The Nobility of Faust

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Nobility of Faust:

     Since the fall, the Nobility of Faust, have risen in all cities into positions of power. They appear to always have a grace in their movement and a dedication to their task.  The nobility did not have this dedication to their duties before the fall and had become nothing more than figure heads. They rose from the ashes and assumed their role as the leaders bringing stability and hope in their cities. Though they are very dedicated to their jobs, they occasionally lose their temper or seem headstrong in their decisions.
      The nobility have been cursed by nature, it appears.  They have gained animal characteristics. Some have feathers instead of hair or have grown fangs and claws. These characteristics have only developed after the fall. At first there was a huge panic among the nobility. They soon realized that other people could not see what had occurred to them. To the commoners they looked completely normal if not more graceful than before.  If a noble use their new found attributes, the people around them tend to justify the action with a mundane thing. (example: if a noble used there claws on a person, the people around might have seen the noble draw a dagger quickly and then put it away.)

Racial Traits

Curse of nature: They have gained some attributes of an animal. They are quick but find it hard to focus on one thing at a time, also they sometimes are quick to anger. +2 dex -2 int, -2 chrs

Mark of the wild: The character has gained some features of one animal. Normal people do not see this trait, but to other Nobility of Faust it is very apparent.

Shifting: The character can concentrate her animal attributes and gaining the benefit of one of the shifters ablities (see page 19 of eberron)

+2 to balance, climb, and jump do to their animalistic heritage.

Low light vision