Difference between revisions of "Spells"

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===Stay the hand===
 
===Stay the hand===
 +
 
* Enchantment (Charm) [Mind-Affecting]
 
* Enchantment (Charm) [Mind-Affecting]
 
* Level: Bard 1, beguiler 2, cleric 2, sorcerer/wizard 2
 
* Level: Bard 1, beguiler 2, cleric 2, sorcerer/wizard 2
 
* Components: V
 
* Components: V
* Casting time: 1 standard action
+
* Casting time: 1 immediate action
* Range: Close (25' + 5'/lv)
+
* Range: Medium (100' + 10'/lv)
* Area: 10'-radius burst
+
* Target: 1 humanoid
 
* Duration: Instantaneous
 
* Duration: Instantaneous
* Saving throw: None
+
* Saving throw: Will negates
* Spell resistance: No
+
* Spell resistance: Yes
* With a loud snap of the caster's fingers, all sleeping creatures in the area awaken.
+
*  
* Players Handbook II, p. 123
+
* Players Handbook II, p. 126
  
  

Revision as of 08:28, 5 December 2006

Players Handbook II

Blinding color surge

  • Illusion (Glamer)
  • Level: Beguiler 2, sorcerer/wizard 2
  • Components: V, S, F
  • Casting time: 1 standard action
  • Range: Medium (100' + 10'/lv)
  • Targets: You and one creature
  • Duration: 1 rd/lv
  • Saving throw: Will negates
  • Spell resistance: Yes
  • The colour is stripped from the caster's body and turned into a lance of energy which hurls towards the target. The target must make a will save or be blinded for one round. Even if the target succeeds on its save, the caster gains the benefit of the invisibility spell for the duration of the spell.
  • Focus: A small prism.
  • Players Handbook II, p. 104

Rouse

  • Enchantment (Compulsion) [Mind-Affecting]
  • Level: Beguiler 1, duskblade 1, sorcerer/wizard 1
  • Components: V, S
  • Casting time: 1 standard action
  • Range: Close (25' + 5'/lv)
  • Area: 10'-radius burst
  • Duration: Instantaneous
  • Saving throw: None
  • Spell resistance: No
  • With a loud snap of the caster's fingers, all sleeping creatures in the area awaken.
  • Players Handbook II, p. 123

Stay the hand

  • Enchantment (Charm) [Mind-Affecting]
  • Level: Bard 1, beguiler 2, cleric 2, sorcerer/wizard 2
  • Components: V
  • Casting time: 1 immediate action
  • Range: Medium (100' + 10'/lv)
  • Target: 1 humanoid
  • Duration: Instantaneous
  • Saving throw: Will negates
  • Spell resistance: Yes
  • Players Handbook II, p. 126


Vertigo

  • Enchantment (Compulsion) [Mind-Affecting]
  • Level: Beguiler 1, duskblade 1, sorcerer/wizard 1
  • Components: V, S
  • Casting time: 1 standard action
  • Range: Close (25' + 5'/lv)
  • Area: 10'-radius burst
  • Duration: Instantaneous
  • Saving throw: None
  • Spell resistance: No
  • With a loud snap of the caster's fingers, all sleeping creatures in the area awaken.
  • Players Handbook II, p. 123

Whelm

  • Enchantment (Compulsion) [Mind-Affecting]
  • Level: Beguiler 1, duskblade 1, sorcerer/wizard 1
  • Components: V, S
  • Casting time: 1 standard action
  • Range: Close (25' + 5'/lv)
  • Area: 10'-radius burst
  • Duration: Instantaneous
  • Saving throw: None
  • Spell resistance: No
  • With a loud snap of the caster's fingers, all sleeping creatures in the area awaken.
  • Players Handbook II, p. 123

Whelming blast

  • Enchantment (Compulsion) [Mind-Affecting]
  • Level: Beguiler 1, duskblade 1, sorcerer/wizard 1
  • Components: V, S
  • Casting time: 1 standard action
  • Range: Close (25' + 5'/lv)
  • Area: 10'-radius burst
  • Duration: Instantaneous
  • Saving throw: None
  • Spell resistance: No
  • With a loud snap of the caster's fingers, all sleeping creatures in the area awaken.
  • Players Handbook II, p. 123