br /&gt;
Qog: Any animals still in the pen?&lt;br /&gt;
&lt;br /&gt;
Frond: They&amp;#039;re gone.  So either someone took them away, or they ran when they got attacked.&lt;br /&gt;
&lt;br /&gt;
Brauni: WHere&amp;#039;d they go?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Who the hell wants spices and vegetables this bad?&lt;br /&gt;
&lt;br /&gt;
Frond: (do I see any traces of tracks or indication what way they might have gone?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Roll Investigation)&lt;br /&gt;
&lt;br /&gt;
Josh: (There are no animals in the pen, fte)&lt;br /&gt;
&lt;br /&gt;
Frond: (lol I&amp;#039;m not qualified for this, but sure... someone better than me should also roll though 😉&lt;br /&gt;
&lt;br /&gt;
Frond: (oh well, ok, if I roll another nat 20 I can try 😉&lt;br /&gt;
&lt;br /&gt;
Josh: (Dang, Frond is on it today)&lt;br /&gt;
&lt;br /&gt;
Frond: (19)&lt;br /&gt;
&lt;br /&gt;
Aan: is not on it :V&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, you spot footprints and drag marks headed away to the north.&lt;br /&gt;
&lt;br /&gt;
Whisper: (2 on investigation to figure out which way the arrows came from)&lt;br /&gt;
&lt;br /&gt;
Josh: The footprints are spaced too far apart to be dwarven, you&amp;#039;re pretty sure.&lt;br /&gt;
&lt;br /&gt;
Whisper: is puzzled looking over the fallen scarecrow, unable to determine which way it was initially standing&lt;br /&gt;
&lt;br /&gt;
Aan: (whisper&amp;#039;s just having a flashback ;p)&lt;br /&gt;
&lt;br /&gt;
Frond: they went this way... north.  I think they took them as prisoners? there&amp;#039;s drag marks, anyway.  the footprints are too far apart to be dwarves.&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, the scarecrow&amp;#039;s pole was broken off, so you have know way of knowing which direction it originally faced, making it difficult to determine which direction the arrows came from.&lt;br /&gt;
&lt;br /&gt;
Josh: (Is it just Frond having gone into the house at this point?)&lt;br /&gt;
&lt;br /&gt;
Brauni: But why??&lt;br /&gt;
&lt;br /&gt;
Chlyde: Vengeful crows?&lt;br /&gt;
&lt;br /&gt;
Brauni: They&amp;#039;re just... boring farmers.&lt;br /&gt;
&lt;br /&gt;
Frond: (since it&amp;#039;s clear there&amp;#039;s no dead bodies or super gross things, I&amp;#039;m not stopping the others from going in - I just didn&amp;#039;t want Aan to see like dead people if they were in there.)&lt;br /&gt;
&lt;br /&gt;
Josh: (Was anyone else going in?)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Noooope)&lt;br /&gt;
&lt;br /&gt;
Qog: At least one of us should stand lookout, just in case.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I can do so.&lt;br /&gt;
&lt;br /&gt;
Elafir: (I&amp;#039;ll go in)&lt;br /&gt;
&lt;br /&gt;
Whisper: (which way is north on the map?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okie doke. Roll me a Dex save, Alicia 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (Up, just to make it simple)&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m hanging outside ftr, keeping an eye on things)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will also stay outside and keep an eye on Aan.&lt;br /&gt;
&lt;br /&gt;
Josh: There is a rattling noise and something drops down from the rafters onto you, Elafir, but you manage to swat it aside and there&amp;#039;s a clatter as a small animal skeleton clambers to its feet and arches its back as menacingly as a, well, a small animal skeleton can manage.&lt;br /&gt;
&lt;br /&gt;
Elafir: will call out to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: (call out what)&lt;br /&gt;
&lt;br /&gt;
Whisper: circles around the building while the others aid Elafir&lt;br /&gt;
&lt;br /&gt;
Qog: To the group outside&lt;br /&gt;
&lt;br /&gt;
Do we go in?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhh... I guess?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Awww shit...&lt;br /&gt;
&lt;br /&gt;
Elafir: (Help?)&lt;br /&gt;
&lt;br /&gt;
Brauni: will go inside.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, it&amp;#039;s just her little guy.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s like.. a pet or something&lt;br /&gt;
&lt;br /&gt;
Josh: The skeleton sees Brauni and will run to her and kind of curl around one of her legs.&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey little guy... Where&amp;#039;s yer mom?&lt;br /&gt;
&lt;br /&gt;
Josh: It can&amp;#039;t make noises, but it scratches at her boot plaintively.&lt;br /&gt;
&lt;br /&gt;
Brauni: will pick it up, carefully, &amp;#039;cause she&amp;#039;s not sure how to handle a skeleton&lt;br /&gt;
&lt;br /&gt;
Chlyde: What. The. Fuck.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s just a little guy, don&amp;#039;t be such a pussy&lt;br /&gt;
&lt;br /&gt;
==Solos==&lt;br /&gt;
&lt;br /&gt;
{{AW:C}}{{AW:C-logs}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15540</id>
		<title>Adventure World: Caravan session 1</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15540"/>
		<updated>2023-08-20T16:15:52Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{firstlogtoc|Adventure World - Caravan|2}}&lt;br /&gt;
==Summary==&lt;br /&gt;
For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Early in the morning, [[Kirar Oglaf|Kirar]] wakes [[Frond Oglaf|Frond]] to see if she wants to join him for sunrise medications, and they agree to get a little carried away before they are interrupted by [[Tsukav Oglaf|Tsukav] doing his morning exercises.&lt;br /&gt;
&lt;br /&gt;
Tsukav finds his father [[Lubash Oglaf|Lubash]] and they talk about where the caravan is headed next.&lt;br /&gt;
&lt;br /&gt;
[[Verex Oglaf]] takes a moment to check on with some of her grandkids and tell them variably that they are working too hard [[Aan Oglaf|Aan]] and not hard enough [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf|Chlyde]].&lt;br /&gt;
&lt;br /&gt;
Chlyde wakes her cousin.  Once she&amp;#039;s (grudgingly) awake, [[Brauni Oglaff|Brauni]]&amp;#039;s mother brings her to visit a local woman who has a water weird issue&lt;br /&gt;
&lt;br /&gt;
[[Krusk Oglaf|Krusk]] asks [[Qog Oglaf|Qog]] to help him shoe an oxen.&lt;br /&gt;
&lt;br /&gt;
[[Whisper]] tells [[Varka Oglaf|Varka]] about the importance of breakfast. Chlyde offers to help him check his snares if they can be back before her band practice.&lt;br /&gt;
&lt;br /&gt;
That evening is the Halidun harvest Festival with various games and snack.  Viscous Mockery gives a debut performance that is not well received, but their moms are very proud!  Some of the local youths are curious though, and Qog checks on Aan after he runs off when the performance is over.  Verex checks in with Whisper about his drinking (and fairy lights).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brauni realizes that Caena and her wife missed the celebration, and the next morning her mother sends her to take people to go and check on them.  After gathering a PC posse they find the house empty, signs of a struggle, and her skeleton familiar hiding in the rafters.&lt;br /&gt;
&lt;br /&gt;
==Session==&lt;br /&gt;
: Session date: 2023-07-09&lt;br /&gt;
: In Game date: Early in Ater&lt;br /&gt;
&lt;br /&gt;
===The Best Part of Waking Up (And An Interruption)===&lt;br /&gt;
&lt;br /&gt;
Kirar: will gently shake Frond&amp;#039;s shoulder just before dawn.&lt;br /&gt;
&lt;br /&gt;
Frond: hmm?&lt;br /&gt;
&lt;br /&gt;
Frond: rolls over to see what he wants&lt;br /&gt;
&lt;br /&gt;
Kirar: Sorry to bother you, tagur (&amp;#039;darling&amp;#039;), but I was just going out for morning devotions. Care to join me?&lt;br /&gt;
&lt;br /&gt;
Frond: oh... sure&lt;br /&gt;
&lt;br /&gt;
Frond: (is this usual for us?)&lt;br /&gt;
&lt;br /&gt;
Josh: (It&amp;#039;s certainly usual for him, it&amp;#039;s when he prays for his spells. Up to you whether it&amp;#039;s usual for Frond 😉 )&lt;br /&gt;
&lt;br /&gt;
Frond: (I&amp;#039;ll say yeah, she probably does usually get up for morning prayers etc.)&lt;br /&gt;
&lt;br /&gt;
Frond: gives him a kiss before we actually get up, though.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles, holding the kiss for a moment for sitting up and beginning to get dressed.&lt;br /&gt;
&lt;br /&gt;
Frond: anyway you aren&amp;#039;t bothering me 🙂&lt;br /&gt;
&lt;br /&gt;
Kirar: You looked really peaceful, I felt guilty disturbing you. It&amp;#039;s been a busy couple of weeks.&lt;br /&gt;
&lt;br /&gt;
Frond: chuckles at that&lt;br /&gt;
&lt;br /&gt;
Frond: It has.  We&amp;#039;ll be moving along soon, I guess.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods companionably.&lt;br /&gt;
&lt;br /&gt;
Kirar: Bit of a shame. Halidun&amp;#039;s nice enough. Any word from Ohr or Keth? (One of your uncles and fathers respectively, though Keth was an uncle before he was one of your dads) Do we know where we&amp;#039;re headed next?&lt;br /&gt;
&lt;br /&gt;
Frond: (have I heard anything?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Not currently. You know they both headed east to scout and look for a good place to go next. They tend to range a fair bit from the caravan at any given time, doing that job.)&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m not sure... Probably eastward, but other than that, no idea.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods.&lt;br /&gt;
&lt;br /&gt;
Kirar: Northeast wouldn&amp;#039;t be bad, to get to see my family for a little bit, though the weather&amp;#039;s turning.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: Are you feeling homesick?&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles wistfully.&lt;br /&gt;
&lt;br /&gt;
Kirar: Not especially. I like it out here on the road, with you.&lt;br /&gt;
&lt;br /&gt;
Kirar: Shall we?&lt;br /&gt;
&lt;br /&gt;
Frond: nods and will go with him&lt;br /&gt;
&lt;br /&gt;
Josh: The morning air is crisp, with a light breeze blowing from the south. On the edge of the camp, Frond and Kirar get the closest thing they can really manage to quiet and solitude, saying their prayers as the sun rises over the hills and fields.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles contentedly when you&amp;#039;re finished.&lt;br /&gt;
&lt;br /&gt;
Kirar: This is nice. I like the quiet. Wasn&amp;#039;t a lot of that to go around back home, and I&amp;#039;m sure we won&amp;#039;t have mornings to ourselves for too much longer.&lt;br /&gt;
&lt;br /&gt;
Kirar: &amp;#039;s smile turns a little fragile.&lt;br /&gt;
&lt;br /&gt;
Frond: nods hopefully&lt;br /&gt;
&lt;br /&gt;
Frond: I hope that you&amp;#039;re right.&lt;br /&gt;
&lt;br /&gt;
Kirar: You serve the Great Mother. I&amp;#039;m sure she&amp;#039;ll see fit to bless you soon.&lt;br /&gt;
&lt;br /&gt;
Frond: I feel like I must be letting you down...&lt;br /&gt;
&lt;br /&gt;
Kirar: Not at all. I feel like I&amp;#039;m letting you down. And your family, and my family, and...&lt;br /&gt;
&lt;br /&gt;
Kirar: sighs and shakes his head.&lt;br /&gt;
&lt;br /&gt;
Frond: looks saddened&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure everything will work out.&lt;br /&gt;
&lt;br /&gt;
Frond: If anyone is giving you trouble, I&amp;#039;ll kick their ass.&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure you would, and could, but I need to fight my own battles, at least in this regard.&lt;br /&gt;
&lt;br /&gt;
Kirar: Save your saving me for when it&amp;#039;s for more than my pride.&lt;br /&gt;
&lt;br /&gt;
Kirar: leans in to give Frond a kiss on the cheek.&lt;br /&gt;
&lt;br /&gt;
Frond: smiles a little at that&lt;br /&gt;
&lt;br /&gt;
Josh: The sounds of the camp stirring reach the two of you, fires being stoked, animals clamoring for their morning feed, etc.&lt;br /&gt;
&lt;br /&gt;
Frond: I guess we should probably get back...&lt;br /&gt;
&lt;br /&gt;
Frond: says slightly reluctantly&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done, but this evening should be fun.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m looking forward to it.&lt;br /&gt;
&lt;br /&gt;
Kirar: Me too.&lt;br /&gt;
&lt;br /&gt;
Kirar: grins.&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done for the time being, though.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay, okay... Here I was, thinking we could take a little longer to get back and no one would notice, but you&amp;#039;re probably right 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: Well, I don&amp;#039;t mind being a bit late to breakfast...&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s like... a KIND of veneration, right?&lt;br /&gt;
&lt;br /&gt;
Kirar: Luthic is a goddess of fertility... 😉&lt;br /&gt;
&lt;br /&gt;
Frond: right!&lt;br /&gt;
&lt;br /&gt;
Frond: see, it makes perfect sense...&lt;br /&gt;
&lt;br /&gt;
Tsukaav: jogs by, sweaty and wearing only a single cloth around his waist. &lt;br /&gt;
&lt;br /&gt;
Frond: Hey, watch where you&amp;#039;re going, Tsukaav! :p&lt;br /&gt;
&lt;br /&gt;
Kirar: Oh, jeez!&lt;br /&gt;
&lt;br /&gt;
Kirar: kind of covers himself with his nearby jacket&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Ahh ... blessings on your morning, sister.&lt;br /&gt;
&lt;br /&gt;
Frond: yeah well, we were TRYING :p&lt;br /&gt;
&lt;br /&gt;
Tsukaav: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Best to get our exercise in early.&lt;br /&gt;
&lt;br /&gt;
Frond: rolls her eyes&lt;br /&gt;
&lt;br /&gt;
Kirar: manages to chuckle at that.&lt;br /&gt;
&lt;br /&gt;
Frond: keep on jogging!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: smiles.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Wise words.  I need to focus both on strength and agility.  Wouldn&amp;#039;t want to get stiff.&lt;br /&gt;
&lt;br /&gt;
Frond: oh my gods&lt;br /&gt;
&lt;br /&gt;
Kirar: So to speak.&lt;br /&gt;
&lt;br /&gt;
Frond: I will literally murder you&lt;br /&gt;
&lt;br /&gt;
Tsukaav: As you say, sister.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well, I will see you back at camp, then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tsukaav Talks To Lubash===&lt;br /&gt;
Josh: Tsukaav, you can continue your morning run, lets say literally around Halidun, likely getting a few stares (both appreciative and scandalized, sometimes both) as you do.&lt;br /&gt;
&lt;br /&gt;
Josh: As you return to camp, you spot your father Lubash, sitting and sharpening one of his axes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Showing off the goods, ki? Little late in our stay to advertise, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It is never too early nor too late to glorify Rull, poch.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: If seeing me inspires one of these folk of Halidun to the same goal, then the greater good is served.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Do you think we will be leaving today, or tomorrow?&lt;br /&gt;
&lt;br /&gt;
Lubash: Definitely not today, probably not tomorrow, but soon, I&amp;#039;m sure. There was some talk of staying for guard duty, but I doubt Halidun can support us for too long. Might be some raiding to be done to the east.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: nods.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I don&amp;#039;t mind the farm work.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: But a change would be good too.&lt;br /&gt;
&lt;br /&gt;
Lubash: nods.&lt;br /&gt;
&lt;br /&gt;
Lubash: It&amp;#039;s easy enough for us, and it&amp;#039;s not dangerous. Still, I&amp;#039;d rather we get something to get the blood pumping wherever we head next.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: So you think it might be east next?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: No one tells me anything.&lt;br /&gt;
&lt;br /&gt;
Lubash: Well, I have more of an in.&lt;br /&gt;
&lt;br /&gt;
Lubash: Plenty of border stuff we could get into. Dracasholt or Guimaraes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Though, who knows? Maybe we end up in one of the internal disputes. Work&amp;#039;s work.&lt;br /&gt;
&lt;br /&gt;
Lubash: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well.  I should get back. Unless you need help here.&lt;br /&gt;
&lt;br /&gt;
Lubash: No, don&amp;#039;t let me keep you from your chores and such, but I wouldn&amp;#039;t mind a bit of sparring before the party tonight, if you think you can stand up to it. 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I shall not be the first to falter!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Until then, father.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: adjusts his garment to ensure modesty on the run back to camp, then heads off.&lt;br /&gt;
&lt;br /&gt;
Lubash: Best hope Rull is in a blessing mood if you want to beat me, kig (&amp;quot;little son&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Coffee Talk===&lt;br /&gt;
&lt;br /&gt;
Josh: For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
Josh: The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, where do we find Aan this morning?)&lt;br /&gt;
&lt;br /&gt;
Aan: is probably doing some camp chores like cleaning up after breakfast stuff&lt;br /&gt;
&lt;br /&gt;
Josh: That is a pretty big task, likely left to Aan and the younger kids, though Aan is probably more conscientious about it than, say, his younger siblings Nil and Resh whose argument about...something has devolved into a wrestling match between the nine-year-old twins.&lt;br /&gt;
&lt;br /&gt;
Verex: is sitting near one of the campfires watching the (mostly) organized chaos of her family beginning their day, smiling contentedly while smoking her pipe.&lt;br /&gt;
&lt;br /&gt;
Aan: huffs at the kids and keeps working :p&lt;br /&gt;
&lt;br /&gt;
Verex: smiles at Aan and pats the space next to her on the blanket on which she&amp;#039;s sitting.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes her, then will put down the pot he was cleaning and go and sit with her :3&lt;br /&gt;
&lt;br /&gt;
Chlyde: crawls out of the tent groggily and goes to look for coffee. &lt;br /&gt;
&lt;br /&gt;
Verex: You can let the younger kids handle more of it this morning. It won&amp;#039;t be your job for too much longer, I don&amp;#039;t think.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes where they are wrestling, and makes a little dubious sound&lt;br /&gt;
&lt;br /&gt;
Verex: How have you liked Halidun?&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs slowly, looking a little unsure&lt;br /&gt;
&lt;br /&gt;
Verex: Better than the bigger towns, at least?&lt;br /&gt;
&lt;br /&gt;
Aan: mmm.&lt;br /&gt;
&lt;br /&gt;
Aan: nods&lt;br /&gt;
&lt;br /&gt;
Aan: hugs his knees and wraps his tail around his feet&lt;br /&gt;
&lt;br /&gt;
Verex: nods towards Chlyde.&lt;br /&gt;
&lt;br /&gt;
Verex: You sister certainly has no trouble making nice with the locals.&lt;br /&gt;
&lt;br /&gt;
Verex: favors Aan with a conspiratorial smirk.&lt;br /&gt;
&lt;br /&gt;
Josh: (Sorry, cousin*)&lt;br /&gt;
&lt;br /&gt;
Aan: looks over at Chlyde&lt;br /&gt;
&lt;br /&gt;
Chlyde: strolls over with a cup of coffee in hand and ruffles Aan&amp;#039;s hair.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Morning Shrimp. Morning kaur. Looks like I missed breakfast again.&lt;br /&gt;
&lt;br /&gt;
Verex: So long as you don&amp;#039;t miss chores, you&amp;#039;re the only one losing out, uburug (&amp;#039;little daughter&amp;#039;/granddaughter)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Yeah, yeah. I&amp;#039;ll be done before the festival. Are we gonna be hanging around here much longer?&lt;br /&gt;
&lt;br /&gt;
Aan: checks his pockets and offers Chlyde a piece of dried cheese &lt;br /&gt;
&lt;br /&gt;
Chlyde: smiles and takes it from him with a wink.&lt;br /&gt;
&lt;br /&gt;
Verex: I&amp;#039;ll be talking to Gossan (the village elder) about it later at the festival. Best to discuss such things when she&amp;#039;s in a good mood and had a couple of pints, hmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Mmmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Brauni up yet?&lt;br /&gt;
&lt;br /&gt;
Aan: (idk - Hazel?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (snores)&lt;br /&gt;
&lt;br /&gt;
Aan: enn.&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs&lt;br /&gt;
&lt;br /&gt;
Verex: (to Chlyde) Did she not spend the night in your undar (&amp;#039;wagon&amp;#039;, but tends to be used colloquially to mean a family&amp;#039;s wagon, tent(s), etc.)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Probably. I got back late. She&amp;#039;s probably still snoring.&lt;br /&gt;
&lt;br /&gt;
Verex: Why don&amp;#039;t you go wake her? Plenty to do before tonight. I assume you&amp;#039;ll all be performing?&lt;br /&gt;
&lt;br /&gt;
Chlyde: I was hoping to. You up for it, Shrimp?&lt;br /&gt;
&lt;br /&gt;
Aan: looks towards the village and nods.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.&lt;br /&gt;
&lt;br /&gt;
Verex: pats Aan&amp;#039;s knee affectionately.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Good kid.&lt;br /&gt;
&lt;br /&gt;
Chlyde: takes a sip of coffee and sighs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright, time to go kick her ass out of bed then.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will head off to do so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is snoring loudly&lt;br /&gt;
&lt;br /&gt;
Josh: (I will nudge y&amp;#039;all towards ic3 🙂 )&lt;br /&gt;
&lt;br /&gt;
Verex: (to Aan) Are you looking forward to performing tonight?&lt;br /&gt;
&lt;br /&gt;
Aan: looks at her, then nods&lt;br /&gt;
&lt;br /&gt;
Verex: smiles with approval and takes a puff of her pipe.&lt;br /&gt;
&lt;br /&gt;
Verex: (in Infernal) Good boy.&lt;br /&gt;
&lt;br /&gt;
Aan: smiles&lt;br /&gt;
&lt;br /&gt;
Verex: Resh! You put that mug down right this instant! No weapons, and no breaking things!&lt;br /&gt;
&lt;br /&gt;
Verex: sighs.&lt;br /&gt;
&lt;br /&gt;
Verex: Best you go take that from him and set them to washing.&lt;br /&gt;
&lt;br /&gt;
Aan: nods and hops up.  he will stop to pat her on the head and then go sort out the kids :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chlyde and Yevelda Wake Up Brauni===&lt;br /&gt;
&lt;br /&gt;
Brauni: snores loudly&lt;br /&gt;
&lt;br /&gt;
Chlyde: will go back into the tent &lt;br /&gt;
&lt;br /&gt;
Chlyde: walks up to a large pile of snoring blankets and kicks it lightly.&lt;br /&gt;
&lt;br /&gt;
Brauni: FUCK OFF&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;m sleepin here&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oi. Get up. We got a gig tonight. You got chores.&lt;br /&gt;
&lt;br /&gt;
Brauni: sits up, frowning&lt;br /&gt;
&lt;br /&gt;
Brauni: I thought we were finished this gardening crap. &lt;br /&gt;
&lt;br /&gt;
Chlyde: We are, but we&amp;#039;ll probably be moving on soon. Need to break camp and all that.&lt;br /&gt;
&lt;br /&gt;
Chlyde: And we should probably get a practice in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, always time for more practice...&lt;br /&gt;
&lt;br /&gt;
Brauni: throws off the blanket and throws on some clothes&lt;br /&gt;
&lt;br /&gt;
Chlyde: Well, if your giant fucking fingers could form a decent F chord maybe we wouldn&amp;#039;t need to.&lt;br /&gt;
&lt;br /&gt;
Chlyde: says with a grin.&lt;br /&gt;
&lt;br /&gt;
Brauni: Look who&amp;#039;s talking Miss Flat for Days &lt;br /&gt;
&lt;br /&gt;
Chlyde: pauses for a moment.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I can&amp;#039;t tell if that&amp;#039;s a dig at my voice or my tits, but either way I don&amp;#039;t hear anyone complaining.&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;M COMPLAINING&lt;br /&gt;
&lt;br /&gt;
Brauni: not about your tits though they&amp;#039;re fine.&lt;br /&gt;
&lt;br /&gt;
Chlyde: laughs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Whatever, get done with your shit before lunch so we can practice.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah yeah yeah&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU&amp;#039;RE NOT MY MOM&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thank fuck for that. &lt;br /&gt;
&lt;br /&gt;
Chlyde: will leave her cousin to get dressed.&lt;br /&gt;
&lt;br /&gt;
Brauni: never gonna meet a decent man in these little backwaters, ugh&lt;br /&gt;
&lt;br /&gt;
Brauni: mutters to herself while she gets ready&lt;br /&gt;
&lt;br /&gt;
Yevelda: Never gonna meet a decent man if you&amp;#039;re sleeping the day away, either.&lt;br /&gt;
&lt;br /&gt;
Yevelda: says, entering the tent.&lt;br /&gt;
&lt;br /&gt;
Josh: Despite the morning chill, your mother is bare-chested and painted in all manner of ritual designs, nonchalant in her (to the locals) bizarre appearance.&lt;br /&gt;
&lt;br /&gt;
Brauni: Might as well sleep with the prospects around here&lt;br /&gt;
&lt;br /&gt;
Brauni: grumbles&lt;br /&gt;
&lt;br /&gt;
Yevelda: Have you seen my kurar agak (a type of medicinal/ritual plant) ?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhhh... It was on the... thing&lt;br /&gt;
&lt;br /&gt;
Brauni: scratches her head.&lt;br /&gt;
&lt;br /&gt;
Brauni: By the big cook pot.&lt;br /&gt;
&lt;br /&gt;
Yevelda: groans.&lt;br /&gt;
&lt;br /&gt;
Yevelda: For the last time, people, my herbs and cooking herbs are not the same thing!&lt;br /&gt;
&lt;br /&gt;
Yevelda: grumbles mostly to herself.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Your cousin got in pretty late. You didn&amp;#039;t stay out with her?&lt;br /&gt;
&lt;br /&gt;
Brauni: No. Like I said, no prospects.&lt;br /&gt;
&lt;br /&gt;
Brauni: Uuuggghhhh I&amp;#039;m NEVER gonna find a MAN!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: Where ARE they all???&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Lower your standards!&lt;br /&gt;
&lt;br /&gt;
Brauni: NEVER&lt;br /&gt;
&lt;br /&gt;
Brauni: I do not settle&lt;br /&gt;
&lt;br /&gt;
Brauni: huffs gruffly&lt;br /&gt;
&lt;br /&gt;
Brauni: There&amp;#039;s gotta be one out there... somewhere...&lt;br /&gt;
&lt;br /&gt;
Yevelda: There&amp;#039;s lots, but you do have pretty high standards...&lt;br /&gt;
&lt;br /&gt;
Brauni: So I&amp;#039;m a romantic. So sue me.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Maybe think of your first husband as a trial run. You can always improve on the first one. 😉&lt;br /&gt;
&lt;br /&gt;
Brauni: I want him to sweep me off my feet. Literally.&lt;br /&gt;
&lt;br /&gt;
Brauni: Ugh, no thanks&lt;br /&gt;
&lt;br /&gt;
Brauni: I don&amp;#039;t want no fixer uppers&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;m BUSY&lt;br /&gt;
&lt;br /&gt;
Yevelda: With sleeping?&lt;br /&gt;
&lt;br /&gt;
Brauni: with ART, MOTHER!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: and I need to REPLENISH my CREATIVE ENERGY!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, perhaps you can replenish your creative energy from the well I have to go cleanse. One of the outlying farms has a little water weird problem I need to take care of, and you can carry my things.&lt;br /&gt;
&lt;br /&gt;
Brauni: SIGH&lt;br /&gt;
&lt;br /&gt;
Brauni: FINE, I guess I&amp;#039;ll just BE A MULE&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Haha! You got water weird duty!&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;LL WEIRD YOUR WATER!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Don&amp;#039;t be silly, dear. The mules are quieter.&lt;br /&gt;
&lt;br /&gt;
Yevelda: grins and favors Brauni with a wink before heading back out.&lt;br /&gt;
&lt;br /&gt;
Brauni: ARRGHHHH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: throws her beefy arms up in semi-exaggerated frustration&lt;br /&gt;
&lt;br /&gt;
Brauni: straps on her breastplate and follows Yevelda out though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brauni and Her Mother Water a Weird===&lt;br /&gt;
&lt;br /&gt;
Yevelda: will, true to her word, engage her daughter&amp;#039;s services to carry her ritual gear out to a farm on the edge of the stable territory around Halidun.&lt;br /&gt;
&lt;br /&gt;
Josh: The farm is a little homestead nestled into the edge of a forest. A scarecrow made of straw, cloth, and bones stands sentinel over a small field, a single crow defiantly perched on its arm as Brauni and her mother approach. &lt;br /&gt;
&lt;br /&gt;
Josh: A smiling dwarven woman looks up from where she&amp;#039;s feeding chickens, squinting in the morning light under her broad-brimmed conical hat. &lt;br /&gt;
&lt;br /&gt;
Ceana: Yevelda! Good morning. This must be...Brauni?&lt;br /&gt;
&lt;br /&gt;
Josh: A small skeletal animal crawls up over the woman&amp;#039;s shoulder, its empty eye sockets fixing you both with a silent stare.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Ceana, good to see you, and, yes, this is my eldest daughter herself. And where&amp;#039;s your lovely wife this morning?&lt;br /&gt;
&lt;br /&gt;
Ceana: Left early this morning to go pick mushrooms, leaving these little buggers to me.&lt;br /&gt;
&lt;br /&gt;
Ceana: throws more feed to the chickens.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves&lt;br /&gt;
&lt;br /&gt;
Ceana: (to Brauni) Your mother is a lifesaver, coming to take care of our little well problem. I don&amp;#039;t know how the bugger got in there in the first place.&lt;br /&gt;
&lt;br /&gt;
Brauni: What&amp;#039;s in there?&lt;br /&gt;
&lt;br /&gt;
Ceana: A water weird, just a bit bigger than I can handle. Do you know what they are?&lt;br /&gt;
&lt;br /&gt;
Brauni: uh... I just thought she said the water was weird.&lt;br /&gt;
&lt;br /&gt;
Yevelda: It&amp;#039;s an elemental. Water is the most common, though there are all kinds. Like a snake, made of whatever substance it nests in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, yeah, okay, sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: nods as though she completely understands&lt;br /&gt;
&lt;br /&gt;
Yevelda: This is a good thing to know about, Brauni.&lt;br /&gt;
&lt;br /&gt;
Ceana: I&amp;#039;m sure she has other important things on her mind, Yevelda. 😉&lt;br /&gt;
&lt;br /&gt;
Ceana: Your mom tells me you&amp;#039;re a musician?&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, I have a band with my cousin and little brother.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re Viscous Mockery.&lt;br /&gt;
&lt;br /&gt;
Brauni: says proudly.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re playing at the festival tonight, you should come check it out. It&amp;#039;s going to be sick.&lt;br /&gt;
&lt;br /&gt;
Ceana: Looking forward to it. Floraigh does like to cut a rug.&lt;br /&gt;
&lt;br /&gt;
Josh: (Floraidh, rather)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, that water isn&amp;#039;t going to weird itself. Or, I guess, de-weird. It already weirded itself. Come help me lay out my things, Brauni.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yes&amp;#039;m.&lt;br /&gt;
&lt;br /&gt;
Yevelda: will direct Brauni on how to do that, laying out a simple ritual banishing circle around the well&amp;#039;s perimeter, chatting with Ceana as she does so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is being the good daughter :3&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a relatively simple ritual, and Brauni watches the weird rise out of the water in the well as though charmed, ultimately fading away back to...wherever it goes, Brauni doesn&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
Brauni: Huh. Well, that was weird, I guess&lt;br /&gt;
&lt;br /&gt;
Yevelda: gives Brauni a -_- look&lt;br /&gt;
&lt;br /&gt;
Ceana: Thanks so much, and I&amp;#039;ll bring you those herbs everything else we owe this evening.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Sounds good, and happy to help, of course. Brauni and I should get out of your hair so you can get your own work done, I&amp;#039;m sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves jauntily &lt;br /&gt;
&lt;br /&gt;
Ceana: Take care you two. Nice to meet you, Brauni, and I can&amp;#039;t wait to hear you play.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah!! Get ready to have your brains rocked out!!&lt;br /&gt;
&lt;br /&gt;
Ceana: gives a bit of a confused look at that, but smiles and waves anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog and Krusk Shoe an Ox===&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, what would Qog be doing this morning?)&lt;br /&gt;
&lt;br /&gt;
Qog: Checking on the oxen and just generally seeing where he can help out&lt;br /&gt;
&lt;br /&gt;
Josh: Krusk, one of your grandfathers, and your mentor as a smith, will have asked for your help reshoeing one of the oxen.&lt;br /&gt;
&lt;br /&gt;
Qog: Sure thing! What can I do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Well, I&amp;#039;ll leave it up to you. You can hold him steady while I fit the shoe, or do you think you&amp;#039;re up for taking a crack at it?&lt;br /&gt;
&lt;br /&gt;
Qog: I&amp;#039;ll hold him steady -- I don&amp;#039;t want to mess this up and be down an ox.&lt;br /&gt;
&lt;br /&gt;
Krusk: nods, but will give a look of concern when Qog isn&amp;#039;t looking.&lt;br /&gt;
&lt;br /&gt;
Josh: Qog has a good rapport with the oxen, and they&amp;#039;re well-trained, so it&amp;#039;s no problem for Qog to hold him steady while Krusk works.&lt;br /&gt;
&lt;br /&gt;
Krusk: Luckily, we&amp;#039;re mostly done with the repairs the villagers needed, though there&amp;#039;s still a couple tools that need seeing to.&lt;br /&gt;
&lt;br /&gt;
Qog: Anything I can do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Always work to be done, and I appreciate your help. Here and with the tools, and, well, everywhere.&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I just wanna make sure I&amp;#039;m doing my part, so thank you for showing me how to handle stuff around here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If repairs are done, does that mean we&amp;#039;ll be moving on soon?&lt;br /&gt;
&lt;br /&gt;
Krusk: nods.&lt;br /&gt;
&lt;br /&gt;
Krusk: Verex hasn&amp;#039;t said just yet, but I get the feeling the village will want us moving on before too long.&lt;br /&gt;
&lt;br /&gt;
Krusk: Not the worst place to spend some time, though, hmm?&lt;br /&gt;
&lt;br /&gt;
Qog: Yeah, it&amp;#039;s nice, but I try not to get too attached to places, just &amp;#039;cause I know we&amp;#039;ll be moving again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What&amp;#039;s the longest you&amp;#039;ve ever stayed in one place?&lt;br /&gt;
&lt;br /&gt;
Krusk: has to actually take a moment to think.&lt;br /&gt;
&lt;br /&gt;
Krusk: That&amp;#039;s a good question...we spent six months guard duty in Harcourt once. That&amp;#039;s probably it.&lt;br /&gt;
&lt;br /&gt;
Krusk: Would you rather be staying in one spot, instead of moving around?&lt;br /&gt;
&lt;br /&gt;
Qog: Sometimes staying put seems nice ... but then I wonder how boring that would get. I think I&amp;#039;d rather keep moving, seeing new stuff.&lt;br /&gt;
&lt;br /&gt;
Krusk: Doesn&amp;#039;t mean you shouldn&amp;#039;t get attached, though. I&amp;#039;ve known Marl, Halidun&amp;#039;s brewer, for years. He keeps a small keg aside for me for whenever we come through.&lt;br /&gt;
&lt;br /&gt;
Qog: I guess. I just ... I&amp;#039;m not great at meeting new people, you know? And like you said, not everybody really wants us around. But I get what you&amp;#039;re saying, Kúurgru.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles and nods, bending to gently tap in the last nail.&lt;br /&gt;
&lt;br /&gt;
Krusk: All right, you can let his foot down. Good boy, Har.&lt;br /&gt;
&lt;br /&gt;
Krusk: pats the ox&amp;#039;s flank affectionately.&lt;br /&gt;
&lt;br /&gt;
Qog: I reach over to scratch the ox behind one ear.&lt;br /&gt;
&lt;br /&gt;
Josh: Har leans into it a bit and waggles his ears in appreciation.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles, looking at Qog.&lt;br /&gt;
&lt;br /&gt;
Krusk: (mostly under his breath) Good boy.&lt;br /&gt;
&lt;br /&gt;
Qog: If Qog hears that, he doesn&amp;#039;t say anything, but he smiles a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Whisper Talks To Varka And Takes Chlyde To Check Traps===&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, what is Whisper up to this morning? Probably a good chance he was on watch last night while trancing, I would think?)&lt;br /&gt;
&lt;br /&gt;
Whisper: (that would be typical of him.  Probably doing some morning rituals (eating/cleaning) and honoring the fey spirits)&lt;br /&gt;
&lt;br /&gt;
Whisper: sits eating his morning meal.  In his place setting is a small dish with a portion set aside.  He also places two small obsidian figures next to the dish.&lt;br /&gt;
&lt;br /&gt;
Whisper: finishes thier meal without a word, and gathers the dishes up.  He places the two obsidian figures in a belt pouch after giving them each an affectionate rub between his fingers &lt;br /&gt;
&lt;br /&gt;
Varka: What are those?&lt;br /&gt;
&lt;br /&gt;
Whisper: (how old is Varka?)&lt;br /&gt;
&lt;br /&gt;
Josh: (8 🙂 )&lt;br /&gt;
&lt;br /&gt;
Whisper: They are tokens... reminders.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly in an even tone&lt;br /&gt;
&lt;br /&gt;
Whisper: will pull them out&lt;br /&gt;
&lt;br /&gt;
Whisper: This is Kiri and this is La&amp;#039;in.  They are no longer with me, so I carry these to always remember. &lt;br /&gt;
&lt;br /&gt;
Whisper: They both loved breakfast dearly, which I hope you do to.&lt;br /&gt;
&lt;br /&gt;
Varka: nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Varka: Mom says it&amp;#039;s the most important.&lt;br /&gt;
&lt;br /&gt;
Whisper: Your mother is wise to say so.  It makes you strong for the day.  I hope you fed well and feel strong.&lt;br /&gt;
&lt;br /&gt;
Varka: nods again with all the seriousness an eight-year-old can muster.&lt;br /&gt;
&lt;br /&gt;
Varka: What happened to them?&lt;br /&gt;
&lt;br /&gt;
Whisper: closes his eye&lt;br /&gt;
&lt;br /&gt;
Whisper: They are with their mother.  It is a sad story, and one not for a child&amp;#039;s ears, until you have proven yourself strong and wise.&lt;br /&gt;
&lt;br /&gt;
Whisper: When you do, I will tell you.&lt;br /&gt;
&lt;br /&gt;
Whisper: Do you know how to become strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: Honor the gods and our family?&lt;br /&gt;
&lt;br /&gt;
Varka: looks as though she is receiving the wisdom of the ages.&lt;br /&gt;
&lt;br /&gt;
Whisper: There are no secrets from you.  Remember having a map is not the same as finding your way.&lt;br /&gt;
&lt;br /&gt;
Whisper: It is in the doing that we reach our goal.&lt;br /&gt;
&lt;br /&gt;
Varka: &amp;#039;s eyes get big as she considers that and nods.&lt;br /&gt;
&lt;br /&gt;
Whisper: What will you do today on your journey to being strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: thinks for a moment.&lt;br /&gt;
&lt;br /&gt;
Varka: I&amp;#039;m not sure, but...finding the goal is...the first step?&lt;br /&gt;
&lt;br /&gt;
Varka: Did you want me to wash your plate and cup?&lt;br /&gt;
&lt;br /&gt;
Varka: says after a beat.&lt;br /&gt;
&lt;br /&gt;
Whisper: You may, and afterward, you can seek out your mother to help find todays goal.&lt;br /&gt;
&lt;br /&gt;
Whisper: smiles and hands her the dishes&lt;br /&gt;
&lt;br /&gt;
Varka: smiles at that, and will take the dishes with an enthiastic nod.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will watch Varka take the dishes and then slide over into a seat near Whisper.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Masterfully done. I wish I could con the kids into doing dishes for me that easy.&lt;br /&gt;
&lt;br /&gt;
Chlyde: grins.&lt;br /&gt;
&lt;br /&gt;
Whisper: chuckles softly&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;ve had a few years of practice.&lt;br /&gt;
&lt;br /&gt;
Whisper: works on adjusting the buckles on his left leg&lt;br /&gt;
&lt;br /&gt;
Chlyde: She&amp;#039;s a good kid. Reminds me of our big sister sometimes.&lt;br /&gt;
&lt;br /&gt;
Chlyde: What do you got planned for today?&lt;br /&gt;
&lt;br /&gt;
Whisper: Check my snares, see if my offerings were good enough to give us some final blessing before we part this land.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Need a hand?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oh... shit...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I didn&amp;#039;t mean...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I meant do you want company?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Sorry.&lt;br /&gt;
&lt;br /&gt;
Whisper: shows no sign of offence&lt;br /&gt;
&lt;br /&gt;
Whisper: It is a long walk.  The choice is yours.&lt;br /&gt;
&lt;br /&gt;
Whisper: stands up, and starts to check his gear&lt;br /&gt;
&lt;br /&gt;
Chlyde: I could use a walk. Clear my head a bit. See the area a bit before we go. But I know you usually like to go alone. Just thought I&amp;#039;d offer.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Are you planning to be back before lunch?&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at the sun&lt;br /&gt;
&lt;br /&gt;
Whisper: You need to be somewhere at lunch?&lt;br /&gt;
&lt;br /&gt;
Chlyde: shrugs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: We&amp;#039;re supposed to practice afterwards.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: We can dash to the farthest snares and walk back.  You would be back by lunch.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright! Let&amp;#039;s do it then.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, out of curiosity, roll me Survival)&lt;br /&gt;
&lt;br /&gt;
Whisper: (20)&lt;br /&gt;
&lt;br /&gt;
Josh: The two of you can rush off to spend the morning checking Whisper&amp;#039;s snares, which prove to have been blessed with several rabbits and a squirrel.&lt;br /&gt;
&lt;br /&gt;
===The Harvest Festival (And The Debut of Viscous Mockery)===&lt;br /&gt;
&lt;br /&gt;
Josh: The caravan settles into its daily routine, helping finishing up the last of the threshing and winnowing, moving grain to storage, and getting ready to be on their way in the next few days. Soon enough, evening comes, and with it Halidun&amp;#039;s harvest festival, held on top of the fortified village hill, in the village center. Straw and stick effigies abound, along with carved turnips and pumpkins, and a few &amp;#039;spirits&amp;#039; made of old sheets with ash faces.&lt;br /&gt;
&lt;br /&gt;
Josh: There&amp;#039;s lots of food and drinks, music and dancing, and a multitude of games for people to partake in as they like, with the villagers happy to share the bounty with their temporary neighbors.&lt;br /&gt;
&lt;br /&gt;
Josh: Tsukaav, there are several contests of strength, from tug of war to boulder throwing to a game the locals call &amp;quot;torras&amp;quot;, which seems to consist of people holding shields and taking turns running at one another to try to knock the other down.&lt;br /&gt;
&lt;br /&gt;
Josh: The have a game called Banshee&amp;#039;s Wail, which is like hide and seek, but if the &amp;quot;banshee&amp;quot; calls your name, you have to scream and give away your position.&lt;br /&gt;
&lt;br /&gt;
Josh: For those of a more dexterous bent, there&amp;#039;s a game that kind of like a pinata, but it&amp;#039;s a carved pumpkin filled with sweets (mostly like dried fruit and such) and you throw rocks at it to knock it down or the sweets out.&lt;br /&gt;
&lt;br /&gt;
Brauni: (I do love screaming)&lt;br /&gt;
&lt;br /&gt;
Josh: (I&amp;#039;m sure you&amp;#039;ll be doing the first part of this more later, but why don&amp;#039;t you roll me a Performance check and a Dex save?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (21 and 14 respectively)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will participate in any games of strength and will put himself up against the local burly folk who want to play torras&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni proves very popular at Banshee&amp;#039;s Wail, reasonably good at avoiding being caught, but truly fantastic at the screaming part, much to the many kids&amp;#039; delight.&lt;br /&gt;
&lt;br /&gt;
Brauni: will also go and check out the strength games just on the off chance there is a very large man there.&lt;br /&gt;
&lt;br /&gt;
Josh: (Steve, roll me an Athletics check)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (19, not too shabby)&lt;br /&gt;
&lt;br /&gt;
Aan: will find somewhere to observe the chaos from afar until  its time for the band to play&lt;br /&gt;
&lt;br /&gt;
Whisper: starts drinking... heavily&lt;br /&gt;
&lt;br /&gt;
Josh: While it&amp;#039;s perhaps closer than Tsukaav would like, he manages to stand firm and come out on top in torras, toppling all comers, including knocking your father Lubash ass over teakettle, prompting gales of laughter, most especially from the man himself.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, roll me Stealth)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will set up a little table for some low-stakes card gambling. (Fair, not rigged, since these people seem to have been good to us.)&lt;br /&gt;
&lt;br /&gt;
Josh: (And, why not, Terry, roll me a Con save)&lt;br /&gt;
&lt;br /&gt;
Whisper: (damn....21)&lt;br /&gt;
&lt;br /&gt;
Aan: (23)&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a check with either Dex, Int, or Cha, your choice, including your proficiency bonus)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Bahaha 11)&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, you&amp;#039;ve built up a fair tolerance of late, so it takes some time for you to get well and truly drunk, not really accomplished until Marl breaks out his reserve fortified mead.&lt;br /&gt;
&lt;br /&gt;
Josh: Aan, you manage to avoid to many stares or even interaction, though you see some of the town children give you curious looks on occasion.&lt;br /&gt;
&lt;br /&gt;
Josh: Chlyde, you manage to only lose a couple copper pieces over the course of playing; these bumpkins prove a bit cannier than you thought. 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: (No worries, good feelings are worth a few copper 😉 )&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will celebrate his victory by drinking with the fine folk of Halidun who he bested, remembering Rull&amp;#039;s edict to revel in triumph.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will congratulate the winners and then head off to get ready to play on stage.&lt;br /&gt;
&lt;br /&gt;
Josh: &amp;quot;Stage&amp;quot; in this instance being either a clear space of ground or on a table. 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: will indulge fully in the festivities. Though he&amp;#039;s not particularly proficient in any of the games, he&amp;#039;s a good sport and probably more than a little drunk as various people hand him drinks.&lt;br /&gt;
&lt;br /&gt;
Frond: is also just here to have a fun time, not especially competitive&lt;br /&gt;
&lt;br /&gt;
Verex: spends a lot of the festival sitting with the village elder Gossan, clearly having a good time but also discussing business.&lt;br /&gt;
&lt;br /&gt;
Josh: Eventually the local musicians take a break and give Viscous Mockery a chance to shine.&lt;br /&gt;
&lt;br /&gt;
Brauni: (YESSSSSS)&lt;br /&gt;
&lt;br /&gt;
Josh: (Why don&amp;#039;t the three of you roll me Performance checks?)&lt;br /&gt;
&lt;br /&gt;
Aan: (oof.  9 -_-)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Oh ffs... 7)&lt;br /&gt;
&lt;br /&gt;
Brauni: (6. lmao)&lt;br /&gt;
&lt;br /&gt;
Aan: (I think that was a nat one 😅&lt;br /&gt;
&lt;br /&gt;
Brauni: (SURE WAS)&lt;br /&gt;
&lt;br /&gt;
Josh: To be fair, you all perform what you intended exactly as intended. Unfortunately, you performance is met with truly thunderous and somewhat confused silence afterwards, though Kirar will cheer after a beat and you get some awkward, polite half-hearted applause.&lt;br /&gt;
&lt;br /&gt;
Brauni: Nobody appreciates art...&lt;br /&gt;
&lt;br /&gt;
Chlyde: THANK YOU HALIDUN!!!!!&lt;br /&gt;
&lt;br /&gt;
Chlyde: WE ARE VISCOUS MOCKERY!!!! &lt;br /&gt;
&lt;br /&gt;
Yevelda: I thought you all did very well.&lt;br /&gt;
&lt;br /&gt;
Aan: just seems uncertain and will immediately go hide again&lt;br /&gt;
&lt;br /&gt;
Yevelda: will have brought food and drinks for all of you.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Aan, you don&amp;#039;t need to...&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns as he runs off.&lt;br /&gt;
&lt;br /&gt;
Aan: will accept mom snacks though&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, I choose to interpret that as him grabbing the snack and bolting 😉 )&lt;br /&gt;
&lt;br /&gt;
Aan: (yes)&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s just not the style here.   I though you sounded just like in your practices.&lt;br /&gt;
&lt;br /&gt;
Brauni: We need to play bigger cities. Where people have CULTURE&lt;br /&gt;
&lt;br /&gt;
Brauni: Thanks Frond.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Forget it, Cous. We rocked.&lt;br /&gt;
&lt;br /&gt;
Kirar: I thought it was fantasmic. Uh, fantastic.&lt;br /&gt;
&lt;br /&gt;
Brauni: Fantasmic... I LIKE that&lt;br /&gt;
&lt;br /&gt;
Qog: If I see Aan leaving, I&amp;#039;ll follow him.&lt;br /&gt;
&lt;br /&gt;
Brauni: that gives me an idea for a song...&lt;br /&gt;
&lt;br /&gt;
Whisper: gets another drink&lt;br /&gt;
&lt;br /&gt;
Chlyde: Maybe we need more volume...&lt;br /&gt;
&lt;br /&gt;
Brauni: You can never go wrong with loud.&lt;br /&gt;
&lt;br /&gt;
Brauni: agrees&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It was very loud and forceful.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thanks!&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, why don&amp;#039;t you and Heather head to ic2 if you want to talk to Aan?)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Yes, I think maybe this just wasn&amp;#039;t what people were expecting.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Just wait, in a few years, it&amp;#039;s gonna be everywhere.&lt;br /&gt;
&lt;br /&gt;
Brauni: YEAH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;s mood improves with food and drinks&lt;br /&gt;
&lt;br /&gt;
Josh: You do probably get a few of the younger folks asking about your music over the course of the evening.&lt;br /&gt;
&lt;br /&gt;
Brauni: is ALWAYS happy to talk about it&lt;br /&gt;
&lt;br /&gt;
Brauni: (loudly)&lt;br /&gt;
&lt;br /&gt;
Whisper: has three dark blue glowing fairies dancing around his mug as he continues to get drunker as the night goes on&lt;br /&gt;
&lt;br /&gt;
Chlyde: will mostly just hang out and drink and hit on anyone who seems interested and reasonably hot.&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni, you do happen to notice, also over the course of the evening, that you haven&amp;#039;t seen Ceana anywhere.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, is that a thing he&amp;#039;s done/has happened before?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey, wasn&amp;#039;t whatserface supposed to be here?&lt;br /&gt;
&lt;br /&gt;
Brauni: The one with the weird well?&lt;br /&gt;
&lt;br /&gt;
Yevelda: More of a well weird, but, yes, now that you mention it. Strange. Maybe she or Floraidh weren&amp;#039;t feeling well?&lt;br /&gt;
&lt;br /&gt;
Whisper: (probably not, hasnt gotten drunk often - its just my interpretation for him of dancing lights)&lt;br /&gt;
&lt;br /&gt;
Brauni: Seemed fine before. But I guess.&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns.&lt;br /&gt;
&lt;br /&gt;
Yevelda: I might send you to go check on her tomorrow; I would like to get those herbs, and of course the produce she promised.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, sure thing.&lt;br /&gt;
&lt;br /&gt;
Yevelda: nods and smiles, patting Brauni&amp;#039;s arm and returning to a conversation with her sisters.&lt;br /&gt;
&lt;br /&gt;
Josh: (Anything in particular people want to do/resolve before the evening&amp;#039;s over?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m good)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Good here)&lt;br /&gt;
&lt;br /&gt;
Frond: (as long as I can do the reasonable equivalent of, idk, winning a stuffed animal for my boy, I&amp;#039;m happy.  or failing that, at least buy him some treats 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (all good)&lt;br /&gt;
&lt;br /&gt;
Josh: (Hee, I&amp;#039;m sure you can manage something similar. 🙂 )&lt;br /&gt;
&lt;br /&gt;
Aan: (all good!)&lt;br /&gt;
&lt;br /&gt;
Josh: You all spend the evening among the villagers and your family, celebrating well into the evening before eventually making your way back to your camp as the night wears on.&lt;br /&gt;
&lt;br /&gt;
Aan: might just sleep in this tree if he gets comfy :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog Talks to a Dejected Aan===&lt;br /&gt;
&lt;br /&gt;
Qog: Where does Aan run to?&lt;br /&gt;
&lt;br /&gt;
Aan: will maybe go and find a tree to climb and hide in&lt;br /&gt;
&lt;br /&gt;
Qog: Qog leans against the tree but doesn&amp;#039;t look up at Aan&lt;br /&gt;
&lt;br /&gt;
Tough crowd.&lt;br /&gt;
&lt;br /&gt;
Aan: Aa.&lt;br /&gt;
&lt;br /&gt;
Aan: mumbles with his mouth full of whatever snack his mom gave him&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I thought you all sounded great. Mind if I sit here a little bit?&lt;br /&gt;
&lt;br /&gt;
Aan: looks down at Qog &lt;br /&gt;
&lt;br /&gt;
Aan: ...okay.&lt;br /&gt;
&lt;br /&gt;
Qog: Qog takes a seat under the tree and digs a snack of his own out of a pocket.&lt;br /&gt;
&lt;br /&gt;
Qog: Sounds like we&amp;#039;ll be moving on soon. Wonder where we&amp;#039;re headed next ...&lt;br /&gt;
&lt;br /&gt;
Aan: just nods&lt;br /&gt;
&lt;br /&gt;
Qog: Finishes his snack&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m gonna see if there&amp;#039;s a petting zoo or something like that. You can tag along if you want, but you don&amp;#039;t have to. Just don&amp;#039;t wander off too far, OK?&lt;br /&gt;
&lt;br /&gt;
Aan: will stay put&lt;br /&gt;
&lt;br /&gt;
Qog: Qog nods as he stands up and brushes off his clothes. He looks up at Aan and smiles.&lt;br /&gt;
&lt;br /&gt;
Fair enough. I&amp;#039;ll see you later, kerask. And hey -- you did good tonight, no matter what that crowd thinks.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.  :3&lt;br /&gt;
&lt;br /&gt;
Qog: I give Aan a wave and walk off towards the main festival area&lt;br /&gt;
&lt;br /&gt;
Aan: waves back&lt;br /&gt;
&lt;br /&gt;
===Verex Talks to a Dejected and Drunk Whisper===&lt;br /&gt;
&lt;br /&gt;
Verex: will approach Whisper and take a seat.&lt;br /&gt;
&lt;br /&gt;
Verex: That&amp;#039;s a new trick, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Whisper: They&amp;#039;re friends.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly&lt;br /&gt;
&lt;br /&gt;
Verex: Well, pleased to meet you.&lt;br /&gt;
&lt;br /&gt;
Verex: Do they have names, or is this a drow thing I should leave well enough alone?&lt;br /&gt;
&lt;br /&gt;
Whisper: whispers in sylvan to them&lt;br /&gt;
&lt;br /&gt;
Whisper: They don&amp;#039;t talk much.  Are they bothering you?&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae stop dancing around the mug and sit on it&lt;br /&gt;
&lt;br /&gt;
Verex: Not at all, they&amp;#039;re delightful. Didn&amp;#039;t mean to cause concern.&lt;br /&gt;
&lt;br /&gt;
Verex: Thought you might like some company, but it seems like you already have some.&lt;br /&gt;
&lt;br /&gt;
Verex: Do you mind if I just sit and get some relative quiet? These youngsters, and the kids&amp;#039; &amp;#039;music&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
Verex: takes a long sip of her drink, then takes out her pipe.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Verex: Much obliged.&lt;br /&gt;
&lt;br /&gt;
Verex: will pack her pipe and light it, taking a few puffs, after a beat offering it to Whisper.&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;m not that old for a drow, if you were not aware.&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae slip back under his cloak, their glow snuffed out&lt;br /&gt;
&lt;br /&gt;
Verex: I was, but I&amp;#039;d wager you&amp;#039;re still older than all of us.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: Nights like this... all this life...&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at his mug&lt;br /&gt;
&lt;br /&gt;
Whisper: Sometimes I just need a little help.&lt;br /&gt;
&lt;br /&gt;
Verex: It&amp;#039;s tough to lose people. Even when you have practice.&lt;br /&gt;
&lt;br /&gt;
Verex: touches a necklace she wears that used to belong to her daughter Korga.&lt;br /&gt;
&lt;br /&gt;
Verex: Just know, as long as you&amp;#039;re with us, you have help.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: sits quietly and drinks&lt;br /&gt;
&lt;br /&gt;
===The Group Goes to Check On Caena and Finds Trouble Afoot===&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice clear morning the next day, no clouds in the sky, just a hint of chill. Some of you may still be nursing hangovers, but life goes on and chores wait for no one.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will stumble home probably just before dawn.&lt;br /&gt;
&lt;br /&gt;
Whisper: eventually stopped drinking, went back to the caravan and tranced to watch the sun rise&lt;br /&gt;
&lt;br /&gt;
Brauni: has gotta go check on the well lady.&lt;br /&gt;
&lt;br /&gt;
Volda: will come find Frond at breakfast.&lt;br /&gt;
&lt;br /&gt;
Aan: just goes about his usual morning things quietly&lt;br /&gt;
&lt;br /&gt;
Frond: looks up to see what her mother wants&lt;br /&gt;
&lt;br /&gt;
Volda: Your aunt has a job for you.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay.  What is it?&lt;br /&gt;
&lt;br /&gt;
Volda: Yevelda helped out a local woman with a magic problem yesterday, and the woman was supposed to bring payment to the festival last night, but she never showed. She&amp;#039;s sending Brauni to check on her, but part of the payment is bulk produce, so it might take a couple people. Just in case its something untoward, we&amp;#039;d prefer she didn&amp;#039;t go alone, so I need you to gather up some of your dathak (&amp;quot;kin&amp;quot;) and see to it.&lt;br /&gt;
&lt;br /&gt;
Frond: Sure.&lt;br /&gt;
&lt;br /&gt;
Frond: will look around to find Tsukaav and Chlyde, for starters (start with siblings, move outwards if we need more than that ;)&lt;br /&gt;
&lt;br /&gt;
Chlyde: is absolutely sleeping.&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a Con save, please)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: is just back from his daily exercises.&lt;br /&gt;
&lt;br /&gt;
Chlyde: (16)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, you manage to avoid a level of exhaustion for lack of sleep 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (The wonders of youth 🙂 )&lt;br /&gt;
&lt;br /&gt;
Frond: will explain the task to them.&lt;br /&gt;
&lt;br /&gt;
Frond: Maybe we need a few others?&lt;br /&gt;
&lt;br /&gt;
Chlyde: ...seriously...&lt;br /&gt;
&lt;br /&gt;
Chlyde: says blearily.&lt;br /&gt;
&lt;br /&gt;
Frond: sorry if YOU overindulged last night but there&amp;#039;s still work to do&lt;br /&gt;
&lt;br /&gt;
Chlyde: slowly raises a middle finger but can&amp;#039;t even be bothered to do it with any spite.&lt;br /&gt;
&lt;br /&gt;
Frond: was it at least worthwhile? 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: Meh.&lt;br /&gt;
&lt;br /&gt;
Frond: Too bad.  Maybe there&amp;#039;ll be some better pickings at our next stop.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Hopefully taller ones at least.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: The beer is good in Halidun.  You complain too much.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I complain exactly the right amount.&lt;br /&gt;
&lt;br /&gt;
Frond: will go look around to see who else is up and available (i.e. if any other PCs can be roped into this ;)&lt;br /&gt;
&lt;br /&gt;
Brauni: is waiting for you guys, assuming I was told you were coming... otherwise I&amp;#039;ve already left :v&lt;br /&gt;
&lt;br /&gt;
Aan: is certainly around&lt;br /&gt;
&lt;br /&gt;
Josh: (Presumably, you can gather all the PCs. If necessary, we can say there were snares out this direction for Whisper (and possibly Elafir, she is a druid) to check. I imagine Aan and Qog mostly just do as they&amp;#039;re told. 😉 )&lt;br /&gt;
&lt;br /&gt;
Elafir: will be around doing things&lt;br /&gt;
&lt;br /&gt;
Qog: Qog would definitely be happy to tag along if he knows this is happening.&lt;br /&gt;
&lt;br /&gt;
Josh: (Yeah, Hazel, we&amp;#039;ll say you were told they would be accompanying you)&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU GUYS NEED TO HURRY UP I&amp;#039;M BORED AS SHIT OVER HERE&lt;br /&gt;
&lt;br /&gt;
Brauni: How many people does it take to check on one old lady anyway.&lt;br /&gt;
&lt;br /&gt;
Frond: we&amp;#039;re coming, hold onto your ass.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Please don&amp;#039;t take this the wrong way, but I desperately need all of you to shut the fuck up until things stop spinning.&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice morning walk to the farm, perhaps a mile or so from town. The woods begin just before you get to the farmstead, though there are various charms and chimes in the trees for few hundred feet out.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh does poor little sensitive baby have a HEADACHE? :D :D&lt;br /&gt;
&lt;br /&gt;
Elafir: will hand Chlyde some sort of root&lt;br /&gt;
&lt;br /&gt;
Elafir: Chew for spinning.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will chew it and attempt not to puke.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: You need to sweat it out.  Run more, your problem will go away.&lt;br /&gt;
&lt;br /&gt;
Aan: will walk with Qog&lt;br /&gt;
&lt;br /&gt;
Brauni: Or she&amp;#039;ll shit herself&lt;br /&gt;
&lt;br /&gt;
Chlyde: I will murder all of you. Except Aan. And Elafir. And Whisper is at least quiet.&lt;br /&gt;
&lt;br /&gt;
Qog: What did I do?&lt;br /&gt;
&lt;br /&gt;
Brauni: Ya&amp;#039;d have to catch us first. Which would require running :v :v&lt;br /&gt;
&lt;br /&gt;
Qog: Qog covers his mouth as he laughs&lt;br /&gt;
&lt;br /&gt;
Josh: (Can I get folks to roll me Perception checks?)&lt;br /&gt;
&lt;br /&gt;
Frond: (21, since I got a nat 20, lol)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (I&amp;#039;m gonna go ahead and take an auto-fail on this one XD )&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (13)&lt;br /&gt;
&lt;br /&gt;
Aan: (19)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (11)&lt;br /&gt;
&lt;br /&gt;
Whisper: (22)&lt;br /&gt;
&lt;br /&gt;
Qog: Been a while since I&amp;#039;ve used Roll20. How do I roll?&lt;br /&gt;
&lt;br /&gt;
Aan: (open your sheet, and click on the name of whatever you want to roll)&lt;br /&gt;
&lt;br /&gt;
Josh: (You should be able to just click on the skill in your character sheet)&lt;br /&gt;
&lt;br /&gt;
Qog: (18)&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, Elafir, Aan, Whisper, and Qog, you do notice that the area is strangely quiet. As you approach, you can see the gate of the animal pen is open, as is the door of the cottage. Brauni, you notice randomly that the scarecrow you saw yesterday isn&amp;#039;t in the field anymore. Frond and Whisper, you see the scarecrow laying in the dirt among the plants, an arrow sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Frond: This seems bad...&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, somebody stole her scarecrow&lt;br /&gt;
&lt;br /&gt;
Brauni: Who does that?&lt;br /&gt;
&lt;br /&gt;
Frond: Everyone stay back and let a few of us go look.&lt;br /&gt;
&lt;br /&gt;
Whisper: crouches low and approaches the scarecrow, eyes peeled for foes&lt;br /&gt;
&lt;br /&gt;
Tsukaav: looks around for any sign of trouble, while heeding Frond&amp;#039;s request to stay back.&lt;br /&gt;
&lt;br /&gt;
Qog: I pull up my shield, just in case&lt;br /&gt;
&lt;br /&gt;
Frond: will go up carefully to the door and look inside&lt;br /&gt;
&lt;br /&gt;
Josh: The place looks ransacked, furniture thrown around and smashed, and there&amp;#039;s a smear of blood on the ground.&lt;br /&gt;
&lt;br /&gt;
Frond: Someone attacked them...&lt;br /&gt;
&lt;br /&gt;
Frond: will call back to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: well, shit.&lt;br /&gt;
&lt;br /&gt;
Frond: (I don&amp;#039;t see any bodies or anything?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Must have been last night I guess?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: draws his greatsword.&lt;br /&gt;
&lt;br /&gt;
Josh: You do not, no&lt;br /&gt;
&lt;br /&gt;
Aan: is on alert, sticking close to everyone else&lt;br /&gt;
&lt;br /&gt;
Qog: Any animals still in the pen?&lt;br /&gt;
&lt;br /&gt;
Frond: They&amp;#039;re gone.  So either someone took them away, or they ran when they got attacked.&lt;br /&gt;
&lt;br /&gt;
Brauni: WHere&amp;#039;d they go?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Who the hell wants spices and vegetables this bad?&lt;br /&gt;
&lt;br /&gt;
Frond: (do I see any traces of tracks or indication what way they might have gone?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Roll Investigation)&lt;br /&gt;
&lt;br /&gt;
Josh: (There are no animals in the pen, fte)&lt;br /&gt;
&lt;br /&gt;
Frond: (lol I&amp;#039;m not qualified for this, but sure... someone better than me should also roll though 😉&lt;br /&gt;
&lt;br /&gt;
Frond: (oh well, ok, if I roll another nat 20 I can try 😉&lt;br /&gt;
&lt;br /&gt;
Josh: (Dang, Frond is on it today)&lt;br /&gt;
&lt;br /&gt;
Frond: (19)&lt;br /&gt;
&lt;br /&gt;
Aan: is not on it :V&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, you spot footprints and drag marks headed away to the north.&lt;br /&gt;
&lt;br /&gt;
Whisper: (2 on investigation to figure out which way the arrows came from)&lt;br /&gt;
&lt;br /&gt;
Josh: The footprints are spaced too far apart to be dwarven, you&amp;#039;re pretty sure.&lt;br /&gt;
&lt;br /&gt;
Whisper: is puzzled looking over the fallen scarecrow, unable to determine which way it was initially standing&lt;br /&gt;
&lt;br /&gt;
Aan: (whisper&amp;#039;s just having a flashback ;p)&lt;br /&gt;
&lt;br /&gt;
Frond: they went this way... north.  I think they took them as prisoners? there&amp;#039;s drag marks, anyway.  the footprints are too far apart to be dwarves.&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, the scarecrow&amp;#039;s pole was broken off, so you have know way of knowing which direction it originally faced, making it difficult to determine which direction the arrows came from.&lt;br /&gt;
&lt;br /&gt;
Josh: (Is it just Frond having gone into the house at this point?)&lt;br /&gt;
&lt;br /&gt;
Brauni: But why??&lt;br /&gt;
&lt;br /&gt;
Chlyde: Vengeful crows?&lt;br /&gt;
&lt;br /&gt;
Brauni: They&amp;#039;re just... boring farmers.&lt;br /&gt;
&lt;br /&gt;
Frond: (since it&amp;#039;s clear there&amp;#039;s no dead bodies or super gross things, I&amp;#039;m not stopping the others from going in - I just didn&amp;#039;t want Aan to see like dead people if they were in there.)&lt;br /&gt;
&lt;br /&gt;
Josh: (Was anyone else going in?)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Noooope)&lt;br /&gt;
&lt;br /&gt;
Qog: At least one of us should stand lookout, just in case.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I can do so.&lt;br /&gt;
&lt;br /&gt;
Elafir: (I&amp;#039;ll go in)&lt;br /&gt;
&lt;br /&gt;
Whisper: (which way is north on the map?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okie doke. Roll me a Dex save, Alicia 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (Up, just to make it simple)&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m hanging outside ftr, keeping an eye on things)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will also stay outside and keep an eye on Aan.&lt;br /&gt;
&lt;br /&gt;
Josh: There is a rattling noise and something drops down from the rafters onto you, Elafir, but you manage to swat it aside and there&amp;#039;s a clatter as a small animal skeleton clambers to its feet and arches its back as menacingly as a, well, a small animal skeleton can manage.&lt;br /&gt;
&lt;br /&gt;
Elafir: will call out to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: (call out what)&lt;br /&gt;
&lt;br /&gt;
Whisper: circles around the building while the others aid Elafir&lt;br /&gt;
&lt;br /&gt;
Qog: To the group outside&lt;br /&gt;
&lt;br /&gt;
Do we go in?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhh... I guess?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Awww shit...&lt;br /&gt;
&lt;br /&gt;
Elafir: (Help?)&lt;br /&gt;
&lt;br /&gt;
Brauni: will go inside.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, it&amp;#039;s just her little guy.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s like.. a pet or something&lt;br /&gt;
&lt;br /&gt;
Josh: The skeleton sees Brauni and will run to her and kind of curl around one of her legs.&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey little guy... Where&amp;#039;s yer mom?&lt;br /&gt;
&lt;br /&gt;
Josh: It can&amp;#039;t make noises, but it scratches at her boot plaintively.&lt;br /&gt;
&lt;br /&gt;
Brauni: will pick it up, carefully, &amp;#039;cause she&amp;#039;s not sure how to handle a skeleton&lt;br /&gt;
&lt;br /&gt;
Chlyde: What. The. Fuck.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s just a little guy, don&amp;#039;t be such a pussy&lt;br /&gt;
&lt;br /&gt;
==Solos==&lt;br /&gt;
&lt;br /&gt;
{{AW:C}}{{AW:C-logs}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15539</id>
		<title>Adventure World: Caravan session 1</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan_session_1&amp;diff=15539"/>
		<updated>2023-08-20T16:15:42Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{firstlogtoc|Adventure World - Caravan|1}}&lt;br /&gt;
==Summary==&lt;br /&gt;
For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Early in the morning, [[Kirar Oglaf|Kirar]] wakes [[Frond Oglaf|Frond]] to see if she wants to join him for sunrise medications, and they agree to get a little carried away before they are interrupted by [[Tsukav Oglaf|Tsukav] doing his morning exercises.&lt;br /&gt;
&lt;br /&gt;
Tsukav finds his father [[Lubash Oglaf|Lubash]] and they talk about where the caravan is headed next.&lt;br /&gt;
&lt;br /&gt;
[[Verex Oglaf]] takes a moment to check on with some of her grandkids and tell them variably that they are working too hard [[Aan Oglaf|Aan]] and not hard enough [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf|Chlyde]].&lt;br /&gt;
&lt;br /&gt;
Chlyde wakes her cousin.  Once she&amp;#039;s (grudgingly) awake, [[Brauni Oglaff|Brauni]]&amp;#039;s mother brings her to visit a local woman who has a water weird issue&lt;br /&gt;
&lt;br /&gt;
[[Krusk Oglaf|Krusk]] asks [[Qog Oglaf|Qog]] to help him shoe an oxen.&lt;br /&gt;
&lt;br /&gt;
[[Whisper]] tells [[Varka Oglaf|Varka]] about the importance of breakfast. Chlyde offers to help him check his snares if they can be back before her band practice.&lt;br /&gt;
&lt;br /&gt;
That evening is the Halidun harvest Festival with various games and snack.  Viscous Mockery gives a debut performance that is not well received, but their moms are very proud!  Some of the local youths are curious though, and Qog checks on Aan after he runs off when the performance is over.  Verex checks in with Whisper about his drinking (and fairy lights).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brauni realizes that Caena and her wife missed the celebration, and the next morning her mother sends her to take people to go and check on them.  After gathering a PC posse they find the house empty, signs of a struggle, and her skeleton familiar hiding in the rafters.&lt;br /&gt;
&lt;br /&gt;
==Session==&lt;br /&gt;
: Session date: 2023-07-09&lt;br /&gt;
: In Game date: Early in Ater&lt;br /&gt;
&lt;br /&gt;
===The Best Part of Waking Up (And An Interruption)===&lt;br /&gt;
&lt;br /&gt;
Kirar: will gently shake Frond&amp;#039;s shoulder just before dawn.&lt;br /&gt;
&lt;br /&gt;
Frond: hmm?&lt;br /&gt;
&lt;br /&gt;
Frond: rolls over to see what he wants&lt;br /&gt;
&lt;br /&gt;
Kirar: Sorry to bother you, tagur (&amp;#039;darling&amp;#039;), but I was just going out for morning devotions. Care to join me?&lt;br /&gt;
&lt;br /&gt;
Frond: oh... sure&lt;br /&gt;
&lt;br /&gt;
Frond: (is this usual for us?)&lt;br /&gt;
&lt;br /&gt;
Josh: (It&amp;#039;s certainly usual for him, it&amp;#039;s when he prays for his spells. Up to you whether it&amp;#039;s usual for Frond 😉 )&lt;br /&gt;
&lt;br /&gt;
Frond: (I&amp;#039;ll say yeah, she probably does usually get up for morning prayers etc.)&lt;br /&gt;
&lt;br /&gt;
Frond: gives him a kiss before we actually get up, though.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles, holding the kiss for a moment for sitting up and beginning to get dressed.&lt;br /&gt;
&lt;br /&gt;
Frond: anyway you aren&amp;#039;t bothering me 🙂&lt;br /&gt;
&lt;br /&gt;
Kirar: You looked really peaceful, I felt guilty disturbing you. It&amp;#039;s been a busy couple of weeks.&lt;br /&gt;
&lt;br /&gt;
Frond: chuckles at that&lt;br /&gt;
&lt;br /&gt;
Frond: It has.  We&amp;#039;ll be moving along soon, I guess.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods companionably.&lt;br /&gt;
&lt;br /&gt;
Kirar: Bit of a shame. Halidun&amp;#039;s nice enough. Any word from Ohr or Keth? (One of your uncles and fathers respectively, though Keth was an uncle before he was one of your dads) Do we know where we&amp;#039;re headed next?&lt;br /&gt;
&lt;br /&gt;
Frond: (have I heard anything?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Not currently. You know they both headed east to scout and look for a good place to go next. They tend to range a fair bit from the caravan at any given time, doing that job.)&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m not sure... Probably eastward, but other than that, no idea.&lt;br /&gt;
&lt;br /&gt;
Kirar: nods.&lt;br /&gt;
&lt;br /&gt;
Kirar: Northeast wouldn&amp;#039;t be bad, to get to see my family for a little bit, though the weather&amp;#039;s turning.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: Are you feeling homesick?&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles wistfully.&lt;br /&gt;
&lt;br /&gt;
Kirar: Not especially. I like it out here on the road, with you.&lt;br /&gt;
&lt;br /&gt;
Kirar: Shall we?&lt;br /&gt;
&lt;br /&gt;
Frond: nods and will go with him&lt;br /&gt;
&lt;br /&gt;
Josh: The morning air is crisp, with a light breeze blowing from the south. On the edge of the camp, Frond and Kirar get the closest thing they can really manage to quiet and solitude, saying their prayers as the sun rises over the hills and fields.&lt;br /&gt;
&lt;br /&gt;
Kirar: smiles contentedly when you&amp;#039;re finished.&lt;br /&gt;
&lt;br /&gt;
Kirar: This is nice. I like the quiet. Wasn&amp;#039;t a lot of that to go around back home, and I&amp;#039;m sure we won&amp;#039;t have mornings to ourselves for too much longer.&lt;br /&gt;
&lt;br /&gt;
Kirar: &amp;#039;s smile turns a little fragile.&lt;br /&gt;
&lt;br /&gt;
Frond: nods hopefully&lt;br /&gt;
&lt;br /&gt;
Frond: I hope that you&amp;#039;re right.&lt;br /&gt;
&lt;br /&gt;
Kirar: You serve the Great Mother. I&amp;#039;m sure she&amp;#039;ll see fit to bless you soon.&lt;br /&gt;
&lt;br /&gt;
Frond: I feel like I must be letting you down...&lt;br /&gt;
&lt;br /&gt;
Kirar: Not at all. I feel like I&amp;#039;m letting you down. And your family, and my family, and...&lt;br /&gt;
&lt;br /&gt;
Kirar: sighs and shakes his head.&lt;br /&gt;
&lt;br /&gt;
Frond: looks saddened&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure everything will work out.&lt;br /&gt;
&lt;br /&gt;
Frond: If anyone is giving you trouble, I&amp;#039;ll kick their ass.&lt;br /&gt;
&lt;br /&gt;
Kirar: I&amp;#039;m sure you would, and could, but I need to fight my own battles, at least in this regard.&lt;br /&gt;
&lt;br /&gt;
Kirar: Save your saving me for when it&amp;#039;s for more than my pride.&lt;br /&gt;
&lt;br /&gt;
Kirar: leans in to give Frond a kiss on the cheek.&lt;br /&gt;
&lt;br /&gt;
Frond: smiles a little at that&lt;br /&gt;
&lt;br /&gt;
Josh: The sounds of the camp stirring reach the two of you, fires being stoked, animals clamoring for their morning feed, etc.&lt;br /&gt;
&lt;br /&gt;
Frond: I guess we should probably get back...&lt;br /&gt;
&lt;br /&gt;
Frond: says slightly reluctantly&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done, but this evening should be fun.&lt;br /&gt;
&lt;br /&gt;
Frond: nods&lt;br /&gt;
&lt;br /&gt;
Frond: I&amp;#039;m looking forward to it.&lt;br /&gt;
&lt;br /&gt;
Kirar: Me too.&lt;br /&gt;
&lt;br /&gt;
Kirar: grins.&lt;br /&gt;
&lt;br /&gt;
Kirar: Work to be done for the time being, though.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay, okay... Here I was, thinking we could take a little longer to get back and no one would notice, but you&amp;#039;re probably right 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: Well, I don&amp;#039;t mind being a bit late to breakfast...&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s like... a KIND of veneration, right?&lt;br /&gt;
&lt;br /&gt;
Kirar: Luthic is a goddess of fertility... 😉&lt;br /&gt;
&lt;br /&gt;
Frond: right!&lt;br /&gt;
&lt;br /&gt;
Frond: see, it makes perfect sense...&lt;br /&gt;
&lt;br /&gt;
Tsukaav: jogs by, sweaty and wearing only a single cloth around his waist. &lt;br /&gt;
&lt;br /&gt;
Frond: Hey, watch where you&amp;#039;re going, Tsukaav! :p&lt;br /&gt;
&lt;br /&gt;
Kirar: Oh, jeez!&lt;br /&gt;
&lt;br /&gt;
Kirar: kind of covers himself with his nearby jacket&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Ahh ... blessings on your morning, sister.&lt;br /&gt;
&lt;br /&gt;
Frond: yeah well, we were TRYING :p&lt;br /&gt;
&lt;br /&gt;
Tsukaav: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Best to get our exercise in early.&lt;br /&gt;
&lt;br /&gt;
Frond: rolls her eyes&lt;br /&gt;
&lt;br /&gt;
Kirar: manages to chuckle at that.&lt;br /&gt;
&lt;br /&gt;
Frond: keep on jogging!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: smiles.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Wise words.  I need to focus both on strength and agility.  Wouldn&amp;#039;t want to get stiff.&lt;br /&gt;
&lt;br /&gt;
Frond: oh my gods&lt;br /&gt;
&lt;br /&gt;
Kirar: So to speak.&lt;br /&gt;
&lt;br /&gt;
Frond: I will literally murder you&lt;br /&gt;
&lt;br /&gt;
Tsukaav: As you say, sister.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well, I will see you back at camp, then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tsukaav Talks To Lubash===&lt;br /&gt;
Josh: Tsukaav, you can continue your morning run, lets say literally around Halidun, likely getting a few stares (both appreciative and scandalized, sometimes both) as you do.&lt;br /&gt;
&lt;br /&gt;
Josh: As you return to camp, you spot your father Lubash, sitting and sharpening one of his axes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Showing off the goods, ki? Little late in our stay to advertise, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It is never too early nor too late to glorify Rull, poch.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: If seeing me inspires one of these folk of Halidun to the same goal, then the greater good is served.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Do you think we will be leaving today, or tomorrow?&lt;br /&gt;
&lt;br /&gt;
Lubash: Definitely not today, probably not tomorrow, but soon, I&amp;#039;m sure. There was some talk of staying for guard duty, but I doubt Halidun can support us for too long. Might be some raiding to be done to the east.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: nods.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I don&amp;#039;t mind the farm work.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: But a change would be good too.&lt;br /&gt;
&lt;br /&gt;
Lubash: nods.&lt;br /&gt;
&lt;br /&gt;
Lubash: It&amp;#039;s easy enough for us, and it&amp;#039;s not dangerous. Still, I&amp;#039;d rather we get something to get the blood pumping wherever we head next.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: So you think it might be east next?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: No one tells me anything.&lt;br /&gt;
&lt;br /&gt;
Lubash: Well, I have more of an in.&lt;br /&gt;
&lt;br /&gt;
Lubash: Plenty of border stuff we could get into. Dracasholt or Guimaraes.&lt;br /&gt;
&lt;br /&gt;
Lubash: Though, who knows? Maybe we end up in one of the internal disputes. Work&amp;#039;s work.&lt;br /&gt;
&lt;br /&gt;
Lubash: shrugs.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Well.  I should get back. Unless you need help here.&lt;br /&gt;
&lt;br /&gt;
Lubash: No, don&amp;#039;t let me keep you from your chores and such, but I wouldn&amp;#039;t mind a bit of sparring before the party tonight, if you think you can stand up to it. 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I shall not be the first to falter!&lt;br /&gt;
&lt;br /&gt;
Tsukaav: Until then, father.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: adjusts his garment to ensure modesty on the run back to camp, then heads off.&lt;br /&gt;
&lt;br /&gt;
Lubash: Best hope Rull is in a blessing mood if you want to beat me, kig (&amp;quot;little son&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Coffee Talk===&lt;br /&gt;
&lt;br /&gt;
Josh: For the last few weeks, the Oglaf caravan has be encamped at the small dwarven village of Halidun on the northeast border of the realm of Metsämäki, just south of the Fyrnlac. Early in the month of Ater, the caravan members have labored alongside the villagers to bring in the wheat harvest, working long days and enjoying the cool autumn evenings.&lt;br /&gt;
&lt;br /&gt;
Josh: The last of the harvest came in yesterday, and this evening the village is having a festival to celebrate. Preparations are underway, but the Oglafs (and associates) find themselves with less immediate work than the last month has seen, though there&amp;#039;s always the usual chores to be done.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, where do we find Aan this morning?)&lt;br /&gt;
&lt;br /&gt;
Aan: is probably doing some camp chores like cleaning up after breakfast stuff&lt;br /&gt;
&lt;br /&gt;
Josh: That is a pretty big task, likely left to Aan and the younger kids, though Aan is probably more conscientious about it than, say, his younger siblings Nil and Resh whose argument about...something has devolved into a wrestling match between the nine-year-old twins.&lt;br /&gt;
&lt;br /&gt;
Verex: is sitting near one of the campfires watching the (mostly) organized chaos of her family beginning their day, smiling contentedly while smoking her pipe.&lt;br /&gt;
&lt;br /&gt;
Aan: huffs at the kids and keeps working :p&lt;br /&gt;
&lt;br /&gt;
Verex: smiles at Aan and pats the space next to her on the blanket on which she&amp;#039;s sitting.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes her, then will put down the pot he was cleaning and go and sit with her :3&lt;br /&gt;
&lt;br /&gt;
Chlyde: crawls out of the tent groggily and goes to look for coffee. &lt;br /&gt;
&lt;br /&gt;
Verex: You can let the younger kids handle more of it this morning. It won&amp;#039;t be your job for too much longer, I don&amp;#039;t think.&lt;br /&gt;
&lt;br /&gt;
Aan: eyes where they are wrestling, and makes a little dubious sound&lt;br /&gt;
&lt;br /&gt;
Verex: How have you liked Halidun?&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs slowly, looking a little unsure&lt;br /&gt;
&lt;br /&gt;
Verex: Better than the bigger towns, at least?&lt;br /&gt;
&lt;br /&gt;
Aan: mmm.&lt;br /&gt;
&lt;br /&gt;
Aan: nods&lt;br /&gt;
&lt;br /&gt;
Aan: hugs his knees and wraps his tail around his feet&lt;br /&gt;
&lt;br /&gt;
Verex: nods towards Chlyde.&lt;br /&gt;
&lt;br /&gt;
Verex: You sister certainly has no trouble making nice with the locals.&lt;br /&gt;
&lt;br /&gt;
Verex: favors Aan with a conspiratorial smirk.&lt;br /&gt;
&lt;br /&gt;
Josh: (Sorry, cousin*)&lt;br /&gt;
&lt;br /&gt;
Aan: looks over at Chlyde&lt;br /&gt;
&lt;br /&gt;
Chlyde: strolls over with a cup of coffee in hand and ruffles Aan&amp;#039;s hair.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Morning Shrimp. Morning kaur. Looks like I missed breakfast again.&lt;br /&gt;
&lt;br /&gt;
Verex: So long as you don&amp;#039;t miss chores, you&amp;#039;re the only one losing out, uburug (&amp;#039;little daughter&amp;#039;/granddaughter)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Yeah, yeah. I&amp;#039;ll be done before the festival. Are we gonna be hanging around here much longer?&lt;br /&gt;
&lt;br /&gt;
Aan: checks his pockets and offers Chlyde a piece of dried cheese &lt;br /&gt;
&lt;br /&gt;
Chlyde: smiles and takes it from him with a wink.&lt;br /&gt;
&lt;br /&gt;
Verex: I&amp;#039;ll be talking to Gossan (the village elder) about it later at the festival. Best to discuss such things when she&amp;#039;s in a good mood and had a couple of pints, hmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Mmmm.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Brauni up yet?&lt;br /&gt;
&lt;br /&gt;
Aan: (idk - Hazel?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (snores)&lt;br /&gt;
&lt;br /&gt;
Aan: enn.&lt;br /&gt;
&lt;br /&gt;
Aan: shrugs&lt;br /&gt;
&lt;br /&gt;
Verex: (to Chlyde) Did she not spend the night in your undar (&amp;#039;wagon&amp;#039;, but tends to be used colloquially to mean a family&amp;#039;s wagon, tent(s), etc.)&lt;br /&gt;
&lt;br /&gt;
Chlyde: Probably. I got back late. She&amp;#039;s probably still snoring.&lt;br /&gt;
&lt;br /&gt;
Verex: Why don&amp;#039;t you go wake her? Plenty to do before tonight. I assume you&amp;#039;ll all be performing?&lt;br /&gt;
&lt;br /&gt;
Chlyde: I was hoping to. You up for it, Shrimp?&lt;br /&gt;
&lt;br /&gt;
Aan: looks towards the village and nods.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.&lt;br /&gt;
&lt;br /&gt;
Verex: pats Aan&amp;#039;s knee affectionately.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Good kid.&lt;br /&gt;
&lt;br /&gt;
Chlyde: takes a sip of coffee and sighs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright, time to go kick her ass out of bed then.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will head off to do so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is snoring loudly&lt;br /&gt;
&lt;br /&gt;
Josh: (I will nudge y&amp;#039;all towards ic3 🙂 )&lt;br /&gt;
&lt;br /&gt;
Verex: (to Aan) Are you looking forward to performing tonight?&lt;br /&gt;
&lt;br /&gt;
Aan: looks at her, then nods&lt;br /&gt;
&lt;br /&gt;
Verex: smiles with approval and takes a puff of her pipe.&lt;br /&gt;
&lt;br /&gt;
Verex: (in Infernal) Good boy.&lt;br /&gt;
&lt;br /&gt;
Aan: smiles&lt;br /&gt;
&lt;br /&gt;
Verex: Resh! You put that mug down right this instant! No weapons, and no breaking things!&lt;br /&gt;
&lt;br /&gt;
Verex: sighs.&lt;br /&gt;
&lt;br /&gt;
Verex: Best you go take that from him and set them to washing.&lt;br /&gt;
&lt;br /&gt;
Aan: nods and hops up.  he will stop to pat her on the head and then go sort out the kids :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chlyde and Yevelda Wake Up Brauni===&lt;br /&gt;
&lt;br /&gt;
Brauni: snores loudly&lt;br /&gt;
&lt;br /&gt;
Chlyde: will go back into the tent &lt;br /&gt;
&lt;br /&gt;
Chlyde: walks up to a large pile of snoring blankets and kicks it lightly.&lt;br /&gt;
&lt;br /&gt;
Brauni: FUCK OFF&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;m sleepin here&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oi. Get up. We got a gig tonight. You got chores.&lt;br /&gt;
&lt;br /&gt;
Brauni: sits up, frowning&lt;br /&gt;
&lt;br /&gt;
Brauni: I thought we were finished this gardening crap. &lt;br /&gt;
&lt;br /&gt;
Chlyde: We are, but we&amp;#039;ll probably be moving on soon. Need to break camp and all that.&lt;br /&gt;
&lt;br /&gt;
Chlyde: And we should probably get a practice in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, always time for more practice...&lt;br /&gt;
&lt;br /&gt;
Brauni: throws off the blanket and throws on some clothes&lt;br /&gt;
&lt;br /&gt;
Chlyde: Well, if your giant fucking fingers could form a decent F chord maybe we wouldn&amp;#039;t need to.&lt;br /&gt;
&lt;br /&gt;
Chlyde: says with a grin.&lt;br /&gt;
&lt;br /&gt;
Brauni: Look who&amp;#039;s talking Miss Flat for Days &lt;br /&gt;
&lt;br /&gt;
Chlyde: pauses for a moment.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I can&amp;#039;t tell if that&amp;#039;s a dig at my voice or my tits, but either way I don&amp;#039;t hear anyone complaining.&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;M COMPLAINING&lt;br /&gt;
&lt;br /&gt;
Brauni: not about your tits though they&amp;#039;re fine.&lt;br /&gt;
&lt;br /&gt;
Chlyde: laughs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Whatever, get done with your shit before lunch so we can practice.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah yeah yeah&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU&amp;#039;RE NOT MY MOM&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thank fuck for that. &lt;br /&gt;
&lt;br /&gt;
Chlyde: will leave her cousin to get dressed.&lt;br /&gt;
&lt;br /&gt;
Brauni: never gonna meet a decent man in these little backwaters, ugh&lt;br /&gt;
&lt;br /&gt;
Brauni: mutters to herself while she gets ready&lt;br /&gt;
&lt;br /&gt;
Yevelda: Never gonna meet a decent man if you&amp;#039;re sleeping the day away, either.&lt;br /&gt;
&lt;br /&gt;
Yevelda: says, entering the tent.&lt;br /&gt;
&lt;br /&gt;
Josh: Despite the morning chill, your mother is bare-chested and painted in all manner of ritual designs, nonchalant in her (to the locals) bizarre appearance.&lt;br /&gt;
&lt;br /&gt;
Brauni: Might as well sleep with the prospects around here&lt;br /&gt;
&lt;br /&gt;
Brauni: grumbles&lt;br /&gt;
&lt;br /&gt;
Yevelda: Have you seen my kurar agak (a type of medicinal/ritual plant) ?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhhh... It was on the... thing&lt;br /&gt;
&lt;br /&gt;
Brauni: scratches her head.&lt;br /&gt;
&lt;br /&gt;
Brauni: By the big cook pot.&lt;br /&gt;
&lt;br /&gt;
Yevelda: groans.&lt;br /&gt;
&lt;br /&gt;
Yevelda: For the last time, people, my herbs and cooking herbs are not the same thing!&lt;br /&gt;
&lt;br /&gt;
Yevelda: grumbles mostly to herself.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Your cousin got in pretty late. You didn&amp;#039;t stay out with her?&lt;br /&gt;
&lt;br /&gt;
Brauni: No. Like I said, no prospects.&lt;br /&gt;
&lt;br /&gt;
Brauni: Uuuggghhhh I&amp;#039;m NEVER gonna find a MAN!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: Where ARE they all???&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Lower your standards!&lt;br /&gt;
&lt;br /&gt;
Brauni: NEVER&lt;br /&gt;
&lt;br /&gt;
Brauni: I do not settle&lt;br /&gt;
&lt;br /&gt;
Brauni: huffs gruffly&lt;br /&gt;
&lt;br /&gt;
Brauni: There&amp;#039;s gotta be one out there... somewhere...&lt;br /&gt;
&lt;br /&gt;
Yevelda: There&amp;#039;s lots, but you do have pretty high standards...&lt;br /&gt;
&lt;br /&gt;
Brauni: So I&amp;#039;m a romantic. So sue me.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Maybe think of your first husband as a trial run. You can always improve on the first one. 😉&lt;br /&gt;
&lt;br /&gt;
Brauni: I want him to sweep me off my feet. Literally.&lt;br /&gt;
&lt;br /&gt;
Brauni: Ugh, no thanks&lt;br /&gt;
&lt;br /&gt;
Brauni: I don&amp;#039;t want no fixer uppers&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;m BUSY&lt;br /&gt;
&lt;br /&gt;
Yevelda: With sleeping?&lt;br /&gt;
&lt;br /&gt;
Brauni: with ART, MOTHER!!!&lt;br /&gt;
&lt;br /&gt;
Brauni: and I need to REPLENISH my CREATIVE ENERGY!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, perhaps you can replenish your creative energy from the well I have to go cleanse. One of the outlying farms has a little water weird problem I need to take care of, and you can carry my things.&lt;br /&gt;
&lt;br /&gt;
Brauni: SIGH&lt;br /&gt;
&lt;br /&gt;
Brauni: FINE, I guess I&amp;#039;ll just BE A MULE&lt;br /&gt;
&lt;br /&gt;
Chlyde: &amp;lt;From outside&amp;gt; Haha! You got water weird duty!&lt;br /&gt;
&lt;br /&gt;
Brauni: I&amp;#039;LL WEIRD YOUR WATER!&lt;br /&gt;
&lt;br /&gt;
Yevelda: Don&amp;#039;t be silly, dear. The mules are quieter.&lt;br /&gt;
&lt;br /&gt;
Yevelda: grins and favors Brauni with a wink before heading back out.&lt;br /&gt;
&lt;br /&gt;
Brauni: ARRGHHHH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: throws her beefy arms up in semi-exaggerated frustration&lt;br /&gt;
&lt;br /&gt;
Brauni: straps on her breastplate and follows Yevelda out though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brauni and Her Mother Water a Weird===&lt;br /&gt;
&lt;br /&gt;
Yevelda: will, true to her word, engage her daughter&amp;#039;s services to carry her ritual gear out to a farm on the edge of the stable territory around Halidun.&lt;br /&gt;
&lt;br /&gt;
Josh: The farm is a little homestead nestled into the edge of a forest. A scarecrow made of straw, cloth, and bones stands sentinel over a small field, a single crow defiantly perched on its arm as Brauni and her mother approach. &lt;br /&gt;
&lt;br /&gt;
Josh: A smiling dwarven woman looks up from where she&amp;#039;s feeding chickens, squinting in the morning light under her broad-brimmed conical hat. &lt;br /&gt;
&lt;br /&gt;
Ceana: Yevelda! Good morning. This must be...Brauni?&lt;br /&gt;
&lt;br /&gt;
Josh: A small skeletal animal crawls up over the woman&amp;#039;s shoulder, its empty eye sockets fixing you both with a silent stare.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Ceana, good to see you, and, yes, this is my eldest daughter herself. And where&amp;#039;s your lovely wife this morning?&lt;br /&gt;
&lt;br /&gt;
Ceana: Left early this morning to go pick mushrooms, leaving these little buggers to me.&lt;br /&gt;
&lt;br /&gt;
Ceana: throws more feed to the chickens.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves&lt;br /&gt;
&lt;br /&gt;
Ceana: (to Brauni) Your mother is a lifesaver, coming to take care of our little well problem. I don&amp;#039;t know how the bugger got in there in the first place.&lt;br /&gt;
&lt;br /&gt;
Brauni: What&amp;#039;s in there?&lt;br /&gt;
&lt;br /&gt;
Ceana: A water weird, just a bit bigger than I can handle. Do you know what they are?&lt;br /&gt;
&lt;br /&gt;
Brauni: uh... I just thought she said the water was weird.&lt;br /&gt;
&lt;br /&gt;
Yevelda: It&amp;#039;s an elemental. Water is the most common, though there are all kinds. Like a snake, made of whatever substance it nests in.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, yeah, okay, sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: nods as though she completely understands&lt;br /&gt;
&lt;br /&gt;
Yevelda: This is a good thing to know about, Brauni.&lt;br /&gt;
&lt;br /&gt;
Ceana: I&amp;#039;m sure she has other important things on her mind, Yevelda. 😉&lt;br /&gt;
&lt;br /&gt;
Ceana: Your mom tells me you&amp;#039;re a musician?&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, I have a band with my cousin and little brother.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re Viscous Mockery.&lt;br /&gt;
&lt;br /&gt;
Brauni: says proudly.&lt;br /&gt;
&lt;br /&gt;
Brauni: We&amp;#039;re playing at the festival tonight, you should come check it out. It&amp;#039;s going to be sick.&lt;br /&gt;
&lt;br /&gt;
Ceana: Looking forward to it. Floraigh does like to cut a rug.&lt;br /&gt;
&lt;br /&gt;
Josh: (Floraidh, rather)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Well, that water isn&amp;#039;t going to weird itself. Or, I guess, de-weird. It already weirded itself. Come help me lay out my things, Brauni.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yes&amp;#039;m.&lt;br /&gt;
&lt;br /&gt;
Yevelda: will direct Brauni on how to do that, laying out a simple ritual banishing circle around the well&amp;#039;s perimeter, chatting with Ceana as she does so.&lt;br /&gt;
&lt;br /&gt;
Brauni: is being the good daughter :3&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a relatively simple ritual, and Brauni watches the weird rise out of the water in the well as though charmed, ultimately fading away back to...wherever it goes, Brauni doesn&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
Brauni: Huh. Well, that was weird, I guess&lt;br /&gt;
&lt;br /&gt;
Yevelda: gives Brauni a -_- look&lt;br /&gt;
&lt;br /&gt;
Ceana: Thanks so much, and I&amp;#039;ll bring you those herbs everything else we owe this evening.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Sounds good, and happy to help, of course. Brauni and I should get out of your hair so you can get your own work done, I&amp;#039;m sure.&lt;br /&gt;
&lt;br /&gt;
Brauni: waves jauntily &lt;br /&gt;
&lt;br /&gt;
Ceana: Take care you two. Nice to meet you, Brauni, and I can&amp;#039;t wait to hear you play.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah!! Get ready to have your brains rocked out!!&lt;br /&gt;
&lt;br /&gt;
Ceana: gives a bit of a confused look at that, but smiles and waves anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog and Krusk Shoe an Ox===&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, what would Qog be doing this morning?)&lt;br /&gt;
&lt;br /&gt;
Qog: Checking on the oxen and just generally seeing where he can help out&lt;br /&gt;
&lt;br /&gt;
Josh: Krusk, one of your grandfathers, and your mentor as a smith, will have asked for your help reshoeing one of the oxen.&lt;br /&gt;
&lt;br /&gt;
Qog: Sure thing! What can I do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Well, I&amp;#039;ll leave it up to you. You can hold him steady while I fit the shoe, or do you think you&amp;#039;re up for taking a crack at it?&lt;br /&gt;
&lt;br /&gt;
Qog: I&amp;#039;ll hold him steady -- I don&amp;#039;t want to mess this up and be down an ox.&lt;br /&gt;
&lt;br /&gt;
Krusk: nods, but will give a look of concern when Qog isn&amp;#039;t looking.&lt;br /&gt;
&lt;br /&gt;
Josh: Qog has a good rapport with the oxen, and they&amp;#039;re well-trained, so it&amp;#039;s no problem for Qog to hold him steady while Krusk works.&lt;br /&gt;
&lt;br /&gt;
Krusk: Luckily, we&amp;#039;re mostly done with the repairs the villagers needed, though there&amp;#039;s still a couple tools that need seeing to.&lt;br /&gt;
&lt;br /&gt;
Qog: Anything I can do?&lt;br /&gt;
&lt;br /&gt;
Krusk: Always work to be done, and I appreciate your help. Here and with the tools, and, well, everywhere.&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I just wanna make sure I&amp;#039;m doing my part, so thank you for showing me how to handle stuff around here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If repairs are done, does that mean we&amp;#039;ll be moving on soon?&lt;br /&gt;
&lt;br /&gt;
Krusk: nods.&lt;br /&gt;
&lt;br /&gt;
Krusk: Verex hasn&amp;#039;t said just yet, but I get the feeling the village will want us moving on before too long.&lt;br /&gt;
&lt;br /&gt;
Krusk: Not the worst place to spend some time, though, hmm?&lt;br /&gt;
&lt;br /&gt;
Qog: Yeah, it&amp;#039;s nice, but I try not to get too attached to places, just &amp;#039;cause I know we&amp;#039;ll be moving again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What&amp;#039;s the longest you&amp;#039;ve ever stayed in one place?&lt;br /&gt;
&lt;br /&gt;
Krusk: has to actually take a moment to think.&lt;br /&gt;
&lt;br /&gt;
Krusk: That&amp;#039;s a good question...we spent six months guard duty in Harcourt once. That&amp;#039;s probably it.&lt;br /&gt;
&lt;br /&gt;
Krusk: Would you rather be staying in one spot, instead of moving around?&lt;br /&gt;
&lt;br /&gt;
Qog: Sometimes staying put seems nice ... but then I wonder how boring that would get. I think I&amp;#039;d rather keep moving, seeing new stuff.&lt;br /&gt;
&lt;br /&gt;
Krusk: Doesn&amp;#039;t mean you shouldn&amp;#039;t get attached, though. I&amp;#039;ve known Marl, Halidun&amp;#039;s brewer, for years. He keeps a small keg aside for me for whenever we come through.&lt;br /&gt;
&lt;br /&gt;
Qog: I guess. I just ... I&amp;#039;m not great at meeting new people, you know? And like you said, not everybody really wants us around. But I get what you&amp;#039;re saying, Kúurgru.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles and nods, bending to gently tap in the last nail.&lt;br /&gt;
&lt;br /&gt;
Krusk: All right, you can let his foot down. Good boy, Har.&lt;br /&gt;
&lt;br /&gt;
Krusk: pats the ox&amp;#039;s flank affectionately.&lt;br /&gt;
&lt;br /&gt;
Qog: I reach over to scratch the ox behind one ear.&lt;br /&gt;
&lt;br /&gt;
Josh: Har leans into it a bit and waggles his ears in appreciation.&lt;br /&gt;
&lt;br /&gt;
Krusk: smiles, looking at Qog.&lt;br /&gt;
&lt;br /&gt;
Krusk: (mostly under his breath) Good boy.&lt;br /&gt;
&lt;br /&gt;
Qog: If Qog hears that, he doesn&amp;#039;t say anything, but he smiles a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Whisper Talks To Varka And Takes Chlyde To Check Traps===&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, what is Whisper up to this morning? Probably a good chance he was on watch last night while trancing, I would think?)&lt;br /&gt;
&lt;br /&gt;
Whisper: (that would be typical of him.  Probably doing some morning rituals (eating/cleaning) and honoring the fey spirits)&lt;br /&gt;
&lt;br /&gt;
Whisper: sits eating his morning meal.  In his place setting is a small dish with a portion set aside.  He also places two small obsidian figures next to the dish.&lt;br /&gt;
&lt;br /&gt;
Whisper: finishes thier meal without a word, and gathers the dishes up.  He places the two obsidian figures in a belt pouch after giving them each an affectionate rub between his fingers &lt;br /&gt;
&lt;br /&gt;
Varka: What are those?&lt;br /&gt;
&lt;br /&gt;
Whisper: (how old is Varka?)&lt;br /&gt;
&lt;br /&gt;
Josh: (8 🙂 )&lt;br /&gt;
&lt;br /&gt;
Whisper: They are tokens... reminders.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly in an even tone&lt;br /&gt;
&lt;br /&gt;
Whisper: will pull them out&lt;br /&gt;
&lt;br /&gt;
Whisper: This is Kiri and this is La&amp;#039;in.  They are no longer with me, so I carry these to always remember. &lt;br /&gt;
&lt;br /&gt;
Whisper: They both loved breakfast dearly, which I hope you do to.&lt;br /&gt;
&lt;br /&gt;
Varka: nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Varka: Mom says it&amp;#039;s the most important.&lt;br /&gt;
&lt;br /&gt;
Whisper: Your mother is wise to say so.  It makes you strong for the day.  I hope you fed well and feel strong.&lt;br /&gt;
&lt;br /&gt;
Varka: nods again with all the seriousness an eight-year-old can muster.&lt;br /&gt;
&lt;br /&gt;
Varka: What happened to them?&lt;br /&gt;
&lt;br /&gt;
Whisper: closes his eye&lt;br /&gt;
&lt;br /&gt;
Whisper: They are with their mother.  It is a sad story, and one not for a child&amp;#039;s ears, until you have proven yourself strong and wise.&lt;br /&gt;
&lt;br /&gt;
Whisper: When you do, I will tell you.&lt;br /&gt;
&lt;br /&gt;
Whisper: Do you know how to become strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: Honor the gods and our family?&lt;br /&gt;
&lt;br /&gt;
Varka: looks as though she is receiving the wisdom of the ages.&lt;br /&gt;
&lt;br /&gt;
Whisper: There are no secrets from you.  Remember having a map is not the same as finding your way.&lt;br /&gt;
&lt;br /&gt;
Whisper: It is in the doing that we reach our goal.&lt;br /&gt;
&lt;br /&gt;
Varka: &amp;#039;s eyes get big as she considers that and nods.&lt;br /&gt;
&lt;br /&gt;
Whisper: What will you do today on your journey to being strong and wise?&lt;br /&gt;
&lt;br /&gt;
Varka: thinks for a moment.&lt;br /&gt;
&lt;br /&gt;
Varka: I&amp;#039;m not sure, but...finding the goal is...the first step?&lt;br /&gt;
&lt;br /&gt;
Varka: Did you want me to wash your plate and cup?&lt;br /&gt;
&lt;br /&gt;
Varka: says after a beat.&lt;br /&gt;
&lt;br /&gt;
Whisper: You may, and afterward, you can seek out your mother to help find todays goal.&lt;br /&gt;
&lt;br /&gt;
Whisper: smiles and hands her the dishes&lt;br /&gt;
&lt;br /&gt;
Varka: smiles at that, and will take the dishes with an enthiastic nod.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will watch Varka take the dishes and then slide over into a seat near Whisper.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Masterfully done. I wish I could con the kids into doing dishes for me that easy.&lt;br /&gt;
&lt;br /&gt;
Chlyde: grins.&lt;br /&gt;
&lt;br /&gt;
Whisper: chuckles softly&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;ve had a few years of practice.&lt;br /&gt;
&lt;br /&gt;
Whisper: works on adjusting the buckles on his left leg&lt;br /&gt;
&lt;br /&gt;
Chlyde: She&amp;#039;s a good kid. Reminds me of our big sister sometimes.&lt;br /&gt;
&lt;br /&gt;
Chlyde: What do you got planned for today?&lt;br /&gt;
&lt;br /&gt;
Whisper: Check my snares, see if my offerings were good enough to give us some final blessing before we part this land.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Need a hand?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Oh... shit...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I didn&amp;#039;t mean...&lt;br /&gt;
&lt;br /&gt;
Chlyde: I meant do you want company?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Sorry.&lt;br /&gt;
&lt;br /&gt;
Whisper: shows no sign of offence&lt;br /&gt;
&lt;br /&gt;
Whisper: It is a long walk.  The choice is yours.&lt;br /&gt;
&lt;br /&gt;
Whisper: stands up, and starts to check his gear&lt;br /&gt;
&lt;br /&gt;
Chlyde: I could use a walk. Clear my head a bit. See the area a bit before we go. But I know you usually like to go alone. Just thought I&amp;#039;d offer.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Are you planning to be back before lunch?&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at the sun&lt;br /&gt;
&lt;br /&gt;
Whisper: You need to be somewhere at lunch?&lt;br /&gt;
&lt;br /&gt;
Chlyde: shrugs.&lt;br /&gt;
&lt;br /&gt;
Chlyde: We&amp;#039;re supposed to practice afterwards.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: We can dash to the farthest snares and walk back.  You would be back by lunch.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Alright! Let&amp;#039;s do it then.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, out of curiosity, roll me Survival)&lt;br /&gt;
&lt;br /&gt;
Whisper: (20)&lt;br /&gt;
&lt;br /&gt;
Josh: The two of you can rush off to spend the morning checking Whisper&amp;#039;s snares, which prove to have been blessed with several rabbits and a squirrel.&lt;br /&gt;
&lt;br /&gt;
===The Harvest Festival (And The Debut of Viscous Mockery)===&lt;br /&gt;
&lt;br /&gt;
Josh: The caravan settles into its daily routine, helping finishing up the last of the threshing and winnowing, moving grain to storage, and getting ready to be on their way in the next few days. Soon enough, evening comes, and with it Halidun&amp;#039;s harvest festival, held on top of the fortified village hill, in the village center. Straw and stick effigies abound, along with carved turnips and pumpkins, and a few &amp;#039;spirits&amp;#039; made of old sheets with ash faces.&lt;br /&gt;
&lt;br /&gt;
Josh: There&amp;#039;s lots of food and drinks, music and dancing, and a multitude of games for people to partake in as they like, with the villagers happy to share the bounty with their temporary neighbors.&lt;br /&gt;
&lt;br /&gt;
Josh: Tsukaav, there are several contests of strength, from tug of war to boulder throwing to a game the locals call &amp;quot;torras&amp;quot;, which seems to consist of people holding shields and taking turns running at one another to try to knock the other down.&lt;br /&gt;
&lt;br /&gt;
Josh: The have a game called Banshee&amp;#039;s Wail, which is like hide and seek, but if the &amp;quot;banshee&amp;quot; calls your name, you have to scream and give away your position.&lt;br /&gt;
&lt;br /&gt;
Josh: For those of a more dexterous bent, there&amp;#039;s a game that kind of like a pinata, but it&amp;#039;s a carved pumpkin filled with sweets (mostly like dried fruit and such) and you throw rocks at it to knock it down or the sweets out.&lt;br /&gt;
&lt;br /&gt;
Brauni: (I do love screaming)&lt;br /&gt;
&lt;br /&gt;
Josh: (I&amp;#039;m sure you&amp;#039;ll be doing the first part of this more later, but why don&amp;#039;t you roll me a Performance check and a Dex save?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (21 and 14 respectively)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will participate in any games of strength and will put himself up against the local burly folk who want to play torras&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni proves very popular at Banshee&amp;#039;s Wail, reasonably good at avoiding being caught, but truly fantastic at the screaming part, much to the many kids&amp;#039; delight.&lt;br /&gt;
&lt;br /&gt;
Brauni: will also go and check out the strength games just on the off chance there is a very large man there.&lt;br /&gt;
&lt;br /&gt;
Josh: (Steve, roll me an Athletics check)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (19, not too shabby)&lt;br /&gt;
&lt;br /&gt;
Aan: will find somewhere to observe the chaos from afar until  its time for the band to play&lt;br /&gt;
&lt;br /&gt;
Whisper: starts drinking... heavily&lt;br /&gt;
&lt;br /&gt;
Josh: While it&amp;#039;s perhaps closer than Tsukaav would like, he manages to stand firm and come out on top in torras, toppling all comers, including knocking your father Lubash ass over teakettle, prompting gales of laughter, most especially from the man himself.&lt;br /&gt;
&lt;br /&gt;
Josh: (Heather, roll me Stealth)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will set up a little table for some low-stakes card gambling. (Fair, not rigged, since these people seem to have been good to us.)&lt;br /&gt;
&lt;br /&gt;
Josh: (And, why not, Terry, roll me a Con save)&lt;br /&gt;
&lt;br /&gt;
Whisper: (damn....21)&lt;br /&gt;
&lt;br /&gt;
Aan: (23)&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a check with either Dex, Int, or Cha, your choice, including your proficiency bonus)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Bahaha 11)&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, you&amp;#039;ve built up a fair tolerance of late, so it takes some time for you to get well and truly drunk, not really accomplished until Marl breaks out his reserve fortified mead.&lt;br /&gt;
&lt;br /&gt;
Josh: Aan, you manage to avoid to many stares or even interaction, though you see some of the town children give you curious looks on occasion.&lt;br /&gt;
&lt;br /&gt;
Josh: Chlyde, you manage to only lose a couple copper pieces over the course of playing; these bumpkins prove a bit cannier than you thought. 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: (No worries, good feelings are worth a few copper 😉 )&lt;br /&gt;
&lt;br /&gt;
Tsukaav: will celebrate his victory by drinking with the fine folk of Halidun who he bested, remembering Rull&amp;#039;s edict to revel in triumph.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will congratulate the winners and then head off to get ready to play on stage.&lt;br /&gt;
&lt;br /&gt;
Josh: &amp;quot;Stage&amp;quot; in this instance being either a clear space of ground or on a table. 😉&lt;br /&gt;
&lt;br /&gt;
Kirar: will indulge fully in the festivities. Though he&amp;#039;s not particularly proficient in any of the games, he&amp;#039;s a good sport and probably more than a little drunk as various people hand him drinks.&lt;br /&gt;
&lt;br /&gt;
Frond: is also just here to have a fun time, not especially competitive&lt;br /&gt;
&lt;br /&gt;
Verex: spends a lot of the festival sitting with the village elder Gossan, clearly having a good time but also discussing business.&lt;br /&gt;
&lt;br /&gt;
Josh: Eventually the local musicians take a break and give Viscous Mockery a chance to shine.&lt;br /&gt;
&lt;br /&gt;
Brauni: (YESSSSSS)&lt;br /&gt;
&lt;br /&gt;
Josh: (Why don&amp;#039;t the three of you roll me Performance checks?)&lt;br /&gt;
&lt;br /&gt;
Aan: (oof.  9 -_-)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Oh ffs... 7)&lt;br /&gt;
&lt;br /&gt;
Brauni: (6. lmao)&lt;br /&gt;
&lt;br /&gt;
Aan: (I think that was a nat one 😅&lt;br /&gt;
&lt;br /&gt;
Brauni: (SURE WAS)&lt;br /&gt;
&lt;br /&gt;
Josh: To be fair, you all perform what you intended exactly as intended. Unfortunately, you performance is met with truly thunderous and somewhat confused silence afterwards, though Kirar will cheer after a beat and you get some awkward, polite half-hearted applause.&lt;br /&gt;
&lt;br /&gt;
Brauni: Nobody appreciates art...&lt;br /&gt;
&lt;br /&gt;
Chlyde: THANK YOU HALIDUN!!!!!&lt;br /&gt;
&lt;br /&gt;
Chlyde: WE ARE VISCOUS MOCKERY!!!! &lt;br /&gt;
&lt;br /&gt;
Yevelda: I thought you all did very well.&lt;br /&gt;
&lt;br /&gt;
Aan: just seems uncertain and will immediately go hide again&lt;br /&gt;
&lt;br /&gt;
Yevelda: will have brought food and drinks for all of you.&lt;br /&gt;
&lt;br /&gt;
Yevelda: Aan, you don&amp;#039;t need to...&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns as he runs off.&lt;br /&gt;
&lt;br /&gt;
Aan: will accept mom snacks though&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, I choose to interpret that as him grabbing the snack and bolting 😉 )&lt;br /&gt;
&lt;br /&gt;
Aan: (yes)&lt;br /&gt;
&lt;br /&gt;
Frond: It&amp;#039;s just not the style here.   I though you sounded just like in your practices.&lt;br /&gt;
&lt;br /&gt;
Brauni: We need to play bigger cities. Where people have CULTURE&lt;br /&gt;
&lt;br /&gt;
Brauni: Thanks Frond.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Forget it, Cous. We rocked.&lt;br /&gt;
&lt;br /&gt;
Kirar: I thought it was fantasmic. Uh, fantastic.&lt;br /&gt;
&lt;br /&gt;
Brauni: Fantasmic... I LIKE that&lt;br /&gt;
&lt;br /&gt;
Qog: If I see Aan leaving, I&amp;#039;ll follow him.&lt;br /&gt;
&lt;br /&gt;
Brauni: that gives me an idea for a song...&lt;br /&gt;
&lt;br /&gt;
Whisper: gets another drink&lt;br /&gt;
&lt;br /&gt;
Chlyde: Maybe we need more volume...&lt;br /&gt;
&lt;br /&gt;
Brauni: You can never go wrong with loud.&lt;br /&gt;
&lt;br /&gt;
Brauni: agrees&lt;br /&gt;
&lt;br /&gt;
Tsukaav: It was very loud and forceful.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Thanks!&lt;br /&gt;
&lt;br /&gt;
Josh: (Matt, why don&amp;#039;t you and Heather head to ic2 if you want to talk to Aan?)&lt;br /&gt;
&lt;br /&gt;
Yevelda: Yes, I think maybe this just wasn&amp;#039;t what people were expecting.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Just wait, in a few years, it&amp;#039;s gonna be everywhere.&lt;br /&gt;
&lt;br /&gt;
Brauni: YEAH!!&lt;br /&gt;
&lt;br /&gt;
Brauni: &amp;#039;s mood improves with food and drinks&lt;br /&gt;
&lt;br /&gt;
Josh: You do probably get a few of the younger folks asking about your music over the course of the evening.&lt;br /&gt;
&lt;br /&gt;
Brauni: is ALWAYS happy to talk about it&lt;br /&gt;
&lt;br /&gt;
Brauni: (loudly)&lt;br /&gt;
&lt;br /&gt;
Whisper: has three dark blue glowing fairies dancing around his mug as he continues to get drunker as the night goes on&lt;br /&gt;
&lt;br /&gt;
Chlyde: will mostly just hang out and drink and hit on anyone who seems interested and reasonably hot.&lt;br /&gt;
&lt;br /&gt;
Josh: Brauni, you do happen to notice, also over the course of the evening, that you haven&amp;#039;t seen Ceana anywhere.&lt;br /&gt;
&lt;br /&gt;
Josh: (Terry, is that a thing he&amp;#039;s done/has happened before?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey, wasn&amp;#039;t whatserface supposed to be here?&lt;br /&gt;
&lt;br /&gt;
Brauni: The one with the weird well?&lt;br /&gt;
&lt;br /&gt;
Yevelda: More of a well weird, but, yes, now that you mention it. Strange. Maybe she or Floraidh weren&amp;#039;t feeling well?&lt;br /&gt;
&lt;br /&gt;
Whisper: (probably not, hasnt gotten drunk often - its just my interpretation for him of dancing lights)&lt;br /&gt;
&lt;br /&gt;
Brauni: Seemed fine before. But I guess.&lt;br /&gt;
&lt;br /&gt;
Yevelda: frowns.&lt;br /&gt;
&lt;br /&gt;
Yevelda: I might send you to go check on her tomorrow; I would like to get those herbs, and of course the produce she promised.&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, sure thing.&lt;br /&gt;
&lt;br /&gt;
Yevelda: nods and smiles, patting Brauni&amp;#039;s arm and returning to a conversation with her sisters.&lt;br /&gt;
&lt;br /&gt;
Josh: (Anything in particular people want to do/resolve before the evening&amp;#039;s over?)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m good)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Good here)&lt;br /&gt;
&lt;br /&gt;
Frond: (as long as I can do the reasonable equivalent of, idk, winning a stuffed animal for my boy, I&amp;#039;m happy.  or failing that, at least buy him some treats 😉&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (all good)&lt;br /&gt;
&lt;br /&gt;
Josh: (Hee, I&amp;#039;m sure you can manage something similar. 🙂 )&lt;br /&gt;
&lt;br /&gt;
Aan: (all good!)&lt;br /&gt;
&lt;br /&gt;
Josh: You all spend the evening among the villagers and your family, celebrating well into the evening before eventually making your way back to your camp as the night wears on.&lt;br /&gt;
&lt;br /&gt;
Aan: might just sleep in this tree if he gets comfy :3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Qog Talks to a Dejected Aan===&lt;br /&gt;
&lt;br /&gt;
Qog: Where does Aan run to?&lt;br /&gt;
&lt;br /&gt;
Aan: will maybe go and find a tree to climb and hide in&lt;br /&gt;
&lt;br /&gt;
Qog: Qog leans against the tree but doesn&amp;#039;t look up at Aan&lt;br /&gt;
&lt;br /&gt;
Tough crowd.&lt;br /&gt;
&lt;br /&gt;
Aan: Aa.&lt;br /&gt;
&lt;br /&gt;
Aan: mumbles with his mouth full of whatever snack his mom gave him&lt;br /&gt;
&lt;br /&gt;
Qog: Well, I thought you all sounded great. Mind if I sit here a little bit?&lt;br /&gt;
&lt;br /&gt;
Aan: looks down at Qog &lt;br /&gt;
&lt;br /&gt;
Aan: ...okay.&lt;br /&gt;
&lt;br /&gt;
Qog: Qog takes a seat under the tree and digs a snack of his own out of a pocket.&lt;br /&gt;
&lt;br /&gt;
Qog: Sounds like we&amp;#039;ll be moving on soon. Wonder where we&amp;#039;re headed next ...&lt;br /&gt;
&lt;br /&gt;
Aan: just nods&lt;br /&gt;
&lt;br /&gt;
Qog: Finishes his snack&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m gonna see if there&amp;#039;s a petting zoo or something like that. You can tag along if you want, but you don&amp;#039;t have to. Just don&amp;#039;t wander off too far, OK?&lt;br /&gt;
&lt;br /&gt;
Aan: will stay put&lt;br /&gt;
&lt;br /&gt;
Qog: Qog nods as he stands up and brushes off his clothes. He looks up at Aan and smiles.&lt;br /&gt;
&lt;br /&gt;
Fair enough. I&amp;#039;ll see you later, kerask. And hey -- you did good tonight, no matter what that crowd thinks.&lt;br /&gt;
&lt;br /&gt;
Aan: aa.  :3&lt;br /&gt;
&lt;br /&gt;
Qog: I give Aan a wave and walk off towards the main festival area&lt;br /&gt;
&lt;br /&gt;
Aan: waves back&lt;br /&gt;
&lt;br /&gt;
===Verex Talks to a Dejected and Drunk Whisper===&lt;br /&gt;
&lt;br /&gt;
Verex: will approach Whisper and take a seat.&lt;br /&gt;
&lt;br /&gt;
Verex: That&amp;#039;s a new trick, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Whisper: They&amp;#039;re friends.&lt;br /&gt;
&lt;br /&gt;
Whisper: says quietly&lt;br /&gt;
&lt;br /&gt;
Verex: Well, pleased to meet you.&lt;br /&gt;
&lt;br /&gt;
Verex: Do they have names, or is this a drow thing I should leave well enough alone?&lt;br /&gt;
&lt;br /&gt;
Whisper: whispers in sylvan to them&lt;br /&gt;
&lt;br /&gt;
Whisper: They don&amp;#039;t talk much.  Are they bothering you?&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae stop dancing around the mug and sit on it&lt;br /&gt;
&lt;br /&gt;
Verex: Not at all, they&amp;#039;re delightful. Didn&amp;#039;t mean to cause concern.&lt;br /&gt;
&lt;br /&gt;
Verex: Thought you might like some company, but it seems like you already have some.&lt;br /&gt;
&lt;br /&gt;
Verex: Do you mind if I just sit and get some relative quiet? These youngsters, and the kids&amp;#039; &amp;#039;music&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
Verex: takes a long sip of her drink, then takes out her pipe.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Verex: Much obliged.&lt;br /&gt;
&lt;br /&gt;
Verex: will pack her pipe and light it, taking a few puffs, after a beat offering it to Whisper.&lt;br /&gt;
&lt;br /&gt;
Whisper: I&amp;#039;m not that old for a drow, if you were not aware.&lt;br /&gt;
&lt;br /&gt;
Whisper: the fae slip back under his cloak, their glow snuffed out&lt;br /&gt;
&lt;br /&gt;
Verex: I was, but I&amp;#039;d wager you&amp;#039;re still older than all of us.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: Nights like this... all this life...&lt;br /&gt;
&lt;br /&gt;
Whisper: looks at his mug&lt;br /&gt;
&lt;br /&gt;
Whisper: Sometimes I just need a little help.&lt;br /&gt;
&lt;br /&gt;
Verex: It&amp;#039;s tough to lose people. Even when you have practice.&lt;br /&gt;
&lt;br /&gt;
Verex: touches a necklace she wears that used to belong to her daughter Korga.&lt;br /&gt;
&lt;br /&gt;
Verex: Just know, as long as you&amp;#039;re with us, you have help.&lt;br /&gt;
&lt;br /&gt;
Whisper: nods&lt;br /&gt;
&lt;br /&gt;
Whisper: sits quietly and drinks&lt;br /&gt;
&lt;br /&gt;
===The Group Goes to Check On Caena and Finds Trouble Afoot===&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice clear morning the next day, no clouds in the sky, just a hint of chill. Some of you may still be nursing hangovers, but life goes on and chores wait for no one.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will stumble home probably just before dawn.&lt;br /&gt;
&lt;br /&gt;
Whisper: eventually stopped drinking, went back to the caravan and tranced to watch the sun rise&lt;br /&gt;
&lt;br /&gt;
Brauni: has gotta go check on the well lady.&lt;br /&gt;
&lt;br /&gt;
Volda: will come find Frond at breakfast.&lt;br /&gt;
&lt;br /&gt;
Aan: just goes about his usual morning things quietly&lt;br /&gt;
&lt;br /&gt;
Frond: looks up to see what her mother wants&lt;br /&gt;
&lt;br /&gt;
Volda: Your aunt has a job for you.&lt;br /&gt;
&lt;br /&gt;
Frond: Okay.  What is it?&lt;br /&gt;
&lt;br /&gt;
Volda: Yevelda helped out a local woman with a magic problem yesterday, and the woman was supposed to bring payment to the festival last night, but she never showed. She&amp;#039;s sending Brauni to check on her, but part of the payment is bulk produce, so it might take a couple people. Just in case its something untoward, we&amp;#039;d prefer she didn&amp;#039;t go alone, so I need you to gather up some of your dathak (&amp;quot;kin&amp;quot;) and see to it.&lt;br /&gt;
&lt;br /&gt;
Frond: Sure.&lt;br /&gt;
&lt;br /&gt;
Frond: will look around to find Tsukaav and Chlyde, for starters (start with siblings, move outwards if we need more than that ;)&lt;br /&gt;
&lt;br /&gt;
Chlyde: is absolutely sleeping.&lt;br /&gt;
&lt;br /&gt;
Josh: (Tuck, roll me a Con save, please)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: is just back from his daily exercises.&lt;br /&gt;
&lt;br /&gt;
Chlyde: (16)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okay, you manage to avoid a level of exhaustion for lack of sleep 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (The wonders of youth 🙂 )&lt;br /&gt;
&lt;br /&gt;
Frond: will explain the task to them.&lt;br /&gt;
&lt;br /&gt;
Frond: Maybe we need a few others?&lt;br /&gt;
&lt;br /&gt;
Chlyde: ...seriously...&lt;br /&gt;
&lt;br /&gt;
Chlyde: says blearily.&lt;br /&gt;
&lt;br /&gt;
Frond: sorry if YOU overindulged last night but there&amp;#039;s still work to do&lt;br /&gt;
&lt;br /&gt;
Chlyde: slowly raises a middle finger but can&amp;#039;t even be bothered to do it with any spite.&lt;br /&gt;
&lt;br /&gt;
Frond: was it at least worthwhile? 😉&lt;br /&gt;
&lt;br /&gt;
Chlyde: Meh.&lt;br /&gt;
&lt;br /&gt;
Frond: Too bad.  Maybe there&amp;#039;ll be some better pickings at our next stop.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Hopefully taller ones at least.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: The beer is good in Halidun.  You complain too much.&lt;br /&gt;
&lt;br /&gt;
Chlyde: I complain exactly the right amount.&lt;br /&gt;
&lt;br /&gt;
Frond: will go look around to see who else is up and available (i.e. if any other PCs can be roped into this ;)&lt;br /&gt;
&lt;br /&gt;
Brauni: is waiting for you guys, assuming I was told you were coming... otherwise I&amp;#039;ve already left :v&lt;br /&gt;
&lt;br /&gt;
Aan: is certainly around&lt;br /&gt;
&lt;br /&gt;
Josh: (Presumably, you can gather all the PCs. If necessary, we can say there were snares out this direction for Whisper (and possibly Elafir, she is a druid) to check. I imagine Aan and Qog mostly just do as they&amp;#039;re told. 😉 )&lt;br /&gt;
&lt;br /&gt;
Elafir: will be around doing things&lt;br /&gt;
&lt;br /&gt;
Qog: Qog would definitely be happy to tag along if he knows this is happening.&lt;br /&gt;
&lt;br /&gt;
Josh: (Yeah, Hazel, we&amp;#039;ll say you were told they would be accompanying you)&lt;br /&gt;
&lt;br /&gt;
Brauni: YOU GUYS NEED TO HURRY UP I&amp;#039;M BORED AS SHIT OVER HERE&lt;br /&gt;
&lt;br /&gt;
Brauni: How many people does it take to check on one old lady anyway.&lt;br /&gt;
&lt;br /&gt;
Frond: we&amp;#039;re coming, hold onto your ass.&lt;br /&gt;
&lt;br /&gt;
Chlyde: Please don&amp;#039;t take this the wrong way, but I desperately need all of you to shut the fuck up until things stop spinning.&lt;br /&gt;
&lt;br /&gt;
Josh: It&amp;#039;s a nice morning walk to the farm, perhaps a mile or so from town. The woods begin just before you get to the farmstead, though there are various charms and chimes in the trees for few hundred feet out.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh does poor little sensitive baby have a HEADACHE? :D :D&lt;br /&gt;
&lt;br /&gt;
Elafir: will hand Chlyde some sort of root&lt;br /&gt;
&lt;br /&gt;
Elafir: Chew for spinning.&lt;br /&gt;
&lt;br /&gt;
Chlyde: will chew it and attempt not to puke.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: You need to sweat it out.  Run more, your problem will go away.&lt;br /&gt;
&lt;br /&gt;
Aan: will walk with Qog&lt;br /&gt;
&lt;br /&gt;
Brauni: Or she&amp;#039;ll shit herself&lt;br /&gt;
&lt;br /&gt;
Chlyde: I will murder all of you. Except Aan. And Elafir. And Whisper is at least quiet.&lt;br /&gt;
&lt;br /&gt;
Qog: What did I do?&lt;br /&gt;
&lt;br /&gt;
Brauni: Ya&amp;#039;d have to catch us first. Which would require running :v :v&lt;br /&gt;
&lt;br /&gt;
Qog: Qog covers his mouth as he laughs&lt;br /&gt;
&lt;br /&gt;
Josh: (Can I get folks to roll me Perception checks?)&lt;br /&gt;
&lt;br /&gt;
Frond: (21, since I got a nat 20, lol)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (I&amp;#039;m gonna go ahead and take an auto-fail on this one XD )&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (13)&lt;br /&gt;
&lt;br /&gt;
Aan: (19)&lt;br /&gt;
&lt;br /&gt;
Tsukaav: (11)&lt;br /&gt;
&lt;br /&gt;
Whisper: (22)&lt;br /&gt;
&lt;br /&gt;
Qog: Been a while since I&amp;#039;ve used Roll20. How do I roll?&lt;br /&gt;
&lt;br /&gt;
Aan: (open your sheet, and click on the name of whatever you want to roll)&lt;br /&gt;
&lt;br /&gt;
Josh: (You should be able to just click on the skill in your character sheet)&lt;br /&gt;
&lt;br /&gt;
Qog: (18)&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, Elafir, Aan, Whisper, and Qog, you do notice that the area is strangely quiet. As you approach, you can see the gate of the animal pen is open, as is the door of the cottage. Brauni, you notice randomly that the scarecrow you saw yesterday isn&amp;#039;t in the field anymore. Frond and Whisper, you see the scarecrow laying in the dirt among the plants, an arrow sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Frond: This seems bad...&lt;br /&gt;
&lt;br /&gt;
Brauni: Yeah, somebody stole her scarecrow&lt;br /&gt;
&lt;br /&gt;
Brauni: Who does that?&lt;br /&gt;
&lt;br /&gt;
Frond: Everyone stay back and let a few of us go look.&lt;br /&gt;
&lt;br /&gt;
Whisper: crouches low and approaches the scarecrow, eyes peeled for foes&lt;br /&gt;
&lt;br /&gt;
Tsukaav: looks around for any sign of trouble, while heeding Frond&amp;#039;s request to stay back.&lt;br /&gt;
&lt;br /&gt;
Qog: I pull up my shield, just in case&lt;br /&gt;
&lt;br /&gt;
Frond: will go up carefully to the door and look inside&lt;br /&gt;
&lt;br /&gt;
Josh: The place looks ransacked, furniture thrown around and smashed, and there&amp;#039;s a smear of blood on the ground.&lt;br /&gt;
&lt;br /&gt;
Frond: Someone attacked them...&lt;br /&gt;
&lt;br /&gt;
Frond: will call back to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: well, shit.&lt;br /&gt;
&lt;br /&gt;
Frond: (I don&amp;#039;t see any bodies or anything?)&lt;br /&gt;
&lt;br /&gt;
Brauni: Must have been last night I guess?&lt;br /&gt;
&lt;br /&gt;
Tsukaav: draws his greatsword.&lt;br /&gt;
&lt;br /&gt;
Josh: You do not, no&lt;br /&gt;
&lt;br /&gt;
Aan: is on alert, sticking close to everyone else&lt;br /&gt;
&lt;br /&gt;
Qog: Any animals still in the pen?&lt;br /&gt;
&lt;br /&gt;
Frond: They&amp;#039;re gone.  So either someone took them away, or they ran when they got attacked.&lt;br /&gt;
&lt;br /&gt;
Brauni: WHere&amp;#039;d they go?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Who the hell wants spices and vegetables this bad?&lt;br /&gt;
&lt;br /&gt;
Frond: (do I see any traces of tracks or indication what way they might have gone?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Roll Investigation)&lt;br /&gt;
&lt;br /&gt;
Josh: (There are no animals in the pen, fte)&lt;br /&gt;
&lt;br /&gt;
Frond: (lol I&amp;#039;m not qualified for this, but sure... someone better than me should also roll though 😉&lt;br /&gt;
&lt;br /&gt;
Frond: (oh well, ok, if I roll another nat 20 I can try 😉&lt;br /&gt;
&lt;br /&gt;
Josh: (Dang, Frond is on it today)&lt;br /&gt;
&lt;br /&gt;
Frond: (19)&lt;br /&gt;
&lt;br /&gt;
Aan: is not on it :V&lt;br /&gt;
&lt;br /&gt;
Josh: Frond, you spot footprints and drag marks headed away to the north.&lt;br /&gt;
&lt;br /&gt;
Whisper: (2 on investigation to figure out which way the arrows came from)&lt;br /&gt;
&lt;br /&gt;
Josh: The footprints are spaced too far apart to be dwarven, you&amp;#039;re pretty sure.&lt;br /&gt;
&lt;br /&gt;
Whisper: is puzzled looking over the fallen scarecrow, unable to determine which way it was initially standing&lt;br /&gt;
&lt;br /&gt;
Aan: (whisper&amp;#039;s just having a flashback ;p)&lt;br /&gt;
&lt;br /&gt;
Frond: they went this way... north.  I think they took them as prisoners? there&amp;#039;s drag marks, anyway.  the footprints are too far apart to be dwarves.&lt;br /&gt;
&lt;br /&gt;
Josh: Whisper, the scarecrow&amp;#039;s pole was broken off, so you have know way of knowing which direction it originally faced, making it difficult to determine which direction the arrows came from.&lt;br /&gt;
&lt;br /&gt;
Josh: (Is it just Frond having gone into the house at this point?)&lt;br /&gt;
&lt;br /&gt;
Brauni: But why??&lt;br /&gt;
&lt;br /&gt;
Chlyde: Vengeful crows?&lt;br /&gt;
&lt;br /&gt;
Brauni: They&amp;#039;re just... boring farmers.&lt;br /&gt;
&lt;br /&gt;
Frond: (since it&amp;#039;s clear there&amp;#039;s no dead bodies or super gross things, I&amp;#039;m not stopping the others from going in - I just didn&amp;#039;t want Aan to see like dead people if they were in there.)&lt;br /&gt;
&lt;br /&gt;
Josh: (Was anyone else going in?)&lt;br /&gt;
&lt;br /&gt;
Chlyde: (Noooope)&lt;br /&gt;
&lt;br /&gt;
Qog: At least one of us should stand lookout, just in case.&lt;br /&gt;
&lt;br /&gt;
Tsukaav: I can do so.&lt;br /&gt;
&lt;br /&gt;
Elafir: (I&amp;#039;ll go in)&lt;br /&gt;
&lt;br /&gt;
Whisper: (which way is north on the map?)&lt;br /&gt;
&lt;br /&gt;
Josh: (Okie doke. Roll me a Dex save, Alicia 😉 )&lt;br /&gt;
&lt;br /&gt;
Josh: (Up, just to make it simple)&lt;br /&gt;
&lt;br /&gt;
Elafir: (16)&lt;br /&gt;
&lt;br /&gt;
Brauni: (I&amp;#039;m hanging outside ftr, keeping an eye on things)&lt;br /&gt;
&lt;br /&gt;
Chlyde: will also stay outside and keep an eye on Aan.&lt;br /&gt;
&lt;br /&gt;
Josh: There is a rattling noise and something drops down from the rafters onto you, Elafir, but you manage to swat it aside and there&amp;#039;s a clatter as a small animal skeleton clambers to its feet and arches its back as menacingly as a, well, a small animal skeleton can manage.&lt;br /&gt;
&lt;br /&gt;
Elafir: will call out to the others&lt;br /&gt;
&lt;br /&gt;
Brauni: (call out what)&lt;br /&gt;
&lt;br /&gt;
Whisper: circles around the building while the others aid Elafir&lt;br /&gt;
&lt;br /&gt;
Qog: To the group outside&lt;br /&gt;
&lt;br /&gt;
Do we go in?&lt;br /&gt;
&lt;br /&gt;
Brauni: Uhh... I guess?&lt;br /&gt;
&lt;br /&gt;
Chlyde: Awww shit...&lt;br /&gt;
&lt;br /&gt;
Elafir: (Help?)&lt;br /&gt;
&lt;br /&gt;
Brauni: will go inside.&lt;br /&gt;
&lt;br /&gt;
Brauni: Oh, it&amp;#039;s just her little guy.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s like.. a pet or something&lt;br /&gt;
&lt;br /&gt;
Josh: The skeleton sees Brauni and will run to her and kind of curl around one of her legs.&lt;br /&gt;
&lt;br /&gt;
Brauni: Hey little guy... Where&amp;#039;s yer mom?&lt;br /&gt;
&lt;br /&gt;
Josh: It can&amp;#039;t make noises, but it scratches at her boot plaintively.&lt;br /&gt;
&lt;br /&gt;
Brauni: will pick it up, carefully, &amp;#039;cause she&amp;#039;s not sure how to handle a skeleton&lt;br /&gt;
&lt;br /&gt;
Chlyde: What. The. Fuck.&lt;br /&gt;
&lt;br /&gt;
Brauni: It&amp;#039;s just a little guy, don&amp;#039;t be such a pussy&lt;br /&gt;
&lt;br /&gt;
==Solos==&lt;br /&gt;
&lt;br /&gt;
{{AW:C}}{{AW:C-logs}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Ye_Olde_Adventure_Worlde&amp;diff=15530</id>
		<title>Ye Olde Adventure Worlde</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Ye_Olde_Adventure_Worlde&amp;diff=15530"/>
		<updated>2023-08-12T04:03:05Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adventure World in the Warring States Period.&lt;br /&gt;
&lt;br /&gt;
The fall of Bael Turath is only ten years past.  The small coastal city of [[Nēšu Abamātu]] has been under Thantopolitan control since then, in the hands of a capable regent, Laris Valerius Corvis.  The scion of the House of Lalû is recently returned to the city however, and they must make peace with each other and with one of the local goblinoid bands, the Hrieffen, in order to prosper.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*GM: Josh&lt;br /&gt;
*System: Game of Thrones (with some modifications)&lt;br /&gt;
*First session: 2017-12-03 (I think)&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
* [[Laris Valerius Corvis]] - Regent of Nēšu Abamātu, representing the Thantopolitan [[House Corvis]]&amp;#039;s interests in the area (Julie)&lt;br /&gt;
* [[Māmītu Lalû]] - heir to the House of Lalû and would-be ruler of Nēšu Abamātu (Tuck)&lt;br /&gt;
* [[Hrieffen Eryvet Korivan]] - Gaath of the Hrieffen ([[Elanya]])&lt;br /&gt;
* [[Induriel Antalanon]] - Envoy from [[Aethrennar]] (Charles)&lt;br /&gt;
* [[ile Nyara Oorun, ọmọbinrin kẹta, Wahala]] - Third daughter of the House Nyara Orun (Zari)&lt;br /&gt;
* [[Eyllia D’Azzure]] of the Houses of Elemental Order (Vess)&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
* [[House Corvis]]&lt;br /&gt;
* [[House Lalû]]&lt;br /&gt;
* [[Hrieffen]]&lt;br /&gt;
** [[Ankai]]&lt;br /&gt;
* [[Aethrennar]]&lt;br /&gt;
* [[Houses of Elemental Order]]&lt;br /&gt;
&lt;br /&gt;
===External factions===&lt;br /&gt;
* [[Maazikai]]&lt;br /&gt;
* [[Osoro]]&lt;br /&gt;
** [[Katalal]]&lt;br /&gt;
* [[Amanya Hatal]]&lt;br /&gt;
&lt;br /&gt;
=NPCS=&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Saḫḫiru]] - May&amp;#039;s &amp;quot;uncle&amp;quot;, a devil disguised as a tiefling.&lt;br /&gt;
* [[Calkas]] - Laris&amp;#039;s personal slave, a gnome.&lt;br /&gt;
* [[Hrieffen Eryvet Halgalaz]] - Korivan&amp;#039;s personal apprentice.&lt;br /&gt;
* [[Hrieffen Orak Kraaz]] - Hraal of the Hrieffen.&lt;br /&gt;
* [[Varinia Severina]] - The commander of Laris&amp;#039;s personal guards, shadar-kai archer.&lt;br /&gt;
* [[Kadanu]] - May&amp;#039;s commander.&lt;br /&gt;
* [[Temu Epuštu ]] - Sorceror/priest and leader of the Turathi mages.&lt;br /&gt;
* [[Kalu Hasāsu]] - Head priest of the Turathi forces.&lt;br /&gt;
* [[Sar-ili]] - May’s handmaid.&lt;br /&gt;
* [[Valtheriel]] - one of Induriel&amp;#039;s attendants.&lt;br /&gt;
* [[Malliel]] - one of Induriel&amp;#039;s attendants.&lt;br /&gt;
* [[Mifflepon]] - one of Induriel&amp;#039;s servants.&lt;br /&gt;
* [[Montano]] - Katalal commander, a halfling.&lt;br /&gt;
* [[Iaga]] - leader of the Osoro, a halfling&lt;br /&gt;
* [[Merula Honoria]] - priestess of the Raven Queen, shadar-kai&lt;br /&gt;
* [[Nakhtmin]] - friendly local necromancer, yuan-ti&lt;br /&gt;
* [[Celsa Euphrosyne]] - Laris&amp;#039;s quartermaster, shadar-kai&lt;br /&gt;
* [[Quintus Varius]] - one of Laris&amp;#039;s veterans, half shadar-kai&lt;br /&gt;
* [[Emebiet]] - mayor, goliath&lt;br /&gt;
* [[Yoldash-Ortag]] - innkeeper, human&lt;br /&gt;
* [[Serena]] - a war leader of the Osoro&lt;br /&gt;
* [[Ankai Unlaaz Mygal]] - Hraal of the Ankai&lt;br /&gt;
* [[Hrieffen Eryvet Kariman]] - Korivan&amp;#039;s mother&lt;br /&gt;
* [[Hrieffen Eryvet Maair]] - Korivan&amp;#039;s older sibling&lt;br /&gt;
* [[Hrieffen Eryvet Gaman]] - Korivan&amp;#039;s younger sibling&lt;br /&gt;
* [[Hrieffen Yetka Valrek]] - An older member of the Booyagh.&lt;br /&gt;
* [[Hrieffen Orak Luggan]] - A member of the Booyagh and companion of Korivan&amp;#039;s&lt;br /&gt;
* [[Hrieffen Yetka Erret]] - A younger cavalry member and friend of Mirku and Korivan&amp;#039;s&lt;br /&gt;
* [[Lucia Jiksidur]] - Shadar Kai noble in charge of city planning and construction&lt;br /&gt;
* [[Ferko Pesha]] - Rogue in the employ of house Lalû&lt;br /&gt;
* [[Adru Akalūtu]] - Head housekeeper for House Lalû &lt;br /&gt;
* [[Dabābu Kuppû]] - Maid for House Lalû&lt;br /&gt;
* [[Marti Kuppû]] - Head chef for House Lalû&lt;br /&gt;
* [[Alcarinel]] - Queen of Aethrennar&lt;br /&gt;
* [[Ettelëa Camellia]] - elven ambassador&lt;br /&gt;
* [[Lócë Camellia]] - elven ambassador&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Minyë Tulca]] - Head of the weaver&amp;#039;s guild &lt;br /&gt;
* [[Harbinger]] - A revenant, formerly Hrieffen Myreth Gant&lt;br /&gt;
* [[Ankai Kuret Faasha]] - Malaga&amp;#039;s daughter, rescued from the demon Eraklyosh, to whom she&amp;#039;d been given as a sacrifice&lt;br /&gt;
* [[Alara Ẹsẹ]] - &amp;#039;Thunderous Feet&amp;#039;, 1st daughter of ile Nyara Oorun (older than Wahala)&lt;br /&gt;
* [[Gigun Imu]] - &amp;#039;Long Nose&amp;#039;, 1st son of ile Nyara Oorun (older than Wahala)&lt;br /&gt;
* [[Awọn Ololufẹ Irawọ]] - &amp;#039;Loves the Stars&amp;#039;, 2nd daughter of ile Nyara Oorun (older than Wahala)&lt;br /&gt;
* [[Alaafia]] - &amp;#039;Peacemaker&amp;#039;, 2nd son of ile Nyara Oorun (younger than Wahala)&lt;br /&gt;
* [[Oninurere ọkàn]] - &amp;#039;Generous Heart&amp;#039;, 3rd son of ile Nyara Oorun (probably)&lt;br /&gt;
* [[Lẹwa Ẹrin]] - &amp;#039;Beautiful Smile&amp;#039;, foster-son of ile Nyara Oorun, prince of Ijọba ti ẹgbẹrun afẹfẹ (probably)&lt;br /&gt;
* [[Sọrọ Pupo Ju]] - &amp;#039;Talks Too Much&amp;#039;, first mate of the Ijó Ẹja&lt;br /&gt;
* [[Feti si Ipalọlọ]] - &amp;#039;Listens to Silence&amp;#039;, shaman of the Ijó Ẹja&lt;br /&gt;
* [[Ipade Fadaka]] - &amp;#039;Silver Horizon&amp;#039;, lookout of the Ijó Ẹja&lt;br /&gt;
* [[Eyricia D’Azzure]] - Eyllia&amp;#039;s mother and the current Wavemistress Captain of the fleet of D&amp;#039;Azzure&lt;br /&gt;
* [[Lysa D&amp;#039;Azzure]] - Eyllia&amp;#039;s cousin and Dance-Mistress/Bodyguard&lt;br /&gt;
* [[Grahm d&amp;#039;Terra]] - Earthsoul Genasi and coin/trade master of the Emerald Drake&lt;br /&gt;
* [[Dianthea Lucilla Pertinax]] - Laris&amp;#039; wife, shadar-kai priestess of the Raven Queen&lt;br /&gt;
* [[Rufus Metilius Auspex]] - Laris&amp;#039; lover, vryloka necromancer&lt;br /&gt;
* [[Vana]] - Eyllia&amp;#039;s senior windspeaker&lt;br /&gt;
* [[Kanalu]] - Leader of the water dwarves from the Elemental Chaos&lt;br /&gt;
* [[Lucius Ferox Corvis]], Laris&amp;#039; father, vampire senator&lt;br /&gt;
* [[Meria Licina]], Laris&amp;#039; older sister&lt;br /&gt;
* [[Aulus Taurinus]], Laris&amp;#039; younger brother&lt;br /&gt;
* [[Camilla Pertinax]], Dianthea&amp;#039;s mother&lt;br /&gt;
* [[Caelia Pertinax]], Dianthea&amp;#039;s older sister&lt;br /&gt;
* [[Nasan]], Induriel&amp;#039;s nephew, son of his sister Lanaelle&lt;br /&gt;
* [[Vanya]], Induriel&amp;#039;s cousin&lt;br /&gt;
* [[Fairë Roanne]], a noble of Aethrennar&lt;br /&gt;
* [[Eren Brescia]], a cousin of Queen Alcarinel&lt;br /&gt;
* [[Iowa]], Montano&amp;#039;s wife&lt;br /&gt;
* [[Kobrakai Jhoni Kreez]], Gaath of the Kobrakai&lt;br /&gt;
* [[Alcaeus Callidus Nauta]], Laris&amp;#039; sister&amp;#039;s brother-in-law (and Agy&amp;#039;s future father)&lt;br /&gt;
* [[Caelius Latens Sakkors]]&lt;br /&gt;
* [[Marcus Castus Zorika]]&lt;br /&gt;
* [[Sagax Nykona]]&lt;br /&gt;
* [[Ulkash]], leader of the Kai Do Arat&lt;br /&gt;
* [[Hramunn Inyet Tenyx]], Hraal of the Hramunn&lt;br /&gt;
* [[Laito Voronwië]], head of the [[Ola Sornë]] mercenary company&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deceased Characters===&lt;br /&gt;
* [[Kēnūtu Lalû]] - May&amp;#039;s mother&lt;br /&gt;
* [[Durāru Lalû]] - May&amp;#039;s father&lt;br /&gt;
* [[Hrieffen Askrult Vaanar]] - Korivan&amp;#039;s father&lt;br /&gt;
* [[Hrieffen Eryvet Mirku]] - Previous Hrieffen Hraal.  Korivan&amp;#039;s maternal aunt&lt;br /&gt;
* [[Hrieffen Eryvet Maggar]] - Daughter of Mirku, Korivan&amp;#039;s cousin and close friend of both Korivan and Kraaz.&lt;br /&gt;
* [[Hrieffen Yetka Harizet]] - Previous Hrieffen Gaath.&lt;br /&gt;
* [[Ankai Kuret Malaga]] - Gaath of the Ankai&lt;br /&gt;
* [[Avidia Metella Corvis]] - Laris&amp;#039; mother&lt;br /&gt;
* [[Valaxabar anir&amp;#039;Myreth anir&amp;#039;Hrieffen]] - leader of the Hrieffen splinter group.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
* [[Nēšu Abamātu]]&lt;br /&gt;
* [[Lake Ankai]]&lt;br /&gt;
* [https://usercontent.irccloud-cdn.com/file/MDAhxATl/Nesu2.png Local tribes and factions]&lt;br /&gt;
* [https://usercontent.irccloud-cdn.com/file/qHV5jIyA/Nesu3.png Local geography]&lt;br /&gt;
* [https://i47.servimg.com/u/f47/15/37/99/50/arth1111.jpg Modern Arth]&lt;br /&gt;
* [https://imgur.com/mmEnXRz Continent]&lt;br /&gt;
* [https://imgur.com/CoHT0WU Local region]&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
*  [[Goblinoids]]&lt;br /&gt;
*  [[Thantopolis]]&lt;br /&gt;
*  [[Aethrennar]]&lt;br /&gt;
*  [[Turathi]]&lt;br /&gt;
*  [[Vanilorra]]&lt;br /&gt;
*  [[YOAW Culture - General]]&lt;br /&gt;
&lt;br /&gt;
=Art and Writing=&lt;br /&gt;
* [https://imgur.com/2IqmRDq Laris portrait] by [http://zuzartii.tumblr.com/ Zuzartii]&lt;br /&gt;
* [https://imgur.com/j9HQLiW Sahhiru portrait] by [http://zuzartii.tumblr.com/ Zuzartii]&lt;br /&gt;
&lt;br /&gt;
=The Annals=&lt;br /&gt;
==Session Summaries==&lt;br /&gt;
[[YOAW Summaries Page]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
:Logs of game sessions and solo scenes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; halign=right |&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|1}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|2}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|3}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|4}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|5}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|6}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|7}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|8}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|9}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|10}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|11}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|12}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|13}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|14}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|15}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|16}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|17}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|18}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|19}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|20}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|21}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|22}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|23}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|24}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|25}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|26}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|27}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|28}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|29}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|30}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|31}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|32}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|33}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|34}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|35}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|36}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|37}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|38}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|39}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|40}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|41}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|42}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|43}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|44}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|45}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|46}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|47}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|48}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|49}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|50}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|51}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|52}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|53}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|54}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|55}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|56}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|57}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|58}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|59}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|60}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|61}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|62}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|63}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|64}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|65}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|66}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|67}}&lt;br /&gt;
| {{sessionlink|Ye Olde Adventure Worlde|68}}&lt;br /&gt;
|}&lt;br /&gt;
{{YOAW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan&amp;diff=15357</id>
		<title>Adventure World: Caravan</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World:_Caravan&amp;diff=15357"/>
		<updated>2023-07-02T01:58:26Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Volda, her husbands, and their children */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adventure World - Caravan ==&lt;br /&gt;
&lt;br /&gt;
Adventure World - Caravan follows the Oglaf orc clan&amp;#039;s travels throughout Nerath in the year 565 AF, during the Warring States period.&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Aan Oglaf]]&lt;br /&gt;
* [[Brauni Oglaf]]&lt;br /&gt;
* [[Frond Oglaf]]&lt;br /&gt;
* [[Kih Oglaf]]&lt;br /&gt;
* [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf]]&lt;br /&gt;
* [[Nagun Strongheart Ganu-Mutha Oglaf]]&lt;br /&gt;
* [[Qog Oglaf]]&lt;br /&gt;
* [[Tsukaav Oglaf]]&lt;br /&gt;
* [[Whisper]]&lt;br /&gt;
&lt;br /&gt;
=== Caravan NPCs ===&lt;br /&gt;
==== Verex, her husbands, and their children ====&lt;br /&gt;
* [[Verex Oglaf]]&lt;br /&gt;
** [[&amp;quot;Big&amp;quot; Krusk Oglaf]]&lt;br /&gt;
** Davor Oglaf&lt;br /&gt;
*** [[Volda Oglaf]]&lt;br /&gt;
***Agark Oglaf&lt;br /&gt;
*** [[Yevelda Oglaf]]&lt;br /&gt;
*** Molog Oglaf&lt;br /&gt;
*** [[Kih Oglaf]]&lt;br /&gt;
&lt;br /&gt;
==== Volda, her husbands, and their children ====&lt;br /&gt;
* [[Volda Oglaf]]&lt;br /&gt;
** Lubash Oglaf&lt;br /&gt;
** Dorn Oglaf&lt;br /&gt;
** Keth Oglaf&lt;br /&gt;
*** [[Frond Oglaf]]&lt;br /&gt;
**** [[Kirar Oglaf]]&lt;br /&gt;
*** [[Kroda &amp;quot;Chlyde&amp;quot; Oglaf]]&lt;br /&gt;
*** [[Tsukaav Oglaf]]&lt;br /&gt;
*** Senum Oglaf&lt;br /&gt;
*** Scrag Oglaf&lt;br /&gt;
*** Ugarth Oglaf&lt;br /&gt;
*** Sheggun Oglaf&lt;br /&gt;
*** Braak Oglaf&lt;br /&gt;
*** Mord Oglaf&lt;br /&gt;
*** Rendar Oglaf&lt;br /&gt;
*** Varka Oglaf&lt;br /&gt;
*** Torogal Oglaf&lt;br /&gt;
&lt;br /&gt;
==== Yevelda, her husbands, and their children ====&lt;br /&gt;
* [[Yevelda Oglaf]]&lt;br /&gt;
** Ohr Oglaf&lt;br /&gt;
** Trag Oglaf&lt;br /&gt;
** Hundux Oglaf&lt;br /&gt;
*** Holgar Oglaf&lt;br /&gt;
*** [[Brauni Oglaf]]&lt;br /&gt;
*** [[Qog Oglaf]]&lt;br /&gt;
*** [[Aan Oglaf]]&lt;br /&gt;
*** Karash Oglaf&lt;br /&gt;
*** Thar Oglaf&lt;br /&gt;
*** Nil Oglaf&lt;br /&gt;
*** Resh Oglaf&lt;br /&gt;
*** &amp;quot;Little&amp;quot; Krusk Oglaf&lt;br /&gt;
*** Luthic Oglaf&lt;br /&gt;
&lt;br /&gt;
==== Kih, her husbands, and their children ====&lt;br /&gt;
* [[Kih Oglaf]]&lt;br /&gt;
** Rrath Oglaf&lt;br /&gt;
** Mazok Oglaf&lt;br /&gt;
** Tulluk Oglaf&lt;br /&gt;
** Henk Oglaf&lt;br /&gt;
** [[Nagun Strongheart Ganu-Mutha Oglaf]]&lt;br /&gt;
*** Bagh Oglaf&lt;br /&gt;
*** Grosh Oglaf&lt;br /&gt;
*** Thokk Oglaf&lt;br /&gt;
*** Kira Oglaf&lt;br /&gt;
*** Trurn Oglaf&lt;br /&gt;
&lt;br /&gt;
=== The Huinë family ===&lt;br /&gt;
* [[Marya Huinë]]&lt;br /&gt;
* [[Lis Huinë]]&lt;br /&gt;
** Carca Huinë&lt;br /&gt;
** Certa Huinë&lt;br /&gt;
* Linta Huinë&lt;br /&gt;
* Náro Huinë&lt;br /&gt;
&lt;br /&gt;
=== Geography ===&lt;br /&gt;
[[Fyrnlac Region]]&lt;br /&gt;
&lt;br /&gt;
{{AW}}[[Category: AW: Caravan]]&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Frond_Oglaf&amp;diff=15356</id>
		<title>Frond Oglaf</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Frond_Oglaf&amp;diff=15356"/>
		<updated>2023-07-02T01:57:57Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Vitals===&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Frond&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Player&amp;#039;&amp;#039;&amp;#039;: [[User:Curtana|Curtana]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039;: Orc (mostly)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;: Paladin of Luthic&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Tribe&amp;#039;&amp;#039;&amp;#039;: Oglaf&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;: Female&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Age&amp;#039;&amp;#039;&amp;#039;: 22&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Hair&amp;#039;&amp;#039;&amp;#039;: Pale blonde&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Eyes&amp;#039;&amp;#039;&amp;#039;: Green&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skin&amp;#039;&amp;#039;&amp;#039;: Grey-purple&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039;: 6&amp;#039;4&amp;quot;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: 275 lbs&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Frond is large and stocky, with somewhat unusual colouration for an orc, having very light blonde hair which she usually wears in thick braids, and a complexion that is more grey-toned than green.  She has a kind and generous temperament, preferring to think the best of people and not being easily angered.  However, she can be firm and stubborn at times, and her opinion of people is not always easy to change once she&amp;#039;s made up her mind about them.  She is loyal and protective of her family, and sees herself as responsible for their well-being, even to her own detriment.  She can be overconfident and somewhat bossy, and doesn&amp;#039;t always think things through before acting.      &lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Frond is the eldest daughter of Volda, who is the eldest daughter of Verex, leader of the family caravan.  As such, she holds a position of some influence and responsibility, being widely expected to take up a leadership role in the clan when the time comes.  Frond was born before Volda married any of her current husbands, being the result of a short-term relationship Volda had with a drow ranger.  She doesn&amp;#039;t know a huge amount more about her father, as her mother rarely spoke about him when Frond was young.  As Volda married and had more children, Frond was often expected to help look after them, as the oldest sister, a role which she used to resent but eventually came to accept as part of her duty.&lt;br /&gt;
&lt;br /&gt;
When Frond was 17, she went to serve a period of training and study at [[Gundagur Koruruk]], an orcish settlement in southern Dracasholt. The matrons and elders there supported her as she took on the mantle of becoming a paladin of Luthic, and as the settlement was on her family&amp;#039;s caravan&amp;#039;s regular route, she was still able to see them periodically when they made their way through the area every year or so.  &lt;br /&gt;
&lt;br /&gt;
During her second year there, the community suffered when a group of bandits began ambushing and robbing travelers on the way to and from the town.  Frond and a few others were dispatched to help escort a merchant caravan that was approaching the town.  As expected, the caravan came under attack, and Frond defended it bravely, knocking one of the bandit leaders off his horse in the process and killing him.  The rest of the bandits fled and Frond was celebrated as the hero of the day.&lt;br /&gt;
&lt;br /&gt;
As a result of her display of courage, one of the matrons of the town began to find reasons for Frond to spend time with her son [[Kirar Oglaf|Kirar]], who was about the same age as Frond.  The two gradually developed romantic feelings for one another, and by the next time Frond&amp;#039;s family&amp;#039;s caravan passed through the area, she sought permission from her grandmother to marry him, which was granted.  Frond and Kirar have been married for about two and a half years now, but still have no children.  About a year ago, Frond and Kirar rejoined Verex&amp;#039;s caravan, with their own wagon, and have been traveling with the group since then.  &lt;br /&gt;
&lt;br /&gt;
Kirar and Frond&amp;#039;s relationship has been tested since their return to her family, as he is generally considered soft since he&amp;#039;s never traveled with a caravan before, his interests tend to be rather delicate and artistic, and he is not particularly strong or brave.  These traits, as well as the fact that they have been married for several years without producing any children, make him an easy target for teasing and mockery within the group.  Frond loves him and appreciates his intelligence and tenacity, and will stick up for him when she hears others making fun of him, but there has been an undeniable strain on their marriage, which she is struggling to deal with.&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Frond_Oglaf&amp;diff=15351</id>
		<title>Frond Oglaf</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Frond_Oglaf&amp;diff=15351"/>
		<updated>2023-07-01T23:32:37Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;===Vitals=== :&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Frond :&amp;#039;&amp;#039;&amp;#039;Player&amp;#039;&amp;#039;&amp;#039;: Curtana :&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039;: Orc (mostly) :&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;: Paladin of Luthic :&amp;#039;&amp;#039;&amp;#039;Tribe&amp;#039;&amp;#039;&amp;#039;: Oglaf :&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;: Female :&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Vitals===&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Frond&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Player&amp;#039;&amp;#039;&amp;#039;: [[User:Curtana|Curtana]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039;: Orc (mostly)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;: Paladin of Luthic&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Tribe&amp;#039;&amp;#039;&amp;#039;: Oglaf&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;: Female&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Age&amp;#039;&amp;#039;&amp;#039;: 22&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Hair&amp;#039;&amp;#039;&amp;#039;: Pale blonde&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Eyes&amp;#039;&amp;#039;&amp;#039;: Green&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skin&amp;#039;&amp;#039;&amp;#039;: Grey-purple&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039;: 6&amp;#039;4&amp;quot;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: 250 lbs&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Frond is large and stocky, with somewhat unusual colouration for an orc, having very light blonde hair which she usually wears in thick braids, and a complexion that is more grey-toned than green.  She has a kind and generous temperament, preferring to think the best of people and not being easily angered.  However, she can be firm and stubborn at times, and her opinion of people is not always easy to change once she&amp;#039;s made up her mind about them.  She is loyal and protective of her family, and sees herself as responsible for their well-being, even to her own detriment.  She can be overconfident and somewhat bossy, and doesn&amp;#039;t always think things through before acting.      &lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Frond is the eldest daughter of Volda, who is the eldest daughter of Verex, leader of the family caravan.  As such, she holds a position of some influence and responsibility, being widely expected to take up a leadership role in the clan when the time comes.  Frond was born before Volda married any of her current husbands, being the result of a short-term relationship Volda had with a drow ranger.  She doesn&amp;#039;t know a huge amount more about her father, as her mother rarely spoke about him when Frond was young.  As Volda married and had more children, Frond was often expected to help look after them, as the oldest sister, a role which she used to resent but eventually came to accept as part of her duty.&lt;br /&gt;
&lt;br /&gt;
When Frond was 17, she went to serve a period of training and study at an orcish settlement near [somewhere]. The matrons there supported her as she took on the mantle of becoming a paladin of Luthic, and as the settlement was on her family&amp;#039;s caravan&amp;#039;s regular route, she was still able to see them periodically when they made their way through the area once a year or so.&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Thirteen_2_session_27&amp;diff=14221</id>
		<title>Thirteen 2 session 27</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Thirteen_2_session_27&amp;diff=14221"/>
		<updated>2023-01-15T19:23:53Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{logtoc|Thirteen 2|27}}&lt;br /&gt;
==Summary==&lt;br /&gt;
After returning form dinner at  the Emira&amp;#039;s, the group gather to make plans.  Initially they decide that most of the group will take the boat and sail in the morning, and Hilde and Skalla will escape on their own later.  However, when Welumque goes to speak to Captain Karjalainen, she finds that the whole city has been closed to trade. Instead they decide to use the signal that Lucas set up to get help from Elzahia&amp;#039;s people.  They sneak out early in the morning and are smuggled out of the city in barrels, and decide to head south, where they find the road has been heavily traveled by soldiers.&lt;br /&gt;
&lt;br /&gt;
==Session==&lt;br /&gt;
: Session date: 2022-12-18&lt;br /&gt;
: In Game date: following on the previous session&lt;br /&gt;
&lt;br /&gt;
===The group meets at Shayka Naouar&amp;#039;s to discuss their plans===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Did folks want to return to Shayka Naouar&amp;#039;s manor to discuss plans?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Forthright&amp;gt; yeah&lt;br /&gt;
&amp;lt;br&amp;gt;* Forthright is now known as Welumque&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Elanya&amp;gt; yeah&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Presumably everyone will still be waiting for you there.&lt;br /&gt;
&amp;lt;br&amp;gt;* Elanya is now known as Skalla&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Is Shayka Naouar here as well?  I wanted to talk to her about it as well)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (She can be, just a sec)&lt;br /&gt;
&amp;lt;br&amp;gt;* Shaykha_Naouar (webchat@68-235-164-162.gvec.net) has joined #thirteen&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; well, that was stressful - i think... it was okay....&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla eyes Welumque&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I think rather)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I have some concerns still though&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I would be surprised if you didn&amp;#039;t.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; I think it went as well as it could have.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; So... are we staying longer? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; or leaving?&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque frowns.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Assuming the Emira isn&amp;#039;t going to stand in our way, I think we should leave.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; yes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; She want... well.  She wants Iron, whe wants me to help her get it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; so she wants me to meet wih her daughter&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; to help with a proposal to take to my family&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I was, uh, concerned it was a way to get us to stay but...  maybe I can just wrote her a letter&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla looks at the Shayka&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I don&amp;#039;t want to do anything tat will reflect negatively on our hostess, but I&amp;#039;d rather get out of here as soon as we can.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; What was it she asked of you, specifically?&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla thinks a moment&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; at first she asked if I had the power to make thse kinds of arrangements myself, which I said - no, not really&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; then she asked me to meet with her daughter to negotiate a proposal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; she also asked Welumque about negotiating rrade ties with her people&lt;br /&gt;
&amp;lt;br&amp;gt;* Shaykha_Naouar nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; she handled it better I think &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I think, if you plan to leave, it&amp;#039;s best to do it as soon and as quietly as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I think we are ready to&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; As for reflecting negatively upon me and mine...well, we&amp;#039;re survivors. We&amp;#039;ll weather whatever comes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Is there anything keeping anyone else here?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; I&amp;#039;ve done all I needed to. I think we should get out of here before things get... interesting.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Nothing for me.&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald shakes their head.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Then let&amp;#039;s go as soon as we can.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; alright then.  quietly we go.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; Do you need anything? Supplies, horses?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; horses?  You think we shouldn&amp;#039;t return to the boat?&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla looks at Kaarina and Pierre&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; No, the boat will be fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; If we leave the boat, how much more suspicious will this look to the Emira? Any hope of a trade relation in the future will be soured.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I&amp;#039;m... not really concerned about that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I&amp;#039;m not sure you&amp;#039;re ship is going to be allowed to leave the harbor. She can concoct any number of reasons to hold it here.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I believe Welumque means for the Emira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; right.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; She could, of course.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; see, this was my concern.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; But I have been tasked with going to my people, to establish a trade tie.  I was clear to her that I could hardly do that from here.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; If she is going to keep me here, she is keeping me from doing the very thing that she asked me for.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; That would truly be mad.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; well, maybe *you* can leave on the ship&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; but she didn&amp;#039;t really set a timeframe&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; she doesn&amp;#039;t want us to go&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Then We let her take the ship and we leave Can we let Welumque and some of the others go by ship and the rest of us can get away by other means?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; (Gah)&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods to Hildie&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; that&amp;#039;s what I was goin to say&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Can we let Welumque and some of the others go by ship and the rest of us can get away by other means?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; they rest of you go, Hildie and I can stay, and leave once you are safely away&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; we can get somewhere you can pick us up&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Skalla, if you truly feel that you would be held back individually, then yes, that makes some sense.  Or we could simply smuggle you away.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Throw you in a box and haul you onboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I&amp;#039;d rather see the rest of us safely away&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; Hidlie and I can take care of ourselves&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I don&amp;#039;t want to tangle Captain Karjalainen in this either&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla thinks for a moment&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (is there somewhere we might be able to meet up with the boat that would be on-route-ish?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Even if it is just liek a convenient little cove or something)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Hmm, let me check)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (When you say on-route-ish, you mean without the boat having to detour much?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (well, some would probably be okay.  Maybe fake fantasy Providence? ;p)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Yeah, I was gonna say something like that would be your best bet, if you&amp;#039;re trying to split up and regroup elsewhere.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (yeah)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; We coudl meet you at [Fake Fantasy Providence]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; if the ship leaves today, we can take off tonight overland&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla looks to Hildie for confirmation&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; I can get us ready.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; we won&amp;#039;t need much&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; All right then.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; We&amp;#039;ll need horses. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I&amp;#039;ll leave it to you to explain it to the captain&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I&amp;#039;ll have someone ready horses for you, then.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; We&amp;#039;re in your debt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; thank you&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Also, you said today and tonight, but it is already currently nighttime. The meal with the Emira was at sundown.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; Thank me by getting home safely.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Yes, tomorrow then)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Forgot that little detail ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okay, so then what is the plan?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Well they can try and sail on the morning tide I guess ;p)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (And if they are able to leave, we&amp;#039;ll try and slip out of the city quietly&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I still think  slipping out is better done at night though :p)&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla can make sure Svald has any letters of authorization or whatnot neded for them to be &amp;#039;in charge of taking our trade goods out of port or whatever in case that&amp;#039;s a theoretical hangup.&lt;br /&gt;
&lt;br /&gt;
===Welunque, Lucas and Chemames discover that they are trapped and no one is allowed to board any boats===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okay, so someone should head down to the docks to inform the captain?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (I can do that)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Taking anyone with you, or going by yourself?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (Lucas can come if he wants, but otherwise, no I&amp;#039;ll just go alone. )&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Skalla will not let anyone go around alone at this point)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Youre taking at LEAST Lucas and maybe also Chemames ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (if Welumque asks me, I&amp;#039;ll go with her)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (I mean, Chemames would be fine tagging along for safety.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (apparently Skalla is now my boss)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; (Skalla is everyone&amp;#039;s boss)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; The docks prove to be quieter than your previous experience, almost deserted. Pairs of Khalijani soldiers are patrolling, and even the dockside taverns seem quiet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Roll me Notice)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; !roll 4d3-7&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Welumque: [ 4d3-7 ] getting [ 3 2 2 3 ] for a total of [ 10 ] which, after the modifier [ -7 ] totals [ 3 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Lucas?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (sorry, had to get roll20 open)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; !roll 4d3-6&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Lucas: [ 4d3-6 ] getting [ 3 2 1 3 ] for a total of [ 9 ] which, after the modifier [ -6 ] totals [ 3 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (gotcha, sorry)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; There are fewer ships in the harbor than when you arrived. Only three Khalijani ships are still present, stationed out in the bay to guard the approach...or any exit. You can also spot people on the various docked ships, but no one is boarding or disembarking from them.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas frowns at the situation&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; that is going to be a problem...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Let me handle this.&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque looks around to see if there is someone important looking on land.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can spot someone wearing an officer&amp;#039;s uniform.&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque goes up to him with intention and as much height as she can muster.&lt;br /&gt;
&amp;lt;br&amp;gt;* Shaykha_Naouar is now known as Officer&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer eyes you with curiosity and a little professional wariness.&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque musters her best formal Khalijani language for the task.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Yes, good morning, my name is Welumque of the Lexkweyok.  I and my ship have been tasked by the Emira to undertake a trade mission to my people and I am expected to depart as soon as feasible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; What process needs to be followed to expedite the Emira&amp;#039;s request?&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer frowns.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; Do you have any of that in writing? My orders were strict quarantine, no one boards or leaves the ships for the time being.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Well, of course not.&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque says in her best &amp;#039;that is a load of ridiculousness&amp;#039; voice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; When the Emira gives you an oral request, do you normally ask for it in writing just in case?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Would that not be, among your people, deeply impolite to suggest that you don&amp;#039;t trust her word?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; The emira hasn&amp;#039;t given me a request, but my superior *has* given me an order. Unless you have some proof of your claim, there&amp;#039;s not much I can do to help you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Now, when your superior gave you the order ... was that also in writing?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; No, but don&amp;#039;t think that means it&amp;#039;s not going to be followed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; So we are in agreement.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Next question.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Your superior, does she report to the Emira, or does the Emira report to her?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; I can see the argument you&amp;#039;re trying to make, but, as you have no proof you have any connection at all to the emira, I&amp;#039;ll simply reiterate: bring me proof or leave.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; So your orders are that Talat Kabira is closed to all trade?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; As of right now, these docks are, yes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Very well, I&amp;#039;ll take down your name and rank.  Just to make sure the letter is properly addressed.&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer will supply such.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Thank you.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Come, Lucas, we should attend to this.&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer nods brusquely.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will follow as instructed&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (as we head back)  Well, it seems as if the Emira&amp;#039;s paranoia has accelerated even since yesterday.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; This is not sustainable.  A city this size falls, without trade, in days.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; so, we will go with the others?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Well, we will need to find some way to inform the captain, if we do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; But I do not feel right simply leaving the captain and crew here.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; I don&amp;#039;t know what we can do for them, though.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; leaving their ship behind would be a huge loss for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; They can&amp;#039;t even leave it.  They can&amp;#039;t disembark.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Apparently.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; well unless we are able to overthrow a government by ourselves, there isn&amp;#039;t much we can do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; No, but we need to ensure that Shayka Naouar takes care of them.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; we can try, anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; The person I talked to, Elzahia, might also be able to help get them out?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Yes, that&amp;#039;s true too.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; speaking of which, do you think I need to get her help for us? I am not sure we&amp;#039;ll be able to just ride away as Skalla seems to hope.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; We may very well need to.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; But also, this quarantine, it will not be much of a secret, either here or anywhere else.  Ships from Sisawinak probably arrive here every day, and they will be turned away.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; So our plight, whatever it is, will hardly be unknown or unnoticed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; then I need to give her the signal at sunrise or sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Let&amp;#039;s return and let the others know, and then if we need her help, we&amp;#039;ll put out the call at sunset.&lt;br /&gt;
&lt;br /&gt;
===Alternate plans are formed===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can return to the Naouar residence easily enough.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; How did t go?  Any trouble?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Well, insofar as no ships are being allowed in or out of the port, and no one is allowed to board or disembark from any ship without written authorization, we&amp;#039;re no worse off than anyone else.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; But yes, you could say there&amp;#039;s some trouble.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Well... that&amp;#039;s not great.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; fuck.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Do you think I should get help from Elzahia? I can signal her at sunrise or sunset to get us help escaping.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I knew it &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; You think this is because of us?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; do we have any way to get a message to the captain?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; No, it&amp;#039;s not just us, Hildie.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; This is much more than us.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; maybe Svald could get a message to the captain?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; like... by bird?&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla looks to Svald&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; I could do that. &lt;br /&gt;
&amp;lt;br&amp;gt;* Svald nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (To clarify, that&amp;#039;s summoning a bird and tasking it to take a message?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; Okay.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I wonder if we could.... help them get out to the harbour somehow?  Slip past the other vessel?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (I was assuming Be a Bird)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (but carry a message works fine)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I wouldn&amp;#039;t have thought you could fly &amp;gt;.&amp;gt;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (oh right my hand :/)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (yeah I meant to like... summon a seagull or something and use it to deliver a note)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Yeah, I&amp;#039;m not sure you&amp;#039;re up to flight just now, but getting a bird to deliver a message is easily doable for you. I&amp;#039;m not even gonna make you roll for it.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; any ideas, or do we just apologize and let her fend for herself?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; I&amp;#039;m sure she&amp;#039;s aware of the situation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; I don&amp;#039;t know what else we can say.  This isn&amp;#039;t just us.  This is every ship, every load, every crew, at the whole port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; uh, we can say &amp;#039;we&amp;#039;re ditching the city and this might cause you a few more headached, try and slip away when you can&amp;#039; but I meant more - is there some way we coudl help her do that?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; eityher from here or once we&amp;#039;re out of the city&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Unless you want me to go actually try to get written permission to leave from the Emira, I don&amp;#039;t think there&amp;#039;s anything else I can do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; hah, no I doubt that&amp;#039;s happening&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I was thinking more like....  I dn&amp;#039;t knonw.  Convenient fog, or something that would keep the guard ships occupied&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; Maybe? That would be a lot of fog...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; yeah...  maybe not feasible&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (It would be a herculean effort to generate enough fog to cover a full-size ship&amp;#039;s escape, and that&amp;#039;s assuming no magical interference/counterspelling)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; well, then at least we can warn ner&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; what is this &amp;#039;quarntine&amp;#039; even supposed to be about?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Does it matter? We know it would just be a rationale.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla sighs&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; okay.  Well, I&amp;#039;ll write her a note then, and I guess we see what these other allies you&amp;#039;ve found can do for us now&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla says to Lucas and co&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (and yes, I&amp;#039;ll write a letter saying we are going to try and escape the city, and do what you need to do to get out/keep your crew safe, we&amp;#039;ll see what we can do once we&amp;#039;re free, sort of thing)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Svald can summon...yeah, a seagull would work fine, to take the message to Captain Karjalainen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Just so I get my timing correct, y&amp;#039;all went down to the docks the morning after the meal with the emira?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (yes)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okie doke)&lt;br /&gt;
&lt;br /&gt;
===Lucas uses Get Help===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; So, then, Lucas is gonna do the &amp;quot;summon help&amp;quot; thing that evening at sundown?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (yes I guess so)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okie doke)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; When you complete your circuit around the house, there&amp;#039;s an orcish man standing nonchalantly near the gate.&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer is now known as Orc&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will approach him cautiously&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; hello?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Hmm? Sorry, no, I don&amp;#039;t have a light. I was just waiting for a friend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; (very quietly) Alleyway across the street, five minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will nod and walk away&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc nods politely and walks away.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc will be waiting in said alleyway at the appointed time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; We need to get a group out of here, discreetly.  8 people.  &lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas says quietly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; That&amp;#039;s...doable. When, and where to?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; If you get us out of the city, we can make the rest of our way on our own.  And, as soon as possible?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; We can leave just before dawn, if your people are ready.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Very well.  Where do we meet you?&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc gives you the address of a farrier&amp;#039;s not too distant.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; All right.   Anything else we need to know?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Ask for Raheem.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc nods, and will turn to leave.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will head back and relate this to the others&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; So soon...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; I thought it would be good not to delay.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I agree&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Any prep y&amp;#039;all need to do before you leave?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I don&amp;#039;t thikn anything new, but I&amp;#039;ll probably be judicious about what I&amp;#039;m actually taking vs just ditching here, for packing)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (in terms of the deal I was brought here ostensibly to make, is it totally concluded? Have we been paid?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (I mean I guess we can&amp;#039;t take printing presses with us, so idk what Pierre will do.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Oh yeah :/&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Yeah, you&amp;#039;ve been paid.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I had assumed the presses had been loaded on the boat in the last week...)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (ready to go then)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (And, ostensibly, Captain Karjalainen has them on her ship, whenever it gets out of dock.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (nothing else for me, then)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; (I&amp;#039;m good)&lt;br /&gt;
&lt;br /&gt;
===The group gets smuggled out of the city in barrels===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Okay, can I get everyone to make me Stealth checks? Let me know if there&amp;#039;s anything you&amp;#039;re wanting to do to aid in said Stealthing ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I would like to be armed though if the shayka can make that happen.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (I would like to apply Keeps a low profile to my roll)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (stealthing, huh? I can try that)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; !roll 4d3-4&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Lucas: [ 4d3-4 ] getting [ 1 2 1 3 ] for a total of [ 7 ] which, after the modifier [ -4 ] totals [ 3 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; !roll 4d3-2&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Svald: [ 4d3-2 ] getting [ 1 3 2 2 ] for a total of [ 8 ] which, after the modifier [ -2 ] totals [ 6 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; !roll 3d4-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Hildie: [ 3d4-8 ] getting [ 1 2 3 ] for a total of [ 6 ] which, after the modifier [ -8 ] totals [ -2 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Man stealth is not my strength lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (would you like to try 4d3 Hildie)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (She can probably spare a couple of rifles)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; !roll 4d3-7&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Welumque: [ 4d3-7 ] getting [ 1 3 2 1 ] for a total of [ 7 ] which, after the modifier [ -7 ] totals [ 0 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; !roll 4d3-6&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Svald: [ 4d3-6 ] getting [ 3 1 2 1 ] for a total of [ 7 ] which, after the modifier [ -6 ] totals [ 1 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; !roll 4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Hildie: [ 4d3-8 ] getting [ 1 1 3 1 ] for a total of [ 6 ] which, after the modifier [ -8 ] totals [ -2 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (somewhat less invisible)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; !roll 4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Skalla: [ 4d3-8 ] getting [ 3 1 2 3 ] for a total of [ 9 ] which, after the modifier [ -8 ] totals [ 1 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Idk good ideas for stealthing but I&amp;#039;ll bring up the rear so I can make sure everyone else is doing okay at least :p)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You all make your way to the place the orc man told Lucas to meet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can hear people inside, talking quietly and moving things around.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can also hear horses.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will go up cautiously and ask for Raheem&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (well it is a farrier so..)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; An orcish woman answers the door, but nods and lets you in after Lucas asks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Quickly, come in.&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald hurries inside.&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie will also&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You find a group of orcs and humans loading a wagon full of large barrels.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla waits until he rest are in&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; This will likely not be the most comfortable ride of your lives, but it should get you all out of the city.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; thank you&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla makes a face, but nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; We can help anyone into a barrel who needs it, then we&amp;#039;ll close them, and pack the rest around so they won&amp;#039;t be looking into yours, if any.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; If anyone is claustrophobic, say so now.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; have you got a spare axe?  Just in case.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla wll ask them&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; crowbar, even?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Probably somewhere around here.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc can scrounge up a hatchet and a large knife.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; pefect, thanks&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla adds that to her growing personal arsenal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Want me to take the knife?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I guess &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla will give it to her&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; come on then&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla will help other folks before crawlign in a barrel herself tho&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie sighs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; My leg is going to ache for days after this...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; :|&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie will climb in with assistance&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will get in a barrel&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; All right, just keep quiet, and everything should be okay.&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald will turn into a coyote and hop in&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Everyone should be able to fit into a barrel of one size or another, and you all have to deal with some jolts as they shove the barrels all into place.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla will brace herself whle being loaded and will otherwise try and get as comfortable as she can&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Though you can&amp;#039;t see, it&amp;#039;s still dark as you set out, the creaking of the wagon and the clatter of the horses&amp;#039; hooves seemingly louder in the absence of other sensory data.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You ride along for a good thirty minutes or more before you hear the wagoneer hailed by, you assume, soldiers at the edge of town.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla wil do her best tp try and hear what&amp;#039;s beong said, though no doubt everything is pretty muffled&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Roll me Notice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; !roll 4d3-5&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Skalla: [ 4d3-5 ] getting [ 2 2 2 1 ] for a total of [ 7 ] which, after the modifier [ -5 ] totals [ 2 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can make out a fair bit. The soldiers are asking where they&amp;#039;re headed, and they&amp;#039;re claiming to be headed out to make deliveries to some of the surrounding farms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; They carry on a conversation for a few minutes, and a couple of outer barrels get opened, but the soldiers seem satisfied after not too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; The wagon begins rolling again, and you&amp;#039;re in for another thirty or forty-five minute ride before the wagon comes to a halt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; It&amp;#039;s a little bit longer as the driver and his partner move around barrels to allow you all to exit yours.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla stretches and will check on people&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie will stumble out of the barrel and stretch her sore leg.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Hmm. Roll me Physique, folks. ;)&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie will then look around to get a lay of the land&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; !roll 4d3-5&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Skalla: [ 4d3-5 ] getting [ 1 1 3 3 ] for a total of [ 8 ] which, after the modifier [ -5 ] totals [ 3 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (can I get a +2 for aspect of the wild and being a lil animal)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; !roll 4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Welumque: [ 4d3-8 ] getting [ 2 1 3 3 ] for a total of [ 9 ] which, after the modifier [ -8 ] totals [ 1 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; !roll 4d3-5&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Hildie: [ 4d3-5 ] getting [ 3 2 1 3 ] for a total of [ 9 ] which, after the modifier [ -5 ] totals [ 4 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; !4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; !roll 4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Lucas: [ 4d3-8 ] getting [ 2 3 1 3 ] for a total of [ 9 ] which, after the modifier [ -8 ] totals [ 1 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Sure, Hazel)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; !roll 4d3-5&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Svald: [ 4d3-5 ] getting [ 2 2 1 2 ] for a total of [ 7 ] which, after the modifier [ -5 ] totals [ 2 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Everyone is none the worse for wear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; It was by no means a comfortable ride, but you all weathered it fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; thank you&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Yes, thank you for getting us out&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Just repaying a debt, but you&amp;#039;re welcome.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; We won&amp;#039;t forget your help.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods in agreement&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Will you be ok here? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; Do you know anything about the situation outside of the city?&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla is trying to figure out where they should be heading from here&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; If you&amp;#039;re ever in need of help in Fastning Irena, we&amp;#039;ll be at your aid.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; The road north of here runs west to Hiba, and you can head south from there, or keep heading west into the Waunohàmsèpu lands, to the [FF Hudson].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Goddess protect you all.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc will put the barrels back in order and head out, unless you had anything else.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (How&amp;#039;s the weather?)&lt;br /&gt;
&lt;br /&gt;
===Once out of the city, they decide to head south===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (How&amp;#039;re you wanting to head home? Quick or safe?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Good question. High or low?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (high)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; It&amp;#039;s currently hovering just above freezing, and not likely to warm up too much over the course of the day. At least the sky is currently clear, though there&amp;#039;s a good dusting of snow on the ground.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; South is faster - West *maybe* safer, but the weather could turn before we find anyone that way who can help us&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas looks over to Welumque&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Faster, I think?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I think so, but let&amp;#039;s keep off the road unless we need to be on it&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Fast is good. I don&amp;#039;t suppose there&amp;#039;s any way we can cover our tracks? I doubt it will get warm enough for the snow to melt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; not effectively&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; if we get of the road, maybe&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; snow is a friend for the tracker, not the quarry&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; That sounds like a good idea anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (anyway)&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (So what&amp;#039;s the plan?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; then we&amp;#039;re going south, sounds like&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (south, but stay off the road as much as possible)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okie doke. Did you still want to find the aforementioned road for orienting in the first place?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (I can sort of watch the road we go if I travel as a coyote again... just to see if people *are&amp;lt;br&amp;gt;* looking for us)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (like sort of weave back and forth between the party and the road)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (*nod*)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Yeah, that makes sense)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Though I am also going to assume Skalla can orient to &amp;#039;what is south&amp;#039; pretty reasonably&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; If that&amp;#039;s the case, Svald, you&amp;#039;ll notice the road is *very* worn, though it looks recent, as last night&amp;#039;s snows lay untouched in places.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (I know she can manage &amp;quot;where south is&amp;quot;, but she doesn&amp;#039;t actually know this particular land very well, iirc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (true)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Actually, come to that, Svald is military trained. They know what a road looks like after an army marches on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (uh oh)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (like they marched before or after the snow?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Before)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Though you&amp;#039;d guess only by a few days.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; well, I&amp;#039;ll make sure to let Skalla know&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (goody :V)&lt;br /&gt;
&lt;br /&gt;
==Solos==&lt;br /&gt;
&lt;br /&gt;
{{13II}}{{13II-logs}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Thirteen_2_session_27&amp;diff=14220</id>
		<title>Thirteen 2 session 27</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Thirteen_2_session_27&amp;diff=14220"/>
		<updated>2023-01-15T19:23:30Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{logtoc|Thirteen 2|26}}&lt;br /&gt;
==Summary==&lt;br /&gt;
After returning form dinner at  the Emira&amp;#039;s, the group gather to make plans.  Initially they decide that most of the group will take the boat and sail in the morning, and Hilde and Skalla will escape on their own later.  However, when Welumque goes to speak to Captain Karjalainen, she finds that the whole city has been closed to trade. Instead they decide to use the signal that Lucas set up to get help from Elzahia&amp;#039;s people.  They sneak out early in the morning and are smuggled out of the city in barrels, and decide to head south, where they find the road has been heavily traveled by soldiers.&lt;br /&gt;
&lt;br /&gt;
==Session==&lt;br /&gt;
: Session date: 2022-12-18&lt;br /&gt;
: In Game date: following on the previous session&lt;br /&gt;
&lt;br /&gt;
===The group meets at Shayka Naouar&amp;#039;s to discuss their plans===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Did folks want to return to Shayka Naouar&amp;#039;s manor to discuss plans?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Forthright&amp;gt; yeah&lt;br /&gt;
&amp;lt;br&amp;gt;* Forthright is now known as Welumque&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Elanya&amp;gt; yeah&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Presumably everyone will still be waiting for you there.&lt;br /&gt;
&amp;lt;br&amp;gt;* Elanya is now known as Skalla&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Is Shayka Naouar here as well?  I wanted to talk to her about it as well)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (She can be, just a sec)&lt;br /&gt;
&amp;lt;br&amp;gt;* Shaykha_Naouar (webchat@68-235-164-162.gvec.net) has joined #thirteen&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; well, that was stressful - i think... it was okay....&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla eyes Welumque&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I think rather)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I have some concerns still though&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I would be surprised if you didn&amp;#039;t.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; I think it went as well as it could have.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; So... are we staying longer? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; or leaving?&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque frowns.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Assuming the Emira isn&amp;#039;t going to stand in our way, I think we should leave.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; yes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; She want... well.  She wants Iron, whe wants me to help her get it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; so she wants me to meet wih her daughter&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; to help with a proposal to take to my family&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I was, uh, concerned it was a way to get us to stay but...  maybe I can just wrote her a letter&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla looks at the Shayka&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I don&amp;#039;t want to do anything tat will reflect negatively on our hostess, but I&amp;#039;d rather get out of here as soon as we can.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; What was it she asked of you, specifically?&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla thinks a moment&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; at first she asked if I had the power to make thse kinds of arrangements myself, which I said - no, not really&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; then she asked me to meet with her daughter to negotiate a proposal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; she also asked Welumque about negotiating rrade ties with her people&lt;br /&gt;
&amp;lt;br&amp;gt;* Shaykha_Naouar nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; she handled it better I think &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I think, if you plan to leave, it&amp;#039;s best to do it as soon and as quietly as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I think we are ready to&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; As for reflecting negatively upon me and mine...well, we&amp;#039;re survivors. We&amp;#039;ll weather whatever comes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Is there anything keeping anyone else here?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; I&amp;#039;ve done all I needed to. I think we should get out of here before things get... interesting.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Nothing for me.&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald shakes their head.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Then let&amp;#039;s go as soon as we can.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; alright then.  quietly we go.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; Do you need anything? Supplies, horses?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; horses?  You think we shouldn&amp;#039;t return to the boat?&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla looks at Kaarina and Pierre&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; No, the boat will be fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; If we leave the boat, how much more suspicious will this look to the Emira? Any hope of a trade relation in the future will be soured.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I&amp;#039;m... not really concerned about that&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I&amp;#039;m not sure you&amp;#039;re ship is going to be allowed to leave the harbor. She can concoct any number of reasons to hold it here.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I believe Welumque means for the Emira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; right.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; She could, of course.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; see, this was my concern.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; But I have been tasked with going to my people, to establish a trade tie.  I was clear to her that I could hardly do that from here.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; If she is going to keep me here, she is keeping me from doing the very thing that she asked me for.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; That would truly be mad.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; well, maybe *you* can leave on the ship&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; but she didn&amp;#039;t really set a timeframe&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; she doesn&amp;#039;t want us to go&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Then We let her take the ship and we leave Can we let Welumque and some of the others go by ship and the rest of us can get away by other means?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; (Gah)&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods to Hildie&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; that&amp;#039;s what I was goin to say&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Can we let Welumque and some of the others go by ship and the rest of us can get away by other means?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; they rest of you go, Hildie and I can stay, and leave once you are safely away&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; we can get somewhere you can pick us up&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Skalla, if you truly feel that you would be held back individually, then yes, that makes some sense.  Or we could simply smuggle you away.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Throw you in a box and haul you onboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I&amp;#039;d rather see the rest of us safely away&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; Hidlie and I can take care of ourselves&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I don&amp;#039;t want to tangle Captain Karjalainen in this either&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla thinks for a moment&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (is there somewhere we might be able to meet up with the boat that would be on-route-ish?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Even if it is just liek a convenient little cove or something)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Hmm, let me check)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (When you say on-route-ish, you mean without the boat having to detour much?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (well, some would probably be okay.  Maybe fake fantasy Providence? ;p)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Yeah, I was gonna say something like that would be your best bet, if you&amp;#039;re trying to split up and regroup elsewhere.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (yeah)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; We coudl meet you at [Fake Fantasy Providence]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; if the ship leaves today, we can take off tonight overland&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla looks to Hildie for confirmation&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; I can get us ready.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; we won&amp;#039;t need much&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; All right then.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; We&amp;#039;ll need horses. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I&amp;#039;ll leave it to you to explain it to the captain&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; I&amp;#039;ll have someone ready horses for you, then.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; We&amp;#039;re in your debt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; thank you&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Also, you said today and tonight, but it is already currently nighttime. The meal with the Emira was at sundown.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Shaykha_Naouar&amp;gt; Thank me by getting home safely.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Yes, tomorrow then)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Forgot that little detail ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okay, so then what is the plan?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Well they can try and sail on the morning tide I guess ;p)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (And if they are able to leave, we&amp;#039;ll try and slip out of the city quietly&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I still think  slipping out is better done at night though :p)&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla can make sure Svald has any letters of authorization or whatnot neded for them to be &amp;#039;in charge of taking our trade goods out of port or whatever in case that&amp;#039;s a theoretical hangup.&lt;br /&gt;
&lt;br /&gt;
===Welunque, Lucas and Chemames discover that they are trapped and no one is allowed to board any boats===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okay, so someone should head down to the docks to inform the captain?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (I can do that)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Taking anyone with you, or going by yourself?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (Lucas can come if he wants, but otherwise, no I&amp;#039;ll just go alone. )&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Skalla will not let anyone go around alone at this point)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Youre taking at LEAST Lucas and maybe also Chemames ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (if Welumque asks me, I&amp;#039;ll go with her)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (I mean, Chemames would be fine tagging along for safety.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (apparently Skalla is now my boss)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; (Skalla is everyone&amp;#039;s boss)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; The docks prove to be quieter than your previous experience, almost deserted. Pairs of Khalijani soldiers are patrolling, and even the dockside taverns seem quiet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Roll me Notice)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; !roll 4d3-7&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Welumque: [ 4d3-7 ] getting [ 3 2 2 3 ] for a total of [ 10 ] which, after the modifier [ -7 ] totals [ 3 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Lucas?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (sorry, had to get roll20 open)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; !roll 4d3-6&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Lucas: [ 4d3-6 ] getting [ 3 2 1 3 ] for a total of [ 9 ] which, after the modifier [ -6 ] totals [ 3 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (gotcha, sorry)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; There are fewer ships in the harbor than when you arrived. Only three Khalijani ships are still present, stationed out in the bay to guard the approach...or any exit. You can also spot people on the various docked ships, but no one is boarding or disembarking from them.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas frowns at the situation&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; that is going to be a problem...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Let me handle this.&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque looks around to see if there is someone important looking on land.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can spot someone wearing an officer&amp;#039;s uniform.&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque goes up to him with intention and as much height as she can muster.&lt;br /&gt;
&amp;lt;br&amp;gt;* Shaykha_Naouar is now known as Officer&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer eyes you with curiosity and a little professional wariness.&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque musters her best formal Khalijani language for the task.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Yes, good morning, my name is Welumque of the Lexkweyok.  I and my ship have been tasked by the Emira to undertake a trade mission to my people and I am expected to depart as soon as feasible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; What process needs to be followed to expedite the Emira&amp;#039;s request?&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer frowns.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; Do you have any of that in writing? My orders were strict quarantine, no one boards or leaves the ships for the time being.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Well, of course not.&lt;br /&gt;
&amp;lt;br&amp;gt;* Welumque says in her best &amp;#039;that is a load of ridiculousness&amp;#039; voice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; When the Emira gives you an oral request, do you normally ask for it in writing just in case?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Would that not be, among your people, deeply impolite to suggest that you don&amp;#039;t trust her word?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; The emira hasn&amp;#039;t given me a request, but my superior *has* given me an order. Unless you have some proof of your claim, there&amp;#039;s not much I can do to help you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Now, when your superior gave you the order ... was that also in writing?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; No, but don&amp;#039;t think that means it&amp;#039;s not going to be followed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; So we are in agreement.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Next question.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Your superior, does she report to the Emira, or does the Emira report to her?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; I can see the argument you&amp;#039;re trying to make, but, as you have no proof you have any connection at all to the emira, I&amp;#039;ll simply reiterate: bring me proof or leave.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; So your orders are that Talat Kabira is closed to all trade?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Officer&amp;gt; As of right now, these docks are, yes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Very well, I&amp;#039;ll take down your name and rank.  Just to make sure the letter is properly addressed.&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer will supply such.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Thank you.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Come, Lucas, we should attend to this.&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer nods brusquely.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will follow as instructed&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (as we head back)  Well, it seems as if the Emira&amp;#039;s paranoia has accelerated even since yesterday.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; This is not sustainable.  A city this size falls, without trade, in days.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; so, we will go with the others?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Well, we will need to find some way to inform the captain, if we do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; But I do not feel right simply leaving the captain and crew here.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; I don&amp;#039;t know what we can do for them, though.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; leaving their ship behind would be a huge loss for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; They can&amp;#039;t even leave it.  They can&amp;#039;t disembark.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Apparently.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; well unless we are able to overthrow a government by ourselves, there isn&amp;#039;t much we can do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; No, but we need to ensure that Shayka Naouar takes care of them.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; we can try, anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; The person I talked to, Elzahia, might also be able to help get them out?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Yes, that&amp;#039;s true too.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; speaking of which, do you think I need to get her help for us? I am not sure we&amp;#039;ll be able to just ride away as Skalla seems to hope.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; We may very well need to.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; But also, this quarantine, it will not be much of a secret, either here or anywhere else.  Ships from Sisawinak probably arrive here every day, and they will be turned away.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; So our plight, whatever it is, will hardly be unknown or unnoticed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; then I need to give her the signal at sunrise or sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Let&amp;#039;s return and let the others know, and then if we need her help, we&amp;#039;ll put out the call at sunset.&lt;br /&gt;
&lt;br /&gt;
===Alternate plans are formed===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can return to the Naouar residence easily enough.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; How did t go?  Any trouble?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Well, insofar as no ships are being allowed in or out of the port, and no one is allowed to board or disembark from any ship without written authorization, we&amp;#039;re no worse off than anyone else.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; But yes, you could say there&amp;#039;s some trouble.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Well... that&amp;#039;s not great.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; fuck.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Do you think I should get help from Elzahia? I can signal her at sunrise or sunset to get us help escaping.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I knew it &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; You think this is because of us?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; do we have any way to get a message to the captain?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; No, it&amp;#039;s not just us, Hildie.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; This is much more than us.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; maybe Svald could get a message to the captain?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; like... by bird?&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla looks to Svald&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; I could do that. &lt;br /&gt;
&amp;lt;br&amp;gt;* Svald nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (To clarify, that&amp;#039;s summoning a bird and tasking it to take a message?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; Okay.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I wonder if we could.... help them get out to the harbour somehow?  Slip past the other vessel?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (I was assuming Be a Bird)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (but carry a message works fine)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I wouldn&amp;#039;t have thought you could fly &amp;gt;.&amp;gt;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (oh right my hand :/)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (yeah I meant to like... summon a seagull or something and use it to deliver a note)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Yeah, I&amp;#039;m not sure you&amp;#039;re up to flight just now, but getting a bird to deliver a message is easily doable for you. I&amp;#039;m not even gonna make you roll for it.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; any ideas, or do we just apologize and let her fend for herself?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; I&amp;#039;m sure she&amp;#039;s aware of the situation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; I don&amp;#039;t know what else we can say.  This isn&amp;#039;t just us.  This is every ship, every load, every crew, at the whole port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; uh, we can say &amp;#039;we&amp;#039;re ditching the city and this might cause you a few more headached, try and slip away when you can&amp;#039; but I meant more - is there some way we coudl help her do that?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; eityher from here or once we&amp;#039;re out of the city&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Unless you want me to go actually try to get written permission to leave from the Emira, I don&amp;#039;t think there&amp;#039;s anything else I can do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; hah, no I doubt that&amp;#039;s happening&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I was thinking more like....  I dn&amp;#039;t knonw.  Convenient fog, or something that would keep the guard ships occupied&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; Maybe? That would be a lot of fog...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; yeah...  maybe not feasible&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (It would be a herculean effort to generate enough fog to cover a full-size ship&amp;#039;s escape, and that&amp;#039;s assuming no magical interference/counterspelling)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; well, then at least we can warn ner&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; what is this &amp;#039;quarntine&amp;#039; even supposed to be about?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; Does it matter? We know it would just be a rationale.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla sighs&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; okay.  Well, I&amp;#039;ll write her a note then, and I guess we see what these other allies you&amp;#039;ve found can do for us now&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla says to Lucas and co&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (and yes, I&amp;#039;ll write a letter saying we are going to try and escape the city, and do what you need to do to get out/keep your crew safe, we&amp;#039;ll see what we can do once we&amp;#039;re free, sort of thing)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Svald can summon...yeah, a seagull would work fine, to take the message to Captain Karjalainen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Just so I get my timing correct, y&amp;#039;all went down to the docks the morning after the meal with the emira?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (yes)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okie doke)&lt;br /&gt;
&lt;br /&gt;
===Lucas uses Get Help===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; So, then, Lucas is gonna do the &amp;quot;summon help&amp;quot; thing that evening at sundown?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (yes I guess so)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okie doke)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; When you complete your circuit around the house, there&amp;#039;s an orcish man standing nonchalantly near the gate.&lt;br /&gt;
&amp;lt;br&amp;gt;* Officer is now known as Orc&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will approach him cautiously&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; hello?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Hmm? Sorry, no, I don&amp;#039;t have a light. I was just waiting for a friend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; (very quietly) Alleyway across the street, five minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will nod and walk away&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc nods politely and walks away.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc will be waiting in said alleyway at the appointed time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; We need to get a group out of here, discreetly.  8 people.  &lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas says quietly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; That&amp;#039;s...doable. When, and where to?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; If you get us out of the city, we can make the rest of our way on our own.  And, as soon as possible?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; We can leave just before dawn, if your people are ready.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Very well.  Where do we meet you?&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc gives you the address of a farrier&amp;#039;s not too distant.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; All right.   Anything else we need to know?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Ask for Raheem.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc nods, and will turn to leave.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will head back and relate this to the others&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; So soon...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; I thought it would be good not to delay.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I agree&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Any prep y&amp;#039;all need to do before you leave?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I don&amp;#039;t thikn anything new, but I&amp;#039;ll probably be judicious about what I&amp;#039;m actually taking vs just ditching here, for packing)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (in terms of the deal I was brought here ostensibly to make, is it totally concluded? Have we been paid?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (I mean I guess we can&amp;#039;t take printing presses with us, so idk what Pierre will do.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Oh yeah :/&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Yeah, you&amp;#039;ve been paid.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I had assumed the presses had been loaded on the boat in the last week...)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (ready to go then)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (And, ostensibly, Captain Karjalainen has them on her ship, whenever it gets out of dock.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (nothing else for me, then)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; (I&amp;#039;m good)&lt;br /&gt;
&lt;br /&gt;
===The group gets smuggled out of the city in barrels===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Okay, can I get everyone to make me Stealth checks? Let me know if there&amp;#039;s anything you&amp;#039;re wanting to do to aid in said Stealthing ;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (I would like to be armed though if the shayka can make that happen.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; (I would like to apply Keeps a low profile to my roll)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (stealthing, huh? I can try that)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; !roll 4d3-4&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Lucas: [ 4d3-4 ] getting [ 1 2 1 3 ] for a total of [ 7 ] which, after the modifier [ -4 ] totals [ 3 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; !roll 4d3-2&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Svald: [ 4d3-2 ] getting [ 1 3 2 2 ] for a total of [ 8 ] which, after the modifier [ -2 ] totals [ 6 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; !roll 3d4-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Hildie: [ 3d4-8 ] getting [ 1 2 3 ] for a total of [ 6 ] which, after the modifier [ -8 ] totals [ -2 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Man stealth is not my strength lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; (would you like to try 4d3 Hildie)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (She can probably spare a couple of rifles)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; !roll 4d3-7&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Welumque: [ 4d3-7 ] getting [ 1 3 2 1 ] for a total of [ 7 ] which, after the modifier [ -7 ] totals [ 0 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; !roll 4d3-6&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Svald: [ 4d3-6 ] getting [ 3 1 2 1 ] for a total of [ 7 ] which, after the modifier [ -6 ] totals [ 1 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; !roll 4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Hildie: [ 4d3-8 ] getting [ 1 1 3 1 ] for a total of [ 6 ] which, after the modifier [ -8 ] totals [ -2 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (somewhat less invisible)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; !roll 4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Skalla: [ 4d3-8 ] getting [ 3 1 2 3 ] for a total of [ 9 ] which, after the modifier [ -8 ] totals [ 1 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Idk good ideas for stealthing but I&amp;#039;ll bring up the rear so I can make sure everyone else is doing okay at least :p)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You all make your way to the place the orc man told Lucas to meet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can hear people inside, talking quietly and moving things around.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can also hear horses.&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will go up cautiously and ask for Raheem&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (well it is a farrier so..)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; An orcish woman answers the door, but nods and lets you in after Lucas asks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Quickly, come in.&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald hurries inside.&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie will also&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You find a group of orcs and humans loading a wagon full of large barrels.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla waits until he rest are in&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; This will likely not be the most comfortable ride of your lives, but it should get you all out of the city.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; thank you&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla makes a face, but nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; We can help anyone into a barrel who needs it, then we&amp;#039;ll close them, and pack the rest around so they won&amp;#039;t be looking into yours, if any.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; If anyone is claustrophobic, say so now.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; have you got a spare axe?  Just in case.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla wll ask them&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; crowbar, even?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Probably somewhere around here.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc can scrounge up a hatchet and a large knife.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; pefect, thanks&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla adds that to her growing personal arsenal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Want me to take the knife?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I guess &amp;gt;.&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla will give it to her&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; come on then&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla will help other folks before crawlign in a barrel herself tho&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie sighs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; My leg is going to ache for days after this...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; :|&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie will climb in with assistance&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas will get in a barrel&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; All right, just keep quiet, and everything should be okay.&lt;br /&gt;
&amp;lt;br&amp;gt;* Svald will turn into a coyote and hop in&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Everyone should be able to fit into a barrel of one size or another, and you all have to deal with some jolts as they shove the barrels all into place.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla will brace herself whle being loaded and will otherwise try and get as comfortable as she can&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Though you can&amp;#039;t see, it&amp;#039;s still dark as you set out, the creaking of the wagon and the clatter of the horses&amp;#039; hooves seemingly louder in the absence of other sensory data.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You ride along for a good thirty minutes or more before you hear the wagoneer hailed by, you assume, soldiers at the edge of town.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla wil do her best tp try and hear what&amp;#039;s beong said, though no doubt everything is pretty muffled&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Roll me Notice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; !roll 4d3-5&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Skalla: [ 4d3-5 ] getting [ 2 2 2 1 ] for a total of [ 7 ] which, after the modifier [ -5 ] totals [ 2 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; You can make out a fair bit. The soldiers are asking where they&amp;#039;re headed, and they&amp;#039;re claiming to be headed out to make deliveries to some of the surrounding farms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; They carry on a conversation for a few minutes, and a couple of outer barrels get opened, but the soldiers seem satisfied after not too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; The wagon begins rolling again, and you&amp;#039;re in for another thirty or forty-five minute ride before the wagon comes to a halt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; It&amp;#039;s a little bit longer as the driver and his partner move around barrels to allow you all to exit yours.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla stretches and will check on people&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie will stumble out of the barrel and stretch her sore leg.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Hmm. Roll me Physique, folks. ;)&lt;br /&gt;
&amp;lt;br&amp;gt;* Hildie will then look around to get a lay of the land&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; !roll 4d3-5&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Skalla: [ 4d3-5 ] getting [ 1 1 3 3 ] for a total of [ 8 ] which, after the modifier [ -5 ] totals [ 3 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (can I get a +2 for aspect of the wild and being a lil animal)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Welumque&amp;gt; !roll 4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Welumque: [ 4d3-8 ] getting [ 2 1 3 3 ] for a total of [ 9 ] which, after the modifier [ -8 ] totals [ 1 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; !roll 4d3-5&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Hildie: [ 4d3-5 ] getting [ 3 2 1 3 ] for a total of [ 9 ] which, after the modifier [ -5 ] totals [ 4 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; !4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; !roll 4d3-8&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Lucas: [ 4d3-8 ] getting [ 2 3 1 3 ] for a total of [ 9 ] which, after the modifier [ -8 ] totals [ 1 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Sure, Hazel)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; !roll 4d3-5&lt;br /&gt;
&amp;lt;br&amp;gt;* @Lan-werk rolls for Svald: [ 4d3-5 ] getting [ 2 2 1 2 ] for a total of [ 7 ] which, after the modifier [ -5 ] totals [ 2 ].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Everyone is none the worse for wear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; It was by no means a comfortable ride, but you all weathered it fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; thank you&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Yes, thank you for getting us out&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Just repaying a debt, but you&amp;#039;re welcome.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; We won&amp;#039;t forget your help.&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods in agreement&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Will you be ok here? &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; Do you know anything about the situation outside of the city?&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla is trying to figure out where they should be heading from here&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; If you&amp;#039;re ever in need of help in Fastning Irena, we&amp;#039;ll be at your aid.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc nods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; The road north of here runs west to Hiba, and you can head south from there, or keep heading west into the Waunohàmsèpu lands, to the [FF Hudson].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Orc&amp;gt; Goddess protect you all.&lt;br /&gt;
&amp;lt;br&amp;gt;* Orc will put the barrels back in order and head out, unless you had anything else.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (How&amp;#039;s the weather?)&lt;br /&gt;
&lt;br /&gt;
===Once out of the city, they decide to head south===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (How&amp;#039;re you wanting to head home? Quick or safe?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Good question. High or low?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (high)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; It&amp;#039;s currently hovering just above freezing, and not likely to warm up too much over the course of the day. At least the sky is currently clear, though there&amp;#039;s a good dusting of snow on the ground.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; South is faster - West *maybe* safer, but the weather could turn before we find anyone that way who can help us&lt;br /&gt;
&amp;lt;br&amp;gt;* Lucas looks over to Welumque&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Lucas&amp;gt; Faster, I think?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; I think so, but let&amp;#039;s keep off the road unless we need to be on it&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Hildie&amp;gt; Fast is good. I don&amp;#039;t suppose there&amp;#039;s any way we can cover our tracks? I doubt it will get warm enough for the snow to melt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; not effectively&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; if we get of the road, maybe&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; snow is a friend for the tracker, not the quarry&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; That sounds like a good idea anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (anyway)&lt;br /&gt;
&amp;lt;br&amp;gt;* Skalla nods&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (So what&amp;#039;s the plan?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; then we&amp;#039;re going south, sounds like&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (south, but stay off the road as much as possible)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Okie doke. Did you still want to find the aforementioned road for orienting in the first place?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (I can sort of watch the road we go if I travel as a coyote again... just to see if people *are&amp;lt;br&amp;gt;* looking for us)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (like sort of weave back and forth between the party and the road)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (*nod*)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Yeah, that makes sense)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (Though I am also going to assume Skalla can orient to &amp;#039;what is south&amp;#039; pretty reasonably&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; If that&amp;#039;s the case, Svald, you&amp;#039;ll notice the road is *very* worn, though it looks recent, as last night&amp;#039;s snows lay untouched in places.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (I know she can manage &amp;quot;where south is&amp;quot;, but she doesn&amp;#039;t actually know this particular land very well, iirc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (true)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Actually, come to that, Svald is military trained. They know what a road looks like after an army marches on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (uh oh)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; (like they marched before or after the snow?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; (Before)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Narrator&amp;gt; Though you&amp;#039;d guess only by a few days.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Svald&amp;gt; well, I&amp;#039;ll make sure to let Skalla know&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Skalla&amp;gt; (goody :V)&lt;br /&gt;
&lt;br /&gt;
==Solos==&lt;br /&gt;
&lt;br /&gt;
{{13II}}{{13II-logs}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Highmark&amp;diff=14141</id>
		<title>Highmark</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Highmark&amp;diff=14141"/>
		<updated>2022-12-05T00:52:22Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Highmark2.jpg|thumb|278px|One of Highmark&amp;#039;s middle class neighborhoods]]&lt;br /&gt;
A cosmopolitan coastal city built in to the side of a mountain, Highmark is the political center of the Nerathi Confederacy. The human noble [[Dragonmarked Houses|houses]] bearing the dragonmarks of Naming and Making are based in Highmark, as well as the famous [[Adventurer&amp;#039;s Guild]] and [[Explorer&amp;#039;s Union]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Population: approximately 750,000&lt;br /&gt;
&lt;br /&gt;
[[File:Highmark1.jpg|thumb|278px|A higher class neighborhood, higher up the mountain.]]&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Scrye|Scrye]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Factore|Factore]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Doumens|Doumens]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|-&lt;br /&gt;
|[[House Jireh|Jireh]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|-&lt;br /&gt;
|[[House Machel|Machel]]&lt;br /&gt;
|Human&lt;br /&gt;
|Sentinel&lt;br /&gt;
|-&lt;br /&gt;
|[[House Sarasset|Sarasset]]&lt;br /&gt;
|Half-elf&lt;br /&gt;
|Fraternity&lt;br /&gt;
|-&lt;br /&gt;
|[[House Muranu|Muranu]]&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Binding&lt;br /&gt;
|-&lt;br /&gt;
|[[House Aethelin|Aethelin]]&lt;br /&gt;
|Dragonborn&lt;br /&gt;
|Genesis&lt;br /&gt;
|-&lt;br /&gt;
|[[House Kircher|Kircher]]&lt;br /&gt;
|Gnome&lt;br /&gt;
|Images&lt;br /&gt;
|-&lt;br /&gt;
|[[Varades]]&lt;br /&gt;
|Eladrin&lt;br /&gt;
|Time&lt;br /&gt;
|-&lt;br /&gt;
|[[House Falstaff|Falstaff]]&lt;br /&gt;
|Halfling&lt;br /&gt;
|Hospitality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Varades&amp;diff=14140</id>
		<title>Varades</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Varades&amp;diff=14140"/>
		<updated>2022-12-05T00:50:34Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the youngest of the dragonmarked Houses, and certainly the youngest of the eladrin Houses, House Varades came to Highmark as the eladrin ambassadorial delegation following [[Aethrennar]]&amp;#039;s joining the Nerathi Alliance.  Shortly after the fall of [[Nachtur]], when the Nerathi Confederacy was formalized, Eilatis Varades petitioned the Nerathi government for dragonmarked House status.  When the Nerathi Council granted it, the court of Aethrennar was forced to accede, though they revoked Varades&amp;#039; ambassador status, claiming she no longer represented Aethrennari interests.&lt;br /&gt;
==Links==&lt;br /&gt;
[[Dragonmarked Houses]]&lt;br /&gt;
[[Category:Dragonmarked House]]&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Highmark&amp;diff=14139</id>
		<title>Highmark</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Highmark&amp;diff=14139"/>
		<updated>2022-12-05T00:49:49Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Highmark2.jpg|thumb|278px|One of Highmark&amp;#039;s middle class neighborhoods]]&lt;br /&gt;
A cosmopolitan coastal city built in to the side of a mountain, Highmark is the political center of the Nerathi Confederacy. The human noble [[Dragonmarked Houses|houses]] bearing the dragonmarks of Naming and Making are based in Highmark, as well as the famous [[Adventurer&amp;#039;s Guild]] and [[Explorer&amp;#039;s Union]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Population: approximately 750,000&lt;br /&gt;
&lt;br /&gt;
[[File:Highmark1.jpg|thumb|278px|A higher class neighborhood, higher up the mountain.]]&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Scrye|Scrye]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Factore|Factore]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Doumens|Doumens]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|-&lt;br /&gt;
|[[House Jireh|Jireh]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|-&lt;br /&gt;
|[[House Machel|Machel]]&lt;br /&gt;
|Human&lt;br /&gt;
|Sentinel&lt;br /&gt;
|-&lt;br /&gt;
|[[House Sarasset|Sarasset]]&lt;br /&gt;
|Half-elf&lt;br /&gt;
|Fraternity&lt;br /&gt;
|-&lt;br /&gt;
|[[House Muranu|Muranu]]&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Binding&lt;br /&gt;
|-&lt;br /&gt;
|[[House Aethelin|Aethelin]]&lt;br /&gt;
|Dragonborn&lt;br /&gt;
|Genesis&lt;br /&gt;
|-&lt;br /&gt;
|[[House Kircher|Kircher]]&lt;br /&gt;
|Gnome&lt;br /&gt;
|Images&lt;br /&gt;
|-&lt;br /&gt;
|[[Varades]]&lt;br /&gt;
|Eladrin&lt;br /&gt;
|Time&lt;br /&gt;
|-&lt;br /&gt;
|[[House Falstaff|Falstaff]]&lt;br /&gt;
|Halfling&lt;br /&gt;
|Hospitality&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Nerathi_Confederacy&amp;diff=14138</id>
		<title>Nerathi Confederacy</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Nerathi_Confederacy&amp;diff=14138"/>
		<updated>2022-12-05T00:47:29Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Formation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Nerathi Confederacy is a collection of allied citystates situated on the continent of Nerath on the world of Arth. Its &amp;#039;adventuring guilds&amp;#039; are a major cultural feature, and the guild structure, to a greater or lesser degree, permeates all Nerathi states. The cities of the Nerathi Confederacy are largely controlled by [[Dragonmarked Houses|houses]], each of which is distinguished by the dragonmark that its members bear.&lt;br /&gt;
==Member States==&lt;br /&gt;
The Nerathi Confederacy consists of eleven major signatories:&lt;br /&gt;
*[[Aethrennar]]: The beautiful and mysterious Aethrennar is home to the eladrin houses bearing the dragonmark of Time. Its graceful spires shift between Arth and a vestige of the Feywild, providing surcease from the Change&amp;#039;s ravages. Aethrennar also houses the headquarters of the Diplomats&amp;#039; Accord, whose efforts bring them all over Nerath and beyond.&lt;br /&gt;
*[[Grimfarr]]: The breadbasket of Nerath, Grimfarr&amp;#039;s dwarven nobility, with their dragonmark of Stone, maintain the largest stable lands on the continent. The Delver Tribe, which first explored the city&amp;#039;s depths, still calls the city home.&lt;br /&gt;
*[[Highmark]]: A cosmopolitan coastal city, Highmark is the political center of the Nerathi Confederacy. The human noble houses bearing the dragonmarks of Naming and Making are based in Highmark, as well as the famous [[Adventurer&amp;#039;s Guild]] and [[Explorer&amp;#039;s Union]].&lt;br /&gt;
*[[Issenvik]]: The sinking city of Issenvik sits on the northeastern coast of Nerath, its shipyards and ports constantly busy. The human nobles bearing the dragonmark of Sentinel share rulership with the dragonborn elite bearing the dragonmark of Genesis. The city&amp;#039;s premiere guild, the Dragehode, or Dragon&amp;#039;s Head, began as a collection of sea raiders before being officially sanctioned by the nobility.&lt;br /&gt;
*[[Mag Tureah]]: The subterranean city of Mag Tureah is the latest and least populous of the Nerathi Confederacy&amp;#039;s signatories. Formerly under the yoke of despotic fomorian overlords, the population of Mag Tureah overthrew their masters at the end of what Nerath calls the Underdark War. Now, a council of elected representatives work alongside representatives from the rest of the Confederacy to truly integrate the city of portals.&lt;br /&gt;
*[[Mythragal]]: Ruled by the light hand of the goddess Ioun, the &amp;quot;City of Mages&amp;quot; houses the most respected universities in all Nerath. Arcane students from the entire continent and farther afield come to Mythragal to study, many of them joining the city&amp;#039;s guild, the Seekers of the One Truth.&lt;br /&gt;
*[[Nachtur]]: The goblinoid city of Nachtur is both ancient and quite new. Destroyed centuries ago during the founding of Nerath, the city lay in ruins as the goblinoid diaspora spread through the rest of the continent as refugees and second-class citizens. Just over a decade ago, a coalition of goblins and their allies managed to retake the city and cleanse it of the demonic blight that had infested it since its fall. Now, Nachtur stands as a beacon of hope not just for the goblinoid people, but all citizens of Nerath seeking equality and opportunity.&lt;br /&gt;
*[[Shom]]: Second of the modern signatories to the Confederacy, Shom is terrestrial home of the newly ascended god of invention, Roscoe. Having brought the city as a whole out of a time-displaced pocket dimension, the young forgeborn deity and his followers opened the city to settlement and research. Boundless secrets of the ancients lie yet undiscovered by its fledgling populace, while the city itself provides a makeshift homeland for the warforged people.&lt;br /&gt;
*[[Thantopolis]]: The riverine crypt city of Thantopolis claims the largest population of undead in Nerath. The vryloka nobles bearing the dragonmark of Secrets call Thantopolis home. The Forgotten Skull Clan, a shadowy adventuring guild, maintains their largest guildhouse within the city as well.&lt;br /&gt;
*[[Vanilorra]]: The elves who bear the dragonmark of Life claim the sculpted, living city of Vanilorra. Expeditions further into the Changed wilderness often at least stop through the city, often hiring the Green Men for scouting and trailblazing&lt;br /&gt;
*[[Yondon]]: Originally a halfling camp and outpost, the sprawling city of Yondon welcomes travelers of all types. Furthest south of the Nerathi states, Yondon is a frontier town which maintains much of its rustic character. The halfling nobles bearing the dragonmark of Hospitality manage the chaotic city, while the Wayfarer&amp;#039;s Compact hires out its services to patrons from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Formation==&lt;br /&gt;
Following the fall of [[Arkhosia]] and the burning of [[Bael Turath]], the colony cities of the two empires fell on each other for several more centuries. Alliances shifted as each city tried to claim dominance. Lifetimes, even of the &amp;#039;&amp;#039;elduar&amp;#039;&amp;#039;, passed before any lasting peace would be made. The nobles of the city which came to be known as [[Highmark]] managed to broker a treaty between themselves and the rulers of [[Issenvik]] and the goddess [[Ioun]] of [[Mythragal]]. This alliance sought not conquest, but finally a measure of peace. The rulers of these treaty nations turned to the half-elves bearing the dragonmark of Community, offering them lands and title. These emissaries they sent to broker a peace in the brutal ongoing conflict between the eladrin of [[Aethrennar]] and the elves of [[Vanilorra]]. Eventually securing such, the halflings of [[Yondon]] quickly signed the Nerathi Accords. A time of war remained, as distant [[Thantopolis]] and its current ally, the goblin city of [[Nachtur]], remained recalcitrant. Ages of racial enmity came to a forefront against the goblinoid kingdom, while ambassadors were sent to treat repeatedly with the Thantopolitans Finally, the full might of the other Nerathi cities was brought to bear against Nachtur, razing it to the ground, while its former allies, seeking to avoid such a fate, joined the Nerathi Confederacy.&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Adventure_World_Timeline&amp;diff=14137</id>
		<title>Adventure World Timeline</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Adventure_World_Timeline&amp;diff=14137"/>
		<updated>2022-12-05T00:45:35Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-359 - [[Arkos]] abandons the [[Arkhosian Empire]]&lt;br /&gt;
&lt;br /&gt;
-13 - Final defeat of the Empire. Arkhosian capital ransacked.&lt;br /&gt;
&lt;br /&gt;
0 - [[Bael Turath]] is destroyed by [[Asmodeus]] due to betrayal by [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
624 - [[Highmark]], [[Issenvik]], and [[Mythragal]] form the [[Nerathi Confederacy|Nerathi Alliance]].&lt;br /&gt;
&lt;br /&gt;
639 - [[Grimfar]], surrounded, agrees to join the Nerathi.&lt;br /&gt;
&lt;br /&gt;
657 - Peace brokered by the Nerathi between [[Vanilorra]] and [[Aethrennar]]. Both states also sign on to the Nerathi Alliance.&lt;br /&gt;
&lt;br /&gt;
660 - [[Yondon]] joins their Vanilorran allies in the Alliance.&lt;br /&gt;
&lt;br /&gt;
672 - [[Nachtur]] falls; [[Thantopolis]] becomes the final member state of renamed Nerathi Confederacy.&lt;br /&gt;
&lt;br /&gt;
773-779 - Thantopolitan uprising.&lt;br /&gt;
&lt;br /&gt;
926 - [[Explorer&amp;#039;s Union]] founded.&lt;br /&gt;
&lt;br /&gt;
929 - First contact with [[Akhas]].&lt;br /&gt;
&lt;br /&gt;
930 - War declared with Akhas.&lt;br /&gt;
&lt;br /&gt;
952 - Creation of &amp;quot;warforged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
992 - [[Treaty of Irumael]] ends &amp;quot;Psionic War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1011 - Beginning of game&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Dragonmarked_Houses&amp;diff=14136</id>
		<title>Dragonmarked Houses</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Dragonmarked_Houses&amp;diff=14136"/>
		<updated>2022-12-05T00:42:46Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The eleven major cities of Nerath contain 71 dragonmark houses and numerous patrician houses. Each major house bears one of thirteen marks, depending on their race. Humans houses can have one of three dragonmarks (Making, Naming, or Sentinel), while each other race has only one recognized mark. The following lists illustrate which houses make their headquarters in each city.&lt;br /&gt;
&lt;br /&gt;
==[[Highmark]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Scrye|Scrye]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Factore|Factore]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Doumens|Doumens]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|-&lt;br /&gt;
|[[House Jireh|Jireh]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|-&lt;br /&gt;
|[[House Machel|Machel]]&lt;br /&gt;
|Human&lt;br /&gt;
|Sentinel&lt;br /&gt;
|-&lt;br /&gt;
|[[House Sarasset|Sarasset]]&lt;br /&gt;
|Half-elf&lt;br /&gt;
|Fraternity&lt;br /&gt;
|-&lt;br /&gt;
|[[House Muranu|Muranu]]&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Binding&lt;br /&gt;
|-&lt;br /&gt;
|[[House Aethelin|Aethelin]]&lt;br /&gt;
|Dragonborn&lt;br /&gt;
|Genesis&lt;br /&gt;
|-&lt;br /&gt;
|[[House Kircher|Kircher]]&lt;br /&gt;
|Gnome&lt;br /&gt;
|Images&lt;br /&gt;
|-&lt;br /&gt;
|[[Varades]]&lt;br /&gt;
|Eladrin&lt;br /&gt;
|Time&lt;br /&gt;
|-&lt;br /&gt;
|[[House Falstaff|Falstaff]]&lt;br /&gt;
|Halfling&lt;br /&gt;
|Hospitality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Mythragal]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Allatu|Allatu]]&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Binding&lt;br /&gt;
|-&lt;br /&gt;
|[[House Bellia|Bellia]]&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Binding&lt;br /&gt;
|-&lt;br /&gt;
|[[House Nagendra|Nagendra]]&lt;br /&gt;
|Dragonborn&lt;br /&gt;
|Genesis&lt;br /&gt;
|-&lt;br /&gt;
|[[House Drago|Drago]]&lt;br /&gt;
|Vryloka&lt;br /&gt;
|Secrets&lt;br /&gt;
|-&lt;br /&gt;
|[[House Monthois|Monthois]]&lt;br /&gt;
|Eladrin&lt;br /&gt;
|Time&lt;br /&gt;
|-&lt;br /&gt;
|[[House Aelindar|Aelindar]]&lt;br /&gt;
|Half-elf&lt;br /&gt;
|Fraternity&lt;br /&gt;
|-&lt;br /&gt;
|[[House Uthyr|Uthyr]]&lt;br /&gt;
|Human&lt;br /&gt;
|Sentinel&lt;br /&gt;
|-&lt;br /&gt;
|[[House Hestion|Hestion]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Daschet|Daschet]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Thantopolis]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Nykona|Nykona]]&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Binding&lt;br /&gt;
|-&lt;br /&gt;
|[[House Camellia|Camellia]]&lt;br /&gt;
|Elf&lt;br /&gt;
|Life&lt;br /&gt;
|-&lt;br /&gt;
|[[House Cziernos|Cziernos]]&lt;br /&gt;
|Vryloka&lt;br /&gt;
|Secrets&lt;br /&gt;
|-&lt;br /&gt;
|[[House Nytsya|Nytsya]]&lt;br /&gt;
|Vryloka&lt;br /&gt;
|Secrets&lt;br /&gt;
|-&lt;br /&gt;
|[[House Zorika|Zorika]]&lt;br /&gt;
|Vryloka&lt;br /&gt;
|Secrets&lt;br /&gt;
|-&lt;br /&gt;
|[[House Jiksidur|Jiksidur]]&lt;br /&gt;
|Shadar-kai&lt;br /&gt;
|Winter&lt;br /&gt;
|-&lt;br /&gt;
|[[House Krinth|Krinth]]&lt;br /&gt;
|Shadar-kai&lt;br /&gt;
|Winter&lt;br /&gt;
|-&lt;br /&gt;
|[[House Sakkors|Sakkors]]&lt;br /&gt;
|Shadar-kai&lt;br /&gt;
|Winter&lt;br /&gt;
|-&lt;br /&gt;
|[[House Palatine|Palatine]]&lt;br /&gt;
|Human&lt;br /&gt;
|Sentinel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Aethrennar]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Mardokh|Mardokh]]&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Binding&lt;br /&gt;
|-&lt;br /&gt;
|[[House Duarte|Duarte]]&lt;br /&gt;
|Gnome&lt;br /&gt;
|Images&lt;br /&gt;
|-&lt;br /&gt;
|[[House Rochon|Rochon]]&lt;br /&gt;
|Gnome&lt;br /&gt;
|Images&lt;br /&gt;
|-&lt;br /&gt;
|[[House Narkul|Narkul]]&lt;br /&gt;
|Shadar-kai&lt;br /&gt;
|Winter&lt;br /&gt;
|-&lt;br /&gt;
|[[House Limoges|Limoges]]&lt;br /&gt;
|Eladrin&lt;br /&gt;
|Time&lt;br /&gt;
|-&lt;br /&gt;
|[[House Brescia|Brescia]]&lt;br /&gt;
|Eladrin&lt;br /&gt;
|Time&lt;br /&gt;
|-&lt;br /&gt;
|[[House Lysander|Lysander]]&lt;br /&gt;
|Half-elf&lt;br /&gt;
|Fraternity&lt;br /&gt;
|-&lt;br /&gt;
|[[House Pesha|Pesha]]&lt;br /&gt;
|Shifter&lt;br /&gt;
|Change&lt;br /&gt;
|-&lt;br /&gt;
|[[House Chilko|Chilko]]&lt;br /&gt;
|Shifter&lt;br /&gt;
|Change&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Grimfarr]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Tanit|Tanit]]&lt;br /&gt;
|Dragonborn&lt;br /&gt;
|Genesis&lt;br /&gt;
|-&lt;br /&gt;
|[[House Bassal|Bassal]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[House Odanet|Odanet]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[House Mafis|Mafis]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[House Orsino|Orsino]]&lt;br /&gt;
|Halfling&lt;br /&gt;
|Hospitality&lt;br /&gt;
|-&lt;br /&gt;
|[[House Argentin|Argentin]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Silfvast|Silfvast]]&lt;br /&gt;
|Gnome&lt;br /&gt;
|Images&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Issenvik]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Jormun|Jormun]]&lt;br /&gt;
|Dragonborn&lt;br /&gt;
|Genesis&lt;br /&gt;
|-&lt;br /&gt;
|[[House Fraener|Fraener]]&lt;br /&gt;
|Dragonborn&lt;br /&gt;
|Genesis&lt;br /&gt;
|-&lt;br /&gt;
|[[House Gneissen|Gneissen]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[House Schala|Schala]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[House Himrall|Himrall]]&lt;br /&gt;
|Human&lt;br /&gt;
|Sentinel&lt;br /&gt;
|-&lt;br /&gt;
|[[House Aetri|Aetri]]&lt;br /&gt;
|Human&lt;br /&gt;
|Making&lt;br /&gt;
|-&lt;br /&gt;
|[[House Hjarta|Hjarta]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|-&lt;br /&gt;
|[[House Munaan|Munaan]]&lt;br /&gt;
|Human&lt;br /&gt;
|Naming&lt;br /&gt;
|-&lt;br /&gt;
|[[House Nhalloth|Nhalloth]]&lt;br /&gt;
|Shadar-kai&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Winter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Yondon]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[House Asphodel|Asphodel]]&lt;br /&gt;
|Elf&lt;br /&gt;
|Life&lt;br /&gt;
|-&lt;br /&gt;
|[[House Roanne|Roanne]]&lt;br /&gt;
|Eladrin&lt;br /&gt;
|Time&lt;br /&gt;
|-&lt;br /&gt;
|[[House Roslyn|Roslyn]]&lt;br /&gt;
|Half-elf&lt;br /&gt;
|Fraternity&lt;br /&gt;
|-&lt;br /&gt;
|[[House Nabari|Nabari]]&lt;br /&gt;
|Human&lt;br /&gt;
|Sentinel&lt;br /&gt;
|-&lt;br /&gt;
|[[House Minola|Minola]]&lt;br /&gt;
|Halfling&lt;br /&gt;
|Hospitality&lt;br /&gt;
|-&lt;br /&gt;
|[[House Montagu|Montagu]]&lt;br /&gt;
|Halfling&lt;br /&gt;
|Hospitality&lt;br /&gt;
|-&lt;br /&gt;
|[[House Prospero|Prospero]]&lt;br /&gt;
|Halfling&lt;br /&gt;
|Hospitality&lt;br /&gt;
|-&lt;br /&gt;
|[[House Nicu|Nicu]]&lt;br /&gt;
|Shifter&lt;br /&gt;
|Change&lt;br /&gt;
|-&lt;br /&gt;
|[[House Triglav|Triglav]]&lt;br /&gt;
|Vryloka&lt;br /&gt;
|Secrets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Vanilorra]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|House&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mark&lt;br /&gt;
|-&lt;br /&gt;
|[[Nuska]]&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Binding&lt;br /&gt;
|-&lt;br /&gt;
|[[House Callais|Callais]]&lt;br /&gt;
|Elf&lt;br /&gt;
|Life&lt;br /&gt;
|-&lt;br /&gt;
|[[House Plumeria|Plumeria]]&lt;br /&gt;
|Elf&lt;br /&gt;
|Life&lt;br /&gt;
|-&lt;br /&gt;
|[[House Amarantha|Amarantha]]&lt;br /&gt;
|Elf&lt;br /&gt;
|Life&lt;br /&gt;
|-&lt;br /&gt;
|[[House Fresnel|Fresnel]]&lt;br /&gt;
|Gnome&lt;br /&gt;
|Images&lt;br /&gt;
|-&lt;br /&gt;
|[[House Barsaris|Barsaris]]&lt;br /&gt;
|Half-elf&lt;br /&gt;
|Fraternity&lt;br /&gt;
|-&lt;br /&gt;
|[[House Ferka|Ferka]]&lt;br /&gt;
|Shifter&lt;br /&gt;
|Change&lt;br /&gt;
|-&lt;br /&gt;
|[[House Yosk|Yosk]]&lt;br /&gt;
|Shifter&lt;br /&gt;
|Change&lt;br /&gt;
|}&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Nerathi_Confederacy&amp;diff=14135</id>
		<title>Nerathi Confederacy</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Nerathi_Confederacy&amp;diff=14135"/>
		<updated>2022-12-05T00:42:11Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Formation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Nerathi Confederacy is a collection of allied citystates situated on the continent of Nerath on the world of Arth. Its &amp;#039;adventuring guilds&amp;#039; are a major cultural feature, and the guild structure, to a greater or lesser degree, permeates all Nerathi states. The cities of the Nerathi Confederacy are largely controlled by [[Dragonmarked Houses|houses]], each of which is distinguished by the dragonmark that its members bear.&lt;br /&gt;
==Member States==&lt;br /&gt;
The Nerathi Confederacy consists of eleven major signatories:&lt;br /&gt;
*[[Aethrennar]]: The beautiful and mysterious Aethrennar is home to the eladrin houses bearing the dragonmark of Time. Its graceful spires shift between Arth and a vestige of the Feywild, providing surcease from the Change&amp;#039;s ravages. Aethrennar also houses the headquarters of the Diplomats&amp;#039; Accord, whose efforts bring them all over Nerath and beyond.&lt;br /&gt;
*[[Grimfarr]]: The breadbasket of Nerath, Grimfarr&amp;#039;s dwarven nobility, with their dragonmark of Stone, maintain the largest stable lands on the continent. The Delver Tribe, which first explored the city&amp;#039;s depths, still calls the city home.&lt;br /&gt;
*[[Highmark]]: A cosmopolitan coastal city, Highmark is the political center of the Nerathi Confederacy. The human noble houses bearing the dragonmarks of Naming and Making are based in Highmark, as well as the famous [[Adventurer&amp;#039;s Guild]] and [[Explorer&amp;#039;s Union]].&lt;br /&gt;
*[[Issenvik]]: The sinking city of Issenvik sits on the northeastern coast of Nerath, its shipyards and ports constantly busy. The human nobles bearing the dragonmark of Sentinel share rulership with the dragonborn elite bearing the dragonmark of Genesis. The city&amp;#039;s premiere guild, the Dragehode, or Dragon&amp;#039;s Head, began as a collection of sea raiders before being officially sanctioned by the nobility.&lt;br /&gt;
*[[Mag Tureah]]: The subterranean city of Mag Tureah is the latest and least populous of the Nerathi Confederacy&amp;#039;s signatories. Formerly under the yoke of despotic fomorian overlords, the population of Mag Tureah overthrew their masters at the end of what Nerath calls the Underdark War. Now, a council of elected representatives work alongside representatives from the rest of the Confederacy to truly integrate the city of portals.&lt;br /&gt;
*[[Mythragal]]: Ruled by the light hand of the goddess Ioun, the &amp;quot;City of Mages&amp;quot; houses the most respected universities in all Nerath. Arcane students from the entire continent and farther afield come to Mythragal to study, many of them joining the city&amp;#039;s guild, the Seekers of the One Truth.&lt;br /&gt;
*[[Nachtur]]: The goblinoid city of Nachtur is both ancient and quite new. Destroyed centuries ago during the founding of Nerath, the city lay in ruins as the goblinoid diaspora spread through the rest of the continent as refugees and second-class citizens. Just over a decade ago, a coalition of goblins and their allies managed to retake the city and cleanse it of the demonic blight that had infested it since its fall. Now, Nachtur stands as a beacon of hope not just for the goblinoid people, but all citizens of Nerath seeking equality and opportunity.&lt;br /&gt;
*[[Shom]]: Second of the modern signatories to the Confederacy, Shom is terrestrial home of the newly ascended god of invention, Roscoe. Having brought the city as a whole out of a time-displaced pocket dimension, the young forgeborn deity and his followers opened the city to settlement and research. Boundless secrets of the ancients lie yet undiscovered by its fledgling populace, while the city itself provides a makeshift homeland for the warforged people.&lt;br /&gt;
*[[Thantopolis]]: The riverine crypt city of Thantopolis claims the largest population of undead in Nerath. The vryloka nobles bearing the dragonmark of Secrets call Thantopolis home. The Forgotten Skull Clan, a shadowy adventuring guild, maintains their largest guildhouse within the city as well.&lt;br /&gt;
*[[Vanilorra]]: The elves who bear the dragonmark of Life claim the sculpted, living city of Vanilorra. Expeditions further into the Changed wilderness often at least stop through the city, often hiring the Green Men for scouting and trailblazing&lt;br /&gt;
*[[Yondon]]: Originally a halfling camp and outpost, the sprawling city of Yondon welcomes travelers of all types. Furthest south of the Nerathi states, Yondon is a frontier town which maintains much of its rustic character. The halfling nobles bearing the dragonmark of Hospitality manage the chaotic city, while the Wayfarer&amp;#039;s Compact hires out its services to patrons from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Formation==&lt;br /&gt;
Following the fall of [[Arhkosia]] and the burning of [[Bael Turath]], the colony cities of the two empires fell on each other for several more centuries. Alliances shifted as each city tried to claim dominance. Lifetimes, even of the &amp;#039;&amp;#039;elduar&amp;#039;&amp;#039;, passed before any lasting peace would be made. The nobles of the city which came to be known as [[Highmark]] managed to broker a treaty between themselves and the rulers of [[Issenvik]] and the goddess [[Ioun]] of [[Mythragal]]. This alliance sought not conquest, but finally a measure of peace. The rulers of these treaty nations turned to the half-elves bearing the dragonmark of Community, offering them lands and title. These emissaries they sent to broker a peace in the brutal ongoing conflict between the eladrin of [[Aethrennar]] and the elves of [[Vanilorra]]. Eventually securing such, the halflings of [[Yondon]] quickly signed the Nerathi Accords. A time of war remained, as distant [[Thantopolis]] and its current ally, the goblin city of [[Nachtur]], remained recalcitrant. Ages of racial enmity came to a forefront against the goblinoid kingdom, while ambassadors were sent to treat repeatedly with the Thantopolitans Finally, the full might of the other Nerathi cities was brought to bear against Nachtur, razing it to the ground, while its former allies, seeking to avoid such a fate, joined the Nerathi Confederacy.&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Yondon&amp;diff=14134</id>
		<title>Yondon</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Yondon&amp;diff=14134"/>
		<updated>2022-12-05T00:41:48Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;Originally a halfling camp and outpost, the sprawling city of Yondon welcomes travelers of all types. Furthest south of the Nerathi states, Yondon is a frontier town which mai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally a halfling camp and outpost, the sprawling city of Yondon welcomes travelers of all types. Furthest south of the Nerathi states, Yondon is a frontier town which maintains much of its rustic character. The halfling nobles bearing the dragonmark of Hospitality manage the chaotic city, while the Wayfarer&amp;#039;s Compact hires out its services to patrons from all over the continent.&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Vanilorra&amp;diff=14133</id>
		<title>Vanilorra</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Vanilorra&amp;diff=14133"/>
		<updated>2022-12-05T00:41:26Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;The elves who bear the dragonmark of Life claim the sculpted, living city of Vanilorra. Expeditions further into the Changed wilderness often at least stop through the city, o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The elves who bear the dragonmark of Life claim the sculpted, living city of Vanilorra. Expeditions further into the Changed wilderness often at least stop through the city, often hiring the Green Men for scouting and trailblazing&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Thantopolis&amp;diff=14132</id>
		<title>Thantopolis</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Thantopolis&amp;diff=14132"/>
		<updated>2022-12-05T00:41:08Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;The riverine crypt city of Thantopolis claims the largest population of undead in Nerath. The vryloka nobles bearing the dragonmark of Secrets call Thantopolis home. The Forgo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The riverine crypt city of Thantopolis claims the largest population of undead in Nerath. The vryloka nobles bearing the dragonmark of Secrets call Thantopolis home. The Forgotten Skull Clan, a shadowy adventuring guild, maintains their largest guildhouse within the city as well.&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Shom&amp;diff=14131</id>
		<title>Shom</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Shom&amp;diff=14131"/>
		<updated>2022-12-05T00:40:44Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;Second of the modern signatories to the Confederacy, Shom is terrestrial home of the newly ascended god of invention, Roscoe. Having brought the city as a whole out of a t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Second of the modern signatories to the Confederacy, Shom is terrestrial home of the newly ascended god of invention, [[Roscoe]]. Having brought the city as a whole out of a time-displaced pocket dimension, the young forgeborn deity and his followers opened the city to settlement and research. Boundless secrets of the ancients lie yet undiscovered by its fledgling populace, while the city itself provides a makeshift homeland for the warforged people.&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Nachtur&amp;diff=14130</id>
		<title>Nachtur</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Nachtur&amp;diff=14130"/>
		<updated>2022-12-05T00:40:07Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;The goblinoid city of Nachtur is both ancient and quite new. Destroyed centuries ago during the founding of Nerath, the city lay in ruins as the goblinoid diaspora spread thro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goblinoid city of Nachtur is both ancient and quite new. Destroyed centuries ago during the founding of Nerath, the city lay in ruins as the goblinoid diaspora spread through the rest of the continent as refugees and second-class citizens. Just over a decade ago, a coalition of goblins and their allies managed to retake the city and cleanse it of the demonic blight that had infested it since its fall. Now, Nachtur stands as a beacon of hope not just for the goblinoid people, but all citizens of Nerath seeking equality and opportunity.&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Mythragal&amp;diff=14129</id>
		<title>Mythragal</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Mythragal&amp;diff=14129"/>
		<updated>2022-12-05T00:39:47Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;Ruled by the light hand of the goddess Ioun, the &amp;quot;City of Mages&amp;quot; houses the most respected universities in all Nerath. Arcane students from the entire continent and farthe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruled by the light hand of the goddess [[Ioun]], the &amp;quot;City of Mages&amp;quot; houses the most respected universities in all Nerath. Arcane students from the entire continent and farther afield come to Mythragal to study, many of them joining the city&amp;#039;s guild, the Seekers of the One Truth.&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Mag_Tureah&amp;diff=14128</id>
		<title>Mag Tureah</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Mag_Tureah&amp;diff=14128"/>
		<updated>2022-12-05T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;The subterranean city of Mag Tureah is the latest and least populous of the Nerathi Confederacy&amp;#039;s signatories. Formerly under the yoke of despotic fomorian overlords, the popu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The subterranean city of Mag Tureah is the latest and least populous of the Nerathi Confederacy&amp;#039;s signatories. Formerly under the yoke of despotic fomorian overlords, the population of Mag Tureah overthrew their masters at the end of what Nerath calls the Underdark War. Now, a council of elected representatives work alongside representatives from the rest of the Confederacy to truly integrate the city of portals.&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Issenvik&amp;diff=14127</id>
		<title>Issenvik</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Issenvik&amp;diff=14127"/>
		<updated>2022-12-05T00:39:01Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;The sinking city of Issenvik sits on the northeastern coast of Nerath, its shipyards and ports constantly busy. The human nobles bearing the dragonmark of Sentinel share ruler...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sinking city of Issenvik sits on the northeastern coast of Nerath, its shipyards and ports constantly busy. The human nobles bearing the dragonmark of Sentinel share rulership with the dragonborn elite bearing the dragonmark of Genesis. The city&amp;#039;s premiere guild, the Dragehode, or Dragon&amp;#039;s Head, began as a collection of sea raiders before being officially sanctioned by the nobility.&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Grimfarr&amp;diff=14126</id>
		<title>Grimfarr</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Grimfarr&amp;diff=14126"/>
		<updated>2022-12-05T00:38:35Z</updated>

		<summary type="html">&lt;p&gt;Curtana: Created page with &amp;quot;The breadbasket of Nerath, Grimfarr&amp;#039;s dwarven nobility, with their dragonmark of Stone, maintain the largest stable lands on the continent. The Delver Tribe, which first explo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The breadbasket of Nerath, Grimfarr&amp;#039;s dwarven nobility, with their dragonmark of Stone, maintain the largest stable lands on the continent. The Delver Tribe, which first explored the city&amp;#039;s depths, still calls the city home.&lt;br /&gt;
&lt;br /&gt;
{{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Aethrennar&amp;diff=14125</id>
		<title>Aethrennar</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Aethrennar&amp;diff=14125"/>
		<updated>2022-12-05T00:38:11Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==YOAW==&lt;br /&gt;
&lt;br /&gt;
Aethrennar is the eladrin capital city near the western coast of the continent. It is ruled by Her Serene Majesty Alcarinel of House Brescia. The eladrin queendom is one of two established major powers still extant on the continent following the destruction of Arkhosia and Bael Turath.&lt;br /&gt;
&lt;br /&gt;
==AW==&lt;br /&gt;
&lt;br /&gt;
The beautiful and mysterious Aethrennar is home to the eladrin houses bearing the dragonmark of Time. Its graceful spires shift between Arth and a vestige of the Feywild, providing surcease from the Change&amp;#039;s ravages. Aethrennar also houses the headquarters of the Diplomats&amp;#039; Accord, whose efforts bring them all over Nerath and beyond.&lt;br /&gt;
&lt;br /&gt;
{{YOAW}} {{AW}}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Aethrennar&amp;diff=14124</id>
		<title>Aethrennar</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Aethrennar&amp;diff=14124"/>
		<updated>2022-12-05T00:37:58Z</updated>

		<summary type="html">&lt;p&gt;Curtana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==YOAW==&lt;br /&gt;
&lt;br /&gt;
Aethrennar is the eladrin capital city near the western coast of the continent. It is ruled by Her Serene Majesty Alcarinel of House Brescia. The eladrin queendom is one of two established major powers still extant on the continent following the destruction of Arkhosia and Bael Turath.&lt;br /&gt;
&lt;br /&gt;
==AW==&lt;br /&gt;
&lt;br /&gt;
The beautiful and mysterious Aethrennar is home to the eladrin houses bearing the dragonmark of Time. Its graceful spires shift between Arth and a vestige of the Feywild, providing surcease from the Change&amp;#039;s ravages. Aethrennar also houses the headquarters of the Diplomats&amp;#039; Accord, whose efforts bring them all over Nerath and beyond.&lt;br /&gt;
&lt;br /&gt;
{{YOAW}} {{AW}&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Nerathi_Confederacy&amp;diff=14123</id>
		<title>Nerathi Confederacy</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Nerathi_Confederacy&amp;diff=14123"/>
		<updated>2022-12-05T00:36:10Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Member States */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Nerathi Confederacy is a collection of allied citystates situated on the continent of Nerath on the world of Arth. Its &amp;#039;adventuring guilds&amp;#039; are a major cultural feature, and the guild structure, to a greater or lesser degree, permeates all Nerathi states. The cities of the Nerathi Confederacy are largely controlled by [[Dragonmarked Houses|houses]], each of which is distinguished by the dragonmark that its members bear.&lt;br /&gt;
==Member States==&lt;br /&gt;
The Nerathi Confederacy consists of eleven major signatories:&lt;br /&gt;
*[[Aethrennar]]: The beautiful and mysterious Aethrennar is home to the eladrin houses bearing the dragonmark of Time. Its graceful spires shift between Arth and a vestige of the Feywild, providing surcease from the Change&amp;#039;s ravages. Aethrennar also houses the headquarters of the Diplomats&amp;#039; Accord, whose efforts bring them all over Nerath and beyond.&lt;br /&gt;
*[[Grimfarr]]: The breadbasket of Nerath, Grimfarr&amp;#039;s dwarven nobility, with their dragonmark of Stone, maintain the largest stable lands on the continent. The Delver Tribe, which first explored the city&amp;#039;s depths, still calls the city home.&lt;br /&gt;
*[[Highmark]]: A cosmopolitan coastal city, Highmark is the political center of the Nerathi Confederacy. The human noble houses bearing the dragonmarks of Naming and Making are based in Highmark, as well as the famous [[Adventurer&amp;#039;s Guild]] and [[Explorer&amp;#039;s Union]].&lt;br /&gt;
*[[Issenvik]]: The sinking city of Issenvik sits on the northeastern coast of Nerath, its shipyards and ports constantly busy. The human nobles bearing the dragonmark of Sentinel share rulership with the dragonborn elite bearing the dragonmark of Genesis. The city&amp;#039;s premiere guild, the Dragehode, or Dragon&amp;#039;s Head, began as a collection of sea raiders before being officially sanctioned by the nobility.&lt;br /&gt;
*[[Mag Tureah]]: The subterranean city of Mag Tureah is the latest and least populous of the Nerathi Confederacy&amp;#039;s signatories. Formerly under the yoke of despotic fomorian overlords, the population of Mag Tureah overthrew their masters at the end of what Nerath calls the Underdark War. Now, a council of elected representatives work alongside representatives from the rest of the Confederacy to truly integrate the city of portals.&lt;br /&gt;
*[[Mythragal]]: Ruled by the light hand of the goddess Ioun, the &amp;quot;City of Mages&amp;quot; houses the most respected universities in all Nerath. Arcane students from the entire continent and farther afield come to Mythragal to study, many of them joining the city&amp;#039;s guild, the Seekers of the One Truth.&lt;br /&gt;
*[[Nachtur]]: The goblinoid city of Nachtur is both ancient and quite new. Destroyed centuries ago during the founding of Nerath, the city lay in ruins as the goblinoid diaspora spread through the rest of the continent as refugees and second-class citizens. Just over a decade ago, a coalition of goblins and their allies managed to retake the city and cleanse it of the demonic blight that had infested it since its fall. Now, Nachtur stands as a beacon of hope not just for the goblinoid people, but all citizens of Nerath seeking equality and opportunity.&lt;br /&gt;
*[[Shom]]: Second of the modern signatories to the Confederacy, Shom is terrestrial home of the newly ascended god of invention, Roscoe. Having brought the city as a whole out of a time-displaced pocket dimension, the young forgeborn deity and his followers opened the city to settlement and research. Boundless secrets of the ancients lie yet undiscovered by its fledgling populace, while the city itself provides a makeshift homeland for the warforged people.&lt;br /&gt;
*[[Thantopolis]]: The riverine crypt city of Thantopolis claims the largest population of undead in Nerath. The vryloka nobles bearing the dragonmark of Secrets call Thantopolis home. The Forgotten Skull Clan, a shadowy adventuring guild, maintains their largest guildhouse within the city as well.&lt;br /&gt;
*[[Vanilorra]]: The elves who bear the dragonmark of Life claim the sculpted, living city of Vanilorra. Expeditions further into the Changed wilderness often at least stop through the city, often hiring the Green Men for scouting and trailblazing&lt;br /&gt;
*[[Yondon]]: Originally a halfling camp and outpost, the sprawling city of Yondon welcomes travelers of all types. Furthest south of the Nerathi states, Yondon is a frontier town which maintains much of its rustic character. The halfling nobles bearing the dragonmark of Hospitality manage the chaotic city, while the Wayfarer&amp;#039;s Compact hires out its services to patrons from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Formation==&lt;br /&gt;
Following the fall of [[Arhkosia]] and the burning of [[Bael Turath]], the colony cities of the two empires fell on each other for several more centuries. Alliances shifted as each city tried to claim dominance. Lifetimes, even of the &amp;#039;&amp;#039;elduar&amp;#039;&amp;#039;, passed before any lasting peace would be made. The nobles of the city which came to be known as [[Highmark]] managed to broker a treaty between themselves and the rulers of [[Issenvik]] and the goddess [[Ioun]] of [[Mythragal]]. This alliance sought not conquest, but finally a measure of peace. The rulers of these treaty nations turned to the half-elves bearing the dragonmark of Community, offering them lands and title. These emissaries they sent to broker a peace in the brutal ongoing conflict between the eladrin of [[Aethrennar]] and the elves of [[Vannilorra]]. Eventually securing such, the halflings of [[Yondon]] quickly signed the Nerathi Accords. A time of war remained, as distant [[Thantopolis]] and its current ally, the goblin city of [[Nachtur]], remained recalcitrant. Ages of racial enmity came to a forefront against the goblinoid kingdom, while ambassadors were sent to treat repeatedly with the Thantopolitans Finally, the full might of the other Nerathi cities was brought to bear against Nachtur, razing it to the ground, while its former allies, seeking to avoid such a fate, joined the Nerathi Confederacy.&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
	<entry>
		<id>https://rocksfall.org/rfwiki/index.php?title=Nerathi_Confederacy&amp;diff=14122</id>
		<title>Nerathi Confederacy</title>
		<link rel="alternate" type="text/html" href="https://rocksfall.org/rfwiki/index.php?title=Nerathi_Confederacy&amp;diff=14122"/>
		<updated>2022-12-05T00:33:49Z</updated>

		<summary type="html">&lt;p&gt;Curtana: /* Formation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Nerathi Confederacy is a collection of allied citystates situated on the continent of Nerath on the world of Arth. Its &amp;#039;adventuring guilds&amp;#039; are a major cultural feature, and the guild structure, to a greater or lesser degree, permeates all Nerathi states. The cities of the Nerathi Confederacy are largely controlled by [[Dragonmarked Houses|houses]], each of which is distinguished by the dragonmark that its members bear.&lt;br /&gt;
==Member States==&lt;br /&gt;
The Nerathi Confederacy consists of eleven major signatories:&lt;br /&gt;
*[[Aethrennar]]: The beautiful and mysterious Aethrennar is home to the eladrin houses bearing the dragonmark of Time. Its graceful spires shift between Arth and a vestige of the Feywild, providing surcease from the Change&amp;#039;s ravages. Aethrennar also houses the headquarters of the Diplomats&amp;#039; Accord, whose efforts bring them all over Nerath and beyond.&lt;br /&gt;
*[[Grimfarr]]: The breadbasket of Nerath, Grimfarr&amp;#039;s dwarven nobility, with their dragonmark of Stone, maintain the largest stable lands on the continent. The Delver Tribe, which first explored the city&amp;#039;s depths, still calls the city home.&lt;br /&gt;
*[[Highmark]]: A cosmopolitan coastal city, Highmark is the political center of the Nerathi Confederacy. The human noble houses bearing the dragonmarks of Naming and Making are based in Highmark, as well as the famous [[Adventurer&amp;#039;s Guild]] and [[Explorer&amp;#039;s Union]].&lt;br /&gt;
*[[Issenvik]]: The sinking city of Issenvik sits on the northeastern coast of Nerath, its shipyards and ports constantly busy. The human nobles bearing the dragonmark of Sentinel share rulership with the dragonborn elite bearing the dragonmark of Genesis. The city&amp;#039;s premiere guild, the Dragehode, or Dragon&amp;#039;s Head, began as a collection of sea raiders before being officially sanctioned by the nobility.&lt;br /&gt;
*[[Mag Tureah]]: The subterranean city of Mag Tureah is the latest and least populous of the Nerathi Confederacy&amp;#039;s signatories. Formerly under the yoke of despotic fomorian overlords, the population of Mag Tureah overthrew their masters at the end of what Nerath calls the Underdark War. Now, a council of elected representatives work alongside representatives from the rest of the Confederacy to truly integrate the city of portals.&lt;br /&gt;
*[[Mythragal]]: Ruled by the light hand of the goddess Ioun, the &amp;quot;City of Mages&amp;quot; houses the most respected universities in all Nerath. Arcane students from the entire continent and farther afield come to Mythragal to study, many of them joining the city&amp;#039;s guild, the Seekers of the One Truth.&lt;br /&gt;
*[[Nachtur]]: The goblinoid city of Nachtur is both ancient and quite new. Destroyed centuries ago during the founding of Nerath, the city lay in ruins as the goblinoid diaspora spread through the rest of the continent as refugees and second-class citizens. Just over a ago, a coalition of goblins and their allies managed to retake the city and cleanse it of the demonic blight that had infested it since its fall. Now, Nachtur stands as a beacon of hope not just for the goblinoid people, but all citizens of Nerath seeking equality and opportunity.&lt;br /&gt;
*[[Shom]]: Second of the modern signatories to the Confederacy, Shom is terrestrial home of the newly ascended god of invention, Roscoe. Having brought the city as a whole out of a time-displaced pocket dimension, the young forgeborn deity and his followers opened the city to settlement and research. Boundless secrets of the ancients lie yet undiscovered by its fledgling populace, while the city itself provides a makeshift homeland for the warforged people.&lt;br /&gt;
*[[Thantopolis]]: The riverine crypt city of Thantopolis claims the largest population of undead in Nerath. The vryloka nobles bearing the dragonmark of Secrets call Thantopolis home. The Forgotten Skull Clan, a shadowy adventuring guild, maintains their largest guildhouse within the city as well.&lt;br /&gt;
*[[Vanilorra]]: The elves who bear the dragonmark of Life claim the sculpted, living city of Vanilorra. Expeditions further into the Changed wilderness often at least stop through the city, often hiring the Green Men for scouting and trailblazing&lt;br /&gt;
*[[Yondon]]: Originally a halfling camp and outpost, the sprawling city of Yondon welcomes travelers of all types. Furthest south of the Nerathi states, Yondon is a frontier town which maintains much of its rustic character. The halfling nobles bearing the dragonmark of Hospitality manage the chaotic city, while the Wayfarer&amp;#039;s Compact hires out its services to patrons from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Formation==&lt;br /&gt;
Following the fall of [[Arhkosia]] and the burning of [[Bael Turath]], the colony cities of the two empires fell on each other for several more centuries. Alliances shifted as each city tried to claim dominance. Lifetimes, even of the &amp;#039;&amp;#039;elduar&amp;#039;&amp;#039;, passed before any lasting peace would be made. The nobles of the city which came to be known as [[Highmark]] managed to broker a treaty between themselves and the rulers of [[Issenvik]] and the goddess [[Ioun]] of [[Mythragal]]. This alliance sought not conquest, but finally a measure of peace. The rulers of these treaty nations turned to the half-elves bearing the dragonmark of Community, offering them lands and title. These emissaries they sent to broker a peace in the brutal ongoing conflict between the eladrin of [[Aethrennar]] and the elves of [[Vannilorra]]. Eventually securing such, the halflings of [[Yondon]] quickly signed the Nerathi Accords. A time of war remained, as distant [[Thantopolis]] and its current ally, the goblin city of [[Nachtur]], remained recalcitrant. Ages of racial enmity came to a forefront against the goblinoid kingdom, while ambassadors were sent to treat repeatedly with the Thantopolitans Finally, the full might of the other Nerathi cities was brought to bear against Nachtur, razing it to the ground, while its former allies, seeking to avoid such a fate, joined the Nerathi Confederacy.&lt;/div&gt;</summary>
		<author><name>Curtana</name></author>
		
	</entry>
</feed>