Difference between revisions of "Thirteen 2 session 1"

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(Welumque and Lucas Arrive)
 
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{{firstlogtoc|Thirteen 2}}
 
{{firstlogtoc|Thirteen 2}}
 
==Summary==
 
==Summary==
 +
 
Everyone is gathered at [[Charlotta's Coffee House]] discussing the new requirement that all official documents must be authorized with an arcane mark by a government sorcerer, when news breaks of a brewing rior at the docks.  Soldiers bring an injured soldier to the coffee house for assistance.  After some debate, they are healed by [[Lucas]] and then sent packing.  [[Svald]] investigates the riot and reports that the crowd is burning an effigee of the harbourmistress and talking about going to the warehouse where the components for the marks are stored.  Svald and [[Skalla]] go to look out for [[Stormsvallvåg]] interests at a neighboring warehouse and help pull injured dockworkers form the fray.  [[Welumque]] and [[Lucas]] go to the neighboring enclave to check on things there, while [[Pierre]] runs to the Stormsvallvåg main house to get support and [[Hilde]] holds things down at the coffee house. The warehouse is dismantled by the crowd, and Skald summons some mists to cover the rioters retreat as reinforcements of crown soldiers arriver across the bay.
 
Everyone is gathered at [[Charlotta's Coffee House]] discussing the new requirement that all official documents must be authorized with an arcane mark by a government sorcerer, when news breaks of a brewing rior at the docks.  Soldiers bring an injured soldier to the coffee house for assistance.  After some debate, they are healed by [[Lucas]] and then sent packing.  [[Svald]] investigates the riot and reports that the crowd is burning an effigee of the harbourmistress and talking about going to the warehouse where the components for the marks are stored.  Svald and [[Skalla]] go to look out for [[Stormsvallvåg]] interests at a neighboring warehouse and help pull injured dockworkers form the fray.  [[Welumque]] and [[Lucas]] go to the neighboring enclave to check on things there, while [[Pierre]] runs to the Stormsvallvåg main house to get support and [[Hilde]] holds things down at the coffee house. The warehouse is dismantled by the crowd, and Skald summons some mists to cover the rioters retreat as reinforcements of crown soldiers arriver across the bay.
  
 
==Session==
 
==Session==
:Session date: 2021-06-25
+
:Session date: 2021-07-25
 
:In game date: 14 Ogdoamenas (late summer), 1721 M.E.
 
:In game date: 14 Ogdoamenas (late summer), 1721 M.E.
  
===Prologue===
+
 
 +
===Intro: At Charlotta's===
 
<br> [Narrator] 14 Ogdoamenas (late summer), 1721 M.E.
 
<br> [Narrator] 14 Ogdoamenas (late summer), 1721 M.E.
 
<br> [Narrator] It’s been even warmer than usual this month, exacerbated by the unrelenting Ogdoamenas humidity. Life goes on and trade continues apace, but tempers are short.
 
<br> [Narrator] It’s been even warmer than usual this month, exacerbated by the unrelenting Ogdoamenas humidity. Life goes on and trade continues apace, but tempers are short.
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<br> * Svald is in a corner, scribbling in a journal or sketchbook of some kind; somewhat close but not too close to Hildegard
 
<br> * Svald is in a corner, scribbling in a journal or sketchbook of some kind; somewhat close but not too close to Hildegard
 
<br> * PierreB is operating one of the coffee-producing stations, carefully pouring it through a filter before serving. It's new enough for him that he's still getting used to doing this, but familiar enough that he's not making mistakes.
 
<br> * PierreB is operating one of the coffee-producing stations, carefully pouring it through a filter before serving. It's new enough for him that he's still getting used to doing this, but familiar enough that he's not making mistakes.
<br> * Skalla is just cranking wth other locals about how the ppl "running thing" have no idea ow anything really works anyway,
+
<br> * Skalla is just cranking wth other locals about how the ppl "running thing" have no idea ow anyrhing really works anyway,
 
<br> * PierreB is now known as Pierre
 
<br> * PierreB is now known as Pierre
 
<br> * NPC1 is now known as Freya_Ulrikasdottir
 
<br> * NPC1 is now known as Freya_Ulrikasdottir
 
<br> * Svald nods along to Skalla's points absently
 
<br> * Svald nods along to Skalla's points absently
 
<br> * Freya_Ulrikasdottir is from another one of the "old" lineages of Vinmark, the Skeppskapten. She's a bit older than Skalla, in her early 70s.
 
<br> * Freya_Ulrikasdottir is from another one of the "old" lineages of Vinmark, the Skeppskapten. She's a bit older than Skalla, in her early 70s.
<br> [Freya_Ulrikasdottir] There's no way this can stand. More than half the island's shipping goes through our port, and, what, now they want *everyone* to pay for the Queen's bluebacks?
+
<br> [Freya_Ulrikasdottir] There's no way this can stand. More than half the island's shipping goes through our port, and, what, now they want * everyone<br> * to pay for the Queen's bluebacks?
 
<br> [Skalla] its just going to increase smuggling, or send people to other ports
 
<br> [Skalla] its just going to increase smuggling, or send people to other ports
 
<br> [Freya_Ulrikasdottir] Exactly!
 
<br> [Freya_Ulrikasdottir] Exactly!
 
<br> [Skalla] they clearly don't understand how commerce works on the ground
 
<br> [Skalla] they clearly don't understand how commerce works on the ground
<br> [Freya_Ulrikasdottir] Welumque, are *your* people going to continue to trade in Gaulois ports if they can help it?
+
<br> [Freya_Ulrikasdottir] Welumque, are * your<br> * people going to continue to trade in Gaulois ports if they can help it?
 
<br> * Hildegard snorts derisively to herself.
 
<br> * Hildegard snorts derisively to herself.
 
<br> * Welumque considers for a moment, taking a sip of coffee without really looking up.
 
<br> * Welumque considers for a moment, taking a sip of coffee without really looking up.
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<br> [Freya_Ulrikasdottir] The Diet is crazy if they think we'll go along with this.
 
<br> [Freya_Ulrikasdottir] The Diet is crazy if they think we'll go along with this.
 
<br> [Skalla] Right?
 
<br> [Skalla] Right?
<br> [Skalla] wat are they really going to do
+
<br> [Skalla] what are they really going to do
 +
 
 +
===The Queen's Soldiers Arrive===
 
<br> * Svald thinks about a painting of the port...
 
<br> * Svald thinks about a painting of the port...
 
<br> [Narrator] At that, the door to the establishment is knocked open by a pair of the aforementioned Stordammer soldiers.
 
<br> [Narrator] At that, the door to the establishment is knocked open by a pair of the aforementioned Stordammer soldiers.
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<br> [Skalla] what happened
 
<br> [Skalla] what happened
 
<br> * Pierre nods
 
<br> * Pierre nods
 +
<br> [Sergeant] (Addressing Skalla) Rioters at the docks. The governor ordered a curfew, but...some weren't having it.
 +
<br> [Skalla] I bet.
 +
<br> * Welumque neatly rolls up her map and, setting it aside, goes over to the young one.
 +
<br> [Skalla] This might not be a great place for you to say
 +
<br> * Lucas follows Welumque, a bit warily.
 +
<br> [Skalla] Can someone look at this kid so we can get them out of here?
 +
<br> [Freya_Ulrikasdottir] There's the governor's bully boys now!
 +
<br> [Lucas] I can...
 +
<br> [Welumque] Lucas? Have a look?
 +
<br> [Svald] . o O (uh oh)
 +
<br> [Svald] D:
 +
<br> [Hildegard] (To Freya) Back off.
 +
<br> * Sergeant casts a worried glance a Freya as her statement gets a chorus of agreeing shouts.
 +
<br> * Lucas steps closer to the injured soldier and will climb up on a stool to examine him and see how serious his injuries are.
 +
<br> [Skalla] I told you - this aint frinedly
 +
<br> [Freya_Ulrikasdottir] Uniform over family, Maelstrom?
 +
<br> [Skalla] (this place)
 +
<br> * Pierre stands by attentively in case Lucas asks for him to fetch something.
 +
<br> [Hildegard] He's injured, Freya. Just give him some room.
 +
<br> [Narrator] (Lucas, roll Empathy to start with, to get a sense of what's going on with the kid)
 +
<br> * Svald is just gonna stay out of the way
 +
<br> [Lucas] (okay, so I roll a d6 and add my empathy to that?)
 +
<br> [Narrator] (Hildegard, are you trying to reason with her?)
 +
<br> [Narrator] (Roll 4d6, or you can just roll dice on roll20)
 +
<br> [Pierre] (oll 4df on roll20 and add your Empathy score)
 +
<br> [Hildegard] (Trying to get everyone to stand down a bit)
 +
<br> [Narrator] (Yeah)
 +
<br> [Narrator] (Right, but the question is how. More intimidation, more reason, or more charm?)
 +
<br> [Hildegard] (More intimidation, honestly)
 +
<br> [Narrator] (Roll Provoke)
 +
<br> [Hildegard] 4d6
 +
<br> * Remote is on (Ctcps,Events,Raw)
 +
<br> [Narrator] Lucas, the poor kid (who's likely older than you, but still) has a nasty pressure cut and you're pretty sure a concussion.
 +
<br> [Skalla] (I have rollign turned on in here now)
 +
<br> [Hildegard] !roll 4d6
 +
<br> * Skalla rolls for Hildegard: [ 4d6 ] getting [ 4 1 6 2 ] for a total of [ 13 ].
 +
<br> [Narrator] (Do you have anything in Provoke?)
 +
<br> [Hildegard] (Nnnnnnnope)
 +
<br> * Lucas will look for some kind of bandage at least for the cut - a clean towel from one of the waiters perhaps
 +
<br> [Narrator] (Okay, you can fail, or you can succeed but people in Charlotta's are definitely going to think less of you for standing with the soldiers)
 +
<br> [Narrator] (Your choice)
 +
<br> [Hildegard] (I'll take the success)
 +
<br> * Freya_Ulrikasdottir narrows her eyes at Hildegard, but quiets down.
 +
<br> [Sergeant] (quietly to Hildy) Thanks.
 +
<br> * Hildegard nods.
 +
<br> [Skalla] (How many soldiers are in here other than the injured one?)
 +
<br> [Narrator] (Four)
 +
<br> * Skalla scoffs
 +
<br> * Skalla points at three of them
 +
<br> [Narrator] (Lucas, presumably Pierre can procure you something for the bandage.)
 +
<br> [Skalla] YOu can all go - one stays to help your friend until he's patched up
 +
<br> * Svald slowly reopens the book and starts sketching quickly ].]
 +
<br> [Lucas] Your head will ache for a while... you should rest and have quiet to recover.
 +
<br> * Sergeant looks at Skalla, then Hildy, and back.
 +
<br> [Narrator] (Skalla, roll Rapport)
 +
<br> [Narrator] (Unless you think another skill applies better)
 +
<br> [Skalla] (So 4d6+2?)
 +
<br> [Skalla] (No that's fine)
 +
<br> [Narrator] (Yeah)
 +
<br> * Skalla rolls [ 4d6+2 ] getting [ 6 1 2 3 ] for a total of [ 12 ] which, after the modifier [ 2 ] totals [ 14 ]
 +
<br> * Sergeant considers, then nods.
 +
<br> [Lucas] If it gets worse, if you start to have dizziness or confusion, you might need more medical help.
 +
<br> [Sergeant] We should get back to the docks anyway. Janson, stay with him.
 +
<br> * Soldier nods, then winces.
 +
<br> [Sergeant] You two, come on.
 +
<br> [Hildegard] I'll keep an eye on him too.
 +
<br> [Narrator] !1df
 +
<br> [Narrator] (Worth a shot ;) )
 +
<br> [Sergeant] (To Skalla et al.) You lot should stay inside. Like I said, curfew in effect.
 +
<br> [Skalla] mmhmmm
 +
<br> * Sergeant leads the other two soldiers out.
 +
<br> [Narrator] You'll continue to get some looks from the other patrons, but it seems like many of them plan to head out to see what's going on.
 +
<br> * Pierre goes back to attending to customers, but keeps an eye on the young soldier.
 +
<br> * Welumque goes over to Freya to see if she's calmed down.
 +
<br> * Freya_Ulrikasdottir is scowling over her coffee at Hildy, but nods politely to Welumque.
 +
<br> * Svald starts gathering up various possessions that were scattered on the table & stuffing them in a bag ].]
 +
<br> * Skalla looks over to Lucas
 +
<br> * Hildegard is trying (And probably failing) to keep an eye on everyone at once
 +
<br> [Skalla] (Is the injured solider male or felame... I'm assuming those are teally the only options in this contet ;p)
 +
<br> [Skalla] (female)
 +
<br> [Welumque] <br> [q, to Freya] Nobody likes this. But you don't want blood on your floor. She needs help, we help.
 +
<br> [Narrator] (Heh. The two still in the coffee house are male. The sergeant was female.)
 +
<br> [Skalla] (cool, thought so)
 +
<br> [Skalla] (to Lucas then) What's his deadl?  Does he need to say here or can his buddy take hi back to the barracks?
 +
<br> [Freya_Ulrikasdottir] It's not my floor, and not my say.
 +
<br> [Lucas] (what do I think? injuries okay to move him, or should he stay put for a while?)
 +
<br> * Svald comes up to a window at the front to see if there is anything going on in the immediate vicinity.
 +
<br> [Narrator] (He can probably move, but the main barracks is on an island just offshore, and he probably shouldn't be on a boat right this moment.)
 +
<br> * Welumque nods, then stands aside to let Lucas work.
 +
<br> [Narrator] (Svald, there's nothing just outside, but you see lights down the street towards the harbor.)
 +
<br> [Lucas] He could move to somewhere else other than here, but not to the main barracks because he would need to go on a boat.
 +
<br> [Narrator] (Lanterns and probably torches.)
 +
<br> * Svald looks over at Skalla
 +
<br> [Svald] I'm going to go look.
 +
<br> [Skalla] sure
 +
<br> * Skalla nods to Lucas
 +
<br> [Svald] . o O (feels important...)
 +
<br> * Svald nods to Skalla and will slip outside!
 +
<br> * Skalla will go up to the other soldier then
 +
<br> [Skalla] Lucas says your buddy is okay to be voved but can't make it back to the idlans.  I suggest you find somewhere a little less contentius to take him.
 +
<br> * UhLeeShuh (~UhLeeShuh@50-24-115-215.bcstcmta02.res.dyn.suddenlink.net) has joined #thirteen
 +
<br> [Skalla] If the harbout crowd winds up back this way, who knows how things could turn.
 +
<br> * Pierre 's eyes widen at this thought
 +
<br> [Narrator] Patrons filter out after Svald.
 +
<br> [Svald] I added my 3 notice in for a -5
 +
<br> [Hildegard] So we're doing 4d3-8+bonus?
 +
<br> [Svald] yeah
 +
<br> [Hildegard] cool
 +
<br> [Hildegard] (Oh shoot, wrong channel, sorry)
 +
<br> [Svald] (whoops my bad)
 +
<br> [Soldier] Uh, we've got rooms down in the Old Village. I think we can make it there all right.
 +
<br> * Hildegard relaxes a bit as the coffee house empties out
 +
<br> [Narrator] With it emptier, you can all hear the crowd down the street.
 +
<br> * Freya_Ulrikasdottir is now known as Crowd_Leader
 +
<br> [Skalla] they better get wile you can
 +
<br> [Skalla] (while)
 +
<br> * Pierre looks nervous
 +
<br> [Pierre] Perhaps through the back?
 +
<br> [Pierre] it's just this way...
 +
<br> * Soldier follows Pierre
 +
<br> [Skalla] whatever.
 +
<br> [Soldier] Thank you.
 +
<br> * Hildegard will follow them to the back door.
 +
<br> [Hildegard] Do you think you can make it somewhere safer?
 +
<br> [Skalla] Hildie, just stay out of it
 +
<br> * Soldier looks worried, but nods.
 +
<br> [Soldier] I think so, ma'am.
 +
<br> * Hildegard glares at Skalla but staysquiet.
 +
<br> * Pierre watches the soldiers leave, then, and afterwards returns to the front room.
 +
<br> * Soldier leads his wounded compatriot away.
 +
<br> * Hildegard slumps a bit and hobbles to a chair.
 +
<br> [Hildegard] I should have gone with them.
 +
<br> * Welumque considers.
 +
<br> [Welumque] Maybe.
 +
<br> [Welumque] They seemed all right.
 +
<br> [Welumque] Lucky for them that Lucas was there though.
 +
<br> [Hildegard] It's only gonna get worse, isn't it?
 +
<br> * Crowd_Leader is now known as Croud_Member
 +
<br> [Skalla] maybe
 +
<br> * Lucas looks nervous.
 +
<br> [Lucas] Should we go somewhere else? safer?
 +
<br> [Skalla] no, this is probaly as good a lace to be as any
 +
<br> [Hildegard] Plus there's coffee.
 +
<br> [Welumque] That there is.  Pierre! Another, please!
 +
<br> [Pierre] At once, Monsieur!
 +
<br> * Pierre pours another for Welumque and comes over to the table with it
 +
<br> [Welumque] (madame)
 +
<br> [Pierre] (Oops, sorry! "At once, Madame!")
 +
<br> [Pierre] Perhaps a pastry to go with it, Madame? Or would anyone else like something?
 +
<br> * Skalla is going to watch the door
 +
<br> [Skalla] (Is my aunt here tonight?)
 +
<br> * Lucas shakes his head, feeling too nervous to eat anything.
 +
<br> [Welumque] No, thank you Pierre.
 +
<br> [Narrator] (Hmm. Nnnnot?)
 +
<br> [Hildegard] Just more coffee thanks. I have a feeling we'll need it.
 +
<br> * Hildegard will keep one hand on her swaord hilt.
 +
<br> [Skalla] (okay)
 +
<br> * Pierre nods.
 +
<br> [Pierre] Very good, Madame! I'll be right back.
 +
<br> * Pierre goes and gets some more...
 +
<br> [Narrator] (Skalla, you can see a crowd down the street, around the lamp post outside the customs house, and also a crowd breaking off towards the rest of the docks)
 +
<br> [Skalla] (do I see Svald?)
 +
<br> [Narrator] (You're about to, I'm sure)
 +
<br> [Narrator] Skalla, you see Svald running up the street towards you.
 +
<br> * Skalla will meet her
 +
<br> * Svald comes up at a run, slightly out of breath...
 +
<br> [Svald] The warehouse... with the marks
 +
<br> [Skalla] what's going on?  Is there more trouble?
 +
<br> [Skalla] what?
 +
<br> [Svald] They're going to burn it I think
 +
<br> [Svald] I have to go back and see.
 +
<br> [Skalla] what warehouse?
 +
<br> [Svald] The one by your family's
 +
<br> [Skalla] fuck.
 +
<br> [Hildegard] Oh shit...
 +
<br> [Narrator] (The Gudinnashand lineage's warehouse, we'll say)
 +
<br> * Skalla looks back to the coffeeshop
 +
<br> [Svald] Are you coming?
 +
<br> [Skalla] (we're outside - did you come out too?)
 +
<br> [Hildegard] (Oh, my bad)
 +
<br> [Narrator] (We can say the door is open)
 +
<br> [Svald] Are you coming?
 +
<br> [Skalla] (we're outside - did you come out too?)
 +
<br> [Hildegard] (Oh, my bad)
 +
<br> [Narrator] (We can say the door is open)
 +
<br> [Svald] I have to go, I don't want to miss anything.
 +
<br> * Svald runs off again
 +
<br> * Skalla looks back at Hildie
 +
<br> [Narrator] (Not like there's AC to let out)
 +
<br> [Skalla] Don't let *anyone* in who isn't family
 +
<br> [Skalla] tell Pierre its closing.
 +
<br> * Hildegard nods.
 +
<br> [Skalla] I'll be fine
 +
<br> * Skalla says and will take off at a sprint to get to the warehouse
 +
<br> * Hildegard will try to find someone from those left in the coffee house who will run down to the main house for a price.
 +
<br> [Narrator] (Welumque and Lucas, you know there's a Takoong’oto (a tribe of the Lèxkweyok) enclave just west of the docks that has a lot of members you know work on the docks.)
 +
<br> [Welumque] (OK, is there someone in particular I could talk to / seek out?)
 +
<br> [Pierre] I can go, Madame, if you can keep track of things here until I come back to close up.
 +
<br> [Pierre] what should I tell them?
 +
<br> [Hildegard] Thanks. Tell them to get a security detail out to the dockside warehouse. Tell them there's a mob headed that way.
 +
<br> * Pierre nods, takes off his apron, and rushes out the door.
 +
<br> * Lucas will tug slightly at Welumque's arm to get her attention.
 +
<br> [Welumque] Yes, mem?
 +
<br> * Hildegard shuts and bars the door behind him.
 +
<br> [Lucas] Do you think we should try to warn the Takoong'oto workers?
 +
<br> [Narrator] (Steve, you know Olpekàt, one of the elders of the community.)
 +
<br> [Welumque] Not sure if they'll need a warning, exactly. But they may need help.
 +
<br> [Welumque] Let's go talk to Olpekat, see what's needed.
 +
<br> * Lucas nods
 +
<br> * Welumque and Lucas will take our leave to go see Olpekat of the Takoong'oto.
 +
<br> * Hildegard will let them out and secure the door again, then go to check that the back way is secured too
 +
<br> * Sergeant is now known as Olpekat
 +
 +
===Pierre goes to the Stormsvallag residence===
 +
<br> [Narrator] Pierre, you know where the Stormsvallag residence is, a little ways outside of town. Even that far out, it shouldn't take you more than ten minutes to get there.
 +
<br> * Pierre sprints off, more concerned with getting there as fast as possible than in pacing himself. Fortunately, he has a natural talent for it...
 +
<br> * Soldier is now known as Guard
 +
<br> [Narrator] A pair of guards stands at the estate entrance. They'll stop you when you approach.
 +
<br> [Guard] Who's there?
 +
<br> [Pierre] Pierre, from the coffeehouse. Madame Hildegard send me.
 +
<br> * Pierre says between gasps of breath
 +
<br> [Pierre] There's a mob headed for the docks.
 +
<br> [Pierre] She said to get a security detail out to the dockside warehouse.
 +
<br> [Pierre] There was a riot, the governor is imposing a curfew.. and the people are unhappy.
 +
<br> * Guard scowls.
 +
<br> [Guard] We heard about the curfew, but...Hildegard said a security detail?
 +
<br> [Pierre] Yes, those were her words.
 +
<br> [Guard] Why didn't she come herself? Is she in danger?
 +
<br> [Pierre] I run fast. Also, she was with Madame Skalla... I expect they may both be at the warehouse by now.
 +
<br> * Guard looks at the other guard for a moment, then runs inside.
 +
<br> [Guard] (Assume this is the other guard now)
 +
<br> [Guard] Are you all right?
 +
<br> * Pierre is bent over catching his breath, but nods
 +
<br> [Pierre] Just... give me... a moment...
 +
<br> * Pierre straightens up
 +
<br> [Pierre] The crowd attacked some guards... they came with one of their wounded into the coffeehouse after, that's how we heard about it. And then we could hear them making speeches further down the street.
 +
<br> [Pierre] Svald went out to see, and came back later to say they were heading for a warehouse on the docks. Not ours, but one very close to it.
 +
<br> * Guard nods grimly.
 +
<br> [Guard] Svald's with Mistress Skalla?
 +
<br> [Pierre] I don't know... everybody ran out after that.
 +
<br> [Guard] We'll send people to both.
 +
<br> [Guard] Do you need some water or something? Or to sit for a moment?
 +
<br> * Pierre makes a dismissive gesture
 +
<br> [Pierre] No, thank you, I'm fine.
 +
<br> [Pierre] I should go back to the coffeehouse. You're on your way to the docks?
 +
<br> * Pierre waits for him to confirm, and if he does and had no further questions, will run back to the coffeehouse...
 +
<br> [Guard] We will be. Thanks for bringing the message.
 +
<br> * Pierre nods, and sets off running once again
 +
<br> [Narrator] It's a ten minute run back, or longer if you want to take more time.
 +
 +
===Back at Charlotta’s===
 +
<br> [Narrator] Presumably Hildy is still at the coffee house.
 +
<br> * Hildegard looks through the window as you come up to the coffee house
 +
<br> [Hildegard] What's the password?
 +
<br> [Pierre] Quoi?
 +
<br> * Pierre gasps for breath again
 +
<br> [Hildegard] Close enough
 +
<br> [Pierre] We... didn't... set... a... password...
 +
<br> * Hildegard lets him in and bars the door again.
 +
<br> [Pierre] I told them... they are on their way...
 +
<br> [Hildegard] Thank you. I would have gone myself but...
 +
<br> [Pierre] No, of course.
 +
<br> [Pierre] I will stay here... you should join Madame Skalla...
 +
<br> [Hildegard] Someone needs to protect this place. Skalla can take care of herself. Plus she has Svald with her.
 +
<br> [Pierre] Oh?... I thought you were Madame's bodyguard...
 +
<br> * Hildegard raises an eyebrow.
 +
<br> [Hildegard] Not exactly. I look out for her... business interests. More of a money guard.
 +
<br> [Hildegard] Like this place.
 +
<br> [Pierre] Oh. My mistake, Madame.
 +
<br> [Pierre] Will the crowd come here, though?
 +
<br> [Hildegard] It's an understandable mistake. I don't know. But if they do they'll wish they hadn't.
 +
<br> [Hildegard] Can you fight? Do you have any training?
 +
<br> * Pierre looks up, surprised (and perhaps a bit shocked)
 +
<br> [Hildegard] I'll take that as a no.
 +
<br> [Pierre] I have... a little training. But I'm not a soldier.
 +
<br> * Hildegard nods.
 +
<br> [Hildegard] For now just put out the lights and stay away from the windows. Things might get thrown at some point if they do come back.
 +
<br> * Pierre looks at her with astonishment and dawning horror
 +
<br> [Pierre] I... really? But why would they come * here* ?
 +
<br> [Pierre] This is not a... a hotbed of pro-government activity?
 +
<br> [Pierre] ...
 +
<br> [Pierre] Is it?
 +
<br> * Hildegard looks at him a bit strange.
 +
<br> [Hildegard] You really don't pay much attention do you?
 +
<br> [Hildegard] They won't care whether it is or not.
 +
<br> [Hildegard] If things go bad...
 +
<br> [Hildegard] (oh heh, sorry I misread your thing as "Anti-governement activity" charles ignore that first line)
 +
<br> [Pierre] They have moved off to the docks, though.
 +
<br> [Pierre] Surely the militia will arrive to disperse them, before too long.
 +
<br> [Pierre] Before they can come back here, at least? Assuming they would come back here at all today.
 +
<br> [Hildegard] They will. And that's when things will get REALLY interesting.
 +
<br> [Hildegard] I hope you're right. But better to be prepared
 +
<br> [Pierre] I suppose so.
 +
<br> * Pierre shakes his head
 +
<br> [Pierre] When I came here, I didn't realize it was so... volatile.
 +
<br> [Hildegard] How long have you been here?
 +
<br> [Pierre] Just over a month.
 +
<br> * Hildegard nods.
 +
<br> [Hildegard] It's gotten worse. When I got here it was bad but not like this.
 +
<br> [Narrator] (Are you watching outside?)
 +
<br> [Pierre] (I'm sure we are!)
 +
<br> [Hildegard] (Yes)
 +
<br> [Hildegard] This isn't politics. This is just... chaos.
 +
<br> * Guard is now known as Guard_Captain
 +
<br> [Pierre] I don't know anything about politics. I just thought this would be a good place to make a living.
 +
<br> [Hildegard] What did you do before this?
 +
<br> [Pierre] I helped in my aunt's shop back in Gaulle. i grew up on my parents' farm, but it was too small for all of us, so they sent me into town where my aunt and uncle took me in.
 +
<br> [Hildegard] You picked a bad time to come over.
 +
<br> [Pierre] So it seems!
 +
<br> [Pierre] I didn't have many prospects back there, though. So I hope this doesn't last.
 +
<br> [Pierre] But maybe it's just beginning. :(
 +
<br> [Narrator] You can see a group of Stormsvallvag soldiers coming down the street.
 +
<br> [Hildegard] It won't. Once the military steps in... oh there they come now.
 +
<br> * Pierre watches the soldiers march by
 +
<br> [Pierre] Oh, this riot won't last. I mean after that, though.
 +
<br> [Narrator] It's just a small group, maybe twelve, and they come up to the coffee house.
 +
<br> [Narrator] (Stormsvallvag is Skalla's house)
 +
<br> [Pierre] (w) Do we let them in?
 +
<br> * Hildegard will go over to the window.
 +
<br> * Hildegard will motion him to step back.
 +
<br> [Hildegard] (Do they look like they want in?)
 +
<br> * Pierre will certainly do so, if he was standing forward to begin with. :P
 +
<br> [Hildegard] (Oh, sorry, my reading comprehension is shit tonight :P )
 +
<br> * Hildegard will open the door when she sees their uniforms.
 +
<br> * Croud_Member is now known as Soldier
 +
<br> [Narrator] Kapten Maelstrom.
 +
<br> [Hildegard] Is the warehouse secure?
 +
<br> [Narrator] (ack, ww)
 +
<br> [Soldier] I don't know, ma'am. A larger detachment was sent there.
 +
<br> * Hildegard nods.
 +
<br> * Hildegard motions the soldiers inside.
 +
<br> [Soldier] We'll leave a few of us here, and head on to [other house holdings in town].
 +
<br> [Soldier] Unless you have other orders?
 +
<br> [Hildegard] No, I think the coffee house is out of danger at the moment. There are more pressing concerns. Just leave enough to deter looters.
 +
<br> * Hildegard will turn to Pierre.
 +
<br> [Hildegard] We should be okay for now.
 +
<br> * Pierre nods
 +
<br> [Pierre] Perhaps I should prepare a pot or two of the house blend for our brave defenders?
 +
<br> [Pierre] We want to keep them alert, I'm sure.
 +
<br> * Hildegard smiles.
 +
<br> [Hildegard] I'm sure they'd appreciate it
 +
<br> * Pierre smiles back
 +
<br> [Pierre] Right away, then.
 +
<br> * Pierre goes to do exactly that.
 +
<br> [Hildegard] You need a hand with that?
 +
<br> * Pierre looks up in surprise
 +
<br> [Pierre] Oh... certainly, if you wish! Thank you.
 +
<br> * Hildegard will walk over and give him a hand, as needed
 +
<br> [Hildegard] You took a big risk for me going out there. I owe you one. I won't forget it.
 +
<br> * Pierre looks a bit surprised at the praise, but pleased.
 +
<br> [Pierre] Thank you, Madame.
 +
<br> [Pierre] He smiles
 +
<br> * Pierre smiles
 +
<br> * Hildegard smiles back.
 +
<br> [Pierre] It's nice to be appreciated\!
 +
<br> [Hildegard] And you're coffee's pretty good too.
 +
<br> [Pierre] Thank you - I've been practicing! ;)
 +
<br> * Hildegard sighs and looks back toward the windows.
 +
<br> [Hildegard] I really hope people just needed to blow off steam and maybe things will quiet down for a bit.
 +
<br> [Pierre] From what we could hear, it sounded like quite a crowd...
 +
<br> [Hildegard] Yeah...
 +
<br> [Pierre] And, ah, I have often overheard people in here complaining about the governor's policies.
 +
<br> [Pierre] I can't help but hear what customers are talking about when I serve them, you understand.
 +
<br> * Pierre says quickly
 +
<br> * Hildegard shrugs.
 +
<br> [Hildegard] People will complain about anything. All the government is asking is that they pay for their own defense.
 +
<br> [Hildegard] The governor's may not be the best but she's still the one in charge for now.
 +
<br> * Soldier is now known as Halfling
 +
<br> [Pierre] How will she deal with all this unrest, though?
 +
<br> [Hildegard] I don't know. Hopefully she can restore some order. I just hope the worst is over.
 +
<br> * Pierre nods
 +
<br> [Pierre] I'm sure it will be a huge topic of conversation here tomorrow.
 +
<br> [Pierre] ...
 +
<br> [Pierre] Perhaps Madame Skalla will come back here when it's all over, and tell us what happened.
 +
<br> [Hildegard] I'm sure it will be a story.
 +
<br> [Hildegard] I hope she's alright. I'd hate to have to find a new job already.
 +
<br> * Pierre is slightly shocked!
 +
<br> * Hildegard laughs
 +
<br> [Hildegard] Don't tell her I said that.
 +
<br> [Pierre] I, ah... yes, of course.
 +
<br> [Narrator] (Y'all can probably hear the 'fireworks' coming from the harbor.)
 +
<br> * Hildegard perks up her head at the sound.
 +
<br> [Pierre] What is that/ :O
 +
<br> * Hildegard grabs her crutch and heads to the window to look
 +
<br> [Hildegard] Oh fuck...
 +
<br> [Hildegard] The warehouse...
 +
<br> [Pierre] ?!??
 +
<br> [Pierre] What's happening?
 +
<br> * Pierre rushes to the window to see for himself.
 +
<br> [Hildegard] I don't know. But it's not good.
 +
<br> [Narrator] (big sparks like fireworks shoot out over the harbor, illuminating clouds of strange smoke)
 +
<br> [Narrator] You start to see the first people running from the harbor.
 +
<br> [Pierre] Oh, no!
 +
  
<br> [Skalla] I bet.
 
  
==Solos==
+
===Svald Observes the Riot===
 +
<br>* Svald is making quick sketches, some barely more than gesture drawings, to help jog memories later on
 +
<br>* Crowd_Leader is ranting about the tyranny of the new tax and the queen's puppets
 +
<br><Svald> . o O (this is great!!)
 +
<br><Svald> (anyone I'd recognize?)
 +
<br>* Crowd_Leader takes a torch from someone in the crowd.
 +
<br><Crowd_Leader> (Let's say yes. Who might you see here that you would know?)
 +
<br><Svald> (well known public figures I guess?)
 +
<br>* Svald makes a mental note of the major players in this scene even if I don't know them by name
 +
<br><Narrator> You can see people from a couple of the old blood lineages, allies and rivals of the Stormsvallag.
 +
<br><Crowd_Leader> This is what we think of these new taxes!
 +
<br>* Crowd_Leader lights the effigy ablaze.
 +
<br><Crowd_Leader> And we should do the same for all the tools of our oppression!
 +
<br><Svald> (:eyes emoji:)
 +
<br>* Svald holds their breath a little
 +
<br><Narrator> Someone from the crowd shouts, "I know where they're keeping the components! Come on!"
 +
<br><Narrator> The crowd sheers and starts along the docks.
 +
<br>* Svald stays on the edges of the mob and goes along, caught up in the excitement
 +
<br><Svald> ... What components?
 +
<br>* Svald asks the person nearest
 +
<br>* Crowd_Leader is now known as Croud_Member
 +
<br><Croud_Member> The inks and such, for the marks!
 +
<br><Svald> Oh! Yeah!
 +
<br>* Svald nods eagerly.
 +
<br><Narrator> (Hazel, you recall Skalla mentioning that shipment. It's not in one of her family's warehouses, but it is in a neighboring one...)
 +
<br><Svald> (:eyes emoji:)
 +
<br>* Svald will slip out the edge of the mob and run to Charlotta's
 +
<br><Narrator> (All right, roll me Physique)
 +
<br><Svald> !roll 4d3-7
 +
<br>* Skalla rolls for Svald: [ 4d3-7 ] getting [ 1 2 3 3 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ].
 +
<br>* Lan-werk rolls for Svald: [ 4d3-7 ] getting [ 3 1 1 3 ] for a total of [ 8 ] which, after the modifier [ -7 ] totals [ 1 ].
 +
 
 +
===Svald and Skalla go to the Warehouse===
 +
<br><Narrator> Svald and Skalla, you can return to the docks, where the crowd is busy literally taking apart the Gudinnashand warehouse.
 +
<br><Svald> ...Wow!
 +
<br><Svald> This is great.
 +
<br><Svald> @_@
 +
<br>* Skalla is mostly worried about fir, but will position herself at the entrance to the Stormsvallvåg warehouse
 +
<br><Skalla> its something
 +
<br><Narrator> (Roll me Notice)
 +
<br><Skalla> tell me if they look liek they're gonna torch anything, we have gunpowder stored in here
 +
<br>* Svald moves closer to the action
 +
<br><Svald> (both of us?)
 +
<br>* Skalla rolls [ 4d3-7 ] getting [ 1 2 2 1 ] for a total of [ 6 ] which, after the modifier [ -7 ] totals [ -1 ]
 +
<br><Svald> !roll 4d3-5
 +
<br>* Skalla rolls for Svald: [ 4d3-5 ] getting [ 3 3 2 2 ] for a total of [ 10 ] which, after the modifier [ -5 ] totals [ 5 ].
 +
<br>* Lan-werk rolls for Svald: [ 4d3-5 ] getting [ 2 3 2 1 ] for a total of [ 8 ] which, after the modifier [ -5 ] totals [ 3 ].
 +
<br><Narrator> (Svald, you see some folks making off with goods from the other warehouse, and notice several folks on the ground, injured.)
 +
<br>* Svald elbows Skalla
 +
<br><Svald> Look...
 +
<br>* Skalla looks
 +
<br>* Svald points out what's going on with a head gesture
 +
<br><Skalla> (are they guards or others?)
 +
<br><Narrator> (You recognize them as stevedores and other dockworkers. It looks like maybe they tried to dissuade the crowd.)
 +
<br>* Skalla frowns, and will gesture any who can move on their own to come over to her
 +
<br><Narrator> A few bruised folk make their way over to you, but there are more that can't move on their own, and are getting trampled by the crowd.
 +
<br>* Skalla scowls
 +
<br><Svald> Tch...
 +
<br>* Svald weaves into the crowd and will try and help one of them up.
 +
<br><Skalla> Stay here, yell if anyone starts trouble over here.
 +
<br><Skalla> ...or not.
 +
<br>* Skalla watches then
 +
<br>* Skalla will let any o the injured who make it over into the warehouse
 +
<br><Narrator> (Okay, roll me Athletics to start with, Hazel)
 +
<br><Svald> !roll 4d3-7
 +
<br>* Skalla rolls for Svald: [ 4d3-7 ] getting [ 2 1 3 3 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ].
 +
<br>* Lan-werk rolls for Svald: [ 4d3-7 ] getting [ 2 3 1 3 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ].
 +
<br><Narrator> You manage to weave through the crowd without too much trouble, just a little jostling.
 +
<br><Narrator> (Roll me Notice to make sure you can find them in the press)
 +
<br><Svald> !roll 4d3-5
 +
<br>* Skalla rolls for Svald: [ 4d3-5 ] getting [ 1 1 1 1 ] for a total of [ 4 ] which, after the modifier [ -5 ] totals [ -1 ].
 +
<br>* Lan-werk rolls for Svald: [ 4d3-5 ] getting [ 2 2 1 1 ] for a total of [ 6 ] which, after the modifier [ -5 ] totals [ 1 ].
 +
<br><Svald> (I've been taking the first one for all the others ftr >.>)
 +
<br><Svald> (or well, assuming the first one)
 +
<br><Narrator> (Yeah, that's what I'd told Steve)
 +
<br><Narrator> It takes a little longer than you'd hoped, but you find a halfling dockworker badly stomped and bruised.
 +
<br>* Svald will try to shoulder them up and guide them out of the press.
 +
<br><Narrator> (Roll me Physique, but it shouldn't be too difficult)
 +
<br><Narrator> (They're smol.)
 +
<br><Svald> !roll 4d3-7
 +
<br>* Skalla rolls for Svald: [ 4d3-7 ] getting [ 1 1 2 3 ] for a total of [ 7 ] which, after the modifier [ -7 ] totals [ 0 ].
 +
<br>* Lan-werk rolls for Svald: [ 4d3-7 ] getting [ 3 3 2 1 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ].
 +
<br><Svald> (woo)
 +
<br><Narrator> You haul them up as carefully as you can and carry them over to Skalla and the others.
 +
<br><Skalla> You wanna go back out for more?
 +
<br>* Svald will help them sit down away from the chaos.
 +
<br><Svald> Feel like someone should...
 +
<br><Skalla> we can take turns
 +
<br>* Svald nods.
 +
<br><Skalla> yell... really loud, if there's trouble over here
 +
<br><Svald> Okay... I'll try
 +
<br>* Skalla will see if she can get anyone else out of the fray
 +
<br>* Svald is not a very loud person
 +
<br><Narrator> (I'll do the same Challenge for you, Heather. Athletics, Notice, Physique, unless you want to do something that would change that.)
 +
<br>* Svald will observe the activity while Skalla is gone >.>
 +
<br><Svald> *scribble scribble*
 +
<br>* Skalla rolls [ 1d3-8 ] getting [ 1 ] which, after the modifier [ -8 ] totals [ -7 ]
 +
<br><Skalla> (wait)
 +
<br>* Skalla rolls [ 4d3-8 ] getting [ 2 3 2 2 ] for a total of [ 9 ] which, after the modifier [ -8 ] totals [ 1 ]
 +
<br>* Skalla rolls [ 4d3-7 ] getting [ 1 3 2 3 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ]
 +
<br>* Skalla rolls [ 4d3-5 ] getting [ 2 2 2 1 ] for a total of [ 7 ] which, after the modifier [ -5 ] totals [ 2 ]
 +
<br><Skalla> (those are in order)
 +
<br><Narrator> You're maybe a little worse for wear, buffeted by the crowd, but you manage to recover another injured dockworker.
 +
<br><Narrator> (I don't think it'll matter too much, but mark 1 stress for now)
 +
<br><Skalla> this isnt working
 +
<br>* Skalla says passing the worker off to Svald, or one of the less injured
 +
<br><Skalla> (Is the mob still swarming folks?)
 +
<br><Narrator> (At this point, they're not swarming folks, they're just not avoiding them.
 +
<br><Narrator> The warehouse is probably about half down at this point.
 +
<br><Svald> They're really making progress
 +
<br>* Svald sounds kind of impressed
 +
<br><Narrator> You see someone got ahold of a branding iron and are marking the boards.
 +
<br><Skalla> as long as they stick to that
 +
<br><Svald> What's that for...?
 +
<br>* Svald sketches furiously... what an image :O
 +
<br>* Skalla shakes her head
 +
<br><Skalla> (What are they branding it with, can I tell?)
 +
<br><Skalla> I'm going back out
 +
<br><Narrator> (You probably can't tell from there)
 +
<br>* Svald nods distractedly
 +
<br>* Svald will creep a little closer to try and get a look at the brand once SKalla goes
 +
<br>* Skalla will see if she can get anyone else out of the trampling zone and maybe badger someone else to give her a hand
 +
<br><Narrator> (Roll me Rapport or Provoke to try to get some aid)
 +
<br>* Skalla rolls [ 4d3-6 ] getting [ 3 3 1 3 ] for a total of [ 10 ] which, after the modifier [ -6 ] totals [ 4 ]
 +
<br><Skalla> (rapport)
 +
<br><Narrator> (You manage to convince a couple people, perhaps some of your own dock workers, to brave the mob and help retrieve the injured.)
 +
<br><Narrator> (Svald, these are all sketches right now, right?)
 +
<br><Narrator> (Like, obviously no kind of full piece at the moment. Just want to check)
 +
<br><Skalla> (great)
 +
<br><Svald> (yes that's right)
 +
<br><Skalla> (we can wor to gether to spot, clear retrieve)
 +
<br><Narrator> (You can organize people to do that as the crowd is continuing its work)
 +
<br><Svald> (did I manage to get a look at the brand?)
 +
<br><Narrator> (I'll say you can if you try, but I'm not sure you would recognize it.)
 +
<br><Svald> (well I will draw it :v)
 +
<br><Narrator> (Heh, okay.)
 +
<br><Narrator> (I feel confident you can manage that. ;) )
 +
<br><Narrator> (Skalla, being a merchant yourself, you can tell that a *lot<br>* of money worth of goods is being destroyed or taken.)
 +
<br>* Svald is getting excited about this future painting.
 +
<br><Skalla> (Yeah...  well.  That sucks but what are we gonna do, call more soldiers down here?  >.>)
 +
<br>* Skalla shakes her head
 +
<br><Narrator> (Speaking of, you seem some of yours arriving.)
 +
<br>* Skalla will go to meet them, then
 +
<br><Narrator> (No one keeps *too<br>* many forces on hand, but you family would have sent, let's say...20 armed guards.)
 +
<br>* Guard (kiwiirc@199.38.187.252) has joined #changeling
 +
<br>* Skalla nods to the [captain? Sargent? whoever is in charge]
 +
<br>* Svald is edging closer and closer to the action, marveling at just how much of this building is gone :O
 +
<br>* Guard is now known as Guard_Captain
 +
<br><Skalla> the crowd is still testy, but they seem to be confiniing their destruction to the Gudinnashand's warehouse
 +
<br><Guard_Captain> Matte Skalla.
 +
<br>* Guard_Captain directs her troops around the warehouse.
 +
<br><Skalla> Stopping them is just going to escalate - I just want to make sure they don't decide to actually burn anything down
 +
<br><Skalla> we've been pulling in anyone who's been injured but there's not anyone here who can help them.
 +
<br><Guard_Captain> And if they *do<br>* start a fire?
 +
<br><Skalla> contain it - dont let it spread.
 +
<br><Guard_Captain> And the mob?
 +
<br><Skalla> Lets try and keep things defensive
 +
<br><Skalla> I don't want out people injuring or worse anyone local in the middle of this
 +
<br>* Guard_Captain nods.
 +
 
 +
===Welumque and Lucas Arrive===
 +
<br><Narrator> Welumque and Lucas arrive not much later.
 +
<br><Skalla> oh good
 +
<br><Skalla> Lucas, you looking for some more patients?
 +
<br><Welumque> We've come to help as we can.
 +
<br>* Croud_Member is now known as Soldier
 +
<br><Skalla> we tried to pull ayoe out of the frey that we could
 +
<br><Skalla> I know moving them isn't always the best, but it was that or leave 'em to get trampled.  They're all inside
 +
<br><Lucas> I will do what I can.
 +
<br>* Lucas will go into the building and see what condition people are in, and try to tend to the most seriously injured first if possible.
 +
<br><Narrator> (Roll me Lore)
 +
<br><Lucas> (do I apply my herbalism/healing specialty to that?)
 +
<br><Narrator> (Yes)
 +
<br><Lucas> !roll 4d3-2
 +
<br>* Skalla rolls for Lucas: [ 4d3-2 ] getting [ 3 3 1 1 ] for a total of [ 8 ] which, after the modifier [ -2 ] totals [ 6 ].
 +
<br>* Lan-werk rolls for Lucas: [ 4d3-2 ] getting [ 1 2 2 1 ] for a total of [ 6 ] which, after the modifier [ -2 ] totals [ 4 ].
 +
<br><Narrator> Many of them are severely injured, but you are *genuinely<br>* a miracle worker, so you're able to manage most of the wounds. One of them, however, a halfling youth around your age, got trampled on and has multiple cracked ribs and internal injuries. He's looking pale, pained, and frightened.
 +
<br>* Welumque will make herself useful wherever possible, as moral support, but mostly staying well out of Lucas' way to let him do his thing.
 +
<br><Narrator> The angry whispers of spirits buzz at the edge your hearing.
 +
<br>* Lucas will try to tune in to what they're saying
 +
<br>* Skalla is just having a smke and watchng the warehouse next door get taken apart, wondering where the owners are
 +
<br><Narrator> (Skalla, Svald, and Welumque, roll me Notice)
 +
<br><Welumque> !roll 4d3-7
 +
<br>* Skalla rolls for Welumque: [ 4d3-7 ] getting [ 2 2 3 3 ] for a total of [ 10 ] which, after the modifier [ -7 ] totals [ 3 ].
 +
<br>* Lan-werk rolls for Welumque: [ 4d3-7 ] getting [ 1 1 2 1 ] for a total of [ 5 ] which, after the modifier [ -7 ] totals [ -2 ].
 +
<br><Welumque> (womp womp)
 +
<br><Narrator> (Lucas, roll me Empathy with your Spirit Communion bonus)
 +
<br><Welumque> (unless I can take the second roll this time???)
 +
<br>* Skalla rolls [ 4d3-7 ] getting [ 3 2 2 1 ] for a total of [ 8 ] which, after the modifier [ -7 ] totals [ 1 ]
 +
<br><Narrator> (Heh, no. Well, I'll let you spend a Fate point for it)
 +
<br><Welumque> (it's fine, no worries)
 +
<br><Narrator> (Fate point is basically a reroll anyway)
 +
<br><Welumque> (oh, ok in that case then: sure, I'll do that)
 +
<br><Lucas> !roll 4d6-3
 +
<br>* Skalla rolls for Lucas: [ 4d6-3 ] getting [ 4 5 6 6 ] for a total of [ 21 ] which, after the modifier [ -3 ] totals [ 18 ].
 +
<br>* Lan-werk rolls for Lucas: [ 4d6-3 ] getting [ 2 5 6 1 ] for a total of [ 14 ] which, after the modifier [ -3 ] totals [ 11 ].
 +
<br><Svald> (I got a 3, sorry)
 +
<br><Welumque> (4d3-3, not 4d6, Lucas)
 +
<br><Narrator> (They refill at the beginning of the next session anyway :) )
 +
<br><Lucas> (oh right, whoops)
 +
<br><Lucas> !roll 4d3-3
 +
<br>* Skalla rolls for Lucas: [ 4d3-3 ] getting [ 2 3 2 2 ] for a total of [ 9 ] which, after the modifier [ -3 ] totals [ 6 ].
 +
<br>* Lan-werk rolls for Lucas: [ 4d3-3 ] getting [ 3 3 2 2 ] for a total of [ 10 ] which, after the modifier [ -3 ] totals [ 7 ].
 +
<br><Narrator> (Okay, so, you all can see boats heading out from the offshore fort towards the docks, full of soldiers)
 +
<br><Svald> Uh oh.
 +
<br><Skalla> oh for the love of fuck
 +
<br>* Skalla scowls
 +
<br><Svald> Boats! Soldiers coming!
 +
<br>* Svald calls out to the crowd
 +
<br>* Skalla will see if on of the poeple she coopted to help wth the injured can spread the word, and hopes people will disperse
 +
<br><Narrator> Lucas, they clearly seem agitated, and difficult to understand, but you can understand their desire: they will save the boy, if you let one of the others pass.
 +
<br><Svald> (not a loud person so idk how that carries but an effort was made)
 +
<br><Lucas> (one of the others meaning, one of the other injured people?)
 +
<br><Narrator> (One of the other injured people, yes.)
 +
<br><Narrator> (Not all of them are halfling or native, if that makes a difference ;) )
 +
<br><Lucas> (it might... who's the next worst injured? >.>)
 +
<br><Narrator> (Skalla, roll Rapport)
 +
<br>* Skalla rolls [ 4d3-6 ] getting [ 2 1 1 2 ] for a total of [ 6 ] which, after the modifier [ -6 ] totals [ 0 ]
 +
<br><Narrator> (An dwarven man of older middle age)
 +
<br><Narrator> Skalla, they're having trouble making themselves heard or acknowleged.
 +
<br>* Lucas will direct the spirits to take him instead, if they must have an offering.
 +
<br><Narrator> The halfling boy's breathing deepens and strengthens, his color returning.
 +
<br>* Skalla grumbles and will try her own yelling
 +
<br><Narrator> (Rapport or Provoke, I think?)
 +
<br><Lucas> do you feel a little better?
 +
<br><Skalla> HEY YOU LOT - THEY'RE COMING OVER FROM THE ISLAND - TIME TO CLEAR OUT
 +
<br>* Lucas asks him
 +
<br><Narrator> Not too distant from Lucas, the dwarven man grunts and closes his eyes.
 +
<br>* Soldier is now known as Halfling
 +
<br>* Skalla rolls [ 4d3-6 ] getting [ 1 2 2 1 ] for a total of [ 6 ] which, after the modifier [ -6 ] totals [ 0 ]
 +
<br><Welumque> Let's get going.  Who do we need carried out of here?
 +
<br><Halfling> Yes...I can breathe all right...
 +
<br>* Skalla will spend a fate point
 +
<br>* Skalla rolls [ 4d3-6 ] getting [ 2 1 1 2 ] for a total of [ 6 ] which, after the modifier [ -6 ] totals [ 0 ]
 +
<br><Narrator> (Well, I was just going to do the bonus...)
 +
<br><Skalla> (Oh, I dnd't know tat was an option, I AM DUMB can I just do that?)
 +
<br><Narrator> Despite heroic effort, the mob is engrossed in their activity. The military boats aren't far off...
 +
<br>* Lucas will gesture to the dwarven man and also this boy for those who might need carrying (and any others I guess? but I think I managed to help most of the others)
 +
<br><Narrator> They can all prepare to leave.
 +
<br><Narrator> (What's Svald doing?)
 +
<br>* Welumque will try to ensure that the dwarven man can be brought out too, along with the others.
 +
<br>* Skalla will turn to the captain, then
 +
<br><Svald> (I was trying to tell people about the soldiers also ^^)
 +
<br><Skalla> Can you get them to disperse without making it worse?
 +
<br><Narrator> (Svald, you might be able to get people's attention with some magic, maybe?)
 +
<br>* Guard_Captain gives Skalla a concerned look.
 +
<br><Guard_Captain> I...don't know.
 +
<br><Svald> (uhh are there any plants around? )
 +
<br><Skalla> can you stall them at the landingz/
 +
<br><Skalla> ?
 +
<br><Skalla> give us a little more time here?
 +
<br><Narrator> There's a flare at the warehouse, and sparks like fireworks start going up.
 +
<br><Narrator> It's loud, and they're shooting everywhere, strange colors, bizarre smells...
 +
<br><Narrator> The crowd begins to bolt.
 +
<br><Svald> Uh oh...
 +
<br>* Skalla turns to see what the fuck is going on now
 +
<br><Narrator> (You're *fairly<br>* certain something happened with the reagents...)
 +
<br>* Svald will try to shift the wind to blow the smoke and any 'fumes' out to sea away from the people.
 +
<br><Narrator> (Roll Will, Svald)
 +
<br><Svald> !roll 4d3-4
 +
<br>* Skalla rolls for Svald: [ 4d3-4 ] getting [ 1 1 1 2 ] for a total of [ 5 ] which, after the modifier [ -4 ] totals [ 1 ].
 +
<br>* Lan-werk rolls for Svald: [ 4d3-4 ] getting [ 2 3 1 3 ] for a total of [ 9 ] which, after the modifier [ -4 ] totals [ 5 ].
 +
<br><Svald> (noice)
 +
<br><Welumque> Out, now, now, now!
 +
<br>* Welumque takes on her 'stern commanding mom' voice and starts moving people more quickly.
 +
<br>* Lucas will hurry along, trying to stay close to his patients as possible
 +
<br><Narrator> The wind picks up, blowing the smoke and such out towards the harbor.
 +
<br><Narrator> (Welumque, roll Rapport)
 +
<br>* Svald will also (spend a fate point to?) stir up the sea where the boats are trying to come up to slow the soldiers' landing.
 +
<br><Narrator> (Roll Will again, but that's totally doable)
 +
<br><Svald> !roll 4d3-4
 +
<br>* Skalla rolls for Svald: [ 4d3-4 ] getting [ 1 2 2 3 ] for a total of [ 8 ] which, after the modifier [ -4 ] totals [ 4 ].
 +
<br>* Lan-werk rolls for Svald: [ 4d3-4 ] getting [ 2 3 3 1 ] for a total of [ 9 ] which, after the modifier [ -4 ] totals [ 5 ].
 +
<br><Svald> (YES)
 +
<br><Welumque> !roll 4d3-5
 +
<br>* Skalla rolls for Welumque: [ 4d3-5 ] getting [ 3 2 3 1 ] for a total of [ 9 ] which, after the modifier [ -5 ] totals [ 4 ].
 +
<br>* Lan-werk rolls for Welumque: [ 4d3-5 ] getting [ 3 2 2 2 ] for a total of [ 9 ] which, after the modifier [ -5 ] totals [ 4 ].
 +
<br><Svald> (did that take a fate or no?)
 +
<br><Welumque> (not too shabby)
 +
<br><Narrator> The boats flounder, and you can just barely see a mage among the soldiers put up some sort of banishment of the smoke, creating a space of clear air around them, though it obscures their line of sight to the docks.
 +
<br><Narrator> (I'm going to say it will have, just for two big-ish effects back to back)
 +
<br><Svald> (cool :)
 +
<br>* Skalla will see if we can get the house soliders on containing the potential fire
 +
<br>* Skalla is happy to be in the bucket line f necessary
 +
<br><Narrator> Welumque, you get the injured moving, largely away from the crowd, who's running more south while you get folks west and a bit south to the Takoong’oto.
 +
<br><Narrator> Skalla, you and the house soldiers can start that.
 +
<br><Narrator> It's rough for the injured, but I'm sure Welumque and Lucas can (ahem) shepherd them to safety.
 +
<br><Narrator> Skalla and Svald, by the time the soldiers get to the dock, all they can really do is help you prevent the spread of the fire.
 +
<br>* Svald will continue to direct and/or still the wind to try and stop the spread to other buildings
 +
<br>* Skalla is relieved but still cranky about it
 +
 
 +
===At Takoong’oto===
 +
===At Takoong’oto===
 +
<br><Narrator> Welumque and Lucas, you can avoid the major streets to make your way to the Takoong’oto  without running into too much trouble.
 +
<br><Narrator> Folks look nervous and worried, seeing the lights down at the harbor.
 +
<br>* Welumque makes an effort to be seen and to appear more confident than she is that this is all just a little scuffle.
 +
<br><Narrator> (Roll...I'd call that Rapport?)
 +
<br><Welumque> !roll 4d3-5
 +
<br>* Skalla rolls for Welumque: [ 4d3-5 ] getting [ 1 1 2 3 ] for a total of [ 7 ] which, after the modifier [ -5 ] totals [ 2 ].
 +
<br>* Lan-werk rolls for Welumque: [ 4d3-5 ] getting [ 2 1 3 3 ] for a total of [ 9 ] which, after the modifier [ -5 ] totals [ 4 ].
 +
<br><Welumque> (ok I'll take the first one! ;p)
 +
<br><Narrator> (Heh, that's what I've been doing)
 +
<br><Narrator> People look visibly calmer seeing Welumque, though clearly they're still frightened.
 +
<br><Narrator> You know your way to Olpekat's house, and her granddaughters and grandsons let you in.
 +
<br>* Welumque nods respectfully.
 +
<br><Welumque> You honor us with your courtesy.  This is Lucas, a colleague.
 +
<br><Olpekat> Welumque, quite a surprise! You shouldn't be out on such a night.
 +
<br><Welumque> None should, but some must.
 +
<br><Olpekat> What brings you here?
 +
<br>* Lucas makes a polite nod, but will keep quiet for now, letting the elders talk.
 +
<br><Welumque> We were just at Charlotta's when it all started.  Soldiers came in, one wounded.  My young mem here took it upon himself boldly to help the injured. But once that was done, I wanted to come here, to see if I could be of service here in Takoong'oto.  Or at least, to learn more.
 +
<br>* Olpekat nods.
 +
<br><Olpekat> I'm sorry to hear there were already injured.
 +
<br><Olpekat> I was worried something like this would happen with them fighting amongst themselves.
 +
<br><Welumque> It's hard to say whether this is really about taxes, or something deeper.
 +
<br>* Olpekat frowns.
 +
<br><Olpekat> That's not for me to say, but they bring us into it.
 +
<br><Olpekat> I told my folk to return home before dark, but the youngsters...
 +
<br>* Olpekat sighs.
 +
<br><Welumque> Always, whichever wind blows, the leaves fall on our doorstep.
 +
<br>* Olpekat nods.
 +
<br><Olpekat> Do you know what's going on?
 +
<br><Olpekat> Other than the general?
 +
<br><Welumque> No, not really.  Lucas, did you hear anything from those soldiers?
 +
<br><Lucas> Not really, except that they were going to their quarters elsewhere rather than the main barracks.
 +
<br><Olpekat> What happened to the soldier? You said they were injured?
 +
<br>* Welumque nods.
 +
<br><Lucas> He had a cut to his head, I bandaged it and told him to rest if he could.
 +
<br><Welumque> Seemed like the sort of thing that happens when crowds get rowdy - not an intention to kill.
 +
<br><Lucas> he should recover, it was not a very grave injury.
 +
<br>* Olpekat nods.
 +
<br><Olpekat> I have people keeping watch in case the crowd begins to move this way. I don't know what else to do, really.
 +
<br><Olpekat> You don't think we should be moving people away, do you?
 +
<br><Welumque> Away, out of town?  No, no ... not yet.
 +
<br><Welumque> But we should be aware of the need to head south quickly, if need be.
 +
<br><Lucas> There was talk of burning a warehouse.
 +
<br><Lucas> if a fire were to spread, it could be dangerous.
 +
<br>* Welumque nods.
 +
<br><Welumque> None of this is well targeted.
 +
<br><Olpekat> When are they ever?
 +
<br>* Welumque sighs.
 +
<br><Olpekat> (to some of her people) Get buckets and skins! You, gather people to help in case of fire.
 +
<br><Olpekat> These colonials are going mad. After all we've been through.
 +
<br>* Olpekat shakes her head.
 +
<br><Welumque> (is Olpekat actually one of the six clan elders of the Lexkweyok? or just some sort of local leader?)
 +
<br><Narrator> (Local leader. Let's say a sister of one of the clan elders, and possibly a future one.)
 +
<br><Welumque> You should let your sister know, in any case. 
 +
<br>* Olpekat nods.
 +
<br><Olpekat> I'll send one of my granddaughters tomorrow.
 +
<br><Olpekat> All this is about keeping their warriors here, yes?
 +
<br><Welumque> Hard to say - but yes, at least in principle.
 +
<br><Welumque> I'll be interested to know what Mariannas thinks of all this too - the seigneurs know that this kind of disruption is not good for anyone.
 +
<br><Olpekat> I imagine the Emira at Fort Green (she translates Alhusan Al'aswad) feels the same, but she won't be here much longer.
 +
<br><Welumque> So they say.
 +
<br><Olpekat> You don't think so?
 +
<br><Olpekat> I'll be sad to see her go, but...maybe that side of the island will be quieter?
 +
<br><Olpekat> If this sort of thing continues.
 +
<br><Welumque> In my many years of drinking bitter tea, I long ago gave up trying to read the leaves, when it comes to foreign politics.
 +
<br><Olpekat> Riot, illness...the Monitokeh have left their mark.
 +
<br>* Lucas keeps his eyes down.
 +
<br><Welumque> So much fear.
 +
<br>* Olpekat nods.
 +
<br><Olpekat> Some of the younger folks barely know a world without war, and this is what we give them.
 +
<br><Olpekat> Hold old are you...Lucas, was it?
 +
<br><Lucas> Eighteen...
 +
<br>* Olpekat gives Lucas a sympathetic look.
 +
<br><Olpekat> You poor child.
 +
<br><Olpekat> One of your "mem", Welumque?
 +
<br>* Welumque nods.
 +
<br><Welumque> Those who will have me as shepherd, they all are.  I don't ask for their kindness or loyalty. 
 +
<br><Olpekat> And yet I'm sure you receive both.
 +
<br><Welumque> They need us.  There are so many.  More every month find their way here.  Lexkweyok, yes, but also Lenawe, Inyan, others.
 +
<br>* Olpekat nods sadly.
 +
<br><Olpekat> The serpents' toll.
 +
<br><Narrator> One of the Takoong’oto enters to relay what's going on at the docks.
 +
<br>* Olpekat listens intently.
 +
<br><Olpekat> Tell Tëtun to gather a group to go bring our people back.
 +
<br><Welumque> (who is Tetun, do i know?)
 +
<br><Narrator> (One of her sons. He's a veteran and kind of a heavy for their interests locally.)
 +
<br><Welumque> If things stay like this, all of us will be called upon to take sides.  But for now, I think that caution is best. 
 +
<br><Olpekat> We were one side not so long ago.
 +
<br><Olpekat> As I've heard some think we should still be.
 +
<br><Olpekat> (Lucas, the runner would have mentioned the wounded)
 +
<br><Lucas> Maybe we should see if we can ... help the ones who are injured?
 +
<br>* Lucas asks quietly
 +
<br>* Welumque breathes out slowly.
 +
<br><Welumque> How brave are you feeling?  We could wait until it calms.
 +
<br><Lucas> well... if we wait, more might be hurt.  Is there a safe place we could try to gather the injured, so at least they are not at more risk?
 +
<br><Welumque> (has the runner left yet?)
 +
<br><Narrator> (They went outside to go tell Tetun what Olpekat said, but you don't think they've left to the docks yet.)
 +
<br><Welumque> Come, we'll ask.  Olpekat, as always, thank you for your hospitality.
 +
<br><Olpekat> You are always welcome here, Welumque, and your flock as well.
 +
<br>* Welumque and Lucas go to check with the runner, to see whether things have calmed enough or if there is a safe place to treat the wounded down by the riot.
 +
<br><Narrator> They can tell you that people have been secured in the warehouse next to the one targeted.
 +
<br>* Lucas looks to Welumque for guidance
 +
<br><Lucas> Should we go there, then?
 +
<br><Welumque> Yes, I think so.  At least to see if we are needed.
 +
<br>* Lucas will head in that direction, then.
 +
<br><Narrator> You can make your way to the docks, where you'll see...well, what's been going on in #changeling. ;)
 +
<br><Narrator> A group of soldiers is stationed at the Stormsvallvag warehouse, Skalla and Svald out front.
 +
<br>* Lucas recognizes them, at least, so will go up to them.
  
{{d2}}{{d2-log}}
+
{{13II}} {{13II-logs}}

Latest revision as of 19:18, 22 August 2021

Thirteen 2 session logs
Session 1 Next

Summary

Everyone is gathered at Charlotta's Coffee House discussing the new requirement that all official documents must be authorized with an arcane mark by a government sorcerer, when news breaks of a brewing rior at the docks. Soldiers bring an injured soldier to the coffee house for assistance. After some debate, they are healed by Lucas and then sent packing. Svald investigates the riot and reports that the crowd is burning an effigee of the harbourmistress and talking about going to the warehouse where the components for the marks are stored. Svald and Skalla go to look out for Stormsvallvåg interests at a neighboring warehouse and help pull injured dockworkers form the fray. Welumque and Lucas go to the neighboring enclave to check on things there, while Pierre runs to the Stormsvallvåg main house to get support and Hilde holds things down at the coffee house. The warehouse is dismantled by the crowd, and Skald summons some mists to cover the rioters retreat as reinforcements of crown soldiers arriver across the bay.

Session

Session date: 2021-07-25
In game date: 14 Ogdoamenas (late summer), 1721 M.E.


Intro: At Charlotta's


[Narrator] 14 Ogdoamenas (late summer), 1721 M.E.
[Narrator] It’s been even warmer than usual this month, exacerbated by the unrelenting Ogdoamenas humidity. Life goes on and trade continues apace, but tempers are short.
[Narrator] Rumors abound that a new commander will soon be appointed to Alhusan Al’aswad. Elderly Prelate Beaufort has recently taken ill in Lequeot, which has many concerned. Vinmarker troops wander the streets of Fastning Irena, ostensibly to keep the peace.
[Narrator] Compounding the annoyance of the troops' presence is the recent proclamation of a new tax from Vinmark, requiring a royal army mage to validate all legal documents with an arcane mark. The discussion in Charlotta's tonight is as heated as the early evening streets.
[Narrator] (Where might we find each of you in the coffee house tonight, and doing what?)
* Hildegard is hanging out near the back, nursing her coffee and watching the other patrons with her bad leg propped up on a stool.
* Welumque has a big map spread out across a long table, with a coffee and dishes strategically holding the corners down so she can work.
* Lucas has come to put a few feelers out for possible new patients for his healing trade, so he will be on the lookout for people who might be injured soldiers or suffering from illness, but staying near to where Welumque is set up.
* Svald is in a corner, scribbling in a journal or sketchbook of some kind; somewhat close but not too close to Hildegard
* PierreB is operating one of the coffee-producing stations, carefully pouring it through a filter before serving. It's new enough for him that he's still getting used to doing this, but familiar enough that he's not making mistakes.
* Skalla is just cranking wth other locals about how the ppl "running thing" have no idea ow anyrhing really works anyway,
* PierreB is now known as Pierre
* NPC1 is now known as Freya_Ulrikasdottir
* Svald nods along to Skalla's points absently
* Freya_Ulrikasdottir is from another one of the "old" lineages of Vinmark, the Skeppskapten. She's a bit older than Skalla, in her early 70s.
[Freya_Ulrikasdottir] There's no way this can stand. More than half the island's shipping goes through our port, and, what, now they want * everyone
* to pay for the Queen's bluebacks?
[Skalla] its just going to increase smuggling, or send people to other ports
[Freya_Ulrikasdottir] Exactly!
[Skalla] they clearly don't understand how commerce works on the ground
[Freya_Ulrikasdottir] Welumque, are * your
* people going to continue to trade in Gaulois ports if they can help it?
* Hildegard snorts derisively to herself.
* Welumque considers for a moment, taking a sip of coffee without really looking up.
[Welumque] They've always found a way. They'll still find a way. But your point is well noted.
[Freya_Ulrikasdottir] The Diet is crazy if they think we'll go along with this.
[Skalla] Right?
[Skalla] what are they really going to do

The Queen's Soldiers Arrive


* Svald thinks about a painting of the port...
[Narrator] At that, the door to the establishment is knocked open by a pair of the aforementioned Stordammer soldiers.
* Pierre goes over to answer
[Narrator] Three more follow them in, the middle one supported by the other two.
* Svald looks up from the book with a start.
* Hildegard looks up but relaxes when she sees the military uniforms.
[Pierre] Messieurs. How may I be of service?
* Svald closes it and clutches it close, watching with wide eyes.
[Narrator] Blood runs down his young face.
* Lucas moves to a less conspicuous location
[Skalla] ...what now?
* NPC2 is now known as Soldier
* Skalla says, standing
[Hildegard] Shit... what happened?
* Welumque looks up for the first time from her work.
* Pierre brings over a chair for them to place the young soldier on
[Soldier] Just a place for Sven to sit for a moment.
[Soldier] Thank you.
* Hildegard grabs her crutch and gets to her feet to hobble over.
* NPC3 is now known as Sergeant
[Skalla] what happened
* Pierre nods
[Sergeant] (Addressing Skalla) Rioters at the docks. The governor ordered a curfew, but...some weren't having it.
[Skalla] I bet.
* Welumque neatly rolls up her map and, setting it aside, goes over to the young one.
[Skalla] This might not be a great place for you to say
* Lucas follows Welumque, a bit warily.
[Skalla] Can someone look at this kid so we can get them out of here?
[Freya_Ulrikasdottir] There's the governor's bully boys now!
[Lucas] I can...
[Welumque] Lucas? Have a look?
[Svald] . o O (uh oh)
[Svald] D:
[Hildegard] (To Freya) Back off.
* Sergeant casts a worried glance a Freya as her statement gets a chorus of agreeing shouts.
* Lucas steps closer to the injured soldier and will climb up on a stool to examine him and see how serious his injuries are.
[Skalla] I told you - this aint frinedly
[Freya_Ulrikasdottir] Uniform over family, Maelstrom?
[Skalla] (this place)
* Pierre stands by attentively in case Lucas asks for him to fetch something.
[Hildegard] He's injured, Freya. Just give him some room.
[Narrator] (Lucas, roll Empathy to start with, to get a sense of what's going on with the kid)
* Svald is just gonna stay out of the way
[Lucas] (okay, so I roll a d6 and add my empathy to that?)
[Narrator] (Hildegard, are you trying to reason with her?)
[Narrator] (Roll 4d6, or you can just roll dice on roll20)
[Pierre] (oll 4df on roll20 and add your Empathy score)
[Hildegard] (Trying to get everyone to stand down a bit)
[Narrator] (Yeah)
[Narrator] (Right, but the question is how. More intimidation, more reason, or more charm?)
[Hildegard] (More intimidation, honestly)
[Narrator] (Roll Provoke)
[Hildegard] 4d6
* Remote is on (Ctcps,Events,Raw)
[Narrator] Lucas, the poor kid (who's likely older than you, but still) has a nasty pressure cut and you're pretty sure a concussion.
[Skalla] (I have rollign turned on in here now)
[Hildegard] !roll 4d6
* Skalla rolls for Hildegard: [ 4d6 ] getting [ 4 1 6 2 ] for a total of [ 13 ].
[Narrator] (Do you have anything in Provoke?)
[Hildegard] (Nnnnnnnope)
* Lucas will look for some kind of bandage at least for the cut - a clean towel from one of the waiters perhaps
[Narrator] (Okay, you can fail, or you can succeed but people in Charlotta's are definitely going to think less of you for standing with the soldiers)
[Narrator] (Your choice)
[Hildegard] (I'll take the success)
* Freya_Ulrikasdottir narrows her eyes at Hildegard, but quiets down.
[Sergeant] (quietly to Hildy) Thanks.
* Hildegard nods.
[Skalla] (How many soldiers are in here other than the injured one?)
[Narrator] (Four)
* Skalla scoffs
* Skalla points at three of them
[Narrator] (Lucas, presumably Pierre can procure you something for the bandage.)
[Skalla] YOu can all go - one stays to help your friend until he's patched up
* Svald slowly reopens the book and starts sketching quickly ].]
[Lucas] Your head will ache for a while... you should rest and have quiet to recover.
* Sergeant looks at Skalla, then Hildy, and back.
[Narrator] (Skalla, roll Rapport)
[Narrator] (Unless you think another skill applies better)
[Skalla] (So 4d6+2?)
[Skalla] (No that's fine)
[Narrator] (Yeah)
* Skalla rolls [ 4d6+2 ] getting [ 6 1 2 3 ] for a total of [ 12 ] which, after the modifier [ 2 ] totals [ 14 ]
* Sergeant considers, then nods.
[Lucas] If it gets worse, if you start to have dizziness or confusion, you might need more medical help.
[Sergeant] We should get back to the docks anyway. Janson, stay with him.
* Soldier nods, then winces.
[Sergeant] You two, come on.
[Hildegard] I'll keep an eye on him too.
[Narrator] !1df
[Narrator] (Worth a shot ;) )
[Sergeant] (To Skalla et al.) You lot should stay inside. Like I said, curfew in effect.
[Skalla] mmhmmm
* Sergeant leads the other two soldiers out.
[Narrator] You'll continue to get some looks from the other patrons, but it seems like many of them plan to head out to see what's going on.
* Pierre goes back to attending to customers, but keeps an eye on the young soldier.
* Welumque goes over to Freya to see if she's calmed down.
* Freya_Ulrikasdottir is scowling over her coffee at Hildy, but nods politely to Welumque.
* Svald starts gathering up various possessions that were scattered on the table & stuffing them in a bag ].]
* Skalla looks over to Lucas
* Hildegard is trying (And probably failing) to keep an eye on everyone at once
[Skalla] (Is the injured solider male or felame... I'm assuming those are teally the only options in this contet ;p)
[Skalla] (female)
[Welumque]
[q, to Freya] Nobody likes this. But you don't want blood on your floor. She needs help, we help.
[Narrator] (Heh. The two still in the coffee house are male. The sergeant was female.)
[Skalla] (cool, thought so)
[Skalla] (to Lucas then) What's his deadl? Does he need to say here or can his buddy take hi back to the barracks?
[Freya_Ulrikasdottir] It's not my floor, and not my say.
[Lucas] (what do I think? injuries okay to move him, or should he stay put for a while?)
* Svald comes up to a window at the front to see if there is anything going on in the immediate vicinity.
[Narrator] (He can probably move, but the main barracks is on an island just offshore, and he probably shouldn't be on a boat right this moment.)
* Welumque nods, then stands aside to let Lucas work.
[Narrator] (Svald, there's nothing just outside, but you see lights down the street towards the harbor.)
[Lucas] He could move to somewhere else other than here, but not to the main barracks because he would need to go on a boat.
[Narrator] (Lanterns and probably torches.)
* Svald looks over at Skalla
[Svald] I'm going to go look.
[Skalla] sure
* Skalla nods to Lucas
[Svald] . o O (feels important...)
* Svald nods to Skalla and will slip outside!
* Skalla will go up to the other soldier then
[Skalla] Lucas says your buddy is okay to be voved but can't make it back to the idlans. I suggest you find somewhere a little less contentius to take him.
* UhLeeShuh (~UhLeeShuh@50-24-115-215.bcstcmta02.res.dyn.suddenlink.net) has joined #thirteen
[Skalla] If the harbout crowd winds up back this way, who knows how things could turn.
* Pierre 's eyes widen at this thought
[Narrator] Patrons filter out after Svald.
[Svald] I added my 3 notice in for a -5
[Hildegard] So we're doing 4d3-8+bonus?
[Svald] yeah
[Hildegard] cool
[Hildegard] (Oh shoot, wrong channel, sorry)
[Svald] (whoops my bad)
[Soldier] Uh, we've got rooms down in the Old Village. I think we can make it there all right.
* Hildegard relaxes a bit as the coffee house empties out
[Narrator] With it emptier, you can all hear the crowd down the street.
* Freya_Ulrikasdottir is now known as Crowd_Leader
[Skalla] they better get wile you can
[Skalla] (while)
* Pierre looks nervous
[Pierre] Perhaps through the back?
[Pierre] it's just this way...
* Soldier follows Pierre
[Skalla] whatever.
[Soldier] Thank you.
* Hildegard will follow them to the back door.
[Hildegard] Do you think you can make it somewhere safer?
[Skalla] Hildie, just stay out of it
* Soldier looks worried, but nods.
[Soldier] I think so, ma'am.
* Hildegard glares at Skalla but staysquiet.
* Pierre watches the soldiers leave, then, and afterwards returns to the front room.
* Soldier leads his wounded compatriot away.
* Hildegard slumps a bit and hobbles to a chair.
[Hildegard] I should have gone with them.
* Welumque considers.
[Welumque] Maybe.
[Welumque] They seemed all right.
[Welumque] Lucky for them that Lucas was there though.
[Hildegard] It's only gonna get worse, isn't it?
* Crowd_Leader is now known as Croud_Member
[Skalla] maybe
* Lucas looks nervous.
[Lucas] Should we go somewhere else? safer?
[Skalla] no, this is probaly as good a lace to be as any
[Hildegard] Plus there's coffee.
[Welumque] That there is. Pierre! Another, please!
[Pierre] At once, Monsieur!
* Pierre pours another for Welumque and comes over to the table with it
[Welumque] (madame)
[Pierre] (Oops, sorry! "At once, Madame!")
[Pierre] Perhaps a pastry to go with it, Madame? Or would anyone else like something?
* Skalla is going to watch the door
[Skalla] (Is my aunt here tonight?)
* Lucas shakes his head, feeling too nervous to eat anything.
[Welumque] No, thank you Pierre.
[Narrator] (Hmm. Nnnnot?)
[Hildegard] Just more coffee thanks. I have a feeling we'll need it.
* Hildegard will keep one hand on her swaord hilt.
[Skalla] (okay)
* Pierre nods.
[Pierre] Very good, Madame! I'll be right back.
* Pierre goes and gets some more...
[Narrator] (Skalla, you can see a crowd down the street, around the lamp post outside the customs house, and also a crowd breaking off towards the rest of the docks)
[Skalla] (do I see Svald?)
[Narrator] (You're about to, I'm sure)
[Narrator] Skalla, you see Svald running up the street towards you.
* Skalla will meet her
* Svald comes up at a run, slightly out of breath...
[Svald] The warehouse... with the marks
[Skalla] what's going on? Is there more trouble?
[Skalla] what?
[Svald] They're going to burn it I think
[Svald] I have to go back and see.
[Skalla] what warehouse?
[Svald] The one by your family's
[Skalla] fuck.
[Hildegard] Oh shit...
[Narrator] (The Gudinnashand lineage's warehouse, we'll say)
* Skalla looks back to the coffeeshop
[Svald] Are you coming?
[Skalla] (we're outside - did you come out too?)
[Hildegard] (Oh, my bad)
[Narrator] (We can say the door is open)
[Svald] Are you coming?
[Skalla] (we're outside - did you come out too?)
[Hildegard] (Oh, my bad)
[Narrator] (We can say the door is open)
[Svald] I have to go, I don't want to miss anything.
* Svald runs off again
* Skalla looks back at Hildie
[Narrator] (Not like there's AC to let out)
[Skalla] Don't let *anyone* in who isn't family
[Skalla] tell Pierre its closing.
* Hildegard nods.
[Skalla] I'll be fine
* Skalla says and will take off at a sprint to get to the warehouse
* Hildegard will try to find someone from those left in the coffee house who will run down to the main house for a price.
[Narrator] (Welumque and Lucas, you know there's a Takoong’oto (a tribe of the Lèxkweyok) enclave just west of the docks that has a lot of members you know work on the docks.)
[Welumque] (OK, is there someone in particular I could talk to / seek out?)
[Pierre] I can go, Madame, if you can keep track of things here until I come back to close up.
[Pierre] what should I tell them?
[Hildegard] Thanks. Tell them to get a security detail out to the dockside warehouse. Tell them there's a mob headed that way.
* Pierre nods, takes off his apron, and rushes out the door.
* Lucas will tug slightly at Welumque's arm to get her attention.
[Welumque] Yes, mem?
* Hildegard shuts and bars the door behind him.
[Lucas] Do you think we should try to warn the Takoong'oto workers?
[Narrator] (Steve, you know Olpekàt, one of the elders of the community.)
[Welumque] Not sure if they'll need a warning, exactly. But they may need help.
[Welumque] Let's go talk to Olpekat, see what's needed.
* Lucas nods
* Welumque and Lucas will take our leave to go see Olpekat of the Takoong'oto.
* Hildegard will let them out and secure the door again, then go to check that the back way is secured too
* Sergeant is now known as Olpekat

Pierre goes to the Stormsvallag residence


[Narrator] Pierre, you know where the Stormsvallag residence is, a little ways outside of town. Even that far out, it shouldn't take you more than ten minutes to get there.
* Pierre sprints off, more concerned with getting there as fast as possible than in pacing himself. Fortunately, he has a natural talent for it...
* Soldier is now known as Guard
[Narrator] A pair of guards stands at the estate entrance. They'll stop you when you approach.
[Guard] Who's there?
[Pierre] Pierre, from the coffeehouse. Madame Hildegard send me.
* Pierre says between gasps of breath
[Pierre] There's a mob headed for the docks.
[Pierre] She said to get a security detail out to the dockside warehouse.
[Pierre] There was a riot, the governor is imposing a curfew.. and the people are unhappy.
* Guard scowls.
[Guard] We heard about the curfew, but...Hildegard said a security detail?
[Pierre] Yes, those were her words.
[Guard] Why didn't she come herself? Is she in danger?
[Pierre] I run fast. Also, she was with Madame Skalla... I expect they may both be at the warehouse by now.
* Guard looks at the other guard for a moment, then runs inside.
[Guard] (Assume this is the other guard now)
[Guard] Are you all right?
* Pierre is bent over catching his breath, but nods
[Pierre] Just... give me... a moment...
* Pierre straightens up
[Pierre] The crowd attacked some guards... they came with one of their wounded into the coffeehouse after, that's how we heard about it. And then we could hear them making speeches further down the street.
[Pierre] Svald went out to see, and came back later to say they were heading for a warehouse on the docks. Not ours, but one very close to it.
* Guard nods grimly.
[Guard] Svald's with Mistress Skalla?
[Pierre] I don't know... everybody ran out after that.
[Guard] We'll send people to both.
[Guard] Do you need some water or something? Or to sit for a moment?
* Pierre makes a dismissive gesture
[Pierre] No, thank you, I'm fine.
[Pierre] I should go back to the coffeehouse. You're on your way to the docks?
* Pierre waits for him to confirm, and if he does and had no further questions, will run back to the coffeehouse...
[Guard] We will be. Thanks for bringing the message.
* Pierre nods, and sets off running once again
[Narrator] It's a ten minute run back, or longer if you want to take more time.

Back at Charlotta’s


[Narrator] Presumably Hildy is still at the coffee house.
* Hildegard looks through the window as you come up to the coffee house
[Hildegard] What's the password?
[Pierre] Quoi?
* Pierre gasps for breath again
[Hildegard] Close enough
[Pierre] We... didn't... set... a... password...
* Hildegard lets him in and bars the door again.
[Pierre] I told them... they are on their way...
[Hildegard] Thank you. I would have gone myself but...
[Pierre] No, of course.
[Pierre] I will stay here... you should join Madame Skalla...
[Hildegard] Someone needs to protect this place. Skalla can take care of herself. Plus she has Svald with her.
[Pierre] Oh?... I thought you were Madame's bodyguard...
* Hildegard raises an eyebrow.
[Hildegard] Not exactly. I look out for her... business interests. More of a money guard.
[Hildegard] Like this place.
[Pierre] Oh. My mistake, Madame.
[Pierre] Will the crowd come here, though?
[Hildegard] It's an understandable mistake. I don't know. But if they do they'll wish they hadn't.
[Hildegard] Can you fight? Do you have any training?
* Pierre looks up, surprised (and perhaps a bit shocked)
[Hildegard] I'll take that as a no.
[Pierre] I have... a little training. But I'm not a soldier.
* Hildegard nods.
[Hildegard] For now just put out the lights and stay away from the windows. Things might get thrown at some point if they do come back.
* Pierre looks at her with astonishment and dawning horror
[Pierre] I... really? But why would they come * here* ?
[Pierre] This is not a... a hotbed of pro-government activity?
[Pierre] ...
[Pierre] Is it?
* Hildegard looks at him a bit strange.
[Hildegard] You really don't pay much attention do you?
[Hildegard] They won't care whether it is or not.
[Hildegard] If things go bad...
[Hildegard] (oh heh, sorry I misread your thing as "Anti-governement activity" charles ignore that first line)
[Pierre] They have moved off to the docks, though.
[Pierre] Surely the militia will arrive to disperse them, before too long.
[Pierre] Before they can come back here, at least? Assuming they would come back here at all today.
[Hildegard] They will. And that's when things will get REALLY interesting.
[Hildegard] I hope you're right. But better to be prepared
[Pierre] I suppose so.
* Pierre shakes his head
[Pierre] When I came here, I didn't realize it was so... volatile.
[Hildegard] How long have you been here?
[Pierre] Just over a month.
* Hildegard nods.
[Hildegard] It's gotten worse. When I got here it was bad but not like this.
[Narrator] (Are you watching outside?)
[Pierre] (I'm sure we are!)
[Hildegard] (Yes)
[Hildegard] This isn't politics. This is just... chaos.
* Guard is now known as Guard_Captain
[Pierre] I don't know anything about politics. I just thought this would be a good place to make a living.
[Hildegard] What did you do before this?
[Pierre] I helped in my aunt's shop back in Gaulle. i grew up on my parents' farm, but it was too small for all of us, so they sent me into town where my aunt and uncle took me in.
[Hildegard] You picked a bad time to come over.
[Pierre] So it seems!
[Pierre] I didn't have many prospects back there, though. So I hope this doesn't last.
[Pierre] But maybe it's just beginning. :(
[Narrator] You can see a group of Stormsvallvag soldiers coming down the street.
[Hildegard] It won't. Once the military steps in... oh there they come now.
* Pierre watches the soldiers march by
[Pierre] Oh, this riot won't last. I mean after that, though.
[Narrator] It's just a small group, maybe twelve, and they come up to the coffee house.
[Narrator] (Stormsvallvag is Skalla's house)
[Pierre] (w) Do we let them in?
* Hildegard will go over to the window.
* Hildegard will motion him to step back.
[Hildegard] (Do they look like they want in?)
* Pierre will certainly do so, if he was standing forward to begin with. :P
[Hildegard] (Oh, sorry, my reading comprehension is shit tonight :P )
* Hildegard will open the door when she sees their uniforms.
* Croud_Member is now known as Soldier
[Narrator] Kapten Maelstrom.
[Hildegard] Is the warehouse secure?
[Narrator] (ack, ww)
[Soldier] I don't know, ma'am. A larger detachment was sent there.
* Hildegard nods.
* Hildegard motions the soldiers inside.
[Soldier] We'll leave a few of us here, and head on to [other house holdings in town].
[Soldier] Unless you have other orders?
[Hildegard] No, I think the coffee house is out of danger at the moment. There are more pressing concerns. Just leave enough to deter looters.
* Hildegard will turn to Pierre.
[Hildegard] We should be okay for now.
* Pierre nods
[Pierre] Perhaps I should prepare a pot or two of the house blend for our brave defenders?
[Pierre] We want to keep them alert, I'm sure.
* Hildegard smiles.
[Hildegard] I'm sure they'd appreciate it
* Pierre smiles back
[Pierre] Right away, then.
* Pierre goes to do exactly that.
[Hildegard] You need a hand with that?
* Pierre looks up in surprise
[Pierre] Oh... certainly, if you wish! Thank you.
* Hildegard will walk over and give him a hand, as needed
[Hildegard] You took a big risk for me going out there. I owe you one. I won't forget it.
* Pierre looks a bit surprised at the praise, but pleased.
[Pierre] Thank you, Madame.
[Pierre] He smiles
* Pierre smiles
* Hildegard smiles back.
[Pierre] It's nice to be appreciated\!
[Hildegard] And you're coffee's pretty good too.
[Pierre] Thank you - I've been practicing! ;)
* Hildegard sighs and looks back toward the windows.
[Hildegard] I really hope people just needed to blow off steam and maybe things will quiet down for a bit.
[Pierre] From what we could hear, it sounded like quite a crowd...
[Hildegard] Yeah...
[Pierre] And, ah, I have often overheard people in here complaining about the governor's policies.
[Pierre] I can't help but hear what customers are talking about when I serve them, you understand.
* Pierre says quickly
* Hildegard shrugs.
[Hildegard] People will complain about anything. All the government is asking is that they pay for their own defense.
[Hildegard] The governor's may not be the best but she's still the one in charge for now.
* Soldier is now known as Halfling
[Pierre] How will she deal with all this unrest, though?
[Hildegard] I don't know. Hopefully she can restore some order. I just hope the worst is over.
* Pierre nods
[Pierre] I'm sure it will be a huge topic of conversation here tomorrow.
[Pierre] ...
[Pierre] Perhaps Madame Skalla will come back here when it's all over, and tell us what happened.
[Hildegard] I'm sure it will be a story.
[Hildegard] I hope she's alright. I'd hate to have to find a new job already.
* Pierre is slightly shocked!
* Hildegard laughs
[Hildegard] Don't tell her I said that.
[Pierre] I, ah... yes, of course.
[Narrator] (Y'all can probably hear the 'fireworks' coming from the harbor.)
* Hildegard perks up her head at the sound.
[Pierre] What is that/ :O
* Hildegard grabs her crutch and heads to the window to look
[Hildegard] Oh fuck...
[Hildegard] The warehouse...
[Pierre] ?!??
[Pierre] What's happening?
* Pierre rushes to the window to see for himself.
[Hildegard] I don't know. But it's not good.
[Narrator] (big sparks like fireworks shoot out over the harbor, illuminating clouds of strange smoke)
[Narrator] You start to see the first people running from the harbor.
[Pierre] Oh, no!


Svald Observes the Riot


* Svald is making quick sketches, some barely more than gesture drawings, to help jog memories later on
* Crowd_Leader is ranting about the tyranny of the new tax and the queen's puppets
<Svald> . o O (this is great!!)
<Svald> (anyone I'd recognize?)
* Crowd_Leader takes a torch from someone in the crowd.
<Crowd_Leader> (Let's say yes. Who might you see here that you would know?)
<Svald> (well known public figures I guess?)
* Svald makes a mental note of the major players in this scene even if I don't know them by name
<Narrator> You can see people from a couple of the old blood lineages, allies and rivals of the Stormsvallag.
<Crowd_Leader> This is what we think of these new taxes!
* Crowd_Leader lights the effigy ablaze.
<Crowd_Leader> And we should do the same for all the tools of our oppression!
<Svald> (:eyes emoji:)
* Svald holds their breath a little
<Narrator> Someone from the crowd shouts, "I know where they're keeping the components! Come on!"
<Narrator> The crowd sheers and starts along the docks.
* Svald stays on the edges of the mob and goes along, caught up in the excitement
<Svald> ... What components?
* Svald asks the person nearest
* Crowd_Leader is now known as Croud_Member
<Croud_Member> The inks and such, for the marks!
<Svald> Oh! Yeah!
* Svald nods eagerly.
<Narrator> (Hazel, you recall Skalla mentioning that shipment. It's not in one of her family's warehouses, but it is in a neighboring one...)
<Svald> (:eyes emoji:)
* Svald will slip out the edge of the mob and run to Charlotta's
<Narrator> (All right, roll me Physique)
<Svald> !roll 4d3-7
* Skalla rolls for Svald: [ 4d3-7 ] getting [ 1 2 3 3 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ].
* Lan-werk rolls for Svald: [ 4d3-7 ] getting [ 3 1 1 3 ] for a total of [ 8 ] which, after the modifier [ -7 ] totals [ 1 ].

Svald and Skalla go to the Warehouse


<Narrator> Svald and Skalla, you can return to the docks, where the crowd is busy literally taking apart the Gudinnashand warehouse.
<Svald> ...Wow!
<Svald> This is great.
<Svald> @_@
* Skalla is mostly worried about fir, but will position herself at the entrance to the Stormsvallvåg warehouse
<Skalla> its something
<Narrator> (Roll me Notice)
<Skalla> tell me if they look liek they're gonna torch anything, we have gunpowder stored in here
* Svald moves closer to the action
<Svald> (both of us?)
* Skalla rolls [ 4d3-7 ] getting [ 1 2 2 1 ] for a total of [ 6 ] which, after the modifier [ -7 ] totals [ -1 ]
<Svald> !roll 4d3-5
* Skalla rolls for Svald: [ 4d3-5 ] getting [ 3 3 2 2 ] for a total of [ 10 ] which, after the modifier [ -5 ] totals [ 5 ].
* Lan-werk rolls for Svald: [ 4d3-5 ] getting [ 2 3 2 1 ] for a total of [ 8 ] which, after the modifier [ -5 ] totals [ 3 ].
<Narrator> (Svald, you see some folks making off with goods from the other warehouse, and notice several folks on the ground, injured.)
* Svald elbows Skalla
<Svald> Look...
* Skalla looks
* Svald points out what's going on with a head gesture
<Skalla> (are they guards or others?)
<Narrator> (You recognize them as stevedores and other dockworkers. It looks like maybe they tried to dissuade the crowd.)
* Skalla frowns, and will gesture any who can move on their own to come over to her
<Narrator> A few bruised folk make their way over to you, but there are more that can't move on their own, and are getting trampled by the crowd.
* Skalla scowls
<Svald> Tch...
* Svald weaves into the crowd and will try and help one of them up.
<Skalla> Stay here, yell if anyone starts trouble over here.
<Skalla> ...or not.
* Skalla watches then
* Skalla will let any o the injured who make it over into the warehouse
<Narrator> (Okay, roll me Athletics to start with, Hazel)
<Svald> !roll 4d3-7
* Skalla rolls for Svald: [ 4d3-7 ] getting [ 2 1 3 3 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ].
* Lan-werk rolls for Svald: [ 4d3-7 ] getting [ 2 3 1 3 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ].
<Narrator> You manage to weave through the crowd without too much trouble, just a little jostling.
<Narrator> (Roll me Notice to make sure you can find them in the press)
<Svald> !roll 4d3-5
* Skalla rolls for Svald: [ 4d3-5 ] getting [ 1 1 1 1 ] for a total of [ 4 ] which, after the modifier [ -5 ] totals [ -1 ].
* Lan-werk rolls for Svald: [ 4d3-5 ] getting [ 2 2 1 1 ] for a total of [ 6 ] which, after the modifier [ -5 ] totals [ 1 ].
<Svald> (I've been taking the first one for all the others ftr >.>)
<Svald> (or well, assuming the first one)
<Narrator> (Yeah, that's what I'd told Steve)
<Narrator> It takes a little longer than you'd hoped, but you find a halfling dockworker badly stomped and bruised.
* Svald will try to shoulder them up and guide them out of the press.
<Narrator> (Roll me Physique, but it shouldn't be too difficult)
<Narrator> (They're smol.)
<Svald> !roll 4d3-7
* Skalla rolls for Svald: [ 4d3-7 ] getting [ 1 1 2 3 ] for a total of [ 7 ] which, after the modifier [ -7 ] totals [ 0 ].
* Lan-werk rolls for Svald: [ 4d3-7 ] getting [ 3 3 2 1 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ].
<Svald> (woo)
<Narrator> You haul them up as carefully as you can and carry them over to Skalla and the others.
<Skalla> You wanna go back out for more?
* Svald will help them sit down away from the chaos.
<Svald> Feel like someone should...
<Skalla> we can take turns
* Svald nods.
<Skalla> yell... really loud, if there's trouble over here
<Svald> Okay... I'll try
* Skalla will see if she can get anyone else out of the fray
* Svald is not a very loud person
<Narrator> (I'll do the same Challenge for you, Heather. Athletics, Notice, Physique, unless you want to do something that would change that.)
* Svald will observe the activity while Skalla is gone >.>
<Svald> *scribble scribble*
* Skalla rolls [ 1d3-8 ] getting [ 1 ] which, after the modifier [ -8 ] totals [ -7 ]
<Skalla> (wait)
* Skalla rolls [ 4d3-8 ] getting [ 2 3 2 2 ] for a total of [ 9 ] which, after the modifier [ -8 ] totals [ 1 ]
* Skalla rolls [ 4d3-7 ] getting [ 1 3 2 3 ] for a total of [ 9 ] which, after the modifier [ -7 ] totals [ 2 ]
* Skalla rolls [ 4d3-5 ] getting [ 2 2 2 1 ] for a total of [ 7 ] which, after the modifier [ -5 ] totals [ 2 ]
<Skalla> (those are in order)
<Narrator> You're maybe a little worse for wear, buffeted by the crowd, but you manage to recover another injured dockworker.
<Narrator> (I don't think it'll matter too much, but mark 1 stress for now)
<Skalla> this isnt working
* Skalla says passing the worker off to Svald, or one of the less injured
<Skalla> (Is the mob still swarming folks?)
<Narrator> (At this point, they're not swarming folks, they're just not avoiding them.
<Narrator> The warehouse is probably about half down at this point.
<Svald> They're really making progress
* Svald sounds kind of impressed
<Narrator> You see someone got ahold of a branding iron and are marking the boards.
<Skalla> as long as they stick to that
<Svald> What's that for...?
* Svald sketches furiously... what an image :O
* Skalla shakes her head
<Skalla> (What are they branding it with, can I tell?)
<Skalla> I'm going back out
<Narrator> (You probably can't tell from there)
* Svald nods distractedly
* Svald will creep a little closer to try and get a look at the brand once SKalla goes
* Skalla will see if she can get anyone else out of the trampling zone and maybe badger someone else to give her a hand
<Narrator> (Roll me Rapport or Provoke to try to get some aid)
* Skalla rolls [ 4d3-6 ] getting [ 3 3 1 3 ] for a total of [ 10 ] which, after the modifier [ -6 ] totals [ 4 ]
<Skalla> (rapport)
<Narrator> (You manage to convince a couple people, perhaps some of your own dock workers, to brave the mob and help retrieve the injured.)
<Narrator> (Svald, these are all sketches right now, right?)
<Narrator> (Like, obviously no kind of full piece at the moment. Just want to check)
<Skalla> (great)
<Svald> (yes that's right)
<Skalla> (we can wor to gether to spot, clear retrieve)
<Narrator> (You can organize people to do that as the crowd is continuing its work)
<Svald> (did I manage to get a look at the brand?)
<Narrator> (I'll say you can if you try, but I'm not sure you would recognize it.)
<Svald> (well I will draw it :v)
<Narrator> (Heh, okay.)
<Narrator> (I feel confident you can manage that. ;) )
<Narrator> (Skalla, being a merchant yourself, you can tell that a *lot
* of money worth of goods is being destroyed or taken.)
* Svald is getting excited about this future painting.
<Skalla> (Yeah... well. That sucks but what are we gonna do, call more soldiers down here? >.>)
* Skalla shakes her head
<Narrator> (Speaking of, you seem some of yours arriving.)
* Skalla will go to meet them, then
<Narrator> (No one keeps *too
* many forces on hand, but you family would have sent, let's say...20 armed guards.)
* Guard (kiwiirc@199.38.187.252) has joined #changeling
* Skalla nods to the [captain? Sargent? whoever is in charge]
* Svald is edging closer and closer to the action, marveling at just how much of this building is gone :O
* Guard is now known as Guard_Captain
<Skalla> the crowd is still testy, but they seem to be confiniing their destruction to the Gudinnashand's warehouse
<Guard_Captain> Matte Skalla.
* Guard_Captain directs her troops around the warehouse.
<Skalla> Stopping them is just going to escalate - I just want to make sure they don't decide to actually burn anything down
<Skalla> we've been pulling in anyone who's been injured but there's not anyone here who can help them.
<Guard_Captain> And if they *do
* start a fire?
<Skalla> contain it - dont let it spread.
<Guard_Captain> And the mob?
<Skalla> Lets try and keep things defensive
<Skalla> I don't want out people injuring or worse anyone local in the middle of this
* Guard_Captain nods.

Welumque and Lucas Arrive


<Narrator> Welumque and Lucas arrive not much later.
<Skalla> oh good
<Skalla> Lucas, you looking for some more patients?
<Welumque> We've come to help as we can.
* Croud_Member is now known as Soldier
<Skalla> we tried to pull ayoe out of the frey that we could
<Skalla> I know moving them isn't always the best, but it was that or leave 'em to get trampled. They're all inside
<Lucas> I will do what I can.
* Lucas will go into the building and see what condition people are in, and try to tend to the most seriously injured first if possible.
<Narrator> (Roll me Lore)
<Lucas> (do I apply my herbalism/healing specialty to that?)
<Narrator> (Yes)
<Lucas> !roll 4d3-2
* Skalla rolls for Lucas: [ 4d3-2 ] getting [ 3 3 1 1 ] for a total of [ 8 ] which, after the modifier [ -2 ] totals [ 6 ].
* Lan-werk rolls for Lucas: [ 4d3-2 ] getting [ 1 2 2 1 ] for a total of [ 6 ] which, after the modifier [ -2 ] totals [ 4 ].
<Narrator> Many of them are severely injured, but you are *genuinely
* a miracle worker, so you're able to manage most of the wounds. One of them, however, a halfling youth around your age, got trampled on and has multiple cracked ribs and internal injuries. He's looking pale, pained, and frightened.
* Welumque will make herself useful wherever possible, as moral support, but mostly staying well out of Lucas' way to let him do his thing.
<Narrator> The angry whispers of spirits buzz at the edge your hearing.
* Lucas will try to tune in to what they're saying
* Skalla is just having a smke and watchng the warehouse next door get taken apart, wondering where the owners are
<Narrator> (Skalla, Svald, and Welumque, roll me Notice)
<Welumque> !roll 4d3-7
* Skalla rolls for Welumque: [ 4d3-7 ] getting [ 2 2 3 3 ] for a total of [ 10 ] which, after the modifier [ -7 ] totals [ 3 ].
* Lan-werk rolls for Welumque: [ 4d3-7 ] getting [ 1 1 2 1 ] for a total of [ 5 ] which, after the modifier [ -7 ] totals [ -2 ].
<Welumque> (womp womp)
<Narrator> (Lucas, roll me Empathy with your Spirit Communion bonus)
<Welumque> (unless I can take the second roll this time???)
* Skalla rolls [ 4d3-7 ] getting [ 3 2 2 1 ] for a total of [ 8 ] which, after the modifier [ -7 ] totals [ 1 ]
<Narrator> (Heh, no. Well, I'll let you spend a Fate point for it)
<Welumque> (it's fine, no worries)
<Narrator> (Fate point is basically a reroll anyway)
<Welumque> (oh, ok in that case then: sure, I'll do that)
<Lucas> !roll 4d6-3
* Skalla rolls for Lucas: [ 4d6-3 ] getting [ 4 5 6 6 ] for a total of [ 21 ] which, after the modifier [ -3 ] totals [ 18 ].
* Lan-werk rolls for Lucas: [ 4d6-3 ] getting [ 2 5 6 1 ] for a total of [ 14 ] which, after the modifier [ -3 ] totals [ 11 ].
<Svald> (I got a 3, sorry)
<Welumque> (4d3-3, not 4d6, Lucas)
<Narrator> (They refill at the beginning of the next session anyway :) )
<Lucas> (oh right, whoops)
<Lucas> !roll 4d3-3
* Skalla rolls for Lucas: [ 4d3-3 ] getting [ 2 3 2 2 ] for a total of [ 9 ] which, after the modifier [ -3 ] totals [ 6 ].
* Lan-werk rolls for Lucas: [ 4d3-3 ] getting [ 3 3 2 2 ] for a total of [ 10 ] which, after the modifier [ -3 ] totals [ 7 ].
<Narrator> (Okay, so, you all can see boats heading out from the offshore fort towards the docks, full of soldiers)
<Svald> Uh oh.
<Skalla> oh for the love of fuck
* Skalla scowls
<Svald> Boats! Soldiers coming!
* Svald calls out to the crowd
* Skalla will see if on of the poeple she coopted to help wth the injured can spread the word, and hopes people will disperse
<Narrator> Lucas, they clearly seem agitated, and difficult to understand, but you can understand their desire: they will save the boy, if you let one of the others pass.
<Svald> (not a loud person so idk how that carries but an effort was made)
<Lucas> (one of the others meaning, one of the other injured people?)
<Narrator> (One of the other injured people, yes.)
<Narrator> (Not all of them are halfling or native, if that makes a difference ;) )
<Lucas> (it might... who's the next worst injured? >.>)
<Narrator> (Skalla, roll Rapport)
* Skalla rolls [ 4d3-6 ] getting [ 2 1 1 2 ] for a total of [ 6 ] which, after the modifier [ -6 ] totals [ 0 ]
<Narrator> (An dwarven man of older middle age)
<Narrator> Skalla, they're having trouble making themselves heard or acknowleged.
* Lucas will direct the spirits to take him instead, if they must have an offering.
<Narrator> The halfling boy's breathing deepens and strengthens, his color returning.
* Skalla grumbles and will try her own yelling
<Narrator> (Rapport or Provoke, I think?)
<Lucas> do you feel a little better?
<Skalla> HEY YOU LOT - THEY'RE COMING OVER FROM THE ISLAND - TIME TO CLEAR OUT
* Lucas asks him
<Narrator> Not too distant from Lucas, the dwarven man grunts and closes his eyes.
* Soldier is now known as Halfling
* Skalla rolls [ 4d3-6 ] getting [ 1 2 2 1 ] for a total of [ 6 ] which, after the modifier [ -6 ] totals [ 0 ]
<Welumque> Let's get going. Who do we need carried out of here?
<Halfling> Yes...I can breathe all right...
* Skalla will spend a fate point
* Skalla rolls [ 4d3-6 ] getting [ 2 1 1 2 ] for a total of [ 6 ] which, after the modifier [ -6 ] totals [ 0 ]
<Narrator> (Well, I was just going to do the bonus...)
<Skalla> (Oh, I dnd't know tat was an option, I AM DUMB can I just do that?)
<Narrator> Despite heroic effort, the mob is engrossed in their activity. The military boats aren't far off...
* Lucas will gesture to the dwarven man and also this boy for those who might need carrying (and any others I guess? but I think I managed to help most of the others)
<Narrator> They can all prepare to leave.
<Narrator> (What's Svald doing?)
* Welumque will try to ensure that the dwarven man can be brought out too, along with the others.
* Skalla will turn to the captain, then
<Svald> (I was trying to tell people about the soldiers also ^^)
<Skalla> Can you get them to disperse without making it worse?
<Narrator> (Svald, you might be able to get people's attention with some magic, maybe?)
* Guard_Captain gives Skalla a concerned look.
<Guard_Captain> I...don't know.
<Svald> (uhh are there any plants around? )
<Skalla> can you stall them at the landingz/
<Skalla> ?
<Skalla> give us a little more time here?
<Narrator> There's a flare at the warehouse, and sparks like fireworks start going up.
<Narrator> It's loud, and they're shooting everywhere, strange colors, bizarre smells...
<Narrator> The crowd begins to bolt.
<Svald> Uh oh...
* Skalla turns to see what the fuck is going on now
<Narrator> (You're *fairly
* certain something happened with the reagents...)
* Svald will try to shift the wind to blow the smoke and any 'fumes' out to sea away from the people.
<Narrator> (Roll Will, Svald)
<Svald> !roll 4d3-4
* Skalla rolls for Svald: [ 4d3-4 ] getting [ 1 1 1 2 ] for a total of [ 5 ] which, after the modifier [ -4 ] totals [ 1 ].
* Lan-werk rolls for Svald: [ 4d3-4 ] getting [ 2 3 1 3 ] for a total of [ 9 ] which, after the modifier [ -4 ] totals [ 5 ].
<Svald> (noice)
<Welumque> Out, now, now, now!
* Welumque takes on her 'stern commanding mom' voice and starts moving people more quickly.
* Lucas will hurry along, trying to stay close to his patients as possible
<Narrator> The wind picks up, blowing the smoke and such out towards the harbor.
<Narrator> (Welumque, roll Rapport)
* Svald will also (spend a fate point to?) stir up the sea where the boats are trying to come up to slow the soldiers' landing.
<Narrator> (Roll Will again, but that's totally doable)
<Svald> !roll 4d3-4
* Skalla rolls for Svald: [ 4d3-4 ] getting [ 1 2 2 3 ] for a total of [ 8 ] which, after the modifier [ -4 ] totals [ 4 ].
* Lan-werk rolls for Svald: [ 4d3-4 ] getting [ 2 3 3 1 ] for a total of [ 9 ] which, after the modifier [ -4 ] totals [ 5 ].
<Svald> (YES)
<Welumque> !roll 4d3-5
* Skalla rolls for Welumque: [ 4d3-5 ] getting [ 3 2 3 1 ] for a total of [ 9 ] which, after the modifier [ -5 ] totals [ 4 ].
* Lan-werk rolls for Welumque: [ 4d3-5 ] getting [ 3 2 2 2 ] for a total of [ 9 ] which, after the modifier [ -5 ] totals [ 4 ].
<Svald> (did that take a fate or no?)
<Welumque> (not too shabby)
<Narrator> The boats flounder, and you can just barely see a mage among the soldiers put up some sort of banishment of the smoke, creating a space of clear air around them, though it obscures their line of sight to the docks.
<Narrator> (I'm going to say it will have, just for two big-ish effects back to back)
<Svald> (cool :)
* Skalla will see if we can get the house soliders on containing the potential fire
* Skalla is happy to be in the bucket line f necessary
<Narrator> Welumque, you get the injured moving, largely away from the crowd, who's running more south while you get folks west and a bit south to the Takoong’oto.
<Narrator> Skalla, you and the house soldiers can start that.
<Narrator> It's rough for the injured, but I'm sure Welumque and Lucas can (ahem) shepherd them to safety.
<Narrator> Skalla and Svald, by the time the soldiers get to the dock, all they can really do is help you prevent the spread of the fire.
* Svald will continue to direct and/or still the wind to try and stop the spread to other buildings
* Skalla is relieved but still cranky about it

At Takoong’oto

At Takoong’oto


<Narrator> Welumque and Lucas, you can avoid the major streets to make your way to the Takoong’oto without running into too much trouble.
<Narrator> Folks look nervous and worried, seeing the lights down at the harbor.
* Welumque makes an effort to be seen and to appear more confident than she is that this is all just a little scuffle.
<Narrator> (Roll...I'd call that Rapport?)
<Welumque> !roll 4d3-5
* Skalla rolls for Welumque: [ 4d3-5 ] getting [ 1 1 2 3 ] for a total of [ 7 ] which, after the modifier [ -5 ] totals [ 2 ].
* Lan-werk rolls for Welumque: [ 4d3-5 ] getting [ 2 1 3 3 ] for a total of [ 9 ] which, after the modifier [ -5 ] totals [ 4 ].
<Welumque> (ok I'll take the first one! ;p)
<Narrator> (Heh, that's what I've been doing)
<Narrator> People look visibly calmer seeing Welumque, though clearly they're still frightened.
<Narrator> You know your way to Olpekat's house, and her granddaughters and grandsons let you in.
* Welumque nods respectfully.
<Welumque> You honor us with your courtesy. This is Lucas, a colleague.
<Olpekat> Welumque, quite a surprise! You shouldn't be out on such a night.
<Welumque> None should, but some must.
<Olpekat> What brings you here?
* Lucas makes a polite nod, but will keep quiet for now, letting the elders talk.
<Welumque> We were just at Charlotta's when it all started. Soldiers came in, one wounded. My young mem here took it upon himself boldly to help the injured. But once that was done, I wanted to come here, to see if I could be of service here in Takoong'oto. Or at least, to learn more.
* Olpekat nods.
<Olpekat> I'm sorry to hear there were already injured.
<Olpekat> I was worried something like this would happen with them fighting amongst themselves.
<Welumque> It's hard to say whether this is really about taxes, or something deeper.
* Olpekat frowns.
<Olpekat> That's not for me to say, but they bring us into it.
<Olpekat> I told my folk to return home before dark, but the youngsters...
* Olpekat sighs.
<Welumque> Always, whichever wind blows, the leaves fall on our doorstep.
* Olpekat nods.
<Olpekat> Do you know what's going on?
<Olpekat> Other than the general?
<Welumque> No, not really. Lucas, did you hear anything from those soldiers?
<Lucas> Not really, except that they were going to their quarters elsewhere rather than the main barracks.
<Olpekat> What happened to the soldier? You said they were injured?
* Welumque nods.
<Lucas> He had a cut to his head, I bandaged it and told him to rest if he could.
<Welumque> Seemed like the sort of thing that happens when crowds get rowdy - not an intention to kill.
<Lucas> he should recover, it was not a very grave injury.
* Olpekat nods.
<Olpekat> I have people keeping watch in case the crowd begins to move this way. I don't know what else to do, really.
<Olpekat> You don't think we should be moving people away, do you?
<Welumque> Away, out of town? No, no ... not yet.
<Welumque> But we should be aware of the need to head south quickly, if need be.
<Lucas> There was talk of burning a warehouse.
<Lucas> if a fire were to spread, it could be dangerous.
* Welumque nods.
<Welumque> None of this is well targeted.
<Olpekat> When are they ever?
* Welumque sighs.
<Olpekat> (to some of her people) Get buckets and skins! You, gather people to help in case of fire.
<Olpekat> These colonials are going mad. After all we've been through.
* Olpekat shakes her head.
<Welumque> (is Olpekat actually one of the six clan elders of the Lexkweyok? or just some sort of local leader?)
<Narrator> (Local leader. Let's say a sister of one of the clan elders, and possibly a future one.)
<Welumque> You should let your sister know, in any case.
* Olpekat nods.
<Olpekat> I'll send one of my granddaughters tomorrow.
<Olpekat> All this is about keeping their warriors here, yes?
<Welumque> Hard to say - but yes, at least in principle.
<Welumque> I'll be interested to know what Mariannas thinks of all this too - the seigneurs know that this kind of disruption is not good for anyone.
<Olpekat> I imagine the Emira at Fort Green (she translates Alhusan Al'aswad) feels the same, but she won't be here much longer.
<Welumque> So they say.
<Olpekat> You don't think so?
<Olpekat> I'll be sad to see her go, but...maybe that side of the island will be quieter?
<Olpekat> If this sort of thing continues.
<Welumque> In my many years of drinking bitter tea, I long ago gave up trying to read the leaves, when it comes to foreign politics.
<Olpekat> Riot, illness...the Monitokeh have left their mark.
* Lucas keeps his eyes down.
<Welumque> So much fear.
* Olpekat nods.
<Olpekat> Some of the younger folks barely know a world without war, and this is what we give them.
<Olpekat> Hold old are you...Lucas, was it?
<Lucas> Eighteen...
* Olpekat gives Lucas a sympathetic look.
<Olpekat> You poor child.
<Olpekat> One of your "mem", Welumque?
* Welumque nods.
<Welumque> Those who will have me as shepherd, they all are. I don't ask for their kindness or loyalty.
<Olpekat> And yet I'm sure you receive both.
<Welumque> They need us. There are so many. More every month find their way here. Lexkweyok, yes, but also Lenawe, Inyan, others.
* Olpekat nods sadly.
<Olpekat> The serpents' toll.
<Narrator> One of the Takoong’oto enters to relay what's going on at the docks.
* Olpekat listens intently.
<Olpekat> Tell Tëtun to gather a group to go bring our people back.
<Welumque> (who is Tetun, do i know?)
<Narrator> (One of her sons. He's a veteran and kind of a heavy for their interests locally.)
<Welumque> If things stay like this, all of us will be called upon to take sides. But for now, I think that caution is best.
<Olpekat> We were one side not so long ago.
<Olpekat> As I've heard some think we should still be.
<Olpekat> (Lucas, the runner would have mentioned the wounded)
<Lucas> Maybe we should see if we can ... help the ones who are injured?
* Lucas asks quietly
* Welumque breathes out slowly.
<Welumque> How brave are you feeling? We could wait until it calms.
<Lucas> well... if we wait, more might be hurt. Is there a safe place we could try to gather the injured, so at least they are not at more risk?
<Welumque> (has the runner left yet?)
<Narrator> (They went outside to go tell Tetun what Olpekat said, but you don't think they've left to the docks yet.)
<Welumque> Come, we'll ask. Olpekat, as always, thank you for your hospitality.
<Olpekat> You are always welcome here, Welumque, and your flock as well.
* Welumque and Lucas go to check with the runner, to see whether things have calmed enough or if there is a safe place to treat the wounded down by the riot.
<Narrator> They can tell you that people have been secured in the warehouse next to the one targeted.
* Lucas looks to Welumque for guidance
<Lucas> Should we go there, then?
<Welumque> Yes, I think so. At least to see if we are needed.
* Lucas will head in that direction, then.
<Narrator> You can make your way to the docks, where you'll see...well, what's been going on in #changeling. ;)
<Narrator> A group of soldiers is stationed at the Stormsvallvag warehouse, Skalla and Svald out front.
* Lucas recognizes them, at least, so will go up to them.