Difference between revisions of "Folfi"

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=== Powers ===
 
=== Powers ===
  
1st level: Whenever the use of a magic spell creates a negative effect, the manifest rolls twice on the effect table and selects whichever effect they like.
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1st level: Whenever the use of a magic spell creates a negative effect, the folfi rolls twice on the effect table and selects whichever effect they like.
  
1st level: The manifest can hold doses of fos for twice as long as normal (2 rounds / level) before needing a concentration check, and receives a +4 bonus on all concentration checks.
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1st level: The folfi has the ability to grant fortune or misfortune to others in the immediate vicinity by making a quick hand gesture.  As a move action, he can grant all allies within 30 ft. a +1 morale bonus to attack rolls, saving throws, and skill checks for the next round, or alternately, cause all enemies within 30 ft. to suffer a -1 morale penalty to those checks. This ability may be used a number of times per day equal to the folfi’s Wisdom modifier.  The bonus or penalty increases by +1/-1 every four additional levels.<br />
  
3rd level: Zone of Confusion: The manifest has ingested so much fos that they can generate a 10 foot radius zone around themselves in which the laws of reality are mutableAs a standard action, lasting one round per level, they can warp the world around them, causing any attacks targeting anyone within the zone to have a 20% miss chance.   This power can be used once per day, plus one additional time every three levels beyond 3rd.
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1st level: Condition resistance: The folfi has been cursed since birth, and at this point has learned to cope with enormous strainAny effects of being confused, dazed, frightened, nauseated, panicked, shaken, or sickened have only half their normal duration, and he receives a +2 save bonus to any checks against these effects. This bonus increases to +4 at 5th level.<br />
  
5th level: Whenever the manifest fails a concentration check that would result in a wild surge, they roll twice on the wild surge table and select whichever effect they like.
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1st level: The folfi is fluent in [[Sardesh]], the argot of all corpseborn, which is not shared with outsiders, but can be used to communicate with other corpseborn orally.  It is not a written language.<br />
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3rd level: Zone of Fate:
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5th level:
  
 
5th level: Metamagic feat: Any free metamagic feat.   
 
5th level: Metamagic feat: Any free metamagic feat.   
  
7th level: The manifest is immune to all natural and magical poisons, having used so much fos over many years that their systems are immune.  
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7th level:
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7th level: The folfi's zone of fate now causes anyone who attacks them with a melee attack to be subject to the confusion spell (Will save, DC 10 + half your level + your Con modifier).
  
7th level: The manifest's zone of confusion now causes anyone who attacks them with a melee attack to be subject to the confusion spell (Will save, DC 10 + half your level + your Con modifier).
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9th level:  
  
9th level: Once per day, as a free action, the manifest may choose to enhance the effects of any one spell, intentionally triggering a wild surge in addition to the full effects of the spell.  Roll on the wild surge table and choose any effect within 20 of the roll.
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9th level: When rolling for negative effects of spellcasting after a failed magic check, the folfi may subtract their level from either of their two rolls.  They may choose not to do so if desired.
9th level: When rolling for negative effects of spellcasting after a failed magic check, the manifest may subtract their level from either of their two rolls.  They may choose not to do so if desired.
 
  
11th level: The manifest's zone of confusion affects the mental state of those who come within it, if they fail a Will save (DC 10 + Manifest's level).  Effects are according to the subject's HD.  6 HD or less: Unconscious for 1d4 rounds, then stunned for 1d4 rounds, and then confused for 1d4 rounds. (Treat an unconscious result as stunned for nonliving creatures.) 7 to 12 HD: Stunned for 1d4 rounds, then confused for an additional 1d4 rounds. 13 HD or more: Confused for 1d4 rounds.
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11th level: The folfi's zone of fate
  
11th level: Targeted surge: Whenever a manifest does anything that creates a wild surge whose effect targets them “caster”, they may choose to re-target the effect on any target within 30 feet.
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11th level:  
  
13th level: Permanent effect: The manifest has learned to control the fos within them to the point that a personal magical effect can be made permanent.  They cast a spell that is eligible to be made permanent on the caster (see permanency) and then concentrate for one hour to make it permanent.  If desired, the manifest may change the permanent effect by casting a different spell and then concentrating for an hour, but may only have one permanent effect at any time.
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13th level: Permanent effect: The folfi has learned to control the fos within them to the point that an area-based magical effect can be made permanent.  They cast a spell that is eligible to be made permanent on the caster (see permanency) and then concentrate for one hour to make it permanent.  If desired, the manifest may change the permanent effect by casting a different spell and then concentrating for an hour, but may only have one permanent effect at any time.
  
15th level:  The manifest's zone of confusion becomes a maw of chaos.  Each round at the beginning of your turn, the maw of chaos attempts a drag combat maneuver check against every creature within 40 feet, using your caster level plus your primary spellcasting ability modifier in place of a CMB. If a creature is dragged into the maw of chaos, the area erupts in a surge of chaotic energy and the creature takes 1d6 points of damage per caster level. Creatures dragged adjacent to the maw of chaos become entangled by the frayed strands of reality being torn apart at the rim of the maw of chaos. Escape requires a successful Escape Artist check or grapple check against a DC equal to 10 plus the manifest's level. Every creature that ends its turn adjacent to the maw of chaos takes 1d6 damage.  Unattended objects (including dead bodies) adjacent to the maw of chaos are drawn into it and affected as by disintegrate at the beginning of the caster's next turn.
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15th level:  The folfi's zone of fate
  
 
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Revision as of 10:46, 10 July 2020

While in most parts of the former Omban lands, the Corpseborn are prohibited from practicing magic or using fos, this does happen from time to time. The folfi, as they are called in Sardesh, or witches more commonly by outsiders, are expert in the use of fos collectively, building webs of users whose conjoined power exceeds the sum of its parts, and control over curses. Folfi are almost always trained in secret, and the mysteries of the art are kept from non-corpseborn - even to the point of denying its existence entirely, when necessary. Unlike manifests, who tend to be solitary, the power of the folfi is in their collective action, and several of them are often found in the same community.

Level BAB BDB BMB Fort Save Ref Save Will Save Special
1 +0 +0 +2 +0 +0 +2 reduced bad effect, retain spell power longer
2 +1 +0 +3 +1 +1 +2
3 +1 +0 +4 +1 +1 +3 zone of fate
4 +2 +1 +5 +1 +1 +3
5 +3 +1 +6 +2 +2 +4 metamagic feat
6 +3 +1 +7 +2 +2 +4
7 +4 +1 +8 +2 +2 +5 zone of fate
8 +5 +2 +9 +3 +3 +5
9 +5 +2 +10 +3 +3 +6 control bad effect
10 +6 +2 +11 +3 +3 +6
11 +7 +2 +12 +4 +4 +7 zone of fate
12 +7 +3 +13 +4 +4 +7
13 +8 +3 +14 +4 +4 +8 permanent area effect
14 +9 +3 +15 +5 +5 +8
15 +9 +3 +16 +5 +5 +9 zone of fate
16 +10 +4 +17 +5 +5 +9
17 +11 +4 +18 +6 +6 +10

Hit Die: d4
Ability requirement: Wisdom 16
Class Skills: Bluff, Craft, Intimidate, Knowledge (arcana), Perception, Profession, Ride, Swim
Skill points: 2 + Int
Weapon and Armor Proficiency: All simple weapons, light armor and shields

Powers

1st level: Whenever the use of a magic spell creates a negative effect, the folfi rolls twice on the effect table and selects whichever effect they like.

1st level: The folfi has the ability to grant fortune or misfortune to others in the immediate vicinity by making a quick hand gesture. As a move action, he can grant all allies within 30 ft. a +1 morale bonus to attack rolls, saving throws, and skill checks for the next round, or alternately, cause all enemies within 30 ft. to suffer a -1 morale penalty to those checks. This ability may be used a number of times per day equal to the folfi’s Wisdom modifier. The bonus or penalty increases by +1/-1 every four additional levels.

1st level: Condition resistance: The folfi has been cursed since birth, and at this point has learned to cope with enormous strain. Any effects of being confused, dazed, frightened, nauseated, panicked, shaken, or sickened have only half their normal duration, and he receives a +2 save bonus to any checks against these effects. This bonus increases to +4 at 5th level.

1st level: The folfi is fluent in Sardesh, the argot of all corpseborn, which is not shared with outsiders, but can be used to communicate with other corpseborn orally. It is not a written language.

3rd level: Zone of Fate:

5th level:

5th level: Metamagic feat: Any free metamagic feat.

7th level:

7th level: The folfi's zone of fate now causes anyone who attacks them with a melee attack to be subject to the confusion spell (Will save, DC 10 + half your level + your Con modifier).

9th level:

9th level: When rolling for negative effects of spellcasting after a failed magic check, the folfi may subtract their level from either of their two rolls. They may choose not to do so if desired.

11th level: The folfi's zone of fate

11th level:

13th level: Permanent effect: The folfi has learned to control the fos within them to the point that an area-based magical effect can be made permanent. They cast a spell that is eligible to be made permanent on the caster (see permanency) and then concentrate for one hour to make it permanent. If desired, the manifest may change the permanent effect by casting a different spell and then concentrating for an hour, but may only have one permanent effect at any time.

15th level: The folfi's zone of fate